FriendlyBubba
FriendlyBubba
About
- Username
- FriendlyBubba
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/308275/extreme-console-lag-is-back
I usually only have the issue when playing as and against Nemesis or am inflicted with a status effect.
May I ask, Do you use an Ethernet Cable? I feel like many console players don’t really use one, causing the game to Hiccup here and there. It really makes a difference.
I'm using my ethernet cable the moment my console arrived.
-
@ThiccBudhha said:
Okay, but let's actually do an anime ninja instead. And make it a her. Kawaii desu ara ara ninja, please and thank you.
I was thinking about a Kawaii-Desu~ outfit for Bubba the other day. It would look like he's wearing a cat costume with a non-lethal chainsaw and a fluffy mallet.
-
@ThiccBudhha said:
That is their problem to resolve, fam. We can't help them. Breaking into song will not teach them their lesson. Facecamping them to death might, however. Just bash their skulls with the happiness hammer while they hang on the meat hook of 🌞 and 🌈.
I refuse to facecamp survivors. I did it before but I got so bored after a few matches doing it.
However, if a peculiar survivor decides to be an complete and utter douchebag, then I'll force the facecamp card unto it.
-
@SomberNokk said:
You on last or next gen?
last
-
@Sepex said:
Yeah I put out an envelope for a chill game.
My opponents how ever had other ideas...
https://us.v-cdn.net/6030815/uploads/XD7XVN7LAXQL/download-281-29.jpeg
I'm sorry you had to go through this 😞
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2784090#Comment_2784090
Knew ya would like it :)
DBD has COUNTLESS treasures hidden in the past and, thankfully, I always know exactly where to find them.
https://forum.deadbydaylight.com/en/discussion/comment/2784092#Comment_2784092
Oh, believe me...I know it doesn't look it, but the numbers you are seeing would be more than enough.
Why was it nerfed in the first place...
-
@GeneralV said:
A radical solution, but...
https://us.v-cdn.net/6030815/uploads/PJ1UF7TPWRJ1/image.png
Problem solved :)
Yes, please.
-
@Sluzzy said:
If anything the perk is too situational and not really helpful in most situations. It went from being completely useless to maybe helping in rare situations. I QUIT using it! I used it for 3 days and only got off a shoulder one time. These kind of perks are HORRIBLE when it comes to sheer luck.
Killer complaints about Boil Over are not justified when they say they can’t rarely do their objective in rare situations. It is hypocritical for killers to complain about Boil Over when they bring in the most OP things in the game. Multiple slowdown perks that “prevents” the survivor from doing the objective. You know what killers tell me when I complain about Ruin? You have perks for that. Well, I have news for killers: You have perks to deal with Boil Over. Use them. Oh, or is that only for survivors?
Take off your sweaty builds and use Iron Grasp. You do not have to use the same perks every game. 3 and 4 slowdown perks are completely unnecessary. If you do not like Boil Over, bring a perk to counter it. This is what is told to survivors when they don’t like certain things. “Bring a map, bring Counter Force, ….”
And lastly, Boil Over is no stronger on a SWF than Ruin is on an OP killer like Blight. I would say Boil Over is still weak and too situational.
I played against a Blight that used the new overbuffed Dead Man’s Switch and Scourage Hook: Pain. Nobody could do the objective. He easily won with several gens remaining because the survivors COULD NOT do the objective. This is beyond broken but lets sweep this under the rug and talk about Boil Over?
We need to stop balancing around high profile survivors in edge cases and leaving broken killers and perks unchecked. Killers win way too much and it is unhealthy for the game.
You start to get really boring, Sluzzy. Next time, be more creative if you're able to do so.
-
@[Deleted User] said:
For those unaware: The Grease now increases the amount you can rev chainsaw by 3 seconds from 2 and long guide got increased to 2 from 1. Undocumented change.
Ty for clarifying it.
-
@jesterkind said:
I think Primer Bulb and Spark Plug are basically fine, those are the addons I personally run whenever I run out of the good higher tier stuff, but the rest of these are definitely good suggestions.
