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FlameGNG

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  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056611#Comment_2056611

    Yup, it was such an easy win that you all died.

    Sounds like you want to count chickens before they've even been laid, much less hatched. Maybe if you wait to see a game as won until you've actually escaped, you won't feel so bad about losing games that started off going your way.

    not really if my teammate would have ran away from me instead of going towards me the shock would have missed and the killer was pretty bad so maybe it wouldnt have been a win but i would have escaped and probably the other guy that wasnt on downed i mean if you would have seen the match you would have known what im talking about

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056585#Comment_2056585

    You didn't have an easy win. You 3 genned yourselves and lost because of it. Nerfing a working mechanic isn't the cure, learning not to 3 gen yourself is. Static blast has a cool down and is hard countered by being in a locker.

    ooh i did the doc was probably the worst player in a long time without any gen pressure at all it was an super easy win... he just got lucky that i got madness 3 from his shock like 20 meters away! all 3 had adrenaline and we all would have been healed and could have gotten the last guy off hook it was a guaranteed win almost :p well my teammate kinda threw to because he did run on the gen and pop it.

  • @ShamelessPigMain said:

    He's probably talking about 3-gen doctor, which can be absolutely infuriating to play against. I doubt there's a way to solve this without driving his base kit into the ground, but we'll see.

    thats what im talking about and im trying to point the survivors to a gen on the other side of the map to avoid 3 genningbut it doesnt work at all :D

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056523#Comment_2056523

    So you lost because the killer knew how to manage madness tiers. And? If everything that caused one side or the other to lose a game was removed, we'd just be left with a gen repair/jumpscare simulator where no killer/Survivor interactions occur.

    he did now know he used the shock that goes 360 while looping someone he then did a 180 ran straight for me and i got downed because he was pretty close. it should be used for knowledge and shouldnt make a difference. It shouldnt make 3 players that had an easy win lose just because you cant complete the last generator this is not really a big problem for me but on the smaller maps its annoyings as...

  • yep just lost a game beacuse of it 3 people died since i couldnt get the generator that was on 99.9% and i got downed so my adrenaline couldnt activate it can be a really huge deal mainly late game i agree on that one. Now early on it isnt a problem @Crowman

  • @Asssblasster625 said:

    Git Gud. doc is high b with the best build and addons

    thats what im saying looping jungle gyms pallets is pretty much useless against a good doctor but people keep saying he is ######### its just because people spam his shock ability or using it wrong

    and this little rework isnt even close to being a priority for me on fixing this game i dont really care i mainly wanted to see if people would agree on this or not

  • @Kolossoni said:

    He's a less lethal Freddy at best.

    He sucks at loops, but isn't too bad to the point where he's unplayable.

    He has nice pressure and map awareness.

    It's just annoying to verse as survivors.

    wdym he sucks at loops he can shutdown almost every single loop if you use him right like predicting a window and use it thats a few seconds from them i mean the reason he sucks at looping is ebcause people spam his shock.

    just watch and yes i know he is a good killer but if you would have spent 50+ hours on doctor you would start to learn how to shutdown loops etc.

    https://youtu.be/68JStxRQNhs

  • @TunnelVision said:

    I needed this laugh!

    Im not talking about nerfing him i would love a buff on him actually its just this mechanic that pisses me off. you cant do anything to stop a 3 gen when your teammates only do gens in one corner, arent going for middle gen and they loop the killer around you. I have even tried to point survivors away from gens body blocking to stop them from running to a gen etc. it just doesnt work. when i loop killers my teammates hide behind a box waiting for me to die and i end up looping like 20 - 30 sec which could have been almost 1/3 of a generator if the game actually had skilled survivor i wouldnt really care about a killer being overpowered like a good hag :p... but unfortunately most game i play are with clowns just 3 genning cheering me while im looping and worst of all holding shift when im healing them

  • @GannTM said:

    There would be literally no point for the madness mechanic to begin with if you could work on gens in madness 3. How about y’all actually play as a killer before trying to come up with silly ideas on how to rework them.

    i play doc a little i play spirit, blight and im trying to get into ghostface i also play freddy so i know. But i also know that if more people knew how to play doctor he would be higher on a tier list because he us quite good if you know how to play him like only use shock on loops to cut them of just like clown using bottle on the apex of a loop...

