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GrayEyes

GrayEyes

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  • @SunsetSherbet said:

    I'm not sure how people fell for this so badly. You would think the patch number being "7.0.0" when we aren't anywhere near that would have been the most obvious thing.

    Cause people for some reason still believe one day that bhvr will make good balancing decisions when they've proven time and time again that's impossible for them

  • Don't lose your cool brother some people just can't see the error or hypocrisy in there thinking, the majority agree with you bear that in mind

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662997#Comment_2662997

    Are you upset that face camping especially if your bubba main is finally gonna be put to a stop? I didnt think death slinger needed a nerf because he was fun for me as a survivor and I respected that killer,

    spirit is no nerf as no ear bleeding audio queue helps when spine chill was already helping to know she is approaching before audio queue so the dust kick nerf is much needed, people who groan about strider is getting that perk buffed back for iron will count(but bite the bullet so much more better anyways)

    Wraith hit box was disgusting and he really needed that hit box nerf. Big maps are getting reduced which helps killers who have pressure issue alot of help. Circle that yall moan about is being nerfed, just watch that 7.0.0 video patch notes. Also why the heck do you or jpa always wanna start fights with me or something, get off my case dude bother someone else.

    Ik your banned but I wanna reply and put your nonsense to rest

    First off everyone on these forums knows I main trapper I've made many posts stating this secondly, spirit did get nerfed that's not up for debate that's that's fact, thirdly that patch note vid is a joke it's fake patch notes made by Scott jund those aren't really patch notes none of those changes are going live

    Also fyi they didn't nerf wraiths hit box lmaoo they nerfed his lunge distance

    Please know what you are talking about before you state things as fact

  • No it's not everyone's Wilding out over Scott junds fake patch notes when he says in the video that they are fake

  • @LeonxJiwoon said:

    lol but all those legion buffs and many things killers are getting....yall stridor will counter iron will again lol so yeah face camping buba days need to come to an end.

    Did you just say killers are getting many things?

    Umm you meant the most recent patch that only buffed trapper who's been in the base game since launch and gave legion a addon that isn't even that good

    Or do you mean the wraith nerf, deathslinger nerf, spirit nerf, and overall nerf to every single killer with the introduction of boons

    I swear people don't know how to get rid of their bias these days

  • @Vyne456 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662947#Comment_2662947

    It could be nice if you actually have like 3 survivors wanted to play with you in the same lobby and then you don't have to just create a new lobby.

    Or you could just talk on discord like every other swf does you know

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662701#Comment_2662701

    Killers here want to easily 4k with 100 hours trapper against 16.000 hours SWF. That’s all

    Nobody wants that survivors are just dramatic and over exaggerate like always what we do want is for a trapper to even have a chance against a 16000 hour swf

    Cause currently a 30000 hour trap vs a 4000 hour swf doesn't stand a chance

    Do you think that's fair?

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662798#Comment_2662798

    Because they weren’t legit on the survivor side only yours

    I just wanna put this myth to rest mo they are not legit on the survivor sides I've I have legit hit people that dashed into me mid dead hard during the animation not before not after and asked them if it hit them on there screen and all of them have said yes I deserved the hit

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662684#Comment_2662684

    Hag is sort of my 'Nurse'. I know the killer pretty well, she isn't weak on many maps and can often rip apart strong teams - because she's so rarely played that most don't even know what they are seeing when I pop up and bonk them.

    The problem with Hag is that she's quite weak against coh and almost every game someone brings it

  • @DBD_IS_AWSOME said:

    In the new update revealed, also known as 7.0.0 Fog Reborn, Myers gets changes! Along with a bunch of others but that’s besides the point. If you haven’t heard of the changes, here they are.

    The Shape

    Instead of The Shape getting more Evil Within from close range, it 7.0.0 you get more evil within the farther you are away from them.

    Survivors who are fully stalked are now permanently visible to Myers in Tier 3

    While in Tier 3, Shape recovers from stuns 50% faster, breaks pallets 20% faster. This does not stack with enduring or brutal strength.

    Could Myers have a comeback? What do you think?

