GodLikeTerror
GodLikeTerror
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@marciamarciamarcia said:
Question for experienced killers (especially those who have been playing the game for awhile)...does the realm matter to how well you well? Is your win rate roughly the same across the different realms? I find that there are certain realms that I really struggle with--almost to the point where if I get sent there, then I know it's going to be a struggle. Haddonfield for sure as well as the realms that are particularly dark like the new Autohaven, Badham and Midwich. I play on console and have my TV set to the brightest settings, but those realms still read as painfully dark for me.
Also, which realms do you struggle in as Killer?
I'd rather play on haddonfield all day than the new game map.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1953944#Comment_1953944
Thank you so much :D
I would watch as much as you're comfortable with
I will try to compile at least 3-5 games worth hopefully in this week. So I'll make a video of it. I could possibly do commentary kinda out of my league though lol.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1953903#Comment_1953903
Kinda sad that there's basically no decent clown gameplay :(
The only thing i found so far was this:
I'll have to deliver the good then since nobody else will do it. :) How long do you want it to be?
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@WiiFitTrainer said:
First of all, thank you for providing video of clown gameplay to try to back up your claims about clown. Theres a certain clown main that often boasts about how amazing clown is but does not provide evidence of it.
That being said, these surviors were not very good so I'm not sure what we can learn from this. Feng and laurie held W for all of their chases. They also walked right into you multiple times giving you free hits for no reason.
Steve tried to loop you a couple times but failed miserably and was otherwise a W gamer. Ace seemed like he was the only know who kind of knew what to doing.
You seem to use yellow bottles the most for map traversal and even then pink was used most of the game. This worked fine for this video because the surviors held W mostly, but for good surviors this would have just been a wasted bottle because they would have gone to a loop and you would have one less pink to use when you would need it.
Ultimately this is what i feared someone would do; post a video of doing well with clown but not because of his power bjt rather the survivors making several needless mistakes.
I'm working on going against some really solid teams to showcase his ability better. Takes a bit to find those teams though. I'll be sure to post them once I do get some efficient teams. His yellow bottles are meant for more of using to gain the gap between you and the survivor not so much map traversal, as I knew where people were. I just thought it was a decent game, because it was the first game I actually recorded, because I was getting lazy, and not recording any games.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1953023#Comment_1953023
Yeah the current top clown Ginger Bread has been busy with work and stuff. Source: I talk to him from time to time on steam. c:
Also whatsupppp
Hello there! :)
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@6yXJI0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1951691#Comment_1951691
95% of players are casuals.
95% are casuals along with the mix of the 95% you got the wannabe sweaty tryhards in the mix who fail to even be that. Which is quite a regular occurrence.
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@Phasmamain said:
Nope this game is very casual imo
Man I don't know about that. Some people treat it like it's life or death if they win or lose.
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@Mr_K said:
The chase music improved at least.
Hm, do you mean clowns chase music or the music I put in the background? Confused on what you exactly mean by that.
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@NoOneKnowsNova said:
Personally as a Clown main, it's not even his best add on, let alone the best in the game.
It is clown's best addon. 90% of my bottle throws are direct hits if I'm purposely aiming for a survivor. It's a extremely busted addon, and can end games quicker on the same level as an iri head huntress if the clown player knows how to direct impact. Combine it with flask of bleach and the game is done before it even starts.
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@Jukantos said:
Out of all the imbalance between the killer and survivor gameplay and rank-up problems, this takes the absolute cake. Two consecutive games with 10 hooks giving me a derank is just a joke. I got 10 hooks. I got 10 hooks again. And i got 9 hooks. And as a result i'm now 3 pips lower than i was before. My gatekeeper emblem is never above silver, because thanks to the event handing out Commodious toolboxes like candy it's now less than 90 seconds before 3 gens go up, even when i injure someone and chase someone else off of their gen.
But what really gets to me is the chaser emblem. 10 hooks. Literally had everyone on death hook. Landed over 20 chases (with some slugging to desperately buy time). And my chaser emblem? Silver quality.
You have got to be joking at this point. Am i supposed to get 40 chases every game? Is slugging now mandatory to even get enough downs for the chaser emblem to be above silver?
TLDR how the actual genuine ######### do i pip up in red killer ranks without landing a 12 hook game? How is depipping at 10 hooks ever ever ever even technically possible?
