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FlameGNG

FlameGNG

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  • @Iliketoplaykiller said:

    I wish mmr would factor average gen completion per map, would get some of us out of mmr that we don’t belong in.

    feel you some games i do 4 gens just had a game where i used we will make it so a 8 sec heal from the hook and the claudette uses her sprint burst runs in a corner and starts self caring instead of letting me heal her she gets insta downed... thats basically one surivor gone...

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2644820#Comment_2644820

    If you miss them while pressing a button it doesn't count. If you afk it does.

    yea im gonna do that if i need to give hatch sometimes thanks!

  • @GoodBoyKaru said:

    Just tab out and suddenly you can continue to suicide. Two skill checks is all it needs.

    i didnt hit the first one but i instantly hit and failed the others... so i assume thats why it took so long then

  • @Mooks said:

    Please don’t ever bring back that abomination of button mashing input.

    suiciding on hook is still way too easy to accomplish. If you want to get faster out of a game - don’t even ready up.

    i wanted to give my friend the option to find hatch cuz he would have 4killed us anyways hatch was only way for one to escape

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/295229/bring-back-old-struggle-or-let-us-suicide

    Dont touch anything if you want to suicide this is the fastest way to die.

    Honestly you dont want old struggle the number of time survivor got kill on hook because the game lag for a sec and some player broke controller or keybord with that smashing. Its far better the way it is now.

    ooh ok i did that first but hten i thought it would be faster to just instantly fail so letting them expire is the best then, thank you

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/295229/bring-back-old-struggle-or-let-us-suicide

    Honestly if you want to quit the game early and make the rest of your teammates suffer then just DC and take the penalty you deserve.

    No one like DCers (except DCers) and killing yourself early is the same for all intents and purposes.

    ???????? what... it was me and my friend left IN THE GAME he is on last hook i was being chased i dont wanna dc(dont know where u got that from?) i wanted to pull the killer away from him so he could try and find hatch when i killed myself on hook


    maybe i didnt clarify i was ON DISCORD with the last survivor why else would i go and die? i think im gonna give a random dude hatch :p

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2620283#Comment_2620283

    It's really not the best solution, if you don't like playing Hag, or if you like playing other Killers.

    My solution is just to mess around on Haddonfield, especially if someone brought the offering. The map isn't as painful if you don't try lol

    yea i guess im just gonna play around then :)

  • @WishIcouldmain said:

    Play Hag

    200iq moment

  • @madradfox said:

    All 5 gens completed...3 survivors left...you're on the hook...you see the aura of one survivor working on the gate....while the other is on his way to make a valiant rescue. Before your feet get a chance to touch the ground again, the survivor on the switch takes a hit...goes down...and 5 seconds later they meet their end on their death hook....yet there is no room for dispair in your heart for one of your brave teammates is about to save you. Unfortunately for you, grasshopper, the survivor you foolishly assumed was going for the rescue happened to be @FlameGNG ,who instead pulled out a @%^@# knife and stabbed you through the heart.....thus keeping both his hatch escape and kill streak going.

    You claim you carried the game but let the rest of your team die, you have no interest in saving the other teammate who is clearly only getting hooked for their second time, and now you also want to be able to speed up their sacrifice or better yet kill them yourself for your own benefit.... Seriously, how big of a scumbag are you?

    bruh you are typing out of context i do more gens then my team combined and i loop longer than my team combined there were never a point were all 3 besides me were hooked since i would obviously go for a unhook then what i mean is that when i loop they stand around and do nothing... when i unhook with BT they run away and i go down because they wont take the hit thats what i mean by carry some games i can get pretty uch twice the amount of blood points than my teammates


    you see what i mean is 1 gen left 1 survivor on hook why be a dick head and stay on the hook and not even give the last survivor a chance to escape?

  • @Yamaoka said:

    There are no ranks anymore.

    There are grades which merely display how much you played until grade reset. The grade reset seems to be bugged at the moment as some people got reset yesterday (including me).

