Avatar

GoodBoyKaru

GoodBoyKaru

About

Username
GoodBoyKaru
Joined
Visits
18,126
Last Active

Comments

  • okay so i think people know it can down you when they get in the locker, they just try to dodge the chainsaw then time getting out correctly (and usually fail lol). either way it wastes more time if they have nothing else to do.

  • @MadLordJack said:

    I wonder how many of these killers were simply taking advantage of the extremely common and entitled "I can unhook in your face and you have to be nice and go after me" mentality.

    image.png

    not this one, though i think the 4 gen run (with a 5th one going while i was hooked) had something to do with it.

    not sure him slugging me for 30 seconds nodding was needed though

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2469231#Comment_2469231

    I have nothing against you personally, but you are arguing a different point entirely here.

    Could she use some tweaking (add-ons, playstyle to fit shorter bursts)? Sure.

    However that’s not what’s being discussed. Her CODING got MESSED UP and it needs to be fixed, first of all. Give her the ability to hear footsteps and survivors can keep their unnecessary Iron Will buff. After she’s fixed, we can discuss tweaking her base power and add-ons.

    you seem to misunderstand me. I'm not saying we should adjust her to fit the short burst playstyle, I'm saying we nerf the everloving ######### out of that playstyle.

    And yes, she needs a bugfix. But are we forgetting the last time she was bugged it was fixed incredibly quickly? And the time before that, the bug was patched within 2 update cycles (3 months).

    You're saying she's dead, I'm doubting that.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2469209#Comment_2469209

    If a green rank was the best, then it still doesn’t prove that Spirit is in a “good state”.

    corret me if im wrong but it's possible to not play in a while and have rank reset kill your rank?

    anyway no, she isn't in a good state. she needs further nerfs to the short-phase-burst style of play and the footstep bug fixed, alongside some add-ons being turned down like MDR and Yakuyoke.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2469201#Comment_2469201

    You can have lots of hours and still be bad at the game.

    yeah the rank 10 with 6.5k hours that was the best person on the team really let them down

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2469198#Comment_2469198

    If I could I would sprinkle the community with Pinhead just so I could be punished like a naughty girl.

    ._.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2469138#Comment_2469138

    Nice green and purple ranks you have there. Must’ve been a touch match. 🙄

    yeah the rank 10 with 6.5k hours that was the best person on the team really let them down

  • imma be real i read gateway as giveaway and wondered when you got rich

    (maybe after the disasterous release of twins theyre scared to touch them and any new bugs that arise become features)

  • @BrokenSouI said:

    Spirit is still busted to all hell.

    Father's glasses + sloppy butcher. Thank me later

    ik the matchmaking is busted here but they were a 4man at least?? and got very salty in endgame too lol but yeah spirit is fine fair and balanced in fact she's dead now she's so weak can't stand a chance as her damn bhvr

    image.png


  • The English Dead by Daylight Compendium by the Players, for the Players. We are currently maintaining 1,405 Articles (13,813 Pages), that are kept up-to-date by Community Volunteers! IN OTHER LANGUAGES: Deutsch | Español | Français | Italiano | Polski | Português | 中文 Zhōngwén Feel free to contribute to the Dead by Daylight Wiki by creating new Articles or expanding existing ones. See you in the Fog! Current Tome: Tome VIII - Deliverance Featuring Jake Park and The Clown

    Try the dbd Wiki. They're pretty good on that front

  • Not really. Maybe if I played Pig or Demo I would, since they're the two most common killers to boop/pet respectively.

  • When Mr. Killer finally listens to us and we can explain it and go back to the good times :(

  • @Lx_malice said:

    The good ending?

    The bad ending, we still aren't friends :(

  • It was great until I played as my mains and faced Seal Team 6 for about 5 games then went back to playing other people.

  • i hate how this is actually good um

  • PC here, and the only one I don't have is Ghostface (there's a couple other achievements I don't have too)

  • we don't have any official dates but judging by past patterns im guessing 7th (3 weeks passed) or 14th (4 weeks passed)- both of which are tuesdays

  • @TwitchyMike said:

    https://forum.deadbydaylight.com/en/discussion/comment/2468172#Comment_2468172

    I reported them in game do I need to submit the footage?

    To BHVR support, like I said, yes

  • Report them in-game for hacking.

    Go to this link and complete extra reports, with attached video evidence ("Additional Player Report Information")

    © 2015-2020 and BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.

    Sit and wait.

  • Oh my god yes I completely agree let me finally escape red rank hell

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2467952#Comment_2467952

    I guess we both have opposite opnions on how we have fun in this game.

    I'm not one of those killers who intentionally slugs or tunnels or does stuff to intentionally piss people off.

    I'm also not one of those killers who really cares about kills because at the end of the day, it's a game.