    Dude there's been like 10 threads on this already those are fake notes

    Made by a fan not bhvr

    In other words

    Never getting implemented because they are actually good changes

  • @StarLost said:

    Well, it's been a rough morning.

    It's actually usually a rough morning.

    I'll play a few games to wake up and get the blood moving, and fortunately I have help.

    I'm not quite sure what's going on to be honest.

    At most points of the day, MMR seems to work well. I get relatively even matches for the most part and don't seem to have many games, win or lose, where I can't do anything.

    The morning, from maybe 5am to 9am though...something hinky is going on.

    I'll inevitably get full/partial SWFs with incredibly skilled SWFs from China (or at least using full kanji in their names) who just completely mop the floor with me. I'm sure you know these games - the old 'am I really just bad or are these players just that good...hang on, is that guy hacking?': perfect map awareness and coordination on and off gens, split second Dead Hard usage, absolutely spot-on looping and evasion.

    I'm wondering if matchmaking/MMR works differently at different hours, or perhaps different regions. Or maybe there are approximately zero killers playing at these ungodly hours and so I'm getting thrown to the wolves.

    It at least functions as well as a stiff cup of coffee!

    Ik exactly what you're talking about but for me its at night right around 12am to 4am

    Players that play so incredibly well together you wonder if they are human, they run every loop perfectly they all split up on gens, they will run in and take protection hits when one of them is gonna go down, they always use bt to bodyblock, they never let anyone get hooked twice if someone's gets hooked once you'll never see them the rest of the game and even if you do down them they'll run in and take enough hits till they wiggle off

    Those games feel very impossible to win

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662622#Comment_2662622

    I'm not sure what you want proof of, exactly?

    That they aren't facing these SWFs?

    https://rationalwiki.org/wiki/Argument_from_ignorance

    https://forum.deadbydaylight.com/en/discussion/comment/2662600#Comment_2662600

    I see similar stuff, especially on my early morning games (something is hinky with MMR around that time, I have a suspicion). But this is also a product of you massively inflating your MMR to the point where you are only going to be facing squads with similar massively inflated MMRs.

    If you played a bit more chill, you'd usually face more chill groups.

    But I do play chill tho I never slug or tunnel or camp I even purposefully hit the guy with bt sometimes even though ik they got it just to show I'm all for everyone having fun

    I enjoy the challenge of them trying to escape my basement of traps

    Basement trapper is just how I enjoy playing the game and nowadays I feel like im being punished simply because that's how I get fun from this game

    And yea ik it's it's result from having huge mmr with very little solo survivors around my mmr but like you said I find I primarily run into this problem at night for me personally

    Are you west coast US? Cause I'm east coast so maybe that would explain our similar experiences?

  • @Fuzzels said:

    https://forum.deadbydaylight.com/en/discussion/comment/2662600#Comment_2662600

    https://forum.deadbydaylight.com/en/discussion/comment/2662604#Comment_2662604

    Can either of your submit any tangible proof? Uncut video of these 50 games maybe? Screenshots even? Anything at all other than just "yeah I said so"? Because I mean if that's all the proof we need to make a claim, well dude, I'll tell you a secret.. I'm actually Elvis Presley. And you have to believe me because I said so. I can't give you proof, but I said so. So it's fact.

    Like I said you don't have to believe me I don't care if you do, ik what I faced I gain nothing from lying nothing

    But tell you wut in under to appease you since you think everyone on the internet is lying to gain no benefit I will play 15-20 games today and screemshot all the builds at the end alright

    Even though me and everyone else already knows what the results will show

  • My favorite part was when they fixed dead hard and refused to call it a buff like everybody and their brother wouldnt be running it

    Nowadays I don't go a single game without seeing all 4 survivors running it

  • @Fuzzels said:

    I genuinely enjoy it. A lot. I don't really believe it's as bad as a lot of people are making it out to be. Yes there are definitely some annoying things to deal with but they don't ruin the game. i don't need to 4k every game to have fun. I don't need to worry about my mmr to have fun. I don't need to care about a survivor tbagging at an exit gate and take it as the worst insult ever known.

