GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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I remember when the map was first on the PTB. It got everyone.
But, like everything else, they get predictable. They work for a while, but then the magic wears off, and what the game needs are less bandaid fixes to try and add back some "magic" and a fundamental shakeup of the system beyond just perks. The very core of the game hasn't evolved in coming up to 7 years, it's just had more and more piled on top of it, and honestly it needs more than a fresh coat of paint every few months.
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It is?
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@th3syst3m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420157#Comment_3420157
Well they changed David so more people could be represented in the game. It doesn't make someone a bigot if they no longer identify with a character and choose not to play them. I think maybe you have some growing up to do.
"I refuse to play David King because he is gay" is a sentiment held exclusively by bigots and 2 year olds because that's the only character trait that differenciates him from the rest of the roster. And the person I was responding to said they stopped playing him because they could no longer relate (the only thing that changed is he was revealed to be gay) despite playing all of the roster.
But I guess they can relate to Yoichi, Claudette, Dwight, Felix, and Feng Min simultaniously?
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Good news, in doing so you can now see through any single-layered wall as her ✨
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@Emoba said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419804#Comment_3419804
He might be right though.
Then they can all grow up too 😭
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@DBD78 said:
Very few identify themselves with David now. I'm not playing David again for example and I used to play all survivors.
Lmao grow up
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They stopped giving him cosmetics and all his players jumped ship. Like, the only person who's gotten less than him this last year is Elodie.
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Me, with a broken headset and broken ears:
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To be honest as much as I'd love a trapper buff, I don't think giving him all traps at the start of the match basekit is the way to go. All it takes is one person being an idiot (which, in solo, very often) and suddenly he can trap the entirety of Basement or another tight structure and render unhooks effectively impossible.
We don't need another Bubba situations on our hands.
I don't know how I'd buff him in different ways, but I'd rather try and do that instead.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418633#Comment_3418633
Hasnt this AMN bug been a thing for a bit? I saw a video on it being possible like a month ago but i never saw it be used in a actual match. Or is this a different bug?
Tbh this is the first im hearing of it
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@sulaiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418633#Comment_3418633
So they should killswitch the network connection, which is easily exploitable? I dont think thats a good idea.
No but they should improve server netcode so that those with high ping don't have such an advantage, and have a maximum ping level where if it's exceeded for too long the match is just ended because people exploiting vpns for a purposeful advantage shouldn't be able to happen 💖
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Happy one year anniversary to this post 🎉
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@Mooks said:
Pretty sure the killswitch is only used when it’s actually breaking the game as in crashes or in this case apparently reaching inaccessible areas (which could directly lead to crashes or being stuck indefinitely or similar)
Merciless Storm wasn’t killswitched because the game would still perfectly progress naturally - just that a gen got regressed (which it can under different circumstances as well)
killswitching isn’t supposed to be used often for any kind of bugs as it’s features that people pay for that get deactivated.
id argue gamebreaking should also include things which are easily exploitable, or just things that are explotable in general
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418420#Comment_3418420
I thought you were the OP for a sec 💀
very few people use wglf and it has me cursed
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@Vhillain said:
Not every achievement or archive needs to be "accessibility friendly", it's one thing to ask for basekit Shadowborn for accessibility and another to ask for them to make easier challenges because certain people can't do all of them, you can still complete the tomes by taking another path, just don't do the challenges that bother you.
Notice how nobody here asked for that and instead wanted better accessibility in the base game (a la fov slider)
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@NoHookDC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418337#Comment_3418337
I can cherry pick data, too!
Remember how the struggle QoL change from 'mash a & d' to 'hit skillchecks' also buffed survivors by allowing them to wriggle free faster, for absolutely no reason?
I'm sure you do.
Remember when that was then changed for the live release?
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Babygirl where else do you expect her to place her drones like let's use our thinking cap for a moment
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@Seraphor said:
Wish granted, Haemorrhage has been nerfed, but it has also been renamed to Pneumonoultramicroscopicsilicovolcanoconiosis.
Unironically learned how to pronounce this word just to annoy people
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417324#Comment_3417324
Quite tragic indeed also damn bro 21k posts that's crazy
ive been here coming up to 5 years and shitpost a lot
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417303#Comment_3417303
#5 just playing like a normal person
Tragically you don't really have a decision on what playstyle your opponent goes for, and playing for fun instead of sweating to win is unheard of apparently, so out of all of the options hit n run is the most preferable by a landslide
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Basically that they want to prioritise their victory over anyone else having fun, so that they can complain if they're beaten that they're not having fun.
