GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
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Comments
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@AnneBonny said:
@GoodBoyKaru added me a bit ago but i don't think we've played together yet
We haven't but Rhubarb Bikini awaits the day
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3113793#Comment_3113793
I like to be prepared!
Tell me that you wouldn't want to be chased by killers who looked like this:
https://us.v-cdn.net/6030815/uploads/7C6UWENGLZUN/wraith.jpg
https://us.v-cdn.net/6030815/uploads/N56MGSFJNXG3/trraper.jpg
https://us.v-cdn.net/6030815/uploads/UJGG8C7W2ND3/spirit.jpg
https://us.v-cdn.net/6030815/uploads/M0WRN9R7QYY5/trickster-dbd-hooked-on-you.jpg
I wouldn't be chased by that Wraith I'd stand still and take him on the spot
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Yeah, now's your time to find some grass and lick it
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@DashMonsta008XV said:
I'll say it anyway ######### it
So in most media genres is an art, that's how I view video games.They can make you have different emotions.
In the 14th century just , picking random timeline for example.People would make sculptures and paint pictures.To show their feels and people also viewing this art had their opinions and feelings.
And that's how I look at video games, developers have created the pieces of art that has stuck with us ,if it cultivated us in what we seen.
DBD is not the prettiest game like the sky is flat there's a paper moon in sometimes or just certain backgrounds look plain.
But you can tell that they care when it comes to the characters and the maps, there's alot of detail that goes into the characters their not perfect.Like Pyramid Heads boots has a white line between the rubber of the bottom grip or in between the soles.Hes a perfect example of taking a character from an area of gaming that lack pixels to make him look so freaking cool,his movement how he stands ,his walking animation.Bravo. Wesker looks like a real figure .Their characters look the originals are innovative ,and fresh like they came from a movie or horror novel.There biography gives them life are and actual place in our world.
Now the question is,do you think artists should be payed for their work?
@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3266608#Comment_3266608
Video games are a mix of many forms of art. And artists should absolutely get paid for their works, and it's true that it's an industry that underpays them often.
However, that is not really the question in my opinion.
The question was if you'd buy a 13€ DLC if there were 2 additional cosmetics in it, rather than a 7€ DLC with no cosmetics included.
I think the base DLCs should be as epurated as possible, with only the characters, and at relatively low price (like they currently are), because some people will want to have some characters but won't necessarily play them enough to warrant buying a cosmetics for them, let alone 2. If this bundle existed as a separate premium bundle I would be more than okay with that, but I still probably wouldn't buy it for various reasons.
Making the default option the most expensive one would force people who aren't interested in those cosmetics to go on the store and buy characters with auric cells (assuming they don't have enough shards saved), which come in set numbers, so maybe they'll be forced to spend 10€ on a DLC and have 300 leftover auric cells, rather than simply pay the 7€ they were planning to spend.
I'm pretty sure the artists are paid a set wage that is not influenced by how much or how little their cosmetic sold, but if it was the case, then they'd make more money selling the cosmetics 6 - 10€ each (as they do currently) rather than make it 6€ for those two cosmetics when bought in the bundle DLC.
Not to mention that one skin is 1080 cells, which for me costs £7.50 (8.60€, US$10.10). If a 2 character chapter were to increase to £10.95 (US$13) from £5.49, but would feature 2 outfits, that would cost an extra £5.50. That's less than the cost to purchase 1 outfit, for double the outfits.
Artists would not be getting paid for their work at that point, and in fact it would cost BHVR money to switch to this model while also alienating those that just want the characters but don't play enough to make Shards a reasonable option for getting the characters within the next decade.
So if you want to pay the artists for their work, be it the creation of the video game or the skins, then your answer should be no to OP's question.
But if it makes you feel better, I believe artists at BHVR are salaried and given plenty of benefits, the same as the coders. So even if a few skins flop, the artists would still be getting paid a fair rate because BHVR as a company to it's employees is one of the best I've seen (but always remember: it's still a company).
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3266196#Comment_3266196
Jeff in a Bayonetta outfit.
Absolutely.
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Bayonetta skin set where every character except Meg, Felix, Feng, and Kate get skins.
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No offence man but you said that you took the bait of the Meg, thus misplaying, and so recovered it by playing harsher on the obvious weaker links.
This is the time to learn from your mistake- taking the bait- and next time you're in this situation don't rise to the challenge and instead play in a way more likely to secure victory that will leave you feeling fulfilled, happy, and not like you'll make a forums post complaining that someone... Played well.
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Corrupt Intervention. Blocks the furthest 3 generators for 60 seconds or until you get a down. Equipping the perk extends this to 120 seconds.