    Contrary to popular belief, not every survivor uses all the meta perks, there's not a constant stream of 4 stacks sweating as hard as they possibly can, and most survivors are not out to get you. They just want a fun and interactive game too. That's not to say you won't occasionally get an angry doorknob of a person who spews some horrible things at you in chat, but unless you can show me solid proof of it happening literally every game, I can't and refuse to believe any claim saying its happening all the time to them.

    And if a survivor DOES tbag, point, flashlight click.. whatever it is. Dude, it's in good fun. Not every single person does it to be annoying or to upset you. And it's also not just a you thing. It's not personal. So don't take it as such.

    Not trying to ######### on you but I think out of the last 40 games I've played 30 were swfs with all meta perks the typical build was dead hard, borrowed time, circle of healing, and prove thyself

    You can refuse to believe me all you want but ik what I played against and I gain nothing from lying about it so go ahead and don't believe

    But I know for a fact I'm at the highest mmr cause I get 2-3 kills every game cause I always play basement trapper

    So again I gain nothing by lying ik what I'm facing and ik it's not fun

  • @SweetTerror said:

    If it's fake, then Scott Jund just did a 20 minute video for nothing because he literally read the entire patch notes word for word.

    He did a 20 minute vid showcasing that the fans of the game knows what's best and would make much better changes then the devs would come on bro

  • @ShadowNurseZFX said:

    this patch i think is fake could be wrong though

    It was indeed fan made and not by bhvr

  • @SweetTerror said:

    Kindred aura base kit. Equipping the perk will now reward everyone with increased generator repairs should the killer be face camping the survivor.

    Extra blood points for killers if they're facing a SWF

    The removal of perk tiers

    Killers have a say so in what maps they don't want to go to.

    Redesigned map layout so LT walls can't connect to shack for unlimited looping

    A genuine concession feature for both killers and survivors if they're getting utterly destroyed that will reward everyone with blood points should everyone agree

    And the list just goes on and on...

    You realize it was fake and a made up patch right?

  • @Shroompy said:

    Yes, jumping from solo to killer has been one of the best decisions Ive done in this game, people really like to over exaggerate the killer experience right now, its no where near as bad as they claim

    No offense but if you just swapped from survivor to killer then you haven't hit high mmr

    Just wait until you do it'll be tons of fun I promise

  • Not saying I'm mad or anything but I love how my one post about a actual exploit survivors need dead hard to get to was ignored 😂

  • @Sakurra said:

    And why are you talking about that guy? I have no idea why you people like him. He's very disagreeable.

    I'm sorry to say this but when 80% agree with a opinion that isn't the one you hold maybe you should do some self reflecting and think harder

  • @Mandy said:

    I will clear something up here....the area on the Dead Dawg Saloon that's been discussed in this thread, is not bannable, or reportable so please do not waste supports time in this. The killer can also reach the survivors in this area.

    With exploits, we do list on the report page (as linked previously) which ones we ban for.

    And yes, people are banned for various cheats/hacks etc - it's just that as we don't allow threads here of that nature, you don't see the complaints and we delete the ones that are here for various reasons. Steam also, we also close threads on this subject.

    And whilst you might have heard some streamers say "bhvr doesn't ban cheaters" I'll respectfully remind you, that these people do not know our processes and does not know our team of ACM's who do these bans. It's just a rhetoric that gets thrown around.

    EAC gets updated to block cheats, people find a way to get around this, then the updates happen again - it's sadly a vicious circle.

    Also what about the spot on Ormond where survivors can dead heard off the second floor and land on that bellhop thingy that they use to carry suitcases in hotels

  • @Mandy said:

    I will clear something up here....the area on the Dead Dawg Saloon that's been discussed in this thread, is not bannable, or reportable so please do not waste supports time in this. The killer can also reach the survivors in this area.

    With exploits, we do list on the report page (as linked previously) which ones we ban for.

    And yes, people are banned for various cheats/hacks etc - it's just that as we don't allow threads here of that nature, you don't see the complaints and we delete the ones that are here for various reasons. Steam also, we also close threads on this subject.

    And whilst you might have heard some streamers say "bhvr doesn't ban cheaters" I'll respectfully remind you, that these people do not know our processes and does not know our team of ACM's who do these bans. It's just a rhetoric that gets thrown around.

