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GrayEyes

GrayEyes

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  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2650180#Comment_2650180

    Hit validation is still what the killer sees

    The only time it isnt is when the survivor throws a pallet or dead hards, the server see's what action was done first and rejects the last one

    Definitely not I play both sides but it doesn't take long to find a vid on YouTube where a killer hits a guy mid window vault and it rolls back back they take no damage

    I really wish people would play both sides before they state things as facts

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2650213#Comment_2650213

    You assume a lot of stuff. Never said you specifically. I was talking in general. All the daily posts on the forums. I think I'm cool on talking to you. You seem really angry for no reason. Take care.

    If you portray everyone as being angry every time they tell you, your wrong then sure ig

    Hope you have a nice day idk why you would reply to a post specifically if you weren't talking specifically to that person but you do you ig

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2649467#Comment_2649467

    I'm completely chill. I'm not the one losing my ######### on the forums on a daily basis with people screaming killer op and survivor op and perks op. I just enjoy the ride.

    I never claim either side is op because I play both sides nor do I lose my ######### I don't think you realize who your talking to bud

    I think you have me mistaken for somebody else and that's alright your just wrong

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2648877#Comment_2648877

    ######### happens, Dude. It isn't that big of a deal. Why are you so livid over something that isn't serious? Like Jesus. Chill out.

    Not mad at all actually you just seemed to miss it the time I typed it before so I typed in caps this time

    All caps /=/ equal mad there's just no way to bold on this forum for whatever reason so that's what I did since you didn't read it the first time

    It's really not that big a deal man if anything I'd say your ######### livid

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2648858#Comment_2648858

    When I started watching gameplay of this, I was always told by friends that they were an indie-dev team with a cool horror game idea that was trying to get off of the ground in 2016. That was almost 5 years ago. Sorry that I still assumed they were. Now, don't be rude. Not everyone knows or lives in Canada.

    I don't live in Canada nor did I look hard to get this info

    IT SAYS SO RIGHT ON THE WEBSITE

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2646657#Comment_2646657

    You're comparing an indie dev team with a triple A team. I do wish they would make a DBD 2 with brand new code and carry everything over and allow cross-progression but I doubt that will happen for a long time, if ever. Wishful thinking, Man.

    Did you just call bhvr a indie developer team? Lmaooo I'm dying

    You realize they are the biggest game developers in Canada right

    Let me caps that for you so you get it

    THE BIGGEST NOT THE SECOND BIGGEST THE BIGGEST OVERALL

    it even says so right on there website

    I really wish people would actually research before they just spout bullshit

  • I'm like 99% sure all of sluzzys posts are the reason killers get nerf after nerf after nerf cause people actually take his trolling seriously

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2648138#Comment_2648138

    Yeah, there's no denying that the change was handled badly, just as there's no denying that there was clearly something about him that sparked a change to begin with.

    The changes they made were (mostly) necessary, just done poorly and with not enough compensation in other areas.

    I agree i used to play a lot of deathslinger and it used to be even if I went up against a good swf I still felt like I had a chance of winning now I don't feel like that at all :(

    Makes me really sad cause ik they won't revert or make better changes to him cause Billy and Freddy have been left gutted for years

  • @Anara said:

    I loved playing Nemesis, he is fun.

    But against high mmr survivors its a nightmare.

    Against average survivors I had no problems getting tentacle hits and getting my mutation. Sometimes it was harder but it was possible.

    I think I tryharded too much my Nemesis and I got matches that are too difficult for me.

    Its almost only swf with BNP. But its not my main issue. The real problem is getting my mutation.

    Against very good survivors its almost impossible for me. They are corner hugging so hard, they avoid vaults and pallets at all cost because they know I will tentacle them. They prefered to be downed by my M1 rather than allowing me getting my mutation.

    And it is an effective play against Nemesis.

    Im clearly not the best Nemesis and I only use my tentacle when they vault or pallet because Im too bad to hit them with my tentacle, they just avoid hits even if they are in the blue thing.

    So how do you play Nemesis against these kind of survivors ?