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@Gamedozer7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415150#Comment_3415150
ill say it again welcome to the internet.
Have a look around
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Coh has ######### off and Wraith has become my third favourite killer again
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@whimsigoth_angel said:
ill let you cuddle my squishmallows
that middle one looks exceptionally squishy
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Warum machst du Katzengeräusche Bruder, das ein Pferd
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Where is it stated generic perks were one teachable of killers lost in the void?
Like I admit I'm not knees deep into the lore but I've never heard that before.
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You wait 6 hours, because if your dc penalty is 6 hours long this is not your first dc.
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@Remedicist said:
In my opinion, BHVR managed to make a killer with a balanced power that is both fun to play as and against, so I'm not personally against seeing Wesker a lot in my matches.
Plus we get content like this:
They could make the objectively most fun killer in all of dbd but if I had to face them every single game I'd be sick and tired of them within a week
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414152#Comment_3414152
I'm talking about the hay bale on the other side. The one that you can only get on by vaulting.
What you described is no problem at all and not what I was referring to. It is pretty easy to mind game the right side of the harvester. The left side is a problem though. The killer should be able to hit a survivor there but this is currently not working as intended. They fixed it along with the map rework but now it's broken again.
I've definitely hit people and been hit there recently.
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Pyramid Head, though best Terror Radius is definitely Dredge.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413382#Comment_3413382
it is possible. botany knowledge+reactive healing+desperate measures+streetwise or build to last.
Reactive healing heals the survivor by 50% of current healing progression. so healing is reduced from 16 charges to 8 charges(24->12 seconds).
Botany grants 50% healing speed increase
Desperate measures grants 14% per injured survivor up to max bonus 56% increase.
Assuming max stacks of desperate measures, a survivor can self-heal themselves in 5.86 seconds. If we're going by average that two people are injured in a match. A survivor could heal in ~7 seconds.
These perks are really easy to proc as well. Reactive healing procs whenever another survivor takes a hit in 32 meter radius. Botany and Desperate measure are super consistent bonuses and Streetwise/BTL with gel dressing can easily re-use the med-kit 3-4 times per match.
if a survivor get hit in 32 meter and immediately starts healing with med-kit before hemmorage takes effect, you can heal in roughly 9 seconds.
So in an incredibly niche scenario you can self heal one time in under 10 seconds before you're screwed again, that requires perfect positioning from everyone involved?
I stand corrected that it isn't possible, but this can only be done one time per match. I don't think it's a problem.
(You have to use Streetwise. BTL takes too long to recharge your item, and you'll have lost a majority of your healing progress by the time it's done).
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Desparate Measures + Botany + Resilience = a speed increase of 115%, which when applied to the 24 seconds of self-healing equals just over 11 seconds.
A final perk slot must be dedicated to Streetwise because of Botany's 20% efficiency penalty.
Abdominal Dressing on a MedKit increases healing speed by 25%. Sloppy slows it by 25%. They cancel each other it.
It genuinely is not possible.
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Sloppy slows down healing, but doesn't incentivise people to stay injured, and in fact can do the opposite because healing now takes too long to do over and over again.
Gift of Pain punishes healing further, making it take longer and then once healed they're stuck with an 18% repair penalty.
GOP is therefore better for stealthier killers who aren't afraid to also chase and hook, because the more they don't heal the more effective your free first hits are. On the contrary, for a more hit n run/slugging playstyle, Sloppy is better because it doesn't need you to hook them first.
Not to mention any M2 killer would instantly prefer GOP to Sloppy
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I'd be concerned if we got the 8th Anniversary Announced before the 7th was tbh.
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My teammates are unable to complete a single generator between the three of them so if we escape or not very easily boils down to if I'm left alone long enough to crank through all 5.
I have more fun sat waiting for a Killer match than I do playing a solo Survivor one.
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@SMitchell8 said:
His aesthetic is garbage imo. He's like running from Felix. No atmosphere when playing against him at all.
Fantastic, it's just like playing RE5 again
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411581#Comment_3411581
I know that @pizzaduffyhp90 is really good with Knight and @GoodBoyKaru is really good with Pyramid Head.
