GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2480123#Comment_2480123
Nea's got some cosmetics described as "for a nonconformist". that, and (though less solid evidence) her whole vibe.
The Entity was described by the devs at one point as being neither male not female. however, since in the original french, the entity is referred to as feminine, we can draw the conclusion the entity exists outside of the concept of the gender binary.
I'm pretty sure the whole "nonconformist" aspect of her cosmetics is in relation to society as a whole, not specifically gender nonconformist.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/2480120#Comment_2480120
What kind of representation are you vouching for if it groups up regular, everyday people with horrific monsters driven by sadomasochism?
Personally I think representation should be a character who isn't defined by one specific trait but many of them together. Considering barely anyone knows Chatterer is lgbt+ he unironically fits the box- he isn't defined by the one specific trait but by a lot of movie appearances and the fact he's a Cenobite.
It isn't perfect, since again, Cenobite, but it's actually far from the worse form of "Stereotype Mc.Stereotype"
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Oh yeah, it isn't the best form of representation known to mankind but it's still an lgbt+ character, alongside Look-See, Birch, and Mordeo, bringing our total up to 4.
And none of them were made by BHVR but I'm still hoping one day
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@HollowsGrief said:
I mean, seriously dude? Talk about grasping at straws.
"Grasping at straws"
The straws
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That's genuinely adorable, thank you
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Quackie :)
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@Malum_Midnight said:
I haven’t been able to update the game yet, what do pallets look like?
idk if you still need it but here's a picture i could get
edit i got one from the front too
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/277852/jonathans-voice
you clearly missed my thread
i did yes
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2478164#Comment_2478164
I did read the patch notes. I did play the game. The question was why did the color needed be changed as well. But thank you for this pointless response.
You said that you had to go to the forums or watch a video. I said you can read the patch notes (accessible in-game) since those contain the relevant information. No need to go the forums or watch a video. But thank you for this pointless reply.
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No? I'm perfectly fine rn lol
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2478214#Comment_2478214
Yeah like they can't both be doing rescues and gens at the same time because they got that coordination right? Like they want each other if i'm chasing one of them or if they spot me going somewhere right? ...It's an advantage you're not supposed to have.
And they have 2 uncoordinated solo mates.
Even 4men aren't an issue unless they're actual sweat squads. Or unless you're garbage.
If you have to face solos to stand a chance, you shouldn't be where you are.
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@lemonsway said:
Cause Console players are sharing acc's and cause i can check steam profiles, there wasn't a single match where i wasn't facing at least a DUO. 2 coordinated guys is too freaking much already.
2 people playing with their friends what an absolute catastrophe-
get better
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Jill's headpiece is different by roughly 5 pixels, Pinhead doesn't have a different head piece at all
Definitely warrants the price.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2477997#Comment_2477997
lol, so now everyone who currently plays the game has to go on the forum or watch a video to figure out what the new colors means. Makes sense. Why change just one thing - ranks to grades - when we can arbitrarily change the color as well to make it even more confusing.
But- but you could read the patch notes?? For the new patch??? Of the game you play????
Or use common sense????? It's literally identitcal to emblems now it isn't science rocket to put 2 and 2 together
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/2478120#Comment_2478120
It seems that way. Boon Totems were announced during the anniversary stream. Unless there was update I am unaware of we know nothing of boom totems or how they work.
@Seraphor said:
We still don't know how they work yet or what the effects will be.
If it gets survivors wasting time setting them up, then it could just as easily favour the killer is certain scenarios.
the tutorial section of the menus has this to say about them
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2478089#Comment_2478089
I just played a match on RPD so they re-enabled it.
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2478107#Comment_2478107
It was re-enabled with the Patch today.
thank you for letting me know
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@Seraphor said:
Er... RPD isn't disabled. I literally just had a match on it against Pinhead...
That's... odd. We haven't been told it's back since this tweet + I couldn't see it in the patch notes
https://twitter.com/DeadByBHVR/status/1433793030469963783?s=20 -
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2478089#Comment_2478089
no eta for rpd yet
A lot of people would say never.
we can hope yes
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@Sypherpathic said:
Dead dawg is disabled.
The Game is disabled.
Racoon City is dsiabled.
Using any of these offerings will not work.
