Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2714805#Comment_2714805
Right.
All the threads are killers complaints? 3rd party sites making articles how people are ranting for lightborn.
Have you checked the suggestion & feedback section on forums? Killer rant everywhere
Only thing that will always be balanced in this game is ranting survivors : killers
Please do. Swap DH for SB and show them killers how lucky they were while u were DH.
There was no Lightborn riot.
It was the most fabricated drama i've ever seen here. No one was effected, and no one cares.
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Insecurity.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2714417#Comment_2714417
So... you're going to have to explain to me how it wasn't? The idea obviously being you look like you're doing one thing, but you're actually doing something else, which makes you unpredictable and then you win your chase. Or you take advantage of someone thinking you're going to do that (again) and actually do the obvious thing instead.
That's how every mindgame in this game works. So, either standing still was a mindgame or there are no mindgames.
People put "mindgame" in quotations because it was the limpest mindgame possible.
Flip the coin bad and you die. Flip the coin good and you probably still die, let's be honest.
My favorite mindgame is the "tie you down and shoot you with a gun" one. You win the mindgame if the gun jams.
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Everyone's gonna say no, and then everyone's gonna be right here when she drops.
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@wewantbetterfun said:
https://forum.deadbydaylight.com/en/discussion/comment/2714180#Comment_2714180
imagine using such a skilless perk because you are so insecure of your skills
Imagine resembling that remark.
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Uh.
Yeah, jesus.
If the game's getting to you like this, i'd drop it and not look back.
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To all survivors.
My name is not important.
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@RainehDaze said:
I have to say, I don't think I've seen any other game with an "it's fine once you learn it" attitude towards lack of crosshairs. Except maybe DOOM, which is nearly 30 years oldd and had the benefit of no vertical component.
Play Killing Floor for a few months and you'll never have trouble finding the center of your screen ever again.
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Excellent question.
Allow me to poll the One Survivor Overmind for the answer to your question.
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That's pure thumbnail right there.
@lauraa said:
https://us.v-cdn.net/6030815/uploads/5420UKJCVR8E/dead-by-daylight-288-29.png
Susie be dummy thicc
Imagine workin a gen and you see her off in the distance staring at you menacingly
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People treat this game less like a pastime and more like a job.
Let's try to have dumb fun with this dumb unbalanced buggy game.
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The way some people talk about DbD you'd think it punches them in the nuts to the Seinfeld theme every time they boot the game up.
It's a dumb game, let's have dumb fun with it.
Cheers to you, man.
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@GannTM said:
Yes and it makes me sad. I still win with her regularly but people won't listen to me saying she's fine and just completely dropped her.
People heard "nerf", went full doomsday and couldn't drop her fast enough.
I'd say they probably play Nurse now, but Nurse would be hard.
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I agree completely.
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Dark Souls 2?
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The_Trapper feels no pity, nor remorse, nor hesitation, nor mindgames.
He's an unstoppable machine.
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You don't like the weak killers for being weak and you don't like the strong killers for being too difficult.
Not sure what you're looking for, man.
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2712843#Comment_2712843
Never know but it would either introduce more teamwork or divide the team further. Part of surviving is how the other survivors interact. It would also let each survivor know what perks were in use. Good info for solo players. This will never happen of course. It was just an idea I’ve had for a long time.
It could work, but a lot of the infrastructure around solo would have to change to support it.
SWFs wouldn't have a problem, but it'd just be another thing keeping solo down, since we're suddenly expecting teamwork and communication in a mode so notoriously lacking in both.
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Play with a real cracked SWF?
Respec completely into Luck and Faith?
I dunno.
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@Ghouled_Mojo said:
I always thought survivors should have to select their perks on a shared screen amongst the other survivors with no perk being allowed more than once and only if it is unlocked for that particular survivor. It would ensure perk diversity amongst the 4 survivors it could cause some issues I’m sure but it would allow for interesting games.
good work btw. You put in some good thought into this discussion.
I don't think having people fight over who can bring what perk is necessarily a healthy idea.
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Play Shin Megami Tensei 5 and suffer with me.
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There isn't a Lightborn argument.
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@Laluzi said:
Nobody on the forums is complaining about Lightborn. Somebody made a thread announcing that Lightborn Is Valid in response to some salty gamers, and somehow this spawned a ton of follow-up threads, reddit posts, Scott Jund making a video on Lightborn, etc.
