GeneralV
GeneralV
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- GeneralV
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1- Worst state is right now. The best? Curtain Call's release.
2- Reworked maps and reworked Freddy.
3- The general gameplay has always been great. It is the things around it changing that upsets me.
4- I don't. Not anymore.
6- Indifferent. New content interests me none.
7- Played the game for thousands of hours before leaving the Fog. Now I don't play it anymore.
8- No. The game doesn't deserve it.
9- Just as toxic, to be honest.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2626246#Comment_2626246
I doubt they will really just simply revert it but I do hope that same system comes back with some buffs of course. Being the exact same as his old self I don't think will be 100% a good choice. Even though I would prefer that over this current borefest for me.
I don't think they have the likeness for Quentin but they definitely could. I mean the actor seems open to it. He even said change the face so he probably would. It's up to BHVR to make the move and contact him which I doubt they'll spend their precious time on or something idk.
"I doubt they will really just simply revert it but I do hope that same system comes back with some buffs of course. Being the exact same as his old self I don't think will be 100% a good choice. Even though I would prefer that over this current borefest for me."
We share the same line of thought.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2626224#Comment_2626224
I love how you actually added evidence to your comment to support your claim. I knew my poll would come in clutch someday! You dropped this btw 👑
Well, I uhh...added the truth. Your poll shows it pretty well!
And hey, thanks for the crown.
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Freddy is long overdue for changes. It is about time his rework get reverted and his on-release version makes its grand comeback!
And I say the same for Quentin!
@Mooks said:
And bring back the old Quentin face. I feel he looked a bit more like the actor than he does now.
i don’t think the actor would be happy to hear that. He actually stated on Twitter he is happy that old Quentin got reworked.
DBD doesn't have the license for his likeness, does it?
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2623321#Comment_2623321
A guy that's been playing the game for 5 years since 2016 that's who I think I am. I have every right of experience to voice my opinion and call out others for what I think is a foolish one.
Old Freddy excelled at absolutely nothing except slowdown, by all standards his power wasn't all that incredibly unique to begin with, and the playstyle that he encouraged wasn't fun to play as a killer and it especially wasn't fun to play against as survivors. Essentially slowing down the progress of generators to the point of creating a near stalemate but without actually gaining any ground or applying any significant pressure that would get the killer any closer to his goals of 12 hooking or 4 kills. Old Freddy was anything but fun, he was obnoxious, and the very definition of a passive killer whose entire kit operated passively. The extremely narrow amount of wiggle room where a Freddy main could hone their skills to be better through little tricks like mindgaming your intermittent view was so incredibly niche, it's beyond me that these small things somehow convinced people Freddy was anywhere close to even a mediocre killer.
And as far as majority goes let me remind that it was the majority of the playerbase at the time that pushed long and hard for two full years for Freddy's extensive rework. If the devs didn't see a monumental community effort to revamp his entire power they wouldn't have raised a finger to change him, because the chapter had already been out for two whole years by the time his rework came in Patch 3.1.0 and they had already made money off the sales for the chapter. But they saw the sheer amount of people who were making all the right points with all the evidence to back up their claims and it actually happened.
You want to talk about a majority that could push to create change? That was a majority which created change. Not this piddly 48% - 40% between Yes / Probably and No / Probably not. (As of writing).
"We want our killer back" Bah.
All I see is a loud minority equipped with their rose tinted glasses and whispering sweet nothings about a past that never even existed.
Again- that coffin was SEALED away, nailed shut, and buried 60 feet under ground in solid concrete. Even if you could argue that it was worth the time to reverse the change, it wouldn't matter. It Is. Never. Going. To. Happen. Ever.
And again, I'm glad for it.
You do have every right to voice your opinion, but never to insult someone else's. Calling a different opinion "foolish" merely because it doesn't align with your own is not only disrespectful, but also childish. And when it comes to basic respect, your alleged longevity in DBD doesn't matter in the slightest.
So I ask you again: who do you think you are to call our pleas "foolish"?
