GoodBoyKaru
GoodBoyKaru
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Comments
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514216#Comment_2514216
Everyone runs Iron Will, but even without it the sounds in this game are always inconsistent. Now that Iron Will completely trumps Stridor, she's at the survivors' mercy. Yet they can know almost exactly where she is.
Perks shouldn't be the hard counters to killers.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2514166#Comment_2514166
You're thinking about Legion, not Spirit
You see, Legion is THIS guy here, he cannot see scratch marks while he is in frenzy
https://us.v-cdn.net/6030815/uploads/M1B791PCM1IM/the-legion-dbd.png
Spirit instead, is THIS one, she CAN see scratch marks and hear survivor noises (any noise) while she is phasing
https://us.v-cdn.net/6030815/uploads/G9963QVBATUJ/spirit-dbd.png
I know, I know, they have very similar appearance, but if you look closely you can see the difference!
I'm sobbing this comment is beautiful 😭😭
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@danielmaster87 said:
Yes. Spirit is now given no information and survivors have all the information. It's backwards logic.
The ######### do you mean no information she still sees scratchmarks, foliage moving, hears breathing + sounds of pain if no iron will is in play, and footsteps. How is that no information?!
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@Blueberry said:
Well PTB Spirit was considered bad and these changes put her worse than she was in the PTB. She's gone from high tier viability. I don't think people realize how heavy these nerfs are because they're just clouded with hating Spirit and happy she's finally gutted.
Yay
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2514180#Comment_2514180
Just play it by urself i guess
I literally have for a month straight to prove she was easy to pick up and do well with like 2 months ago 💀
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2514169#Comment_2514169
You know I play all killer addonless? What that ring mean is when you are charging your phase those marks also dissappear btw
No, that's not what it means. What you think happens in phase normally is what happens when using MDR, and what you think happens when using MDR doesn't happen at all.
Sincerely, someone who played MDR/Yakuyoke for half a month straight.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2514154#Comment_2514154
Spirit cant see scratchmark made while she is in phase.Previous ones she can if not would be impossible cuz we would need to guess if u turn to the left,right or run straight.
Yes she can?
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2513981#Comment_2513981
U cant see scratchmarks as spirit the scratch marks stop in the place you started to be on the spirit realm
Someone's been playing with Mother Daughter Ring just a tad too much
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@JayDoesGames said:
She is? Source?
Developer update part 1
@Peanits said:
https://us.v-cdn.net/6030815/uploads/SRZMCXMMSGRQ/announcement.png
We’re back with another Developer Update, a series of posts outlining some of the upcoming changes to Dead by Daylight. You read that title correctly, this is part one; there’s so much to cover this time around that we couldn’t fit it all in one post. (And the writer passed out halfway through typing this.)
Killer Updates
https://us.v-cdn.net/6030815/uploads/10MY7H7HUVMF/bannertrapper.png
The Trapper
Starting things off with a bang (or rather, a snap), we’ve made a series of small changes to The Trapper.
Did you know that the number of bear traps that spawn on the map is random? That’s right, each trial will spawn between 4-6 bear traps at random. Now you can take this interesting little fact and completely forget about it because that’s no longer how it works: now, 6 traps will always spawn (not including the traps you load in carrying). This takes away some of the random element in playing The Trapper and makes each match feel more consistent.
Having more traps is great and all, but wouldn’t it be nice to carry more than one without add-ons? We sure think so. The Trapper will now be able to carry—and start with—two bear traps by default. This will help you get up and running quicker without relying on add-ons. The Trapper’s bag add-ons have been adjusted or repurposed accordingly.
Finally, on the subject of add-ons, we’ve done a pass on some of his least used add-ons and either increased their effects, removed their downsides, or gave them new effects entirely.
https://us.v-cdn.net/6030815/uploads/X0ZSX42FN75L/trapperaddons.png
https://us.v-cdn.net/6030815/uploads/C7DBLEUF4P6F/patchnotesdividersmolwhite.png
https://us.v-cdn.net/6030815/uploads/N8FDR460T3Q2/bannerspirit.png
The Spirit
The Spirit has been a strong Killer since her release, and with that in mind, we’ve made some changes that aim to increase her skill ceiling whilst also giving Survivors some counterplay.