Corrupt is pretty much a must especially right now where toolboxes are running rampant. You have to be extremely efficient, because people are rushing gens like a maniac due to toolboxes and people not wanting to loop due to poor desync with the hitboxes. Honestly slug away is your best option to get a gatekeeper above silver. I'm lucky if I get gold or iri because I only run corrupt for gen control lol.
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@blue4zion said:
I loved Clown on release, and I'm loving him so much more now.
Baseline he has been BUFFED.
His second bottles have some awesome usage imo.
I personally don't even think he was that bad before, definitely not low tier because well placed bottles lead to short ass chases. Now, we have that as well as some improvements and a new bottle type.
He was never bad before I agree. Now old clown did require proper bottle placements, and he was still fine, but he was pretty much unplayable without cork stopper.
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@Massquwatt said:
I think Clown's mostly the same in terms of power, yellow bottles will only help you get quicker hits in certain situations like using them out in the open to gain distance on a survivor before they reach a loop, at that point you only need the purple bottles to stop them at loops. Clown's problems still remain that you still lack any proper map pressure. The only thing that's really changed about him in terms of strength are his addons because cigar box is stupid powerful because it basically gives you free vision around loops which is pretty nice actually. But unless you're downing people every 30 seconds you're gonna get dumpstered by cordinated players doing gens properly. I guess at the end of the day all I can say is that despite how much they changed the Clown he's still ironically the same for the most part. Some things he can do slightly better but that's about it.
I mean like I said before I am testing out if there are certain ways I can actually play his yellows properly in tiles without taking too long for it to be even efficient. Most killers get thrown in the dumpster even against coordinated teams. Except for your usual spirit and nurse, and sometimes hag. But even then you can dumpster them too. Because splitting up on gens is literally going to wreck any killer unless they slug. I have gone against some high hour teams before as clown and it would either end up me getting thrown in the dumpster or me getting close to getting thrown in the dumpster, but still pulling out a win. Clown needs to slug agaisnt those teams there is no way around it.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1951817#Comment_1951817
Clown is honestly scary to go against now, you can't play any tile if he takes control of the pallet.
Unless you outplay them by pushing a certain button with a certain perk, of course...
Lol, in that video I outplayed steve so hard I just swung through his dead hard like it was nothing.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1952385#Comment_1952385
Not gonna say I play him enough to be an expert, but it just felt kinda weak for a buff? I get that its a buff, not a rework, but it just still feels a bit underwhelming.
Well most top clown players don't usually post gameplay and or stream. Most of the top one's have quit playing the game and or just don't play clown anymore, but the one's who do like me are grasping our heads around this is still a major buff to clown. I do not think there was another buff possible for him without making him too oppressive which is what happened to freddy. You have to understand that, most killers who have fast travel or any sort of speed typically have downsides. Clown does not have a downside with his speed. He is the only actual pure m1 based killer that now has a speed ability without an actual downside, besides survivors getting the buff walking into it. Which shouldn't be happening if you actually know what you are doing. If you are handing clown snares along with a speed boost, and people like to drop pallets a lot against clown, and clown didn't have anything to fill in the gap between a pallet. Now he actually does. You can end chases faster now.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1952498#Comment_1952498
You shouldn't have to was my point, a successful rework should have been obvious to most people.
Most people never understood clown before. So I already knew what was going to come of his buff. I cringe whenever I play survivor, and see people trying to play clown, because people play him in such a poor way, and they go on to say clown is bad, because his power isn't as straight forward as it seems. Other reworks were much more straight forward. This one not so much. I do agree on that though.
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@Monarch said:
for a year now survs ask for DS, to claim they don't want to be tunneled: listen, I know you can't keep your attention for more than 5 seconds but honestly it still stops tunneling.
But fate, oh fate. you can run from it, you can hide from it, it delivers all the same.
I saw the twitter comments, I saw one happy person and an overflowed orphanage's worth of people saying:
"BuT tHe NeRf It DoEsNt CoUnT, nErF nErF nErF"
Honestly, it's still anti tunnel, are you guys masochists? Do you enjoy crying before circle jerking eachother with eachothers tears?
I swear dude, survs, please, please, PLEASE, never change.
