Avatar

FlameGNG

FlameGNG

About

Username
FlameGNG
Joined
Visits
0
Last Active
—

Comments

  • @VonCrow said:

    Its totally fine to tunnel, specially with one of the fastest meta ever. I would like to know the average time per game, because as both killer and survivors my games seem to be like 4-5 minutes. Its crazy.

    So tunneling is the best way the killer has to slow down the gen progression. Survivors know that, thats why they complain about tunneling, they want to keep escaping and mocking the killer.

    ooh we survivors wouldnt complain if we had an anti tunneling perk (DS doesnt work becasue it barely works lmao) they just count in there head and slug you

  • @ColonelManny said:

    I'll make this short. This is an asymmetrical 4 vs 1 horror game correct. Asymmetrical, uneven, odd, and unfair. Survivors use their perks and tools and critical thinking to think of the best way to win, right? Killers ALSO use perks, add-ons, and critical thinking to win. If a killer finds a TACTIC that works, like tunneling, that should be fine. From all that I've read, a bunch of you f*cking hate tunneling and get so mad when we use a tactic to our advantage. It's not cheating, breaking the game, it's just a TACTIC THAT WORKS.

    Ok so if i get unhooked and you the killer are 2 meters away do you think its fair to instantly down me and rehook me again when i cant do a jack ######### about it i cant resist the unhook my fate is in the other survivors hands and they its a 3v1 almost.

  • @pandorayr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1966773#Comment_1966773

    The latest update patch has broken the game, currently DBD has a dsync problem.

    Someone tell u such nonsense "gitgud etc.." is no reason to limit the ping to other players, u should ask for devs fix the dsync.

    I think they are working on it the hitboxes are currently broken on it and they said that they were working on that too

    So thats why i ahve such a huge desync problem now (every single game) which was like once every 8th game before

  • @Skaels said:

    https://forum.deadbydaylight.com/en/discussion/comment/1961771#Comment_1961771

    I could barely read your post sorry no offense, maybe English is your second language? I don't know why you are arguing as if I'm defending letting anyone have bad ping. I was explicitly saying that you shouldn't let people play who are far away from the server and have a bad ping.

    its just some spelling mistakes on my side since i was pretty annoyed when i wrote it :)

    Sure i agree i mean i understand that everyone can't have top notch internet but sometimes it might not even be their internet. Sometimes you just get queued up with players really far away and about the video you sent im not talking about desync which also is a big problem and that combined with broken hitboxes (and a little lazy work from the devs not making your hitbox follow your character when sprinting for an example.

    I mean just take a look at this

    example 1.jpg Inkedexample 2_LI.jpg


    these 2 combined with desync makes it impossible to play against huntress a little greedy you have to make some really early turns around corners because sometimes it registers through corners (the hatchet and swings but rarely). This also makes it possible to snipe players behind a generator (i think its possible atleast)


    and yes english is my 2nd language but the spelling mistakes was from me typing fast while being really annyoed by this game

  • @pandorayr said:

    Your idea is horrible when I play survivor accept the lobby after waiting 10 minutes and I want to play even though I may have the bad ping, remember that there are few killers at some times and maybe u need to play against people from far away, limiting ping of the lobbies reduces the chances find a lobby.

    there are around 40k players playing this weekly i dont think it would make such a huge difference.

    2nd i hate it when killers say EZ GG NOOB GET GOOD and im palelt stunning them but they clip through hitting me then getting teleported back behind the pallet and you cant really do anything this causes me to ALMOST ALWAYS pre drop pallets hard and barely getting any valute anyways

  • @itsvenm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959336#Comment_1959336

    https://us.v-cdn.net/6030815/uploads/BMBZ6XEIIK9W/69b024ad-7891-4090-a83f-96588624ffa2.jpeg

    this is my connection speed , and its been 3 days of teleporting in the map and getting kicked out of the game and i cant play at all , and its such a shame that no one cares.

    Please fix my game!!

    well i have 300mbps and im all good its mainly the killers and u ugys have p2p right or is that xbox?

