GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
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Comments
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You know that the models just aren't rigged with animations so they still will make facial expressions right???
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2257558#Comment_2257558
Feral Frenzy still let Legion see blood at the time and Bloodhound was popular on Legion as well. Bloodhound also helped with moonwalking as you could look at the ground following the glowing blood to the survivor who couldn't stop to mend, but would still go down because deep wounds was only paused while you were in chase.
Also Legion at the time didn't have to wait for their power bar to be fully charge and could just start Feral Frenzying immediately plus the shorter fatigue duration. So no real downtime between stabs either.
yeah that one too
they weren't punished for mistakes and their design was incredibly flawed and filled with exploits
do not stan old legion
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Literal hell.
Spirit is cheap? This killer was literally uncounterable in the 1v1. Your skill was irrelevant, you could not do anything except hope your team could hold M1 on a generator, while the Legion moonwalked (exploited for faster downs), vaulted pallets and windows (took away all defences), had no missed swing recovery (bye bye juking), all the while being a 24m terror radius killer. Stealth? Haha enjoy killer instinct loser.
Don't get me started on Frank's Mixtape and Stab Wounds Study, or Double Mending add-ons.
Facing old Legion was the most boring experience of my life and I would genuinely rather watch paint dry than return to a game vs old Legion because there was n o t h i n g you could do as a survivor to counter old Legion.
It wasn't fun :')
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2257478#Comment_2257478
Maybe play a bit more and the MMR will adjust
/s
ik ik my bad im sorry for sinning mr oni man
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In my defence I've mained Pyramid Head for almost a year now and I still got put with <200 hour players
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@Magicmaster0702 said:
https://forum.deadbydaylight.com/en/discussion/comment/2256602#Comment_2256602
Holy [Bad Word] if I had been drinking something I would immediately spit it out. Jesus man. Good for you to know your main.
im down bad
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2255787#Comment_2255787
What about changing the map there a bit.. Like swapping pallets with someone that could realisticly stop him for a short time.
When a brick wall is a mere plaything but fire is too much, idk what that'd be
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@BongRips4Wraith said:
Pop Corrupt Thana Sloppy
Ruin Undying Tinkerer Monitor Deathslinger
Pop Corrupt Stridor Spirit
You deserve worse frames to be honest.
What a mature member of the DBD community, thank you for your input but I'm afraid nobody asked.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2256877#Comment_2256877
I'm only asking visually not personal beauty style to make it clear because hair is much more realistic on David now, face tone looks human and not like Dracula and his nose if fixed 😂
Honestly he looks like an actual Englishman now so kudos to BHVR for that
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2256862#Comment_2256862
New David looks amazing just look at that hair
I'm looking at a lot of things
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I'm still drooling over David and I've gotten a new reaction image so mission success
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Jeff, physically, is the closest I have (though I don't really have any really close rep) and bevause of it I absolutely despise the character with all my being.
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Bhvr has yet to read this thread from an official forums account, or even open it. :)
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Ngl this also just looks like games pre-MMR
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Whenever I'm playing with at least 1 friend, or am talking to a friend while playing, yes I do.
Before that was Teamspeak. That was a dark time.
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I'm down so bad but I love him more than words can describe.
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RAIL ME DAVID OH MY LO-
I mean, yeah, he looks good.
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It won't, but also sticking 4 bad players together on comms won't make them any better so it's two completely seperate issues you're slapping together and hoping it makes sense to people who don't understand the fundamental issues at play.
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I play on Ultra but I use some PC editing magic and have the shadow textures from Low settings. The game still looks gorgeous, but arguably is even better since I can actually see things
(also I can play on like, 135%-150% resolution and it looks so crisp and smooth and I feel my leg hairs burning from the heat my gpu produces ':) )
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I'm not great at decoration or fashion or anything of the sorts but I wanna stop by to say congratulations!! I hope it lasts and you're both happy!
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2255687#Comment_2255687
Obviously he wouldn't have the mutations or weapons. Everything else would be perfectly fine for DBD and would still feel like Nemesis.
Yeah bevause it's completely believable that something cabale of breaking bricks like paper would be stunned by a wooden pallet.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2255650#Comment_2255650
You can make him feel like Nemesis without being OP. He'd be strong but not OP depending on the numbers they choose.
Yes I don't see the issue with the killer that runs insanely quick, whips you with a tentacle, punches you several times in quick sucession, punches through bricks like they're made of polystyrene, has a flamethrower, rocket launcher, and mutates into several horrible monstrosities that can only be beaten finally with a rail gun so powerful that it cracked the floor.
