FireHazard
FireHazard
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- FireHazard
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/872428#Comment_872428
Sorry :(
(Don't hurt me)
👌
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No, it isn't the only issue.
The "fun factor" she brings in-game is another, but at least she has a counter to her ability now.
But that isn't really the only issues.
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@EnderloganYT said:
https://forum.deadbydaylight.com/en/discussion/comment/872422#Comment_872422
Thank you good sir
No problemo.
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You have it backwards actually, it should be easier to blind the Killer with a green flashlight, while the purple one being harder to pull off. Its good you actually can consistently blind Killers with the purple one, but the green one should be far easier.
You blind Killers like you normally would, by aiming for their face and eyes (or for some Killers like Demogorgon, you aim for where their eyes should be.)
Anyways, perhaps you're getting blinds off with the purple flashlight because of how you specifically aim. Maybe you're aiming a bit towards the neck or body, and that registers the blind due to the purple flashlight being inaccurate by a bit.
With the green, you need to aim for their face and eyes. Same with the yellow, Yellow flashlights just have less battery and no accuracy buffs/debuffs.
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@MissBehavingX said:
Yeah, I'm aware of all that. Just wondering if they nerfed it like, today lol.
It's funny me and 2 friends noticed it separately, and all in different games.
Weird it hasnt changed.
Thanks guys! <3 @FireHazard @Brady
No problemo.
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@MegaGamer_01 said:
I doesn't. Maybe it is and i just can't notice it but when I play its there as a warning, not like lithe
It doesn't label the change in the perks description, but behind the scenes it does actually change the vaulting speed when active.
You can see the action speeds it has an affect on above in the link I provided to the DBD wiki.
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It's always been slow without Botany Knowledge.
No change has been made to self-care (the perk.) If you're using a med-kit, than some of the healing speeds were changed.
Otherwise no, Self-Care is still the same. There hasn't been a change to the perk since the 1.8.0 Quality of Life patch.
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@PolarBear said:
Some add-ons say if they stack or not but most of the time, if an add-on doesn't specify if it stacks or not, it's safe to assume it does.
I just said that YOU LITT-
Jk.
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@PolarBear said:
It is one of the only 2 perks that affect vault speed for survivors the other one being Resilience.
For some reason there is only 2, but yeah.
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Basically what those two said above, you can complete the tome levels and tome l any time you want, the only thing that changes is The Rifts you give your Rift Fragments to for rewards.
That's all that changes.
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No problemo.
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Ignore Level 2 not being done... I haven't been on in-game that much.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/870270#Comment_870270
I'll just ask these guys in chat next time I see them.
You probably won't get anything different for information, unless they teach you directly.
But goodluck!
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/870213#Comment_870213
Well, you never know who might be lurking on the forums.
I only asked because I've played with god tier survivors before and they don't go down so easily. So those guys are obviously doing something right. Was hoping to find out their secrets. But oh well.
Thanks for sharing anyway.
What I mean is it's kind of impossible to describe what to do against these "god tier" Killers.
It honestly just boils down to skill vs skill, if you practice enough against it like these Survivors have, than you'll most likely know how to do it yourself eventually.
There is no secret dude, it really just boils down to honing your skills to match a Pro-Huntress/Pro-Billies Skill. That's about it, there is no magic technique no secret skill no nothing to be said. What everyone has said here is honestly all you need to know, you just need to hone those basic skills and make them into some advanced skills.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/870110#Comment_870110
That's the issue though. You can't waste enough of their time if those killers down you really fast.
Typically, you'll face a sizable number of good killers at rank 1. Some of them are really skilled. It's hard to get good practice because you don't encounter god tier killers very often.
Huntress is much more common than Billy, so I've gotten pretty decent at countering her. But again, the really good ones are very hard to loop. They don't cut corners wide and they know how to use the hatchet hit boxes to their advantage.
I need specific tips for dealing with god tier tier Huntresses. So far, I haven't read anything I don't know already.
