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  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2847569#Comment_2847569

    Yeah the main thing with her is an early down. Kinda like most killers. Then you go lock down whatever 3 gen is near the hook and that's your entire game with Twins imo. The rest of the game is played out in that one area ideally.

    I think early you go for the M1 into a Victor down, which means they can't take him hostage. I don't ever open with him.

    the m1 first was what twins made used to do at the start thats how i played her but i've heard that more people like to go for victor first anyways and if they do take him hostage it isnt super bad either because thats one person that cant work on gens and they often run next to other survivors so it often reveals other survivors locations too

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/313980/i-lose-gens-really-fast-help-twins

    A few things:

    • Twins tend to lose a gen or two early. They aren't really an attrition killer - they rely on turning a down into a snowball of slugs. This pressure point tends to come in the mid-late game. Just focus on doing what you can early, even if it's just protecting a 4gen for later.
    • This is true for a lot of killers.
    • With Twins, I'd move away from Ruin/Pop, this feels like a bit of an outdated meta. Pop works well on high mobility killers that can get to and kick the gen without wasting too much time. Ruin...honestly it's too fragile. I never use it anymore.
    • Instead, I'd replace Ruin with Pain Resonance and Pop with Dead Man's Switch. PR will save you a lot of time and give you info for your next chase (combined with BBQ, this can provide a very clear picture). DMS drives survivors insane and Victor is great for scaring people off gens.
    • BBQ is a fine choice. If you wanted to drop it, I'd slot in the new killer's Scourged Hook perk.
    • Corrupt is a fine choice, but I'm finding more and more groups that just hide and stall it out. If you wanted to drop it, I'd slot Agitation (to get you to the scourged hooks easier) or Discordance (I find that this is as good as Corrupt early - you'll always get a super fast chase on multiple people).
    • "Twins tend to lose a gen or two early. They aren't really an attrition killer - they rely on turning a down into a snowball of slugs. This pressure point tends to come in the mid-late game. Just focus on doing what you can early, even if it's just protecting a 4gen for later."

    • - yea ik that and in my mind the first 2 gens that pop are basically free on almost every killer


    • "With Twins, I'd move away from Ruin/Pop, this feels like a bit of an outdated meta. Pop works well on high mobility killers that can get to and kick the gen without wasting too much time. Ruin...honestly it's too fragile. I never use it anymore."
    • - i can give that a shot sure!


    • "BBQ is a fine choice. If you wanted to drop it, I'd slot in the new killer's Scourged Hook perk."

    • - im planning on switching out BBQ i only really use it for the bloodpoints and then you have auras as a bonus, im also only level 30 on onryo but i will get it very soon


    • "Corrupt is a fine choice, but I'm finding more and more groups that just hide and stall it out. If you wanted to drop it, I'd slot Agitation (to get you to the scourged hooks easier) or Discordance (I find that this is as good as Corrupt early - you'll always get a super fast chase on multiple people)."

    • - I know that some people hide and wait it out but i havent had that in my matches yet and victor is 150% so its usually pretty easy to find someone anyways, since you know pretty much where they spawn and worst case scenario i can go and look from a hill


  • @OpenX said:

    Call of brine, call of brine, call of brine.

    If you are gonna be camping a 3 gen with her, my god this perk will be insane. You can kick the gen and park her next to it. I don't play twins but I would be getting that perk for her ASAP if I did.

    yea but i need to farm for that to happen :D but awesome idea!

  • @[Deleted User] said:

    If you're running into builds that are that stacked and optimized, swap out BBQ for something else like Thanat, NOED, or No Way Out. I know the tracking aspect of BBQ is nice, but with Twins especially, you're only going to be playing a limited area of the map. Many BBQ auras are going to be a moot point.

    yea i dont have no way out nor thanatophobia (those are pretty much one of the few killer teachables i dont have :3) yea i mainly have bbq for the blood points and tracking is a bonus but i do plan on changing it out. But as i said i can literally go from having 5 gens and almost no progress on any of them to basically having 2 left under 2 minutes (they were super efficient with the gens)


    i do have dead mans switch which could be pretty efficient

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2847538#Comment_2847538

    So you like to face this combo over dead hard circle of healing unbreakable borrowed time?

    hehe as a twins main i would kill to face a blood pact & ooo combo instead of CoH users

  • @Chocolate_Cosmos said:

    Title.

    well havent seen her in a month...