    I am however someone who LOVES the anger and rage that survivors gives me when I beat them fair and square, and I always try to play games to get that result.

    I once made a thai SWF group so mad with Devour Hope that they kept bombarding my steam profile for an entire week! It's glorious.

    i don't really find that much joy in the negativity. yeah, once in a while it's hilarious to be called a nazi because i couldnt teleport to where felix was purposefully not following me away from the killer, and once in a while it's funny to be told im hacking, but i much prefer people be happy in my trials.

    i never purposefully be toxic unless someone is genuinely trying their best to ruin my game. its much more fun for me to hear "gg you were really good pyramid head" than "go ######### youre not good at this game"

  • @H1GHLVND3R said:

    https://forum.deadbydaylight.com/en/discussion/comment/2467919#Comment_2467919

    Ds is a must have cuz i will be tunneled for sure after that stunts :D

    im ok with being tunneled after i get the combo off because ive had enough fun for that game

  • @UncleStabby said:

    Quick update on this. I played more matches tonight than I have in a long time, and ended up enjoying every one of them. Turns out Killer is a much better experience when you aren't stressing over what survivors think if you, or wether or not you're playing fair.

    10/10 I recommend saying 'screw it' and treating survivors like npcs.

    eh, i find it much more fun to be complimented and far more satisfying to get 10+ hooks than just kills, but you do and ill do me

  • Except the old injured ones, I'm fine with the new ones.

    Old maps though, you can come back.


    ...please come back

  • @H1GHLVND3R said:

    https://forum.deadbydaylight.com/en/discussion/comment/2467071#Comment_2467071

    :D, but the thing is to use flashbang after the locker stun, blastmine is situational kinda, no?

    yeah but unbreakable is less fun than flashbang, and personally id use quick and quiet over ds just because mid-chase head on is funnier to me

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/2467908#Comment_2467908

    I'm taking bets on how long to the next

    'that's it, I tried to play nice but the constant tunneling, camping etc etc'

    thread pops up.

    I give it 3 days

  • Do I have to get a merciless every game or something to maintain my rank?

    No, a brutal killer is still a safety pip, a ruthless is still a pip, and a merciless is still a double pip. It's just the boundaries for these go up slightly, but this slightly feels absolutely massive if you're adjusting from purples to reds.

    Don't worry too much about it. Give it time and you'll adjust as you get better, until you can hold your own against the average red rank teams.

  • Untitled Image

    Sorry I'm trying to figure out who asked.

    I mean, go ahead and play like 99% of red ranks do. You're not exactly doing something novel here

    "I had bad games so I'm going to be toxic to survivors completely unrelated to these games" makes sense

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2467164#Comment_2467164

    Please define "protect". There's a very clear no name-shaming rule on the forums, and I can guarantee you that's what's been enforced with whatever you're referring to.

    https://forum.deadbydaylight.com/en/discussion/comment/2467221#Comment_2467221

    ...How, exactly? Legitimate question here. I genuinely do not see how hackers make them more money.

    People probably think that they buy a new copy of the game each time, not realising that family share, a spoof, and some tech know how is all you need to get back on your hacked client for free.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2467260#Comment_2467260

    You can get at least 1. Claudette's face is practically given to you.

    @GoodBoyKaru Think you're a victim of autocorrect.

    Shockingly this is one of the first comments where I haven't made a typo.

  • Congratulations on your newfound Boob mastery.

    Now, young one, it is time I teach you the way of the Speed Limiter...

  • As killer, I think Legion. More specifically, all 3 Joey cosmetics + Julie's rift one.

    As survivor, I'm torn between David (shirtless and shorts) or Claudette (a literal icon she looks good in so much)

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2467276#Comment_2467276

    Cleansing a lit totem after the gens pop isn't an enormous task. 4 survivors cleansing totems as they traverse the map on their way to gens isn't an enormous task.

    This isn't whataboutisim. This is a specific topic about forcing players to play around things that their opponents may or may not have. Why does this community hate it for one side but think it is fine for the other? It's rather hypocritical.

    This is a great argument, except it falls apart as soon as solo queue is factored in.

  • imho tunneling is more annoying. i like going from chase to gen/save to chase to gen/save. i dont like going chase to chase to chase.

    also, i get why people slug and i do it a lot myself (as in, not excessively but i won't hesitate to do a little every game, maybe a lot if i can win from it then and there). i dont get why you need to tunnel at 5 gens when someone is bodyblocking for me and the other 2 are sniffing a bush. surely you should tunnel the people whod be easiest to eliminate in the chase, right?