  • @PanicSquid said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056336#Comment_2056336

    Except that is the value of madness, if you could continue working on things while in madness 3 there would be no point in having madness tier up.

    i understand what you mean but i think madness should be used to stop vaults, pallets and items. So for shortening loops not used to stop generators since u already got so many perks for doing that.

  • @CoolConnor96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056329#Comment_2056329

    Again that is annoying when it happens yes. But that's kinda the whole point of the Doctor. To shock you and make your character mad. If survivors could do gens while in tier 3 madness then his power would be useless

    his power should be used to stop vaults and pallets and shorten loops not hinder generators you got perks for that i mean ruing chilling tremors and a shock can regress a generator quite a bit

  • @GeneralV said:

    What? Doctor is mid-tier, at best. If anything, Doctor needs some sort of buff, such as "Snap out of it" being affected by perks like A Nurse's Calling or Coulrophobia, as it used to be.

    he is low tier but if you learn him well he could get to the top most people just spam him so you can juice out 20 loops on a rock

  • @Chicagopimp2019 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056297#Comment_2056297

    So you "find him weak" but still want him nerfed? Doesn't make a whole lot of sense. You nerf things that are OP, not things that simply annoy you.

    i dont want him nerfed i should have formulated my post different i just want to be able to work on a gen for an example if its 99ed and u get hit with madness 3 that shouldnt save the gen and cost everyone the match just add hard skillchecks more often with more punishment for failing

  • @DarkMagik said:

    Buff Doctor

    Doctor Power is countered the same way how clown is countered throw pallets down early,& his madness mechanic is very underwhelming & 9 out 10 times has little impact on the games

    i agree he is quite weak but what i meant is that if the gen is on 99 and u get shocked while working on it it shouldnt stop you from working on i mean you have chilling thremors for that

  • @CoolConnor96 said:

    The Doctor had a rework and he is fine now. He's annoying to verse yes but he isn't op at all. You need to adjust your playtime verse certain killers

    i dont think he is op i think he is under powered but he shouldnt be able to shock u and u get madnes 3 when a gen is 99 and thats gonna cost ur whole team the game thats what i meant

  • @Breque said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056300#Comment_2056300

    Cuz is his power, just take an couple of seconds and boom you are out of madness 3

    tunneling gens, that new

    well gen patrolling* xD you get what i meant tho

  • @Breque said:

    Nah

    i mean giove me a reson why you wouldnt be able to work on a gen with madness 3 what physically stops u from doing it? and when he can apply such a pressuare on a 3 gen he can just tunnel gens xd

  • @Pulsar said:

    But why?

    He really doesn't need a nerf, especially to a gimmick mechanic.

    i find him quite weak but its just annyoing to snap have to snap out of it all the time because teammates loop around you so he hits both it extends gens to like 20 sec extra if you are unlucky

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2051775#Comment_2051775

    Could just be subconscious or the survivor wanted to sprint immediately as soon as he got up. Still annoying but I can see why it might happen.

    yea but it wasnt a farm rev either he did it when there was no heartbeat or anything then he let shift go so i could pick him up when the killer came .-.

  • @SkeletalElite said:

    Don't remove it, it's good for stopping bad survivors from doing bad revives ie. if they pick you up now the killer will down you again right away regardless

    They should add something similar to hooks IMO

    They should on hooks but then trolls would abuse it so...

  • @BioX said:

    this might be shocking to some of you, but ever considered the survivor does not want to be healed? much like im still waiting for the option to deny a (farming/unsafe) unhook

    Ooh he wanted to be healed because he let me heal him held shift for 2 sec then let me heal him again im 100% sure he wanted to be healed becasue if he did it would have been a 100% escape anyways

  • @Tillablerhino44 said:

    The distance of his mage power always changing due to lag it is inconsistent

    yea the desync makes it hard but try to brake line of sight and if you have bad desync problems maybe leave a sec earlier than usual


    If you dont know who fungoose is check him out he is really good since he is spitting straight information and explains why he does what he does

    Him against a pyramidhead:

    https://youtu.be/JACM_U8c79w

  • @tennmio said:

    https://forum.deadbydaylight.com/en/discussion/237364/swf-players-where-almost-every-game-filled-with-boosted-players

    I’m playing mostly solo red rank as well and can relate to some things you stated. Like hook suicides, dc’s, not taking hits, not doing totems, not having any clue about the killer perks.

