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GoodBoyKaru

GoodBoyKaru

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GoodBoyKaru
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  • @AbsolutGrndZer0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3244185#Comment_3244185

    Thank you for sharing that tweet. I was pretty sure this was going to be the case, this just confirms it. So I see absolutely no problem with this setup for certain holiday outfits being only available during that holiday.

    And for the non-seasonal limited cosmetics?

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245664#Comment_3245664

    If the language is vague and demonstrates no objective criticisms, sure it can. Really, just looks like bandwagoning.

    A less astute person might even suggest it's because some of the topics (like DC'ing behavior) might offend the same people that inspired it.

    I have better things to do with my time than write a 3 page essay on why I think the animation parodies aren't that funny and why I dislike the creator personally.

    But thankfully, a lot of it can be summarised as "Comedy is subjective, and it does not appeal to my personal taste."

  • I have had so many experiences where someone saves someone suiciding and they sandbag the rest of us, turning a doomed match into something downright infuriating. I'm perfectly fine letting them go next and just doing the same when my time comes.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/3244804#Comment_3244804

    Wait I thought it was at the thousand hour mark it got better?

    It gets better again when that one happens

  • @Nun_So_Vile said:

    https://forum.deadbydaylight.com/en/discussion/comment/3244803#Comment_3244803

    I think it was one of your posts, but someone had some helpful tips for using PoTD on a survivor at a loop with LoS breakers awhile back. That single tactic helped improve my PH gameplay so much once I figured out how to replicate the same results.

    @GoodBoyKaru said:

    So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.

    This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.

    So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!

    For the record, this was made during DBD Patch 4.7.2

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png

    I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:

    https://deadbydaylight.fandom.com/wiki/Pyramid_Head

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:

    https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
    • Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.

    And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.

    This one?

  • @Akumakaji said:

    I am a Pyramidhead main, and even after couple hundred hours his power feels clunky and unwieldy to use, BUT if you keep it up and learn it's ins and outs, you will be better at judging survivors behaviour and how your ability works, where to aim etc and you can become such a menace, landing "unfair and cheeky" hit after "unfair and cheeky" hit.

    I mostly keep survivors damned for tracking purposes, the trail shows you which directions they went like an 2s after image, and for using the special mori at him stage 3, but sending them to a cage in a pinch can allow you to keep the pressure up mid-chase and even peel survivors off of gens and sends them to the other side of the map.

    Even if you are still learning, putting your sword in the ground will let survivors run through a palette instead of dropping it 90% of the time, so the psychological menace of a POTD attack might be bigger then its actual damage. Also if you can, equip Weskers Awakened Awareness, see survivors hiding behind bushes and walls and hit them with an uncounterable surprise POTD after hooking.

    Good news, it gets better after the 800 hours into him mark

  • His addons are garbage but it does sound like someone's just not that good as him.

    He's like a mop: a pain in the ass to use but is incredibly good at cleaning up (the opposing team).

  • Rip @DesignDad I will always remember when you complimented my summary once

  • @BarnesFlam said:

    Update: BHVR just confirmed they will be available again next Halloween:

    https://twitter.com/DeadByBHVR/status/1585315360697466887

    Any time-limited DLC isn't defensible whatsoever to me. If you think I'm being hysteric about seasonal cosmetics, you're trying to compare real merchandise (halloween costumes, christmas lights, etc...) to non-material content.

    I'm so happy it took them 20 days to confirm this.

  • @Kosturko92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3244121#Comment_3244121

    Yes because game is not fair to

    1. New killers
    2. High mmr killers
    3. Non-nurse palyers
    4. Map design
    5. Solo Q
    6. Low mmr survivors

    Nothing says ######### the high mmr swf by stomping low mmr solo with a busted build on a busted killer eh?

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243764#Comment_3243764

    Not only that, but he has wanted to have an option to opt out of swf, because he didn't like having difficult matches.

