Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2476062#Comment_2476062
Had the rift challenge to blind or pallet stun the killer 4 times.
Played against a Wraith. Pallet stunned him 3 times, flashlight blinded him 5 or 6 times. 2 lightburns until he ignored me for the rest of the match. (Didn't flashlight click.)
After the match (3 man escape) he said that I triggered him pretty hard. Explained the rift challenge and after saying sorry, we wished each other a nice evening.
Both killers and survivors have to remember that there is a human being on the other side of the screen.
Remember, friends, there's always a human behind the killer's screen.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2476622#Comment_2476622
Who says they're weak? Sources?
The unironic "Myers isn't weak" post.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2476615#Comment_2476615
Pig isn't weak, I recall seeing 2 popular pig twitch streamers having high kill rates & they don't sweat to get those kills.
If Trapper and Clown and Legion and Myers are so weak, why haven't they been buffed ye--
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If Pig is so weak, why hasn't she been buffed ye--
oh.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2474898#Comment_2474898
I personally get a lot of value from flashlights, so as long as I have more than one and more than one battery, I use them 100%.
Btw, the amount of killers that try to counter flashlight saves as much as possible idn't that big. Very rarely I get killers that pick up facing walls or check for survivors around.
I wish I got more of your killers, then.
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@Pukenplag said:
Oh thank you very ######### much for REMOVING my reply when I pressed post comment. I just woke up, turned on my wifi and my cellular data untill the wifi came. I switched to wifi while typing and when I press post, I am told to wait just a moment for them to check my browser and they also simply removed my comment, not even a draft left.
@MandyTalk @Rizzo90 can any mod please tell me why this is a thing? I understand, redo the check browser thingy after I change my internet, but why does my comment straight up disappear?
https://forum.deadbydaylight.com/en/discussion/comment/2474762#Comment_2474762
Now to rewrite a shorter version my comment. I would put flashlights up there, either before or after medkits. If used well, they can save you and others hookstages and also ease 360s by a lot. Also maps are better than toolboxes, they can be really helpful when getting rid of totems. This means countering NOED and hex perks in general which is, if you ask me, better than a 5 seconds reduced repair time for one of the gens.
If used correctly? Flashlights can be huge, yeah.
But it's almost entirely up to the killer being dumb to give you those saves. Most of the time, it results in spending a lot of time that could've been used to do gens to fail at getting saves and giving the killer free pressure.
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Some are definitely not made equal.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2474670#Comment_2474670
Sooo...
Med-Kits -> Keys -> Flashlights -> Toolboxes -> Maps?
I feel it's more like Medkits -> Keys -> Toolboxes -> Maps -> Flashlights.
A flashlight can be even worse than bringing nothing a lot of the time.
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B I L L .
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@ElusivePukka said:
"You can't name and shame" remains dev-speak for "we have no interest in a healthy, regulated community"
"You can't name and shame" is still dev speak for "we literally have a report function, use it".
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There's no incentive to play ranked as opposed to just playing in casual.
In fact, there's negative incentive-- high level DbD sucks.
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Doesn't matter if you get 12 hooks or 4, as soon as there's no one left to save, the game's over.
It's why Infectious Nurses are so terrifying.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2469850#Comment_2469850
The fact that people trust bhvr to make an actually balanced mmr is shocking to me and I have no idea what they've done in the past to give people that trust in their ability.
Pretty much.
I oppose SBMM for a bit of a different reason than everyone else seems to-- namely, that it revolves around the idea of DbD actually being a functional balanced game.
Which it'll never be.
A: because the devs have stated that they aren't really interested in high level balance, and
B: Because they honest-to-god just aren't capable of it.
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2471536#Comment_2471536
The survivor could have flip flop or just unbreakable and he wait for the killer to leave before he use it. This could be a thing so the dev dont want to remove an option the survivor have to escape the killer.
Ofc i think doing that kind of play as a killer is the same as the survivor t bagging at the exit gate both are a D move.
