GodLikeTerror
GodLikeTerror
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- GodLikeTerror
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Comments
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@Laluzi said:
I can't believe I'm saying this, but I have an easier time seeing things and finding my way around the Swamp.
Coldwind's just become my least favorite map. I don't know what it is, but it's just visually overloading and it feels gigantic. It's beautiful and I love the detail, but I'm having a horrible time playing killer on it.
With how bright it is now it literally actually hurts my eyes and gives me a headache. I don't know what it is about coldwind now, and I really hated the old coldwind loops, but I just can't stand new coldwind at all.
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@Lord_Tony said:
They released billy's default jeans as a free rift reward.
Wowe
they couldn't even color his belt buckle or something. Literally the exact same jeans
They have a little teeny tiny frabic line on the right pant leg you can't see. ;)
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@Sup3rCatTree said:
I have been wondering are maps like Midwitch, Dead Dawg, and fairly recent maps ever going to get a rework, or are they going to stay the same?
Dead dawg already needs a rework. You literally have to spend the first part of the game breaking out a decent amount of walls to make sure loops literally aren't god loops.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2163561#Comment_2163561
And please fix the main building of Grim Pantry. It's impossible to hook anyone if you down someone in there.
2.2k hours and I still get lost in that building...
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@Lord_Tony said:
4 of his best add-ons became 100% useless overnight.
enjoy those 1 hour queue times survivors.
I still don't think Freddy needed to be nerfed despite me hating him. The addon changes weren't needed. People just needed to learn to adapt to the slowdown addons is all. His kill rate was so high to begin with because people don't know how to counter him.
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Meanwhile this is me when I'm playing on Coldwind
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2162668#Comment_2162668
Now imagine the RE Killer being Lady Dimitrescu. BHVR will have redeemed themselves for everything they have done over the last year if that happens- RE fans will be pissed (and horny) but whatever XD
Yes please. I hope she would get some very nice outfits if that was the case. ;)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2163292#Comment_2163292
Haven't tried Trickster yet today, but wasn't that a problem on Coldwind in general before the rework? I remember playing on Cowshed as him and it was a nightmare.
I didn't have much a problem on coldwind before. I was able to needle thread and knife curve most loops. Now I can't.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2163274#Comment_2163274
I played Huntress and Slinger on Coldwind and had no problems. The only complaint is that Cow Tree has a HUGE hitbox right now.
Thompson House has even a neat sniping position. It's going to be my favorite Huntress map now.
I've been playing Trickster on it, and it's a serious problem on him. Can't hit your knives through most loops. Can't needlethread hit people in pretty much any loop now, and it's just been a big bummer not going to lie. Can barely even knife curve either.
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@MissKitty95 said:
Is it me or are the maps becoming empty ? I feel like I’m run around and see just dead zones everywhere, are tiles and loops being removed or am I going mad ? Lol I don’t expect a tile every meter or a pallet every 5 steps but give us something to work with lol it’s either a area with nothing mayb a gen in a open area with 2 trees and some rocks
The new coldwind maps are literally a ranged killer counter. Literally los blockers everywhere now. So hey if you get coldwind at least ranged killers are pretty much useless on those now.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2162668#Comment_2162668
I think there's a vending machine hidden somewhere on the forums if you need a drink
hydration is important
I think I'm okay right now... Maybe... I think I'd need it more if the next outfit for her after this one is beyond this one. ;)
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/247402/thank-you-for-janes-new-earrings
Your posts are so pleasant lol. The forums usually have people arguing over Killers vs Survivors, toxic behaviour etc and you're just tickled happy that Jane has some lovely new earrings lol <3.
I'm happy that the new kate top we are getting is very questionable if you catch my drift... Behavior is going in the right direction. Does that count?
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@glitchboi said:
There's no way they'll be throwing out the effort they put into these special lobbies. They gotta add a lobby selection feature.
One can only hope. I really hope it becomes a feature sometime eventually not in 5 years I hope...
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2162451#Comment_2162451
Oh yeah, at this point it's annoying haha. hearing that theme over, and over again. It's a shame I remember when this update was coming out no one had any clue how the killer was going to look like, and what abilities he would have. I certainly did not expect how the trickster turned out to be. It feels just like yesterday, it's a shame he only got 5 minutes of fame. He is underrated at least to me it feels like it.