    There's something wonderful about the Agi/Starstruck Nurse with Range + Recharge and a Midwich offering, probably her best map, still complaining about the game. It's truly beautiful.

  • Remember guys according to OP this is a very unbalanced game that favours survivors, which is why so far the only Screenshots we've seen include a 4k.

  • I have functional ears and partially functional eyes.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242843#Comment_3242843

    Okay maybe middle ground then?

    Crow gives 6, rat gives 4, what about 5?

    Base kit 5%, then nerf crow and rat to 3% and 2% respectively.

    Basekit nothing and Crow and Rat get changed to completely different effects, alongside Compound 33, Alchemist's Ring, and Adrenaline Vial.

    Or we give the 5% and Blight's overall movement speed is reduced to 4.4m/s.

  • The best I will happily concede to is Rat basekit, but even then I'd hate it. Blight has a very good base kit with a few very overtuned addons, so ideally his base kit is left completely alone and his addons all get absolutely decimated, nerfed into the ground and buried so far under that even poor Demo will struggle to find them.

  • @Elessar93 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3240900#Comment_3240900

    Ok, I understand your joy seeing the representation. However I don't think this is the best game you want to be represented in. We are talking about survivors being chased and killed by serial killers and monsters. I wouldn't like to be represented in this kind of setting. I think this is getting too much attention to be honest. So just take it and stop talking about it like it's a big deal also because I can see the majority of attention it's getting is negative.

    Horror is literally the breeding ground of queer representation. It had pioneered LGBT+ characters through subtext and then outright saying it for decades already and was far ahead of any other media.

    "So just take it and stop talking about it like it's a big deal also because I can see the majority of attention it's getting is negative."

    Well first of all it was actually received as far more positive than negative, but do go off.

    And second of all, "just take your one single shred of representation, be happy, and go back into the closet" do you not realise how terrible that sounds?? When we have the G in LGBTQ+ and nothing else then there's still a massive way to go.

  • I am almost certain that there are good players on platforms other than Steam, Epic Games Store, and Windows Store.

  • @TheArbiter said:

    MMR isn't ever going to "reset" there is a gradual mmr decay if you haven't played for months but nothing else besides that

    We haven't ever received official confirmation that the decay has been added yet, either.

  • I can promise you it's not the SWF element of the game forcing the Nea to DC because she got mindgamed at a long wall within the first 30 seconds of the game.

  • -Nurse pfp

    -Unbalanced game that favours survivors

    lmao

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3239045#Comment_3239045

    I know it's a typo but "prude" flag made me laugh harder than it should've.

    As you can tell I've been to excited for Nerdy Prudes Must Die recently 😔💅

  • @Sava18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3240258#Comment_3240258

    Deja vu. Not sure if this was you last time, but what's the point in saying this?

    Me: alch ring and iri tag

    survivors: That's not fair!

    Me: Just adapt LOL.

    Like I get it some killers said it after survivors full meta lost one perk, chill.

    Boons have no counter play other than running a perk.

    "But survivor's have to run perks to not tunneled so easily!"

    So what? Just because one side has a problem doesn't mean the other's is invalidated. This whataboutism is so dumb lol.

    If the survivor's put their boon in a smart place, every killer including mobility killer's are wasting tool much time for it to be worth it to snuff any boon.

    My point in saying this is that it takes the piss out of that phrase because it's awful and doesn't work for either side of the game (and yet gets said so much), hence the lol

  • I want to embed an Instagram link but the forums won't let me 💔

    Just trust that it's the purest looking cow I've ever seen.

    https://www.instagram.com/reel/CiARFNvjbRO/?igshid=YmMyMTA2M2Y=

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3240724#Comment_3240724

    When making a game as a service like DBD, you absolutely have to keep support for the machines it was made on. Part of the agreement in such a model is that people will not suddenly become unable to play the game they have invested literal years into over being left behind, you can raise the upper cap but the lower cap needs to be consistent for as long as possible. DBD leaves people behind constantly because they refuse to put in the effort to optimize their code and the logic ends up eating as much resources as the graphics do.