  • @Crowman said:

    The Game has the most pallets and all of them are pretty strong. Not sure what your complaint about The Game's pallets is.

    because everyone was used up by someone else that suicided on hook and i had 2 bad pallets left 1 on exit gate and one filler pallet in the middle of nowhere

  • @selflessnea said:

    The new game map has amazing pallets but very few vaults. In general the best thing to do against a Bubba is stay near vaults and force an m1 while using very few pallets ( actually this works for most killers in general)

    i try to force M1's but the refuse and just chainsaw and the thing is that they can swallow 2 pallets in a row without any cooldown (almost)

  • @Skaels said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959677#Comment_1959677

    It's not always about how much you spend $$$ sometimes its based on your distance to the servers. If DBD region locked the game so these people from the middle of nowhere couldn't play it would make the game better. It's unfortunate for those people but playing a game with 200ms should be illegal.

    yea i know but that is unfortunate for them. is it worth to ruin a game for 4 players just giving them no chance for you to have fun?

    sometimes kilelrs run thourgh pallets and hit u through them then teleport to the other side sometimes huntress axes hit the ground and you still lose an injured state the problem is that they dont haev enough regions i know but just dont play killer then.

  • @JimbusCrimbus said:

    Not good enough. Also give it an animation lock after use. So it can't just be used to artificially extend a chase with no skill required by dead harding for distance (which has no counter) to a vault or a pallet. Once they dead hard, they can't just throw a pallet or vault something. Problem solved.

    Late answer but i found it interesting that dead hard is countered by just doing a lung edue to the shittiest desync problems ive probably ever seen in a game! I hope they fix it soon so stop crying about how "broken" it is when lithe, balanced landing or SB is better

  • @Volfgang57 said:

    Whenever I play killer the first thing I usually do (if I'm not playing a trap killer) is head towards the farthest gen from me. 90% of the time that's where at least one survivor is going to be

    yea i know but i dont think you should spawn 5 sec away from the killer beacasue you dont know which direction he is in and its basically a 50/50 that he gets a free hook

  • @bluedusef said:

    DS literally works the same way, only now u cant do a gen in the killers face and feel like your god. i cant believe some people are crying about that, if the killer chases you waiting for you to touch a gen or something, guess what mate

    YOU DONT TOUCH A GEN THEN, ITS MAGIC, CRAZY RIGHT? that killer wont be pushing people off gens. maybe its best you DS ABUSERS, stay away from the game for good aye.

    its not abusing to tap a generator that degrading because in a normal chase you would touc hthe gen for .1 sec and you shouldnt be punished for doing so. You are probably those killers mains crying about everything yall gets everything you want us survivors mains just get TONS AND TONS of nerfs :P

  • @HuDawg said:

    Had 7 matches where the killer tunneled and face camped me to oblivion now that ds will be nerfed to the ground tunnelers will become much more annoying wasting my entire match. I'm done i quit i'm not playing this game anymore i don't care what happens to this game you won't be seeing me in a lobby anymore

    yea its rough out thgere DS doesnt do a ######### anymore it doesnt stop tunneling at all im running DS and still manage to get tunneled and losing

  • @Yatol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1960132#Comment_1960132

    no, because 1: if im trying to get away from the killer, i wouldn't even loop him near a regressing gen if can because that would give him free pressure. 2: you are getting tunneled!

    https://forum.deadbydaylight.com/en/discussion/comment/1960130#Comment_1960130

    The best way to use dead is to gain distance to extend chases not dodging hits because Killers will just bait you into using it. I almost never manage to get use out of borrowed time but that dosent make it useless, just because YOU cant get use out of a perk it dosent mean its F tier or "useless".

    yea you are right about that but on some maps the only loop you can reach might be by a regressing gen and yea its free map preassure sure but there is still a gen somewere else they can start on unless youa are getting 3 gend

  • @Yatol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1960132#Comment_1960132

    no, because 1: if im trying to get away from the killer, i wouldn't even loop him near a regressing gen if can because that would give him free pressure. 2: you are getting tunneled!

