FireHazard
FireHazard
About
- Username
- FireHazard
- Joined
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Comments
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@GrootDude said:
I still don’t think this would make a huge impact but it is better than the current one.
Yeah, its better than nothing tbh.
(Which is what current Blindness does, literally nothing useful except for slugging which rarely is put into practice unless situational.)
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So would you prefer we not have Ghost Face at all or?
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@Cardgrey What does that have to do with the question though.
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Its a visual bug, you're not actually losing pips if the killer DCs, it just shows that at the end game until you load into the lobby again.
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@StarMoral said:
https://forum.deadbydaylight.com/en/discussion/comment/501522#Comment_501522
How can one camp if the gens were finished faster than your mum last night?
Ouch.
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@LordGlint He deserves it, he was like this for 2 years. He deserves some nice reworks.
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I got stuck in a locker once.
Could only just see the inside and stuck in place.
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But I like Pretty good job so far man.
The living meme himself to this game.
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@Poweas said:
He's gonna be S tier now. Like ridiculously good. I love it.
Debatable, we'll have to see when they release some more info on it.
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/501119#Comment_501119
Hm....
Thanks for the confirmation. I sort of hoped for more.
Not really much you'd expect, I think they know not to add those as it would cause huge community backlash.
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@BadMrFrosty said:
https://forum.deadbydaylight.com/en/discussion/comment/501199#Comment_501199
The power is a combination of Pig's crouch and Myer's stalk, except it's completely countered by a survivor looking at you in your TR for at least 1 second. That's garbage even on paper.
I'd rather him have been a clone of any of the three top tier killers rather than two of the shittier ones. At least we could say there were 4/15 killers played at red ranks at that point.
I guess if you want more Billy and Nurse clones then ok?
I don't see why we need more OP Killers for 10 million Survivor mains to complain about.
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Can't wait for that roadmap btw lmao, can't wait for all that DCing to grind to a halt.
Here's another sample btw, just had this one happen right now.
See's spirit? DCs, rest DC'ed after.
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Is this bait?
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We don't need more Nurse or Billy clones.
The power is very unique and I look forward to P3-50ing Ghost Face a few days into his release.
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June 4th is the PTB, and June 18th is when he is released.
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@yes said:
https://forum.deadbydaylight.com/en/discussion/comment/501056#Comment_501056
That's really lazy of the devs. But at least we're getting map reworks.
I hope the cornstalks on Coldwind maps get reduced. Same with the bamboo on the Yamoaka Estate map.
Its not when you think about it, sure we wont get as much content as the past years have given. But this road map looks to specifically focus on reworking, and fixing massive issues with the game.
This means DCing is being looked into, dedicated servers, map reworks, etc. This road map its basically a game fix, i'd prefer they spend a chapter/roadmap on that rather than it taking months to be addressed.
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@CallMeSpidey said:
I've been trying to get some answers.
The Battlepass is just skins?
Cosmetics and that's it?
Yes, essentially. They said its not Pay to win, so I'd assume no BPs or Shards are in it whatsoever.
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Why are you surprised about this, especially on these forums?
Did you see the twitch chat? Literal toxicity, so i'm not surprised they'd flock here to complain.
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Freddy deserves this, so its too bad people are crying about it.
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They said no pay to win, so I don't see what they mean by that.
Do they mean like, the skins in-general? Or the pass itself?
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@Seanzu said:
Most moderators are volunteers, they moderate forums and steam forums for FREE.
I'm pretty sure some of them will handle bans as-well, they are NOT PAID.
This.
They had a registration for it awhile back, but I didn't think much about it.
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@FeelsVeryBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/499840#Comment_499840
Discuss what? Many people and many Fog Whisperers already said that this addon is complete OP garbage and should be changed. People have been saying this for a long time and... yeah. Nothing.
People DC'd against you for no reason? Yeah, that's bad and should be punished.
I am 100% okay with losing and I know it's part of a PvP game, however, everything should have a counterplay and Spine Chill or other detection perks don't count, because how in the hell am I supposed to know that I'm gonna get a Prayer Beads Spirit? And taking it every game just in-case I do get one is stupid.
Let me give you an example: The devs have released a new 6,000 BE addon for flashlights. This addon stuns the killer for 10 seconds everytime the killer gets blinded. Just like Beads, no downside, OP af effects. Would you play against this? I think not, and if you say you would, you are a big fat liar.
@FeelsVeryBadMan Yes, there are add-ons that need to be balanced and fixed. That's not the point i'm trying to make though and I don't see why you keep talking about something so obvious.