Call of Brine. Except we just buffed regression to 0.5c/s from 0.25c/s. Call of Brine now increases regression speed to 0.75c/s. Overcharge slowly ramps up to a total of 0.75c/s.
Shadowborn. Except we just give people a damn FOV slider already that goes from 60-65 to 115-120 (considering that base killer FOV is 81).
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@Stealthdoorknob said:
Imagine how an actual employees time is wasted on watching videos, delivering punishments, over people who can’t handle ignoring people or pressing mute. Or they could just actually fix these issues in the game. Cheating and harassment are largely due to the game being boring, on top of the mismatched matchmaking, this game is only a shadow of its former self.
Scrabble is a boring game that's very easy to cheat at, but you don't see me calling my nan a slur at Christmas because she got the letter Z into a word on the triple score square, do you?
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@CheesyBabyBoi said:
If you can prove it great, make a big post on social media for clout or take the devs to court, if you cant prove that you had this idea before they did, then just big oof for you; otherwise theres really no way to tell how honest youre being.
Sometimes you'll want to read the forum rules as a quick refresher because
Take them to court, you'll most likely lose.
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Incredibly positioning dependent. A deadzone or area with only low walls he can get a down quicker than Nurse. An area with high walls he's a 110% with no power. Overall just generally not fun to play as or against and there's very little skill expression you can really have. Just kinda hope you find someone in an advantageous position.
Overall -4/10 not a good killer
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Yes. One of my friends has been banned like 3 or 4 times for chat abuse lmao (3 or 4 permas- went through the whole escalation process on 1 account and then the rest were instantly permas)
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3263376#Comment_3263376
If you just take a hot dog, prepare it as you would like it normally and then add lots of sweetcorn, it is much better than an actual corn dog (in my opinion)
They also sometimes sell them at Asda. I bought them once and but they are not nearly as good as the ones you can get in that country next to Canada.
Never actually seen one in asda (but considering it's parent company I'm not shocked) though I'm lowkey surprised Lidl don't do them during American week
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/3263462#Comment_3263462
How many 12 year olds do you think play this game? A game where they can't tell their friends about their K/D ratio, their epic headshot flicks, or how they got the Victory Royale?
I seriously don't think squeakers are the major concern everyone else does in DbD.
You clearly don't know the amount of people I've added because they were pretty cool in a match, joined them in a vc, and it turns out they're like 14 at most.
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As long as it doesn't reflect negatively on them, then it should be fine. The rule only prohibits naming and shaming, not just naming.
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@Archol123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3263310#Comment_3263310
I mean sure... when we consider that people starting to play nurse will probably ruin the stats... but not for the top 5 % at that point both sides should somewhat know what they're doing... And even at that point nurse does not win every game... Which leads me to the conclusion that most nurse players are just not that good... Unless a Nurse ist really really good she can still be looped...
So we're agreed that Sadako is one of the best killers in the game? Aight
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The ######### is a corn dog
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@Bot_Salvo88 said:
According to BHVR's recent statistics, nurse is the weakest killer in the game with the lowest kill rate
We both know that kill rates mean nothing bestie
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Okay 💫
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@Pumpkinbros said:
huh. poor timing, im sorry everyone, bhvr just tweeted about this game just today, I didn't realize my answer would come so soon
Don't be it's the first promotion the game got since it was announced on the BHVR Beyond stream.
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Not really, but I'm lucky enough to still be at the stage where I can still decide what to do. I have a well paying job that doesn't have me in too much and gives me enough days off a week (usually) that I can spend time doing other things.
I'm just concerned that it won't progress past this and I'll be stuck like this forever.
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Brining back Seal Saturday
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/354474/censor-ai-has-become-sentient
Because back in the days when you could see other players grades, this info could be used to belittle/insult/ridicule/throw shade on someone.
BTW,I am just explaining this stuff, not supporting it. The chat censoring has gone so much out of hand that you can't have any meaningful conversation.
Names of characters, screen names,grades, anything that could be used to verbally attack someone in game are censored out, but this also prevents you from having a normal conversation.
"Wow, that Dwights flashlight save was so awesome!" - not possible.
"Myers with the scratched mirror on the map was sooo scary." - beep
So the only thing that's left seems to be gg, ggez, ggwp and various insults, curses and death wishes thrown at me, my family and especially my mom. Nothing out of the ordinary, please just move on.
If you think the blurring in English is bad just try having a conversation in German, it's genuinely alarming.
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@BendIt said:
Thanks for post @GoodBoyKaru, has there been any recent streams since?
Not that I'm aware of. The only other stream that would've been planned was one for Halloween though this was cancelled for unknown reasons (likely due to taking place at the same time as the Silent Hill Transmission).
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@NekoTorvic said:
I think the argument that you should go for the Meg is dumb.
