buff deadhard
fix desync or make it so when you use dead hard and it gets activated after u get downed atleast give you the speed boost would make it possible to not pre use it without value and would possibly give u some escapes too.. or you guys just fix the desync so it wont activate after u get downed idk
Comments
Stop trying to use it to avoid a swing.
Not only does it rarely work, but it's not the proper usage anyway.
Use the boost to make it to pallets and windows that you would otherwise not. The Killer has no opportunity to bait you out, and can't counter it in any way.
Dead Hard does not need a buff of any sort, outside of fixing desync (which is not a problem for Dead Hard specifically).
i would like to see that fixed but the thing is this isnt a direct dead hard problem
To be fair, just because that's not the intent doesn't mean it's not part of the kit.
Yet people will keep trying over and over, and complaining about it in the process, to use it in that way, when they know for a fact that it is unreliable at best even when there's no lag or desync.
You can't just "fix de-sync," it's much more of a multifactorial and complex operation than that.
The point is that de-sync is an issue that extends beyond being exhausted on the floor.
ooh yea it is you get hit like 2 meters from windows if its really bad, you get hit when you arew behind the killer they shold really prioritize the desync. There will always be desync but there are some stuff you can do to imrpove it
its the desync ik but i feel like deadhard loses most value from the problem
if im running to the exit gate and she cuts me off im gonna use it to avoid the swing but if u use ti to realy i wont gain any good value the thing is that i press the E key before she even starts a swing animation and i still get downed before dead hard activates.
I know how to use deadhard to get to pallets etc. it basically lets u extend a loop or take a little longer pathing but im talking if you need to use it to avoid a swing endgame collapse for an example
Well that's stuff to be fixed by hit validation, unless it's your connection with the really bad ping. Hit validation just isn't strict enough, because there are a lot of players who don't have strong connections and a complete strict server-based idea of clients' positions would make it absolutely infuriating.
im on 40 ms i always leave lobbies with ping above 60 never get those so it doesnt really matter
Hit validation on the killers' end, I mean.