    Nemesis felt funny against average survivors, but now Im almost leaving him for Plague because im not effective enough and my mmr dont want to go down 😕

    You don't it's that simple

  • @Zachcjjj said:

    https://forum.deadbydaylight.com/en/discussion/comment/2646000#Comment_2646000

    i mean maybe if you're bad and let a chase go for 5 minutes sure

    Nothing to do with being bad at all watch any comp game any good swf can run even the best killers that long when the best killers in the world struggle to get a single hook vs the best survivors in the world I wouldn't call that fun

    If they aren't running you for that long they aren't a good swf it's that simple

    I promise you that you aren't better then dowsey and otz and they both struggled hard to get a single kill vs oracle

  • @Zachcjjj said:

    Why do people on this forum ######### so much about good swfs they're by far my most fun games if you're playing sweaty (as killer) then its a good challenge and a good back and forth if you're playing chill and just having fun chases these people are good players and can provide and actually good players don't really tryhard unless you are so when your just going for fun chases they're always down to have fun or 1v1 shack or something and they're always so sweet in endgame chat. i love good swfs.

    I hate to inform you of this fact but everything you said is not describing a good swf a good swf leads you on exactly one chase and it lasts exactly 5 mins cause how fast gens can get done

  • @Vampwire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2645672#Comment_2645672

    okay but is every killer constantly playing against comp teams?

    No but there is tons and tons of swfs that play just a little under comp level you don't have to play at comp level to beat not comp level killers

    Most killers aren't that great plan and simple if your a decent swf you should win 9/10 games and that's a fact

    Watch dowseys hard-core survivor series the only times they've died have been to noed and bad plays and I wouldn't even say they are a amazing swf just decent

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/295400/the-real-reason-people-play-swf

    Same reason why so many killers say this game is so surv sided. Because they are bad as hell

    It definitely is survivor sided at the highest level watch any tournament if you think I'm wrong

    The best killers in the game struggle to get a single kill vs a comp team

  • @GrayEyes said:

    https://forum.deadbydaylight.com/en/discussion/295386/worst-bloodpoints-offerings

    The one that gives you bonus BP for boldness it's straight trash lol

    Gives you maybe 200-500 extra BP by the end of it all that's nothing

  • @Chocolate_Cosmos said:

    I mean in terms of least bonus points you get for paying for that offering (price VS gain).

    The one that gives you bonus BP for boldness it's straight trash lol

  • @stvnhthr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2645005#Comment_2645005

    This is what I am trying to do, but no matter how I space it I still have to wait the half second to a second it takes for a prompt to come up to perform a vault. It also happens when just fast vaulting, but the delay is not as bad. Can lag cause a delay in vault prompts or are window vaults handled on my computer instead of the server?

    Your DHing to close to the window do it further back where your still running after dh ends and not just running into the window instantly

    Just leave enough space where you are at least running for 1 or 2 secs

  • @ImBlissful said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642710#Comment_2642710

    In my mind, the only two probable reasons a bubba plays like that are these:

    1. bubba is lazy and bubba just wants a free kill for a challenge or something
    2. bubba wants to take enjoyment out of the game for others, because bubba knows that it is an easy and infamous way of doing so

    Sure, you can call them a made up concept in my mind because that's what it is, and you can call my shpeal a bunch of made up doodoo, but I'm not the only one who feels this way. It is indeed based on the fact that fun is subjective, and it is based on morality, but knowing that, and in spite of it, I'm not the only one who thinks like this.

    My whole problem with it is that it is a COMMONLY HELD subjectivity.

    In other words, I don't like camping bubbas because a lot of them PROBABLY do it to troll, and it takes away from the fun of the game. I am assuming (and I'm probably right) that there are many people other out there who have the same opinion.

    Or get this ik this is a wild concept

    They just enjoy playing the game like that

    Maybe everybody's not out to get you and everything isn't so personal or deep

    Maybe there just trying to have fun just like you're trying to have fun

    Ever think of that concept?

  • @ImBlissful said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642662#Comment_2642662

    I keep repeating myself when I say it's not about winning or losing according to the game. I'm not way in my feelings over that specifically. I don't care about that aspect anymore and I haven't for a while. I'm a way better killer than I am a survivor.

    Again, what I care about is wasting fun. What I care about are people who are a-holes with their playstyle. It's not fun to win OR lose against a camper who actively seeks to ruin fun for anyone else, because it's not fun to play against them at all regardless. How many times must I say this?

    Ironically enough, the person on the hook is not usually the one who gets upset. It's the people who want to save them because they believe the killer doesn't deserve the kill.

    As a slightly unrelated sidenote, swf doesn't automatically imply doing better than in doing soloQ. Usually I'm better in soloQ because, as mentioned earlier, I work better alone. I just end up playing more swf because my friends and I play together often.