And as for Billy, there are some that will curve at every loop. You either throw down the pallet or get hit by the curve. If it is possible to dodge the charge on reaction then I guess I better start practicing. I don't want to waste pallets against Billy. So I'll just have to try and get better at performing 180s while looking behind me I guess.
You won't get anything from here if you know the basics. "God Tier Huntresses/Billies" are very uncommon now a days, and it all depends on your own skill and practice when preparing for one.
You honestly won't find anything here that will magically give you the answer, that isn't how it works. If you know the basics than improve upon them, that's honestly the best you can do. There is no secret trick or technique that will counter and beat any Huntress/Billy, there just isn't.
This is honestly the best you'll get, sorry mate.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/869860#Comment_869860
I'm afraid your tips on Huntress are not helpful. Typically, if a Huntress is close enough that's a hit.
So what I do is position myself at a loop to begin the chase.
If I don't throw down the pallet on the first loop, she's usually close enough to hit me before i can make the corner on the second loop. So i either have to try and dodge the hatchet at the corner or take the hit and throw down the pallet. But even then, a good huntress will wait to see if you dodge at the corner or not. Now I have have to dodge hatchets on my way to the second loop in order to begin the process again. Doesn't seem like good odds to me.
As for Billy, I have to wait until I see him sprint? Then I immediately curve to try and avoid the hit?
Is there even enough time to curve fast enough?
Because I've tried dodging right before the billy charges, but god tier billies are very patient and will wait to see if you try a premature curve.
If a Huntress is close enough it honestly depends on their aim and your timing to dodge the hatchets.
I've done it plenty of times, to say it's always a hit is overestimating a players aim. Not every Huntress or Billy is "God Tier" so they won't automatically destroy you in every chase.
This is for standard to pro-ish Huntresses/Billys. If you face a pro Billy or Huntress than you'll most likely get downed because they know every trick in the book. The idea isn't to loop them for 5 generators though, it's to waste enough of their time.
What I describe for Huntress is the best I can give.
As for Billy, you don't turn right when he Sprints, that requires insane reflexes to pull off... you have to mind-game and anticipate when he'll curve or not. Doing so at a loop will save you from being insta-downed by a curve, and not every curve at a loop is 100% due to hitboxes.
Saying a "God-Tier Billy" can 90% of the time land a curve is not correct... you didn't flat out say that, but it sounds like that's what you believe. A Billy will measure the distance it'll take from the curve to the other side of the loop, when doing so, they'll know if they can make that turn before you make it to the other side of the loop...
This is with basic loops though, if you're looping him around extremely safe loops, than you'll have to mind-game the vaults and use pallets that have no room for mind-games... otherwise you'll just get downed.
Like I said before, this is the best I can give you. And tbh, I doubt anything else I can say would be different, you just need to learn how they play and measure their skill to determine the things you can get away with. If you just assume every Huntress/Billy will down you instantly, than you're underestimating yourself.
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It 100% depends on RNG, if you want a ROUGH, like really rough estimate...
Than i'd say like... 20million+ish blood-points, if the Killer is P3.
If you're asking how much from P0 to P3-50 max perks, that could be 30M-40M or even 50Million blood-points...
That's a rough estimate though, unless someone really wants to run the numbers for an accurate assessment, than that's the best I can say.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/869800#Comment_869800
Let me see if I have this straight.
For Huntress, I keep looping her until she's really close at which point I drop the pallet and take the hit.
If the loop is safe, she'll have to break the pallet, and I can then try to make it to the next loop?
Are there any dodging tips you can give or tell me about common tricks Huntress players use?
As for Billy, let's say I decide not to drop pallets at safe loops. But if I do that, god tier billies will curve around those loops and catch me. Is there any way to dodge his saw with a couple meters of distance? Because if your only options are to either drop the pallet and have it destroyed instantly, or keep looping but get chainsawed by a billy that can curve, that seems kinda ridiculous to me.
for huntress
Well, Huntress usually will try to just throw the hatchet off the bat when she's close. Your best bet in that situation is to run side to side to avoid the hatchet throw.