    Most of the things I see that my random team mates do that I think are obvious to be wrong / selfish: Hiding, selfcaring, wasting/throwing all the palettes, when they were never hooked instead of doing a gen or doing anything useful at all. I have team mates with 0 clue when to distract the killer, when to greed a gen, when to not rush (injured) for the unhook after the other teammate just did the same and now is sluggged (refusing to crawl away) next to the hook. Nearly every game the survivor that got found first is looping in the middle of the map (next to a 3 gen that we should try to break). They throw 3-4 palettes down (next to each other) and still manage to get downed 5 seconds after - at 5 gens. Or they loop the killer right next to the basement throw the shack palette and still go down seconds after and get carried off to the basement. Most survivors seem to have little knowledge about what they should avoid or do in which situation or what palettes to greed and how to use windows at all. If I can I usually write to them and ask them to have a look on how to play on YouTube or I recommend someone that makes good tutorials.

    Gotta be honest I do suicide on first hook frequently. If I got half or more of a gen done before I get chased as the first person and by the time I go down there is no one on a gen I just assume that I got in with 3 yellow ranks (playstyle not actual rank) and I am gone. I mean I had games where I got found with ¼ gen done, ran the killer till they left me cause I didn’t use any palette and I was still the first to finish a gen.

    I don't think that you need a swf to do good. I had pretty good random teams back in 2018/9 almost every match in red ranks. All we need is people knowing the perks, map rng, playstyles and a basic understanding about the game, killer mindset and how to behave as a part of the team. But I guess that is too much to ask for nowadays.

    This is exactly what i meant i do get good teammates but its just that i think getting red ranks should be harder and need some knowledge. I had a game today against a bad doctor (soamming shocks on loops) i looped im like half a minute on 1 filler pallet and there is a teammate behind a box 10 meters away from me expecting me to die and just waiting :D i looped im for probably 1 and a half gens before going down

  • @Tillablerhino44 said:

    No I am just saying pyramid is annoying .

    Im not sure how you can find him annyoing since he is really easy to counter when using rites of judgement he is slower so juke it and you will be rewarded in distance. Try ot break line of sight since most pyramid heads will try to geuss by the timing where you will be eand shoot over there so try to stop up for a sec. His strength is unsafe loops so keep distance, break line of sight and avoid small loops

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2054123#Comment_2054123

    https://forum.deadbydaylight.com/en/discussion/comment/2054137#Comment_2054137

    I'm not saying PH needs a buff. I was just pointing out his cages also can hurt him sometimes. Most of the time I hardly use the cages. If I torment someone I leave the status on them for later. I only cage if I suspect DS+UB, there's other survivors nearby and I want to get the down person dealt with fast or they are on dead hook.

    Thats what i meant sometimes it does mroe harm then good. i mean if you get rescued 1 sec after you get caged it doesnt really matter if you have DS or not since u will have time to heal and run away

  • @Viktor1853 said:

    get good

    did u even read the post?

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/237523/pyramid-heads-cage-is-so-op

    Pyramid Head hard counters pallets and windows just by putting his sword into the ground. He doesn't need a buff.

    Also, fun fact, his cages completely ignore the following:

    • Decisive Strike
    • Borrowed Time
    • Unbreakable (if you want to continue pressuring after getting a down and don't want to go to a hook)
    • Deliverance
    • Second Wind
    • Slippery Meat
    • We're Going to Live Forever (same as Unbreakable)
    • We'll Make It

    Don't say it doesn't benefit him at all.

    well that is true.