Now, I don't understand how a supposedly veteran player did not see strength that was right before him. Old Freddy excelled in control, not simply slowdown. Yes, this particular effect was strong, but it never gave you free victories, nor was it his only advantage. Your comment about his uniqueness is just plain wrong and unrealistic: even people who, somehow, enjoy his current power admit that his old self was the most unique character DBD has ever released. Heck, if you want a popular example there is Otzdarva, who said it himself. Now, the idea with Freddy was to play him in a less aggressive manner, knowing when to chase and drop chases, making use of his aura reading and Dream Transition mindgames to take advantage of survivor's mistakes and controlling the game in general. If your only focus was the supposed "stalemate", then it is obvious that you would see him as a weaker killer, where in reality he was not.
And, now we get to this "majority" that you speak of. I don't doubt for one second that you saw a few players wrongly ask for a full rework. I saw it too...once. One player in a god forsaken Discord server that had less than 10 hours of gameplay...Still, most reasonable people that did complain about Freddy asked for buffs and QoL improvements, never a full rework. And it is safe to say that people who, for some reason, asked for a full rework regretted their decision. The absolute majority of the community prefers Old Freddy over...whatever the hell current Freddy is. This poll is not enough for you?
@QwQw said:
So, as everyone already knows, Freddy recently got nerfed. I personally doubt the changes will effect him too much, but what I'm mad about is that it shows the devs' ignorance towards his actual problems. The problem with Freddy wasn't that he was strong, it was that he was strong and boring.
Instead of making his power fun and interesting for both sides, they just gave him a nerf and called it a day.
But I digress, this wasn't what I made this thread to talk about.
No, what I'm TRULY mad about is the fact that they haven't given us a way to play as Old Freddy.
I've seen so many people asking to play as him again, and I completely understand why. Though Old Freddy may not have been the strongest out there, he was unique, there was no other killer like him.
Hell, why the devs thought reworking Freddy in the first place was a good idea, I simply do not understand.
https://us.v-cdn.net/6030815/uploads/D4WVECR9D4JR/image-284-29.png
All they needed to do is revert this nerf, and I personally believe Freddy would have been in a perfect spot.
Like, is it really that hard to give us an add-on, or a toggle of some kind to let us use Old Freddy's power? I see no reason why the devs haven't already done this, other than out of laziness, or stubbornness.
Hell what makes it even worse, is that they REUSED ASSETS FROM OLD FREDDY'S POWER FOR THIS NERF.
https://www.youtube.com/watch?v=IwaDgSKImpI
In King's video, at around 5:40 seconds in, you can see him hit a Dwight, and it plays the exact same effect as when Old Freddy would try to hit an awake survivor.
You guys have the assets, why is there no option to play as Old Freddy?
#GiveUsBackOldFreddy
@glitchboi said:
Title.
I already know what I'm going to answer, heh.
If you want a Freddy rework that makes him reminiscent to old Freddy, then vote the first option.
@Phasmamain said:
So I’ve been playing more Freddy recently since clown’s bottles still don’t slow on direct hits and honestly he just feels really bad.
First problem is his snares. I’ve always thought they were worse clown bottles but the slowdown feels really bad. It means the only way to use them now is at a loop and placing them mid chase for later isn’t a good idea. Also the fact that he only has five isn’t going to make me play more “strategic” it’s just going to make me use them less. As survivor I’ve never been at all scared to be asleep anymore since snares are just underwhelming.
Secondly is the alarm clocks. While I don’t hate the idea of the new buff it just makes Freddy feel even more like an m1 killer. So many instances where your entire chase will have you be entirely powerless. Freddy can’t really do much to actually control sleep cycles and it just ends up feeling like RNG
Lastly are his add ons or more so lack of add ons. Literally only 3 are worth running and even then they are still weak. It leaves little room for fun add on combos or unique playstyles when all of them are just terrible (no point talking about pallets since they turn Freddy into a literal m1 killer)
I really hope the devs aren’t done with him but he’s in a sorry state right now
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2336985#Comment_2336985
Well, I believe there are a few ways to get around it. We could increase its default cooldown, for example, so even an extremely dedicated Freddy wouldn't be able to put you back to sleep every single time you managed to wake up with a failed skill check. Or you can wake up with a teammate, which was always a better option.