    https://forum.deadbydaylight.com/en/discussion/comment/1960130#Comment_1960130

    The best way to use dead is to gain distance to extend chases not dodging hits because Killers will just bait you into using it. I almost never manage to get use out of borrowed time but that dosent make it useless, just because YOU cant get use out of a perk it dosent mean its F tier or "useless".

    yea but i just feel like when im watching someone on youtube they can like see the animation and do it i cannot xD. and yea i know it isnt used to dodge attacks just to reach like a pallet or something but i just dont have any success running it

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1960144#Comment_1960144

    bro that is how current ds works slugging has always been used to counter it.

    how DS works to prevent tunneling has not changed other than it deactivating on saves, survivors should not be allowed to have this as a safety net as they do gens or your hex totem.

    IMO at the very least it deactivating on cleansing, repairing, and sabo'ing need to be implemented maybe with add a delay of total 3 seconds of those interactions except for sabo'ing before it is disabled but it needs to be disabled, healing is easily bypassed it should be removed from it's deactivation list since it only hurts your team and unhooking im iffy on since your sometimes forced to do that off hook and from there the killer wont loss.

    yea i know but you shouldnt be able to tunnel someone making their DS useless then just letting them wait 60 seconds at the end of the game with no chance of winning anyways thats worse then camping or tunneling to slug out the time at the end just pick me up like a man and chase me


    you should still be able to tap a generator what is it you dont understand when talking about tapping a generator I DONT mean DOING A GENERATOR i mean tapping it for .1 sec shouldnt deactivate DS. doing a hex totem should deactivate it because yes it takes a lot of time and if you got that much time you dont need DS but to waste .1 sec to save a gen from going down like 40% shouldnt deactivate a perk


    And yea i agree with you on everything besides the generator i mean in normal chases people tap generator you tap it because you dont have time to progress on it. But everything else like healing should deactivate it yea 100% doing a totem 100%

  • @edgardot02 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1911932#Comment_1911932

    I also do that hahaha I don't mind losing the game, just for having ds they deserve to be tunneled to the end. ;)

    slug feng out problem solved you can tunnel and bypass DS when there are like players remaining DS is only viable when all 4 are alive where they might fall for the useless perk. When its only you and someone else alive and you have for an example 30 sec left on your DS and they knock you they can just wait it out which basically makes the perk useless even do you should have gotten it.

    BTW none of that run unbreakable stuff! wont waste a perk slot for a 1 time use :)

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959817#Comment_1959817

    no because i actually get to use dead hard and borrowed time but never DS. dead hard is a pretty useless perk to wit hthe dedicated servers because its harder to get a good timing when they have 2 meter extra range due to desync

    "something you wouldnt do in a chase" so if you pallet stun the killer and see a generator you dont tap it for .1 sec and catch it?

  • @Yatol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1959772#Comment_1959772

    by that logic dead hard and Borrowed time are F tier perks. To lose DS you have to do something you usually wouldn't do in a chase.

    no because i actually get to use dead hard and borrowed time but never DS. dead hard is a pretty useless perk to wit hthe dedicated servers because its harder to get a good timing when they have 2 meter extra range due to desync

  • the thing is even tho i run DS i still get tunneled and somehow doesnt manage to get it to actiavte.... even deja vu is better it atleast does anything

  • @blue4zion said:

    Sorry Mr good connection, coulda send over some money to improve that? No? Then pass, deal with it. Not everyone can have the highspeed connection you do.

    wdym high speed its 1000mb/s some people get 10x as much for free

  • ist not densync i mean ping desync also make them have an absurd range but both together is just game breaking having a bad ping should affect you the most

  • @stargazer9 said:

    Nope. This wouldn’t be fair for players like me when it’s BHVR’s fault. I’ll just copy and paste my comment from another post...

