FireHazard
FireHazard
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/884369#Comment_884369
I'm sure it wouldn't be a huge problem, if they can do it for her they can do it for Steve. It just depends on whether the devs want to do it.
It really depends on the communities demand for it... otherwise they won't change it.
If people don't ask for it than there's no point in changing it. Clearly people have said they'd like a redo but it's ultimately up to BHVR and the voice actor.
And again, it's LIVE now so it's unlikely to happen at this time. It could, but it's unlikely.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/884365#Comment_884365
They did it for Kate, but that was back in her PTB.
I'm talking LIVE.
It's a bit too late to re-cast at this point, unless people really want it and the voice actor is willing to do it.
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Maybe @GrootDude @Boosted_Dwight and @Elk can give you some options for your controller settings.
(I don't know if Elk plays on Console, I'm just assuming that... If they do than it gives you more options to choose from.)
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If enough people ask for it than they'll probably give it another re-cast.
A fair bit of players have already pointed out how much they dislike his screams and voice acting when running or being hooked... so it might catch on, maybe?
I've never heard of a re-do for a voice actor before though, so what you hear is probably what you're going to get tbh.
I wouldn't mind the change, but this is most likely what we'll get.
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Basically what Fibijean said, they you'll hit the cap faster but you won't actually gain points above said cap.
It's in-general a waste of combine these add-ons, you should honestly just use the best of the two and use something else for the 2nd add-on slot.
Maybe something like an add-on that increases the skillcheck rate or skillcheck chances I suppose? If you're after BPs and can hit skillchecks pretty well than try that out!
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Your issue is most likely your connection with BHVRs new Dedicated Servers. You could be too far from the servers themselves, that's most likely why you keep being set back to previous locations in-game and lagging on the spot.
While nobody here can really give you a 100% fix on your issue, since it could be what I said above or many different issues due to your computers specs or whatever.
Basically, too many factors play into this... so it could be your connection to the Dedicated Servers or your computer as whole...
What i'll suggest you do is try submitting a ticket to the DBD support team. There, they'll be able to give you a more "1 on 1" session and help you with your issue in a more "intimate" manner.
Here's the support link: https://support.deadbydaylight.com/hc/en-us
Please do submit a ticket with details on your issue and past playing the game. This will give them an idea of what went wrong and when it went wrong. Don't expect a reply immediately, this stuff takes stuff of course.
Good luck!
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The Killer hasn't been released yet, so it's unlikely. But I can provide some advice if you're still interested... despite the question being answered already.
For one, The Oni benefits greatly from knowing where other Survivors are during his "Yamaokas Wrath" ability. During this, if you pair a perk called "Infectious Fright" with his build, than you can actually down several Survivors that's close by IF you're skilled enough.
The perk Infectious Fright allows The Oni to gain a noise and visual notification of any Survivors nearby in a set radius. During his powers ability, he can down one Survivor and gain this notification after doing so. After that, you can decide to continue the downing chain or just pick up the Survivor you just downed.
If you continue the chain, you could start a very effective "Snow ball effect" and gain a lot of map pressure and hooks on Survivors that you downed.
Another thing The Oni benefits from is a perk called "Save The Best For Last." Like many Killers, this perk reduces the "weapon cooldown" after successfully hitting a Survivor with your basic M1. As such, you can actually combine this perk with your basic M1 attacks to gain fast downs and power up your Yamaoka's Wrath EVEN FASTER!
The perk actually does increase the animations for sucking up a Survivors blood (When they're healthy) and the Yamaoka's Wrath "Club hit cooldown"
So keep in mind that this perk does work pretty well on The Oni because of these reasons... With this perk you can maximize your downing potential with enough tokens.
an important tip
If you pair Save The Best For Last with the perk "Nemesis" you can actually attack Survivors you normally wouldn't be able to and still gain tokens for STBFL. Nemesis is quite a unique and cool perk, it opens up a lot of obsession build potential and can actually benefit The Oni GREATLY!