    It's also worth noting the devs have said GPU isn't the issue, at all. It's CPU optimisations that are causing them, and by extension players, so much strife.

  • @MaTtRoSiTy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3240376#Comment_3240376

    Problem is the PS4 is very underpowered by modern standards and I don't know how much optimisation they can do to improve that in 2022

    If Resident Evil Village can run looking absolutely fantastic at 30fps then there's absolutely zero reason DBD sometimes struggles to hit double digits.

  • Mandy has literally said she's pinned it to remind people of the importance that representation has. The post is up because it's about someone being happy about proper, good gay representation within media, and it clearly details exactly why it's important, hence why the post is still up. There haven't been any significant posts about it since to update threads to, so this is the most recent example we have of why representation in media is important.

    Now you won't know this, because how could you, but for quite literally three and a half years before David King was officially confirmed gay (and for a month or so after that, too), there were bouts of what I came to call The Great Forum Representation Wars, where usual suspects would bring the exact same arguments to the exact same threads knowing neither side would change their mind. Essentially it was anti-rep vs pro-rep, and it would always end- every single time, with a moderator (be it Gay Myers, Rizzo, Washu, Mandy, or someone else) closing the thread and repeating that representation is important, that is BHVR's stance, and therefore the threads calling for no representation were pointless.

    This post was pinned, in a way, to always give people easy access to it, to remind themselves and others of just why it's important to feel represented in media.

    If you hate this story so much, and hate seeing it pinned, boo hoo. You can just unpin it yourself and move on with your life. But this post means a lot to people- absolutely OP and I'm almost certain other people too- and is a wonderful example to point to just in case we reach the Sixth Great Forum Representation War, and has still lasted less time than Orion's Wholesome DBD Moments Thread did.

    So, once again:

    pov you hate seeing people be happy.

  • Just adapt lol

  • Hag before and after opening the £50 Zoella Advent Calendar

  • What shadow nerfs did they do (that weren't bugs) because I can't actually recall any?

  • @Tsulan said:

    Whats going to happen tomorrow?

    It's the day after today so I assume it's OP saying that they're going to pay extra attention to things after this match they had

  • I like the variety it provides, with hatch and gens around the edge of the map.

    I don't like the massive deadzones that spawn because there's a total of 4 pallets can (you'll likely end up with 2) excluding Shack which then encourages stealth beyond all belief. I like chasing people and I like having a fun old chase and then losing the killer. I don't like hiding in a corner and having to search every corner.

    Plus totem spawns on that map have the potential to be so good but if you bring a Hex it is guaranteed to spawn in the one spot that isn't hidden.

  • @Mooks said:

    https://us.v-cdn.net/6030815/uploads/09JZ4CVNOPDJ/15312752-1470-4329-9c1e-a6dc7f270792.jpeg

    Halloween chinchilla!

    … look… it’s still a costume. There aren’t that many chinchillas in spooky costumes as i thought okay?

    also bonus points for rainbow flag 🏳️‍🌈

    The real horror of this photo is the prude flag, scariest charm in DBD in DBD and enough to make some people want to stop playing 😉

  • As the achievement is still technically possible (because Merciless Killer still exists) BHVR will have a hell of a hard time changing them on consoles.

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238285#Comment_3238285

    Ah, I see that we are talking about videos that could be used to "prove" things ...

    Why do you think I ask anyone who complains about the nurse to show us videos of their gameplay against her? 🤔

    And why do you think I agree with asking for evidence to act as solid proof to a claim thaf someone makes.

    This isn't the gotcha moment you think it is when I really don't care about this argument either way.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3237876#Comment_3237876

    Nothing in this teaser has confirmed or denied whether it's original or not.

    I'm almost certain it's original for 2 reasons.

    1) Only BHVR logo and copyright at the end.