Same extremely underrated in terms of aesthetic and everything. It was a lot different which I really liked about the whole chapter. Plus 200+ hours counting on Trickster still lol.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2162429#Comment_2162429
I liked it but without a map of those back alleys and fire escapes, it was kind of a letdown at the same time. They really should have released a map with him.
Honestly a map based off of Seoul would've been amazing. I really wish we did get one with him. It would've looked amazing if done right.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2162444#Comment_2162444
Huh I'm confused? For what exactly, if you don't mind?
The guitar theme music
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@unluckycombo said:
Ngl, I kinda wish they had a lobby screen rotation! (Kinda like how Overwatch has a lobby screen rotation based on maps.) I just think it'd be awesome to have it go through a cycle of different lobby screens, since there have been a lot of amazing ones that I'd love to see again. (And of course, the default one would also be in the mix- I just also miss Trickster's, and I don't think I've ever stopped missing the Silent Hill one.)
Yea the silent hill one was amazing. I really loved blights too. I didn't care that much for twins but it was okay, but by far my favorite one was Tricksters.
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@Luciferr_2nd said:
We need a lobby toggle rotation so you could choose! Same with lobby music :)
Maybe it could be a prestige reward.
We need something, because I wish I could have it back already lol.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2162384#Comment_2162384
This is something I been thinking about for the longest. They should add an option so we could chose any background them from old chapters. I really like that trickster music though and that Korean themed background, been tired of that guitar theme.
Same I really don't care much for it.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2162192#Comment_2162192
Interestingly enough, his face apparently is changed by his body cosmetic and not the mask.
Here's some other pictures, if you're interested.
This one is his Circus Strongman outfit.
https://us.v-cdn.net/6030815/uploads/SQJ1V5L1AOJF/image.png
This one is his frozen outfit from one of the last Rifts.
https://us.v-cdn.net/6030815/uploads/2ERAI9JWBA2C/image.png
and this one is his default look.
I love the frosty one. Reminds me of something that would come out of like an MMO like wow.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2162185#Comment_2162185
I'll partially agree and say that strong tiles can help delay the Clown a bit. But, after having it done against me, I've started using "I'm All Ears" on Clown and it just ruins that whole plan.
If there is a few windows right next to each other it completely destroys him. Groaning storehouse also completely ruins clown just due to the fact that if they get the good window set up. Even if you do a yellow into pink set up you're more than likely not catching them. Same with all the braindead loops. It's pretty funny, because I down people a lot fast with trickster than I do with Clown now on good set ups. Even with I'm all ears it can still be a bit rough if the person is consistent.
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@Zixology said:
100% in agreement.
He never needed a buff. His bottles have zero counter.
"jUsT dOnT gO iN tHe GaS" Sure... I'll just go into the dead zones then. That'll surely work!
He does have counters though. After 1k+ hours on Clown I can tell you the most simplest way to counter Clown. Run strong tiles, and fake out the player by pretending that you are staying at the tile and just leave. If you have a few tiles that can link together right next to each other just keep running the windows. The strongest teams I've gone against have done this, and I have lost due to it. People who sit around at bad pallets and pre drop and camp are going to get hit. People who mindgame and chain windows together can pose a serious threat.
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@Sup3rCatTree said:
It makes no sense, he is a projectile killer that slows survivors down and all the projectile killers are 4.4m/s.
He isn't even slowed down when holding his bottle. He also had a bottle that speeds him up.
I just don't get it
Because his bottles don't damage people. It wouldn't make sense balance wise to actually slow him down to 4.4. If they slowed him down to 4.4 he would be pushed back to D tier like he was before his first buff. The thing is, is that Clown needs a perfectly timed and calculated bottle/bottles to get a hit. If you put yourself out of position against a clown that is actually god tier then there is nothing you can do. Trickster/Huntress/Deathslinger all injure people with their ranged attacks. Clown doesn't he has to m1.
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@fr0sty1223 said:
Everyone I try to be a team player in this game I feel like I get punished for it. Exit gates are open but one person is on a hook and I want to try and save them? Well of course the killer is running NOED and I get insta downed for it. I want to just try and save someone on a hook? Well the killer is face camping so I can’t even try or I’m just gonna end up switching places with them. Definitely can’t do anything about the killer tunneling someone since he will ignore every thing I do guess I just have to let my teammate die. Why does this game reward selfish play so much?
