FlameGNG
FlameGNG
About
- Username
- FlameGNG
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2855258#Comment_2855258
Yeah
Take the face camping as a compliment. If you expect it, run camaraderie 👍
i did actually think about running it haha
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2857406#Comment_2857406
Honestly I feel like the whole Solo vs SWF topic has been greatly over exaggerated.
Communication isn’t what is standing in between the decision for someone to repair a gen or not. Sometimes it is matchmaking inserted someone with low MMR into a high MMR match. Sometimes they are just inexperienced. Bottom line is, you can have random teammates that will perform great if not better than a lot of SWF teams.
To reel it back to the Camping topic, I understand sometimes it may feel like the easiest thing to do. My problem again is when it happens at the start of the match, simply because.
yea thats what i mean i get camping a hook at the endgaem to secure a kill but if your doing it at 3 gens left like... whats the point the first 2 gen are pretty much free for the survivors anyways you can easily bounce back by getting a 3 gen or some luck
-
lol literally got the shittest perks first just like i do :(
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2856859#Comment_2856859
I don’t think anyone is questioning this idea that some players find this playstyle “fun”, but there is a segment of players within this community that use this so called strategy because of how easy and available it has become.
It used to be “just rush gens, and they only get one kill”. Now with perks like No Way Out and Deadlock this is an outdated belief, as it allows killers to get more kills than that. The game is about time management and just because you rush gens doesn’t guarantee what it used to when you were being camped. Mind you a lot depends on RNG and the killer doing this.
My opinion has always been that Camping has always been a flawed mechanic that doesn’t involve a lot of skill. For one, it’s boring for 3/4 of the survivors as they 99% of the match find themselves holding M1. The 1/4 practically didn’t play the game, only spawned after (more than likely) a long queue waiting in a lobby. This already creates a toxic atmosphere and further adds to the bad reputation the game already has.
I don’t think this is in BHVR’s best interest. Especially when you look at it from a new player perspective.
Just to be clear I am talking about the type of Camping that happens at 5 gens. Because I am even willing at accept Camping that happens later on, at least at that point that person got some points.
Just my 2 cents.
The problem with is that if you're against a SWF you will get 1 kill since all gens will pop but if its soloQ like half the matches people just roam around not doign gens... i've had several games where i do 2 full gens and my teammates none... and if that happens sure camping is viable since it takes one person 160 seconds to do 2 gens + the time it takes to run from one gen to another like they cant even do 1 gen together which is 47.5 seconds
-
@Dionysus42 said:
Just don't get downed and you don't have to worry about face camping.
well simple solution but if my teammates actually took a hit i could probably do it but at the end of the day if he downs them im pretty sure he will hook camp them instead and they are new to the game so i dont want them to get face camped when they dont deserve it im basically taking one for the team :)
-
@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2856796#Comment_2856796
This is not a personal attack but you may want to check your ego, you have no idea if they are mad or not, that is completely assumed.
Its just self reafirming to think they are mad in the absence of any real feedback and using that as rationale for hating on camping is some biased misinformed thinking.
Why is nodding at someone a fun way to hook camp but hitting you is someone who's mad? This is an arbitrary ruleset cooked up to reafirm your point with no real basis.
A player may not go into a game with a camp build and decide partway through to switch up from chasing to hook defence but that in no way means they are mad at you. The same gameplay of hook trading and gaming around the hook is still possible in the latter scenario its only the set up is happenstance.
Why is one a game breaking affront to your fun and the other perfectly fine, when they are basically the same gameplay wise post hook?
From the way you describe it the only difference is, you assume the latter is born of someone being mad at you for being good at the game, but that's all in your head I'm afraid.
You even say its fine to secure a kill you understand but then go on to create this imagined scenario where they are mad at you.
The view that looping is "playing normally" means you are starting from a biased expectation of how the game should be played to begin with.
Hook defence can be just as fun as chasing, my point was you can even build for it but even so just because someone camps doesn't make the game a write off.
