GamerEzra
GamerEzra
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- Username
- GamerEzra
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Comments
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@Marigoria said:
I would love this to try new killers and maybe new builds, but that is about it.
Trying out new builds is something I would love to do as well.
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Nurse and Blight both need a slight nerf but almost all other killers need a buff...
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I think you love the sound of a printer that's running out of ink.π
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@Blueberry said:
The biggest issue is how safe they all are. Thereβs no mind game on the vast majority of those pallets, you just have to waste time breaking them all.
THIS.
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Nerf Dead Hard and leave NOED as it is, please.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2925148#Comment_2925148
this is wrong on so many levels.
We care about representation, we care about the characters in our game - hence why so much work goes into their Lore.
Putting a brand new character in as the first LGBTIAQ+ character, which would be behind a paid DLC would also be considered "caring only about money" - I personally am much happier that we have fleshed out David's Lore and followed through with his story.
And of course, the people that work on the lore are not the same people that work on bug fixes, design changes or programming!
I know it's different teams that work on different things but I just don't think BHVR really cares. These teams still work for the same company. If they really cared about the community they would have invested more money on a better anti cheat, focused more on QOL of the game and updated the report system. That's something that would benefit the game so much more, at least in my opinion. I just feel like David is going to be used by BHVR as a money machine, but we'll see. I don't mind him being gay, I just feel like BHVR did this to make more money.
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I don't care. I just want BHVR to balance the game and fix SBMM.
I think they only made David gay so they can make pride outfits for him that people can BUY. BHVR only cares about money...
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I just had this bug as well. It's only a visual bug.
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Because MMR is NOT working.π
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2922709#Comment_2922709
Thatβs not how it works. It increases your healing speed by 50%, and then if youβre self-healing itβs all cut in half. Youβre actually self-healing at 75% speed (half of 150%).
Last patch it was 87.5%, or half of 175.
But self care is 32sec as well at 50%, right?
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2922807#Comment_2922807
you are correct, representation is important. wrong emoji tho..
That's your opinion.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2922851#Comment_2922851
I had someone say I tunnel cause of their pride charm.
Yea, same happened to me a while ago. It's ridiculous when people say things like that. Welcome in 2022, I guess...
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@katoptris said:
I swear people are gonna use David as an excuse to say the killer tunnel them cause of their sexuality.
That's what I was thinking about as well.
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No it was released after the teststhey did. It's still terrible!π
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Oh yea, that's what this game needed.π
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@RakimSockem said:
That sounds like a reasonable amount of time for a heal
It should be 50% and that means it would be 32 seconds. Maybe a bit faster if you hit great skill checks.
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Please, not again. I can't take this serious. Play more killer, she's everything but OP.
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@cburton311 said:
https://forum.deadbydaylight.com/en/discussion/comment/2919224#Comment_2919224
Just for the record sbmm is why I am still playing, match making was a disaster before. People seem to forget the corner crouching claudettes, and urban evasion everywhere. Now you "level" passed those players and never see them again. The MMR is amazing, sure I die half of my matches, but, that is what is supposed to happen when I play people my skill level.
I still get matched with players that hide the entire game. SBMM didn't make it any better for me. But I guess I'm just a terrible survivor myself and that's why I get matched with these players. They are matched with me because they are close to my ''skill level''.π
Or maybe, just maybe it's because I don't escape every game because I moslty play solo and this ''skill'' based system only looks at escapes...
I can do 2 gens, do great in chase, be a great teamplayer but die because I get left behind and don't escape. Everyone else who haven't played well can get out and their MMR goes up and next game I will play with teammates that have a even lower MMR. Because I played terrible the previous game. Great system!π
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NOED is fine. We don't need to nerf the only second chance perk for killers that can even be prevented from activating.
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I really want a NO SBMM weekend as experiment.
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2919214#Comment_2919214
Maybe I could see breaking wall and snuffing totems, but pallets and vaulting windows would definitely be too much.