I'm talking about DCing for NO reason whatsoever and why its a bad thing and becoming a crisis.
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@thrawn3054 said:
@FireHazard Has the amount of DC's stayed consistent since your op? If not you might have just hit some bad luck. Also were you playing Spirit all night? If so that could be part of the cause. Understand I'm not condoning it. I have a theory that people are dcing against certain killers in an attempt to get them nerfed as they did with Legion.
@thrawn3054 Not as bad as last night but its pretty consistent somewhat.
I only had 4 matches out of say 10 for the little I played last night where at least one person DC'ed so.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/499695#Comment_499695
In theory, the DCer won't reach the threshold because the penalties would have discouraged them from DCing even more.
True, a system like this would work wonders. I dont understand why its not implemented. Perhaps its because it could detect freezes as DCs so they dont want to risk that?
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@LordGlint People on here have complained about less.
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@Kiskashi said:
https://forum.deadbydaylight.com/en/discussion/comment/499815#Comment_499815
I think everyone is just scared/worried, they have had 2 years, but it's better to be cautious and pleasantly surprised when it's good then excited and disappointed. It's also a little disheartening when you've learned/mastered a killer as is and they get a full rework. I'm thinking if Freddy is good post rework and it's drastically different I'm going to prestige him regardless of addons left etc and relearn from the ground up.
Well if you already P3-50'ed him like me you're good to go.
But for you, it will be a nice thing to learn (if its good... i dont see how the "worst killer" could get worse.)
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/499836#Comment_499836
@FireHazard Yes, i meant the struggle phase on hook. Simply take away the button jamming part, which no one likes killing their controller or keyboard. As far as Kobe goes, MOST of the time ppl attempt the unhook without deliverance, its to suicide anyway.
@LordGlint It would solve the issue yes, but then people would probably debate a lot if this should be a thing or not. (that's if anyone cares to anyways)
To your question, yes it would fix the problem. Do I agree with it? I neither agree nor disagree since I don't care much for kobeing or struggling on hook, but I'm not so sure removing those mechanics would make sense mechanic wise in the game itself. I say that because what would we be left with? Just rotting on the hook until someone gets you for both hooks?
And people would heavily debate that they shouldn't even be thought of being removed.
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@FeelsVeryBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/498363#Comment_498363
https://forum.deadbydaylight.com/en/discussion/comment/498344#Comment_498344
So, let's say BHVR releases a Killer that can down Survivors just by looking at them.
Now, does it sound like fun and fair for you? No, no it doesn't.
Is it a big balance issue? Yes, yes it is. Same thing with Prayer Beads. No counter and no nothing for it. DCing against that is understandable, because people are not going to play against something that: a) is not fun to play against and b) has no actual counterplay.
The a) part could be said about a lot of Killer addons, but some do indeed have counterplay, so DCing against that is ResidentSleeper.
Look at most Killer Addons, if they have a powerful effect, they also have some type of downside to them. Prayer Beads is literally just a straight up buff for Spirit for 6,000 BE.
People damn well know that this addon is BS. Stop trying to defend it.
DCing against a Killer you don't like / when you get a map you don't like etc. is NOT okay and I never said that it was. But it something has no counterplay to it and is super unfun aswell, I can see why it's happening. Yes, I know people DC whenever they want, but in cases like this it's understandable imo. Hell, people even DC against a Legion for some reason.
@FeelsVeryBadMan You failed to see the point I made further on in the conversation.
I took Prayer beads off because I knew people like you would make that a argument to justify someone DCing. And guess what? People still DC'ed, and I only used Prayer Beads ONCE during that 9 match streak where 2 people+ DC'ed.
You can't justify DCing in a game, its not a thing. It doesn't matter if the Killer its toxic, or has a toxic-playstyle, or has add-ons or ability's you don't like. You joined that match knowing full well this stuff is in the game, but some people like to "Take matters into their own hands" and DC as a result.
You shouldn't DC because things are unbalanced or not punished, you should be looking into discussing about these things being changed. Because if you didn't know, some things people do discuss here actually make it to the devs ears. Shocking, I know... It may not seem that way, but they listen from time to time.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/499821#Comment_499821
@Firehazard @baron
What do you think about "kobe"ing and struggle simply being removed from the game, unless someone has deliverence which would then give them the option to unhook themselves. This would prevent hook suicides.
@LordGlint Removing struggling from being picked up makes no sense.