If you get frustrated by camping then run anit-camping/tunnel perks, work on teamwork in your SWF or switch up playstyle at game start to avoid being found first all these things are ways to play around someone potentially camping you or targeting you after being unhooked.
just like you assumed they were hook camping for fun xd because i assume if they doesnt hook camp the first 2 then chase me and i loop them for long and they start hitting me on the hook they are probably pretty mad becasue why would you play normally like chasing and then when it goes bad you start hitting the person and throwing the game on the hook for 2 minutes that doesnt sound like normal behaviour to me
"The view that looping is "playing normally" means you are starting from a biased expectation of how the game should be played to begin with."
hahaah what tf are you talking about?? ur literally trying to come up with ANY EXCUSE to make it look "justified" or that he had a good and fun intention... LOOPING IS WHAT THE DEVS INTENDED YOU TO DO and 99.999999999999999999999999999999999999999% of all surviors loop so yes thats how you normally play
"You even say its fine to secure a kill you understand but then go on to create this imagined scenario where they are mad at you."
yes i said that and i stand by that but you dont secure a kill with 3 gens left do you?
listen use google translate so you understand what im typing like my english isnt on top but i doubt its so bad that you misunderstand EVERYTHING i say
-
its hard for me to do bones when im on da hook :) + i dont have time to look for 5 totems by myself
i mean NOED is one of the stronger perks in the game... its not a teachable its doesnt requrie you to do anything and it gives you a huge boost at the end game (im not saying its op or a "good" perk) but it sure is strong since you dont have to do anything
-
he has a huge learning curve and skill cap (in my opinion)
-
@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2856726#Comment_2856726
It absolutely can be, you can even make builds based around it for killer and survivor.
let me give you an example.
Basement trapper, at game start you find the basement, set up a trap web not just around it but at loops within reach of it then you go hunting.
The first chase is a very strategic one, you have to herd the survivor towards the basement, a good survivor will realise what you are trying to do and make plays to focus the chase away from the basement. As survivor you want to be aware of the basement in any game if you are found first to avoid this.
Once you get the down the next step is, can you make it to the basement? (you can make it harder for yourself if you want to only hook in the basement and ignore all other hooks). Once in the basement secure the area with traps and you wait.
What follows is a gen rush and everyone leaves and you get one kill boo, or a really high stakes game of rescue plays out around the hook.
Its a camping build that can result in some very exciting games, both as killer and survivor.
Yes someone may hang on hook all game but that's the end result of a high stakes and exciting first chase. Its all valid gameplay.
It may not be your version of fun but I enjoy a game like that from both sides, many other people do to when they play out well. The same coul dbe sadi from any scenario if it plays out well it can be fun.
Slamming out 5 gens with minimal threat from the killer can be just as boring as hanging on the hook. I'd rather a high stakes high threat game than an easy BP farm, that bores the ######### outa me.
Some people like to farm BP's and make sure everyone gets out and if that's what they find fun more power to them, I'm not going to denigrate their version of fun just because its not mine.
this is normal killers looping my friends noramlly then hook camping me when i loop them for to long they ARE NOT bringing a fun hook camp build (i do play rancor noed, bloodwarden deathslinger in the basement protecting the chest sometime thats a fun "hookcamping build"). These killers were normal killers looping normally until i looped them to long and they just decided to hook / face camp instead of playing... some do it to secure a kill and i get that... but to hookcamp someone because you think they are good is a "eeh you're just proving that i owned you" type of moment like i literally made someone so mad that they stopped playing just to see me die :p
i've had the game since 2017 so i think i know if they are hook camping for fun or if they are mad... because when people hook camp for fun they nod at you and sh*t like that, they often bring a funnier hook and camp relate perks like iron grasp, insidious or whatever (often play bubba, hillbilly or deathslinger)
these dude are playing normally with normal perks just to get looped and then they are spam hitting me on the hook xd
-
@Yatol said:
unfortunately you will have to get used to it because camping has unironically become meta.
well camping itself doesnt relly piss me off its when i get camped 6 games in a row during the same day and my teammates doesnt even do gens when im camping so the killer get the win that pisses me off... they are literally messing up a freebie... played one game where a blight hook camped and tunneled my teammate (only 1) i DID 2 GENS 2 GENS SOLO AND MY TEAMMATES DID NONE we lost the game obviously since no one else did gens...