    But why is it not fun? It's not fun because of some made up concept in your head that, that is not how the game is supposed to be played

    What about the Bubba player what about his fun? How is the Bubba ruining anyone's fun? You get to slam gens like you want to and get BP and the person on hook gets to watch YouTube video or something I'm lost here

    See the whole problem here is made up ######### in your head there is no right or wrong way to play the game why do you believe the Bubba doesn't deserve the kill he found you and downed you fair and square is that not enough to deserve the kill oh let me guess he has to hook you all at least twice to deserve a kill is that it?

    Stop thinking about it with imaginary concepts here are the facts about camping

    The Bubba found someone and downed them, he camped then, they are more then welcome to kill themselves and move on to the next game or wait and stall time for you guys, you guys are more then welcome to do gens and totems and everything else

    How does any of that sound like someone trying to ruin your fun?

    How do you know they are doing it maliciously you don't you are just imagining that dude

  • @ImBlissful said:

    https://forum.deadbydaylight.com/en/discussion/comment/2642583#Comment_2642583

    We know how to beat it, and we can beat it. That's not what this is about. It's about a significant amount of players not wanting to go up against people who actively want to ruin fun. It's not about winning or losing according to the game. It's about the fact that campers have fun by ruining the entire experience for others and making it feel like a waste.

    It can be considered a game problem is if BHVR are empathetic about the fact that it indeed is a "you problem" for MANY people. Though, like most game devs, they don't clarify on their take on specific things like this, and given the fact that changes aren't being made for it, they are either ignorant about it or they don't care.

    Another reason I made this thread is based on the slimmer of hope that they actually do care about the number of people who also care about it. I'm not going to settle for how things are if I feel like there is a chance of being able to influence change. Is that not one reason for forums to exist in the first place?

    It'll never be changed cause anything you can think of to fix it can be abused to hell and back believe me they've tried a number of things of the years to me personally it sounds to me like you are just in your feelings hard over this

    If you play swf like you say you do you should be stomping most your games unless your bad no offense, why do you feel the need to win every game? Why can't you just be content playing the game even if you lose

    As for the person on the hook gee idk ever heard of reading a book or looking at your phone I find these are things I do while waiting for the rescue and it costs you nothing your already just waiting no offense

  • @dspaceman20 said:

    I could agree if ds worked after every hook state regardless of if you successfully used it or not and the timer doesn't go down when your in chases.

    It's only a fair compensation

    Yeah no that would be broken asf and hella abused by swf you mean I can make him chase me for 5 mins have my team come save me then have him target me I ds him and I run him another 5 mins

    So people really need to think harder about the changes the suggest holy moly

  • @Gorik said:

    So with the new patch being released I figured I would throw DbD on the PS4 a bone and see if it was better or worse performance wise.

    To my absolute joy it was better, much better!

    Seems the game is finally playable again, at least for me it is, so thanks BHVR for that but I hope you have learned from this. The last thing anyone wants to see is everything reverting back to the joke it was in a months time.

    I am curious to know if others have now found their issues on the last Gen Consoles resolved or if I just got lucky somehow, let me know.

    Nope still plays like garbage lag everyone someone unhooks or a killer uses a power

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2639938#Comment_2639938

    I hate to say it but they’re not that hard to hear, I hear them all the time.

    No offense but your one guy I've seen far more people saying they are faint as hell then oh yeah I find them all the time

    Do you see a ton of people saying that? Oh what's that is that a no I wonder why

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2639929#Comment_2639929

    Maybe you should increase your volume or clean your ears. They are pretty easy to hear.

    Definitely not bud play with my volume all the way up you acting like its as loud as a generator blowing up when really it's a faint ass hum

  • @Phasmamain said:

    They make a loud noise?

    I swear some of yall have never played killer and it shows cause its not loud at all and you can't even hear it at all unless your like 12m from it and it has a 24m range so that sucks

  • You did a good deed I approve just telling you, your advice will not be heeded

    Your efforts are appreciated by me tho

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/comment/2638002#Comment_2638002

    If you're having issues with bbq + iron maiden, I recommend faking running a direction for a few seconds, playing a bit more altruistically, running distortion, or running calm spirit.

    I'm not sure how this discussion turned into an argument, but hopefully this'll help answer your original question.