  • @livecola78 said:

    Intro

    New to the forums--hello everyone! Sort of new to the game as well, approaching 1k hour mark as a 90:10 killer:survivor player. I play on PC. English isn't the best so apologies from here on out.

    I've played all the killers except spirit, and ultimately landed on Hillbilly as my go-to killer. I haven't indulged in much content posted online. However, after looking at the game's website and sifting through some content (old & new) I feel this is the best place to discuss the game as it seems there are quite a few highly educated members--including the game's developers, that contribute information regarding this awesome & puzzling game. I feel this is the best place to go to for questions and answers as a result. I also have most perks unlocked for killers.

    Question

    I'm just getting 0k-1k more often lately. I'm used to being shocked at a 2k as it wasn't good enough, but I'll gladly take that now . To be truthful, I love playing against good survivors. It's very engaging and difficult which I prefer. It makes for very busy game play. I can tell the difference between good and bad survivors so I don't really count the games anymore if they're easy.

    I'm curious what strategies some of you use as killers against competitive teams that play at a high level. I understand how maps affect strategies depending on the killer's power as well. I'm also aware that the survivor's plans can change my approach, like if they're aggressive, safe, & efficient. How do you all handle yourselves? What is your favorite killer, build, and strategy?

    For me:

    Hillbilly: Chainsaw hits are very satisfying,. Indoor maps are pretty tough for me if the survivors are decent in their understanding of the layout. I'm also now getting survivors who bring map offerings frequently. Maps are usually: "The Game", "Mount Ormond Resort", "Bedlam Pre-Schools", & "Raccoon City Police Department" which increases the difficulty I feel. "Lery's Mental Institute" can be tough but no one really brings offerings for it so that's nice.

    Perks: I currently use: Infectious Fright, Barbecue and Chille/Enduring, Tinkerer, & Shadowborn. I'm debating Tinkerer recently because the survivors will already be moving away from generators. It does work sometimes in the middle of a chase however as I am undetectable so they make small mistakes. Barbecue is for bloodpoints mainly.

    Addons: I like Tuned Carburetor and Mother's Helpers because the reduced charge time is nice. The other addons I use are the overheating ones. I haven't messed with the others too much.

    Strategy: I enjoy roaming the map and finding survivors caught out. I like to start and finish chases. Especially with my power (chainsaw in my case) if possible to help shorten the chase & ignore "Dead Hard". However if I notice they run to areas that I sense are very safe like buildings, I'll break it off for another chase because it might take too much time. Sometimes if a chase has gone on for too longer I will stop as well since the generators do not take long to finish.

    Side Note

    I typically get a lot of hooks regardless of 0k-1k. It's just that I'm not able to maintain pressure on generator completion or the hooks don't mean much. I don't typically camp, although I will proxy camp if I sense survivors around. I don't focus a survivor in particular either--unless I just keep running into them. I've seen on here that a killer like Hillbilly is lower tier. Maybe this has something to do with it.

    The potential of the perk "Dead Hard" has become very pronounced too. I'm starting to understand the frustration of it. As your long chase comes to a close it gets longer. Another perk that's apparent, "Circle of Healing", is noticeable in its application & may have something to do with the trouble I'm experiencing. Both of these perks appear to be a big deal for others from what I've noticed here recently.

    Maybe my favorite killer is simply not viable for the game at this point idk but any input will be interesting to hear.

    Thank you for reading

    "I'm just getting 0k-1k more often lately. I'm used to being shocked at a 2k as it wasn't good enough, but I'll gladly take that now . To be truthful, I love playing against good survivors. It's very engaging and difficult which I prefer. It makes for very busy game play. I can tell the difference between good and bad survivors so I don't really count the games anymore if they're easy."