Sometimes she'll also just throw the hatchet after it's fully charged, in which case you can try to dodge less and gain more distance to avoid the hit, OR you can run to a secluded loop or grass or corn to obscure her throw.
And no, you keep faking the pallet drop to continue the loop, after doing so for a bit, you can eventually throw the pallet down after she's a bit away from it. This will give you enough time to throw it down and not take a hit.
She'll also try to throw the hatch through windows and other such gaps, so don't give her a straight shot when looping her at jungle gyms or areas with low/mid walls that she can throw the hatchet over. Loops with the truck in it like Azarovs can have hatchets be thrown over, so make sure you know this if you intend to loop her there. You can try crouching really close to the truck to have the hitbox block the hatchet throw, sometimes this doesn't work though... so do it while in a chase itself to have a better chance at avoiding the hit.
for billy
Your goal is to mind-game where you'll go when he's trying to curve, loops like most of the azarov loops have bad hitboxes... so it's hard for Billies to even curve around them in-general. If it's a "god tier Billy" than they'll have less of a hard time doing so.
At this point, your goal is to actually either go in the opposite direction of the loop when they're about to curve, or leave the loop all together WITH a good amount of distance, and instead go to another loop to continue the chase.
At a loop, they'll most likely walk right up to the pallet within a M1 hit, and just rev the chainsaw and make you panic. In which case, Survivors usually throw it down and waste it all together, by doing so he'll just rev into the chainsaw sprint and destroy it... wasting the loop.
Just fake the pallet drops by slowing down at the pallet but instantly running around it again to extend the loop... doing this enough times will make Billy just M1 you, in which case just throw it down than OR when you think it's the best time to do so.
at loops like shack, it's good to know that Billy can shut down this loop by faking the chase into the shack and have you vault the window... by doing so he'll just sprint to the other side and down you.
You should try faking the vaults to waste his sprint, doing so will keep the chase going and not get you downed instantly. At loops with windows, he's fairly close than don't just vault the window off the bat, he'll most likely being revving into a sprint and down you mid-vault.
You need to mind-game window vaults and pallet throws, this will get you downed less, and have Billy resort to the M1 MORE!
again
These are basic tips, i'm not a god-tier Survivor. These are just some basic tips that usually save you from being destroyed.
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Most of what you'll need has already been said above.
You mostly just need to bait hatchet throws when looping around pallets against the Huntress. They always hold up a hatchet right when they're in view of the pallet, mostly because a lot of Survivors tend to just drop the pallet and get hit by the hatchet itself...
Make sure to just keep running the pallet until you're absolutely sure you need to drop it, otherwise you'll just waste it and get hit anyways.
With Billy, it's good to just associate him as any other M1 Killer. Once you do so, it's far easier to loop him around basic pallets. When being chased by him, you should always be at a pallet... if you're out in the open than your best bet is to try and bait out the chainsaw sprint to avoid it, but most of the time you'll get downed. (It mostly has to do with him being right on-top of you when he revs, so it's hard to escape.)
You can also try walking up to him while he's revving to mind-game him into backing up, than move forward to fool him into sprinting and missing.
At basic loops, he'll try to rev at a pallet to have it break instantly in the chase, make sure to not panic drop the pallet and instead just continue looping around the loop. If you get hit, it's better than wasting the pallet loop and creating deadzones with Billy...
But, most of the time they'll try and go for a cheeky chainsaw rev at the pallet, so they can break it and remove the loop all together.
This is just some basic tips though
I'm sure someone explained it better above.
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Nope, I see no changes to the dates in any of the news posts on the forums, nor any changes to the official news post in-game. (Which is where this screenshot came from.)
These dates are subject to change of course, and it says so in the news post itself in the screenshot.
But there is no date change that I see on any of the recent posts. Maybe you're thinking of the push back that happened for The Archives and the Withering Blight event, this screenshot shows the post-pushback dates... not the pre-pushback dates that were originally scheduled.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/869736#Comment_869736
It's in their mind and it's definitely a future possibility as considering the community wants it.
