GannTM
GannTM
About
- Username
- GannTM
- Joined
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Comments
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@Generic said:
https://forum.deadbydaylight.com/en/discussion/comment/2394881#Comment_2394881
Ah but the problem im raising is not that they are not worth using. Its that the survivor does not need to contribute anything to receive the benefits of their Exhaustion perk. Making these perks have a requirement for survivors to gain their benefits would be more in line with their modern perk design. Work on a gen xnumberofseconds/sit in that locker etc
Sprint Burst requires conserving it. Lithe requires a window. Balanced Landing is probably the most skillful exhaustion perk because it requires map awareness and planning where you’re going to drop. Head On requires you to be in a locker and the killer to be right next to it. Smash Hit requires a pallet stun.
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Only exhaustion perk that needs a change is Dead Hard. Every other one is fine and are strong enough worth using.
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I try to get into them but they still feel so janky to play to me.
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I don’t necessarily think that people specifically playing PC or console warrants them into using NOED. If they want to use NOED, they’ll use NOED.
I’m mainly confused what the goal of the survey is. Is it just a question that you want to know a more clear answer to, or is it to determine whether or not NOED needs a rework or not? It also doesn’t help that the answers aren’t very organized and can probably be separated into multiple polls.
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Haven’t even gotten a chance to get a yellow glyph yet.
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The Blight hate doesn’t necessarily come from the design of the killer, it mainly comes from the fact that so many Blights run the same exact build, Ruin, Undying, Tinkerer, Pop. I can understand that coming from someone that plays both sides but enjoys killer a bit more.
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Ruin Pop and Corrupt easily are in their own tier above every other perk. I think Eruption could be close with a buff or two though.
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I hope it doesn’t. I love the map.
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Well so far I’m using BBQ, Spirit Fury, Enduring, I’m All Ears on Blight. No gen regression so not all Blights run that build you mentioned.
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Console Trickster mains exist?
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I agree.
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I’ve about had it with DCers tbh.
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Only if I haven’t pulled up the forums in a few days.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2393193#Comment_2393193
Awesome. It is about time.
Damn right. The rage quitters need to be punished.
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I believe it is.
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DCing for hatch is such a lame “strategy.” I’ve had it happen to me a few times and it’s just annoying when it happens even though I deserve 4 kills. Thanks for posting this as this needs to be addressed by the devs.
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@yui_best_girl_at_me said:
https://forum.deadbydaylight.com/en/discussion/comment/2390637#Comment_2390637
she still is but quentin is my bestie
Ok good because Yui is the best.
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Hag, Huntress, PH
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Omg yes!
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He’s just incredibly boring to go against. I will say that it’s still not an excuse for DCing.
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It just started.
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Yet people actually think this game is killer sided…
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Just don’t go to the exit gates if it bothers you that much.
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I think they said they are working on it.
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Thanks for your hard work again 👍
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I really want to do NOED, NWO, Bitter Murmur, and Blood Warden as a full on end game build as Spirit to see how much salt I get.
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I like how when I navigate around it, I have no problems finding where things are but everyone who hasn't played RE 2 or RE 3 has so many issues with it.
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You people that DC are part of the problem. Just stop doing it, it ruins the game for everyone.
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@OtzEnjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2390663#Comment_2390663
I find him very fun to play and let's be real, the vast majority of killers to go against in this game are not fun to go against.
And what do you mean by "unhealthy gameplay"?
It’s the same thing as old Legion where the way to play is to focus down one guy and completely negate their skill regardless how long it takes to down them. Trickster has the same issue. Also his ability to camp is on the same level as Bubba.
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@OtzEnjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2390657#Comment_2390657
What do you mean by this?
He’s incredibly boring to play as and against. He also has very unhealthy gameplay.
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I miss him not being in the game. His power is not fit for this game at all.
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So Yui isn’t your main?
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It’s just matchmaking in a nutshell and it’s a bit easier to pip as killer than survivor.
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My survivor perks:
No Time To Panic:
- Your recognition of danger upon others causes you to be more alert in desperate times.
- Once another survivor is hooked, you gain a 6%/8%/10% haste status effect until that survivor is unhooked. Once you are hooked, every other survivor gains a 6%/8%/10% haste status until you are unhooked.
- ”My friends are in danger, I can’t waste any time.”
Conservation:
- Saving resources is what you do to help the team survive.
- Press the activate ability button under a pallet to fake the pallet drop and gain a 10% haste status effect for 1 second. Conservation causes exhaustion for 60/50/40 seconds.
- ”Come and do it, I dare you.”
Teamwork Motivation
- Working with your team gives you more and more motivation.
- After spending 40/38/36 seconds doing a coop action, Teamwork Motivation gains a token. Every token increases unhook speed, healing speed, vault speed, and exit gate speed by 7%.
- ”It’s not about me, it’s about us.”
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@Pulsar said:
Is anyone else kinda annoyed with this?
We get it. You don't like Nemesis.
How about you constructively show how to make him better, instead of spamming how much he sucks?
My question is if he hates Nemesis, why is his pfp Nemesis? 🤔
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@apathyinc said:
- Keys with zero charges no longer can open the Hatch.
Still not good enough. It’s a good start but they need a lot more.
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It’s the devs being afraid of making a killer good so they do absolutely nothing.
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I’m sticking with Huntress. She’s way more fun and requires way more skill.
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Plague Twins and Billy.
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Yes Pig is OP and needs a major nerf.
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I’ve noticed it as well. I’ve only played one Spirit game so far but what I have noticed so far is she’s unplayable as I was unable to see scratch marks at times and footsteps seem to be silent so Iron Will users are literally invincible.
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Billy, Plague, Huntress, and Blight (very variable on how sweaty they are) are all S tier to me.
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I just made a thread about it but RPD is actually a map I love.
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I played Plague earlier and I didn’t have any issues. Maybe it’s something that Xbox has to deal with?
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@MadLordJack said:
Okay. That doesn't change the fact that it is, due to it's effect size alone, the most survivor-sided map in the game by an enormous margin.
And that's just because of the size and all the limitations that comes with. That's without looking at the fact that it's an indoor map, it's hook spawns are atrocious, and every resource is either god-tier or not worth mentioning.
That map is ######### huge. All survivors have to to is spread out an you cannot do a thing to stop the gens (and by that I primarily mean snowballing) even if they don't run away. There's just too much distance to cover. I've played that map 4-5 times so far and only 2 people have died. One was me getting tombstone pieced by a Myers just as the gates were getting powered, the other was a Claudette that got facecamped in the endgame collapse.
I view that map as the unholy love child of Old Rotten Fields, Haddonfield, and The Game. Sure, it looks pretty, but it's just got so many crazy issues because of it's base design.
I’m not sure why but when I play on the map, it just doesn’t feel big to me. I know the map so well which is part of the reason.
@Apollos said:
I get why people don't like it.
But it's honestly kind of hilarious how fans like us adapt so quickly and everyone else hates it lol I guess it only goes to show how good it is in terms of design as a maze.
Same.
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@Customapple0 said:
I love the map too, as it’s pretty much like the RPD in RE2 but I can see why it can be unfair for some killers.
For example the east office has a window that’s pretty much an “infinite” if run the right way. The observation/interrogation room window is also pretty safe which allows you to waste the killer’s time.
I have noticed that infinite. Hopefully they fix that soon.
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@QwQw said:
I respect your opinion, but holy God do I hate that map.
I respect yours too.