I remember how terrible it was to play Twins on ''old'' Haddonfield. Survivors just go to the main building and there's nothing you can do with Victor.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2919219#Comment_2919219
SBMM has nothing to do with that, the game is 6 years old, it can't grow forever, also steam numbers alone means nothing
SBMM made a lot of people quit DBD. A lot of my friends quit because of SBMM and because of the cheater pandemic. Like it or not, SBMM is one of the biggest reasons why a lot of people quit DBD.
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This game doesn't deserve this playerbase anymore tbh. SBMM is killing this game!
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2919204#Comment_2919204
Heβs too smol to break pallets. The rest is fine though!
He can hit over them as well but it would be funny tho. He should at least be able to do the other things. He could break a wall by using his attack.π
@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2919204#Comment_2919204
I think Victor is fine the way he is now. If you did all that, you might as well remove Charlotte entirely.
You need Charlotte to hook. Some maps have windows that deny you from using Victor which is really bad,
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@Azshhh said:
More bright maps please!
Glad bhvr tries breaking the tired & outdated mentality of horror = dark & gloomy 24/7
I'm okay with bright maps but only if it fits in the theme of the map. In my opinion Coldwind shouldn't be this bright.
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You're right! That makes it even worse tbh.π
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Let Victor vault windows, break walls and snuff out totems / activate Hex: Pentimento. Myabe let Victor break pallets as well.
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@Wampirita said:
I think they should bring back the bouquet offerings, but make them more balanced
I agree. I don't understand why they didn't just get balanced instead of being removed entirely.
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I think keys should be reworked entirely. Keys are outdated and most addons for other items are outdated as well. Keys are useless, they need a rework.
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@MaTtRoSiTy said:
https://forum.deadbydaylight.com/en/discussion/320134/coldwind-farm
Mate, the old Coldwind realm was by far my favourite even though as killer they were still survivor sided.
I miss the gloomy golden skies of the old maps and I hate what they did to this realm. Why they made it daytime is just beyond me, it totally kills the ambience of the maps and they lost all the charm they had imo.
Thing is, I don't mind what they did with the Autohaven and Macmillian realms as they mostly gave them a graphical upgrade but stayed true to the feel and aesthetic of the maps. But for Coldwind I feel they completely destroyed it and I wish there was an option to play an older version of the game (Oni was the last DLC where I felt the game was in a good place).
I agree, but in my opinion every map is survivor sided.π I just don't understand why they made this map so bright.π£
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@Blueberry said:
I only hate how they're still extremely unbalanced.
Same! And when I play killer I feel like I play on coldwind 50% of my games.π
There's also 3 versions of Coldwind so the chance of playing on it is high.
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@danielmaster87 said:
The new maps are always visually fine, with 2 exceptions:
1) Auras are hard to see on new Coldwind maps.
2) The new Haddonfield maps are too dark inside the houses.
Who cares if the map is in daylight? It's not even like a normal-looking, natural lighting. It still looks eerie.
Aura's are way to hard to see yes and I also feel like corn vision is way worse on the new coldwinds.
I haven't played the PTB so I don't know how dark the houses are on the new Haddonfield but I can't wait to play on it.
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It's something that's in the killers favor so probably never or when there are no killer mains anymore...
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Can confirm.
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I noticed this as well! Can this please get acknowledged?
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@VegasRalphie said:
Yeah, it has been terrible for me since they "fixed" the MMR. It was never about me, a mid-level player, though. It was about the high MMR survivors who wanted "variety" (i.e., not spirit or blight every round) and high MMR killers who wanted to use less powerful killers. So they feed them players like me. High MMR people have fun, and my games now suck. So if I want to play against people of my current skill level, I either have to (1) get lucky, or (2) improve my MMR so much that I am beyond my current skill level.
But hey! They hid the grades! I should be happy, right?