It will most likely happen yes, but at this time it is not a thing.
That's all the OP is asking basically.
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@Hanselpup said:
I don't think crossplay for PC/console should ever be a thing. The technical standards and hardware differences make it different for both sides. This means that a PC survivor could EASILY 360 an Xbox killer.
That depends, controller has a lot of benefits for 360ing and other movements that Keyboard and Mouse doesn't.
But for the most part, Keyboard is superior to Controller yes.
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@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/867464#Comment_867464
This happened to me once, the killer message us all saying he wanted to farm, I didn't reply and he targeted me while the others watched him hook me, let them unhook me only to hook me again until he killed me, they all were around the hook watching.
I clipped it and reported him both in game and via ticket. It says it's been "resolved" but of course it doesn't say if that player got a ban or not.
If it was resolved than he was most likely punished for it, despite not being given an answer on if he was or not.
It's mostly likely not given to the reporter so they don't parade around their ban or something along those lines.
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@OMagic_ManO said:
I think they should work on Xbox and Ps4 crossplay before console to PC, console to console makes sense as Sony and Microsoft crossplay is now official.
Right, but at this time we have no cross-play. So sadly that's not possible at the moment, but the future will tell us the answer!
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PigNRun hit the nail on the head with that answer.
Also, the next level for Tome 1 (Level lll) will release tomorrow on November 27th. Here's the picture from the news section in-game as proof.
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That's currently not possible at this time, right now the only cross-play DBD is able to do is with the microsoft store version of DBD and the steam version of DBD.
They're looking into future cross-play and cross-progression for console as well, but at the moment this isn't possible to do. (Also, Xbox Game Pass also doesn't allow cross-play when getting the PC version through it... so no to that as well.)
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It does, it also has an affect on Exit gate opening, generator repair speed, healing speed, unhooking, etc.
Spinechill has a lot of hidden features that're not listed for... some reason, you can read more about them in this link to the DBD wiki.
https://deadbydaylight.gamepedia.com/Spine_ChillIn the wiki there is a list of "affected interaction speeds" that Spinechill works on.
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It should, if it didn't it would say "This add-on does not stack."
But it doesn't say that, so it still should be able to.
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Lost in Space is kind of old, I doubt anyone here would even know what that show is. (or even know it existed. But, some people might know what Lost In Space is/was, like me...-ish)
It would be an interesting concept, but I doubt it would be a popular choice.
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Play With Your Food used to be insanely good on LeatherFace, since his chainsaw (USED) to be able to not remove PWYF stacks when hitting Survivors with it.
But that was changed, so PWYF is pretty useless on LeatherFace honestly... unless you still can find some practical use with it I suppose. However, with Nemesis it can pose a decent/amazing concept.
Oblivious + 3 stacks of PWYF on LeatherFace could actually be good in theory... considering being oblivious against a LF is bad in close quarters... and on any other Killer like Legion it's good for mind-game potential
So yes, it can work if you know how to use it correctly with common sense. But, if you desire a more standard LF build, than i'll suggest one below.
A standard LF build consists of Ruin, Spirit Fury, Enduring, and BBQ.
BBQ for the points and map awareness with Survivors auras
Spirit Fury + Enduring to get simple and easy M1 downs, you take a hit from a pallet while hitting a Survivor at the same time, than Enduring cuts that stun in half AND Spirit Fury destroys the pallet. After that, just hit them again and it's an ez down.
And Ruin because... it's ruin.
However, because of how Nemesis works with PWYF, it's good to use those two perks on Killers like Legion, Bubba for mind-game potential in tight areas or even open areas with loops, and basically any Killer honestly... Billy could even use this is have some potential with it.
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@Revansith said:
Killer offered Hawkins offering, Survivors offered a disconnected while loading offering.
Comment afterwards was "you make an offering like that and don't expect one of us to disconnect?"
