Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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Excellent.
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God Himself couldn't take Mettle of Man away from me.
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I'm glad someone FINALLY said it.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2718099#Comment_2718099
Have you played the remastered nocturne?
I only played the original back in the day few times and that was ages ago.
I plan on trying Nocturne for the first time with Remastered after i'm done getting my ass shredded by 5.
But hearing Macho Man sold me on it.
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//
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@Shaped said:
Do you have bamboozle and pop?
I have Pop. Thought I had Bamboozle too, but I must've forgotten about it.
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I mean.. I feel like there's a difference between teaming up and just deciding not to kill a survivor.
Like, did the survivor try to bodyblock you, or throw pallets down on your face, or point you out to the killer? Absolutely reportable.
But I don't know if just deciding not to kill them is necessarily reportable.
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I wish I got any.
It's always either silence or GGs.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2717712#Comment_2717712
You are right - i can just ignore it - as anybody should.
But in the other very very long thread they are elaborating how deeply mentally hurt the get from these bad tbag survs and how this affects their real life.
For real - somebody is an idiot for any stupid reason. But that is no reason to change anything in the game. And complaints about two or three minutes are just ridiculous to me.
I mean, it's a game so who cares what happens in any of it, none of it actually matters
But as our entertainment, we should try and cut down on dumb ways for gremlins to force us to share the misery.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2717700#Comment_2717700
He could but shoud not. You will get BMed most of the time.
And as you can read in other threads this is mentally way too much for some people.
People who bring up BM at the gate in regard to bleedouts act like tbagging puts up an impenetrable barrier the killer just can't go through.
You can, you just don't want to. This is not the same thing as literally no option.
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Just don't use perks.
Easy.
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My last game of last night had a Leon that just
decided to tbag in front of Pyramid Head until he died.
Like, nothing actually happened, no one got hooked or downed or anything, he just decided he didn't want to actually play and naturally took us all with him.
So yeah, I switched to Killer.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2717423#Comment_2717423
If killers had a perk that said: "If all survivors are within 24 yards of the exit gate, one of the gloating survivors is prevented from leaving the trial," I would take that perk every time.
If killers had a button to push that unlocked once all gens were done and the gates were opened that just force-ended the match there and then and didn't rely on gloating survivors actually moving a fraction of an inch into the exit threshold, I'd push that button every time.
Considering that neither of those two things will ever happen, I see no reason why Survivors should get a quality of life ability to cut short a gloating killer's slugfest.
Either you don't get it or spite is literally the only lens you can view this problem through.
Which, don't get me wrong-- impressive.
It's not about "punishing" a side or "getting a win" out of the situation, it's literally just about being able to make it stop.
A killer can literally just make it stop, guaranteed, every time, without fail, by just running in and getting chopping. You don't win, you aren't accomplishing your objective, you lost as soon as every survivor put themselves right in front of the exit, but you don't literally have no choice but to let them butt dance for the full two minutes.
You can't just make it stop as survivor. There is no option. Nothing by default, and definitely nothing you can't just get slapped down for again. You have to wait, and that's the actual difference.
View my solution above.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2717393#Comment_2717393
Oh, absolutely. My take on the bleed-out thing is that if everyone's down for the count and nobody has an active DS/UB/Soul Guard/No Mither, people should be able to bleed out, which counts as a kill for the killer for bloodpoints and emblem purposes. Can't exit the game when there's still a chance the game can be salvaged, so no teammates killing themselves halfway through the match, but once it's over, you don't have to waste four minutes watching a Pig slowly tbag you because you dropped a pallet on her and had the audacity to remove her bear trap. (I don't think Power Struggle and Deliverance should count simply because they never deactivate and survivors shouldn't be locked in by perks that require the killer to pick someone up.)
There's just no reason that survivors should be forced to endure bleeding out. Killers do at least have the option to push survivors out, as you said, though I'm still not okay with how commonplace gate BM is in this game and the fact that you basically always have to travel to the gates just to get the match to end.