    But for an example played a game against him. he caged someone then the caged survivor spawned next to me and a nother teamamte + a generator thats half done its win win win. If you dont cage you can place the hook where u want it to be so you can defend a generator or not they should make it harder to "unhook" somene from the cage or atleast a debuff (without addon)


    And if you get saved 1 sec after u get caged you wont need to DS anyways since u can pretty much run away and hide from him before he is even close to reaching you

  • @Kirkylad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2053517#Comment_2053517

    I'd rather that then a 4min match in a SWF where you barely safety pip and get barely any interaction with the killer. Give me a challenge any day and even if I have no chance of winning at least it's more fun for me than playing on easy mode every match.

    ON SWF you can run builds that are actually fun instead of dead hard, iron will, DS, adrenaline, resiliance, spinechill, lithe, OoO and those common ones

  • @Kirkylad said:

    Its just solo life man. I prefer it though over playing SWF. I'd rather have a difficult solo match that's a challenge then a quick and easy match in a SWF.

    well its not fun when teammates do stuff like holding shift that might cost you the match etc. its not challenging because sometimes the killer is really bad and you just die because a teammat loops with you and stuff like that

  • @CornHub said:

    People who can loop longer than 10s & know when to rescue survivors are few and far between.

    yea thats the problem i played a game against a bad doctor just spamming i looped him 18 times on a rock and a bench while my teamamtes tried to vault

  • @NoOneKnowsNova said:

    As @Zozzy mentioned, you're playing solo, while most swf are 4 man swf.

    If you play killer, although most matches aren't, some matches have an obvious four man swf, and I'd be willing to bet a lot more than I recognise are swf (not all swf are absolute sweat lords).

    i understand that but any steam groups etc.? where i can find players i had some but i was way to good to play with them :( im rank 2-3 and they are 12-14

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2051681#Comment_2051681

    Again ghostface isnt strong he's very mid tier. You need experiance on gf because what your suggesting is nerf pig levels of terrible. Stun himself post exposure is an awful idea. Most people playing gf stick with just going invisible and attacking promoting that entirely and adding this stun you might as well throw out the stalk mechanic entirely.

    I cannot stress how terrible gf would be if this was implemented and you need to experiance the killer (play about 20 games around purple ranks and up).

    im rank 3 survivor i just doesnt think its fair to 99 and use the 99 5 minutes later

  • @pennythewise said:

    https://forum.deadbydaylight.com/en/discussion/236215/ghost-face-sohuldnt-be-able-to-99

    Ghostface is already close to c tier lol and want him nerfed?

    99 percent is the only viable thing in him right now that actually has some chances to win . If he is stalking you best thing is just face him and reveal him and thats it ! He has very little map pressure its ridiculous already!

    seriously im kinda tired of these survivor biased posts pretend to be killer mains .........

    I dont want him nerfed no i want him buffed but i want an indication that you are 99ed its not fun to out play someone the whole match get 99ed the first 30 sec then 5 minutes later he insta downs me and its gg for me

  • @[Deleted User] said:

    Uhh... please structure your posts better in the future, difficult to read

    i was typing fast its spelling mistakes but you get the deal

  • @ALostPuppy said:

    99ing a survivor is literally the only thing he has going for him. I get that it's not very fun getting 99ed and not being able to reveal him because his mechanic is still so buggy (it goes both ways, getting revealed behind walls is stupid as well) but it's the only thing he has that's actually good. At least he has to stalk you to expose you and you're not gonna eat an unavoidable instadown due to your teammates feeding the killer like Myers.

    On that note I really hope they try and fix his reveal mechanics soon, there's definitely a fun killer there under all of the bugs.

    i mean if they added a way to see if he is around 99ed which you can do on gens, doors etc or maybe added a 1.5 sec stun when he uses it i mean for me a 1 sec stun would be enough

  • @[Deleted User] said:

    Uhh... please structure your posts better in the future, difficult to read

    i edited it twice while mid game and after i posted it sry for that xd

  • @JasmineDragon said:

    The thing about ghosty is if you THINK you're 99ed, you just make him hit you. Its pretty simple. Its so incredibly rare that a ghost face 99s you and gets it off later. Especially if Im with a group, we just coordinate whose saving or going to be doing the riskier movements. At that point you force him to wait for his power to reset, or you make him hit you and he loses his power. Unlike mikey he actually has fantastic counter play. People just don't complain about mikey because he has a cap on how much he can use his power. Which is kinda insane seeing as he is the only killer in the game who can actually stop having a power at a point but not the point.

    the thing is he stalked me the first 30 seconds of the game then 5 minutes later he activated it mid chase

  • @Angelicus23 said:

    then why can myers

    the thing is with mayers you kinda have a feel if he is 99ed on ghostface you dont

  • @GeneralV said:

    What?