When close to The Spirit’s husk, Survivors will not receive any indication that The Spirit is phase walking. Originally this was intended to be a fun mind game (“Is she using her power, or is she faking it?”), though in practice, it often doesn’t feel that way. This lack of feedback forces you to make a guess and hope it pays off, which can be great when it works out in your favour, but can also feel awful when it doesn’t.
To add more skill into The Spirit’s counterplay, we’re making two changes:
- Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from.
- The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult.
These two changes aim to add more skill into playing as and against The Spirit and reduce the reliance on ‘coin flips’ (where you make a guess and hope it pays off).
Additionally, we’ve done a pass on some of The Spirit’s add-ons to bring them more in line and make the lesser used add-ons more appealing. Like The Trapper, some of these changes are small tweaks while others are completely new effects.
https://us.v-cdn.net/6030815/uploads/9S7JHZV184C9/spiritaddons.png
https://us.v-cdn.net/6030815/uploads/8YTMVQWM5ZD8/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/AW12ROXVLTQ8/banneraddons.png
Killer Add-ons Update
What does moderately mean? How much more is tremendously compared to considerably? If you ever found yourself in this situation, you’re not alone. We used descriptive words like these to keep descriptions simple, but they end up causing just as much confusion since it’s not immediately clear how much they’re doing. With that in mind, we have done a pass on all Killer add-ons to list their exact effects. We plan to extend this to the rest of the game—Items, perks, etc.—in the future.
On top of that, Killer add-ons that apply a status effect will now have a brief description of what that status effect does.
While our designers were going through hundreds of Killer add-ons one by one to update their descriptions, they also noted down a few for changes as well. There’s far too many to list here, but we’ve changed some add-ons for the following Killers:
- The Hillbilly
- The Nurse
- The Shape
- The Hag
- The Oni
- The Blight
- The Wraith
- The Pig
- The Ghost Face
These changes focus mostly on unused add-ons, or add-ons that are too weak/powerful.
https://us.v-cdn.net/6030815/uploads/2EHO2W1OON09/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/JMS35MSSKPNS/bannerperks.png
Perks Updates
Variety is the spice of life, and incidentally, Dead by Daylight matches too. In an ongoing effort to give you more options to choose from, we’re updating a huge list of perks. Without further ado, let’s run through some of them quickly:
Vigil
Nice and simple: We’re increasing the recovery rate from 10/15/20% to 20/25/30%. Additionally, Vigil will now increase the recovery rate of the Broken, Exposed, and Oblivious status effects as well (where applicable). In short, more situations where it’s useful, and even faster recovery too.
Babysitter/Guardian
Another small tweak: The rescued Survivor will now receive a speed boost for 4/6/8 seconds in addition to not leaving Scratch Marks or Pools of Blood. The aura reading duration has also been doubled.
For the People
For the People can create some amazing moments, but the trade-off of being Broken can make it very risky to justify using. We’re decreasing the duration of the Broken status effect from 110/100/90 seconds to 80/70/60 seconds.
Hex: Retribution
Previously, Hex: Retribution would only make a Survivor Oblivious if they cleansed a dull totem. Now, interacting with any kind of totem will make them Oblivious. Additionally, we’ve increased the aura reading duration once a hex totem is cleansed to 15 seconds.
Hex: Blood Favor
This perk shipped with very safe conditions so it didn’t get out of control. Upon reflection, we feel comfortable with removing some of these restrictions. Hex: Blood Favor will no longer have a cooldown, and will also activate upon successful Special Attacks as well.
Hex: The Third Seal
Just like the above, we’ve added Special Attacks to Hex: Third Seal as well. This should make the perk more practical on Killers that focus more on dealing damage with their power.
Hex: Thrill of the Hunt
With Boon perks making their way to the game (more on this soon!), we decided to give Thrill of the Hunt some love by extending the speed penalty from Cleansing to Blessing as well.
https://us.v-cdn.net/6030815/uploads/UBSSKAL0J967/patchnotesdivider.png
Item & Character Kill Switch
Last but not least, let’s talk about a game health feature: The Item & Character Kill Switch. With over 50 playable characters and their cosmetics, nearly 200 perks and hundreds more add-ons and offerings in the game, sometimes things do break. Rarely, things will break in a way that makes them exploitable, and that can make the next week or two before a fix really rough.
Enter the Kill Switch. (It’s actually a lot nicer than it sounds!)