But we can debate on that.
If I was in charge of updating Old Freddy...well, I actually have a concept:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-The Nightmare’s Movement Speed penalty for putting a Survivor into the Dream Transition lasts for 1 second.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.
I also have add-ons, but that would make a very long post.
Then see it for yourself. Check the comments, support, upvotes...judge by any metric. People do want him back.
Now, do you know why the devs reworked him? No you don't. Just like you don't know why did they nerf Billy, why did they implement Patch 1.9.2 in the past, why did they decide against reverting the UI Change, why did they tried to nerf Rat Liver, why did they nerfed the Twins, why did they nerf Deathslinger...and this dumb list goes on. No one knows why did BHVR made bad decisions, and his rework is one of them.
Do you know what I see?
I see the majority of the community united for a righteous cause, demanding the devs to return what was once taken. To revert a bad change that never took Old Freddy mains, such as myself, into consideration. I see people sharing memories of an exciting past, and hopes for the future of this killer.
Perhaps this topic is dead for you. But then again, I already the know the nature of your comments and what you do. Discussing this is, more likely than not, pointless. I will, however, leave a final message that I will never stop. I will mention him at every opportunity, call for his return whenever I can.
And I will have my killer back.
Now, farewell.
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Oh...Thanks for the heads up. Wish I knew about this before writing my response.
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Hi!
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Hey, welcome back!
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2622935#Comment_2622935
2019 was probably the best time ever for killers. After that it's been mostly nerfs starting with the Nurse one and the devs becoming obsessed with making every killer feel clunky and "more fun to play against".
You are goddamn right.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2622568#Comment_2622568
Wasn’t ptb spirit pretty much the same as this version barring add ons?
No, not exactly.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623362#Comment_2623362
I wish I played in the older patches.
Everything seemed so much better.
Gens taking up to 2x longer would be much better than whatever these snare/pallets are tho
Precisely.
That is why I make it my mission to bring my dear main back.
And other things too, if I can :)
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623358#Comment_2623358
I mean slowdown would be a ######### to deal with in the current meta.
A 40 % slowdown that can be removed entirely in less than a second, in a game that lacks Old Ruin and Old Dying Light, where the gen rush is supposedly a constant threat?
Hardly a problem.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2623329#Comment_2623329
Monto is kinda casual tbh, more of the entertainer than serious player. He did a lot of these kind of videos. I wouldn't take it too seriously from a single Freddy match. You have to take into account a caliber of survivors also.
As much as I miss old Freddy, he is not fit for the current game if they don't buff him, and like I said previously he was definitely weak even back then.
I don't like how weak the current Freddy is but at least you have something. Also endgame with old Freddy was basically nonexistant in most cases considering you had to waste time putting people into sleep before you hit them. It was painful.
It is just my opinion btw I am not stating anything as a fact.
That is why I insist on his return with a few buffs and QoL improvements.
When it comes to Old Freddy, I dare say that no one is as devoted and dedicated as I am. I assure you it would be enough.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623100#Comment_2623100
Here
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
Of course credit where its due - https://forum.deadbydaylight.com/en/profile/GeneralV
Thanks :)
I really appreciate it.
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@Seiko300 said:
Devs said definitively this would never happen and for good reason.
Good riddance. I (and I think most people that were present for Freddy V1.0) am glad such foolish cries will only ever fall on deaf ears.
Foolish cries, huh?
And who do you think you are to call our pleas "foolish"?
First of all, the Old Freddy you are thinking about isn't even "V1.0". That would be his on-release version, who was actually the fourth strongest killer in the game at the time.
Additionally, your comment is just plain wrong. There were several, and I mean several, threads proving that most people definitely want him back. The absolute majority of the community, I might add. Heck, look at the very poll you are commenting on.
I was here for the Old Freddy (or Freddy "V2.0", as you would call it), mained for him for months on end until his rework dropped, knew his strengths and weaknesses inside out. All of that lost because of the terrible decision to completely change him, without ever taking his players into consideration.