If noed is destroyed to be completely honest it's not that hard to get timed saves. If there is someone else besides you there to get the save usually the killer will look a way for a second if someone does something, and that's when I sneak in and do the save with bt and we make it out. Pretty much works 100% of the time.
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@Zozzy said:
the entire map is horrible. Tiles all link together, the shack is huge, the maps are large.
Poor performance from the map dev with all the changes on the new maps.
The dev's already butchered disturbed ward/Fathers and the game into oblivion. I really didn't expect anything else to happen with these reworks.
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I love that picture
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@Jacoby2041 said:
I wish they'd remove the injured music since you're always injured, gets annoying after a while
Idk what kind of buff I'd do, I've always thought an extra hook state would be interesting but maybe too good
It'd be so broken with top tier survivors, and even people that aren't that good. You'd see 4 man swf's all running it. If they are efficient on gens, then there would be absolutely nothing you could do if they can pick themselves up over and over again.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2159519#Comment_2159519
Ive been playing HSH who do you think is The ‘meta’ survivor, because I thought everyone was pretty balanced. Maybe Jane I could see.
Ive been playing Tim and I love his ability, it isn’t OP but it isn’t weak.
I honestly quit playing the game after 8 hours gametime, because of the balancing issues, and the fact that hitboxes also don't even work right on killer. Also mm doesn't exist at all lol. Don't know about now, but I'd say Jane is top meta with the camera girl being 2nd. Unless they changed something. All I really saw often was those 2. I saw the others, but not as often, because their abilities or their strengths weren't as good as those 2.
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@deckyr said:
you know, just something small, flavourful to the character. a little bonus they can take into the trial that isn't a perk and you can only get it on that survivor.
it might help make them feel less like reskins of each other, y'know?
the scale i'm thinking of is literally so small. like, meg runs 1% faster than everyone else. feng min repairs slightly faster (77 seconds instead of 80 per gen) than everyone else. claudette heals faster (17 seconds instead of 18).
literally just extremely small bonuses, kept very small and flavourful rather than intending to be a competitive advantage. you could even tailor them so the more powerful bonuses are given to the louder, bigger survivors like jeff.
They did this in HSH and honestly that game is just a balancing disaster on it's own. Everyone would pick the most meta most of the time.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2159494#Comment_2159494
I want to see this one in action were they a red rank swf🤣
A lot of them were swf the solo's would usually just leave the match after they finished all the gens, and wouldn't bother looking for me. I've done it like 15-20 times.
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@Drixpy_Jayyy said:
The body block clown at dead dawg saloon in that one room and the secret bodyblock room at midwich is the most fun way to depip.
Dude, I got so many hate comments on steam when I did the clown one lol. They were so mad even the streamers I went against raged so hard. I have like 30 grave offerings on him still. Might go again.
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@latinfla4 said:
I am tired of getting red ranks as a green rank killer so any suggestions...Face camping bubba? Trickster spamming knives? Static blasting doc?
Tombstone myers
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@HealsBadMan said:
It comes out tomorrow. The RE chapter's PTB comes out on May 25th, with the expected live release on June 15th (At this point, it'll be version 5.0.0).
I hope this is true, and it doesn't get delayed again like all kill did.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2159358#Comment_2159358
Not going to lie, I used OoO solo on midwich. It's pretty fun.
Object on Midwich literally takes no skill though too. I went against a 4 man with 4 objects on Midwich before, and I was playing huntress. I could never literally catch up to any of them. I couldn't even do any cross map snipes either. They knew I couldn't get them. So they just kept teabagging. At that point I just afk'd in a corner that was the only time I've literally ever afk'd in a corner.
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@Trickstaaaaa said:
That perk is trash. Especially as the body counts begin to dwindle. As you become the last survivor that perk is horrible. If anything the new perk is better for survivors because they can hide properly now, without you knowing their position and the bonus in speed progression. But my point is the perk is overrated.
I don't think you have played against 4 objects on midwich... Oh god flashbacks
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@Astrian said:
My mind had deteriorated to mush.
I was stuck in an endless loop of killers being too bad to kill even one survivor before the gens are done and killers who have never gotten a 4k in their entire life and lust at the opportunity to get one.