The Kill Switch allows us to disable anything that’s causing an issue without needing an update. When something breaks and becomes exploitable, we switch it off until it is fixed. This is something we’ve been able to do with maps for a while now to great effect. Disabled items & characters will be clearly marked and cannot be selected.
What this means to you: When that one thing breaks and people start to abuse it, you won’t have to play against it for a week or two until there’s a fix.
With that, we’ll give you a break from reading for today. But we’re just getting started. There’s a lot more to cover, so come back Monday for part 2.
The Dead by Daylight team
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514050#Comment_2514050
I didn't play back then so I don't know every change, but the nerfs I'm aware of are:
- Vaulting animation instead of phasing through windows
- No collision with survivors while phasing
- Directional audio queues during phase
- Dust clouds during phase
This is before we see how many of her add ons are now nerfed into the ground.
The fun of playing Spirit for me was switching targets within terror radius and going for gen grabs, being unpredictable (not the stand still tech). Now that's a completely dead playstyle with these changes.
Like someone said earlier, might as well just play Blight or Wraith if you want to be a fast chasing killer. The mindgaming part of her power is dead.
I went through the patch notes. I don't have exactly how she was on PTB but I know that she was changed from PTB to live- her TR shrunk to 24m from 32m, for example (2.2.0).
2.2.1 reduced recharge time from 20 seconds to 15.
2.3.0 gave us the superbuff- audio is no longer directional, cannot be heard within the terror radius, while phasing her breathing cannot be heard, and her footsteps were quietened.
2.3.3 gave us the stand still mindgame- the transition animation (animation reset) become much smoother.
3.4.0 gave us the first of the nerfs- she got a vaulting animation, removed collision, and her add-ons were tweaked. But it also made her speed curve like Wraith's, which was nice.
And... That was it, up until now. It's literally her 2nd ever nerf after a buff from PTB to live, a buff in the hotfix, and a third buff in 2.3.0 as well as a fourth in 2.3.3.
My source:
Rin Yamaoka (Japanese: 山岡 凜) or "The Spirit" is one of 25 Killers currently featured in Dead by Daylight . She was introduced as the Killer of CHAPTER IX: Shattered Bloodline, a Chapter DLC released on 18 September 2018. The Spirit is a phase-walking Killer, able to catch Survivors off-guard with her traversal Power, Yamaoka's Haunting. Her Power allows her to teleport from one place to another without being seen. Her personal Perks, Spirit Fury , Hex: Haunted Ground , and Rancor , give her too -
@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2514085#Comment_2514085
Yep i can see that! I'm open minded about it but feel that her seeing foliage move when a lot of maps have it everywhere risks ending up as just being another broken interaction with no counterplay depending on the map.
Does this mean she won't move corn? :(
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Never, keep it for the music and nothing else.
(when he's stuck in an animation lock, like picking up a survivor, or when he's chasing someone and you think you should attempt to take aggro or have the box solved).
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I don't have anything really to add, I just hope you enjoy your day too :)
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2514031#Comment_2514031
That mean less viable killer and instead of having 3 good killer the game have 2, meaning less variety but you know survivor want that so its fine :)
I play more killer than survivor but do go off
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No I think it's fine. She still has options to mask her presence and still moves at Mach 5 so looping will be difficult.
Also we don't know if the directional vacuum sound will play in the terror radius or not, so it's entirely possible her stand still mindgame remains. And if that was mentioned in the patch notes, then I take this entire paragraph back- I read it in my economics lesson instead of looking up internal economies of scale
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514018#Comment_2514018
I didn't play when she was originally released but wasn't she also faster and had collision with survivors while phasing?
So this is like 4 or 5 nerfs from her PTB.
Is this not her 2nd nerf? There was one at the same time or close to Nurse's nerf, and then this one, after being buffed (ptb to live), buffed (first hotfix), then superbuffed (second)? Did I forget an update?
Only including direct spirit nerfs- bugs and perk changes are not being counted.
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@botrax said:
Forget it, spirit is dead she wont be a top killer anymore. Spirit did not change her gameplay but survivor gain the ability to know where she is when she phase so bad survivor are still going to complain but the average and up survivor are going to destroy spirit
Oh no! Anyway-
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Good
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@sleepy_knight said:
https://forum.deadbydaylight.com/en/discussion/comment/2513883#Comment_2513883
Of course not. DS still activates on first down, without ever getting hooked, right?
Exhaustion as a status effect just doesn't exist, huh?