I muttered about Gideon being worse than Hawkins, but I remember what happened with the DLC Stranger Things and we had Hawkins all the time for like a week solid.
I assume that's the plan come December 3 when Oni Wan Kenobi and his cute Padawan appear? That we will get Yamoaka Estate version 2 a lot, like all the time? For a week?
I don't think that's how it works, unless Survivors/Killers intentionally put offerings to get the map, than it's random whether you get the map or not.
Like for example, when the Stranger Things DLC dropped, I got the Hawkins map like once for the entire first day on random while also getting it twice with offerings... than I got it 2 randomly and 2 times with offerings.
I was lucky to get every achievement on the first say except "Denied!" Because that achievement requires more than 1 day to do... anyways, it's 100% chance that you get the map randomly, while since it's a new DLC map, you'll see a decent amount of people use offerings a lot or not at all depending on the map itself being survivor sided or not.
Unless a Killer puts a offering up for a Killer dominant map, than you won't see that map a lot.
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@Revansith said:
https://forum.deadbydaylight.com/en/discussion/comment/867476#Comment_867476
GRIEFING: INTENTIONAL GAMEPLAY ABUSE
Targeting specific users repeatedly in order to ruin their game experience
That is from the rules quoted.
So tell me why tunnelling IS NOT bannable?
Tunneling isn't bannable because it's considered a "strategy" that Killers can do, what this rule is speaking of is insistent targeting of one player for a specific reason.
That specific reason being devious or nefarious. Yes you could argue that tunneling someone repeatedly off a hook is considered within that rule, but what they mean is if you're targeting one specific person because of who they're, because you don't like them, because the other Survivors said to do it, etc.
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@Micheal_Myers said:
https://forum.deadbydaylight.com/en/discussion/comment/867489#Comment_867489
The entity favors the killer more than the survivor. So lore wise.. it will always be more favorable for the killer.
Game mechanic wise it makes sense if it's a 4v1 that the killer is more favorable due to some maps being highly survivor favored lol
I doubt The Entity favors the Killer over the Survivors, The Entity just enjoys the cat and mouse game they both can provide.
Also, I'm pretty sure the Killer has the same odds with an offering than a Survivor does with their offering. Say, cold-wind map offering vs The Game map offering. It's a 50/50.
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You'd probably face PC/Console users with LF and Freddy, but you can't use them yourself on the Switch version until the license is resolved.
If they disallow cross-play in-general because of the licensing issue, than you'd be left out. Tbh, Switch has a lot more issues at the moment due to the limitations the Switch provides for updates and other such things.
It can happen though, so don't get your hopes down.
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Forever Freddy has already been said above, as for the Snare Builds it focuses more on the swing chains + swing rope add-ons that decrease players action speed in the dream state, while also cutting off a lot of loops due to the snares slow down speed and practically zero counter-play at the loop they're placed at.
It also has something to do with the block add-ons that cause blindness, Hemmoraging, etc. But most people use Snares with the Forever Freddy build to make games incredible long and tedious tbh...
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Yes, it has already been stated that it's complete random.
Which it is, but some maps are chosen more often than others due to how many different versions of that map there is. So, for example we have about 5 Badham Pre-school maps, 5 Azarov and Macmillian maps, 2 Yamaoka maps soon, 2 Red Forest maps, etc.
You get the idea, that's kind of why you'll see a lot of Cold-wind farm maps, Azarov maps, Macmillian maps, Badham maps, etc... before you see something like Hawkins or Lerys.
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I've heard nothing on someone being banned for farming, and it's not listed in the game rules sub-forum as well.
Since it's not listed, and I hear nothing about it, i'm going to say no it's not bannable. The devs however have stated that they dislike the act of farming and are highly against it.
However, despite farming not being listed as a bannable offence, it can be interpreted as "intentional gameplay abuse." Here's a quote from the game rules sub-forum.
GRIEFING: INTENTIONAL GAMEPLAY ABUSE
- Working with the opposite team to gain an advantage or grief teammates
- Targeting specific users repeatedly in order to ruin their game experience
- Holding the game hostage
Being banned for this can nab you the follow temp bans.