Also, offerings are never 100% chance, even on enabled maps.
the game and blood lodge have returned.
dead dawg will return for 5.1.2, or that is the aim
no eta for rpd yetI stand corrected this awful map is back -
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2477953#Comment_2477953
Which is weird as them being in the ptb means it was clearly approved before
what are the chances the licence holders saw the "HE CAME" jokes and were like "ok lads time to pull out- wait no"
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2477899#Comment_2477899
the way i understand it you can't artificially lower your rank/grad anymore to be matched with weaker players
No.
You can probably manage to lower MMR by throwing to get matched with weaker people, which is used in matchmaking, while grade is just "congrats" you play too much".
Though it does mean when you hit Iri 1 you won't lose your 250k
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@AgentTalon said:
So if I read this right, Spirit was unable to hear footsteps she should have but now that's fixed?
Yes
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@TacitusKilgore said:
spirit haters on copium rn
Moreso I've just resigned myself to the same amount of miserable games but at least there's gonna be less Blight's
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@[Deleted User] said:
If you're playing on PC, you cannot disable cross-play.
False.
@johndeen33 said:
I'm tired of playing with people that don't own a brain, I can't disable crossplay for some reason? Is this a known bug or why is it disabled?
As has been said by others, you must be in the main menu to do this. The main menu being the screen where you can select to play as killer or survivor, custom game, archives, etc.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2477488#Comment_2477488
I guess we need to use enduring.
I shall simply play an angry Napkin 😌
Until I get bugged as her then idk I'll move to Bubba
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Console dead hards used to be worse than original dead hard. They'd dead hard in one direction, I'd swing, and suddenly they've vaulted the window behind me
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@lemonsway said:
Yeah because not listing something and then saying it was a bug afterall is definitive proof of anything... I do not believe for a second that you change 1 perk and immediatly the only killer making use of it also has a sound problem. We know every killer, better yet, the game, suffers from audio issues so the fact that ONLY NOW did it affect Spirit's phasing is rather curious...
Either the bug was there and Stridor was fixing the issue for Spirit or the "bug" was created after the changes to Stridor but since Stridor is a Perk and not her power then that change should have no correlation to Spirit's ability to track sound while phasing.
It can't be a bug because before the changes to Stridor She could still hear footsteps without using Stridor so the conclusion is rather obvious, she either got bugged at a very inconvenient time or it was an intended change to accentuate the fact that Stridor was important for her. Either way this has backfired on BHVR because now they either fix the bug if there's a bug or they revert the unlisted change.
End of the day we the players still can't prove anything but it's as a stupid situation nonetheless.
What... What the #########..?
Do- do you know which company codes this game? Do you know how sounds have screwed for literally years? So of course changing a core mechanic of sound (making it multiplicative instead of additive) would make bugs???
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@streetlifo said:
HAHAHAHAHAHAHAHA A NEW KILLER ALREADY RIDDLED WITH BUGS XDDDD
They fixed issues from the PTB to live which is what they're meant to do with a ######### PTB??
Clearly I've missed the joke because I don't get how that's funny?????
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They fixed nothing? Interesting because they definitely fixed a lot.
"Does this mean hellraier will not come???" no its titled Hellraiser, the DLC content is in stores and will be released shortly after 11am est, it was literally in the patch notes I-
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There goes my more fun freddy build :(
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@GrimoireWeiss said:
I don't even understand why people call things "shadow nerfs". If it's not listed as a change, assume it's a bug, it's as simple as that.
Because survivors get bugs, killers get shadownerfs which will never be changed and the evil survivors won again. At least on the forums, Twitter seems to be the opposite.
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@CornHub said:
I think they meant you'd hear footsteps when no one is around.
No, they meant that you didn't hear footsteps while in phase, which is literally what they were all saying would kill her and she'd never be fixed, she was Shadownerfed and the survivors won, etc etc etc. That's so what got fixed.
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@Elena said:
damn it Karu, now all those "nerf spirit" threads will be revived!
A return to normalcy
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@Bravobro said:
https://forum.deadbydaylight.com/en/discussion/comment/2477203#Comment_2477203
Do you think people make the effort? For such a small restriction?
Yes, the sweaty people would while the casuals wouldn't bother and get punished.
The sweaty people being who we want to receive the penalty for the record
So, again, this change does nothing but make people unhappy and more likely to quit.