Bubba's addon variety is actually not terrible, there's just quite a few that do pretty boring number tweaks that aren't really that impactful.
Yeah you're right I'm going to remove them
Some addons needs a rework or something added to it I'll come up with something later on I just have to think carefully with all the perks and stuff ya know?
-
And they are already using it, although the patch isn't even out yet.
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/306520/i-faced-multiple-cheaters-today
Do you have video proof? That's a big claim.
I'm not disputing that there's a cheating problem, but usually it comes without evidence when the claim is this large.
I don't have video proof since I'm playing on Xbox and Switch. I know seeing is believing so take this with a grain of salt.
I faced hackers who did a hook animation hack, flying in air, running as Sonic the Hedgehog and healing themselves and other survivors from the ground in nanoseconds. The 2 worst hackers that I played against were the one who took the game hostage and forced me to leave the match which, of course, penalized me.
-
@Marigoria said:
There are Bubba hate threads?
@DBD78 said:
- Bubba ends two chases all game, hooks two players who dies because of camping. Chases lasts 23 seconds and the other one 27 seconds.
- Bubba gets 8 hooks all game, chases lasted between 30 seconds to 1 minute 46 seconds. All survivors escaped.
When people say the second Bubba was more skilled, it's only because they don't like the first Bubbas playstyle. First Bubba game was also shorter since non camped survivors only did gens.
A killer should be judged on kills not hooks, destroyed pallets or gens kicked. MMR for killers should by far give most points for killing and the rest just smaller bonus points for number of hooks, downs etc.
@SilentShepherd said:
It's become abusive at this point to go Bubba and then ruin everyone's day with toxic gameplay. Every single Bubba I see, is an abusive toxic player. Face camping, etc.
I think a fair nerf to Bubba would be, once you use your chainsaw, add a cooldown of 20 seconds before Bubba can revv it up again. So Bubba's can stop spamming it. Or, if not a cooldown, then change it from AoE, to you can only down 1 person at a time with it.
There is no looping when it comes to facing Bubba. Every single one of them just do their special ability and get to lunge forward with an insta-down AoE (area of effect) attack that downs everyone and anything in it's path. It's easy to control, unlike Billy, who has to charge in 1 direction. Bubba can change directions during the entire special.
Why does it last so damn long? He gets to swing about 10 times with that thing and insta downs everyone.
And forget trying to save your teammates. He can facecamp everyone 1 by 1 and even if you come 3 strong to try and get save, he will just AoE everyone in a couple swings and insta-down EVERYONE from healthy to dying.
Bubba needs a nerf bat. really hard. Shorten the time his special lasts.
I'm at the point now that if I see another Bubba, I will intentionally kill myself on first hook and move on to another match.
Examples ^
-
This makes me want to facecamp less now.
-
@Sandt21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2757534#Comment_2757534
I believe so. One gives the survivor mangled when shot, and the other gives them mangled when the survivor breaks free from the chain.................which can only be done if they've been shot. The green addon should be changed to a new effect
Yes, exactly. I made a new post about it. https://forum.deadbydaylight.com/en/discussion/305776/the-cannibal-the-clown-the-deathslinger-add-ons#latest
-
@[Deleted User] said:
The speed penalty decrease on the addons seems promising.
- Carburetor Tuning Guide: Reduced movement speed penalty to 2% (was 4%)
- Depth Gauge Rake: Reduced movement speed penalty to 2% (was 4%)
In regards to tantrum tweaks, that's quite useless or to say good for new players. In high MMR, I will have to see on these 2.
You're talking about Bubba's Iridescent Flesh add-on?
-
@PoodleDoodle said:
I'm suprised they didn't nerf the chilis because people tended to use them over other add ons. I give it 6 months. They're bound to do something stupid like that if they can't even be bothered to noticed some changes are the exact values of existing add ons.
Didn't they use data to nerf some of the add-ons because it was mostly used by the killers?
-
@brokedownpalace said:
Are we sure the in game values are the same and it's not just a text issue?