    EAC gets updated to block cheats, people find a way to get around this, then the updates happen again - it's sadly a vicious circle.

    Or maybe just maybe no offense to you Mandy I think you are doing a great job of being pr for bhvr

    But people say that you guys don't ban because you don't?

    Idk about anyone else but I've consistently faced the same hacker every now and then for the past 4 years he must've racked up thousands of reports cause I've ran into him atleast 15-20 times and I report him every time

    He even used to stream on twitch and guess what he's still around hacking

    Edit: if your wondering how ik it's the same dude every time I've dm him before and we've actually talked a lot despite his hacks he's a decent real life person he just enjoys ruining others fun

  • @BowlofTofu said:

    Been running into them a lot more lately, and can't seem to keep up with the coordination. At times it feels unfair, cause by the time I get one down they've done four gens even when I'm leaving chases to go get people off other gens.

    Right now I'm playing a lot of plague and the perks I'm using are:

    Discordance, Ruin, Thrilling Tremors, BBQ

    Any suggestions?

    None it's a automatic lose if they are even halfway decent you just accept the l and move on or you start dodging swf lobbies like plenty of killers do

  • @HILARIUSHIIRI said:

    Cost me one kill last game :) i was aware it dosent deactivate it but from behind it looked like he was breaking my hex totem. (Made me kinda tilted so i go take my anger in survivors as facecamp bubba)

    Considering that destroying a totem does they just forgot to change it because that definitely sounds like something they would do

  • @SunsetSherbet said:

    https://forum.deadbydaylight.com/en/discussion/296528/game-is-unplayable-with-noed

    How did he manage to slug all 3 of you? Why didn't you guys leave after the first down?

    Cause you know they just couldn't let go the thought of getting the 4 man out when they could've settled for a 3 man escape easily

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2659654#Comment_2659654

    I was like ######### is this and then looked at date... yeah make more sense now, sad.

    Yeah this thread was right after they buffed him and then as we all know they went back on those changes 3 months later

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2659561#Comment_2659561

    I seen someone complaining about Iron maiden the other day.

    I saw that thread too it was hilarious idk whatever happened to that thread but it gave me a good laugh

  • @RoaderFrost said:

    It's not your fault that matchmaking got you such "present".

    Best course of action is just to make gens, loot some chests, trigger endgame collapse (less farming from healing for the others) and report this "killer".

    Do you understand that you get less bloodpoints because he can't hook and you can't unhook? No pallet stuns just flashlight blind (still, saw that thing two times - it was Hillbilly with lightborn). Absolutely not fun.

    People that play brutally, slug all 4, but let you reset, heal up and escape, are way more fun and better than auto swing puppet.

    I never thought I'd see the day that people complain about free points I don't understand humanity

  • @not_Queef said:

    https://forum.deadbydaylight.com/en/discussion/comment/2659550#Comment_2659550

    You didn't tell anybody anything.

    They are giving the game away free for a week, like they do with many other games.

    The game is not going free to play.

    Keep telling yourself that buddy whatever helps you sleep at night

  • Never thought I'd see the day survivors complain about a garbage perk that only works against clicky clicky squads 😂

  • Be careful bro last time someone posted this there post was deleted

    They don't want people to bust them out that they are gonna make it free soon to keep up with vhs because that's going to be free

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2659527#Comment_2659527

    Yea... but that's what we're dealing with now

    And that would be something BHVR would do

    But if I put my mind to it I wouldn't do that... I just don't feel it necessary to list out all of the changes I'd make to Emblems

    Oh yea I agree I think bhvr has made a lot of terrible decisions when it comes to the pip system and sbmm and ofc I have tons of great ideas but I'm not gonna spend hours typing out all my thoughts cause I already know some forum member will just tell me I'm a butt head 😂

  • @RaSavage42 said:

    For Survivors the faster the match goes the more points should be rewarded

    For Killers the longer the match goes the more points should be rewarded

    That's just my take on it

    No you shouldn't be punished just for stomping on the survivors just like as a Survivor you shouldn't be punished because you decided to cleanse all totems out of fear of noed

    No offense but that's a terrible idea and there's there's reason that's not how it works

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658748#Comment_2658748

    All I'm saying is the devs of vhs can't have issues that have lasted years cause they haven't been around for years.