    This yesterday and pretty much all days before that (have had the game since 2017) have been almost ONLY 4ks but today i have struggled REALLY hard to get even a 2k... and i just dont know whats going on


    i mean if they have CoH there isnt much you can do besides basically chasing one down and maybe snag a hit on someone else...

    no point in injuring all 4 since they are all full healed after 30 seconds

  • @OpenX said:

    Uhh, with the Onryo spam right now.....I don't think it 's that big of a deal. If you wanna go have 1 way wallhacks against you vs. stealth killers be my guest

    bruh no one plays onryo anymore

  • @EterniquE said:

    I despise any online pvp game with a "hidden" MM rating. How do we know if we are really getting matched with players of similar skill? I don't care if I'm low or high mmr, i just wanna see some numbers/indicators. How stupid is this? I guess i will just take your word for it that we are all similarly skilled in a match? How unprofessional is this? Forget about me, I just want to see some proof that a random claudette with 2 level 2 perks dying instantly has similar MMR with the god-blight she is facing right now. Even if the numbers don't match, I want to see it!

    People only hide things if they believe something is wrong with them. If you are confident about your new MMR system show us numbers. Show us rating gain/loss after each match.

    Right now in this current state, I will believe that you're lying about your new system and there is actually no mm system at all. First 5 people in the queue are getting in a game together, simple as that. Why would I believe any different? I don't have any rating numbers.

    You are very unprofessional as a company and should be ashamed of yourselves.

    Rant over.

    yes have faced the same 4man swf 3 times in a row they literally run DH, BT, UB, DS and one brings a boon... i play twins they bring map offerings there is NOTHING I CAN DO... i had a really big win streak before and now my matches take longer to find so i guess the MMR is higher than average...

  • @GoodBoyKaru said:

    Oh no you can still flick

    huh yea idk used to main him back in the days but have played much blight twins maybe im just rusty af then

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/313885/dbd-will-die-unless

    Sadako is literally what people have been asking for over a year now tho: old Freddy with the ability to teleport to gens. And it's actually quite strong(definitely stronger than people like you think).

    SWF also isn't an issue, nor are the perks you mentioned, that would actually destroy DBD much more than you imagine. Because why play dbd if you can't play with friends once in a while? Let alone that the perks you mentioned mainly have issues of annoyance, where they are too strong in specific scenarios, but over the course of 50 games such a scenario would only happen 2-3 times.

    SBMM needs to be looked at, the player base has only been dropping since the introduction of SBMM. So clearly it is the issue. It might have made games more fair and more consistent, but considering you can cheese into high MMR with certain killers very easily, and you can drop MMR very easily as a survivor(all that needs to happen is an unlucky streak of being facecamped and being left to die on hook a few times, solo survs die 15% more often than swf, even in high MMR).

    So that needs to be looked at.

    yes she is but circle of healing counters her so she isnt any thing new she isa basic m1 killer without any power at all... becasue teleporting and playing hit and run doesnt work...

  • @Nikatara69 said:

    https://forum.deadbydaylight.com/en/discussion/313885/dbd-will-die-unless

    Sounds u actually new to game... If you will remove DH people will use a lot more Sprint burst and Lithie, good luck xD

    SB is easy to counter lithe sucks its just a worse sprint burst... literally half the killers can counter sprint burst pretty effective, bubba, hillbilly, hag, nurse(kinda), blight, huntress, deathslinger, spirit, demo (okay), oni(ok obv you cant turn that fast but), onryo is decent, twins, legion i guess

  • @firefox said:

    1) Remove SBMM and add in a competitive/casual mode. Disable SWF and super strong perks in competitive like COH, dead hard, Noed, etc. You might say this will split the playerbase, but it is better than losing all your players, and you probably would have more in the long-run on each side regardless from doing this even if it's cut in half temporarily.