It's very common that when I bring Lightborn, I get complaints/insults (I bring it if I see four flashlights, I assume it's a SWF and they plan on going hardcore nuisance), but not once have I seen that "I deserve to be able to blind the killer and the killer's a pussy for bringing the perk" attitude on the forums, where we're all slinging shade at absentee dissenters.
It's the most bizarre invented drama i've seen here for a long while.
There's literally nothing going on here.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2712414#Comment_2712414
Every killer that had a range attack gave you a warning that they were going to strike, Huntress, Demo, Pyramid head, trickster, nemesis. Slinger had none he could chain and down you by the time huntress raised her hatchet. These people need to stop that’s bad game design. Yes it’s strong but that doesn’t excuse bad game design. Yes he should have gotten buffs to compensate but everyone treats him like he was the best killer when in reality he was the most unfun and flawed killer
Imagine if they made the ADS change they did, but game him a laundry list of actually really good buffs.
Dramatically shorter reload time. Instant reload after a hook. 24 meter terror radius. Faster ADS movement speed. Quicker miss cooldown.
It's honestly the sheer length of the reload time that's the problem. Sure you can do it anywhere, but 2.75 seconds to reload one shot? When Huntress can load up 5 in 4 seconds? And she instantly damages instead of having to reel them in? And they don't have a range limit?
Sad state of affairs all around.
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Just replace the DCer with a bot.
Or, failing that, at least have the Entity kill them like in Endgame Collapse. It's not hard.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2712381#Comment_2712381
Yeah, she was the psychotic maid who was driven mad by her sense of incompletion (couldn't smell, taste, or feel; possibly a homunculus? And hella OCD on top of that.) Despised the protagonist for being a whole being, unlike herself. Seems like the kind of character that'd be prime bait for the Entity, and she's got mad aesthetic as far as a killer goes.
The other stalkers were the homunculus groundskeeper with a childlike mentality who thought the protagonist was a doll and wanted to play with her, the failed clone of the master, and the master himself (as an old man, then himself in his prime, then briefly as a molten skeleton.) The latter two weren't inherently menacing, and the freak-out factor was mainly what they wanted to do to the protagonist rather than any intrinsic scariness, so Debilitas or Daniella seem like better picks, and Debilitas is less of a killer, per se.
The mansion would make for a great map, too. Definitely a license I'd like to see in DBD.
https://forum.deadbydaylight.com/en/discussion/comment/2712390#Comment_2712390
I would bring Hewie if he gave me 1% increased chest opening speed, NGL. Hewie is the best of boys. He is the epitome of all that is good and doggish and I consider it a point of success to Haunting Ground that being mean to your dog means you lose the game.
Though he'd probably fit best as a stun-the-killer type perk, so that'd be a forum war for the ages - killers enraged about yet more aggressive survivor second chance perks against the inherent pureness of Dog.
The stun animation is being forced to stop and pet Hewie for 5 seconds.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2712365#Comment_2712365
It was goofy, but the sledgehammer guy and the Corroder (less so) were pretty menacing and the plots about their victims were engaging. One thing that stuck with me is that the music got way less heavy and threatening after the first two stalkers, in addition to the batshit plot taking flight (hampering my ability to care about anything) and the extremely silly Scissor twins.
Haunting Grounds was awesome and I'd love to see it here - most of the stalkers would work, but I think Daniella might be the best one to use out of context. Imagine Hewie being brought to life as a sort of perk...
I literally don't care how useless it is, the good boi perk would never come off my build if Hewie made it into the game.
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John Speed, Blight Machine.
Failing that, Bam Bam, Nemesus and Caleb from Blood™.
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Clock Tower 3 got really, really goofy.
..actually scratch that, it was goofy as hell from the start. Scissorman and Jennifer the obvious shoe-ins from Clock Tower.
Or if you don't wanna do Clock Tower 1, consider this one: Haunting Ground.
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I think I should write the next one in Comic Sans and have Peter Griffin staring at you at the bottom to make it a little more obvious.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2712297#Comment_2712297
Not once did I ever say flashlights were a problem. Yes someone's setup can cause issues hearing the footsteps but I never said that it's the games problem.
1 survivor who sees the chase or is on coms doing a save isnt hindering the survivors game progress because you have 2 others on gens.
I get what your saying but faking a pickup will only work once maybe twice.
One survivor not doing gens and failing to make a save is two survivors on gens instead of three.
