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GrayEyes

GrayEyes

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  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2657907#Comment_2657907

    Insult? Okey lol kinda funny how you instantly switch now the topic about me beeing mad apperantly, someone lost his arguments now as it seems. I am actually not trying to fight but it seems like you are trying to provokate for some reason? Who hurt you today tell me, maybe I can help.

    How tf is asking if I've taken math when I'm a engineer not a insult? I haven't switched topics once I've stated that 6 secs isn't winning games and I meant it your the one that keeps changing the subject their is no fight 6 secs is garbage and that's a fact if you can't accept that, that's on you. The only thing that hurts me is low intelligence which I'm seeing a lot on the internet lately

    I'm done with this argument cause it's become quite clear English is your second language language you aren't that profound in it nor can you read it fluently I can give you instructions if you insist

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2657898#Comment_2657898

    Writing down numbers doesnt mean you understand them, did you ever had math class?

    I also find it hilarious you jump straight to insults especially about math considering I'm a engineer that designs plane wings for a living 😂

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2657898#Comment_2657898

    Writing down numbers doesnt mean you understand them, did you ever had math class?

    Dude I understand that your feelings are hurt but nothing you can say will ever make 6 secs any better the facts are the facts sorry if your upset that 6 secs isn't winning you or anybody else games but it's just not you don't have to be a rocket scientist to figure that out

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2657824#Comment_2657824

    meanwhile you should maybe open up dbd wiki or the game and read what this perk does and maybe use some of your remaining braincells to think how to use this perk instead of blindly writing a comment without even knowing what ppl are talking about. You are also one of these ppl that the devs should never take seriously.

    @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2657824#Comment_2657824

    meanwhile you should maybe open up dbd wiki or the game and read what this perk does and maybe use some of your remaining braincells to think how to use this perk instead of blindly writing a comment without even knowing what ppl are talking about. You are also one of these ppl that the devs should never take seriously.

    I find this hilarious since you don't realize that I'm the guy that put a lot of that info on the wiki 🤣

    I don't need to read anything to critically think to realize that 2 and 4 secs saved are garbage when by the time you finish one chase 2-3 gens are done

  • I love how their is tons of posts in this thread mentioning blood pools as if their isn't a ton of survivor perks that make you stop bleeding 👍

  • @BenZ0 said:

    You do really misunderstand how to use half of these perks thats why they seem underwhelming for you.

    Especially brutal and erruption, they are close to meta perks even.

    Did you say say a perk that saves you not even a second kicking a pallet and a perk that saves you 4 secs of a generator being done almost meta

    Lmaoo I love posts on these forums I just hope the devs don't take ######### like this seriously

  • @coolmacc said:

    Just like how killers always tell survivors run small game I’m gonna tell you

    run bloodhound

    But the difference here is you can still find totems even without small game where as even running bloodhound doesn't make survivors make noise it just makes more blood but doesn't bring back the mechanic that one perk completely removes

  • I'm joking with you, I said your playing wrong, you said I'm posting wrong as a joke back, I said ik I am luckily I don't care lol

    Sorry if that was hard to convey through text

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656986#Comment_2656986

    Yes 40-50 seconds is a long time and you are guaranteed they have to cleanse 2 at that speed. I just prefer fun builds lately (More value) is all

    Understandable I'm not saying its the end all be all build I'm just saying it's quite fun and I think it works great against boon squads

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2657049#Comment_2657049

    Eh I disagree. I think Trapper is fine for anybody else buffing him would screw over Randoms hard and most players aren't actually on a 4 man Team or a 4 man navy seal. The only buff I would agree with on top of my head is probably making his trap harder to see because it's so visible and even more so with Filters on.

    I don't think he would be op if they made the darker add ons base kit especially with that new map coming out how tf am I supposed to trap that, theirs no grass and it's bright as the sun you can see every trap from across the map

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656992#Comment_2656992

    Sounds like a SWF problem and not the killer itself.