    2) Get creative with new killers, no more boring frankenstein monster design/powers where you just copy + paste 2 weaker versions of old killers together (looking at u sadako). Need a killer who can mind control survivors, summon monsters, etc. Too many killers just feel the same as others, and it is boring.

    3) Perk point system to balance perks, increase slots to 8 for both sides and make each perk cost between 1-4 points based on strength. This is obvious considering how unbalanced perks in DBD currently are.

    Thats it

    number 3 is dumb... number 2 is dumb thats the reason the game is dying the push updates new killers etc. but they dont fix the game

    1 i agree with

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844663#Comment_2844663

    Regardless of that you don't come to the forums and go "games trash bad devs" adding nothing to the conversation it's the reason the game is the way it is because people consistently crap on the dev's without giving valid reasons "WHY" the game is bad or how they can improve it. Quotes from the OP.

    The plain and simple "Camp Tunnel Slug" wow the strats that make killer effective against gen speeds.

    "trash perk combinations" Okay I agree to some extent but that's bandaid perks for you.

    There's a clear difference with constructive feedback vs dev's bad we need better game posts.

    all my post has been with reasons coh counter like 3 killers black bars ruined stretched BUT ALSO ON KILLER!?!?!?!, they dont listen to us they nerfed twins my main for some reason they nerfed pig when i mained her, they add weird sounds no one wants, they dont fix known issues or comaplins that literally the whole community agrees on why did u just assume i think the game is trash without any reasons... oh yea we have 3000 ms huntress mains from russia ruining half the games agianst huntresses,


    "The plain and simple "Camp Tunnel Slug" wow the strats that make killer effective against gen speeds.


    "trash perk combinations" Okay I agree to some extent but that's bandaid perks for you.


    There's a clear difference with constructive feedback vs dev's bad we need better game posts." ??? what do you mean??

    when i make a post i state the problem i state why i think its a problem and i leave it up to the devs to figure it out most of the times... or simply say what i want to be fixed but they dont care...


    We dont want MMR, dead hard is a extra life, we cant see the killers ping, we cant see teammates perk so we can get queud with people running no mither ruining the game...

  • @Gigante said:

    It's unbelievable how nothing is being done, playing killer has become pathetic and a joke. Survivors have 2/3 jungle gyms side by side, which is next to the check, which is next to a T/L and to make matters worse there is the MASSIVE wave of dead hard players. I've been playing dead by daylight since 2018 and never in my life have I stopped seeing dead hard in my games, EVER. It's a ridiculous perk that with the newly hit validation buff has become the third health state. In addition to the killer needing to hook 3 times, he needs to practically give 3 hits, as the game will ALWAYS prioritize survivors in this hit validations.

    Playing killer has become depressing and stupid.

    Not to mention the fact that doing a generator nowadays has become literally pressing a single button and being able to make a coffee if you want since anyone can hit the skillchecks even blindfolded as it's ridiculously easy.

    kinda dumb question, why?

    4 survivors buy skins = more money than a happy killer buying one skin...

  • @MonsterInMyMind said:

    I mean for someone who thinks the game is trash you sure do go outta your way to make a post about the game when you could just close the game and move on with your day. Kinda weird.

    i think the game is pretty damn trash but i put down around 100 on it every month and i've had it since 2017 the problem is that the devs doesnt do what the community wants no one asked for half the damn updates they are completely useless and there are better things to fix

  • @Rivyn said:

    Terrible release, every counter in the book given to survivors, and camping being really the only viable strategy in higher play, barring some exceptional players.

    terrible release?? you haven't played twins i main her since a few months back and let me tell you she is super strong in my opinion

    (i dont get the addon nerfs tho.....)

  • @DbD_Enjoyer said:

    I wanted to see other ppl opnions on this topic because as a killer main who already got P3 and all perks on every killer then followed Mathieu's advice (play something else) i can't really recommend this killer to others...

    She is not really fun to play as she has nothing special other than being able to walk through survivors and teleporting feels really clunky because you can't really tell exactly where the TV is nor the side its facing and on top of that u cant even move your camera during the animation...