I still don't understand why they decided to hide the grades. It's such a stupid update.
@scoser said:
yeah, SBMM got even worse since the changes from what I've seen.
Killer is the worst in my opinion. I just can't have a ''normal'' game anymore.
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Blight and Billy. Billy is the hardest killer to play in my opinion.
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They need to stop nerfing killers and BUFF them. Deathslinger didn't need a nerf, he should have been BUFFED. The nerf was undeserved and should be made undone.
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This is why I decided to play more survivor until killers get some deserved love. Playing killer is NOT fun anymore.
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I'm also a killer main and I also decided to play more survivor after the terrible MMR update. I had so much fun when I played with my SWF. Yesterday I only played against 2 Nurse's?! THATS RARE! I'm still going to play killer but only when the queue is instant. I refuse to wait longer then 15 seconds for a killer game. But for now I'm going to play a lot of survivor until they give killers some love.
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@CashelP14 said:
- A mobility system to help lower tier killers.
- Fix the grind
- Improve reporting system
The grind is definitely something that needs some attention.
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@Chusan said:
Ask the dev to play their own game
That would help the game a lot tbh, not a bad idea at all.π
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More then it used to be but it isn't as bad as it was like 1.5 months ago. I hope BHVR will improve the report system and invest more money into a better anti cheat.
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He's not anything near OP but don't worry he will get nerfed. I'm curious how people react when survivor queue reaches 15 minutes.
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No, It's terrible.
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@eloise said:
My spirit is too weak she really need something, they nerf her too much, now i feeling bad because i bought a lot skin for her
All killers are getting nerfed (as usual). Even deathslinger got a horrible nerf. They just want to make survivor queue time 15 minutes, I guess. Killers mains are leaving this game every day because of how terrible it is. The fun time playing killer in this game is over.πͺ
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2914112#Comment_2914112
No Perk in DBD really takes skill to use. DBD is an easy game overall.
And again, why do you compoare the amount of second chance Perks of the two sides in this game? Survivor and Killer gameplay is entirely different, so why the comparison?
Because killers only have 1 real second chance perk. Survivors also have perks to increase gen speed. They can bring prove thyself to speed up gens massively, bring a toolbox, BNP's are still really really strong. Even resilience speeds up gens. Also, Dead hard can be used the entire game while NOED can only be used after all gens are done. And again, it can even be prevented from activating.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2914045#Comment_2914045
Again - cleansing worthless Dull Totems is a really bad way to prevent the activation of NOED. OhTofu once made a good example: If there is a Survivor Perk which grants 10% Movement Speed after all Gens are done, but it can be countered (even before Endgame) by opening each Locker in the Basement two times, it would be a Perk which is just as stupid as NOED. Unreasonable Counter for a strong effect which requires 0 effort.
And, the problem is as well that NOED does activate regardless how the Killer did. So you cannot even compare it to Survivor Second Chance-Perks, since a bad Survivor with Dead Hard is not really a challenge. Dead Hard only becomes strong in the hands of good Survivors, the bad Survivors are those who use DH without Pallets or Windows nearby. NOED gives the Killer 1 Kill (most of the time).
And, last but not least, comparing the amount of second chance Perks does not make sense at all. I mean, Survivors have way less Perks which speed up Gen Speed compared to those who slow it down on the Killers side, this does not mean that Survivors should have more Perks to speed up Gen Speeds.
So unbreakable, DS, Deliverance and BT are all useless on ''bad'' survivors? They take Skill to use?
I'm sorry but I'm not a low MMR killer. Survivors know how to use Dead Hard. Even a bad survivor can get huge value by pressing E. Dead Hard takes no skill at all. But even if it was useless on bad survivors that wouldn't matter since I don't play against ''bad'' survivors. But I already play way less killer then I used to play. Keep on going with the killer (perks) nerfs and enjoy the 15 minute queue! :D
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Not if you want to play killer.
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It matches with the strenght of the killer.