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2856107#Comment_2856107
Stop twisting my words. I don’t care if you camp, but it is still unhealthy for the game.
You only see it as a tactic because (currently) you are allowed to use it as such, without downsides.
I play both sides and have for over 6.2k hours and I do sometimes camp. But I am not doing it to the extent that some others are, that which falls under you are having a bad game so you swap to the easiest thing to do.
Furthermore, it is not healthy because new players do not have any resources whether understanding/knowledge OR access to perks to half way deal with it.
Not in a meta where perks such as No Way Out and Deadlock exist. Because the tutorial told them to focus on gens but the killer brought another crutch along with a busted “tactic”.
"Stop twisting my words. I don’t care if you camp, but it is still unhealthy for the game."
i mean i agree on that is it unhealthy when almost everyone does it yes... it makes the game boring and ur literally killing 1 survivor because you couldnt catch him instead of trying to catch someone else, so i would say its unhealthy. When you soloQ your teammates doesnt do gens either(some games ofc) so the killer gets away with it without punishment...
And as you said i can only imagine if a new player gets face camped like that player is never coming back to the game lol...
and the thing with with camping due to a bad game... i think thats the stupidest reason to camp like its basically giving up but you take a survivor with you... the fun thing is that the MMR is suppose to make it so if you loop 3 4 gens and perform well you can still "rank up" or increase ur MMR but then the devs decide to make it escape based XD like pips are more accurate than the MMR
-
@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2856036#Comment_2856036
Why is your version of fun the only valid one?
is it fun to hook camp? stand still basically? when i get face camped this is basically how i think they react https://youtu.be/0zkz6djMHIc or https://youtu.be/C4kh-rG6tnY
like u know they are having a bad time since they give up and they think i care i get more pissed off at my teammates when i get camped (if they dont do gens) than the killer i just find it boring to get camped 5 6 7 games in a row....
-
honestly i'd love 2017 dbd back i had such fun playing back then the game is just going downhill and literally roblox DBD is doing a better job at this point...
the grind is insane i've spent like 2 3 million bp on nea and i havent even unlocked all perks on her nor do i have all tier 3 its super annoying the grind is to long. CoH ruins the game i play twins sometimes and CoH makes it so hard... they removed stretched res even tho it didnt give you an advantage... we have dead hard hit validation which sucks... you cant see teammates perks. you cant see the killers ping... some perks are really selfish andif your teammates run them its gg (no mither)
-
people sayind dead hard LOL cope... i play killer and idgf if they run dead hard its annoying but CoH makes it impossible to play hit and run... split pressure by injuring multiple survivors is useless...
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2856294#Comment_2856294
Oh man.....So you loop an obviously new killer for 3+ gens WITHOUT using pallets in your chases ? You're so good. And you expect nothing less then to get camped after running said new killer ? Ok then.
You don't need to be a new killer to understand how imbalanced maps are. And that its very possible to run even the best killer for to long because of maps.
i have like 1 -1.5k on killer... the only real map ive had a problem with is haddonfield and its not that bad was wrose back in the days with passive balanced landing...
-
@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2855946#Comment_2855946
As a killer with roughly 200 hrs I appreciate what you say. And sure I can only get better at chase if I don't camp and chase more but sadly survivor like you who are nice even if they clearly are better are the exception. Most survs we meet are so toxic tbag and click you at every stun and then talk smack at you after the game. So you play and play and after 5 or 10 games you just think screw it the first guy I get dies. I'm not a fan of camping if it's not for strategic reasons but some times you just get tired and want a kill even if it makes myself sad
i give the killers tips since i do have like 100 hours minimum on almost all killers (and much more on the ones i enjoy like blight, twins, nurse, pyramid head) well i dont give them tips if they hook camp me because well they dont want to learn its that simple
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2856093#Comment_2856093
Ok....? So you'll have it eventually. Failing to see an issue with any of this.