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@Satori said:
https://forum.deadbydaylight.com/en/discussion/comment/2477014#Comment_2477014
Wait, so im not insane and new joey skin really have frank body?
Yes
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@Bravobro said:
https://forum.deadbydaylight.com/en/discussion/comment/2477103#Comment_2477103
I will Not removing SWF. I think it need a Punishment. Like -5/-10% on movement and Aktion Like repair Speed.
So people will dodge solo until they get their friends, le gthening queue times for all and making nobody happy
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This game would have died without SWF, and people would resort to the old age tactic of "dodge lobbies till you see your friends" to find games together. Removing it at this stage does nothing except for leave a sour taste in everyone's mouths, since it upsets half the playerbase for no meaningful benefit.
Buff solos. Buff killers. Buff/nerf base game mechanics.
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So by this logic keys are fair and balanced because they haven't been nerfed yet?
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2476993#Comment_2476993
Well bugs don’t count because they shouldn’t happen.
Foul play? Exploits? Like camping? Tunneling? More shenanigans we haven’t dealt with? The only way a killer could exploit this “New NOED” is if they physically found a would be god dull totem (The killer can’t even see dulls, nor are they notified during cleansing) and just sat on it. Like literally took a squat right when the trial started. They squat. Because if the killer is doing anything else during the trial the survivor could’ve broken those totems. This hostile situation could’ve been avoided when someone was being chased, downed, or hooked. See now you have something to take your eyes off those gens. You’re worried of what COULD happen. So you take the extra time to make it not happen. Giving the killer opportunity to actually catch people without 3 gens just going off. Which encourages tunnel/camp. It’s sad. As killer even if I 4k I see 2-3 gens pop in 1 chase. In want people to die faster now even if it means proxy camp, etc. It’s because I don’t have any lit totems, and survivors have no other objective when that is the case. New NOED ensures that you will fear totems even if they’re lit. They shouldn’t be ignored. You see one you break it.
And what if the killer does exactly that? What if they stand in front of a totem and AFK and ensure the survivors can never leave the trial?
Bearing in mind totem spawns aren't that hard to learn and are pretty easy to find.
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Maps being reenabled so I don't get midwich 5x in a row, Pyramid heads ass being fixed finally according to ptb models, and the new Joey skin finally uses joeys model.
Idc about mmr or pinhead tbh I just want map diversity.
(also spirit is bugged, not shadow nerfed, lol)
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2476957#Comment_2476957
That is easily mitigated by breaking all the would be blockable totems prior to finishing everything else. You should leave the one lone totem that’s open in the corn in Cold Wind. Unless the killer is such a loser they’ll stand on top of the would be god totem the WHOLE match, doing a absolutely nothing. In this case they gain nothing. Lose everything.
If you’re caught in that situation it’s no different than a 3 gen triangle against a good Blight, Nurse, or Spirit. The team made a bad play, and finished all the wrong gens. You put yourselves into that bad situation. You had a whole 10 minutes to bust totems, but decided not to. Now the killer can just punish. Especially if they’re sporting enough to play along.
Keys would also counter such foul play. If killer wants to be such a loser and do a sit-in on their precious totem just hatch escape on them. Bring keys. Leave them somewhere safe (I do this in case of Franklin’s). There’s always a way around things in this game, which is what keeps me playing.
Saying "Just cleanse the totems earlier to counter the hostage situation" doesn't change the fact that the devs are implementing an easily exploitable perk, neither does "Just bring a key". What if the killer does stand in front of one of those totems all game, and no key is brought or found. What then?
Likewise with bugged totem spawns, like on Lèrys and Asylumn, where specific totems cannot be cleansed. What are survivors supposed to do then?
It's not that much of an issue with all other hexes, because all other hex perks do not prevent any possible progress of the game. This iteration of NOED would, and that's an exploitable issue.
Personally, I think NOED should gain stacks for each survivor hooked, and every time you insta down someone it consumes x stacks, making it no longer a hex perk. Make it a perk which rewards playing well, rather than taking a gamble and hoping you gave solos.