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513456#Comment_2513456
Lucky Break, especially when combined with Iron Will (a super-strong perk by itself) is ridiculously strong. When I play killer, I'm happy beyond belief that so few people seem to realize that. I actually ran into a Claudette on the Game map a night ago running that combo, and it took one pallet stun for her to vanish into the ether like it was nothing.
That's the thing. All the perks listed are good in their own right but haven't ever managed to displace the meta and regardless of the change made have had no real impact on the game.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2513454#Comment_2513454
you also forgot Lucky Break
I blame being sleep deprived but yes I did
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2513441#Comment_2513441
Yes. I remember almost every of those complaints. Except Built to Last and Smash Hit. For Felix I don’t remember such reactions at all but for Yun-Jin, wasn’t it Fast Track? Or probably both.
I forgot Fast Track, but no it was definitely about "Smash Hit is a guaranteed chase ender BHVR what are you doing you hate all killers and want all M1s to perish". Slightly overdramatic recreation but still.
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I'd be down for it. Not so I can shoot the killer but so I can scare the immersed survivor with 3 hours out of the bush and onto a gen.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2513430#Comment_2513430
I mean.. people also said that Jill‘s Counterforce perk will be OP and destroy the game. And that with all info already revealed.
Every survivor nowadays has this one perk. It is known.
Remember how Flashbang and Counterforce and Blast Mine and Smash Hit and Power Struggle and Built to Last and Desperate Measures and Soul Guard and Blood Pact and For the People and Any Means Necessary and Breakout and Second Wind and Cameraderie and Inner Strength and Head On and Distortion and Breakdown and Deliverance were all going to be incredibly OP perks that would change the meta as we knew it and would make killer lives hell?
Also remember Lucky Break and Fast Track? Because I didn't
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@indieeden7 said:
Can we please just wait until we know the effects of boon totems before we start complaining about them?
Everyone: boon totems will ruin the game
First boon totems introduced: Increases the aura reading range by 5m for each survivor within 3m of the totem.
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No offence but this is such a reach that I'm genuinely concerned if you stretched before doing it
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@RaSavage42 said:
Awww.... man you beat me to it
:)
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@JamieARose said:
https://forum.deadbydaylight.com/en/discussion/comment/2512655#Comment_2512655
So you admit to being a cheater?
The devs decide what is/isn't cheating and they have explicitly said this is allowed, so
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@crixus006 said:
https://forum.deadbydaylight.com/en/discussion/comment/2513086#Comment_2513086
i played a game as killer and quit the game but i had no penalty, i did this to prove it
The penalty escalates as 0 penalty, 5 mins, 5 mins, 15 mins, 15 mins, and then more that I don't know about because I've never exceeded it
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Oh it's active and they get a penalty for it :)
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@Artemisha said:
Are u allowed to use hatchets on this challengue? I saw one guy doing this add-ons combo and he only used 1 hatchet at the entire game. And he hit 1 surv at exit door. It was funny and troll xD.
No because they're all at home, silly me forgot to pack em
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I once beat the first 2 worlds of the original PVZ while waiting for a dbd match lol
Also I once set up a new bank account + the tax information for Twitch, too, all while waiting for a game.
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@miketheratguy said:
I wouldn't use voice chat myself. No disrespect to anyone on this forum (and I mean that, I have no personal grudge against anyone here) but as a whole, this community is not something I'd want coming through my headset every day.
Which is why the suggestion of built-in voice comms is usually shot down. We all know what this community is capable of, and I'm not in the mood to be called slurs in either language I know them in
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See you
Not actually sarcastically despite what a lot of people believe, if this game gives you issues then please do take a break or quit. I wish you the best ❤️
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@NomiNomad said:
Good luck, brave soul.
it was a surprisingly fun challenge! though that might've been cause i got lerys.
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It doesn't go to the best connection. It goes to whoever sent the prompt which was registered first by the server.
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That went well! Crisis averted!
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2512413#Comment_2512413
Cool - and I reported a streamer for hacking in DBD and his account was banned two days later.
I also reported a streamer for calling someone the "N" word and another for telling an LGBT person to end their life and calling them the "F" word - they were banned as well.
If only we had similar experiences :/
Like I've had people banned in DBD regularly- for chat offences to hacking. But Twitch seems to do absolutely ######### all and it's really frustrating.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2511987#Comment_2511987
FYI If a streamer is cheating - if you report that to Twitch they will lose their account. Hacking/Cheating is against the ToS of Twitch and the other streaming platforms. Not sure why if you see a streamer cheating you wouldn't report them to their respective platform as well as BHVR.