    He doesn't want advice don't bother wasting your time it falls on deaf ears he just wants to baby rage

  • @LeonxJiwoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2637994#Comment_2637994

    says the one who complains about dh boon totems bt and meta things of survivors, all of you complain about something just as we do, you seem to only value a game , maybe its the only one you can afford and is maybe so call good at

    First off this is my first post on this thread secondly I rarely complain cause I'm not bad at the game so go ahead and get that bullshit out your head and third of all your complaining about maybe a bottom 20 killer Perk that is only useful on 2 killers as many others have pointed out to you nobody and I mean nobody uses it to expose you it is simply used for the faster reload and even that isn't that good lol

  • @my_name_jeff_69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2637954#Comment_2637954

    Notice how he didn't reply to this meaning I'm most likely right that he came here hoping to hear an echo chamber of his opinions lol

    Man's just mad he's bad at the game sorry but the facts are the facts

  • Nevermind that I've changed my mind do you wanna swfs?

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2635836#Comment_2635836

    It needs to be worthwhile for how long it takes to set it up.

    Remember killers don't have to setup their HEXs.

    Sluzzy I love how every time I point out the flaws in your logic you never reply to me lmaoo

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2634045#Comment_2634045

    A ranged killer just makes up all the distance. They release maps like Dead Dog Saloon with ranged killers.

    Survivor is at a huge disadvantage on this map.

    Sluzzy please watch probbz or aayrun run killers on dead dawg I promise you, you will see the error of your ways

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2633107#Comment_2633107

    Thank you.

    I'm convinced that this place is filtered with killer biased players because i'm seeing everyone justify all these killers and their existence, not to mention the previous nerfs to the existing resources that survivors have had - whilst also using M1 killers as an excuse for why survivors shouldn't get something in compensation (without seemingly understanding that all these direct nerfs to survivors have screwed said killers)

    Some of yall really need to watch how good players play and it shows

  • @Danielgdp3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2625528#Comment_2625528

    Oh can they not relight the same totem if it gets cleansed? Thats good at least. Yeah that's true but I feel survivors always cleanse at least one totem a game. Yeah will wait and see I just read it

    It's been proven survivors rarely if ever cleanse especially now with 3 boons in the game if you don't wanna deal with it or are afraid just don't cleanse its that simple

    Killers are already bringing less and less hexes cause boons destroy them

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2618921#Comment_2618921

    So it takes you 2 months to code and a month to test each item, maybe more, so 3-4 months, and that's assuming you and your team worked on it as a major project as opposed to whatever else has priority.

    Meanwhile the original poster said these changes are not even "things that need months of programming or anything". Even given your estimates above, and assuming Behavior hired you and your team, the original poster is wrong.

    Behavior has 1000s of employees dude again let me bold this for you

    THE BIGGEST GAME DEVOLOPER STUDIO IN CANADA THE BIGGEST

    It even says so right on their website

    Bro I hate to say it but it's time for the excuses to stop

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/292920/when-fans-know-better-whats-good-for-your-game-then-the-creators

    I'm 99% sure that implementing a "Ranked Mode" and "Removing all Perk Tiers" both would take months of programming each.

    The former is an entirely new game mode, which immediately means it would take a great deal of internal testing and programming to complete. Moreover it's not even remotely clear that Ranked Mode is a good idea in the first place, having Ranked and Casual modes could be worse than having one mode like we have now.

    "Removing all Perk Tiers" also would take a great deal of time. That's because you're talking about changing literally every perk in the game, as well as changing how people get perks in the Bloodwebs, and probably also changing costs of perks and such. Even if you hypothetically just wanted to remove all the Tier 1 and 2 perks it would be a big deal.

    I'm ok with removing the BP cap. I know the devs have their own reason for why it exists though so I doubt it will be removed.

    Custom Loadouts and Perk Searches are, again, not a "simple change". I'd be happy to have them in the game, but do you honestly think the devs didn't consider these already? I guarantee if it were that simple to put these features in the game they'd be there already.

    I agree with him that being able to queue up Survivor and Killer challenges simultaneously is a good idea that probably is simpler than some of the ideas above. This one sounds like maybe something the devs could eventually do (and they seem to have hinted at this a teeny bit in the current event with specific two-tone challenges that can be completed by both survivors and killers.)

    I also agree that the black circle around the aura of a hook when someone is hooked or around a generator when it's finished is kind of off putting. It complete obfuscates the distance between you and that hook or generator. I don't know why exactly that effect is there but I totally agree that it's kind of annoying.