The meg has no hooks and is feeding you her teammates. She is a bad teammate, but there is no reason to get the survivor that's actively giving you the win out of the game.
I mean, if you're overly altruistic, and you want to be nice, sure. But there's no strategic reason to do so. It's not your job to give the survivors as much chance as possible, like it's not their job to give you any chances either. They didn't try they had BNPs. They have no right at all to complain.
The question wasn't if OP made the better/right play. The question wasn't if OP played "fairly" or in a fun manner fir either side, nor was it if going for the Meg was the more tactically sound decision.
The question OP asked was if they tunneled. And by the definition widely agreed upon by both sides (and by that, I do mean the sensible rational ones) since quite literally June 2016, it was.
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@Random_NPC said:
I 360'd the killer
then I ran to the shack window and got hit
You see, this is what happens. 360 gives you no distance to write home about.
Also RIP thread because you didn't censor the names. GG
The rule prohibits naming and shaming. Simply naming is fine.
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@Seraphor said:
You either didn't stun him and he broke it immediately after. Or you did stun him and he was running Spirit Fury.
Or the very common bug that's been reported plenty of times and yet is unfixable due to latency occurred.
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Speed Limiter Bubba outsold your faves
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@Jangles said:
So we finally come full circle. That took what like a year?
It took like 3 days lmao people have been calling to delete it since it was first announced
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3259653#Comment_3259653
you can use overcharge. it applies hex:ruin after 30 seconds to a gen. it buffs base-kit regression to 200%. I am not sure what your complaining about? Personally for me, I do not like gen kicking perks because they're not time efficient for me. I wish there was a perk that kicked generators for me automatically and applied my perks without me having to kick generators.
The closest perk to that is oppression but it does not apply the gen kicking perks. If there was a perk that automatically kicked the nearest generator for basic/special attacking a survivor with short/medium cooldown, I would use these perks a lot more.
I can also use Call of Brine.
Or we can stop relying on perks to make regression even semi worthwhile and just make it better from the getgo and subsequently nerf OverBrine to keep it at the same level as today .
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3260009#Comment_3260009
LMAO oh god
https://forum.deadbydaylight.com/en/discussion/comment/3260010#Comment_3260010
I don't know why I kept thinking Edna Mode with that first one 😂
We deserve an Edna Mode skin for someone (that isn't Feng) ASAP she's too iconic
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@KblokoBR said:
https://forum.deadbydaylight.com/en/discussion/comment/3259643#Comment_3259643
It was an IRONY my man, ruin is deep sht now, if you asked about a buff it doesnt get clear to me
I'm literally saying to buff base regression up to what Ruin used to be like, which is an overall killer buff like babes I am begging you to use a calculator and some critical thinking
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@KblokoBR said:
https://forum.deadbydaylight.com/en/discussion/comment/3259637#Comment_3259637
For sure, you would high up the game showing how broken actualy base regression is.
Ah yes, base regression is so broken that it takes 360 seconds to regress a generator from 99% to 0%. It is 4x slower than Survivor progress on a Generator without any speed modifiers, and the only things that make gens worth kicking are OverBrine and Eruption.
How absolutely gamebreaking.
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@KblokoBR said:
https://forum.deadbydaylight.com/en/discussion/comment/3258935#Comment_3258935
Lmao, now we see from who bhvr takes opinion in consideration
Clearly not me lmfao their changes are whack
Anyway found the user who doesn't know what base generator regression speed is part 2
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@SpaghettiYOLO said:
https://forum.deadbydaylight.com/en/discussion/comment/3258935#Comment_3258935
So bump base regression up to what Ruin used to do. 200% of .25 makes it .5. I've been saying regression speed should be increased instead of adding more time, which means nothing in most games because of the amount of repair speed perks in nearly every game.
Correct that's my point.
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@The_Scarlet_Witch said:
It is fun when you have bubba+insidious+basement
Speed Limiter Bubba outsold tbh
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3259443#Comment_3259443
"(...) their build clearly meant they had a "no fun allowed" (...)"
What build are you talking about ?
Surge, Pain Resonance, Eruption, Call of Brine. All the while using 2x Recharge addons, now arguably her strongest addons (next to the Range/Recharge combo) because it completely removes any blink downtime.
Quad slowdown with the best addons on the undisputed best character in DBD. That's overkill if I've ever seen it.
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@The_Scarlet_Witch said:
Why tunnel when you can face camp.😀
Because people find moving around the map for more than 2 minutes at a time is more fun than standing stationary doing nothing?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3259397#Comment_3259397
Meg, unhooking in the killers face. How stupid do you have to be to do that?