5.5.0 has yet to be live so the values are from the PTB but the text is correct.
@Guest1567432 said:
I don't know why a Bubba player would use the rev addons outside of a meme.
It could be used for the Light Chasis, so you can rev your chainsaw around places and look for survivors which are really good for indoor maps or you want to scare them away and be ready to use your chainsaw at your command.
@Steel_Eyed said:
In regards to the Deathslinger green addon, they could just make it apply Mangled with a hit and snapping a chain. Suddenly it’s an addon players would use.
You mean freeing themselves from the chain or if someone stands between them that someone gets mangled as well? Because the survivor who got hit by his gun will get the mangled effect regardless if he snapped out of his chain or not.
-
@Sandt21 said:
Deathslinger has something similar. he has two different addons that both provide the mangled status effect the exact same way: shooting survivors
Which add-ons? Honey Locust Thorn and Rusted Spike?
-
@Xendritch said:
I don't like "devs don't play their game" comments cuz it's something that's demonstrably not true but the fact that they made the same mistake twice in the same ptb shows a level of negligence that's just kind of sad.
How hard is it to check a character's add-ons before you change them to avoid making a mistake like this? I feel like it shows that unless the killer is brand new or on the to-do list for an add-on pass or rework bhvr really don't pay attention to past killers other than looking at some numbers on a spreadsheet somewhere.
I'm not going to talk bad about the developers of Dead by Daylight. I just want to understand their perspectives. Hopefully they'll respond to my post.
-
@KolbyKolbyKolby said:
It could be that they don't want a single addon to provide 4 seconds. 2 seconds is a solid baseline, and if you want to double it you have to do so at the cost of not being able to run any other addons for that purpose
That doesn't make any sense.
Long Guide Bar was 1 second all the time. It would make sense to use The Grease because it provided more revving threshold than Long GUide Bar but now since it has the same value, it wouldn't make sense for me to use The Grease anymore.
Would you rather spend more bloodpoints on a green add-on that has the same value as a yellow add-on? No, you wouldn't, especially if you want to combine it with another add-on.
And the excuse with saying: "Well, we don't want to provide a single add-on to provide 4 seconds" is nonsense to me. If they didn't want that in the first place, they could of set a rule to prevent the same 2 add-ons to be used at the same time.
-
@Steel_Eyed said:
Clown has the same problem
Oh, yeah, Solvent Jug and Garish Make-up Kit. Haha, weird. And Garish Make-up Kit is a purple add-on while the Solvent Jug is a yellow add-on.
-
This post must stay alive at all cost!
-
@ThiccBudhha said:
Iron Grasp, Agitation, Lightborn and Bamboozle. Ask the survivors how much fun they had going against it. Spoiler alert, they send me lots of compliments and say that I am the most skilled killer they ever played against.
That's a sick build, bro! Have you thought about using NOED with NWO? I had friendly survivors, saying nice things about my mother and great wishes for my entire family. They also told me not to die from horrible diseases and hoping I stay healthy.
-
@ThiccBudhha said:
To be fair, they are probably running into killers like me, so you know, now they are all on edge and ready to deal with a tournament style killer.
They fear the friendly Bubba!
-
@GeneralV said:
I like the fact that he is in the game and is accurate to the character's portrayal in the movies.
I dislike the fact that they completely reworked him when two small fixes would have been enough.
@QwQw said:
I have many fond memories of playing him back before his rework. I was one of the few P3 Bubba's, and seeing the look of pure terror on the survivor's faces knowing they had goofed up getting into a lobby with me was priceless.
What was Bubba before the rework?
-
@FeelsBadMan said:
What I like about him: nothing
What I don't like: everything else
For all I do care they could just completely remove the whole character instead of just the earnable masks. Legit every single Bubba I encounters lately face camps sooner or later in the trial.
*Sad Chainsaw noises*
-
@Smoe said:
Thing i like the most about LF is his easy bypassing of Dead Hard since Survivors keep healing each other immediately
Thing i don't like is how you have to time your charges right before it empties completely, instead of just having it so that you just need to click once and then it'll automatically use another charge once the current charge depletes.