For context, Nemesis changes whoever your obsession is when you're blinded or stunned by them. That means using the perk Head-On on The Oni, stunning them with a pallet, or blinding them with a flashlight will turn that Survivor into your obsession.
While it is quite "counter intuitive" with a perk like STBFL, the new obsession isn't actually going to be marked as the obsession with regular hits... so in theory, if you're good enough you can actually avoid the stuns and still gain tokens from those Survivors.
And, if they stun you while other Survivors are nearby, you can break off that chase and gain new tokens from the previous obsessions.
but
Admittedly, this won't work 100% of the time. So, it's important to know that STBFL isn't the best perk to pair with Nemesis UNLESS you know how to manipulate the perk with STBFL.
It's better to pair Nemesis with something like Remember ME! to gain a lot more tokens on the Exit Gates, or using this perk with Furtive Chase can actually benefit The Oni a lot more than STBFL.
Furtive chase gains a token each time your obsession is hooked... and since Nemesis changes the obsession each time you're stunned, you can actually gain the max tokens on Furtive Chase REALLY QUICKLY. Knowing this, you can have a Tier lll Furtive Chase grant you -16 Terror Radius to Onis base 32 Terror Radius... This is huge for The Oni, especially since Nemesis also grants The Oni the oblivious status effect on that new obsession (For a set amount of seconds.)
basically, this is what the build would look like
It would be something like Pop Goes The Weasel, Nemesis, Save The Best For Last/Furtive Chase, and Remember ME!
Granting The Oni a pretty good obsession build...
For a basic build you'll use something like Ruin, Pop Goes the Weasel, Save The Best For Last, and Enduring. or you can go the Billy route and switch STBFL with Spirit Fury. Granting him a free down because of this perk combo and how his power works.
WAYYYY too long didn't read at all (TL;DR)
Try this unique perk build that works well with The Oni. Save The Best For Last cuts a lot of his animations down with enough tokens, granting him faster downs and quicker chases.
Remember ME! paired with Nemesis is a decent combo, Nemesis changes who the obsession is whenever you're stunned or blinded by that Survivor. This will help you easily gain enough tokens for the End game with Remember ME! and give you a bonus status effect on Survivors when they're the new obsession.
When they're chosen as the new obsession through a blind or stun, they'll be given the oblivious status effect for 40 seconds+ (depends on the tier) and their aura is revealed to your for 4 seconds (also depends on what tier the perk is.)
Now, STBFL isn't the greatest with Nemesis, so you'll want to most likely toss that perk out and switch it with Furtive Chase. If you have Tier lll Furtive Chase with a full 4 stack of tokens, than The Onis Terror Radius is reduced to 16 instead of his base 32. Combine that with Nemesis's side oblivious effect and The Oni is a pocket stealth Killer!
And use Pop Goes the Weasel to reduce generator progress... or Ruin... you don't really need Ruin on The Oni but that's up to you.
Read the "Basically, this is what the build would look like" above for other basic builds, but this is one of his more unique builds to try out...
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@domriver said:
lol - Switch users will become experts avoiding Freddy and Leatherface killers.
Both would be very new to their roster on Switch...
So how would they be experts in avoiding them? If you mean like, avoiding their characters all together than yeah? I guess...
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It's unknown what will happen if you buy the Auric Cells pass through the EU PS4 store, but I feel it would be fine if you did so.
Sometimes the devs can be quite busy with other issues, and since Chapter 14 is about to release today than they could be working on other issues at the moment. That's to say, they're not ignoring your issue, they could just be busy is all and don't have the time to help.
So, as such you can either wait for Peanits to respond to Fibijeans @, or you can take the question you have to the support team. For a more "basic idea" here's the two options below.
1.) You can wait until Peanits has time to answer this question.
Or
2.) you can take this link that I will be providing below and submit a ticket to the support team. Submitting a ticket to the support team will provide you with a more 1 on 1 answer and you can follow up with anything else you may be concerned about with said question.
Here's the support link: https://support.deadbydaylight.com/hc/en-us
Either one is up to you, but if you grow impatient or the question is glanced over, than you can contact support with this issue to have it resolved.