The "just desserts" take really annoys me. I never understood punishment games to begin with. If four randoms treat you like garbage, and you turn around and treat four different randoms like garbage, aren't you doing the same thing the first guys did? Players aren't a hivemind; you can't distribute justice by reaching into the grab bag and being mean to whoever you find.
If you ask me-- if there's no way for survivors to pick themselves up and every person's down, after 30 seconds, give everyone the option to bleed out 10 times faster. The delay so the killer can hook everyone if they're actually trying to hook their 4k slugs.
If everyone is alive and at the exit gate, the timer should count down 10 times faster until there's only 5 seconds left.
Boom, problem solved.
And what, you didn't know? Through the One Survivor Overmind, that SWF that tbagged me at the gate for 2 minutes are gonna feel the psychic backlash of me bleeding 4 solos out and really regret their choices in life instead of laugh at me for 5 minutes and then forget I exist.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2717384#Comment_2717384
It's an intentional time waste that the survivors do specifically to try to hurt the killer's feelings or to self-aggrandize their own victory. Which is the same as letting all the survivors bleed out. Except, there's three survivor perks that let them get up from the downed state to prevent bleeding out. There's nothing killers have to penalize survivors who stand around and refuse to leave.
So, my recommendation would be: try running one of the numerous options you have to stop bleeding out, if you can withstand the pain and soul-wounding ignominy of not being equipped with your perfect meta build
I appreciate you stealing my flowery wording to use against me (I expect royalties), but those are perks. Every killer has an M1 to force survivors out, but only three of 101 Survivor perks would help in this situation.
One of which can only be used once, one of which is reliant on the killer bringing something, and the other is politely throwing the game for your team.
Pure equivalency all around, i'd say.
But you haven't exactly told me why survivors shouldn't have an option to deal with being slugged to death. IE, bleed out faster.
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Break me all you want, you'll never stop my Mettle of Man from proccing.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2717384#Comment_2717384
There's an easier answer than that. They're both dick moves and screw whoever does them.
And yes, it's griefing. I don't care that the match ends; BHVR's metric for what is or isn't hostage taking isn't synonymous with griefing. Griefing is doing something purely to make the other player's life miserable. Bleeding out? There's only two valid reasons to slug the last survivor to death - if all the hooks in the area are gone and they keep crawling to a dead zone, or if the killer lost them and legitimately have no idea where they went. They can/should also wait 60 seconds from unhook to ensure no DS. Anything more than that is just to spite the player on the ground.
Oh they're definitely both absolute gremlin moves.
I just don't see why there shouldn't be some option to bleed out faster.
People keep turning their noses up when it gets brought up, bring up tbagging at the gate like it generates some kind of force field at the door, and call it "just desserts" like it doesn't happen 90% of the time to clueless solos who didn't do anything wrong other than load into a game with an angry little goblin, instead of accepting that they both suck and we should have ways to deal with both built into the game.
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@Adjatha said:
Bleeding out survivors is certainly a pretty rude maneuver. But then, so is the whole survivor team standing at the exit gates and refusing to leave until the killer walks up so that the survivors can teabag and dead hard out of the gate.
Guess which one happens more often than the other.
You can actually force the survivors out if you can withstand the pain of your own wounded soul wilting under the hurt feelings generated by the CTRL key.
Slugged survivors have no option other than "wait out the whole timer, idiot".
I don't see why they shouldn't be given an option.
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Damn dude, at least make her work for it.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2717362#Comment_2717362
Yeah true but honestly I think using my power that early is just more fun than anything else, even if it isn’t the most effective (although I do think it’s quite strong anyway).
Respectable.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2717348#Comment_2717348
True....but your just guessing where they could be. Lethal removes the guesswork.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2717348#Comment_2717348
Sometimes I can even hit them before they get to a gen.
True, but it's usually so quick to find someone it just kinda feels redundant.
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It's DEFINITELY not griefing and there DEFINITELY shouldn't be a way to bleed out quicker, because it's an important
s t r a t e g y
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What do you do with Lethal, though?
Wouldn't you quickly find people anyway just scouting out the gens with her power normally?