    —————

    I have great internet connection as you can see and I play with a wired connection but I always have very high pings (130+ms) and it’s all BHVR’s fault. And it’s not just me but everyone in my region (West Asia). For some reason BHVR thought it would be a good idea to have all the servers in Asia be located in the East. Asia is a huge continent, instead of having a server in West Asia and East Asia like the US has US West and US East servers they decided on East Asia only and have 0 servers in West Asia, not even 1 which is really all we need. 

    That’s why I sometimes get connected to East Asia servers and sometimes Europe, I play with people from Russia, France, Spain, US, Malaysia, Thailand, China, Singapore, Australia, Norway, Sweden. All over the world :)

    As you can see the screenshot is when I was playing survivor but I guess it's not any different when I play killer Ping for players in my region will remain bad for as long as BHVR ignores us.

    https://us.v-cdn.net/6030815/uploads/8JJ6WHQQZMHP/a63e17cc-6f1d-4ded-83e5-161eb2000820.jpeg

    https://us.v-cdn.net/6030815/uploads/8IJW72FVB4SS/a4138b29-df61-4cb6-a9fd-06dd6afdcb1e.jpeg

    this doesnt realy affect you if you have a bad ping you can try to fix it and it mainly effects you but when i have good thing an the killer has bad i cant do anythign and it affects me

  • @Yords said:

    What if I told you, that the new DS is still an anti-tunneling perk?

    what if i told you that even if ur getting tunneled u mioght wanna tap a gen to catch it right?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1941500#Comment_1941500

    Borrowed is not as strong (although it's an excellent perk) because the killer can just wait it out, especially if you try to tank hits. DS is still better.

    ok... But i feel like killers slug out more and i often get saved by borrowed time than i do from DS guess you can look at it how you want but i feel like DS is getting a little bit over nerfed

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1935056#Comment_1935056

    It's still very strong because it prevents the killer to automatically hook you after you're unhooked. Loot at how matches without obsession go and you'll see why DS is still strong.

    i mean borrowed time is 100x better but im not running it since no one else is and i dont feel like helping others when no one helps me

    when i get borrowed time i tank a hit when my teammates get it they run away

  • @Yogerman1997 said:

    even if the killer slyg you the entire 60 seconds, that

    you survived 60 extra seconds more than you should

    enought time for others survivors come to heal/palletflashlight save you...

    the problem is no one picks me up because people dont give a jack ######### about you

  • @bubbabooey said:

    As a killer main, i am happy. DS is an abusive perk and this really isnt making it any worse. You'll probably get insta downed anyway ater being unhooked. Git gud

    PPPFF just played a game with hex ruin and permanent evil within 3 very fun game even with 200% extra bloodpoints we only managed to get 15k and the killer got like 70k very fun game too took 40 mins to trash talk him afterwards

  • @bubbabooey said:

    You good? .......

    do you think this is fair?

    it cancels when you repair a generator (touching it), heal ,cleanse a totem, sabotage a hook or unhook someone

    so basically if you run borrowed time and there is 2 players in basement for an example the killer is on his way down you unhook me i get DS i take a hit unhook the other guy and u run away then he can instantly hook it which doesnt even counter him tunneling anymore

  • @[Deleted User] said:

    So you want to have a free escape every match? lmao get good

    well look at DS now still think its a strong perk? its an F tier perk right now because it cancels when you repair a generator (touvhing it for 0.1 sec deactivates), healing, cleansing a totem, sabotaging a hook or unhooking someone

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/223359/ds-is-useless

    Not even nerfed yet and we already want it reverted.

    LMAO HAVE U READ DS???

    while interacting with the following repairing a generator, healing, cleansing a totem, sabotaging a hook or unhooking someone it deactivates LMAO

    How can u even say that is balanced? you cant even catch / save a generator anymore

  • @Breque said:

    Resume of what i undestanded in this post

    This guy had ds, get tunneled, and the killer just waited the 1Minute of ds, and he died

    and it give it an sugestion to the timer slowdown when you get downed

    not really i just think that you shouldnt **** up a perk with 1 patch almost making it useless against good killers.

    On old DS it didnt really matter how good or bad your team was but now if you play with bad players who doesnt pick you up and you have 20 sec on the DS left he downs u then just slugs you out and none of your team helps you well then the perk is pretty much wasted and trust me it happens a lot.