Good luck.
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An update to this, DeathGarden was scheduled to be released on PS4 around 2019...
But since DeathGarden is actually being shutdown around the end of this year, this is no longer a possibility. You could say they'll do something similar with the exclusive skins and just release the skin for everyone after DeathGardens passing...
But!!!
This isn't an official confirmation, so please don't take it as one. It's unknown what they'll be doing with the skin after Deathgarden is officially gone, but we'll just have to wait and see.
Hypothetically we'll say this isn't happening, if that's the case than the game was supposed to be scheduled for release on PS4 and once purchased would gift any players that own the copy of the game with the DeathGarden mask.
Of course, that's hypothetical. In reality this isn't going to be the case, and it's unknown what's to become of the skin. (For now.)
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It's been speculated that they will make the new ranking system based on your skill set, rather than your rank itself.
So for example, they'll put you into a rank bracket with say... your Trappers level of skill compared to other players Trappers. Which ever is higher on the bracket is ranked above the rest/paired with Trappers that're equal in skill.
This is all speculation though, whatever they're doing with the ranking system after Chapter 14 is completely unknown, so we'll have to wait and see.
but as for this suggestion
I wouldn't really say it's a bad idea, but it could be improved upon. For one, if they had the bracket system based on a players skill (like what's suggested above) rather than a rank you got to through playtime... than that would overall make the matchmaking a bit more intuitive for players.
People complain a lot about the skill gap with each team you get and the Killer themselves, you could be... not the "greatest" player and be paired with an insanely good Killer, or you could be an insanely good Survivor and be paired with a "bad" Killer.
If it was based on stats and skill, it would overall make the match making a lot better. I'm not saying that getting to Red Rank takes no skill, but with enough playtime anyone can get there. That's why in a sensible argument, people don't measure each other by ranks... it's not a solid basis for their skill.
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@thesuicidefox said:
In theory yes. I don't see why it wouldn't. I don't play Wraith so I guess I can't confirm, but I'd be surprised if these add-ons didn't work together.
I mean, if they didn't than that wouldn't make any sense now would it?
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@SunderMun said:
It isn't bannable, but what happened at the end really f***ing should be. Devs would never do anything about it, though.
Well farming in-general is frowned upon by BHVR, but the act itself isn't listed as a bannable offence.
Regardless, it's an unspoken rule, it's up to the Killer to ultimately stick with that rule or not.
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@Popsos360 said:
@Pythonheir how is it my story "doesnt add up" plus "just do the gens" i went in to play the fkn game not farm i didnt want to farm because its boring. So what am i suppose to do since i dont want to farm and sit there with my finger held down for 160 seconds+ its as simple as i played the game she got mad farmed and backstabed youre point isnt there and i dont understand it.
Edit. I dont think she should get banned the reason i posted it was because i didnt know
Well, your answer than is no... it isn't bannable.
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/881129#Comment_881129
Sorry, I might have worded that a bit weird but I was agreeing that it's not an exploit as there are plenty of locations that can be locked down and subsequently disarmed. ^_^
I was also agreeing with that statement though...
In-general, trapper is how he is, the fact you can disarm traps is why this isn't an exploit from the get go.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/880989#Comment_880989
But you did. If you didn't want to farm, then finish the gens, and walk out. I don't know what you're complaining about. Your story doesn't add up. She was playing legit and losing. So she started farming. You didn't want to farm - so started farming. Then she turned on you, and now you think she should be banned for farming in the first place? What about you. You also decided to farm. It's childish to just "She decided to farm first!" expecting any lesser of a sentence. You both did the dirty, you both are in the clear - now move on with your life.
If you run into a farming killer again, just finish the gens and escape - ending the game.
I wouldn't say it like that but, that's basically what it boils down to.
If the Killer farmed and turned on you... than it wouldn't make sense to report them if you hypothetically would be banned for farming... since you would get banned as well since you got involved.
Despite not wanting to do it, you got involved. But what they did isn't bannable, and turning on you last second isn't either... since farming in-general isn't really looked well on anyways. It isn't bannable from what I've seen on the game rules and records of it... but it's frowned upon by BHVR.
