FilthyLegionMain
FilthyLegionMain
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- FilthyLegionMain
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I picked the wrong one because I'm that much of an idiot. I've played overwatch and other stuff, I just happened to not remember anything before the last 5 minutes when I posted that.
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I only have one request and that's Telltale's The Walking Dead. There's no reason we shouldn't have Lee or Kenny.
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It can be skillful at times. Doesn't mean it can't be annoying. That's all I'm going to add to this.
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@fake said:
Add-on design.
Tombstone, by nature, is used for survivors who are not yet hung, found later, rather than survivors found early.
Survivors who have not made any mistakes up to that point and think they can continue the game even after being hooked, but are frustrated because they are suddenly declared out of the game.
To summarize, it is because he will die without a hook.
What if- and this is a big if by the way since nothing's changed with him aside from actually getting a buff to the iri tombstone- Just what if you're granted the ability to kill if the survivor you attempt it on has been hooked once?
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@TheWheelOfCheese said:
If basekit infinite UB is going to be a thing, it can't be added without also nerfing/reworking Boil Over and hook sabo.
The simpler fix is to allow it to be used only under certain conditions -- once per match, or only when everyone is downed/hooked, or something like that.
Here's a way to nerf power struggle if this goes to live: Have the entity break the pallet when it's used via power struggle.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3207300#Comment_3207300
'Slugging' isn't a problem, it's a core mechanic of the game.
Slugging is what gives survivors the opportunity to rescue their team mates before they get hooked, it's what allows the use of perks such as Unbreakable, Soul Guard, No Mither, Flip Flop, Tenacity, Boon: Exponential, Boil Over, Power Struggle, plus recovery perks like We'll Make It or Botany Knowledge to get your team mates up quicker.
Slugging is a way for the killer to apply pressure that isn't as drastic or final as hooking, it gets survivors off gens and forces them to interact with their team mates.
It's an entire mechanic, just like hooks, or pallets, or the injured state, etc. It's a major facet of the game. It is the sole reason we have 'the dying state'.
The problem is specifically "slugging everyone at 5 gens" or "slugging for the 4K". Slugging is only a problem when it's done specifically to drag the game out or make survivors wait 4 minutes on purpose. Just as 'camping' is only a problem when it's done to force through a hook state before end game and is entirely acceptable during EGC or when other survivors force it on the killer by looping the hook or something.
One specific, niche method of abusing slugging in the problem, and there is a fix for that which doesn't completely delete an entire core mechanic of the game:
Edit: which I now realise is what you've suggested as well. Basically the opposite of the proposed changes. With Unbreakable only being available when all survivors are downed, or none are standing'.
I personally feel like if they are going to change the mori system. It should be somewhere near end game but the whole reason for this is to end the boring sort of slugging. I fear this is a situation done unto by the community itself and this is a case of "this is why we can't have nice things". At this point, I can't really care about having unbreakable basekit on the killer side anymore since we're already doing ourselves dirty enough as is with this being the playstyles we have to use and deal with on both ends. We'll see how this ends up being tomorrow. Hopefully it ends up actually being good for the game because 45 seconds is a pretty lengthy amount of time STILL to be on the floor. It might just be that sweet spot to not make things too boring for survivors but also be long enough to buy time for those who slug strategically.
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I'd be cool with that if we could actually rework it to something that could work as... an actual stalking perk.
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@RpTheHotrod said:
A simple solution is two-fold.
1. Add hooks to boil deadzones
2. Have the 45 seconds be locked in where it can't be reduced by perks.
The absolutely easier solution though is to drop the entire idea. It's silly. It was considered so strong that it required not only a perk slot but also only allowed once a game. Now everyone gets it for free and unlimited amount of times.
Idea, have the recovery speed boost only work for one self pick up with unbreakable. That'd be less annoying to deal with, right?
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I've been saying that too. Said it on twitter that this could be a cool change if we give it a chance. Then I get hit with "it could be really cool to give one of the strongest survivor perks basekit? lmfao yeah no" They literally said this was to test and see what needed to be changed since this isn't coming in the next patch and HERE WE HAVE PEOPLE BEING SO NEGATIVE DESPITE THE FACT WE JUST GOT THIS NEWS TODAY!
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I remember someone saying some dumb stuff about how you had to HOOK survivors to get the last survivor finisher which would take too long if you slugged. If you can get everyone down in 45 seconds, you earned that win.