    Alright then, so survivors shouldn't be able to 99% gates and healing. It is only fair.

    you misunderstood me im not saying that they should remove 99ing im saying that you shouldnt be able to 99 30 sec into the game then use that 99 5 minutes later

  • @Another_LegionMain said:

    If Ghostie can't 99, Survivors shouldn't be able to 99 generators nor should Myers shouldn't be able to 99 Tier 2.

    im not saying he shouldnt be able to 99 im saying he shoudlnt be able to 99 u at the start of the game then use it 5 minutes later

  • @MadLordJack said:

    If they remove 99ing, then they have to buff his cooldown to previously-ridiculous proportions.

    im not saying to remove it im saying that it should go down so you cant 99 the first 30 sec then use it 5 minutes after

  • @OrangeJack said:

    He's a killer who has no mobility like nurse, billy, blight. No anti-loop like clown, PH, doctor and you can effectively take away his power for a good amount of time just by looking at him or getting hit once.

    His stealth is also countered by spine chill and open areas in maps.

    Basically, he's weak leave him alone.

    yea but my point is you shouldnt be able to 99 and keep it at 99 for 5 minutes

  • @Superyoshiegg said:

    Do gens.

    im the one getting hook camped and my team wants to be some kind of heroes and they try to unhook me

  • @shalo said:

    They all died while the Killer was chasing you for 5 minutes? Pro-tip, the Killer dropped the chase 4 and half minutes ago.

    dont play dumb u know what i meant they all died after chasing me for 5 min within like a min

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/230574/no-killer-is-a-gamer-anymore-what-happened-and-balance-out-the-hatch

    "he was rank 16 and i was 3 but still he had all perks tier 3"

    Not sure why you mention the perk tiers, they really don't matter. You can have a bunch of tier 3 perks and be terrible at the game. You can't de-pip past rank 16, so if someone's put time into the game and still massively struggles with it then that's where they're going to sit. All I see here is a killer who got royally screwed by matchmaking, going up against a rank 3 survivor the game had no business putting in his lobby, and you're upset he tried his hardest and didn't just give up.

    Unless your post is satire. Really can't tell on these forums anymore, though.

    I tend to find players with more experience giving hatch more often and since he had all tier 3 he probably had a little experience but since i looped him for 5 min he probably reurned to the game after a long break thats what i meant

  • iw rote it wrong i meant after after these 5 minutes they all managed to die without doing a single generator

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1976861#Comment_1976861

    No they all 3 were alive but after they all managed to die without doing a single generator

    you understand what i meant they all died after he looped me for 5 min and they couldnt do a single generator in the mean time

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/1976842#Comment_1976842

    And he wanted them to do gens while they are somehow dead. This story is funny tbh. And he carried everyone even tho no one is alive haha.

    No all 3 were alive but they all managed to die without doing a single generator after i looped him for 5 minutes

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1971713#Comment_1971713

    #########, you weren't supposed to say it.

    The point is to avoid yourself getting slugged by forcing charlotte to come pick you up and drop you or leave you free because she's far away.

    OK but wont victor lock you in the locker if so for about how long?

  • @apathyinc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970056#Comment_1970056

    I never said it was the killer's responsibility to ensure fun. I said it was EASIER and some players want EASY games.

    yea i see what you mean but when i player killer i often let the last one escape if someone leaves or does a suicide on hook i left them all win and we might farm for a bit. I find it more funnier to kill 3 let the last one go and he says gg thanks or something that playing a game that goes like this: Sluaghter all 4. win the game get tons of hate messages like ur #########, get good, git gud, LEARN TO PLAY, LMAO NOOB, cine tunneling (bad slurs), nice camping noob and all of that ######### dont you find it funnier?

    And i havent said that ua re tunnelnig or anythign i just want ur opinion on the things above

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