In-general @Popsos360 I'd just move on from this.
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@ohheyitsbobcat said:
Unlikely considering there are many places on different maps that can't be accessed without disarming if he's trapped them properly.
Killer shack can always be locked down with 3 traps making basement trapper pretty dangerous if it's there. Heck, basement trapper is pretty dangerous on almost any map depending on the location and this situation here requires this map and the basement to be there for it to work.
In-general, these 1 trap areas are just beneficial to Trapper. But they can be disarmed... so that's why they're not an exploit.
If say, you couldn't disarm traps and had literally no way to escape than yes or would be... but no, you can disarm them so it's NOT an exploit.
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No, it isn't. The game has plenty of trap spots that prevent you from getting past UNLESS the trap is disarmed
The Shack has literally 3 spots to trap, that's it... 3 spots and you'll 90% of the time get trapped leaving the basement. The upstairs of that same house "The Thompson house" has only 1 way out.
Trap it, and they can't escape unless they get trapped by it OR trigger the trap. The same thing can be said for that locker above me being trapped.
These are not exploits, since they can be triggered and disarmed by Survivors... they're just harder to get around is all.
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@Popsos360 said:
But me and my friend didnt want to farm is that bannable
No, if they force you both to farm and just kill you while farming with the other two Survivors than yes.
But I doubt they did that from what you're saying, so you can just ignore them and finish the generators and escape.
They didn't target you from what I'm seeing, and despite The Nurse chasing you they didn't really do well anyways... so it doesn't really matter.
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You're uncloaking in both scenarios, so yes, yes it would.
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If The Nurse decided to throw the game because she wasn't winning than no, it isn't bannable.
In-general, farming is frowned upon by BHVR, but it isn't listed in the game rules as a bannable offence. It's a tricky topic, but from what I've seen and have heard, farming doesn't seem to follow with a ban, it just isn't looked well on by BHVR.
But, if you were to farm as say... the Killer and single out a Survivor that doesn't want to farm and kill them because of this, than yes that's bannable. If you all get downed at the end because The Nurse fell back on the "silent agreement" to farm, than no.
It's everyones choice in-game if they want to farm or not, if the Killer doesn't want to farm or the Survivors don't want to farm, than that's too bad. If you force people to farm as Killer than that's not ok, but as a Survivor you can't exactly "force the Killer to farm," That doesn't make sense.
basically
No, what they did at the end isn't bannable. Mainly because farming in-general isn't seen by BHVR as ok, but they don't seem to ban for it since it isn't listed as a bannable offence on the game rules ban list.
But, if you were to force 1 Survivor to farm when the other 3 are... and than Kill them and specifically target them because they're not playing by "your rules" than you can actually get banned for that.
What The Nurse did at the end isn't bannable, its up to them if they want to throw the match... if they go back on it than that's up to them. Farming isn't a contract you have to sign, so the Killer doesn't have to follow the "unspoken rules"
also
If you were to report someone for farming when you yourself was farming... and they decide to not farm anymore at the end... and hypothetically we'll say it was bannable... than that would just get yourself banned as well.
Just saying...
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@Asegbloodtears said:
https://forum.deadbydaylight.com/en/discussion/comment/880929#Comment_880929
Like i said, i played killer before and it was never like that, but damn that night, 18 games in a row and i got 2 DC on 15 on them.... crazy!!!
I saw the info on patch 3.4, but im affraid player will just let themself die on first hook. At least you will get some more point for the emblem but still...
Anyway its not enough to drive me away from the game now, i like it too much and im learning too much to not like it, Every game has his problem. There was a lot of ######### like that in RB6 also that i have been playing for years. Any rank from Bronze to Plat 1 it was the same damn issues lol
I can see that BHVR are taking care of the game so as long as they show they are working on the game im good to deal with anything.
But damn .... that night was bad lol
We all get those nights, people DC and it's mostly for no reason at this point.