If you want the problem to stop - you have to do more than post about it on a forum - you have to actually report people.
Me and a friend reported a streamer on Twitch for hacking. We checked back in 2 months and they were still streaming. With hacks. Very obvious hacks.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/281849/switch-not-allowing-video-capture-anymore
Wouldn't this make it impossible to report cheaters on Switch, as you need video evidence?
Whip out your phone for that grainy 360p quality
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@Apollos said:
https://forum.deadbydaylight.com/en/discussion/comment/2512370#Comment_2512370
Leon's was actually reconstructed from 4, similarly to Chris with his S.T.A.R.S. outfit from 5. The only difference is that Leon uses the same face from his remake design.
My bad- I only meant Jill's Classic Look. But since that's Classic is the 3make Classic and not the Classic Classic it feels like Capcom are really trying to erase the original RE3: Nemesis from history.
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/2511993#Comment_2511993
renegotiating a license is different then negotiating for a new license, but for the sake of it I looked it up. it took just over a year after the store release for them to get cosmetics.
cosmetic store was released the 12 june 2018
pig got cosmetics july 17 2019 and November 20th 2019
Michael got cosmetics oct 20 2019
bubba got cosmetics nov 13 2020
freddy got cosmetics never
And so is it not entirely possible that Capcom, wanting to exacerbate the looks of remake Nemesis since that's the new canon storyline they're going with apparently, didn't want to give him any skins?
It's probably a Capcom issue. It's why Leon and Jill got their "classic" looks except it was from the remakes.
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/2511777#Comment_2511777
Some of the killers you listed came before the creation of the cosmetics store.
Of those that were released after the store was made; only 1, Nemesis, released with none. Ghostface, pyramid head, demo and pinhead all released with some cosmetic option.
I'll ask to you the same question I asked Mooks, how long after the inception of the store did it take for them to get cosmetics?
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2511667#Comment_2511667
Felix? The guy from Germany? He really should know better!
I screenshotted the whole conversation because it was so stupid lmao
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If you're solo I'd suggest Better Together or Blast Mine alongside Prove Thyself.
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Undying
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2511777#Comment_2511777
But the in-game store was only introduced after Pig, Michael, Bubba and Freddy got added. So it makes sense those didn’t have any at release while everyone that came afterwards except Nemesis was released with some alternate cosmetics.
How long did it take after the Store was released for them to get their cosmetics?
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/2365530#Comment_2365530
Most licensed characters release with 1 or 2 skins.
Pyramid Head released with 1. Pig released with none and took years to get one. Michael released with none and took years to get one. Freddy still doesn't have one. Bubba released with none (not including unlockable masks) and took years to get one. Demo and Pinhead seem to be the exceptions, and Nemesis releasing with none the norm.
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2511723#Comment_2511723
I mostly agree with all of them Engineers Fang can go, I do not need it to have fun with Pinhead. All Seeing is not needed anymore for Wraith, Mint and Shackles for Hag are an overkill and all of Spirits add ons aside from her passive phasing are bonkers.
However I would like to make a case for Myers and his Tombstone piece. This and the Tombstone are probably two of the only things that make survivors fear a Myers because he can actualy do something to them. Without those add ons there is little to no tention for survivors facing Myers.
A Nerf would be finde however: You can only instakill a fully stalked survivor. That way Myers could no longer suck out Claudette who tbags him at the pallet and then kill you at a generator. It would be on the Claudette who messed up. The instant kill should stay but it should hit the right person.
For survivors it is quit easy and I agree with you.
There's a difference between fear and annoyance, and the majority of the time tombstone piece triggers the second reaction. Constant exposure to the game means it stops being scary after about 200 hours no matter what, and whilst you can't please everyone because someone will always find a reason to be annoyed at something, the general consensus around those addons is that being deleted from the game within 4 minutes because of a random so teammate who sat tbagging him behind a pallet in clear line of sight is just purely frustrating.
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@ThiccBudhha said:
I would nerf every flashlight add on. The last thing we need is crazier flashlights. To compensate, they can buff the medkit and toolbox add ons. Ez.
Most of the flashlight add-ons outside of batteries don't do anything anyway