    Well yes but everybody that has played the game for a good amount of time knows that they will never nerf swf that's where all there money comes from so the only realistic option is trapper buffs

  • @Myla said:

    Too many buffs that you might as well not bring any add ons. Trapper is fine now the only thing that hurts him a lot is SWF.

    Yea but vs swf he struggles hard vs a decent swf it's very rare anybody steps on a single trap thus making you play pretty much powerless

  • @chargernick85 said:

    I am to scared to run hex perks these days. Nothing last and if i ran the build you describe ToTH would be the first cleansed after undying. No thx i prefer the greater chance for value from other perks.

    Plaything is the only hex i run but dont see why how you would add more hexes to the build. Plaything uses 4 totems so at most 1 more hex perk otherwise you reduce the value of plaything unless they bless the hex which i would get the one time no boons are in play which i have yet to see.

    That's why I only run them on trapper none of my hexes ever get cleansed because the are all trapped and if they do its usually undying or haunted which just helps me because I always get a hook off either one going

    There is the rare chance trill gets cleansed but so what it's usually trapped and I'm running all hexes that means It takes 50 secs to boon or something like that iirc that's a long time

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656920#Comment_2656920

    Are you able to confirm it’s not additive? Similar to the changes made to Stridor and Iron Will.

    100% isn't thats why I said it does nothing you can test it yourself

    Coh completely counters sloppy just like iron will completely counters stridor its a garbage change and makes the perk useless just like stridor

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656906#Comment_2656906

    It helps against both boons. 20% slower healing speed and haemorrhage to track blood trails.

    I'm really not trying to be rude but you realize 20% slower healing does nothing against 100% faster healing right?

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656842#Comment_2656842

    It's pretty good to combat boons tbh.

    28 seconds to bless a dull totem

    56 seconds to bless a hex.

    If you run op's build they are pretty much forced to cleanse the totems or throw the game spending minutes blessing them.

    Exactly that's why I've been loving it, lately people only focusing on healing and playing stealthily I find I'm running into less and less dead hards and more and more boons and self care and iron will

  • See now your getting the spirit ik I am luckily I don't care about what others think 😂

  • @Gcarrara said:

    I think it has its uses. Definitely a perk that i still see in my games when i play Survivor.

    When does it have uses? Coh counters it immediately with very little effort what's the point of using if when every single game their Is atleast one person running both boons

  • @Tr1nity said:

    no your playing wrong.

    Ignore the title it was simply to make you click on this thread which obviously it worked I just hope you try the build it's fun

  • @themoobs1984 said:

    https://forum.deadbydaylight.com/en/discussion/296266/youre-playing-the-game-wrong

    If you gotta run the same old ######### to counter the survivor's same old #########, is that really fun?

    Yea it's fun asf watching them step in it then I stand behind them and shake my head at them and let them kill themselves 😂

  • @TAG said:

    Stupid question: Does Haunted Grounds trigger if a Survivor blesses the Trapped Totem?

    The answer is yes from my experience running thus build

  • @Raccoon said:

    How is the new TotH?

    I'm very leery of using it since they removed its notification.

    I mean honestly it's not that great however on trap chars like trapper or Hag it's decent and it can also be decent on stealth killers like Myers or Ghostface when paired with undying cause you sneak on them while they do it since it takes so long and you 99 your power and then one shot them and snuff it soon as they do it lol

  • @Raccoon said:

    IE Raccoon #12ab34?

    The usercode given to you in DBD, I mean.

    Good question 🤔 and I hope this gets answered @MandyTalk sorry for the ping just hoping this gets attention

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656724#Comment_2656724

    I always think about dropping my DBD code on the forums, but I think it is frowned upon/disallowed?

    I'm not sure, but would like clarification if anyone knows.