    Your performance is now measured via invisible MMR ratings so 'good players' (according to their MMR) can be both... iridescent or ash grades.

    ooh ok thats why i clap rank 1s then even tho i havent played in months

  • @Sweet_Tour said:

    https://forum.deadbydaylight.com/en/discussion/comment/2612936#Comment_2612936

    You ain't supposed to win in that situation amigo. That's a losing fight, if you win that, them god damn you must have dead harded into shack pallet with hatch inside. Like in that situation you gotta accept death.

    yea ik but hatch != win some i mean i still gain a pip but for me i only care about hatch the matches the killer really suck and doesnt deserve the win due to either me messing up or my teammates doing something bad...


    one more thing did they change the mmr becasue im almost rank 1 and i play with rank 20s some games and some games like rank 1s... same with killer some games are high ranks some are really low and you can loop killershack the whole match because they platy doctor and spam shock


    one last thing doesnt u think its the dude on the hook that is selfish ;) he refuses to die so i cant get hatch he is the one who doesnt wanna die alone

  • @Exxodus21 said:

    It seems like they snuck in a change to have the hatch spawn near the last survivor.

    rly? gonna keep an eye out then ;)

  • @Sweet_Tour said:

    So you wanna be selfish in a team based game? Yeah I'm gonna have to stamp that with a big no.

    how is it being selfish OOH ok i understand u want me to download hacks ok... how am i suppose to unhook someone crossmap when im the last survivor left mid chase injured?? the killer needs to make A REALLY BIG mistake in order for that to happen

  • @TAG said:

    "give us an option to kill our teammates / sacrifice a teammate on a hook cuz"

    Yes. Let's do this one. There is nothing that can go wrong with this one.

    that was meant as a little joke btw ;) but u get the point it is also hard to actually suicide on the hook which is a good and bad part with the skillchecks i like that u cant time the suicide... but the real problem is that the survivors in this example my teammate doesnt understand that i cant save them crossmap injured mid chase

  • @danielmaster87 said:

    Hatch won't be nerfed enough until it's completely gone. That's what I got from this nerf.

    i mean im fine with them removing the hatch i dont care but it pisses me off that i cant use something that exists due to my teammates not using their full brain capacity and thinking if its realistic for me to unhook when im injured cross map mid chase last survivor

  • @Nathan13 said:

    HAHAHAHAH no....

    u get the point why struggle on a hook for 2 min when im mid chase... the hatch is suppose to let the last person escape how are u suppose to escape with the hatch if the last dude is doing the skill checks to the last second no voice chat so you can't tell them that you wont unhook them... no one gives hatch for free for some reason like they used to back in the days... so whats the purpose of the hatch? and last thing the key its also useless now or what? can u only use it to open the hatch after the killer closes it...???

  • @deckyr said:

    one trick that tends to work for me is watching for her to raise her hand and make the "ooh" sound, then running back towards her. as soon as she disappears, swerve left or right. if she goes for another blink, swerve her again.

    nurses can "short blink" by looking down at the floor, which is why i swerve as soon as i see them disappear. if she doesn't shortblink, she's just gone. if she does, i'm still putting distance by strafing.

    her base movespeed is 96%. you don't have to go for pallets or windows, either go for open areas so you can move properly or go for line of sight blocks.

    yea i already know about raise hand short blinks etc. but is ther really enough time to react after you see her disappear to not get a hit?

    I will definetly try it tho, thanks! now most of the times i still end up juking her by doing kind of what you said but i still feel like i go down really really quick

  • @GeneralV said:

    Be unpredictable and break LoS. if you do this, Nurse will be forced to play a guessing game, one where she can easily fail.

    i already do it but the problem is that she predicts me every single time even tho i dont even know what im doing myself :D

  • @Seraphor said:

    People use VPN for a whole host of reasons, not least for privacy. The presence of a VPN doesn't mean they're cheating.

    VPN doesnt give u any privacy since everything u do is vissible and you cant get someones ip from the gamy anyway since its not p2p and the game is built up so you cannot it has nothing to do with privacy. Honestly do you think killers use VPN's for privacy? https://youtu.be/FMScV1Mkaok

    If you want privacy you should use tor browser or anything that actually does what its suppose to do:).

  • @IronWill said:

    If they ever decide to block VPN's, I would immediately uninstall the game. I am not gonna play on "my" server (Eu, Germany) cause it's just legit 90% Russian players on it. They play killer and have SUPER bad ping which results in way too many bs hits and on top they NEVER talk english.