    I'm ambivalent on the generator skill checks failing if they appear right as you let go. After all, fixing the generators should be kind of risky, so having a bit of a risk of a penalty if you stop unexpectedly seems reasonable.

    Finally Entity's Bell where once the gates are open the Killer can sound the bell and end the match with all remaining survivors counting as escaped sounds like a decent idea. Not a "simple one" to implement though, it would take a while to put in and test if they actually wanted to do it, but I certainly wouldn't mind it as a feature if they did put it in.

    So TLDR, some of these are good ideas, most or them (maybe all but one) are not simple changes though.

    I just wanna say as somebody that actually works on games for a side job most of those changes would take me and my crew maybe a month or 2 to code and I'm just a small 10 man crew not the biggest game developer studio in Canada

    I hate to say it but some of you guys are just pussyfooting around and trying to come up with any excuse to make the laziness sound better

    Is it the devs fault probably not probably some bean counter but I'll be damned if ima let you guys make this sound like a monstrous task if they wanted it in the game it would be in the game with a quickness they are just lazy and shekel hungry

    I took them 2 years to come up with kills and escape based matchmaking stating that a working system would be 2 hard to make give me a break

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2605582#Comment_2605582

    At least killers can still play the game... I still have more fun getting "gen rushed" as killer than I do getting camped as survivor. The killer can literally keep you from playing the game. I think they mentioned trying to come up with a solution pretty recently. It

    they've said it a couple times throughout the years I never works out

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604853#Comment_2604853

    I know you want to hate on Behavior, but you keep talking about older bugs which is a different topic. And Billy did get a major balance pass (in fact him and Bubba were done simultaneously) and the devs are apparently relatively ok with him now. Moreover this thread is about Boons and how you apparently think the devs are "ignoring them" and I'm telling you what their internal schedule probably is for the Boon perks: one month later a hot fix possibly, three months later a balance pass.

    You don't like Billy and think Nurse is bugged, ok whatever dude, that has nothing to do with what I said.

    I'm not referencing older bugs cause I care about them I'm referencing them to point out there track record

    I'm telling you that they aren't gonna change them I'm not arguing I'm making a prediciton Ik is right ######### screenshot this and come back to it months later when I'm right i dont care

  • @Thunderfrog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604852#Comment_2604852

    Killer main here.

    Quit whining.

    If you aren't good enough to realize the person isn't down on the ground or wounded via the HUD, that's on you. Dead Hard is super annoying, I agree, but its not really costing the killer anything. And if you HIT someone with dead hard and they used it right, you being penalized an animation IS INTENDED.

    I love how trusting the game to work and not mislead you makes you a bad killer these days that's wild truly wild

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604852#Comment_2604852

    If you stop when you dont see that the Survivor is downed (you have Icons, come on..), this is on you. But who am I that I expect that a Killer uses their brain and realizes that something did not happen, despite getting the visual feedback...

    As I said before, if I manage to know what is going on, everyone will. And so far, I only had two validated Dead Hards, because most are used for Distance anyway and the few that were not used for distance were panicked DHs, which were easy to deal with.

    But I dont think there is any point to discuss this, you will not have a technical problem, you dont go into a longer weapon cooldown. You just have a missed attack cooldown. And if you really stop and need some seconds to realize that the Survivor is not downed, this is on you.

    I will end the discussion here, there is really no point.

    I love how as soon as you realize my point you wanna end the discussion

    for years survivor hits dead hard and still ends up on the ground exhausted this recieving the wrong info

    however the moment the killer receives the wrong info and trusts the game to function how it should they're a bad killer lmaoo I love this forum sometimes the hypocrisy is real

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604847#Comment_2604847

    I literally just gave you exact details of how they do balance passes for new characters and their perks, which is what the Boons are. Again, you're confusing changing older mechanics and bugs with character balance passes which follow a regular schedule.

    oh so were talking character balance now

    character balance coming from the same studio that has left billy gutted for years and nurse which has had bugs since release

    I hate to say this but your not making a very good point

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604812#Comment_2604812

    Yes, because when they use Dead Hard, they dont end up exhausted on the ground because the Perk was bugged and is now working as intended.