Sadly, there isn't anything you can do about it. And the DC penalty will cause people to die on hook yes, but they can actually track suicide by hook as well... so if people do that than they'll most likely receive punishments for that as well.
So fret not, all is not lost. But at the moment you'll have to endure.
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@Saitama said:
Outstanding, Thank you again and for the heads up. I have seen some interesting topics and ideas on this forum. So I'll partake in these types of conversations.
Good luck 👍️
I suggest you start in "General Discussions" that's the most active sub-forum on here at the moment.
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Yes, the cap is 60 FPS and that's it.
You can uncap it, but I believe that would be tampering with the in-game files... which can get you banned. So yes, the cap for DBD is 60 FPS.
On the switch version this could be worse, but that's unknown. As for console, it also caps at 60 but console has always had issues with optimization... so it hasn't always gotten there.
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DBD doesn't have voice chat in-game anywhere on any version, and console doesn't offer text chat as well.
Sadly, you can only talk to randoms if you message them through the PS4 or Xbox message system. I'm not sure if the Switch is any different, but i'm like 80% sure it doesn't have it either.
Sorry man.
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Just Survivors quitting the match when it isn't "fair" or "fun."
Anyways, the new DC system will take care of this in Chapter 14. Once it rolls out, if you DC in-game intentionally, than you'll be given a matchmaking cooldown penalty. Each new DC after will keep adding to this cooldown until you reach a DC threshold and be given a ban or what have you.
Sadly, this seems to be very common at the moment. Probably because the new system will void this problem, so people are getting their DCs in while they can or something. But, do not fret! This issue will eventually be resolved.
also
It's just a coincidence that it was 5 games in a row, I've had that happen to me before actually... it isn't as uncommon as one might think!
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@thesuicidefox said:
Such a weird challenge since Unnerving has nothing to do with exit gates.
A lot of things that're supposed to not count towards the challenges... count.
Like, apparently DCs count as sacrifices and other such things. How odd, how very odd...
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/880892#Comment_880892
If you want to p3 for bragging rights or bloody skins sure go for it. I'm just making the point that if you are doing it for better webs you are just wasting BP.
I didn't mean it by bragging rights or skins, I meant that you have something to do, you have a goal.
If we didn't have goals in the games we play, than what's the point?
Anyways, i'll leave it there. The OP can decide to answer the question or not, if they're not satisfied than idk.
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Try Jane if you want to go for a "gimmicky" perk set, since Head-On is quite useful in a decent amount of situations.
Or, you can try someone like Tapp who has a decent amount of perks to choose from. 1 is more or less niche, the other 2 are good in certain builds.
And Steve isn't that bad of a pick either, him and Nancy have 1 or 2 pretty good unique perks. And Second Wind on Steve isn't that bad either with a healing build.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/877511#Comment_877511
I was under the impression that the support team can't and/or won't handle reports made solely through the ticket system without an ingame report to back them up. It says in the Game Rules and Report System post that "An In-game report MUST be made. This is not optional, and is a must to help us identify the person in your game as well as find any other evidence we need."
Source: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
I do this so often that it blends together at this point. (By that I mean I suggest the same thing to do when it comes to reports, errors are bound to be made.)
Regardless, if you submit a ticket with proof and their SteamID, than they'll at least let him know if they can do something about it with/without the in-game report. If it works out without the report, than he's fine.
They suggest you report in-game so they have a base to work with, submitting a ticket without the in-game report is kind of working off of nothing.
So, if they accept it or not without the in-game report than that's just up to the support team. If they don't BECAUSE there was no in-game report, than he'll know for next time either way. Regardless, either I just made a simple error, or it's not that big of a deal.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/877526#Comment_877526
Here are the threads (at least I'm pretty sure this is them, forum search is not that amazing):
BP to get all perks: https://forum.deadbydaylight.com/en/discussion/57185/maxing-the-next-killer-will-take-8-2-million-bp
So roughly 7 million BP to get all perks at P0. If you want to get P3 that's another 1.5-2 million BP. These numbers also assume you are taking the cheapest path and going for the perk right away each web. If you are trying to maximize the amount of stuff you get each web, it would easily be over 10 million.