If that would be a quality of life change for Bubba then I'm in.
-
@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2750421#Comment_2750421
Now you want to be the daddy.
https://forum.deadbydaylight.com/en/discussion/comment/2750423#Comment_2750423
Someone coms me to paint Plague before sickness so...there will be candies to the eyes.
https://forum.deadbydaylight.com/en/discussion/comment/2750649#Comment_2750649
I drew a waiter Bubba. Perhaps shirtless Bubba may come in the future
O m G yes! Have you also thought about drawing a shirtless Clown?
-
@Pulsar said:
It's been almost 4 years and far too many hours, but I'm sorry to say that I'm not finding any enjoyment in DBD anymore. I realized it when I started panicking when I thought about queuing up as Killer and that when I found myself dreading playing Survivor. I have two friends who still play DBD (Survivor-only) and they'll probably get me to play with them. But I think I'm done playing on my own. For my own sanity, this is sort of my goodbye post. I'm not leaving the Forums or anything, I like a lot of you too much, but I don't think I can play the game regularly anymore.
I have....mixed feelings about the game. On the one hand, it has incredible potential. On the other, it will never ever reach that potential. The company behind the game (not saying Devs because I don't think they have any say in what actually gets worked on) has shown that they are all about monetization. This was made most clear in the NFT incident in 2021. The game has always been a revolving door of players. Until that changes (and eventually they will run out of players), there is zero incentive for the potential of this game to be realized. This can also be seen in the broken promise of 60 FPS on Xbox One and PS4. BHVR promised and it kept players playing and buying cosmetics and Chapters. That's clearly all they care about. Their absolute refusal to answer one way or the other about Console Optimization speaks volumes.
I think my biggest issue with this game is that what's fun for one side usually makes the other side feel like #########. To illustrate my point, I'll literally copy this post
"Concept 1: Humiliation DbD's gameplay is centered on humiliating your adversary. I would argue that every aspect of the gameplay is an act of humiliation, not competition, like you see in other games. The reward-based outcomes combined with asymmetric gameplay makes DbD uniquely painful to emotionally process both your losses AND wins. Let's look at the various aspects of gameplay:
Killer Humiliates
- Frustrates a survivor's ability to contribute to their team (social humiliation)
- Frustrates a survivor's ability to level up and earn points (reward-denial humiliation)
- Frustrates a survivor's ability to appear competent in front of their survivor peers (mild self-esteem humiliation)
Survivor Humiliates
- Frustrates a killer's ability to appear competitive and threatening in the game environment (social)
- Frustrates a killer's ability to level up and earn points (reward-denial humiliation)
- Humiliates the killer in post-game chat, something that while survivors aren't immune to, but have group social support resources to easily heal from (severe self-esteem humiliation)
Concept 2: Rollercoaster of Emotional Injury If a killer wins, but doesn't win "right" (camping, some glitch, lag, etc) they are deprived of their celebration by the survivors (survivor decides whether killers can celebrate, another humiliation). If a survivor wins, but everyone doesn't survive, the sacrificed survivor is deprived of joining in the celebration (the killer can take this opportunity to humiliate them). Through all of this, both player sides undergo extreme stress.
Killer Stress
Killers experience states of stress throughout the game: trying to find survivors, being evaded by survivors, losing track of survivors, and protecting hooks from survivor saves. Killers, at no point, have any moment of emotional peace or sense of "safety" from these states. The emotional injury ALWAYS ramps up in post-game end chat, and at the gate, where killers are ritualistically humiliated by twerking/circling/various taunts.
Survivor Stress
Survivors experience states of stress, too, with waves of calm: hiding, peacefully working on gens with their peers, being in the terror radius, evading, and being on the hook. Successful evasion and successful hides are followed by positive feelings of calm, while being chased is stressful, and being caught, hooked, and killed is a very substantial, large loss. A hooked survivor has disappointed their team, lost a huge amount of point potential, and been humiliated by the killer. Watch streamer facial expressions change when they realize they cannot be rescued and are dead, after a long match. There is pain in their face."