Other then that maps are too strong. To the point that one person CAN run a killer for 3 gens.
lol its not the maps i dont use pallets in my chases since im playing with my friend that are kinda new and i get half bad killers too... if the killers are bad i try not to loop them and i just sit on gens and go for unhooks (so my friend learns to loop) but when i do loop i use like max 2 pallets a chase (not jungle gyms or killer shack)
the last thing is the dumbest thing i've ever heard as a killer main you need to choose your chases if i have 1 jungle gym connected to killer shack you dont loop me there leave the chase.. look for another survivor to chase... 3 gens isnt that long either thats 80 seconds...
-
@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2856091#Comment_2856091
So then it's not a problem with camping, it's a problem with you cheesing the system by playing with your friends, getting less experienced killers that would be easy for you to loop. What do you expect a less experienced "bottom of the killers" to do after you wasted their time? Let you go?
how am i cheesing the game? im aplying with my friends to teach them im not even trying when im looping i intentionally never use pallets to give the killer first of all a fair chance and to save them for my friends so they can loop (i dont go and look for being looped either i do gens and let them loop)
"What do you expect a less ecperienced "bottom of the killers" to do"
- not chase me...
-
@Cetren said:
Define face camping.
ok its not face camping but its camping they arent staring at me but they are like 1 2 meters away so im still gonna call it face camping since im always within lunge range and they ignore people running around, ignore gens, when i get unhooked i dont run DS because the devs decided to add 3 tiers to all perks so i have gotten like 30 perks before i got DS on nea again :p so i do eventually just get tunneled out of the game
-
@Garboface said:
https://forum.deadbydaylight.com/en/discussion/comment/2855258#Comment_2855258
Stop trying to stay alive.
Thats basically the only way:p like im not being toxic i dont tbag i just loop normally i dont use meta perks like DH CoH DS... i literally play for fun with more non meta perks because i find those funnier... The thing is when the killer start hook camping they wont improve since they stop playing and therefore they will keep getting looped for super long durations
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2856037#Comment_2856037
If you're running them for "3 gens" every time. And you get camped "everytime". It sounds to me like you played over half the match. And you were doing plenty. I don't see the issue here. Especially if a friend comes for a BT save and you have DS. If you're this good looper. You should be able to run them the rest of the match. Even if they tunnel. 🤷
i dont have DS since i have all teachables i've spent like 2 - 3 million bp without DS i get all the ######### perks first :D
(i got DS teir 1 yesterday right before i went to sleep)
-
@WesCravenFan said:
I have been facecamped exactly ONCE in the last month of games.
Where do you people keep finding these facecampers? Even the last 5 Bubbas I faced didn't facecamp.
i played with my friends and they have like 100 hours and low MMR so those games were at the bottom of the killers :) or well i think since it kinda stopped when i played soloQ
-
@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2855946#Comment_2855946
It's situational, sometimes how good you play is negated by the maps rng. A survivor can be horrendous at looping but still eat the killer's time with pallets. Just saying; I don't expect the killer to go for chases when objectively time pressure is against them.
Yeah looping them so the team knocks out gens is effective, but I prefer to escape a chase whenever that opportunity presents itself. I'd rather do the last gen then be camped during it.
yea that is true when i play sometimes i get really frustrating because they waste pallet after pallet and there is still pallets left i usually never drop a pallet on my first chase i try to drop like 1 or 2 because in reality a 20 sec loop is almost enough so if i've managed to loop for 40 50 sec i dont need to throw down that many pallets and i would rather save them at the end. but yea some matches my teammate can loop 3 gens and im like "finally good teammates" and when im in a chase i see that there are NONE pallets left and i can't loop
-
@Johnny_XMan said:
Camping is not healthy for the game regardless of the “excuse”.
Some killers use camping as a means to apply pressure, but not everyone of them is doing it because of that reason.
That’s why you see Bubbas camping at 5 gens, or why the whiffers who can’t run a simple LT wall do it. Some are just bad, period. So they rely on the game’s own broken playstyle to get free pressure that other good skilled killers earn.
Until the devs actually see the fact that you can cheese this playstyle, you will have to bring the same meta perks. DS, UB, and BT to have a chance.
This is a very bad solution for new players and dare I say has probably driven new players away. All when you consider that they do not have access to those perks straight away.