P0 v P3: https://forum.deadbydaylight.com/en/discussion/comment/207555#Comment_207555
https://www.reddit.com/r/deadbydaylight/comments/9kcl9h/does_prestige_make_your_bloodwebs_better_30/
If you look at the chart from Reddit, he got exactly ONE more pink item. If you skip to one of the later posts on the forum thread he breaks down how it affects each rarity at each ring of the web. Basically you are looking at 1 more green or purple item per entire web. If you are lucky, every 10 webs you will get an extra pink item. It's honestly not a huge difference, IMO not worth the prestige for "better stuff". Only real reason to P3 is for the bloody skins.
Maybe the fact that you completed something is why P3-50 exists?
Regardless, I find it odd that the RNG isn't a lot better at those levels than it is at P0. I mean it is, but the changes are quite small.
Which is odd.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/877518#Comment_877518
Yea I honestly can't even think of a reason for it to exist. Literally no one I know use it. It makes no sense.
Just another point on the list of how PC game developers don't understand controller users.
I suppose, I just find it odd that a feature to invert your controls mid-game would be a thing.
I wouldn't know a single person who would bother doing that.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/875581#Comment_875581
Someone did a test between p0 and p3 and found the ONLY difference is that you earn about 1 more green rarity item per web after 50. The difference is very negligible.
The P1-P2-P3 implies it to be more, that's quite odd.
Regardless, if he's starting from 50 to like P3-50, than it would most likely take 20mil+ or almost 20mil. it depends how well he does on the blood-web tbh.
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@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/comment/875586#Comment_875586
Yeah that's probably it. I don't get into chases too often unless i'm taking a hit for someone i just unhooked. Like i said. I'm busy dipping out when Spinechill goes off 99% of the time lol
Understandable.
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@disturbed1 said:
I just wonder who aint wanting to pay cause you know its a money thing.Is it nintendo or behavior?I got a hundred on it whoever is holding out!!!😉
It's a licensing issue if anything, that's mostly what it boils down to.
This could be because of money or because of other reasons unknown. But no, it isn't always money that causes this.
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@thesuicidefox said:
On Xbox if you press the "select" button it will invert your controls (also know as the "with cheese" button).
That's an odd feature.
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Survivor Stereotypes, as well as the general issue that Claudette can bring in-game. She's hard to spot and usually is perceived as "toxic" by a lot of Killers that have faced her in the past.
It's nothing personal, it happens quite often to people. Some Killers will dodge any Survivor that's seen as "toxic" or using "toxic" or "unfair" items. They'll dodge because it's Claudette, Nea, Flashlights, Toolboxes, Med-kits (Not as much anymore), Keys (People dodge a lot if they see keys), etc.
Don't take it personally (if you did), this happens to people a lot more often than you think.
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Since you have proof, you should submit this to the support team, doing so will ensure this behavior doesn't continue.
Also, if you haven't reported them already in-game, than that's ok, you can just take this to the support team with the unedited screenshots. Just make sure you have his Steam ID as well as your unedited screenshots as proof.
Here's the support link: https://support.deadbydaylight.com/hc/en-us
I do hope your issue is resolved, such behavior is unacceptable, especially the conclusion he jumped too and as well as the language he was using.
Have a nice day!
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Place portals where they're not so easily seen or stepped on. When a Survivor comes in contact with a portal that hasn't been used, they'll be shown said portal. That way, they can break it once they step on it.
Portals are also shown when they're used, if you travel between two newly placed portals, they'll start to show their location for everyone to see. Any portals that have been placed BUT not traveled through will stay hidden until otherwise.
Like Vossler said, Shred down narrow hallways with no room to dodge, its an easy hit. If you also get looped around basic pallet loops, make sure to charge shred right around the corner so you can get a hit off with the shred ability. This will only work if you're fairly close, but not close enough to just normally M1.