DS+UB = GG EZ baby killer
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@[Deleted User] said:
You know the reworks a success when everyone is naysaying it and people are having to submit video evidence to try and convince people.
More to come if I can find out more things to do with his bottles. :)
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@Andokuky said:
By default the new Clown is better just because of his reduced reload time. But he’s still very weak against a team that can loop and he still is extremely easy to gen rush on bigger maps.
His new bottles are nice to traverse big maps and can sometimes help close a gap but only if the survivors are essentially running in a straight line. And even for traversal, it doesn’t really help too much.
He was my third favorite killer before the update, behind Bubba and Wraith, so I love weak killers who can be looped easily. He’s still in my top three, he’s fun to play just because you can control where the survivor goes, but I don’t expect to win against a team who knows what they are doing. And that’s fine, I can play Spirit or Nurse or Fred if I want to dominate.
Theres nothing wrong with saying Clown is weak, not every killer needs to be S/A tier.
Oh yea. He is easy to gen rush no doubt about that. I'm trying to experiment with his bottles in different ways though. His new bottles are extremely useful on hold w gamers. His new bottles aren't suppose to be used for traversal which is a bummer, but his chase potential is significantly higher though. If I can find more ways to figure him out I will be sure to make new content on it. He can't be looped easily though I have to disagree on that one. There are some nasty setups that do allow him to be looped, but a nicely placed tonic can counter it.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1952416#Comment_1952416
It's kind of funny how we've transitioned from playing causally to literally as if we were one shot away from a down. xD
One of my friends has been running Prove Thyself just to sort of balance how fast you go down due to bad hits vs gens done. So I totally feel you on that one.
It's funny, because it's an efficient strategy too. Split up on gens = win pretty much everytime.
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@Johnny_XMan said:
I've gone from switching my build and bringing perks like Spine Chill + Resilience, and those helped a bit during chases.... to just throwing pallets down way early.
I didn't think it was that bad until I started seeing killers swing very early, which was a huge indicator that it was going to be one of those matches.
I'm just curious what everyone is doing to half way enjoy survivor atm.
Pre throw pallets, because I ain't risking nothing, and just sitting on gens like a maniac. That's how I've been trying to enjoy them lol.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1952385#Comment_1952385
Plus any other buff than this and EVERONE would say how OP Clown is.
I don't want another Freddy like fiasco
You can't make people happy it seems. I'm pretty happy with this buff. I thought I wouldn't have been happy, but I actually am. Higher skill ceiling, and I'm still learning more after hundreds of hours with just clown now. People ripped on clownisking about him talking about how big the buff is to clown, and I post a video, because he wouldn't giving a strong example, and people will rip and deny me it's just something else.
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@Dustin said:
Of course the PTB changes were improvements - Fact still remains Clown is needy for addons and will get dumped on by a lot of decent survivors and maps heavily affect Clown's performance too. The buffs were nice but unfortunately one video doesn't prove much regardless. What matters is consistency. If you were to post a vod of nothing but Clown gameplay that would be an easier form of evidence to convince anyone.
Nice gameplay though you are playing him pretty well how it was meant to be used granted could do a bit more if the map was more convenient.
Yea I agree clown is a pretty addon dependent killer even with his reload being shorter now. I could live stream or whatever, and I might eventually. I just don't think anyone would actually want to watch the stream so like is it going to be worth the time? Eh not really. Not a lot of people are interested in good clown gameplay.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1951672#Comment_1951672
i mean this is kinda where i sit too. There was no instance where the speed boost wouldnt have been equally as strong as just slowing them down an additional time. I get the value in closing gaps between you and a destination, but he never really used it for that purpose. Its an improvement for sure, but def not nearly as strong as he is trying to make it out to be
That doesn't make much sense because 10% and garish makeup kit = long duration. Normal tonics have a duration, and I don't think you are understanding 125% speed compared to 80% with flask of bleach. You get a 45% speed boost over a survivor compared to 115% over 80% That's a big boost. Like sure people who haven't played clown as much as me and some others won't fully understand this concept of significant this boost is. Even some of the top clown mains, have said this is a good strategy. I used it to close gaps, and throwing multiple tonics would've actually made the gap take much longer. If you set it up like I did in the video it is helpful. Is it the biggest buff he could've gotten? No, but that doesn't make it not a pretty decent buff for him.