But i dont think this can be reported because the killer play the game by the rule
At least the killer can force them out. The survivors just have to sit there and wait.
Just give them an option to bleed out faster if everyone's been on the ground long enough.
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2471497#Comment_2471497
Its not even griefing because its a way to kill the survivor
It's a safeguard to keep you from just being left on the ground until you disconnect.
A very long safeguard.
I would call intentionally wasting everyone's time for as long as it can possibly let you after you've won and the opposing team can no longer actually play the game griefing.
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Not holding the game hostage, unfortunately.
Just griefing.
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MMR would be a good idea for a game that can solidly measure skill and is actually balanced and fun at the highest level.
Or just in general.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2469763#Comment_2469763
Well, here's the thing...
BM'ing is one thing. BHVR may or may not ban people that do it, blah blah blah.
... ... ... But - real talk - if the game wasn't so easy for SWF's or generally decent players, then there'd be less BM'ing that way, too, because BM'ing tends to come from people getting wins all the time. It inflates their ego, they start to think they're better than they are, and the 4v1 nature of the game means they rarely eat their own words. They're very safe & secure when they BM. And that's a balance thing.
Imagine a 4v1 in CSGO, and how much BM'ing there would be from the 4 side. But take that away, make it the regular 5v5 that it is, and you end up with a fraction of the BM'ing situations. (That is, across to the other team. Still BM'ing among teammates, of course, lmao.)
Again, BHVR has to solve that.
We have to take the measures to deal with BM how we can in the meantime. And if you gotta just drop the game to do that, then that's what i'm gonna recommend.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2469447#Comment_2469447
Yes but the point is... Everyone is bullying Killers, and then saying things like, "Stop playing."
Is this what you Survivors really want? To push all Killers out of the game? They're ALREADY doing you a service every game, allowing 4 people to have fun at the expense of that 5th person playing the sucker role.
What happens when nobody wants to be the sucker anymore?
I still can't get over the "you survivors" thing.
If they play killer, but playing killer stresses them out this much.. like, what do you want me to say?
We can't fix the game. People who can BM, will-- It's up to BHVR to actually make DbD an enjoyable experience for everyone.
All I can do is recommend the healthiest option.
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Yeah, wow.
Honest suggestion-- and I say this because it's been a godsend to me in the past-- drop the game entirely.
You can have fun. But if that's the kind of thing that's gonna drag you down, then this isn't the game that's gonna give you fun. I played League for a long while, I enjoyed it, but eventually it just started making me absolutely miserable thanks to its still-hilariously-miserable community.
So I dropped it. Still don't regret it to this day.
There's more games out there for ya, man. There were for me.
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Yeah, it's super wack.
Otz('s friend) described its hitbox as a kitkat bar stood up vertically. Which does explain it.. sometimes.
I wish they'd let us turn on visual hitboxes sometimes.
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It was probably a holdover from earlier development of Nemesis.
Either way, it's being changed to just one maxed-out mutation when Pinhead comes out.
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If 3-Gens are so good, where's 3-Gens 2--
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I hate how this is actually good um
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I was a nice guy.
UNTIL
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The year is 2021.
Some are still reeling from the Undying change.
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@ThiccBudhha said:
397.4, huh? You couldn't have just waited until 400 to make the thread title a bit more clean? I respect it.
Oof ouch my OCD
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@Altarf said:
If we're talking about original killers, then yeah, Oni comes out on top. No real competitors.
If we're including licensed killers, it's always going to come down to Nemesis or Pyramid Head. Nemesis will stomp every other killer, being an almost-invulnerable genetically engineered bioweapon, but Pyramid is more of an actually immortal force than a person. It really depends on whether Pyramid is even able to be killed by conventional means, because Nemesis certainly isn't accepting his own guilt any time soon.
Not so sure where Pinhead would land here, but as long as nobody solves the Lament Configuration, he shouldn't even show up in the first place. Otherwise, he is probably in-between Nemesis and Pyramid Head in power.