The thing is ur doing the opposite since my friends alwyas escape but its annoying to queue for a match and just hang on a hook :p ur not generating pressure if you do it at 5 gens ur basically giving away a free escape for the other 3
-
@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2855283#Comment_2855283
And the killer isnt playing the game then?
not really ur basically standing still wasting ur own time just like wasting mine
-
@Ruma said:
1000 hours in 3 months?
3 months are like 90 days and 90 days are 2160 hours, so you almost played atleast 12 hours EVERYDAY JUST on NURSE?
thats what i meant...
-
@DemonDaddy said:
If the killer loses 3 gens, which isn't hard during the first chase, then there is no reason not to try and secure the kill.
listen the first 2 gens are free as a killer YOU CANT EXPECT to 5 gen most of the time the 2 first gen pops when you get the first down
"then there is no reason not to try and secure the kill."
- - yes there is by playing normally you learn to loop and sure if you get a down on me i understand why you camp but i still dont because at the end of the day u hook camped me because you cant chase... And then we can ask ourselves how do we improve at chasing? its simple by chasing and what happens when you hook camp you stop chasing :)
-
@Marc_123 said:
I don´t know if you play killer too - but a surv who runs you quite some time can be one of the most annoying things ever.
Just got something like this.
Forget competitive play here - i don´t care if i throw a game if i want to catch one :-) ...and that is not normal gameplay - thats personal.
I lose games nevertheless - i get some mild potatoes atm - but after some games i get the inevitable god squad.
i do play killer liker 80 90% of my time and there is a simple way to not get looped for long... Ignore the survivor and think like this before you start the chase "can i get something out of this chse within the next 15 20 sec" if you havent gotten a pallet or a hit within 15 20 sec you have most of the time made a mistake. if you loop someone for 30 sec and doesnt get a hit nor a pallet YOU BREAK CHASE!!!! thats a really really bad chase
-
THIS IS WHAT I MEAN!!! they complain and say its toxic to loop and when i ask them why they hook camped me they say "you were good" they literally hook camp becuase they dont know how to loop and what to mindgame and not. The fun thing is that they wont learn sh*t and just keep getting slammed
-
@EvilJoshy said:
There is a 100% way to prevent yourself from ever being face camped. Get your pen and paper.
Ready?
Play killer
i play killer 90% of the time but it gets boring
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2855931#Comment_2855931
25% bonus BP is BIG.
i played a day of bubba camping a week ago i got like 13k average when i play normally its like 22 - 26k
-
@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2855514#Comment_2855514
Even so... playing killer is more enervating, because of bugs that favor survivors, DH, etc, if you get tunneled or camped in almost every match as a soloQ despite it sucks its more relaxed and playing survivor is less punishing.
I can't play more than 5 games as killer without my neck getting stiff or sore for example, while as survivor i can play all day if i want to. And it doesn't depend on if i "win or not" playing the game right now as a killer is not very enjoyable.
I play more killer than survivor and the only time i "hookcamp" is if they are on first hook stage and no one hsa rescued them and its 10 sec left so i make sure they get into 2nd hook stage or if they are on 2nd hook stage and have like 10 sec left... I dont run dead hard boon or anything i run everything besides COH DS and DH (DS is becasue i have all teachables and its only tier 1...)
"killer isnt fun" play twins and you can feast on the salt in the end game chats or blight whatever
-
@MilManson said:
If you loop for 3 gens I'm making you get no points.
Simple as.
I'd expect the same for the killer to do it to me too.
But if you facecamp me you wont get any BP either and you wont learn the game go by the 15 sec rule... if you dont get a pallet or a hit within 15 seconds you did something wrong and always think can i achieve something in these 15 sec if yes go for it if no break chase
-
@Clevite said:
Dude, sorry but camping and tunneling seems to be how people play killer now.
Respect to all killers that still play a bit old school, and patrol gens and win chases.
Not hating, but as I'm sure you understand, also not enjoyable.
This game seems to be trending towards tunneling ass killers facing nothing but swfs.
I am So ready for Ash vs the evil dead. No way it's worse than solo survivor.
And for those that say killer is harder than solo q, well, we read it above, can't get tunneled and camped as killer.