I wouldn't call myself the best in the world, but thank you for the shout out anyway 💖
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@Nirgendwohin said:
remember that in the uk pallets are leaning on the left, not the right.
They got that popped collar and puffer jacket roadman style
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There are 2 ways to change server region, none of which are through a handy little widget on the menu.
- Play using a VPN. You'll play on whatever server is closest to your VPN instead of you.
- Play in a SWF (with friends, basically) where one of them is in a different location. If you all join that player, that player's location is used to find a server.
For example on the second one, I have friends I play with sometimes in NA, one on East one on West. If they join me, we all play on either London or Frankfurt. If I join them, I play on whichever coast they're on (depending on the friend, obviously).
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410883#Comment_3410883
But nothing changes. I am still not seeing them even after new costumes. They can add million costumes for them and everyone will still play Feng, Kate, Meg, Nea, Mikaela, Dwight etc.
My Haddie sightings have gone from once a month to like several times a week
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@GentlemanFridge said:
https://twitter.com/BirdPerHour/status/1650848015161147392?s=20
I dunno what they are but look at them
That's clearly a bird
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You're getting your root. beer I don't wanna hear this type of talk
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@ironblade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409146#Comment_3409146
Uh huh, you just want to see nemesis stay in S-hit tier.
You could delete his zombies entirely and it would probably make him a better killer because they're not being a hindrance in loops, allowing the survivors to waste their time and item blinding them to make their hitbox smaller and keep them out of your way is more of a blessing than anything.
I'm all for buffing killers, but let's not pretend that removing the ability to blind zombies makes him suddenly better than Blight when he's still worse than Pyramid Head.
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...why would they remove it?
Nurse, Hag, Wraith, Artist, and Spirit are all original characters, and all abide by the rules of how powers are given in the Entity's Realm (namely, usually involving the Spirit World). Nemesis summons zombies from RE2 and RE3 (remakes), who can famously be blinded by a flash grenade.
Removing the interaction not only wouldn't make any sense, but would also directly violate some of the easiest lore-friendly gameplay it's perhaps possible to have.
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im a pyramid head main, what soul
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@Phasmamain said:
1 dollar for every forum post you have
me onw to convince my friend to give me his forums account for me to use in this bargain
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@Huge_Bush said:
The Price:
You can never look at, hear or touch cute cuddly animals ever again.
https://us.v-cdn.net/6030815/uploads/K6RIJNZKDGFD/img-2700.jpeg
A price I will pay.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408730#Comment_3408730
Grass is greener I guess, cause if I had a nickel every time I had a zombie hanging around gate I would have like 5 bucks
The zombie experience playing as survivor vs playing as killer is insanely different. You always remember the more negative experiences - as killer, seeing them doing nothing, and as Survivor, them being a nuisance - and the flip side experience is one you likely objectively see less too. It's harder to see them doing things as killer, and it's harder to see them stuck somewhere as Survivor.
It's a matter of perspective, and unfortunately my perspective involves playing more Nemesis than I'm comfortable with for the "Break 50 pallets, generators, or Breakable Walls" challenges.
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@Dbdfan398 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408477#Comment_3408477
The fact I cant select things like turn certain audio things down like screams on hooks which are way too loud, resolution, graphics settings other than low - ultra, etc blows my mind a bit. Its got the same amount of settings as a mobile game.
Its got bad unreal engine shader compilation stutter. Everytime I update my drivers I get bad stutters for the first time I see effects again.
I wish the game would move to UE5.
Also, thats what I am saying! A killer comes out, literally 3 days later you never see them again. Its become so bad theyre having to bring out rift challenges to try force us to play them.
New maps come out hated.
Theres so many perks in the game people are BEGGING for a type search box to find perks. Theres too many to sift though, most are useless.
As I said, wesker was LOVED on launch. A month later ( if that ) everyones dying for new content. Its ridiculous. This game needs a mindset change.
Fun fact: DBD Mobile has more graphics customisation options than DBD Core. Console versions don't even get the limited low/medium/high/ultra that PC gets.
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Because for every time the zombies bat you off of gens or camp a hook, there are another 4 examples of them making out with a rock, or a tree, or each other, and probably two of them being a hinderance in a chase.