    I just find that you are jumping a bit to fast on the vhs devs = good and dbd devs = bad when the vhs devs never even had a chance to mess up at all.

    Pretty hard to have console issues for years when your game is a day in beta and isn't on console. DbD didn't have any console issues either when it was in beta

    Again not trying to be rude but you missed the point again

    Idc whether they fix issues fast or not and I never said vhs=good and bhvr=bad

    I said and I quote communication is key to having a great game and so far they've done great with that

    Even though bhvr hasn't fixed console bugs I don't care that they havent I care that all we've ever heard for years is we are working on it and I'm sorry but if I'm not optimistic when we hear the same thing for years especially considering it took them 2 years to come up with kills and escape based matchmaking

    So far the devs of VHS messed up big time over half of their closed beta participants couldn't get in and the acknowledged it and said yea we are sorry

    Whereas with bhvr every new chapter comes with game breaking bugs and not single word is ever said

    I care about effort and communication not whether the final goals are reached just something to reassure people you are listening

    Which is something we've rarely heard from bhvr which Is a fact nobody can deny

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658764#Comment_2658764

    • If I recall, LoL moved to a substantially improved engine. I would love a new DbD engine, but the licensed characters...complicate this. Reworking their models would involve a lot of red tape.
    • NFTs...I still don't know what happened there and I don't think anyone else does. It's all gossip and rumor.
    • The Pinhead lines were almost certainly a legal issue, as they obtained the rights to the character, but not the actor or his likeness/voice. This is why licensed materials can be a bad idea. It gets very complicated. It's why Starlord, Drax and Gamora could be in the new Guardian's game, but they look totally different to their movie counterparts. You've got the rights to the characters, but not the actors.
    • Yes, I totally agree that some chapters were a disaster, and they need to get better about squashing bugs with killers etc.
    • I'm sure they did. I don't think that a company would just let something like that stand - because if someone died due to a swatting, they could be in serious hot water from a legal standpoint. They were probably investigating behind the scenes for a while.
    • There is also a problem with online communities, often described as the 'signal/noise' issue. Essentially, there are so many stories being told and so much information being given without any way to prove whether it's true or not that actual issues get drowned out. Too much 'noise' makes it hard to find the 'signal'.

    Oh did they use a new engine perhaps I'm wrong I would love to see it for dbd tho

    Yea I agree on nfts I just wish we knew all the details

    I think it was legal issues as well but why not just come out and admit it what does it change they aren't getting added back regardless

    My favorite part of dbd is how every chapter release comes with tons of new bugs lol

    I agree on the noise issue it's just they picked these people out so when you hand pick someone to work side by side with you should trust them, especially when I'm sure otz and other streamers sent them that vid of that person getting swatted cause again that happened weeks before a statement

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658748#Comment_2658748

    Generally, when an issue exists for years - it's because that issue is either impossible to fix, or too difficult to be feasible. I don't think that the devs lack compassion for console players - it's more that DbD was a little quasi-indie game that nobody expected to take off like it did. The devs have been holding the whole thing together with spit and tape.

    DbD honestly should be moved to a new engine or something at this point.

    I'm not sure if BHVR have 'lied' - there have been situations where miscommunications have occurred or where something changed design wise after something was said (and the occasional absolutely bafflingly balance change). Can you give me an example?

    The DDOS thing...companies generally don't comment on stuff until they have investigated thoroughly. I'm not sure what happened there and I don't think we'll ever find out.

    I think that competition is good and I really hope that VHS is successful. There is enough space in the world for two great APVP horror games.

    Oh I agree it's probably a hard issue to fix that's why it hasnt been fixed but at that point why don't they just work on rewriting the spaghetti code? I think league of legends did that in season 3 rewrote the whole game take forever but worked out great

    Oh I wouldn't go as far as to say they lied just bit less then upfront and open such as the nft situation, the removal of pinheads voice lines, the lack of explanation for the lose of the st license, and the absolute mess that was the twins chapter release and the lack of comment of the horrible state of the game at that time again I wouldnt calling it a lie I just personally think you should always keep it 100 with people at all times, and I don't think they've done that imo

    I agree on the ddos thing but I mean the fog whisper otz had reported the ddos thing to them and proved it weeks before they released a comment at that point why have content creators be a part of the development of the game if you don't trust their reports and findings?