I do play in a 4 man swf but my friends have like 100 200 hours so usually i take a little longer loop so they can learn the game a little more and i get to pay the price for being "toxic" by literally just playing the game
-
@Rivyn said:
No you don't.
believe me or not why would i make a post about it?? it happened 6 times in a row yesterday all against some private profile russians... half of them player normal at the start but ended up hook camping on the last gen... guess they wanted to secure a kill but i had a nurse who started hook camping from the start xd and the only match i had yesterday without a hookcamper was a hillbilly who DCd
-
@pseudechis said:
So basically you had some great chases that went on for three gens and then died.
queue up again.
when you die in game you don’t die in real life. Play another one.
but i play in a 4 man swf they are not that good so i have to wait for them to be done too and i basically sit on a hook for 120 sec then i have to wait for them to escape
-
@LiquidSoap said:
I am literally gonna quit this game cuz of tunneling meta, what's the point of even trying to play this game, if you get hooked first you're the first to die? and bt ds and uk are useless against a killer who commits to you for literally no reason. Like how desperate are killers for a win? rank just reset and Iam getting facecamped in ash 4 by 2-3-4k hrs killers ######### is that #########? Am I not allowed to play this game cuz I picked survivor over killer? I lost like ######### 20 games in a row and for some reason I get even worst killers every game...
same my games rn are hook campers so i end up looping 3 gens and i get hook camped NOTHING I CAN DO
-
yes but thats not my fault im just playing the game i dont tbag i dont use flashlights i literally loop them and do a spin or window tech once in a while... like they are literally throwing the game because im playing normally just to se me dead xd
-
@MikeyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2855026#Comment_2855026
Yeah killer in this game is hard to play
i do main killer because soloQ is horrible but on the other hand killer is pretty hard too since survivor generally have stronger perks CoH specifically makes split pressure useless and i play twins too...
-
@[Deleted User] said:
If she has her power, you need to create a lot of distance and hug your corners as tightly as you can. Avoid animation locks like windows or pallets. Some of the principles are the same as running a Huntress. Playing for a stun is risky against an experienced Plague, but you can fake a pallet drop and keep running to try and create distance.
yea i managed to loop her for 20 30 sec without being sick but at the end of the day there is almost nothing i can do as you say playing for the stun was almost impossible she knew about it and the pallets were mainly "unsafe" (with unsafe i mean had half walls she could see over)... and than my teammates griefed or whatever they did meg cleansed walked on a infected gen and started working on it 10 sec after cleansing so she became infected again... but might aswell just have been MMR
-
@MikeyBoi said:
There’s really nothing you can do to stop inexperienced teammates to not cleanse.. When plague is her vile purge you should hold w to a four block gym/ long wall gym etc cause it’s hard for her to use her puke at those gyms and as you’re looping you can make it think you are going to loop/greed one more time as she has no los on you and as you pass the jungle gym pallet you need to time a vacuum pallet stun by 180ing around to face the plague and vacuum stun her out of her vile purge.. it’s a very comp pallet stun that also requires the proper frame window to time. You stun killers faster with pallets when you face them rather then slamming the pallet looking behind you.
yea i did i looped her for 30 sec without even being infected then i work on a gen with meg she worked on it with me (both of us infected) she cleansed 15 meters away and started working on the gen with instantly after so she got infected from the gen like 10 sec after cleansing xd
yea i know pallet stuns removes the power but its hard to pallet stun someone that knows it too they play pretty laid back and respect
-
@Mat_Sella said:
Selfish-Care
i do run selfcare sometimes its a half strong perk if used correctly if you cant reset with someone it can be the difference between a win and loss... The problem with selfcare is that its slow and shouldnt be used all the time only when really NEEDED + you can 99 and use resilience for an almost 10% increase in gen speed and just pop the heal at the end
-
@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2847803#Comment_2847803
You can't bait it against good survivors unless they are in a dead zone. People need to stop saying this dumb shiiiit to defend Dead Hard.
im against deadhard and there is no way you react to a normal swing with around 60ms and they have 60ms no way... its basically a guessing game i think dead hard is scuffed because it gives you i frames and distance
-
@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2849073#Comment_2849073
Its strength in that regard is balanced out by it being the most counterable perk in the game, and only being active when the killer is under an immense time pressure to utilise it. In terms of balance, it's totally fine.