    Oh is it? If it is I'm sorry for asking

    Really not trying to get in trouble was just looking for friends to play with it can get lonely as killer sometimes

    All my irl friends dropped the game because of its steep learning curve and getting camped one to many times

    And any randoms I find in discord are always so rude and will find any reason they can to insult insult killer that is just playing optimally

  • @AVoiceOfReason said:

    Streaming survivor now with Eru if anyone is interested https://www.youtube.com/watch?v=lu5a77vZf1E

    I'll check you out when I get the chance you seem like a chill person, wanna swf sometime? I primarily play killer but I only ask because I want to get better at survivor so I can get a better killer mindset

    That and I couldn't find a way to dm on this dang forum sorry if I'm off topic

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656710#Comment_2656710

    I'd be happy to point out anything you did wrong if you'd like.

    Sure give me a sec and I'll link it I'm at work rn

    I'm not saying I played God like but I think I played pretty good most chases lasted around 30-60 secs I mind gamed pretty well, waited out BT, always looked at walls and avoided all the beamer saves

    Although if iirc I think I did get sabotaged once

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656553#Comment_2656553

    I did get steamrolled once with only a 1 kill as Hag but with 4 boons and a swfs group and they just outhealed my attempts at hit and run while popping my traps while someone else was in a chase and in my stream, I even said, damn. These boons shafted Hag hard. Next game, I played Basement Hag and 4k'd. I took my lumps but I definitely called out if I got destroyed and why. Hag really does get destroyed by boons, just like Doctor can get shafted by server lag. I never once said these killers were the best or the worse and I was always honest on how I felt when I was playing. It's how I've always played. Could I have one every match by tunneling after 2 gens? Definitely but I'm not that person. When I did get a 1k or a tie, I barely did. Those were matches where I didn't camp even when I felt like I should have. I just wanted to prove a point.

    I can send you my stream from 2 nights ago when I faced 20 swfs in a row that all did gens in under 5 mins vs my no slow down trapper if you really believe people are lying about their mmr

  • @Bwsted said:

    No, MMR isn't working. But I think that not based on what you posted.

    This is hearsay of hearsay. Thanks for posting, but it's as anecdotal as it gets.

    How is posting statistics hearsay? These are real numbers from real games he really played get out of here with that dumb #########

  • @Jholla31 said:

    I have 4k hours in this game and one of my friends has about 1.5k hours. We assume that we are near the top end of the MMR system, but probably not the absolute best. We don't use full meta perks (usually only 1 BT and 1 DS in our 4 man swf). He started a survivor spreadsheet when MMR started to keep track of the killers he goes against. The spreadsheet has a total of 1,069 games on record so far. This is his solo games, games where it is only the 2 of us in a swf, as well as 3 or 4 man swfs. It tracks the username of the killer, who the killer was, who was in the swf (if applicable), hooks, deaths, killer perks and addons, if a map offering was played and by whom, etc. His spreadsheet has a built in system for averages. Here are some results.

    Average killer hooks: 6.22

    Average kills: 1.8

    4K%: 22%

    0K%: 26%

    Killers with most hooks on average: Deathslinger (7.46) and Blight (7.23)

    Killers with least hooks on average: Hag (5.26) and Trapper (5.26)

    Killers with most kills on average: Blight (2.16) and Bubba (2.13)

    Killers with least kills on average: Ghostface (1.32) and Twins (1.58)

    Do you think MMR is working? Do you think Killers averaging less than 2 kills and barely having 6 hooks per game is a healthy/fun gameplay?

    I like your data and I hope more people look at these numbers

  • @Colton147147 said:

    I 4K every game at very high MMR against "sweat squads" when I play as Clown.

    No no you don't idk why people insist on going on these forums and lying are people paying you or something like I don't get what you gain from it

  • @GoshJosh said:

    Pay-to-win killer that plays the game for you.

    Some people that post on these forums don't actually play the game at all they just make accs to make troll posts and it shows hard

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2656198#Comment_2656198

    They only nerfed his addons. I love it when a killer gets his addons touched a little everyone screams Dead KIlLer OmG HeS GaRBAge TiEr

    And yet his add ons where the only thing making him ok

    His power is straight ass you lose more distance then you gain 7/10

  • @Mooks said:

    So.. how exactly do you know that you have high MMR?