    In the end she is just a M1 killer with no chase potential, no insta down and a long cooldown teleport that can be prevented by survivors, instantly removing any form of potential map pressure she might have.

    I must say that im just playing her because she is new and i wanna P3 her and find the best build possible, however she is boring as clown, Freddy and Wraith are more interesting to play (even tho they are extremely bland too), and once i get there, i'll probably stay away from DbD until next chapter.

    boring to play against boring to play

  • @MikaelaWantsYourBoon said:

    Boons are alright, all of them situational.

    Except CoH. It is problem. It is destroying killer's pressure and it is only boon need to go.

    agreed... idgf if you run shadow step but CoH counters like 3 killers...

  • @Laurie268 said:

    I played 5 games today after not playing for 3 weeks and 2 of them were bubba’s that facecamp. Bubba is a fun killer to play against but all games end up the same with a bubba camping a survivor at 4 gens because they looked at him funny.

    His basekit is fine but something has to be done about his ability to facecamp, especially when a survivor is hooked in the basement. Not even BT can save someone if the bubba doesn’t screw up.

    What bhvr could do is that if a bubba uses his chainsaw within 5 meters of a hooked survivor, they only lose 1 healthstate so hooked survivors actually have a chance to play the game. Survivors would also not be able to abuse it because of the short 5 meter range. Thoughts?

    listen i play bubba camping when im really really bored i like to see trash talking kids in the endgame because in reality its not that bubba is good or that its an effective strat... The ONLY AND I MEAN ONLY reason it works is because you guys try to go for the UNHOOK!!!!

  • @Murgleïs said:

    We talk a lot about killers playing less or simply quitting the game, but if you could choose *only one reason* what would it be ?

    For me it is dead hard. After 300h+ I realized I would have this perk for every survivor in my games punishing me each time I use my power. The worst is on my nurse when I get fatigue for free after an amazing blink because the survivor pressed one button. Also, it made me stoped playing twins completely which was a killer I enjoyed a lot.

    What about you ?

    dead hard survivor being generally "stronger" in my opinion you get away with more mistakes etc and they doesnt give us any QOL updates + boons counter like 3 4 killers completely...

  • @Neltaxis said:

    Playing killer I saw a lot more survivors unhooking themselves.

    Playing survivor and doing challenges, so when it's done or failed I suicide on hook. And I noticed my safe unhook have drastically increased.

    no its 4% but for me its 0% always been that way played since 2017 cant have gotten more than 20 30 unhooks....

  • @tesla said:

    Should clown have a separate number of yellow and purple bottles? I mean, the yellow one is not op and he is a weak killer, he could start with 4 yellow and 4 purple. And if it's a problem, the Redhead's Pinkie Finger could be revisited.

    i used to main clown back in the days the rework did nothing... i would love if he had like 1 2 yellows and 4 pinks... why? i pretty much ONLY use the yellow on reloads but if im honest they could just remove the yellows and give us 1 extra bottle and i would be happy

  • @Tdáh said:

    After all these years, still have'nt managed a way to deal with campers.. "body blocking" is classed as greifing but Hook campers is not. yea well done.. honestly

    body blocking isnt classed as griefing????!??!?!!?!?!!?!?!?!!?!?!?!?!?!?!?!?

    i hook camp when im really really really really bored i play bubba put on some music and ruin peoples days!!!

    does it work? yes... why? survivors like to be the "hero" gets killed since they try to unhook against a bubba and i get some juicy salt at the end


    So summary what can you do against a hook camper?? GENS!!!! DO GENS!!!!! GENS GENS GENS AND GENS 120 sec on a hook it takes 80 sec to do 1 gen solo 47.5 to do a gen if your 2 based on that information you should be able to do aroun 4.5 generators when the first guys dies on hook and then all you have to do is loop for 40 seconds give or take

  • @SuzuKR said:

    I heard playing on 19:6 fixes it.

    well it does but the game feels super slow and everything feels super long aswell

  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843477#Comment_2843477

    Idk about OP but I personally used it for frames because of how unoptimized the game is. Now it shrinks your screen which is harder to play on and makes it permanently cinematic mode which arguably looks worse than a small stretch like 1600x1080/1440/1080.