You can also check where Survivors are by charging your shred ability, by "seeing where they are" I mean you'll be given a notification whenever you're charging "Of the Abyss" while a Survivor is standing on or near a portal.
another important thing
Don't instantly focus on placing portals until you're at 0, if you see a Survivor than chase them until downed like normal. This isn't Trapper, so setting up with your portals isn't as mandatory as it is with Trappers power.
You can set some portals up, than if you know Survivors are nearby to chase than do so. If you have some or a bit or downtime, than place some more portals. Portals are just for convenience, they're not as mandatory for success like Trappers bear-traps.
Hope this helps!
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@Virus285 said:
ok thank you guys i would be a shame to lose the lore imo so its good this way
You can also go back to the tome and get said lore anytime you with, the only thing that changes is the rewards in each new Rift.
That's about it...
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@projecteulogy said:
I never noticed a difference, and i use it on every build i run. Maybe i'm too busy dipping out and not being in chase lol
Or the difference is so small that it's hardly noticeable. That, and the chances of it happening requires a Killer to be looking right at you or looking in your general direction.
And you need to vault on top of it, so at a shack window or L-Wall and T-Wall is where this would prolly pop off.
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@thesuicidefox said:
Someone did the math a while ago (when there were maybe 55 ish perks for killer) and they found it would take roughly 10 million BP to get all perks on them. Now we have 66 killer perks, but every web after 50 will let you take 2 perks, so the final tally would probably be about the same even though there is more to unlock.
What about going from level 1 to P3-50 max perks.
Because unlocking your Killers to P0-50 and getting max perks on them is kind of a bad idea.
You get less rare add-on/offering drops, and they show up less frequently.
If its 1 to P3-50, its about 20mil+ or almost 20mil.
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No problemo.
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What Boosted_Dwight said, "The Last Mask" offering will either give you the Mothers Dwelling map or the Purgation Temple map. (Mothers dwelling is The Huntresses map, the Purgation temple is The Plagues map.)
They're both apart of the "Red Forest" map collection, so it's a 50/50 with the offering in play...
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@fozzy_ozborn said:
Waaaaaayyyyy too many. Lulz
Basically.
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What Fozzy said, if you still encounter this issue, than file a ticket with the support team to let them know.
Here's the support link: https://support.deadbydaylight.com/hc/en-us
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Players tend to DC when they get found first, downed first, hooked first, etc.
If a player is a known DCer, than they'll work around the old system to avoid playing in matches that're "unfun."
Don't worry though, when Chapter 14 drops, a new DC penalty system will be impemented. With that new system, DCers will be given a matchmaking temp ban/cooldown for a few minutes.
Each new DC will add onto the cooldown. If you DC in bulk, than you'll be given a real few weeks game ban. Do it more, and you'll be punished more severely
They can check if a DC was a crash or not, so don't worry about that. Also, some games will have Survivors intentionally DC mid-loading screen, but it seems to be mostly crashes that cause this.
Maybe PS4 is having more issues with this at the moment. It does happen on PC too though.
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Back in 2016, your save file was managed in your DBD folder, now its saved on a cloud in BHVRs systems.
So basically, you can't backup your save files anymore. Especially if that save file had legacy on it... if you were to somehow backup an old file with legacy, than you would be perma banned for it.
You can read more about this in the game rules section on perma bans.
@not_Queen said:
Hello, good people of the fog!
We now have a team Associate Community Managers, as well as an updated in-game report system.
With your help, we will be able to find the players who are creating a bad game experience and punish them appropriately, making the game a better place.HOW TO REPORT A PLAYER
You may only report things that happen directly to you or in a game that you were in.
Reporting for other people is not allowed and these reports will be discarded.
(ie. Reporting someone on behalf of a friend, streamer, or other)Fill the In-game report
An In-game report MUST be made. This is not optional, and is a must to help us identify the person in your game as well as find any other evidence we need.
Customer Support ticket?
- Video evidence is required or heavily suggested for some offenses, please refer to the lists below.
- Whilst you can report offenses directly to our support, please only do so for serious offenses like cheating, hacking, DOX/death threats.