I see no issues whatsoever.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2254087#Comment_2254087
So run kindred? It gives a bunch of info and is a great perk, not everything should be freely given. If every survivor was efficient killers wouldn't stand a chance. Atm though we have survivors that wont even touch a gen, that's a huge issue.
Which is why we also buff killers and their mechanics, do keep up.
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This looks like the person used in school anti-drug campaigns.
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I'm going for Naoki (m) and Misaki (f) because they're my two favourite characters from Cardfight!!Vanguard and I've been playing that game far too much recently
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2252785#Comment_2252785
If you're having trouble running this game on a very decent PC, what hope is there for us consolers???
Even at 60fps it decides to tank randomly 😬
Even if it was because of programs (aka discord and Firefox) in the background it's a Ryzen 7 3700x with 32GB of 4-channel RAM, this should not be the case
So, yeah, I really don't know how people on console can even stand to play it. I used to play on a 10-15fps computer and then a 15-20fps laptop, as soon as I hit 60fps I couldn't go back.
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@JPLongstreet said:
Yes I agree please optimize this game for the consoles. That goal from March 2019 to get all platforms running DBD at minimum 60 frames would be appreciated too.
To the OP's comment about not having a thousand dollars for a gaming PC, even if ya did remember there's no Cross Progression so you'd also have to rebuy the game, dlc's you wish to have, and any wanted cosmetics, plus regrind all characters from lvl 1. Not many players with thousands of hours and lots of $$ already into this game are likely to do all that again.
Even if they did have $1k for a gaming pc mine was like £1.5k+ and can't run the game on Ultra (fullscreen, 144fps) without some stuttering 😬😬😬
Re2make? NiNoKuni 4k Remaster? REVillage? Cyberpunk? Consistently high frames and settings.
😬😬
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@unluckycombo said:
You know some other, really good strong killers with counterplay?
Oni, Blight, Huntress, Wraith, Freddy, Pyramid Head, even Nurse to some degree. (Definitely less counterplay then the others, but still some options in the 1v1.)
The counterplay to Spirit's 1v1?
Running 2-3 perks (Spine Chill, Lucky Break and Ironwill) and hoping that she's bad and doesn't know how to do short phases, doesn't have Stidor if you're only running one of those perks, throwing down every pallet asap, and attempting scratch mark jukes (which, again, is hoping the Spirit is bad at short phases or just doesn't do them, and only goes for long phases.)
Meanwhile, the Spirit can pretty much stand still and do nothing to win a 1v1. And it's kinda not fair for the Survivors to have to bring 3 perks to hope to counter one killer, nor is it fair for Survivors to get no decent counterplay in the 1v1, considering that it's the only chase interactions they get, and many SWFs (and obviously solos) don't want 5 minute long games where they just hold m1 on gens. They want to have fun with their buds or relax and play some DBD, not sweat bullets to hope to Survive against a Spirit. (Especially since beating her requires coordination that Solo Survivors and anything under a 4 man group aren't gonna have...)
Add all of that in with her insane add-ons and the fact that not every Survivor group you face is going to be a hardcore death squad (or that solos can't even hope to be the level of team they need to be to beat a good Spirit.) and she's just not fun or healthy for the game. I know I personally don't want her nerfed to the ground, but I do want to be able to play her without knowing most Survivors won't be able to do anything against me either.
(And I know Xeno said on Twitter he's making a Spirit counterplay guide, and I'll definitely watch it when it comes out but... I don't really have the highest of hopes it'll be the counterplay we've been asking for. I'm willing to see it out, and I hope it is what we want, but I just don't know if it's going to be things most players can use in Solo games to give themselves a fighting chance versus Spirit.)
That spirit counterplay guide is gonna work perfectly in comp settings but probably can't be applied to public games, making it null and void.
It's a casual game, not a competitive one. I really don't trust competitive people in terms of which killers can be countered easily when all of them are coordinated rush squads, which will literally counter every killer in dbd.
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@Squirrel_Thicc said:
That won't work. The best way to counter spirit is when you think she's phasing, open up the pause menu and press the "leave match" button. Then she can't down you.
Outplayed.
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@Luciferr_2nd said:
With the resident evil chapter bringing lots of new players into the game, console players especially, surely optimisation on consoles would be one of their top priorities?