    I either play on EU UK (have a 70 ping to that one) or NA East (120 ping). I mostly play survivor (like 70%) so I don't abuse it for bs hits as killer myself. Bad ping on playing survivor doesnt give you a advantage at all, its more the opposite esp against killers like Huntress.

    i play on eu germany there are not that much russians :)

  • @MadLordJack said:

    Whilst I understand wanting to block VPN's so that unsavoury people don't abuse them to create artificial lag, I kind of hope they don't because I use one to cut 10-15 ping off my connection

    yea i know some people use it for a better connection but as always when someoen abuses something its not only them who get effected unfortunately or they could just actually look at reports becasue i doubt the people who use vpns for lag doesnt do it once

  • @Mr_K said:

    BHVR can't increase the speed of light. Latency will always be there.

    yea ik but htey can make htis server sided reducing the desync even more isntead of waiting for the killer to send the hit to the server than to you you can make hits server sided so the client asks the server if it was a hit then the server checks with you if it was a hit then sends it back

  • @Kryatin said:

    Years were shaved off of my life while I read that.

    should have done some spaces and used my enter more than once ;)

  • @ZtarShot said:

    try spacing out your paragraphs that was hard to read.

    Not for any other reason

    im writing all this when im tried and pissed of so im just typing quick then clicking post since people will get what i mean now 2 key words desync huntress then you can make a guess... well hatchets :p

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/241540/remove-huntress-stop-releasing-chapters-and-work-on-the-game

    i know how desync works dont explain it to me in the comments thinking i dont know what it means!

    But, it's pretty damn clear that you DON'T know what it means.

    desync appears in every single game its hard to fix but working on servers etc. can reduce desynd A LOT. desync happens because a game requires data if it gets the data sooner than expected it will still go through but a desync will appear since it a delay on the packet. now hits in dbd is client sided which means that the client decides now this is a hit. then the computer send over the file to the server "this is a hit". when the server recieves that hit it sends it to my computer. my game gets the update knowing ooh wow that was a hit. reduces one health state. now im not sure what is server and client sided but i KNOW that hits are CLIENT SIDED to reduce it simply make hits server sided. now its not really simply. server sided hits would still cause desync but less desync it would favour good internet over bad would make a VPN killer wanna cancel that subscription. i'd rather have a game favour someone with 10ms rather than someone with 110ms.

    PROS AND CONS WITH SERVER / CLIENT SIDED

    Cons are that if you order your characther to walk

    now when i make a game on python when im bored i usually run this line  

    if event.type == pygame.KEYUP:

           if event.key == pygame.K_LEFT or event.key == ord('a'):

             print('left stop')

    that makes the makes it walk. now when you have walking client sided you dont have to wait for your pc to send a line to teh server that says you are pressing the charachter then have to wait for the delay (which appears since the server cant send files that fast) and you will have a desync. a desync will always appear. you cannot do anything about desync the only real solution to desync is letting players with the lowest ping possible play with eachother at the closest server. so in LAN for an example where everyone can have 0ping there is almost no desync at all since the transfer of data is quite quick. now as i said by moving and making hits server sided the desync problem wouldnt be as bad as it it in this current state. now when both player and killer has a decent ping the ping time from your client to the server can be like 50ms and then 50ms to you which means that the desync would be around 100ms (not sure if its true but seems resonable :D) when you have 200ms it takes 200ms for you to send the packets to the server which later takes 200ms to send it to you...

    now once again do you think i know what desync is?

  • @Kellie said:

    I'm assuming a huntress was throwing fridges at you last match, right?

    no but i dodged every single hatch got hit with a iri after opening exit gate got hook camped only hatchet she hit was that one then you cant do anything since iri isnt a priority on their list (i know that tomorrow they will reduce her hatchets to 1)

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/241540/remove-huntress-stop-releasing-chapters-and-work-on-the-game

    Look...

    I get I frustrated too. And yeah, I’ve posted some epic rants.

    But this post is totally unreasonable.

    Just cool your head. For your sake (and this is genuine concern) I hope in a day or two you don’t find yourself deeply embarrassed for posting this.

    it still applies its not fun to play with 43 ms and get hit around a corner when you passed it 2 sec ago almost every single huntress main its not fun to play against vpn kilelrs or whatever they are doing since its only ranged killers that with such a coincidence hit sec after u round corners

  • give me one good reason why you shouldnt be abe to tap a generator? since you would do it without DS anyways DS shouldnt really change your play style it should be tehre so you dont get tunneled and im fine with it making you not able to work on gens but tapping a gen isnt working + it can favour the killer if he has pop too so it can be a win / lose its more balanced and you could actually do something good while getting tunneled i mean honsetly they should just make DS active both times but with much less time and give u a broken status effect and a mending timer like mettle of man instead

  • @Thatgurl_again said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069494#Comment_2069494

    That's swf most of the time. Solo q is never that. The survivors I get crotch around on the corners of the map

    how tf do you find t bagging toxic just zone them out

  • you shouldnt always heal just like cleansing against a plague there is no point in healing against a tier 3 mayers for an example no point in healing against a good hillbily it might be better to have your dead hard

  • @ImHexyAndINoed said:

    What exactly would stop people from just tapping constantly to do a gen with DS available?