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@WishIcouldmain said:
Yeah new Clown is way better I think people are just a little stubborn with the new bottles.
He truly is. Most people won't even watch the video to understand I wasn't even using yellows to go across the map, but to close gaps. People on this forum often like to refuse the truth of things sometimes. :)
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@WretchedElk said:
Did you add the music? It was pretty cool. What is it?
Dylan c jones - Osiris
Evan king - Titan striker
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@TeabaggingGhostface said:
Someone wake me up when they hit rank 1 with clown or demo
I've been there every rank reset with clown. :) Rank doesn't mean much.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1952074#Comment_1952074
Agree. Monstrous shrine is too op.
I should switch out STBFL for MS. Throw them all down in the basement. Check mate survivors. :)
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@SMitchell8 said:
I'm not a huge fan of the concept usually, although I have taken liberty of it sometimes with Lithe and Corrupt Int. But, todays lineup kinda defeats the objective of learning new killers and makes killers perks kinda pointless if you can freely mix and match.
This week see's an incredible inclusion of;
Divisive strike ;)
Thanatophohia
Dragon Grip
3 seriously strong perks all available without having to obtain and rank said killer. I could quite easilly attach Thanat and Dragon G an insue absolute missery on low to mid rank survivors this evening. Does anyone else agree that the shrine is a bit unsporting?
Thana and dg aren't even that strong though. Ds is incredibly strong, but soon it won't be. I think it's a good shrine this week though.
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@Zeus said:
Can you do anything with both bottles when the survivor is in a regular loop and you are on the pallet?
I've tested a lot in loops with it, and it's not worth the time, because even if you set up a yellow and pink the survivor most likely is just going to move away, and or run into the yellow. It could work, but pink bottles are still better for normal loops. Yellows are great gap closers in between loops. If you set up yellow get into yellow then throw a pink you are right up on them again.
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@Moundshroud said:
The Clown's new incarnation is absolutely an improvement, i.e. he has powerful potential. Obviously, the improved reload time doesn't take any skill to utilize and is just plain awesome. The rest, however, is more complicated. I like to compare him to Nurse, because to unlock that potential Players have a STEEP learning curve. Using the new bottle effectively takes finesse and timing.
You have to really predict and preplan where people are going to go in order to use his new bottles efficently. People are going to be upset at me, for going against an average survivor group in the video, but it just showcases how quickly the new bottles close gaps. Most people aren't even going to watch the video, and see I pretty much was split 50/50 on both bottles, and used purples for points a lot of times.
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@Mineguy said:
So I have a big problem with my anger. When one simple thing doesn't work the match is basically ruined for me and I want to improve that. Any tips to get not so easily tilted, angry or toxic?
Just shut your brain off during the match, and just play. It can be difficult to not get angry, but once I finally just turned off my brain and played. I stopped getting mad. It can be hard esp if you get dumb teammates or toxic survivors when playing killer. But after a while it becomes a normal occurrence.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1951691#Comment_1951691
The vast majority of survivors are so bad that it's hard to get any data from games with them. If it was 1v1, it would be a lot better, but because there's 4 survivors the odds of having one or two bad survivors in a game to swing it in the killer's favor is higher than getting 4 decent survivors.
The issue is that the game coddles survivors and holds their hand all the way, so there's absolutely no incentive to get better as survivor, and you can easily get to high ranks without even interacting with the killer. You will escape at least half of your games if you do nothing but do gens and hide from the killer, you don't need to interact with the killer in any way. If the killer finds you, you can just sit there and let them hook you. You will still win about half your games if you do this method.
In determining the strength of a killer, you have to take a skilled and knowledged killer and put them up against a skilled and knowledged survivor. A skilled and knowledged survivor team will absolutely mop the floor with any killer player playing any killer at the highest possible skill level in the game. So using a metric like vs a whole team of skilled survivors is pointless in determining the strength of a particular killer as survivors are collectively many times stronger than any killer in the game.
What makes legion a bad killer is that they have to adhere to the rules of the game, and the rules of the game are severely survivor sided. This means having to actually chase survivors and catch up to them, allowing them to loop and get to pallets and windows. Legion's power isn't strong enough to interrupt survivor pathing. The strongest killers in the game have the ability to reach out and touch survivors to interrupt their pathing, to get them before they can make it to a pallet, or to circumvent the injured state entirely with a one hit down.