Im glad to see this thread is still going strong at 28 pages and growing
With the large console player base and the fact it's been asked for for literally years, you'd think it would've creeped up the priority list by now.
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I have:
Dwight, Meg, Claudette, Jake, Nea, Bill, David, Laurie, Feng, Kate, Jane, Nancy, Yui, Felix, and Elodie
Wraith, Nurse, Doctor, Bubba, Freddy, Spirit, and Pyramid Head
22 in total, everyone excluding Laurie has every perk in the game.
After Laurie the plan is to get Jill, Leon, and maybe Nemesis up to P3 and then get anniversary items on everyone P3
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//
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2252683#Comment_2252683
Being in a swf doesn't find the totems for you. That's my point.
No, but it does let you know how many totems are left. All 4 solo players would have to use Detective's to get the same value as 1 survivor using it in a SWF, or they'd leave cleansing totems to one member of the team. But you can't coordinate builds beforehand and you can't communicate mid-game.
So again, you're still getting more information than solos when you swf, and solos shouldn't have to use perk slots, items, or add-ons to get this information.
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50% total charges including any add-ons.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2251671#Comment_2251671
I run Detective's even on the rare occasion I'm in a swf. It's just a great overall perk even in swf.
That doesn't change my point in the slightest.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2251671#Comment_2251671
Than play with friends.
is precicely how we do not balance dead by daylight thank you for your time, the door is on your left
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2251599#Comment_2251599
Detective's Hunch is your friend.
@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2251639#Comment_2251639
Especially when totems spawn near gens, in loops, near loops, out in the open by a random tree. Lets not forget small game that pretty much tells you where they are. Nah, solo's doing totems is completely out of the question.
Solos shouldn't have to use perks, items, or add-ons for information that SWF get for free :)
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/255486/dont-cleanse-totems-to-counter-noed
So the counter to noed is to cleanse totems so it wont proc, yet you say not to cleanse totems so noed will still proc is the true counter? Why are survivors so against just doing bones?
Because having 4 solo survivors search the entitle map to see if all 5 totems have been cleansed with little to no indication of this fact that can be easily seen is a surefire way to guarantee your team is dead.
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If it tells you to wait a minute it means your connection has done a die and you've changed network. Copy your post, refresh the page, paste and post
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@Hex_SARS_2_CoV said:
https://forum.deadbydaylight.com/en/discussion/comment/2250138#Comment_2250138
Is that a sheep or a sheeple?
It's a small cloud of fluff.
(real talk I think it's a Llama)
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I gotta at least give props, using shadowborn instead of stretched the screen beyond recognition
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2250673#Comment_2250673
My Twitter account has a Steve profile picture and my current name is “Trickster’s Playtoy”. Pretty sure you’ve seen me around before 😉
oh steve the cutie gotchu
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@MegMain98 said:
They regularly play with/talk to @Cornpopers_Evan @Unicorn @GrootDude @Mushwin amazing people that I love being around
I have also played with @Boosted_Dwight @pemberley @Fibijean as well
I haven’t played with but I am mutuals with @GoodBoyKaru on Twitter but I’m sure he didn’t know that 😜
W H O M S T
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id argue that jill's healing perk is worse than blast mine:
- it can only be used twice in a match
- it's useless against plague and legion
while blast mine, even if it may take a moment to activate, forces a killer to damage a generator twice. it's countered by ruin but it's really useful for that little factor- if you know the killer has pop you can force them to waste 7-8 seconds stood still, which is massive. if you hold w from the moment they start to kick the gen that's 28-32m of distance you've just gained on a killer.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2250502#Comment_2250502
Guess I am in the severe minority too. A true Quentin / Kate player does gens.
a kate player that does gens?
this isn't a minority this is a miracle.
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Then you're in the severe minority.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2250341#Comment_2250341
You could get better results with: Pop + Oppression, Oppression + Lullaby (+ Pop optional), Surge + Mindbreaker, Distressing + Agitation + Starstruck.
Why? Because Ruin does nothing when survivors just hold M1.
Solos don't just hold M1 though, do they?
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Just make sure your res is stretched to see it properly because it's a nightmare on native 🥰
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Legion, Clown.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2250298#Comment_2250298
Sorry fremd, but I got to disagree.
In conclusion, even if they buff solo queue, let's just forget that thing ever existed please, let's not even talk about it
If we have actual decent solo buffs but totems remain as awful as they are now then, in typical bhvr fashion, we can have it back as a bandaid fix.
If they actually sort totem spawns out then it should stay in the past.