I have seen the absolute worst of the solo survivor experience, potato teammates bodyblocking vaults when they're not even getting chased, morons running to the corner of the map to self care for 3 hours, idiots running right next to me working on a generator only to self care right next to it, people running Lithe, and the list goes on.
I was stalling the game for sure, but nobody can stall harder than the people who just naturally play the game, for those that think the game gets better at red ranks, it does not. Solo Survivor is a special kind of hell that I'm glad to be rid of. Perhaps that is the true trial of the Entity, to constantly be forced to pair up with the worst the online gaming community has to offer.
One of my closest attempts was thwarted by one of my teammates. I had been blessed enough to have been given a killer in red ranks who was willing to farm, it was down to myself and another survivor, the other two survivors were killed because they were afk.
I was hooked once, and my teammate never unhooked me. They knew the killer was farming, he let us do 4 generators beforehand and let me unhook them no problem. They weren't even going for the achievement either because they finished the last generator while I was STILL ON HOOK. They legit just... forgot. How do you forget to unhook your teammate!?!?
I had even changed my name to indicate that I was going for the achievement, it didn't help... That is until I met one kind soul in the sea of thirsty killers. A kind Spirit.
After completely annihilating my team because of course they did, they had taken pity on me and allowed me to finish all of the generators and leave the trial. I had finally gotten my achievement. My curse had finally been lifted.
In short, under normal circumstances, even under constant attempts to force this situation to occur, the Left for Dead achievement is essentially impossible. If you have any hopes of getting this achievement then understand you need to be extremely lucky that some killer puts their ego aside and just lets you do it.
This achievement sucks, I hate survivor, and I hate the people who play survivor, I'm going back to killer.
I got it on accident when I first started playing the game. This one PH couldn't find hatch so he just let me do the last 2 gens, and I got it lol.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2159259#Comment_2159259
I will let the whole community know how beautiful Yui is if I have to.
Never
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@GannTM said:
https://us.v-cdn.net/6030815/uploads/KH2731ZVSK3G/b9d2b2d7-7115-44af-a2e4-e124e87fbde1.jpeg
This lovely lady right here. If you don’t think Yui is hot then I’m tunneling you and waiting out your DS.
Pancakes
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@Drixpy_Jayyy said:
Felix and Adam
Kate if you catch my drift
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@swager21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158875#Comment_2158875
yeah, a lot of killers that commit to me at 5 gens end up losing the game because of it. like dude, if the chase seems to be increasingly unwinnable go patrol generators
If you aren't getting super good pallets down at the start or getting the first down in about 30 seconds you are better off going after someone else. That's where a lot of killers fail, otherwise I think that if there is 1 gen left and you don't have a 3 gen then I don't see a problem with tunneling or camping.
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@swager21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158846#Comment_2158846
i get tunneling and camping when its the only thing you can do but my god why do so many killers do it at 5 gens?
Killers who do it at 5 gens must've had some bad games. So they kind of resort to doing it. I don't know I don't personally do it at 5 gens it's stupid to do it at 5 gens. Can cost you the game super easily.
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@Trickstaaaaa said:
Everyone complains about something in this game haha. And let me guess godliketerror you got "gen-rushed" while playing the trickster? And some survivors were complain that you camped someone?
Um, I get complaints regardless of which killer I play against high end optimal players. It's not just once but it's happened a lot, and when I mean a lot, a lot over the last few days, past weeks, past month, past months the list goes on, because it's not only happened once, but a lot more than should happen. So I don't know why you are implying that it was only a one time thing? When I play this game like 6+ hours a day lol. Sorry I don't play this game 1 hour a month lol.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158632#Comment_2158632
Also I play on xbox so there's no end-game chat. So there has to be whiny ass xbox players (theres a lot) in the trial. Still numbers are down of late.
On pc it's more convenient since the chat is right there lol. So it's a lot different.
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@fr0sty1223 said:
Camping and tunneling should be removed from the game though. They are toxic unfun strategies to face and they shouldn’t exist. Now if removing them would weaken a lot of killers then that’s as simple as buffing those weakened killers to make up for it. Toxic and unfun strategies should be replaced with strategies that offer more to play around for both sides and more gameplay to enjoy.