Discarded reports reasons
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
- Camping
- Slugging
- Tunneling
- Streamsniping
- Teabagging
- Bodyblocking
- Looping
- Tapping generators with ruin
NOTE:
We do not control anything that happens outside of Dead by Daylight.
This includes private Steam messages/groups/names, PS4/XBOX messages, Discord messages, Twitch/social media interactions, etc. Anything that occurs on these platforms must be reported to the respective authorities.PERMANENT BANS
List of bannable offenses
Hacking in-game exclusives and / or legacy skins
The acquiring of any in-game skin through anything other than official channels (ie. codes, giveaways, etc.)
The possession of legacy skins without earning them. The cutoff to earn legacy skins happened on November 24, 2016. If a player has obtained legacy skins after this date, then it is considered cheating.
In-game report REQUIRED / Customer Support ticket REQUIREDCheated progress / modifying your save file
We need the profile of the person you are reporting. Reportable via support team.
Using any 3rd party software or other method to cheat your save file or any measure of progress contained within your save file. This includes using someone else’s save file.
In-game report REQUIRED / Customer Support ticket REQUIREDThreats
Excessive and serious threats against someone, including DOX threats, life threats, disclosing private information, etc.
You can fill a support ticket to provide more information, Screenshots and video are optional, but highly recommended.
Reminder: everything that happens out of the game should be reported to the appropriate platform. (ie: Twitch, Discord, Steam, Sony, Microsoft)
In-game report REQUIRED / Customer Support ticket OPTIONALOther Hacks
In-game report under Unsportsmanlike is MANDATORY
Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps.
In-game report REQUIRED / Customer Support ticket REQUIREDTEMPORARY BAN
List of bannable offenses
24h -> 48h -> 1w -> Permanent
This is a sliding scale and determined on a case-by-case basis. If an offense is considered to be particularly egregious, the duration of the ban may skip one or more steps in this process.
Any previous permanent bans on your record will result in all future offenses being a permanent ban.
Harassment: Communications Abuse
- Insults, intimidation, hateful speech, repeated harassment
In-game report REQUIRED / Customer Support ticket OPTIONAL
Griefing: Intentional Gameplay Abuse
- Working with the opposite team to gain an advantage or grief teammates
- Targeting specific users repeatedly in order to ruin their game experience
- Holding the game hostage
In-game report REQUIRED / Customer Support ticket OPTIONAL
Exploits: Abusing bugs or errors in design to gain a competitive advantage
- Advertising exploits
- Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage
In-game report REQUIRED / Customer Support ticket OPTIONAL
Specific exploits that we will ban for until they are resolved:
- Bloodweb Progress/Prestige Exploit
- 2+ Killer Exploits
- Legion Filthy/Nasty Blade Exploit
Unsportsmanlike Conduct
- Botting
- Lag switching
- Disconnects (leaving the match before killed or sacrificed) - DO NOT REPORT
For both Botting and Lag switching, in-game reports are REQUIRED / Customer Support ticket OPTIONAL
About Disconnects bans - DO NOT REPORT
The escalation is now 1 week / 2 weeks / 4 weeks / Permanent ban
BAN APPEALS
Cannot be appealed
- Temporary bans
- Social Media (Forums, Twitch, Twitter, Facebook, Instagram)
- Fan sites / Fan groups
Permanent bans : APPEALS
Send a Ticket to support.deadbydaylight.com
If the ban is an automated EAC ban, please contact EAC directly.Console bans
The rules are the same as the PC bans
Crossplatform ban evasion
Players who have violated our rules multiple times leading to permanent bans could get their access revoked on any accounts they make if the player is seen committing bannable offenses after the very first permanent ban. The structure and severity of these bans are followed throughout any platform.
Abuse of Support Services
This includes making false support tickets and lying to support agents. Our agents are always here to help the community. However, those making false tickets just to get a step ahead of everyone else and take advantage hinders our ability to better help everyone. Penalties include suspension of your support services, up to a permanent ban of your in-game account.
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It depends how sony discounts their DLC for games on black friday.
It should be up by tomorrow, or it won't get a discount through the store. Either one will be the end result.
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What those two said above is what you'll basically need to know.