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Damn, my teammates can't throw the game fast enough swarming the hooked dude.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2716794#Comment_2716794
But even if he downs the guy after the BT and DH, he still had DS. All they had to do was open the gate so he could crawl out, or pick him up and body block. And if he went for the other guy, the whole situation resets.
"The whole situation resets"
Yeah, that's the point. You kill the guy on death hook, everyone just leaves. You hook the guy who still has a few hook states in them, you have a chance to catch more people. I remember turning multiple 1ks into 3ks and 4ks because people refuse to not get their 4 man escape.
And, like.. assuming pure, absolute ruthless efficiency in using his blight rushes, hitting immediately off hook, using the rush immediately for the whiff and the hit, straight line, no deviations.. the Ash makes it some 65 meters before he goes down. Is he right in front of the gate by now? Crawl speed's 0.7, run speed's 4.0, you wait out the BT and he makes it 44 meters before he goes down. Assuming you just like, hugged his back and didn't try to body block him at all. So he can crawl about 33 meters before DS is up. Which means there's some 12 or so meters he makes it by.
Of course I'm just assuming straight lines and no deviations no body blocking, no unoptimal pathing that would have given the dude even more space, because I didn't see the game or anything that happened during the endgame and that's all I can do, but I feel like there's more here than throwing your arms up and going "guy's invincible, game sux".
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2716288#Comment_2716288
That makes no sense.
I appreciate saying that so confidently you didn't feel like any elaboration was necessary.
Hits, the guy gets BT, speed boost.
He catches up, Dead Hard, whiffs.
He catches up again, downs.
Guy clearly didn't make it out the gate, because he needs DS to escape.
With that much distance made, he could have easily waited out the BT and baited the DH.
Or better yet, gone for the meg he just injured, who wouldn't have BT or DS, to bait out more people.
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@Hideous said:
I just had a match where i got camped to death and I quit out over extreme frustration which doesn't happen to me. I abhor quitting out but i just didn't care anymore. Now I get that killers are going to camp, I get that survivors are going to complain about it. Both sides always complain about EVERYTHING the other side does because most people ONLY care about winning and nothing else. It's crazy how literally every killer says the game is survivor sided and every survivor thinks the game is killer sided -both sides are full of #########. Sorry survivors but camping and tunneling is part of the game the devs do not care. Sorry killers but SWF is fair. To all the survivors complaining, try playing as killer, it ain't easy. Survivors have to understand that their powers have to be diluted in comparison to the killer because there is only one of them and 4 of you. The problem is the devs. Going back to what i said in the beginning, I quit out over frustration, why? It wasn't the killer camping to death per se. It was that i waited forever trying to queue into a match, finally find one. I start a gen, someone gets hooked, I go for the save and get doused with knives (The Trickster, lmao) hooked, then BAM, facecamp. So i put my controller down and stared off into space because no one was coming for me after that. I snapped out of it when i hit death phase and then i just quit out. Oh boy i should have taken one for the team, right? I mean firstly i spent almost 15 minutes from queueing up to quitting and about 3 min of that was me holding my controller actually doing stuff. Let's say i didn't quit out, what was I going to get for my wasted game time & sacrifice? About 500bp and a depip. Whoa, stop the presses that is Super worthwhile! This isn't the killers fault, they're doing what they can. Having camping is not bad it can be a very good gameplay mechanic but the devs need to stop ignoring it & actually make some kind of gameplay mechanic around it, build a reward system or SOMETHING. But damn they just semi endorse it, kinda acknowledge its part of the game and thats it. #########' LAZY. I basically have to sit out the entire time it takes me to die because the killer is using it as a strategy and thats supposed to be fun? This IS a video game. Its supposed to be tense and scary and fun. Not eye rolling every time you're in a match and hear bubba rev his chainsaw. The devs need to realize the individual players experience. If i get camped, ok, but for ######### sake let there be some kind of mechanic at play that triggers when the killer stays by me this long, or some kind of reward so it doesn't feel like a giant ######### up waste of my life. Let it be SOMETHING
Amazing.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2714113#Comment_2714113
Even tru talent uses dead hard
Lots of content creators use dead hard, because perks are meant to be used and literally who cares what you run.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2715607#Comment_2715607
You're right. Both roles are braindead - the whole game is, or it's at least trying to induce that in players :P
Aggressive neutral, I see.