    Asking for my pet Chameleon, he's a Rank 1 Trapper who hates DS

    i tried to 99 a gen and it tok like 4 taps to complete it when u couldnt se a single transparent pixel on it IM NOT TALKING ABOUT LONG TAPS im talking about clicking it for 0.2 seconds and then running away

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065051#Comment_2065051

    @Raccoon

    A killer intentionally tunneling is the survivor’s mistake? 😂 What an absurd statement.

    Listen, if you’re going to go through a mediator at least have something smarter to say next time.

    At least it was entertaining. 🤷‍♂️

    the killers cry about one thing and they fix it instantly survivors cry for a month to fix something they nerf it even more got damn trolls...

    Its like i wrote something about face camping is toxic and you cant do anything about it as a solo players. Then i had a killer main saying yea i hate it when survivors t-bag and flashlight click its so toxic. like lmao they gain distance on t bags etc. killer mains are unstable and shouldnt have their opinion even considered before they play survivor and has the same thing happen to them

  • @_HN_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065227#Comment_2065227

    Well, sure, the idea isnt to make the 5-10 seconds not count toward the gen progression, durring that time you'll make it progress normaly, but you'll need to keep at it for that amount of time for it to get out of the "regression state".

    Also, Ruin doesn't count as kick, never had, so that wouldn't happly here since, yaknow, the point of Ruin is to have gens regress without you having to kick them or have survivors tap them to stop it.

    ahha u accidentaly stop doing the gen on a ruin and now you have to wait 10 seconds extra ;) im a huge fan on the infinite gens you could do with doctor and ruin and how does it work will it pause the regress? will it still regress?

  • @[Deleted User] said:

    Gen tapping shouldn't even be a thing in the first place.

    why not so they should add so you have to work 20 sec on a gen to stop it from regressing?

  • @Zixology said:

    Uh oh, you upset the hive mind...

    i noticed that lmao

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/238558/ds-but-let-us-tap-a-generator

    Tapping a gen to stop regression (and therefore helping with your objective) should absolutely remove DS. Don't tap the gen.

    but its a no brainer to tap a gen you would have done it without DS anyways so...

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060570#Comment_2060570

    This entire post is about how he looks. It's not about his power in any sense.

    Also, what the hell makes you think a crappy Survivor could win against a decent Oni or Bubba?

    Both of those Killers severely punish Survivors for any misplay they make, especially Oni.

    looping onis power is quite easy in my opinion last 4 games i havent been hit by demon strike not even close even tho they are trying there best and bubba is a joke i usually go down against them beacuse they all play so got damn weird but i usually dont reach hook stage 3 since they are to focused with their face camping and defending that basement:p havent played against a bubba in weeks tho so im not sure i havent really gotten any red rank bubbas in SUCH a long time

    And well trickster may not look scary but i do like that he is different but i just feel that they could have made him a little scarier.

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060545#Comment_2060545

    I called OP a simp as a joke.

    Anyways, stop acting like DBD is a horror game that requires a spooky aesthetic, and let the designers have some fun with newer designs.

    ooh it doesnt but thats like adding hello kitty with a half bitten ear and a blood drop

    he is some fresh air cant disagree with that was a loong time ago since i could almost guarantee a win its only against oni, trapper and bubba but now its 4!!!!!!!

  • @Rivyn said:

    So do I. When I see he's the killer in the match, I know I'm going to have an easy match.

    i totally agree got him on my first match after update i changed resolution sensitivty etc. used a troll build and still one without even trying he is such a underpowered killer LMAO

    @Critical_Fish wdym simp (i know what the word means)?