The death battle we were all hoping for.
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Trickster, obviously.
We all know every killer is a K-pop stan, they'd never dare hurt their boi.
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@TGB said:
https://forum.deadbydaylight.com/en/discussion/comment/2466849#Comment_2466849
LMFAO WHAT.
How is this even a valid response.
An active DS during EGC is active at this time because they were rescued at that time. You can't "choose to eat it earlier" than this situation is happening.
IN FACT, your suggestion of "eating the stun earlier" IS LITERALLY a suggestion to tunnel this person as soon as possible so that you don't have DS's in end game.
YOU SURVIVORS ARE SO....................
Just lmao.........
You god
DAMN
F I L T H Y
๐ข ๐ค ๐ก ๐ฅ ๐ ๐ฅ ๐ ๐ก ๐ข
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@GhostMaceNotCrusty said:
You need to pet a cat
https://us.v-cdn.net/6030815/uploads/U3S0JKPU2ES8/20210901-064424.jpg
Hear me out though.
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We definitely don't need a way to prevent or speed up intentional bleedouts though, guys.
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All those people putting Blight just behind Spirit and Nurse in sheer power must have some insane gaming chairs, then.
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Because it's very, very, very good and likely to end in a stomp against solos.
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Every time I run over to tbag my friend's actively-being-murdered body mid mori, I keep forgetting it might look like i'm tbagging the killer instead.
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/2465715#Comment_2465715
With completely different mechanics
With pallets and yellow towels thrown everywhere.
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@CornHub said:
It is, you just gotta get creative with it. Personally I hope the devs continue designing maps that don't copy & paste other structures from other maps into them.
By copy-pasting in a map from a completely different game.
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I've got my hoard and i'm gonna make it
b i g .
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2464688#Comment_2464688
My points are perfectly valid though ? The discussion is "why does slugging get hate" And most say because it's boring as hell.
I find it funny that being slugged is boring to people. But standing 2 minutes at the exit gate if not pushed out is somehow not boring.
I find it funny that being in traffic is boring to people. But me standing in line at the grocery store to get my three 6 packs of Indian Pale Ale is somehow not boring.
Checkmate, survivors.
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Bold of you to assume that BHVR pleases anyone.
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C e a s e
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Because the alternative is immediate removal from the game?
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T H E Y
A R E
R E T U R N ' S T
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It's just shy of doing most of your job for you.
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@Junylar said:
The gen times should be doubled for SWFs.
McScuse me
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For BHVR?
Yes.
Yes it is.
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@PalletsAndHooks said:
aka Selective Speech Squad. They are not benefactors of the everyday player. They are the prognosticators of DBD's toxicity. I cannot emphasize how selective and exclusive they are.
..i'm sorry, Selective Speech Squad?
They're not the La Li Lu Le Lo, dude. There's no Selection for Societal Sanity going on here.
I don't know what rabbit hole you're trying to dig, but it's not a very big one.
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As someone who used to play games in a perpetual state of rage-- you have to learn how to care less about winning or losing.
Always being miserable when you lose is exhausting.
And really, we play games for fun.
Who cares if you lose? It doesn't say anything about you as a person, or a player.
Find the humor in everything. There's always something good to laugh about, even in the worst games.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2462011#Comment_2462011
It will make the community aware of a hacker so they can avoid them. Simple logic. Or someone with the right power could ban their steam account or people at behavior can finally do something about it. The more people complaining the more attention it gets. Squeaky wheel gets the grease
The hacker will just change their name.
If they're the killer, you can't possible know who it is until you see the flying ghostface.
No one's going to obsessively check every single profile just in case it's one hacker they once heard about on the forums.
And no one is going to be banned from Dead by Daylight due to the forums getting pissy about them.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2462007#Comment_2462007
im not going to unless the mods do. which i dont expect. Its still bs
Why?
What's throwing their name onto a post and saying "look at this piece of trash, everyone get mad at him" going to do?
It won't solve the problem.