    Also IDK if they fixed the issue since the PTB where it doesn't fit your hud correctly. When I tested it, it put the hud like my game was on native rather than it detecting it was a lower res and fitting it correctly. I also heard super stretch still gives you FOV so... so much for patching it.

    yea the frames are a huge bonus i dont really have an fps problem but it still helps

  • @tesla said:

    Why do you need to stretch the res?

    because i haev 8000 hours stretched csgo i have 800 hours streched rainbow sig i have my desktop stretched i have 400 stretched hours on rust and i've played stretched dbd killer and some survivor since 2017 it looks better in my opiniong i get better fps so its win win

  • @Steel_Eyed said:

    Nah lol. Adjust your computer settings to ‘remove the black bars.’

    ok so which advantage do i get as a killer?

  • @PlaysByShady said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825507#Comment_2825507

    they said that they dont give a f if you do gens loop or not...

    No they didn't

    you either escape or dont

    Correct. It's an objective measurable measure of success, exactly the thing needed to determine a player's ranking

    so you either win or don't

    This is subject to misinterpretation. It depends on what you define as a 'win'. You might define a win as a survivor wasting enough of the killer's time that the other 3 escape, and I would agree with this. But this cannot be quantifiably measured by a system, which is why it defines a win as escape/kill for survivor/killer respectively.

    thats what they said its complicated to take in chase time, heals unhooks gens

    Yes, I know this. What's your point?

    they did say that it doesnt matter if you do gens or not... when they compared DBD to hockey LMAO

  • @Olokun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2826145#Comment_2826145

    they could add more things into sbmm like : how many time you can handle a chase or others things like that.

    yes the point is to make survivors that die and still performed well to be able to "get rewarded" so they should take in hook count, chase time, or something else

  • @Yatol said:

    https://forum.deadbydaylight.com/en/discussion/311947/rework-bloodpoint-system-so-it-favours-skills

    Devs have never said that chases and hooks dont equal skills, Patrick was trying to give a dumbed down explanation but failed at giving an appropriate one, there's too many variables in the game and the only objective results that the game can pine down is Kills and escape.

    yes and no but why dont they just remove the MMR system?? it doesnt work anyways.They said them self that MMR was suppose to fix stuff like you looping 5 gens then you die becasue you get hook camped... But it doesnt it does quite the opposite the gen jockey is equally as "skilled" as you looping the killer for 5 gens without a hit if both of you escape

  • @Azshhh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825512#Comment_2825512

    you aren't playing skilled, you're just standing around a hook and the mmr system is giving you a gold star and a pat on the head, that's all.

    thats what i used to think, but the devs think im skilled and so does the MMR

  • @Olokun said:

    https://forum.deadbydaylight.com/en/discussion/311947/rework-bloodpoint-system-so-it-favours-skills

    If camping must be a skill you would be very skilled , the game punished you for closing the game too fast. its fine as it. stop complaining and enjoy your games the game just reward you as you want to gameplay. short game low BP , Longer game Higher BP , iam sure you dont even know a killer can finish a game without killing everyone but 8Hook @25k BP +.

    no i dont think its skilled to camp but the devs do and the MMR system does kills is all that matters if you chase or not thats unrelevant but why shouldnt BP be awarded for "skills" then? 4 kills on 4 hooks should be the best you can get.

  • yes kills = skills so bp should be awarded for skills xd

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825416#Comment_2825416

    OP has a point, MMR is supposed to measure skill based on kills and escapes getting 4 kills with 4 hooks is quite the performance, actually you cant get much better than that, he should be awarded the big prize not some meager BP amount, its like winning the 100 meter in the olympics pulverizing Usain Bolt record and then getting handed a chocolate medal instead of a gold one.