    Adding a kpop dude is just hilarious atleast they tried to make the other killers look scary lol

  • @dontpanic503 said:

    My only suggestion for Doctor would be for hooked survivors to automatically regress out of Madness 3. Could very slightly help dissuade tunneling, and make it easier for the unhooker to draw aggro, since the unhooked won't be screaming. But mainly a qualify of life change for those that find the Madness 3 audio very stressful to not be subjected to it while just hanging on hook. But Doc is pretty much fine as is.

    he is underpowered in my opinion but i just dont think that the perk should be able to stop gens from being worked, and basically everything else... If you know how to play him you wont be able to loop T and L nicely not killershack junglesgyms wont work since you will have to drop pallet after 2 or 3 loops and not even that is safe aslong as you dont shock spam him like most players do for some reason thinking they are gods hitting 30 shocks on a loop i would put him above MANY other killers

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059532#Comment_2059532

    Well that's stuff to be fixed by hit validation, unless it's your connection with the really bad ping. Hit validation just isn't strict enough, because there are a lot of players who don't have strong connections and a complete strict server-based idea of clients' positions would make it absolutely infuriating.

    im on 40 ms i always leave lobbies with ping above 60 never get those so it doesnt really matter

  • @Superyoshiegg said:

    Stop trying to use it to avoid a swing.

    Not only does it rarely work, but it's not the proper usage anyway.

    Use the boost to make it to pallets and windows that you would otherwise not. The Killer has no opportunity to bait you out, and can't counter it in any way.

    Dead Hard does not need a buff of any sort, outside of fixing desync (which is not a problem for Dead Hard specifically).

    if im running to the exit gate and she cuts me off im gonna use it to avoid the swing but if u use ti to realy i wont gain any good value the thing is that i press the E key before she even starts a swing animation and i still get downed before dead hard activates.

    I know how to use deadhard to get to pallets etc. it basically lets u extend a loop or take a little longer pathing but im talking if you need to use it to avoid a swing endgame collapse for an example

  • @swager21 said:

    i would like to see that fixed but the thing is this isnt a direct dead hard problem

    its the desync ik but i feel like deadhard loses most value from the problem

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2059482#Comment_2059482

    The point is that de-sync is an issue that extends beyond being exhausted on the floor.

    ooh yea it is you get hit like 2 meters from windows if its really bad, you get hit when you arew behind the killer they shold really prioritize the desync. There will always be desync but there are some stuff you can do to imrpove it

  • way to op you could just run something messed up like inner strength which is gonna give you mroe value than a health state if used correctly

  • @pikalover123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056977#Comment_2056977

    Do a gen outside my terror radius then while I'm chasing your friend

    i already said it my teammates 3 genned when he chased me. and the static blast covers basically all 3 gens. so you could almost spam shock and pretty much disable all gen work (slow it down to almost 0)

  • @pikalover123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056336#Comment_2056336

    Then what's the point of madness 3? Just to give you a nice love tap and you can complete the gen and escape?

    Im not saying that you should be able to skip madness 3 without any debuff at all im atlking about popping a gen that has like 3 sec left not doing half a gen. if its on 99 you should be able to pop it yes in my opinion he is already a strong killer if you know how to play him since he can close almost every filler pallet and killer shack most jungle gyms u can close make a T and L weaker etc. i mean sure if you aim it i wouldnt really care either but now having any idea on whats going on around you and chasing another player then hitting the static blast on someone behind u breaking chase and win the game it should atleast require you to aim that got damn thing...

  • @AChaoticKiller said:

    No that is still a nerf.

    his madness mechanic is fine as it is.

    wdym its a nerf if you remove so you cant do gen but put overcharge perk stats on

    You are fuelled by your hate for progress.

    Overcharge a Generator 

     by performing the Damage Generator action.

    The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check 

    .

    Failing the Skill Check results in an additional 3/4/5 % loss of progress.

    Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.

    just add a 5% and make them appear more frequent and that should be fine

    Im not saying that you should be able to skip madness 3 without any debuff at all im atlking about popping a gen that has like 3 sec left not doing half a gen

  • @katoptris said:

    Doc was made to be an annoyance for survivors. Have you seen his add ons that involves pallets,terror radius and the red stain? He pretty much a troll killer if anything.

    pallets is a joke just run into them and they are gone if they are fake. red stain doesnt bother me at all i dont even notice it at this point terror radius inst a huge problem either since i always look around

  • @Murph said:

    You need to be well rounded as survivor to pip in high ranks.. it sounds like you probably got a good evader and lightbringer but nothing or bronze for the altruism and the escape one so you were short of having enough to safety pip. It's a really bad system but hey think of it this way, more depips means easier killers.

    haha i guess i've already gotten shock spamming doctors that i can loop 20 times on a rock and bench :P

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