    When you only face teams that finish all 5 gens in under 5 minutes that's when

  • @BabuDweet said:

    I'm not denying it's sweaty but....

    Unpopular opinion alert:

    People are extremely over exaggerating the current state and balance of the game.

    Definitely not I can play 30 games in a row and face swfs every single game I ######### you not it just happened to me

  • @GannTM said:

    That isn’t an intended design of Dead Hard, it’s hit validation. You actually didn’t get the hit to begin with and the server is doing its job by rejecting it. Old Mettle of Man was just poorly designed. We can talk about the design of Dead Hard too but the hit validation shouldn’t be the reason the perk needs a change.

    I will agree it's not the intended design however I will say with the way its functions right now it works really similarly to old mettle of man

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2654389#Comment_2654389

    Yes, and we will get new bugs and complex bugs not actually fixed. This seems like a bug that we'll absolutely get fixed.

    Also for the record, please could you not refer to me at just Karu? It's related to something personal I really don't wanna explain but GBK is fine and is a lot more comfortable for me. I'm sorry for some inconvenience ❤️❤️

    (and thanks, usually I put a lot of effort into posts lol)

    Oh I'm sorry GBK I didn't mean to offend you I assumed it was a screen name although I suppose we all have reasons behind the names we choose I know I have one for mine I shall take note of that for future reference

    And yeah I love your breakdown posts you do they always come across so thorough and composed

  • @GoodBoyKaru said:

    It's literally a recognised and fixed bug on the PTB i-

    I love you karu you make great posts but you and I both know from experience that what will get will be nothing like the ptb and will be filled with bugs just like every chapter release

  • @Terramortius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653626#Comment_2653626

    If you don't read everything and understand it, don't comment. You're making stupid comments. I'm nerfing ds AND adding a punishment for killers that stay too close to hook so people have space to breathe when unhooking?? Stop being a kid like everyone else and reading 2 lines then answering with your personal bias.

    Expect the problem here is that he's right they've tried you anti camping idea before

    It was just abused with good survivors looping the killer around hook while others slammed out gens

    No anti camping idea you can think I'd gonna work that's why they haven't been implemented

    Not trying to be negative Nancy just being honest

  • @Hunter_Main_322 said:

    Make it so that only the second jump can go through the wall and textures and the first only along a regular corridor

    Yea no she's already the hardest killer in the game can we ######### off asking for dumbass nerfs it's stupid

  • @fogdonkey said:

    It works only when standing further than 24m from a hooked survivor.

    Byebye insidious camping bubba.

    Your asking for a nerf for a perk where you have to stand still for 3 secs

    Lmaoo great joke bud

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/295998/mmr-not-working

    It happens sometimes. You'll get thrown into lobbies way stronger than you.

    I've thought of 4 possibilities:

    • SBMM isn't working right now, the system is under maintenance. This is usually characterized by multiple instant queues on offpeak times.
    • SBMM thinks you are better than you are, because you had a run of lucky 3-4ks. You'll have to eat a few losses until your MMR stabilizes.
    • Another killer dodged a nasty looking lobby, and it grabbed the next killer in line with substantially relaxed matchmaking. If I instaque into a lobby with themed names or fancy skins, I might dodge unless I'm very confident on that killer.
    • You got smurfed.

    I believe all of these are possibilities and I understand that and accept It

    It just sucks cause I thought they wanted to balance around 2k and 2e at least that's what they said

    And last night I didn't feel like I ever had the chance to get 2ks vs those squads no matter how great I played I tried mind gaming I tried moon walking I tried waiting out dh and bt

    Every time someone else just came and body blocked like a pro

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653533#Comment_2653533

    People always say the same with this threads about q times taking a long time but they never really do.

    "People always say the same with this threads about q times taking linger but they never really do"

    Idk to me that sounds really similar to I'm right and your wrong does it not?