    Great performances should reward great BPs.

    Thats exactly what i meant if they think kills = skills and i got 4 kills on 4 hooks why shouldnt i get rewarded for my great performace while someone with lets say 8 hooks 0 kills gets more <3

  • @IWFreak said:

    It would indeed be helpful if we at least could choose between sliding and bouncing...

    i mean you can always hug tech the tree but if its the last rush... well enjoy having to wait for it to recharge AND lose distance just because you back bump or hit something you shouldnt

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825429#Comment_2825429

    The Bubba match? You played for kills not BP. You shouldn't get more BP for standing at the hook and not doing anything.

    That would be like going to work standing around doing nothing all day and wanting more money.

    so playing really skilled shouldnt award bloodpoints but playing like a noob should?

    "That would be like going to work standing around doing nothing all day and wanting more money."

    no its skilled to get kills... thats what the devs said kills = skills... so me being super skilled shouldnt awar me blood points...

  • @PlaysByShady said:

    https://forum.deadbydaylight.com/en/discussion/311947/rework-bloodpoint-system-so-it-favours-skills

    THE DEVS has said that looping doing gens healing chasing isnt skills

    No they didn't. That is what small-minded people interpreted from what was said, but it's not what they said.

    Let me give you some more examples of how statements are easily misinterpreted or misrepresented to mean other than what was meant

    General Public: "Black lives matter..."

    Misinterpretation: "Only black lives matter..."

    And another:

    Statistics: "1/10 people are victims of crime"

    Misinterpretation: "9/10 people are criminals"

    I'm honestly embarrassed to be part of a community that so readily gets this wrong, and celebrates how wrong they are with no desire to actually pay attention and subscribe to what was actually said and meant.

    they said that they dont give a f if you do gens loop or not... you either escape or dont so you either win or don't thats what they said its complicated to take in chase time, heals unhooks gens

    this is not even a good comparison its no video what they said this proves nothing? xd

    "Statistics: "1/10 people are victims of crime"

    "Misinterpretation: "9/10 people are criminals"

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825457#Comment_2825457

    But you do get BPs. I don’t think it’s ever been claimed that you only get BPs for doing “skilled” actions. Hell, you get BPs for opening a chest.

    ok that is true they havent said that i've been defeated

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825416#Comment_2825416

    I mean according to a dev by playing afk pig and getting 2 kills i won. Id be all for getting my 32k bp since i won in the mmrs eyes. That's just me though.

    thats what i mean the devs made the BP system to favour non skilled gameplay looping chasing regressing / doing gens... but playing as a skilled player according to MMR doesnt give you bp ;)

  • @Marc_123 said:

    No you are right - you played skillful for the mmr. BP don´t matter.

    If you want BP you have to play differently. For the ranks/grades - that what was called skillful in the ancient days.

    There you have to play "well" and do more to level up.

    If you think about it - as the actual system works you should get 32k per kill or escape and 0k for no kill / dying. As all other things don´t matter anymore.

    hehe ik :) just wanted to bring up how dumb the mmr is and that the bp system goes against their "skilled" play style

    yea the old 8+ 8- system was good when i was rank 1 i actually had hard matches it was tough now you can play against rank 1s that cant loop for more than 10 seconds the old system literally worked better than the MMR and by a lot

  • @mad_hatter said:

    I guess you could learn something from this - hunting, chasing and looping survivors, all while defending gens, actually takes some level of skill. Camping takes none. No camping = more bloodpoints.

    no the devs says thats not skilled when i play like that i get more bloodpoint but the devs specifically said THATS NOT SKILLS

    listen from 3:40 https://youtu.be/Pw-7AiHhgkk

  • @Hoodied said:

    “Since looping and chasing isn’t skills” stopped reading on the spot as those two things are one of, if not the most important thing to know how to do they are very much skills, looping a killer is literally kiting, chasing survivors is one of your only ways of getting kills

    same answer to you... patrick said it didnt matter for mmr i sure do get 30k bp when i play nurse or blight or well i have all kilres beside artist... but i played "skilled" this game


    listen yourself (from 3:40) https://youtu.be/Pw-7AiHhgkk

  • @I_am_Negan said:

    Because you rushed the match you didn't do anything besides camp why would you get more BP?

    but patrick said it didnt matter for mmr i sure do get 30k bp when i play nurse or blight or well i have all kilres beside artist... but i played "skilled" this game

  • @Notretsam said:

    nothing wrong with dead hard, the problems in this game is the massive amount of pallets on maps, boons being overpowered, survivors being able to juke faster than you can swing, SBMM being no fun for anyone, survivors needing more tasks to do, hacking, survivor play is just super easy and comfortable. dead hard is and has never been a problem, the game was more balanced then people wouldn't have an issue with dead hard.

    lol being patient counters most of those things dead hard can cost you way more time on some killers than others. lets say you play blight and dude does a auto deadhard pretty much cheat level well thats 5 rush tokens gone which takes several seconds to charge up again... nurse you do 2 blinks dead hard well wait for ur charges again. huntress... well now you gotta wind up another hatchet, deathslinger enjoy reloading again, TWINS ENJOY WAITING 20 SECODNS TO USE VICTOR AGAIN.

  • as someone with 2k hours who plays both i can say that killer is a horrible experience rn half the killers are useless do to 1 perk countering their whole power... for everyone saying soloQ survivor try play twins, trickster or just trapper. None of the "non meta killers" works anymore if you want to perform well you need to focus very much run decent perk, a decent killer and most of the times some addons. as a survivrs its very doable to paly without perks and items. try playing killer without perks one mistake and you've lost 20 sec on 3 gens a mistake on survivor and you lose a hook stage


    While this is partly my opinions i feel like this is what most killers feel aswell i mean 90% of my games are 4k and i've almost never had a game with 0 or 1 kills cant think of one the last 3 months atleast... but you cant say that devs are killer mains. we get nothing survivors complain abour 1 perk next patch its nerfed. While killers have complained about haddonfield for years and well it totally got fixed quick.

  • @Mileena_Kahn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2822462#Comment_2822462

    I love how you point out brutal strength out of the rest of the whole entire build as if it’s not op.

    tinkerer is kinda #########, ruin undying is almost base kit.... or ruin pop

    yall ran brand new parts. 2 purple beamers you chose the map YOU TOOK BADHAM PRESCHOOL hahahah its basically haddonfiels little brother. you ran as i said boon ability to heal super fast on a big part of the map... 2 DS. avg dead hard. one had balanced landing REALLY underrated perk on badham... We're Gonna Live Forever so you cant even slug for a sec


    The only good thing on badham as killer is that you can choose to break the doors on both sides of the school :p thats it


    now tell me how he was the one running the best build i mean it wasnt a bad build dont get me wrong but there are better ones. you had basically perks of every possible outcoming if he would hit and run for some reason you would counter that if he was slugging you would counter that. if he would tunnel you would counter that etc.

  • @Mileena_Kahn said:

    First, you get accused of being in a SWF despite you and your teammates telling them we weren't and then you have killers that brings in one of the strongest killers, with some of the strongest add-ons and the strongest offering and when they lose, they say it's because they weren't playing a different killer like what? Examples are below.

    https://us.v-cdn.net/6030815/uploads/67HU493TL5ZR/deadbydaylight-2-21-2022-3-05-46-pm-li.jpg

    https://us.v-cdn.net/6030815/uploads/MFR1Z3V2QHSI/deadbydaylight-2-21-2022-4-59-21-pm-li.jpg

    Blight was running brutal strength and you say strongest build... sure add-ons are but so are you... Ds DH boon And We're Gonna Live Forever...

  • @Waterfall said:

    Good point these killers man blaming everyone else except themselves for losing. Survivors at least lose with a quiet dignity and elegance befitting of the highest breed. Killers these days are the worst gotta say it.

    That's why killers are quitting and the game is dying...

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