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658745#Comment_2658745

    I agree I'm irritated by the fact they Added SBMM in the first place without planning it out better but I don't even sweat SWFs anymore because if I don't want to face them I'll just pass on the lobby.

    Also....it isn't anything different as the Survivor Main complaint threads about nerfing every killer and perk in the game tbh.

    I agree me personally I'm sick of all the nerf this nerf that threads

    Why can't we be asking for more buffs for everyone?

    Ik this is gonna sound like a dumb philosophy but personally I believe it after playing fighting games for years

    "If everything is busted then nothing is busted"

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658728#Comment_2658728

    I wasen't around during the beta of dbd so i can't say how it was then.

    But fixing issues on a closed beta with a handfull of players is a hell of a lot easier then fixing issues on a multiplatform game and especially with security issues.

    I'm pretty excited about vhs too but it seems a lot of people here aren't actually excitted about the game itself but are excitted with the idea that it might mean dbd's downfall.

    Which is just kinda sad

    Im really not trying to be rude but did you miss the part where I mentioned the console issues that have existed for years?

    Also that's the thing they haven't fixed the issue but at least they were quick to acknowledge it and comment on it

    Communication is key and they are doing great whereas we all know bhvr has been less then honest sometimes

    I agree I hate people trying to use one game to ######### on another believe it or not but people can play and enjoy both personally I hope both games continue to thrive

  • @Grandpa_Crack_Pipe said:

    Good lord, this crowd is tiring.

    I can't even be bothered to make a long-winded bit about it-- zero enthusiasm.

    Just nonstop woe-is-me, won't someone think of the killers, why are we still here, just to suffer levels of on and on and on pity partying. The way they talk about it, you'd think this is their 9-to-5 full time job than something that should be their enjoyment.

    You're not a killer. You're a person at a computer. The moment you give "killer solidarity" and assure another poor up-and-coming killer main with your pained smile that this is just the way it is for your mutual oppressed underclass is when you have officially lost yourself in the sauce. You have stopped being a person at a computer, and you are now a part of the pity party aggregate.

    Can you have your complaints about the power of Killers?

    You sure can. In fact, normal people do it all the time. I do it. There's a real thing to complain about there, and people who don't treat this game like a bad match is all it's going to take to send you into a heart attack are fully respectable in doing so.

    But not this crowd. No, it's personal. It's not like you can just-- drop the game since it's apparently unbearable agony to play killer, and you apparently know this fact every single time you decide load into a game.

    Because you can't just drop the drug, right?

    No, what you really need to do is keep playing this game you apparently don't enjoy anyway, get real bitter and angry at those dirty coddled survivors and engage in passive-aggressive warfare in between jabs at those damn survivors and damn biased BHVR. Because you have bad matches in an unbalanced multiplayer game, and you're somehow surprised every time.

    Jesus.

    No offense I'm trying to ######### on you or your beliefs or anything but the majority of killers ik that have played the game for a long time don't take it so personally and just want the game to be more balanced

    All those complaint threads you see are new killers shocked games aren't easy and wondering how the game can be so unbalanced

    Us vets aren't really bothered by it, it's been that way for years it's just with sbmm it's really been highlighting the imbalance so more and more people complain

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658716#Comment_2658716

    1. Yes, I totally agree. That needs to be changed ASAP. I have no idea how anyone thought it would be a good idea.
    2. Agreed. Maps are the problem, and too many weaker killers.
    3. Yeah. That's most games at top MMRs sadly. The meta becomes set in stone and whatever is most powerful is all that you'll see. It's also where small imbalances become big imbalances...and DbD's imbalances aren't 'small' at all.
    4. MMR takes a while to fall, and the nature of this game is very snowbally. I made a thread about 'The Rule of 3' yesterday - but essentially, if one survivor is dead by the time 3 gens are done, you'll probably get a 3-4k. If all are alive, it's probably a 0-1k. This game doesn't lend itself to 'close' matches a lot.
    5. From this, you'll have strings of losses and wins that can all feel like stomps.
    6. There is also a problem that not enough people are playing at very high/very low MMRs, which can create some silly matches - but not as frequently as ranks did (and it's much, much harder to smurf now).