    And this is kind of a complain yea... But the main thing is that i want to see what other players think and the 2nd thing is i dont think you should make one of the strongest perks basically one of the worst like with ruin they changed the whole perk its not even ruin anymore its like a different perk you should only do minor changes on perks (in my opinion)

  • @Avarice10 said:

    https://forum.deadbydaylight.com/en/discussion/223359/ds-is-useless

    I like your suggestion, if you're downed within 60 seconds, the perk activates and remains active for 60 seconds.

    That way if you're being tunneled and survive a chase for say 50 seconds, the killer would have to wait longer than 10 seconds to hook you.

    yea something like that to make it so the killer has to waste a lot of time and not just slug out the timer and win becasue you have bad teammates

  • @DetailedDetriment said:

    The only time DS is useless is when you decide to stay in the same area instead of crossing half the map.

    Late answer! but the problem is that i run DS i get downed none of my teammates pick me up even when im crawling towards them the killer comes back DS is out im on the hook once again

  • @swager21 said:

    its basically a better version of borrowed time

    Not really if everyone ran borrowed time you wouldnt have to run DS and waste a perk slot on a useless perk :)

  • @EvanSnowWolf said:

    This sounds like "I am annoyed my 360 tactic doesn't work" rather than any problem with Leatherface.

    When i say that i 360 thats when i run out of loops and he is guaranteed a hit if i dont so i try it and hope for the best i dont run up to him and spin him ffs :p

  • @LordGlint said:

    You're tactic for any killer should never be to 360 them. Thats a last ditch effort if you got caught out in the open, not something to base everything around. Bubbas biggest weakness is windows. No matter how fast he is with that saw, if you get to a window he has to either put the saw away or utilize a super nearby doorway.

    yea i know i do only do it if its a guaranteed hit if i dont

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/224437/leatherface-to-op

    Trying to 360 a bubba using his chainsaw is a death wish.

    If you manage to pull is of that you got a really good guardian angel on your shoulder 😂

    Best way is to use trees or other obstacles to your advantage.

    Hug them and run around them if they don't hit the tree the first time around, than suddenly change direction to a different tree.

    These sudden change in direction usually throw them of and making them hit things.

    Or use sharp turns while hugging a wall.

    If possible use windows or pallets, don't be scared when you're at a pallet and they rev to make you throw the pallet.

    Just continue running around as he loses distance because of revving.

    If there is a locker close and nothing else than use that.

    You would have gone down anyway so best to waist some time on him.

    And if you're lucky you can even get out unharmed, you only need to time it just right especially if he hits the locker with his chainsaw.

    Depanding on his add ons it could be a shirt or long tantrum.

    https://youtu.be/Dl3TIP0yedE

    https://youtu.be/oVHgY9zkkvw

    Some of my matches vs a bubba, maybe not the best matches but it should give you a idea

    i only try to 360 when i haev no chance of getting a loop or behind something and he is guaranteed the hit if i dont .-.

  • @ChantyBoi said:

    Leatherface is good at 3 things, those three things HEAVILY depend on survivors massively messing up. Diving hooks, being greedy, and being out of position.

    Yea its annoying when teammates insta unhook u when he is 5 meters awya without borrowed time and he ends up killing both and hooking me since i just was hooked and im pretty much dead and the ability to block a unhook from a survivor is not an options since people will troll

  • @EndMePlease said:

    People complain that ds is ,,useless" because they get tunneled every game but now ds is an actual anti tunneling perk and not a 1 minute godmode ...

    kinda late answer but DS should atleast be activated after u get downed. so if he hits u after 40 sec he cant slug that last 20 sec and make the perk useless i mean u get 2 chances a match i run it on all my builds but i get to use it like once every fifth game

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1921884#Comment_1921884

    If you were looping optimal he wouldn't caught you, drop pallets early, try to stay close to the windows, hell even if you find yourself in the open, you can still run around trees and other sharp objects, hug walls. His punishment is entering the tantrum and losing the chase, if he decides to not drop the chase he will lose that game, it's not Bubba's problem that some maps have less defense than the others.