I've stuck with this game through thick and thin. I've watched as the 20 friends I had playing DBD dwindled to only 2. I can't keep playing a game that makes me feel worse for playing it. I don't even remember the last time I had fun playing this game. At best, it was "not horrible." I found myself talking to my remaining friends (and a party of 6 other players) about the success of DBD. Someone jokingly said they "hope it fails" and I found, rather disturbingly, that I agreed with them and so did the others. I don't know why I harbor that feeling, but it can't be good.
In short, I can't continue to play a game that routinely makes me feel worse and I can't continue to financially support a company that throws their weight behind NFT's and demonstrates they don't care about their playerbase past their wallets.
So, DBD, this is mostly goodbye (until my friends guilt me into playing SWF with them). It's been an interesting ride.
Do you always wonder, Pulsar, why the developers from BHVR didn't respond to your megathread?
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2750616#Comment_2750616
No one is more fun than Spirit!
NO! ME BUBBA! BUBBA FUN! VROOM VROOM CHAINSAW!
-
-
No Way Out, NOED, Bamboozle & Franklin's Demise.
-
@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/3FTIDZJIGNHY/20220114-235011.jpg
A coms for a streamer, I think the idea of Artist feeding Meg is unique so I share
And now draw Daddy Bubba.
-
Bubba is more fun!
-
@GannTM said:
She’s too rare in my survivor games. It’s such a shame because she’s an incredibly fun killer that is fair to play against and is a strong killer. Why is she getting close to Billy’s level of rarity despite still being strong and fun?
I'm good, thanks 🤗
-
@supersonic853 said:
What build do you use? Im trying to get a bp build up for doctor. Personally currently running bbq and distressing for obvious reasons but will take suggestions for other 2.
Barbecue & Chili, Distressing, Beast of Prey and Hex: Thrill of the Hunt. Offering I use is Bloody Party Streamers or Survivor Pudding.
-
Welcome to my profile!
I am a highly skilled rank 3 Dead by Daylight (DbD) player. If you have played with me, you will know I am highly skilled and maybe one day you can achieve my greatness at this game Dead by Daylight (DbD).
As a professional at this game, Dead by Daylight (DbD), I only play it and nothing else, to make sure my skill level is at its best at all times.
If I am killer and facecamped you it is because of one of the following reasons:
You used flashlight in a toxic way (Blinded me)
You pallet stunned me when I picked up a survivor
You tea bagged against me
You cleansed my Devour Hope totem
You finished gen in front of me before I could grab you
You hook dived and your teammate got away because of Borrowed Time (BT)
You play Blendette
You rushed gen too fast
You are using Object of Obsession (OoO), a very troll perk
As a survivor, I WILL make sure you lose with my high skill if you:
Use Noone Escapes Death (NOED)
Stay within the hook more than ten seconds (I COUNT!!)
Camp a generator
Try to 3-gen the Survivors (survs)
Play the Spirit
Play Wraith and uncloak while chasing
Hook someone in the basement as Leatherface
Use Iridescent Hatchets as the Huntress
You play Ghostface and don't get revealed when I am looking at you (Hacker!!)
Find me when I am hiding even when I use Iron Will
If you go back to hook after someone is rescued (G-O F-O-R G-E-N-S NOOB)
If you stick to these very simple rules of conduct in Dead by Daylight (DbD), everyone will have much more fun and maybe one day you can become as skilled as me.
See you in the fog.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2750274#Comment_2750274
I doubt anyone seriously thinks this will stop racism. It's just removing a tool that some are using to be racist. It don't get this mentality that would shouldn't attempt to limit racist attacks because racists will still be out there.
Why this rings as an empty gesture from BHVR to me is that no one said "oof, maybe not a good idea" when the masks were proposed. And it took them this long to realise? I know, I know before anyone says it. I understand that it's keeping in lore with Leatherface. But for a team who claims to be inclusive and diverse it seems strange to me that this got past development stage.