That was what I was saying before too in a sense. Most survivors are average and aren't super efficient. Finding a group of survivors that are really good is already super rare. I do play against those groups sometimes, but like I said it's rare. Why I made the video was more of a way that shows that this strategy of yellow and purple are efficient even against super strong survivors. With new clown he allows gaps to be closed extremely quickly. Is he an S tier or even an A tier killer now? Hell no, but he is much more efficient than he use to be. It is hard to gauge a strength of a killer like you said on average game data, because 95% survivors aren't very good. Legion suffers from a power to stop people from looping. Clown has a power to stop people from looping. Even against strong survivors they like to hold w hardcore also against most m1 based killers, because they typically can. Clown now doesn't allow for that, because he can easily close the gaps between loops. Legion still can't do that, but with proper mindgaming he still can be an efficient killer. Legion does get into people's brains most of the time, because he gets a free first hit. So stronger survivors also make mistakes too.
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@Sonzaishinai said:
Inb4 "doesn't count, survivors were pota... ow too late already happened.
This is why people don't bother with video evidence of things being better then people think.
I once showed a 4 hour video of somebody winning 20 games in a row on rank 1 as Legion to show they aren't that bad and apperently all 80 of those survivors were potatoes
I do the same exact thing against efficient teams too though. I mean I could spend hours surfing for 5k+ hour survivor squads if it means that much to certain people, but I mean is it really worth it to me? Not really. Most of the time I closed the gap on them to where they couldn't even loop. People often forget that most survivors in most videos or games are just average. It's rare to find groups where they are super efficient. This was 2 man and another 2 man group. I mean they defo played better than most 4 mans usually do against me lol. They actually got some gens done.
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@Zozzy said:
99.99% purple with potato survivors.
oh and a couple of happy little accidents when using the yellow to traverse the map.
Didn't really use yellows to traverse the map I already knew where people were. Yellows are not really efficient in actual loops. They were kind of potato. If you watched the video you would see how fast I closed the gap on them. So they could not get to loops quick enough. If you actually watched the video it was like close to 60 purple 40 yellow. So I don't know where you got your information from lol.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1951468#Comment_1951468
To these people who want to imitate the curb-stomping that tournament squads can do, anything less then a 4 man escape is a loss to them.
They had pale rose with a really solid set up. I was already expecting to lose. So I just didn't even really try to play that game, but yea. They still just got upset. This is a pretty regular occurrence of people getting upset at me for trying to go for 12 hook games. Once their little swf mate dies I get toasted in end game chat every single time usually lol.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1951468#Comment_1951468
A lot of tournament folks are hella toxic in general anyways. I wouldn't dwell on it.
STBFL is a fine perk.
I know STBFL is fine. You actually have to work for it to make it even a bit viable. That was literally the first time I've heard my build was a crutch build. Considering I play pretty much only clown exclusively, and don't run gen regression at all. I just find it ironic.
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@Warcrafter4 said:
Wannabe tournament squads are so used to winning that they feel cheated when they lose.
They didn't even lose though. I only got a 1k that game lol. They were upset that I almost shredded their entire team at the end with STBFL. The only thing that saved them was their unbreakable lol.
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It is sad, because he's honestly a great content creator. I really loved his detroit become human series. I binged that so hard, but if you look back at his older videos compared to his new videos you can tell he isn't having as much fun with it these days.
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@fucciflakes said:
First of all there shouldn't be like 20 pallets per map especially the stun time and time it takes to break them (which wastes time) without certain perks. Secondly the distance per pallet is placed. There shouldn't be one right next to each other. Seen this issue on The Game, Hawkins and a few maps I'm sure I haven't mentioned. People sit there and whine about how killer is this most overpowered tunneling god, but with the right team having a million pallets per game changes the outcome of the killers game wasting time breaking the damn things at a turtles pace.
Hawkins pallets are fine since 98% of the pallets are unsafe and easily mindgameable.
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/1948682#Comment_1948682
I think he admits that he gets bored of it every now and then, he does other games which is nice for variety. I don't really think his views mean anything to him honestly, he gets a pretty good amount of views playing other games. I used to watch him because I prefer streamers who stream a variety of games over streamers who just stream one game and that game only which is quite boring to watch honestly. The reason as to why I don't particularly watch him anymore, is because of how rude his personality is.