    I agree with everything you said and I feel me and you have similar opinions it's nice to see another reasonable human being on these forums that thinks logically and respects others opinions even if we disagree and you seem to play killer and survivor a good amount both since you seem pretty knowledgeable about the game I just wish we could get more people to look at issues from both sides

    Cause killer has some big issues and survivor does as well.i think we all can agree on that

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658660#Comment_2658660

    I don't really understand this argument. VHS has never had a patch. Hell it entered closed beta like a day ago.

    They litteraly didn't have a chance yet to not listen to all the base instead of one side of the game.

    That's not the point tho the point is they are having issues with the beta and the immediately responded that same day

    Whereas console players are still plagued with issues years later and it took then weeks to address the security issues and ddos problems in dbd and even when they did the response was a joke lol

  • My main is trapper so if he was removed I'd probably play Hag or just wouldn't play

  • @mrmain21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658711#Comment_2658711

    I guess my experience just differs from you, I also play roughly 50/50 and the only difference really is I have harder killer games and better teammates as survivor. Thats not 100 percent though, I still get the occasional potatoes. Most of the time I get them when I play survivor vs when I'm playing killer I expect most of them to be quite good.

    I mean that's great and all and I'm glad it's working for you I hope it keeps working for you 🤟

    But how often do you see meme builds nowadays tho? Like when was the last time you saw flipflop or break out and saboteur?

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/296416/my-thoughts-of-the-current-dbd

    A few things:

    • If you want to play with more chill builds, do so. You'll lose some games, but so what? Eventually you'll settle at an MMR where you can play more chill. That's exactly what I've done and I'm having a lot of fun.
    • Yes, killers are too stressful to play for a lot of people at times. It's a frustrating role because you don't dictate the pace of the game, and are constantly under pressure. This comes down to maps and the survivor base just getting too sophisticated not to play loops well or flee effectively. About half the killer roster needs a serious buff/rework.
    • I also feel the need to rant sometimes. This game is a snowbally affair, and sometimes you'll get several stompy games in a row. It...sucks. But eventually it'll even out and you'll get the odd winning streak that makes you feel like a monster.
    • I really hope the Artist doesn't get nerfed. What we need to do is raise weaker killers up so every high MMR game isn't the same handful of killers.
    • Survivor queues are long now, but a big part of that (I think) is that MMR and killers actually having match-making protections now (they didn't for a long time) means that it won't just throw a 7000 hour nightmare up against a bunch of 40 hour Megs, and won't throw a stacked SWF against me.

    Point 1: that's great and all but it just sucks I gotta play 25 games on pig to get anyone anywhere near my level on her just because my trapper has to be max mmr

    Point 2:I would heavily agree that I don't really think gen speed is the problem ik you didn't mention it but everyone points that out when I agree with you it's just that maps need to be balanced more and more killers need buffs, ######### when was the last time they buffed a killer? Trapper recently who's been in the game since the beginning and wraith who they buffed only to revert the change lol

    Point 3: I agree as well at high mmr all there is, is top Tiers with meta perks all the way around

    Point 4: idk everyone claims sbmm works great for them but I swear I can play 15 games and get stomped in all and still run into swf beamer squads

    And I can also pubstomp 10 games in a row and still run into survivors with only 100-300 hours can't be just me right?

  • @mrmain21 said:

    Mmr was put in place basically for solo Q because the majority of killers where already running the super sweaty builds. As was shown by the dev statistics, solo q was getting dominated most of the time. According to the devs mmr has made a difference in those statistics which is good, and a step in the right direction.

    Now they may come and fix other issues as they are gaining new information based on the matchmaking, they are also making an effort to change the meta.

    Its slow but I'm optimistic that they have more information than anyone on the forums and will take the initiative to bring it out level assuming survivors are always winning like the forums suggest.