I don't think BHVR had any ill intent to release these masks and it's a fact that Bubba Sawyer is a person who was mocked and shamed over his appearance that he wear other faces to look.... normal because he doesn't want to feel insecure.
-
@The_C12H15NO2 said:
There's this new thing in the game called reporting a player who engages in racist behavior. BHVR is being lazy and virtue signaling instead of actually monitoring their game. This won't stop people from face camping players of a certain ethnicity b/c racist. The logical conclusion to this is BHVR just removes the ability of the killer to hook players. Racist people will find a way to be dicks. They should be removed from the game instead of removing features or mechanics.
I agree with your statement but how is BHVR supposed to do that exactly? These people are really smart and I have a feeling that most of them are trolling to feed them off from their emotional response which thrives them to do it continuously. They'll say that they go after the survivor to camp because it's a valid strategy. They won't say the exact survivor because then they'll give them proof which they obviously don't want.
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/305137/dont-tell-me-this-is-true
Yeah, it's a shame. I disagree strongly with BHVR on their reasoning here - it sends a very dangerous signal. Now, basically anyone who wants to be a butt turkey knows that if they do something in a certain way, they can get something other people enjoy taken away. It's the bloody 'okay' emote again.
However, it's a fight that we've already fought - and lost. The arguments have been presented and this is the direction they've decided to go. I do think that the shard reward should be much higher though.
I don't know if taking away Bubba's custom faces will solve it all because as far as I'm aware, racism is still ongoing across the globe whether you or me or others are Asian, European, American, African, etc.
I don't think that removing this will solve it and they'll keep doing this to ensure their agenda is fulfilled.
-
@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2750185#Comment_2750185
I've not been paying super close attention. My understanding is that Smartface, on top of already making some players uncomfortable and seeming very racially charged at first glance, became the "uniform" of overtly toxic players. Some of whom presumably also used post game chat and steam profile comments and such to be more explicitly racist.
That's a bummer. I never do such a thing. I mostly facecamp them if they flashlight spam me and most Claudettes do that to annoy me coupled with teabagging and such but I don't condone racial profiling.
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2750185#Comment_2750185
Certain people, definitely (through stream sniping black streamers, as one way). But I know for a fact they just do it to random Black survivors, too, based off my own experience of being facecamped, hit on hook, nodded at, all at 4 gens left with no bm of any kind and me being the 3rd survivor hooked. Complete with slurs in endgame about Claudette
It definitely happens, and while I wasn't affected since I'm pale as hell I can definitely empathise with people that really don't want to be targeted and harassed just for being black.
I'm sorry that this happened to you.
-
@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2750145#Comment_2750145
The insane amount of cheaters, unbalanced maps, the terrible MMR system and indeed also BOON totems make people want to quit. If the devs are ever going to listen to their players this might going to be different, but for now we have to deal with or like a lot of people do: quit the game until changes are made...
It's reasonable. Voting with your wallet and quit playing is a way to get them moving.
-
@jesterkind said:
Yeah, the general tension surrounding the Smartface mask reached a boiling point with a recent rise in racially motivated harassment from people using that mask. Evidently BHVR decided it'd be better to remove them all than specifically single out Smartface, which I kind of understand.
I do wish the amount of shards we get for playing Bubba was higher, though. 9K would at least guarantee we could get a full character.
How is this possible? Do they purposely use Smartface to go after certain survivors?
-
I'm a very different Bubba :)
-
@GamerEzra said:
It's a shame but it's true. See it this way: Behaviour doesn't want to moderate their game, they rather let their entire playerbase suffer.
And they still don't understand why people are quitting DBD.😐️
I don't know what they're doing but most of my friends did quit this game because it got stale and they didn't like boons.
-
@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2750125#Comment_2750125
But… You’re getting 6k iridescent shards if you’ve played Bubba at least once, ever.
It took me more than a half year to earn those cosmetics. I don't know what I can use 6k iridescent shards when I have well over 81k.
-
@ShinobuSK said:
Masks are being removed very soon.
Wow just wow