    2) The only 2 licenced chapters we have that don't share a name with their source material are Leatherface and Sadako Rising, both of which also give away the name of their included characters (also the half chapter/paragraph Left Behind from the very start of the game).

    Of course, I could easily be wrong (but do I want to be?)

  • @almofan1001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238258#Comment_3238258

    I won't use 1 game against random as my argument - it's delusional. You would have to play against that person 10+ times to get anything statistically relevant. And even then, it's one person. I'm sorry that you are finding this hard to grasp statistically.

    My arguments were based on 50s+ of games playing as and against Nurse. Additionally, you have statistics which devs have released that Nurse does have counterplay, even at top MMR. These statistics are also consistent throughout the years when Nurse always had low winrate compared to killers.

    Or who knows, maybe I am just lying and I can't state anything until I beat this guy on Sunday evening, LOL! Ngl, I kind of giggled when I read all of this. Funny.

    "I won't use 1 game against random as my argument - it's delusional. You would have to play against that person 10+ times to get anything statistically relevant. And even then, it's one person."

    Oh then if any other offers come up then by all means also take them. Provide as much emperical evidence as is possible for your proof to make your argument all the more difficult to disprove. It's basic arguments 101.

    I'm not picking a side here in this current debate. I'm not saying that you saying no proves you wrong or proves you right. I'm just saying that if you have no current proof you're able to freely post other than your claims and you're offered a chance to create evidence to act as your proof and you say no it doesn't make you seem more convincing.

    Because your claims still do not have proof. If there was video evidence of your games I'd absolutely love to see them, because honestly I'm substantially better as killer than survivor and it shows in my gameplay and I'm always looking for ways to improve against any killer.

    (Also kill rates literally mean nothing and it has been said by the devs many times to not use them as the basis for arguments or as evidence for them because they miss out so much detail that they have but can't fit into the graphs that any conclusions are intrinsically flawed)

  • @almofan1001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238245#Comment_3238245

    Nah, man, you're right. Because this guy will beat me with Nurse on 1 game sample size, then my argument is gone - completely disappeared into ashes. This guy has just proved that Nurse indeed is OP.

    Cringe attempt at flexing.

    This reminds me of a time when I beat 4 survivors and one of them asks me "come 1v1". It's hilarious.

    I'm just saying that when you state something the burden of proof is on you to back up the claim. You made the statement of Nurse counterplay, so you provide the emperical evidence to prove that it works, and if when given that opportunity you don't take it it then makes your argument look weak as it's unsupported and you're refusing to support it.

    That's all.

  • @almofan1001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238233#Comment_3238233

    Plenty of highly skilled players make Nurse's life harder. And why would I take you as an example? I won't use some random from forums as a sample size LMFAO. My post is made based on playing as and against Nurse and watching a lot of other players play her.

    Hilarious try at defusing my points though, lol!

    "Here is how you counter Nurse!"

    "Okay so custom game me and prove it"

    "Why would I custom game some rando from the forums LMFAO"

    You're not proving your point very well

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3237509#Comment_3237509

    That’s like telling the community that MMR doesn’t really matter either

    I know, it's a dbd event, so it's gonna take us a year and a half to get one of them because everyone is so hell bent on ruining everyone else's games, but still. A man can hope.

  • It's a community challenge, so the entire community will chip in to help.

    Wait for people to stop facecamping at 5 gens, tunneling through BT and DS, or hyperfocus toolbox rushing Generators ASAP ignoring anyone to save, and we might stand a chance.

    After we get through the horrific Escape 2 times challenge, anyway.

  • @BendIt said:

    @GoodBoyKaru not on this doorway next to the exit gate on RDP, I mean it is a one person doorway that is difficult for Trapper to fit through. Add Trap to the middle of doorway and well, neither would surprise me. Have video evidence but then how do I report that on an anonymous player with in game reporting to prove it? Simply you can't no longer give video evidence now if Anonymous.