    by looping optimal i mean i loop him without getting hit drop the pallet but he outruns me to the next pallet or loop i want to do

  • @DjangoTheGhostface said:

    360ing is an exploit only really achievable on pc. Ik some console players think they can do it but PC players seem to gain iframes while console players are actually trying to make the killer miss

    Its fitting that Bubba of all killers punishes this dumbshit. I wish they cared about immersion as much as they talk about it. Like they obviously have no intention of fixing the exploit, so why not implement it into the game officially with a dodge system? Its like this newest mid chapter where they paid extra attention to t bagging instead of taking the opportunity to iron it out and add in taunts. But no immersion apparently only means making me spam one button over and over again while im on second hook.

    it only works like 20% of the times you do it and is counterd by moving your mouse a little and reading the survivor like you can see when they are about to spin but the point is i dont htink he should be able to do a 180 in .1 seconds

  • @Healthore77992 said:

    People are still complaining about LF, he can be looped like basic M1 killer, if you find yourself in the open that is YOUR fault, he is mid tier killer.

    I am looping optimal bit he still end ups outlooping me bcause he get a speed bost without any punishment if he fails and then i need to find a new loop and on some maps there is barely a single loop with a safe pallet

  • @[Deleted User] said:

    If they are not so great; you can use terrain to trick them into collisions.

    However if they are good; you need to think ahead. You need to know where your window vaults are located and what is safe for you to run and what is not and plan accordingly. He will try and force you to give all your pallets away early, you want to not fall victim to that as much as possible and windows let you conserve them.

    Trying to 360 a chainsaw is not an ideal move. If they are not bad that is rarely going to do you a lot of good. You want to hug tight turns on complex structures with rutts that he might collide with instead if possible.

    Leatherface is absolutely not too strong, and nerfing him in any aspect right now is not a good idea.

    Thanks for the tips im gonna keep that in mind but i dont have a problem against him on most of the maps its just those who doesnt have any jungle gyms, filler pallets or lack vaults overall

    My biggest problem is that i dont find any success in looping leatherface it doesnt matter how good i loop and on some maps like The game where it is hard to find windows upstairs (i dont think there is a single vault upstairs) and u cant really jump down without balanced landing since he is gonna gain massive distance if you do

  • @Yamaoka said:

    How about... No ?

    If you are caught out in the open you are supposed to go down and not 360 spin your way to the next loop.

    That's Leatherface's intended design.

    Also:

    "slowhim down while charging the chainsaw so the M1 leatherfaces can shine"

    Literally means you want the chainsaw to be useless so you can 1 v 1 him like a no-power default killer.

    It's a 4 v 1 game and your got 3 lives as a survivor. You are not supposed to run the killer for minutes.


    "slowhim down while charging the chainsaw so the M1 leatherfaces can shine"

    Literally means you want the chainsaw to be useless so you can 1 v 1 him like a no-power default killer.

    - NO!!!, i just think they should make him a little skill required and make it atleast possible to juke him without a pallet or jungle gym. I think its absurd when a leatherface runs into you (like hugging eachother) and he just decides to pull up his chainsaw and u cant do a jack ######### about it instead of swinging his hammer


    "It's a 4 v 1 game and your got 3 lives as a survivor. You are not supposed to run the killer for minutes."

    - I know, but i didnt mean it that way i just think they should make it more viable to use M1 instead of just insta downing everyone... I have also seen an extreme trend of leatherfaces face camping and just getting 1 - 2 free downs because someone doesnt understand that u cant unhook when bubba is close:)

  • @[Deleted User] said:

    So you want to have a free escape every match? lmao get good

    no but i want it to atleast activate when you get downed so u cant slug it out like it gets active instantly after u get hit because slugging it out defeats the wohle purpose of the perk and as i said maybe reduce the time to 30 40 and 50 sec or something like that

1 … 10 11 12 ›