We want our killer back, and there is nothing foolish about that.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2622930#Comment_2622930
I think they're trying.
I'm not sure whether or not they're succeeding, but they're trying.
trying my patience that is
(JK, I do appreciate all the work and care they put into this game.)
They tried my patience far too much, I would say.
And hey, I do appreciate their work: from 2016 to early-2019. Everything else after that...no.
Just no.
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No, I just think they have no idea what they are doing, nor what is best for the game.
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Hey, you can't have an Old Freddy thread without me!
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December of 2018.
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Monstrous Shrine value?
Impossible.
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/2622568#Comment_2622568
I really enjoyed playing against old silent Prayer Beads Spirit :)
That add-on was a bit over the top, despite the good jumpscares that it gave me. However I loved her collision and lack of vault animation.
The sheer strength never bothered me. It was just so creepy and it fitted so well in DBD.
That is the Spirit I really loved.
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@The_BiggCheeze said:
https://forum.deadbydaylight.com/en/discussion/comment/2622829#Comment_2622829
I don't like trickster that much more than leatherface, but he's at least tolerable.
Trickster being...well, Trickster, presents itself as a problem.
But Leatherface?
I hardly think so.
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Good bye, Stranger Things.
It was fun while it lasted.
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If you were demanding Trickster's' removal, I would support it.
But Bubba?
Really?
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Hopefully never.
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I understand how you feel, though not for the same reasons.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2622571#Comment_2622571
How does he not fit in DBD? We already had stranger things characters, and neon nights collection, and silent hill bunnies beforehand. Don't know how trickster is much different.
Neither does neon nights, nor the bunnies.
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A killer that doesn't even fit in DBD, paired with an extremely weak and annoying power which later became even more annoying.
This is a recipe for disaster.
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Facts.
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Fun random fact: due to timing, I never faced Pinhead.
Not even once.
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I sincerely hope not. Boon Totems were always a bad idea, and recent problems are proof of that.
But then again, I won't be in the Fog to see the damage.
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My guess is that Spirit mains who left did so because she became uninteresting.
Unfortunately, it isn't the first time that something like that happens.
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Yes.
Believe it or not, it is not impossible to achieve a good state when it comes to balance.
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Honestly, this is a very though question.
There is a reason why many effects are restricted to perks, and not implemented into the character's base kit directly.
However, if I really had to choose...
A small part of Kindred for Survivors and an even smaller part of current Ruin for killers.
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Unnecessary changes and failure to listen to feedback.
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I love how my opinion is the absolute opposite of the title.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2620766#Comment_2620766
My baby hs very interesting 😞
As a character? Yes.
Current state of power? Nope.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2620731#Comment_2620731
Freddy rework flashbacks
Well...it is way less severe than that.
Yes.
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She is still strong, obviously, just...uninteresting.
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Hopefully and new map, and no ######### reworks.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2618980#Comment_2618980
Is there really any version of DBD that doesn't have these issues? I really don't think there is.
Yes, there is...Mine.
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We all deserve better, my friend.
The DBD Community deserves to get its game back.
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2618927#Comment_2618927
GeneralV for Creative Director, CEO, and Generalissimo of Development Oversight: may the General change the glassdoor description of "Not the best games and most exciting projects"
Now here is someone who knows what is best for the Fog!
BHVR has done quite enough.
It is time for the General to fix things.
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The devs do not know what must be done to fix this game.
But I do.
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RNG being RNG.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2618489#Comment_2618489
The only thing missing from this thread is the objectively correct assessment that good Quentin is infinitely better than old Quentin. :)
That was cruel.
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DH, easily.
DS could always be played around, sometimes with the good old dribble, sometimes with slugging, and the list goes on.
DH never had anything like that.
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I came here looking for gold and found nothing but trash.
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I don't blame you.
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Curiosity got the best of me, so I booted up the poor excuse of a game that current DBD is...
And received only 100k, even though I had MANY Hawkins offerings.
Great job, BHVR!