He mentioned in a video before people should watch his other content too. I know he wants to play other games more consistently, but the problem is, is that if you compare his low view count on his other content it's much lower compared to a dbd video. He's gotta make money to make a living. He sucked himself into being pretty much a pure dbd youtube channel for a while, and that made his channel suffer, because his other content doesn't do as quite as well as dbd does for him. That's a problem that most pure one game only channels end up happening to. I've seen it happen to so many other channels over the 12+ years I've been watching youtube videos.
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@milwaukee354 said:
Has anyone else noticed alot of YouTube channels like fungoose or Monto either haven't been on the game or 90% of the time theyplay killer, I loved the way fungoose broke down the game as survivor I guess stuff like that didn't matter
Monto has been burned out of the game for a while. I'm pretty sure the only reason why he still plays dbd is because his channel doesn't do well on other content besides dbd most of the time.
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@Fantasy said:
I was being chased by 5 stacks of Devour Hope and the pallets saved me from being mori'd, he was not happy...
https://clips.twitch.tv/AttractiveFreezingAlfalfaPrimeMe-b16F0ke8oD_wAU-p
Geez it's not like I haven't seen that feng outfit a million times already.
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@carnage4u said:
I love when 3 or more content creators put out a video with same topic. Every killer has to copy the build.
95% of games now use Devour Hope. It is like all these killers didn't know what to do after losing Ruin/Undying and Youtube was like "what about Undying/Devour hope". haha. hilarious/predictable/pathetic
Dunno about anyone else, but I just run my normal build pre prior ruin/undying and I'm a clown main. Shadowborn/Corrupt/STBF/BBQ. I always felt like ruin and undying was a cheap way to get easy wins. Killers who actually are good at the game most of the time never ran it, but a lot of weak players did run undying/ruin. DH/UD isn't really cheap either since it's not that hard to find totems most of the time.
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Pre drop pallets, and break line of sight. If out in the open try to time his shot and juke it otherwise it's a gg
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Honestly they need to really push quality, because the amount of bugs per patch is insane, and it takes them forever to fix most of them.
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@smart212 said:
Any player have fps drop really bad during game with new patch notes
I get stutters and some minor frame dips ever since the blight patch on a 2080 ti. It's the games optimization is absolutely dog poop. I have no issues with any other games.
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@crixus006 said:
W I'll ask you an easy question, would you use the clown against a swf or in a dbd tournament?
I only have 1400 hours in the game, and I go against 5k+ hour swf's all the time. I generally win, sometimes I lose. Clown is fine if you know how to use him even against some high tier swf's. You need to slug though to keep pressure with him with swf's like those.
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@ImHexyAndINoed said:
I just played a match on Macmillon and there were two T and L loops together? Why exactly are these back? Weren't they removed for good reason?
It's been like that for quite some time, and I don't even chase at those because it's actually stupid how often they spawn together. It's a big time waster for most killers.
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@[Deleted User] said:
Clown's antiloop is not that bad honestly, but the fact his counterplay is quite easy makes him pretty mediocre compared to a lot of killers. This turns him into a very weak killer because his antiloop is literally his only power.
Clown can never reach the potential that killers with stronger antiloops have (which is okay tbh). The best Clown will always take longer to down people than the average Nurse, Spirit, Oni, Hag, Billy, Huntress, Deathslinger, Pyramid Head or Doctor.
This is wrong, run chloroform and bleach together even against god tier pallets unless it's a pallet you have to break to get to the other side of the survivor can be played around easily with those addons. His counterplay is only easy against terrible clown players. Which is 99.999% of people who try to play clown. Corn maps are an absolute joke for clown because with chloroform the gas seeps through the other side of the jungle gyms if you throw the bottle on top of the wall. You literally do not need to break any pallet besides shack on corn maps and most maps. I don't know how you can say doctor is any better because his anti loop isn't even that great to begin with even if you use it right, it can still be a while if the survivor plays it right.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1939634#Comment_1939634
They did? Is it not 15% slowdown base and 20% with bleach anymore?
Still 15% base still 20% with bleach. Bleach and chloroform are his strongest addons for him. They are talking about how survivors can go through the yellow cloud. Which if you know how to use the yellows right it won't happen.