    No I'm not pulling these facts of anywhere I'm basing it off the universal fact that if you give survivors a strong perk of obviously its gonna be harder to play killer just like if killer got a strong perk survivor would be harder that's a fact

    Look man ik you got a heavy survivor bias but some off us see the bullshit of both sides

    I never said your que times were anything I said mine take longer

    At this point I'm really struggling to understand if you understand English properly I can help you if you need further clarification

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653612#Comment_2653612

    Apply that same logic to the OP then. Or is it not the same?

    Apples and oranges homie

    Your saying people are lying about their queues times and are wrong

    He's saying his queue times are longer cause killers are getting harder and harder to play vs boon squads

    One of these is a opinion and one of these a well accepted fact by the community

    I'm sure you can figure it out

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653114#Comment_2653114

    Quite a stretch that you say that you dont really get to use PGTW but then say that No Way Out becomes meta, when their requirements are the same: Getting Hooks.

    Incorrect pop has a second requirement you must find a gen within the time limit and kick it when you vs a swf you are either constantly chasing or you don't have the precious time to waste to do all that

    So no they don't have all the same requisites

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653533#Comment_2653533

    People always say the same with this threads about q times taking a long time but they never really do.

    No offense but you can't tell someone else how long their queue times are your not them

    I agree I'm east coast us and survivor ques take 5-15 mins each nowadays when last week it was maybe 1-3 mins at most

  • @Mooks said:

    It’s probably not working because of multiple factors:

    • the adjustment after one/a few losses is not that big and doesn’t change your complete rating since you got to that rating after many many matches. 15-20 matches is not enough to lower your mmr significantly.
    • The survs that play in SWF don’t get matched perfectly especially if their MMRs differ greatly from each other.
    • Not enough players around your MMR currently actively searching for lobby.
    • MMR being only Kill/Escape based isn’t that good of an indicator how skilled a player is.
    • RNG and general game balance

    The first point can't be it because 15-20 is quite a bit more then a few games buddy and even if that is a relatively small sample size devs have said you lose mmr for every escape and you lose more if they have higher mmr then you and escape and at least have were 4e as I said that should've lost me tons of points

    Point 2 is solid perhaps that played a factor

    Same with point 3,4, and 5

    It just felt bad man like I kept playing hoping I'd find at least one solo queue survivor but I only found 2 :(

    And I was trapper, they all disarmed the majority of my traps :(

  • @Chocolate_Cosmos said:

    I noticed that some content creators or some people maybe in general start to run this perk a lot like a new meta.

    In my opinion I don't think this perk is that good compare to full heavy slowdown meta. I mean it is better to have perks that help you prevent to get to the situation where you lost all gens instead.

    I just personaly feel builds like pop / ruin / undying / tinkerer / etc. are just more usefull. Don't get me wrong that perk is strong but I don't think it is THAT strong as some people say or recomend it is.

    Right now gens fly even if you have regression cause CI doesn't last forever, ruin gets cleansed 5 secs into the match and you rarely ever get a chance to use pgtw vs a good swf

    So yes in other words blood warden and nwo are becoming meta perks slowly

  • @Trickstaaaaa said:

    Like for real, waiting nearly 10 minutes to find a match at night is too much. And even during the day It can take up to 2 minutes, at times. And when trying to find a match with friends, regardless of time during the day, it can take up to 15 minutes not even joking. The waiting times are getting worse than how they during pre-MMR.

    Jeez i wonder why

    Couldn't possibly have anything to do with nerfs to already bad killers or the introduction of these busted boon totems nah couldn't be

    People should love playing killer and shouldn't be able to get enough of it totally

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2652305#Comment_2652305

    Billy and Freddy were barely nerfed in their base kit.

    The nerfs just prove how reliant they were on their best addons to do well.

    Hold up did you just say the overheat mechanic is barely a nerf?

    Great joke bud that made me laugh for awhile 🤣

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2650247#Comment_2650247

    Please post up a few videos demonstrating this - I'd like to see them and am unable to search YT at the moment.

    Give me a sec I'm not home rn I'll send them when I get home don't worry it won't take me long to find them I put them in a Playlist lol

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