  • This is quite literally someone who just wants to give a massive middle finger to everyone in solo-q and I feel sorry for how joyless their life must be to derive pleasure from this

  • Okay so. Currently DBD needs to be balanced for 3 different groups: Solo, Killer, SWF. Two fo these groups (Solo and SWF) have the same base tools to work with, only SWF have the extra advantage of voice comms.

    Because of this, you cannot nerf survivors effectively, nor buff killers, without making solo queue a shitstorm to play through. So buffing killers without anything to survivors if off the table, as is nerfing survivors base.

    So, why not nerf SWF and only SWF, like many have suggested? Because this would more than likely kill the game. SWF is the reason why the game is flourishing and why BHVR can continue to recycle veterans for new players. Also, anyone who isn't on comms is punished, as are those that just meme, so you effectively force everyone into playing very sweatily. Not what anyone wants.

    So, buff solo queue to get the information SWF can get for free by existing on comms, and in return buff killers and their mechanics including better and longer totems, stronger perks, longer gen speeds, giving all killers some form of mobility, and stronger maps (for them).

    Solo Q is what is holding back DBD from ever becoming anywhere near balanced, because all the perks they use to get information SWF get for free, the SWF themselves don't need to use. Kindred? Nope. Alert? Nope. Aftercare? Empathy? Bond? Nope.

    Solos shouldn't have to use items, perks, or add-ons to get information SWF get for free.

    Every time I mentioned SWF in this comment I do mean very good players who use comms to scream info at each other, not people who meme around with friends.

  • Which is why we've been absolutely ######### begging for solo buffs for years so we can then buff killers as well but there's always someone like "SURVIVORS DON'T NEED TO BE STRONGER" not realising the bigger picture.

    These people also include BHVR because no matter how many times I bring it up I don't get any less angry at the stupid horrible awful Small Game change and the fact that they keep putting vital information on ######### perks

  • Blast Mine, Flashbang, Head On, Quick and Quiet. Solo or SWF this is my current favourite build and you can prise my Stun Lock out of my cold, dead hands.

    Which happens very often because apparently Blast Mine into Head On into Flashbang blind makes people angry

  • Most of the hard ones I got pretty easily, which I'm shocked at.

    The hardest one for me, by far, was "Complete 180 seconds of repair actions while working with another survivor."

    Nothing I could do could get me to complete this challenge, except for begging a friend to play with me.

  • Alone, no it isn't.

    Combined with other perks, like Power Struggle or Unbreakable, definitely.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2466422#Comment_2466422

    I seriously don't get why is everyone called nazi these days. Do people even know what nazi is?

    I guess because I was playing with my bf and he's German? So the person with a very clear "UNITED KINGDOM" in their profile must also actually be from Germany?

  • "Deutsch" and "Frank's" have been blurred for me, while "Nazi" was just fine.

    image.png


  • @Iliketoplaykiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2466146#Comment_2466146

    Yes they are in the the best state I can agree to that, but why must we keep comparing todays standard to 2016 with infinites, and guaranteed fast vaults, etc...

    Because it's easy to forget what the game was like, and it's even easier to demand stupid changes biased massively towards one side. People bring up 2016/2017 DBD as an example of a game with a massive imbalance, and compare such imbalanced ideas to it because it would fit right in back then.

    I think it's also because it's an easy way to almost completely shut down someone's argument. "I think that this should be changed because it feels unfair-" "YES BUT KILLER IS EASIER THAN EVER". And I'm guilty of doing that too- because it is easier than ever. And when someone is complaining over the most petty things, and bringing up the whole "BHVR HATES KILLER MAINS" bullshit then you just have to remind them of the actual bullshit that was in this game and how stupid they currently sound.

    However, there are definitely still problems with the game's balance, for both sides. And unfortunately valid complaints are quite frequently lumped in with the petty nonsensical winging and given the same argument of "Killer is easier than ever, and we did just fine back then, stop crying".

  • Because as survivors zombies are actually competent. If you were that Nemesis though the zombie would get stuck in a corner somewhere

  • I once tbagged my friend in a locker because she was new and I thought it was funny.

    The killer thought it was less funny and very much so enjoyed staring into my eyes after the 3 gen run

  • A lot of people here have already been saying it's a Netflix issue because they wanna make their own games tho

  • OKAY OKAY bonjour hi I'm here

    @GoodBoyKaru said:

    So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.

    This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.

    So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!

    For the record, this was made during DBD Patch 4.7.2

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png

    I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:

    https://deadbydaylight.fandom.com/wiki/Pyramid_Head

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:

    https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
    • Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.

    And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.

    I MADE A THREAD ABOUT THIS!! I made it in like 4.7.2 but everything I said still holds up and unless he gets some horrible bug will keep holding up in 5.2.0 (Hellraiser)!! I'd reccomend reading it all through because it's quite useful :D

    At least in my opinion and a couple of others

1 … 201 202 203 204 205 … 416