If you mean by on the hook, then I don't know to be honest. I feel you should have a chance to unhook yourself as the mechanic does prove to be useful from time and time again.
Suicide by hook is going to be a thing, its nothing we can do to stop it. But if they implement a system that detects this it could punish them as such, or penalize them. Since dying on the hook is almost as bad as just DCing out right.
You should get something like in some games where you get a cool-down for dying early on in the game.
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@baron said:
No it wouldn't. You'd see people suicide on first hook and deliberately get caught to get out of the match sooner. Punishing them isn't going to do much.
Punishing DCs would solve a lot of issues actually.
suicide by hook is nothing anyone can fix unless you're penalized for that too.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/499695#Comment_499695
@FireHazard Considering most of the time, the reason ppl DC is with the mindset that they can just hit quit and get into a "GOOD" game quickly, rather than stick out with the current "BAD" game until completion... If your stuck out of games for 30 minutes due to hitting that button, I doubt itll escalate to the point of needing to ban anyone.
@LordGlint True, true. But people could possible go beyond that to see what the threshold is for themselves.
But then again, like for other games a time out would cause people to stop DCing all together to avoid the possible hour or day long time outs.
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I'm gonna lean towards it being decent.
I'm not gonna just go full cynical on this one just yet but.
I have high hopes, they had 2 years to figure it out so it should be decent or even in the best case scenario amazing.
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@NMCKE said:
DC Punishments:
Escalation process will reset every 24 hours.
1st DC: No Punishment (Treat this as a warning)
2nd DC: 5 Minute Queue Penalty
3rd DC: 10 Minute Queue Penalty
4th DC: 15 Minute Queue Penalty
5th DC or More: 30 Minute Queue Penalty
Game Crashes/Timeouts will not count as Disconnects because it was the game that caused the DC, not you.
I like it, but what about the bans? Do we hit a ban threshold sooner than what its already at or later like at 50%?
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@LordGlint The data would be WAY off if that's the case.
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/499637#Comment_499637
I don't think I could handle dealing with a Squadette in VR. Too terrifying. 😫
But in all seriousness, a first-person VR mode for survivors would be interesting.
A squad of Neas chasing you, true fear.
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Imagine this game actually being scary again...
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@Mister_xD We'll see, we will see...
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@iamfloless said:
Did nobody notice the way the spirit looks in his screenshot? Lol
Someone above in the comments did yeah "It looks like a troll face" is what they said I believe.
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@Mister_xD Sadly, many others would like that exact thing too.
But it never really came.
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@Orion You're right, @Mister_xD Read what I said above. It has happened before, but people get vac banned for it.
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@Mister_xD There are people who can alter the achievements through some sort of system, but I won't get into it because i'm not 100% sure I can discuss that here.
The point is, they'd get vac banned instantly or in a few days if they did that.
What i'm trying to say though, is that people with screenshots, video proof, achievements, etc. Have been denied their legacy from being returned. That's why I said more proof than yours, because I don't see how much more proof you can show before its legit or not.
And what you said at the end is how 100% of the people felt when they were denied their skins.
On a side note, I have zero clue if ANYONE was returned those skins if they lost them by BHVR themselves, but I could be wrong. I say this though because I've seen nothing about that anywhere.
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@Horus said:
https://forum.deadbydaylight.com/en/discussion/comment/497270#Comment_497270
Dcs HAVE to be top priority when dedicated servers come it can be passed or put off for 2 year or even Soon TM it has to be a package deal
The way Peanits wrote it sounded like they never originally had it with dedicated servers as a set thing in the first place.
By this I mean they only just figured to add it in later. I'm going off of what the Peanits said though, as this is the only real info we got on the situation at the moment.
I could be wrong though, but like I said. I don't know the full story behind it, this is the only real bit of info we've got.
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@Mister_xD People with more solid evidence than that have been denied their legacy skins, so I doubt your situation will be any different sadly.
You can try again with a ticket, but it will most likely just be ignored. I have no clue why they won't give back legacy that was lost to their system deleting progress on players accounts... But it probably has something to do with "Making sure we don't get fooled into giving someone who didn't have Legacy in the first place" type of mentality.
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@CallMeSpidey said:
Most games on console survivors DC because the killer tunnels them.
They DC on their death hook after being tunnelled through Borrowed Time.
I don't blame any survivor that DC's after being tunnelled.
@CallMeSpidey Regardless, it shouldn't be taken into the Survivors hands to "punish" a killer by DCing for their toxic play-style.