24H -> 48H -> 1W -> PERMANENT
It depends on this ban being your first, how severe the rule breaking is, etc. But, since a lot of people farm... it's hard to say if you'll be banned for it. Everyone has farmed at least once in-game... so to say it's bannable is quite difficult.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/866955#Comment_866955
iv seen that happens, its a sign for devs to bring us back the physics :D
It's mostly with kate, but some others have it happen to them as well.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/866675#Comment_866675
for me her hair looks good atleas they are not like kate's
A lot of the hair just vanishes when I hook Survivors... mostly the women, the men sometimes lose their beards for some reason.
It's mostly Kate though.
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@SilentSpectre said:
All the save data is on BHVR's servers, so there's no need to worry. It'll carry over. :)
Yes...
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Your save data is separate but linked to your PSN account. So, as long as you're using your original PSN account than you'll still have your save data load up on DBD.
The way it works is, your DBD save data is stored on a cloud in BHVRs systems, so, despite the PS4 being completely different it's still linked to your PSN you logged into DBD with.
So basically, you'll be fine, your progress will still be there when you re-install and load up DBD with your original PSN.
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@Professor_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/863551#Comment_863551
Yeah, as soon as I posted I got lucky with searching and came across it. Apparently, it isn’t gonna stay like that! (:
That's good.
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@[Deleted User] said:
I remember way back then, like 2-3 years ago, I would very often find bots often in the game I was thinking to myself, did the devs set this up on purpose to help us get bloodpoints? They were real players I guess and they all suddenly stopped, maybe that's why, they all got banned at one time
I'm surprised this script still exists tbh, that's why I'm skeptical.
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@projecteulogy said:
So i can get banned for the server taking a dump in the middle of a game? Had it happen twice trying to play as doctor and again after playing survivor. If they had expensive servers i could see it. But when the servers are the cheapest on the market and they have a terrible netcode, that 20k average playerbase is going to go tank and fast.
No, if you DC pre-maturely in-game than you will get a short matchmaking "ban."
If you afk in-game than that's a different story, and even if you DC once in your entire career in-game than you'll only get a few minute cool-down, the longer bans apply to people that DC in excess.
I'm not tell you to go DC at your leisure, you'll be punished for it, but you won't get a severe cooldown/"ban" if you DC once or twice... if you DC like 20 times in a row than you'll be punished for it very severely.
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@Shadowporn said:
@FireHazard That's dumb. I thought it would be the in-game timer only that now applies, just like it does for League or CS:GO, but making it that it can still escalate into a permanent game ban, that is stupid. Especially then if they make it that you can get banned for killing yourself on the hook, what if you don't wanna play the game because you've had 5 russian tryhard killers in a row and you just don't wanna play against those? They shouldn't force people to stay. I could go ahead and just "deal with it" if I was living in the NA region, playing on US servers, but living in EU and playing on EU servers makes it harder to mentally withstand it. We got plenty of toxic russians and romanians on both sides, but since killers have been buffed a while ago, I get to face a lot of toxic tryhard killers who are most likely to be from Russia. I'm not trying to be racist, this is just the conclusion I've made because everyone else in Europe, from any other country, isn't as toxic or tries as hard as they do. And yes, I am mostly a solo queue player, or I duo with my gf, but that's it.
Again, it's just speculation on if they increase to a permanent ban. They definitely increase each time you DC to actual DC bans, but it's unknown if you'll get a permanent one.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/863709#Comment_863709
And considering that he died with no mention of a wife or children probably means that while he was the first son of the first Yamaoka he probably wasn't the ONLY son.
So to Rin, Kazan is like her great great great grande uncle.
The add-ons suggest he had a son.
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No problemo.
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The comment above, December 3rd is the official release.
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If you really want an answer, than i'll @MandyTalk to see if she knows, I doubt it'll be any different than mine... it just sounds like a random issue is all.
Random issues don't really have reasons behind them, they just happen.