    Just the information the Killer gets is wrong, but this is only a visual bug and there is no technical bug.

    the chase is extended because of the visual bugs most killers when they see blood coming off a injured survivor stop chasing which means the chase is extended because we are receiving the wrong info

    extending the chase makes it a technical issue I've explained this to you like 4 different ways I really dont know how to make it simpler

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604793#Comment_2604793

    You're conflating game balance and general bugs. In terms of balance the console and PC use the same stats for perks and add-ons, etc. And balance changes are done by the devs in regular intervals. Basically they release something new, monitor it for a quarter, and then do balance tweaks. For example, the Trickster was released in patch 4.6.0 on 2021-03-02, and then the next month on 2021-04-14 got a hot fix balance and bug patch. Then they monitored him for a quarter, and on 2021-07-27 in patch 5.1.0 did a balance pass on him.

    That's basically the timeline for new major content balance passes currently. It's released, they do maybe a hot fix the next month, and three months after release do a balance pass. So I fully expect the Boons are under the same schedule, meaning we might get a hot fix in late November or early December and a full balance pass around end of January, something like that.

    it took them a year to change keys I severely doubt it you must not know this company's track record lol

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604804#Comment_2604804

    But the recent change did not even do anything to "DH for distance".

    but we aren't talking about Dh for distance you brought that up I'll say it again for the third time for you in caps so you understand

    WE ARE TALKING ABOUT THE ANIMATION THAT PLAYS WHEN YOU HIT A SURVIVOR WITH THE NEW DEADHARD AND HOW IT EXTENDS CHASES EVEN LONGER

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604784#Comment_2604784

    Because this is how the Perk is supposed to work? If you swing into a DH, that is on you.

    If they are not able to use DH for distance, you can wait it out.

    But it is not like you have any disadvantage, you dont go into weapon swipe cooldown or anything, which should not happen.

    having to chase for 30 more secs is a disadvantage how are you not getting this it's like your reading my post and just ignoring it

    also here's a pro tip good survivors can always use deadhead for distance cause good survivors never run into dead zones so I dont wanna hear the wait it out argument you can only wait it out vs bad survivors good survivors with the new dead hard can react to swings and only use it when they need it

  • @dugman said:

    I don’t think that’ll be necessary, I’m positive the devs are closely monitoring game results in games with Boons and if they notice discrepancies in escape rates, etc, they’ll tone down their effects (make the Circle of Healing take longer to heal and maybe reduce the radius of effect of Shadow Step or maybe put a cooldown on its effect so it hides auras but only intermittently)

    did you really just say they are monitoring game results when the console version has been ######### for years and they've received thousands of reports on it and it still ain't fixed

    let me caps that for you so you can read it better YEARS

  • @shyguyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604474#Comment_2604474

    If you are missing a swing because of Dead Hard it may look like you are going through the full 3 second successful attack animation but it is not. It may play that animation but the delay only lasts for the 1.5 seconds of a missed attack animation. It is no different than if you just swung and missed normally. I believe ScottJund did a video recently showing this.

    swing and missing when you shouldn't have still extends the chase by 30 secs which sucks ass

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604620#Comment_2604620

    It is at least more fair, since the new Bug does not have any gameplay-consequences. You see the Blood and the Scream, but the actual game is not impacted. This was different with "exhausted on the ground".

    The Devs have said multiple times that this is their way how feedback is handled. The Killer gets it immediatly, otherwise they would need to add a delay into any Killer/Survivor-Interaction. Even if this will only take the fraction of a second, it might result in a really clunky experience.

    Obviously they should fix it, if it is technically possible. But if not, I would prefer some Screams and Blood over an overall clunky experience.

    how tf does it not have any gameplay consequences if I have to spend another 30 secs to a minute chasing them that is very much a consequence are you ok my guy?

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2604517#Comment_2604517

    https://www.youtube.com/watch?v=Mij3gL804pI

    Legion didn't wipe his weapon on their sleeve. It's just the missed attack animation playing. That's how all my validated hits have been.

    Not that i would be surprised if there was a bug that played the weapon wipe animation but i haven't seen it

    the missed attack animation still slows you down though which is the primary reason killers are complaining I hut the survivor and now I have to chase them for 30-50 more seconds

  • @Mileena_Kahn said:

    you can’t even play a normal match of solo que without the killer camping at 4 gens and smacking people on hook, don’t forget the extreme tunneling. It’s crazy how the killer is the toxic side, not the other way around. Killers deserve the bags.

    I somehow see this only ending in one way

    the basement

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