    The games are sweatier at high mmr killer and I think there should be a casual mode. The mode would have extremely limited perks if not no perks or addons aloud. That would be the only way to really make it casual or you would just have sweaty people joining casual to win.

    There's always the option to drop mmr and play how you want to have fun, many already do, killers and survivors included. But alot of people also like the competitive nature at the top, if your playing vs 4 really good survivors your going to have to play really good and sweaty to 2k, that is exactly what the dev kinda indicate they are shooting for.

    As for people switching roles, I haven't noticed basically any cue time differences. People always come to forums or reddit and spread fear but I've never seen an in game difference on US east, other than hourly difference.

    P.s dev kept autocorrecting to devil and made me chuckle.

    I really curious where you are getting this info that the devs supposedly said mmr has made a difference in killers build cause I play both sides pretty much 50/50 and nowadays I see more meta builds then ever

    Before I would say every 1/10 games someone would bring a fun build

    Now I would say 1/30 or 1/40 games do I see anything other then meta

  • @FrostySeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658375#Comment_2658375

    No, I responded like that because I was more or less expecting a response criticizing Pinhead's power and explaining why he's not an S-tier killer, not just "You probably don't go up against good survivors lol." And no, just because I go up against really good survivors doesn't mean that every single match is just gens in 4 min, etc. The thing that helped me win that extremely stressful match on Badham was because it was a variation of the map that was really small and the fact that I found the box at the beginning of the game, thus helping me find all the survivors and injuring most of them. From there it was just a back and forth until I managed to tunnel someone out of the game and then 3k.

    But if you are facing really good survivors the gens are done in 5 mins that's a fact not my opinion every Killers experienced that a couple times ik you know what I'm saying

    On small maps he can be good like you said but on maps like Haddonfield vs good competition I find he struggles a lot to land a single ability because of there being so many faults and stairs and stuff like that imo

  • @FrostySeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658292#Comment_2658292

    Nice constructive criticism dude. For most of my Killers, Pinhead included, I'm usually going up against really good survivors. Just yesterday as Pinhead I had an extremely stressful match on Badham against 4 really good survivors. They all had great coordination and were individually really good survivors, but I still managed to barely get a 3k.

    You asked for opinions on your own opinion if you don't like the answers you get then why even ask? You asked for honesty and I was honest and you get mad about it

    I'm really not trying to be rude but if you were facing really good survivors all the gens would be done in under 5 mins and you'd lose 2 or 3 gens in the first chase

    Try playing vs someone like probbz or dowsey when they play survivor and tell me how good you do as Pinhead

    I already know your gonna get your jimmies rustled by this reply but I'm just being real not trying to offend

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2658283#Comment_2658283

    so what? Are you saying bHVR cant put a Bloodhunt in November because they never done it before? Like that is such a bad reason, You should stick to it being a response and refute @Mooks 's point about it being a closed beta instead.

    Its a really good point, if its a closed beta why would it matter then? Do you think bHVR are trying pull people out of playing a Closed Beta?

    It's definitely related no offense but don't be naive they had a bloodhunt awhile back for mobile and every one bitched about not having a blood hunt for PC and console for forever and nothing changed and there was no response and I mean it when I say tons of people complained


    But now out of nowhere there's there's bloodhunt

    A+b doesn't always equal c but some things are kinda obvious

  • @FrostySeal said:

    The amount of game delay you can force on the survivors with chain hunt makes Pinhead a really good Killer, but not a perfect one. He suffers really badly from an inconsistent and difficult-to-use chase power which keeps him from being a completely overpowered Killer. However, with Engineers fang and the correct build (I use Surge, Ruin, Tinkerer, Deadlock, and also the one green addon that makes solving the box take longer) Pinhead becomes an insanely strong Killer. You're able to apply so much pressure it's insane, because in combination with constantly getting injured and being forced to either heal or stay injured but the survivors will also have to deal with the threat of chain hunt happening. Also, while all of that is happening Ruin, Surge, Tinkerer, and Deadlock will be making gens take so much more longer.

    What do you guys think about my opinion?

    I think its the opinion of someone that doesn't play against really good survivors on the regular

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