And it works all the time, because they have to show their hand eventually even if they know what your game is. Faking the pickup, having a quick look around or even just whipping around in an unexpected direction and they wasted all that time for nothing.
The point is that a savvy killer easily can and absolutely should make bringing flashlights literally worse than bringing nothing.
If my dumb ass can do it, anyone's ass can.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2712233#Comment_2712233
I have seen counter arguments from Survivors and "Killer" mains that people who use it should get good and face walls or just follow footsteps. The thing is alot of Killers are like me I dont own a good set of speakers or High Def headset and cant hear the direction of foot steps very well so they cant use footsteps like that. Also I know how to use walls because I have a few killers that Lightborne hasn't spawn in the web for them, but I have been blinded at strange angles that shouldn't of blinded or here is the fun ones.....if a window jump is boarded up by the map it can still be used to blind through. Flashlights still shine theough those boards and blind.
Sound is an incredibly important aspect of the game. Your setup isn't the game's problem.
And some angles are weird, but it's not just looking at a wall you can do. Survivors trying to save have to get in position, and won't be doing gens. Pretending to pick up and making them show their hand early can land you a free hit, a free down, or at the absolute least make them waste a huge amount of time they could have just been doing gens.
Flashlights aren't a problem.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2711804#Comment_2711804
Karu I have seen a few survivors say it's too Op and shouldn't negate the weakest item survivors have......how a item that completely blinds the killer and forces him to drop a survivor is considered weak boggles my mind.
Against a mediocre killer, sure, blinding and saves are pretty strong.
But a good killer makes flashlights work for him. A blind at a pallet means less distance while he follows your footsteps. Baiting saves is free pressure.
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Bitter Murmur is reliant on them completing their objective, BBQ is reliant on you completing your objective.
So the better you perform, the more value you get out of BBQ and the less you get from Bitter Murmur.
Now let's ignore all that and remind you that d o u b l e b l o o d p o i n t s
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2711176#Comment_2711176
Obiously he is low MMR if he's ash rank still and barely plays killer
How can you say I have anything other than 50 infinityjillion MMR when I j u s t got my Myers adept on Cowshed, first try?
Checkmate.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2711219#Comment_2711219
I couldn't agree more with this. But they're will still be people out there who disagrees with you.
First post was a game I had. This post is my thoughts on this discussion. I had no intention on creating a massive argument over a weak perk.
What, is this gonna be the lynchpin in your coup against the Lightborn-hating upper eschelons of DbD?
You bumped your post because people stopped paying attention, because this whole Lightborn thing is the most nothing drama that's happened the last few months. There's no substance, there's no problem, it's absolutely nothing.
That "Nah i'm no hero" comment told me everything I needed to know in four hilariously LARPy words.
Come back and tell me Monstrous Shrine is a valid perk and maybe i'll be interested.
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@ImBrakingBike said:
Now can you imagine Myers mori'ing Trickster? That's be fun to see lol
I dunno, I think he'd enjoy it.
The damn weirdo.
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But if the """""""""drama"""""""""" dies, how will I be sort of kinda relevant?
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2710902#Comment_2710902
######### did my eyes just see? I admire its purity. Its so beautiful.
Devil may Quake.
It's pure form, function and style. And I think it's the highest rated game on steam right now.
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Ultrakill is 25% off and worth twice the full price, go nab that too while you're at it.
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Where the hell are these lightborn complaints coming from?
I've seen far, far more people complaining about people complaining about lightborn than people complaining about lightborn so far.
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Usually, people don't think.
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Man, at least you had a reason for getting sent to Haddonfield.
Offering or no, the only maps I ever got for my Billy games were Lery's and Hawkins.
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Either when the last survivor was good/funny enough to win me over, or so clueless I'd feel bad for killing them.
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For solo, my favorite is the "Jesus Christ stop dying" build.
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The Bill one hits a bit too hard.
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@TerminatorGuy said:
Maybe, just maybe if the chapter was based solely off the first movie since that is the one a lot of people consider to be a horror film. Other than that, no I don't think any non-horror characters/licenses should be introduced. DBD wouldn't be the "hall of fame of horror" at that point
It took too damn long to make this -
I can only read these posts in Vinny's RP Guy voice.
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What.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/301190/nerf-survivors
The thing that annoys me is the fact that there can be a million nerf killer threads and no one bats an eyelid in fact a lot people would be massively in agreeance they wouldn't be complaining at the post
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