They should be on-top of this so people are not inclined to do so, but as usual... Toxic play-styles are rewarded. They stopped rewarding camping, but tunneling is still an issue that people continue to do.
Under any circumstance though, you shouldn't DC. That's not supposed to be a way to punish anyone or in-general be a form of punishment.
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@Angelicus23 said:
Maybe I read it wrong, but you said you toke a 3 month break and you made 5 matches, but you're rank 3. You said it's not an exaggeration, but it is if I'm not wrong.
I don't understand what you're asking me.
I took a three month break for an entirely different reason, and when I came back It was fine for a week or two. But that was probably because I didn't notice it until the night of this post.
Its not an over-exaggeration when I have screenshots to back it up, and at the time it was 5 matches in a row, at the end of that night it stopped at 9 before I got a headache and stopped playing after the last match I did where 4 people actually stayed the entire match.
I don't see how its over-exaggerating when I have literal visual proof of it happening...
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@BlackReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/497023#Comment_497023
You fcking nailed it, LMAO!
Would you like to contribute to the conversation @BlackReaper or...?
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@Warlock_2020 said:
@FireHazard oh, I got the point, but that was overridden in my mind by the countless killers I've seen say they don't care. I apologize if I insinuated you directly. It is the pizza poor attitude of killers and survivors who don't care about the fun of others that is ruining the game. That and BHVR's inability to have any level of plan or foresight into what issues their actions or additions to the game may have. This is one of the saddest examples of game management of a product with a dedicated fan base I've ever seen. Wish they would sell the property to someone with a clue on how to run it.
Like you @FireHazard , I care about the quality of game experience as a whole. I don't care as much about the win as I do for the experience as a whole. It is the primary reason I play killer, because I can at least control the tempo if I'm clearly out outmatching my opponents. I can also control whether it is a snoozefest by making sure to engage the survivors throughout the match as opposed to protecting the one hooked player.
@Warlock_2020 Its sad some of us get lumped into their lot because they show to be the vocal minority sometimes.
I don't think BHVR really knows how to counter the issue, that or they just don't care I guess. Toxic play-styles are always rewarded in games, but for 3 years?...
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/498452#Comment_498452
Maybe the reasoning behind it is that they simply don't care and they have implement super complicated solution that WON'T WORK.
We are 3 years in and DC's and Ragequits became common how long, 1 year ago?
Or maybe, they just don't know what they're doing in-general with this...
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/497045#Comment_497045
Wait, how many times have I heard killers say that they don't care about survivor's fun? That they don't play the game for anyone's fun but their own? So explain why anyone should care about the "fun" argument?
Not that I support the DC epidemic. It is one of the reasons I've been on a break for a month. At the same time, let's not act like killers don't share some level of guilt for the state of the game. Why would anyone want to play survivor anymore unless you are a hard core competitor or love suffering?
I logged in last night for the first time in a while. 4 killer matches as Trapper, 3 4ks one mercy release. Bored to death at how easy it was. Played 3 survivor matches, all three were hard core camping or tunneling. One match I only saw the killer when I noticed insidious Bubba standing next to the hook. Yep, lots of fun.
Guess I need a longer break.....
You missed the point, its not fun for anyone. And I speak as a Killer main (I know funny killer main btw jokes) but I want to look out for both sides equally.
I'm also referring to Killers that actually dont use those cheap broken tactics to get a kill. Camping and or tunneling is just plain toxic, and thats not who i advocate for. Even in times where it would be acceptable to camp or tunnel (which is 99% never anyways) I don't do it.
I would hope both sides get a fun experience, and thats apparently rare for someone to think these days.
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@Mediva said:
@firehazard. just played 5 games in a row where there was a DC all games. All of them where because of a tunnlling killer. Those persons were all the first downed, unhooked safely, but killers as a billy are that fast back to the hook there really is no point. getting downed again no problem. I can get that to gain time. But hanging those people immediately? I would DC as well. So i am not even mad at them. I just DC-ed too and i am hoping everyone does that too. So this problem will get adressed too.
Ever occured to you that it is the survivors way of telling behaviour to fix this problem? To me it is. For me this is not acceptable.
You could say it is their way of telling BHVR to fix things, but its gotten so out of hand if that is the goal.
Most dont even do it because of an agenda, they're just mindlessly doing it out of anger or salt. This entire thing has gone above just being about broken mechanics in a game, its just making everything terrible for every player. Regardless if they're toxic or not, it effects everyone.