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Clicky clickers are obviously worse than real serial killers, but nothing is worse than finding out my ice cube tray is empty and having to wait a bit to have a cool drink.
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You don't hate the game as much as you say you do.
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Sure, if everyone immediately links brains through the hivemind and pumps gens with the ruthless efficiency of something really really ruthlessly efficient they might only get 1 kill.
But usually (especially against solos), you can count on everyone winning the game for you by launching themselves straight at the hook and throwing the game to try and save.
But that's player agency.
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If you had enough time to hit BT, miss a swing and he still only makes it out with DS, a bit of patience would have guaranteed gotten him.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2716264#Comment_2716264
Well the survs put themselves in that position so they should die.
You are honorbound to die if you find yourself in a 3-gen.
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On one hand, Comms against a Legion.
On the other, Nurse against some solos.
This whole game needs an overhaul.
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Lemme answer your question in the only way I can.
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I just don't use exhaustion perks.
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@MrCalac123 said:
If Sprint Burst was better than Dead Hard, people would be using it over Dead Hard.
Sprint Burst requires a change in play style, THAT is why people do not run it as much. Dead Hard takes a button press to use.
If Nurse was better than Blight, people would be using her over Blight.
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Whoever says X role is braindead either never plays the role they're trashing or has an absolutely bizarro vendetta.
I'm glad you're branching out.
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@Tr1nity said:
I feel like BHVR overdoes it with the nerfs,
if they wanted to remove her 50/50 mind game they could have just made her husk emit the noise instead of telling anyone with a good pair of headphones exactly where she is.
"instead of telling anyone with a good pair of headphones exactly where she is"
The irony of that statement is palpable.
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Can't kill the West.
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I, personally, think it shouldn't be a thing, but it's hilarious when they try.
I love having a staring contest with the bodyblocker and watching them absolutely book it when they realize i'm counting to 12.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2715450#Comment_2715450
I know, but the question is damage, not pain. I wouldn't really want Hag clawing up my head, either. Any headshot's going to wreck you. I'm thinking, like... what's worse, Hag ripping your arm open or Plague whacking you with the censer? Plague's damage comes from turning you into a retching bubonic cripple; her weapon itself isn't that deadly. Ow, yes, killy, no.
Oh, Blight's cane is another contender. It's a spindly wooden stick with a hooked but still blunt metal tip. If the guy didn't have entity coke flowing through his veins, getting whacked with this thing probably wouldn't do much to you.
Yeah, that's what I mean.
Getting ripped up by Hag's claw would be bad, but that big sharp angled piece of hot metal getting swung at you like a flail? Ouch. It's bigger than her head, too.
And I dunno where the blunt part's coming from, this thing wants to get swung like a pick.
And you don't wanna get hit with a pick.
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@Laluzi said:
Probably Hag's claws. They really don't look very sharp and I doubt they're as good as knives would be for causing deep, meaningful cuts.
I'm torn on Plague's incense burner. I don't think it would do very much damage - it's a small, decorative flail wielded by someone with zero martial training and unremarkable physical strength - but it's hot metal and that'll hurt like hell.
I don't care how weedy her arms are, man, i'd take the Hag raking me with her big dumb claws over a big piece of hot metal being swung into my head.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2715183#Comment_2715183
She didn't become harder. They just made it take less skill for the survivors. Dumbed it down for them if you will because this community thinks a mind game needs visual and physical feedback with a guaranteed way to counter it.
Again i didn't like spirit and don't care that she is seen 1/300 games now. but my god people need to stop saying she takes more skill and trying to hide the fact they dumbed her down for the survivors.
Or just like
any feedback.
Literally anything at all.
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What.
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Either the Hag's big meaty claws or Pinhead's hook.
Yeah, they're gonna hurt like hell, but if they're just swiping you with them, they're not gonna be nearly as bad as getting a machete buried in you.
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Oh, you were saving your DS for your death hook?
Heh.
Heh heh.
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And a Merry Kringle to you too, fella.
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WHAT