    Taking information from players is ruining this game IMO, knowing players names as in who are capable or DC, own SMMB ranking number, who are in SWFs, DBD prepared charts instead of BI reporting charts with dynamic variables e.g. do the reports show games where survivors have DC'd or killed themselves on hook straight away.

    It's like one step forward...

    Oh also to answer your second question, the statistics given don't show games with DCs and likely not early hook suicides if Nurse and Blight are so low down.

  • @BendIt said:

    @GoodBoyKaru not on this doorway next to the exit gate on RDP, I mean it is a one person doorway that is difficult for Trapper to fit through. Add Trap to the middle of doorway and well, neither would surprise me. Have video evidence but then how do I report that on an anonymous player with in game reporting to prove it? Simply you can't no longer give video evidence now if Anonymous.

    Taking information from players is ruining this game IMO, knowing players names as in who are capable or DC, own SMMB ranking number, who are in SWFs, DBD prepared charts instead of BI reporting charts with dynamic variables e.g. do the reports show games where survivors have DC'd or killed themselves on hook straight away.

    It's like one step forward...

    It's very easy.

    In the endgame screen, you press on the thumbs up/thumbs down button next to their score, not on their name. You go to find the correct report option and you report, giving a very brief answer like "hacking".

    Then you go to BHVR Support (there's a link to it on the forums and in-game) and file a support ticket under "Additional Player Report Information" and fill in as much information as possible, omitting the offending player's Steam64 ID as you cannot get that without their profile. Upload the video evidence to a different video sharing site, such as YouTube (though do it Unlisted), because the site BHVR use for Support is, for lack of a better term, horrific.

    Et voila, there you go, you've successfully reported a person in Anonymous mode. With the video information, who you physically report in-game, and overall match information they receive they'll be able to locate the offending player even under anonymous mode.

  • It's funny, if you're playing Trapper and place your traps badly you can actually squeeze through doorways without being trapped by just hugging a wall.

    And you can report people as normal when they're using anonymous mode. Their Steam64 ID is optional.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236903#Comment_3236903

    It'll probably be a new perk.

    "Sacrificed survivors don't destroy their hooks, 1% faster hooking speed."

    Omg Hangman's Trick returns

  • @bm33 said:

    Selfish build if your solo. Sucks for your teammates but if you're struggling for escapes that's the way to do it.

    I personally am not looking forward to the "collect 6 void energy by stunning the killer" or "finish repairing 2 generators in a single match" challenges.

    I'll be whipping out the good old fashioned Head On/Flashbang/Blast Mine combo for that one

  • @SunsetSherbet said:

    The originals are usually the most common and played survivors. They also mostly have more outfits than Feng. I believe they showed stats and Feng was third. Claudette was first

    image.png

    That's an odd first place (though Claudette does beat out Feng by 5 cosmetic pieces).

  • It just gives +1 rush to Blighted Corruption, because it'd be weird to give Blight the regular effect on top of his power

  • Feng, Felix, Meg, Dwight and (maybe) Mikaela all need to stop getting new cosmetics every 3 months. There are 21 original Survivors. Yun-Jin Lee's potential is endless, considering how many outfits you could give her as part of a what-if scenario where she makes it as an idol. Elodie could have so many detective outfits. Adam can get different clothing based on different school trips, or even outfits from times outside of Japan, etc.

  • @Regulus47 said:

    It's also because Feng Min has WAY more potential for great skins. You can do anything with Feng. Cosplays, gamer gear, streaming gear, casual clothes, uniforms, the lot. What can you do with Jeff? Different leather jackets? Lol. Plus Feng is way more popular so there's that.

    And because she just has so much potential she hasn't gotten a Tome about her with an outfit to boot yet.

    Also, did you forget Jeff is an artist, too? Do you know how much creativity you can get out of outfits when the only thing you're limited by is "artist"? Yet BHVR seems to have forgotten that and have just slapped on the "metal fan, leather jacket" label.

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