It's not even in the same ballpark as a perk like CoH.
ooh i disagree partly NOED isnt a problem but its insanely strong... CoH is broken and unfair yes but is it like "strong" sometimes no but most of the times yes the thing is CoH (which i want to get rid off) is useless against some killers, but it also makes some killers completely useless killers that is played hit and run style lika sadako is just one good example... no chase power at all and injuring all survivors isnt rewarding in any way since everyone can heal and heal pretty fast too
What i mean by strong is that you ALMOST ALWAYS get noed unless you kill them before all gens ofc. almost never happens that survivors cleanse all 5 totems before and you dont have to do anything to get it up and it has a huge potential it can flip a game from no hooks to a 4k - 3k
-
@MoraFlex said:
Noed. But only on Sadako. Imagine insta-downs & more movement speed on a killer which is already at 4.6 who can teleport anyway.
eehm nurse... pallets are useless you cant loop her etc.
-
@jesterkind said:
Generally speaking I don't endorse just getting rid of anything, but CoH is the perk I think is least fixable on this list. DS and NOED are fine, and Dead Hard can be fixed with just moderate tweaks, but the core design of CoH means it's always going to be the strongest boon and it'll have to give really low healing speeds before it won't be broken- at which point it's just less fun/interesting to have on the survivor side.
Completely reworking the perk to something entirely different wouldn't be the worst thing in the world. I'd prefer to see it changed while retaining the spirit of it, but if that's not possible...
NOED is fine? its one of the strongest perks... and by that i mean its not necessarily a good perk but a almost 5% speed boost and the ability to one tap is pretty strong if you ask me and it can literally turn a 2 hook game to a 4k if they run like no way out and have good exit gates or a really good totem spawn
but yea CoH is like broken level its still fast heals and everyone can use it it has a large area its farily quick to set up
-
@N8dog said:
https://forum.deadbydaylight.com/en/discussion/comment/2847803#Comment_2847803
You can't bait it during the times where it's in such a busted state where they can always wait, invalidate a hit and gain even more distance. Not to mention the time it severely damaged the frame rate on multiple platforms. PLEASE get rid of this god awful perk.
most of the time it works to bait but as you say sometimes it litereally doesnt work its like they basically have auto deadhard i play pyramid head sometimes and clicking m2 doesnt bait it out flicking my mouse doenst then when i do eventually basically touch them i can flick my mouse again and they dont use it but when i click (not a lunge) BAM insta dead hard
-
@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2847630#Comment_2847630
I don't like it. I am OK with using Victor to go injure people around the map once you already have a down. But using him for the first down?
You can be left powerless at the most critical point of the game, which is the start. And if the survivor is really good, you are gonna lose 3 gens for your first down if they choose to hold victor hostage. You are never gonna down anyone fast enough as an M1 killer. It also means that Charlotte has to catch all the back up which also seems like a good way to lose a lot of gens. 30s of her holding W + another 30 seconds to get a down (if you are lucky). That's basically 3 gens done even if you play it perfectly.
while that is true i do run corrupt also so pressure at the start is a little less. If i have the chance to go for a m1 at the start i will, but its not a MUST for me
-
@N8dog said:
dead hard (especially at some of its worst incarnations) has made killer absolute hell to play at times. When it was activating constantly to invalidate your hits it just felt impossible! You just can't pressure all these gens and eliminate a survivor fast enough when 2+ people run it every game sometimes.
but you can bait dead hard. but i agree the hit validation makes it horrible to play against
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2847564#Comment_2847564
PGTW+Call of Brine is insane. Loving this combo.
https://forum.deadbydaylight.com/en/discussion/comment/2847563#Comment_2847563
Big thing with Twins is that they're like a game of chess. Not the end of the world if gens go like that as long as they aren't the gens you need to keep. Keep Charlotte usage to a minimum and make Victor do the majority of the lifting.
yea im not new to twins but i've had very great success and now survivors are actually pretty good they play like a team and they work together much better than before. i do use charlotte at a minimum basically all chases area with victor unless its like a 5 10 sec chase and a almost guaranteed hit with charlotte