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Hit validation, no it's done basically nothing
Pallet validation, yes it's glorious. Hits through pallets are still entirely possible + when I'm back from college I can get some clips as proof, but as survivor as it feels nice not being chucked because someone from Argentina VPN'd over
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@WaveyTrey said:
https://forum.deadbydaylight.com/en/discussion/comment/2476935#Comment_2476935
If that team lost with all those boosts you’re either insanely good, or they’re really terrible. Possibly even both.
Most matches Fired Up doesn’t ever make a difference. It can in certain situations. If you’re able to apply enough pressure later in the game BEFORE they finish the last 2 generators. Any time before it’s not even noticeable.
NOED could definitely be changed to what I suggested. It doesn’t work like No Way Out. With new NOED the moment all gens are done the survivors are notified of NOED. The gates remained unpowered until they’re all broken. As if the 5 gens weren’t finished. You gotta break up to 5 totems. Then after breaking every totem a survivor could touch the door one could trigger No Way Out. Then after opening a door trigger Blood Warden. In that order.
So it literally becomes what the name suggested. Because the perk gave the killer extra time to catch survivors you didn’t escape. NOED as exposed is just dumb. You can just leave even after it activates. The only reason people die with NOED is because they got caught right when it activates like Haunted Ground, or they want save the sorry saps that got caught. You can escape death. By exiting. 😆
The fire up part was a joke dw, that team was fresh garbage lol
I like the idea of noed working like that, but it can easily lead to hostage situations. Totem spots can be blocked by the killer standing in the way, and usually you can just progress the game in this case but if you are required to cleanse all 5 totems then the game cannot progress without the killer moving.
And yes, this is a bannable offence, but that doesn't stop at least one game being completely ruined
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@MellowPandora said:
https://forum.deadbydaylight.com/en/discussion/comment/2476929#Comment_2476929
Its the guy! Hey!
Hi lol
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Provided that change to NOED isn't basekit and remains a perk, I think I'd prefer it to current NOED. Though it would make No Way Out kind of outclassed in a lot of ways, and we'd still need solo buffs for totem coordination, but it wouldn't be so despised in my eyes.
But no, fire up cannot become basekit. I've clearly proven that fire up singlehandedly carries games
@GoodBoyKaru said:
Look at this game I had. Sanctum of Wrath.
https://us.v-cdn.net/6030815/uploads/J8PKFVO4C7FC/img-20200803-141509.png
This is pure, definite proof Fire Up is completely busted. Seriously Bhvr please nerf this perk! The only counter is to just not do gens!!
@2ndBusiestmusicnerd you've been right all along!
Edit: names have been (badly) censored but for a summary of perks in case they're unclear please check a later comment.
Fire up is too OP and deserves a nerf immidiately, if not sooner.
?gg nerf fire up
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It all depends.
Theoretically, it is survivor sided. 4 survivor players who make absolutely zero mistakes will never be beaten by a killer who makes absolutely zero mistakes, except for maybe a Nurse player.
However, in theory doesn't always mean in practice it's true, and there are very very few survivor players who make few mistakes, let alone none. Particularly in solo, with no coordination, the game can easily feel killer sided if they bring their stronger builds or more solo-stompy perks.
So the answer is, neither. In theory, it is survivor sided, but these perfect survivors are so few and far between that balancing the game around them makes no sense.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2476654#Comment_2476654
https://forum.deadbydaylight.com/en/discussion/comment/2476745#Comment_2476745
there was an official statement regarding the delay on Twitter. And I know someone has made a topic about that here on the forums so people would be informed.
to be fair, it was just a response to a question at the very end of Q2, but at least they said something
here the thread with the Tweets linked:
https://forum.deadbydaylight.com/en/discussion/261663/update-on-switch-cross-progression
My famous era confirmed omg
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@QwQw said:
I just want Nemesis to yell "S.T.A.R.S".
Good news
https://www.youtube.com/watch?v=ZubFvTTM1_g -
@Clowning said:
SoloQ teammates are bad, more news at 7.
And since BHVR is adament on not buffing solos, we rather unfortunately must complain about NOED since it, alongside Ruin/Undying/Tinkerer, exemplifies the massive power disparity in this game between SWFs and solos.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2475952#Comment_2475952
I'd rather have a groping emote that I could do while Davids on my shoulder. I would post a gif, but I'm scared it'll get me banned.
look i wanna grope david's titties too but hugs take priority
emotional stability > physical wants