I get that well coordinated SWFs can sometimes win a game like this by stacking second chances, flashlights and hook sabo builds by tilting the killer. AKA a bully squad. But generally, it's a bad move to unhook right in front of the killer 2 seconds after the hook is made. You're supposed to avoid getting caught in the first place.
Nothing like punishing the mistakes of the Meg by having her escape and the other 3 survivors all dying is there 💫
Also is teabagging equivalent to unhooking now? I'll keep that in mind in my BM Book.
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I completely agree.
They could've gone for something interesting. Max of 20% slowdown? First injure slows down by 10%, then 5% for the second injure, 3% for the third and 2% for the fourth. Max of 16%? 8% into 4% into 2% into 2%.
They could have done anything else to make the perk more interesting while making it more viable on killers who don't get much Thana value and making the killers who can get max Thana value benefit less, thus making it a much more equal perk overall and therefore more likely to be used in games.
No, instead they nerfed it on every killer except the 2 it was actually becoming problematic on.
It blows my mind.
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I mean, yes. You had the choice to chase the Meg and yet you chose not to, instead going after the injured survivor who had just been unhooked, and did it again. That's literally tunneling.
Were the comments towards you in EGC warranted? Absolutely not, it's a video game.
Should Meg have played better? Yes, but what do we expect from Meg players at this point.
But was it tunneling? Yes, because you had the option to chase someone else at least 3 times during that while debauchle and didn't, instead leading to them escaping (meaning everyone else "lost" because of their teammate playing badly, doing something completely out of their control, while the teammate who played like dogwater and made the terrible plays "won"). I can only speak from personal experience but I'd be absolutely malding after that.
If you want to punish the teammate for a mistake, punish the player that made the mistake instead of the three other players who had absolutely no autonomy in the action.
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Double Recharge Nurse with 4 slowdown perks what did you really expect let's be serious here
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Shh little Ollie don't look
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3259014#Comment_3259014
Found the forum-dweller that knows they don't have a point so they randomly change the subject
Ruin doesn't need 2 deactivation conditions period. I never said anything about regression percentages
Ruin at it's peak was an incredibly strong perk. There is a reason it was meta defining and used to the same level as UB/SB/DH/DS/IW/BT, as well as CI/BBQ/Tinkerer/Undying/PGTW. 200% regression speed, particularly against solo players, that activated whenever you got off of a gen simply isn't needed once a player dies, because when it's a 3v1 with ruin still standing you have to throw the game hard to lose that.
Ruin as it is is incredibly weak, because it was nerfed in two ways and only one was necessary. Returning Ruin to essentially 200% speed (by buffing overall regression and therefore helping the entire killer role) would, imho, make it strong enough to warrant a perk slot again while retaining the deactivation clause. Alternatively, keep it at the current 100% speed and remove the hex perk and keep just the "Ruin deactivates when someone dies", but again that would imho still be weak when OverBrine just exists.
The 2 activation penalties exist to balance out the strong effect. The only issue currently is that Ruin just doesn't have a strong effect right now.
Therefore, for the overall health of the game and diversification of the meta, imho Ruin should just be buffed to 200% speed again (or the way I suggested it, buff regression overall). Though obviously, I don't have a dev build so can't test it all and tweak everything until I can come up with the decisive solution, so I can only speak in what I think would be best for the game, and naturally after playtesting something I would be able to form a more conclusive opinion.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3258935#Comment_3258935
Bruh. The conditions on Ruin are wayyy too steep for it to still be a Hex totem
It can be cleansed which is fine, but then it also deactivates as soon as you do your job properly one time which is why nobody runs it. It has to be one or the other, not both. People act like Ruin wasn't getting cleansed in the first 1-2 minutes of decent lobbies in its last version, mind you that this was mostly done by basic game knowledge (The incredibly predictable totem spawns that people have memorized) AND RNG that allowed Survivors to spawn right near a Hex. It was very counterable especially with the nerfed Undying combo that people used for 2 years.
It was spammed, but no more or less than DS/UB/DH was
Found the guy that doesn't know what current generator regression speed is.
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Anti-loop no mobility killer leads to boring W key gameplay
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No, Ruin should stay as it is.
Base regression should get bugged to 0.5c/s
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Prepare yourself, because my sense of fashion is unrivaled.
Slaydette Morel:
Slayvid King:
Jane Romero:
Zarina Kassir:
Wraith:
Legion (aka just Joey):
My 2 main killers are both licenced so no outfit combinations for Slaydako or Pyramid Head sadly
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The biggest issue in DBD imho are the maps. Loading into Eyerie of Crows vs Shelter Woods will, 9 times out of 10, decide the outcome of the match before it's even begun.
And if you're wondering how I'd fix them, just search for "Maps" in this thread because it's too long to copy/paste out again.