Yes, but the current state of the game is 3 optimal survivors on 3 different generators at once means there isn't much you can do, but either slug, camp, tunnel or hope they cause a huge mistake. Now if generators didn't go by quickly then that gameplay more than likely wouldn't exist. The problem is, is that you can literally down someone in 20 seconds, and it still doesn't matter, because gens are going to pop regardless.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158581#Comment_2158581
Ya maybe once or twice a week at most which is honestly amazing compared to how it used to be. I remember getting messages for what seemed like just existing back in the day. I am still a BP player so I play for 12 hooks every game and let the survivors decide how I will play. I know that might sound a bit insane but let me explain first lol. So I'll start by going for 12 hooks and will even be more than happing to rotate each survivor but off course that depends on the gens. If I do a gen rotation and decide to do a quick chase and 3 gens pop my hand is forced. That is what I mean by they decide how I play. Once the gens hit 2 I throw the 12 hook game out and it's time to kill someone. The problem is survivors don't know I play this way. They deal with hook phasing spirits, slugging nurses, camping bubbas, so how they know they finally got a killer that plays normal?
That's how I usually play also, but sometimes I'm given no choice, but to play a bit scummy. Usually it ends up with me getting flamed for it regardless.
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@chargernick85 said:
2 Gens left - 1 survivor gets removed (tunneled)
1 gen - 1 survivor gets removed (tunneled)
Last 2 need to get that last gen done. If I could not remove in both those scenarios I will camp and try to pull a miracle. Everything is subject to change as opportunitys arise throughout the match like slugs, two hooks near each other will prolly proxy that. For the most part survivors understand these strats and I don't get messages. Camping, tunneling, slugging right off the start of the match is what the problem is and deserves hate but used as a defense mechanism survivors (most understand) in my experience. I have had a few odd bulbs send hate for camping during EGC but as we all know they are just fruit loops and who cares.
I'm surprised you don't get messages as much as I do lol. I get a lot of hate in end game chat if I dare do any strategy. So much so yesterday I had a 4 man hide 2 people in pale water after 2 were dead for 30 minutes, because I somehow tunneled and camped even though I 2 hooked everyone before I even killed anybody. Yet these lines where people don't understand is that a lot of survivors still think you are tunneling and camping when you aren't. I get hate for like anything though as far as going as I play Trickster or I was too nice or something weird.
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@spiritsLeftball said:
Camping is lazy way of expecting to get kills, only bad killers do it
How is it lazy if there is 1 gen left, and it's more than likely the only way to win the game at that point?
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@dspaceman20 said:
I'm a survivor main but I'm not really against camping and tunneling to win the game. They are valid strategies to help killers win.
I'm more against camping and tunneling a person to be toxic to them. Its not the strategies that's toxic its the intention behind it that's toxic.
I do agree with that, but you are so vastly different than other survivor players that you understand that the killer sometimes has to utilize certain strategies in order to win. Now if we are talking about camping and tunneling at 5 gens. I consider that not really needed unless you just want an easy game. The majority of survivor players will complain at you for doing it if there is 1 gen left, and it can be a bit irritating to hear the same thing over and over again. I try to explain to them why, but they don't exactly listen to anything I actually say to them. That's what also has killers being extremely toxic too, is that survivors also taunt and belittle the killer players for doing what they have to do to win.
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@indieeden7 said:
Because being forced to sit there doing literally nothing for 2 minutes is pretty boring to say the least. Not only that but survivors get practically no points even after a good match where they escape, let alone one where they barely get a chance to even play the game.
Also, side note: The vast majority of players play both roles, don't imply that the community is divided into two sides. The us vs them mentality does nothing but cause unnecessary conflict in the community.
The thing, is that I've studied the people who complain about me doing what I have to do in order to secure a win. The people who typically leave mean comments which is quite frequently. I'll look at their achievements, and see they barely have any killer ones. Keep in mind I get these type of comments quite frequently. Mainly early morning games where the really sweaty teams are out in full force to rush the matches as fast as possible.
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@meowzilla69 said:
Bait, just ignore him, it’ll save you stress & a headache by not replying to him.
https://us.v-cdn.net/6030815/uploads/STJFZC378VPD/bf1473e2-d66d-4089-a6a6-9d41d84a1a67.png
I'm not baiting lol. I'm actually trying to make a reasonable discussion.