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@BrokenSouI said:
I don't think it's as unpopular as the forum members cry about. Neither are that particularly bad to face, and are more exciting then facing someone Iike clown or pyramid head
Oh DON'T EVEN GET ME STARTED ON THAT FAT SACK OF CRAP! I have recently come to despise clown thanks to the new crappy tile rng. It may be just me but I HATE him.
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@Sonzaishinai said:
Ouch talk about a bad first impression
Very strange to talk about being more positive but instantly calling a person entitled for asking to take a minute to make what you said readable
People don't tend to listen to people who don't practise what they preach
As it has been seen just from this chat alone, our community is too far gone, man. Best suggestion I can give to the OP and their SO is to get out while you still can. I'm genuinely serious when I say that this game is legit heroin. It pulls you in and once you're in too deep, you're unable to get out of it. Not at least without a LOT of help.
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For a second, I thought this was gonna be yet another entitled post. That is pretty rude of them just because you're... well... trying to win.
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Wait... I've never heard of a proposal for new healing and cleansing animations anywhere. Where did you hear this?
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@Pulsar said:
I'm sorry but I'm not getting held hostage again.
Also, look man, I'm against DC's on first hook but when it's a slugging agi starstruck nurse, I am gonna seriously consider whether or not it's worth it to play DBD at all. They can play the game however they want and I can find something more worth my time to play.
Ultimately, when the majority of people DC, they're just gonna move on to a different game that they feel is more worth their time investment. You'll have the tryhard SWF's DC for Hatch and this'll hurt them, but it's not gonna do anything against most of the people who DC.
Almost every time I see someone who DC's on Xbox and I check their profile, they've usually either already turned off their Xbox or moved to a different game.
Basically me. If I DC then it's so I can have a reason to find a different thing to do for a while.
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@supersonic853 said:
Personally i run it. But some of the time im the one who gets camped and noone else runs it. Has anyone else seen it?
Once and that was perhaps the most clutch game ever. Two people had it while a Slinger camped me when all the gens were done and I got the most value out of my flashbang with a save from the very person who used their reassurance on me.
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3138334#Comment_3138334
You know what man, No Mither with Oni is a really interesting combo. I once was playing as Oni and I had a No Mither Survivor in the match. Dude ended up going to a dead area of the map and just hanging out. He ended up hoarding all the blood orbs, and forced me to go ALL the way across the map just to get any blood orbs. Of course once I got there it was an insta fill, but outside of that it was actually kind of frustrating.
Dude's ######### big brain.
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@[Deleted User] said:
Imagine crying about something you get for free. You are not paying for the prime rewards, they are just an added free bonus to your prime sub. They could you know just stop doing it and and then you get nothing...
This is legit the one case where nothing would be better. They didn't even warn us about this. The only reason why we knew it was going to go downhill was when that reskin of that plague community outfit was put on the prime rewards section.
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@dugman said:
I think there's only two main things left from their 2022 roadmap - custom matches with bots, and the mori rework. So I'm expecting at least one of those things, if not both, are in the next mid-chapter.
Not winter yet so we're getting the mori change. Get ready to try not to hit the last survivor if you wanna give hatch. >:)
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@BringShaggytoDBD said:
I've been playing DBD for 5 years and for the first 2 years played mostly killer. For the last 3 years I've played survivor maybe 90/95% of the time and pretty much only played killer when a new chapter released to test them out or the odd challenge here and there.
The reason I mention this is because I have all killers unlocked and have almost every perk for every killer.
With that being said, I want to get back into killer and would love to try out some builds. They don't need to be meta or OP builds, I just want some variety so I can start getting better.
Please suggest the killer, 4 perks and add-ons if necessary.
Legion, Mural Sketch and Never-Sleep Pills, Rancor + Nemesis with BBQ and Iron Maiden. No one can hide which means you'll be able to get constant frenzy downs if you're good enough. It doesn't guarantee a down like some have said a long while ago when his add-ons were reworked. It takes skill when people split up. Though if a map was allowed, I'd suggest The Game.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3184894#Comment_3184894
I always laugh when a survivor DC's and I'm playing killer, but as survivor I groan in agony. You're right that it's really just too common. Imo, people need to learn to take a break from a game if it's making them want to rage quit all the time.
That's exactly what I do as soon as I disconnect once. I keep away from the game for a few hours or for the rest of the day.
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I always apologize unless someone's going to try and do some rude crap in end game chat.
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I run Power Struggle and Flip Flop as my basekit. Pretty damn fun if they try to slug me.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3178495#Comment_3178495
You are right, and that's the same kinda logic that surrounds IW now. "I don't get unconditional 100% noise reduction = trash".
I sorta get that its a bit thougher to swallow the exhaustion part, but that's the stealth part,ie you either stealth it OR you make a run for it
I wouldn't have found it trash if they had the change just be that iron will is deactivated while afflicted with the exhausted status effect. Not this goofy 75% reduction ON TOP of the exhausted disabling it.
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Blight + Legion. Get really fast and refill rush tokens when you get a hit in. Still have the whole fifth hit gimmick. :>
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I'm not as scared since my ip seems to place me in a whole different state so I'm good on this front. I'm just taking a break because this game has been hurting my soul.
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Guess she's gon' die, then.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3174631#Comment_3174631
I am, buy hunk or the bunny feng gets it
Gimme your cells then. That's right. I'm mugging you. I would definitely buy it if I had money.
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@ProfSinful said:
While I agree that the game does need to be better optimized, I will say that in order to do so, the devs are going to need to do what Riot Games did with LoL a few years ago and completely recode the game from the ground up in order to properly optimize the game for platforms other than PC
They could also just put dbd mobile on there instead and trade progress over for that. Same platform but different game! :D
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@WorthlessBeing said:
I'm sorry to pop-up like that but, what bug are you talking about? Is Hunk supposed to have unique in-game animations?
There's no Frenzy animation for him.
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Also waiting on them to make the frenzy animation actually happen during frenzy. All the survivors see are a flipped knife and hear heavy breathing.
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Boosting it up since I did it late at night like an idiot.
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Oh and before I call it here, Legendary cosmetics are supposed to have their own voices, right? If so then why is HUNK just... Expo Cosplayer voice but slightly less metallic?
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@Rizzo said:
The section gets checked very regularly and the reports are logged and sent to the team.
If you think your bug hasn't been acknowledged yet could be that it has been reported already and acknowledged or they just haven't been able to check it yet.
The patch has been out for less than a day and there's a lot of work behind the curtains regarding collecting feedback and bug reports, and as much as I can understand the frustration to see your own report not acknowledged yet, you should try to understand that it's something that requires time.
And one more thing: keep in mind timezones are a thing, you reported the bug around 9 hours ago, that means it was around midnight in Canada.
Fair. It's just the fact that a cosmetic could be bugged like that really grinds my gears. Sorry for my frustration.
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@OniWantsUrLocation said:
For DH to work, you must be injured and running at the same time. Also, you are not allowed to be exhausted. As for the killer mechanics: I don't know if full madness (doctor) has an effect on DH. Otherwise, there shouldn't really be anything there that affects DH. But I am tired and my brain doesn't work right now.
You can still use it in tier III madness. I've done it before.
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Don't play any music when playing the game in general but if I had to choose for Legion... It'd be Moving by Get Scared.
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I use it because it's fun! :>
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3153334#Comment_3153334
No hate to you. I'm just letting you know that I legit stopped playing survivor halfway because I'm getting sick of the "balance". One of my best friends stopped being a survivor main and switched to Nurse because of how unfun the game is becoming. I love DBD. I cannot give it up. I took breaks a lot recently and finally just set to play killer only except for Rift challenges because even when I escape as survivor, I don't feel happy.
I felt like I just barely finished a super aggravating chore. As killer, I can shut my brain off and just focus on what I'm doing. My wins aren't based upon others. It's how good are my mindgames and did I pressure enough? Not, oh, 2 people are jerking off in a corner of the map while I was chased for 3 minutes just to get 1 hooked and lose a pip plus mmr goes down. That isn't fun. If I came off harsh, I apologize. The whole slowdown meta has just made me playing survivor miserable.
It wasn't harsh. You were just giving your side. Have a good one, mate.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3153198#Comment_3153198
They nerfed Thana because the slowdown was making games almost unbearable to play. Certain killer powers made it even more obnoxious. I will never agree to free slowdown. I started this game from the beginning and saw each change balance each side. I've lived through so many game breaking bugs, I could write 2 paragraphs about it.
I play both sides but slowly, I've been pushed to play killer almost solely because I'm sick of the slowdown and teammates who do nothing and killers who face camp then proceed to trade and face camp the new person. After all the changes over the years to fix certain problems, we got swivel hooks and perks.
Then that's the devs fault for having a poor foundation. I'm just spitballing here.
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@AVoiceOfReason said:
4 man slug with plenty of slowdown perks to make it even easier.
Let me fix what they said. When no one is hooked or in the dying state, the progress is slow but it'll get faster the more occupied survivors get. Not equal to it taking like 30 seconds to do a gen if you're the only person up but you get the idea.
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@[Deleted User] said:
As someone who plays soloq a good deal of the time I'm glad for the change. let's be real here, do you really think most soloq games are that coordinated that the perk would have had good use anyway?
https://forum.deadbydaylight.com/en/discussion/comment/3149239#Comment_3149239
I believe with the perk you can still try to unhook yourself and you'll reach second stage after three attempts like usual.
I can verify that this works. I was on the ptb and tried that out. Either that or make it so with reassurance, second stage is the exact same as first stage so you can keep attempting.
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On survivor: 8 but I can still somehow play like a baby at times because my mind shorts out on survivor. Solo queue curse.
Killer's a 7.
Proof as to how I'm an 8? Looped this Legion for 3 gens and he's mad at me. LIterally focused on me by the end because I styled on him that badly.
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@icedrake402 said:
https://forum.deadbydaylight.com/en/discussion/comment/3145883#Comment_3145883
You've never played a multiplayer game with voice chat among randoms, have you?
You're very original. I already spoke of this before. I have and I. DON'T. CARE.
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RPD. Easy one. If you get hooked at the back of the map, you're screwed.
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I just want a crystal clear goal for killer. Also maybe something else for survivor since just escaping isn't it. There should be other ways you can count it as a win. Talking self sacrifice to save someone else or if you take chase for a long time and gens get done.
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@GannTM said:
https://us.v-cdn.net/6030815/uploads/DVUHR6Y0DS94/d0c07078-90ef-4817-9974-198a3b4cf15b.jpeg
Some things have changed since I last did this and now that Wesker is about to come out, I think it’s time I make an updated the fun to play as killer tier list. I needed to separate Spirit from the rest because there’s just no competition between her and everyone else. She makes me too happy. 🥰
Question: What if his basekit was Never-Sleep Pills and Mural Sketch but just sliiiightly toned down to not make it a near guarantee?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3145862#Comment_3145862
Yes?
Putting a bunch of exclamation points in front of something doesn't invalidate the point.
If they buff SWFs, you'll see kill rates drop again, and you'd be looking at more killer buffs - putting us back where we started.
https://forum.deadbydaylight.com/en/discussion/comment/3145900#Comment_3145900
It's more that voicechat is nearly impossible to moderate.
I remember when WoW tried a native voicechat experiment, and it was wall to wall racial slurs, people blasting air horns, people screaming...ugh.
Same thing with hacking. Record your matches if they start to get out of hand. Also this ain't an MMO, sir. It's a 1v4.
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@DeleteSWF said:
https://forum.deadbydaylight.com/en/discussion/comment/3145883#Comment_3145883
Have you played this game before? Do you have any idea how toxic voice chat would be?
I have but do you see me caring? I wanna hear them ######### on mic than over text. It's funnier that way.
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@StarLost said:
I'm...actually struggling on this one.
This game unfortunately cannot be balanced around solos - otherwise SWFs just roll killers. However, I think the common opinion is that solos should, instead, be given some love to help bring them closer to SWFs.
The problem is - I can't really imagine how.
The status icons? I don't know if that would really do all that much.
Voicechat? Ahahaha.
Stuff like baseline Kindred - would be a buff to SWFs too.
Unless you want to give solos a direct buff that does not apply to SWFs (which BHVR have expressly said they would never do), or maybe fiddle matchmaking to either give SWFs a higher MMR or solos a lower MMR, I'm drawing a blank here.
Anyone got any good, realistic and effective ways to help solos that won't impact the SWF versus Killer matchup at all?
Status icons AND voice chat. Talking proximity chat here like F13th. I'm focusing more on fun here because it would be goofy just hearing a squeaker getting chased. Proximity chat would make the game infinitely more fun. All the potential things to come from it regardless of good or bad make for a nice idea. Besides, the good outweighs the bad.
