FilthyLegionMain
FilthyLegionMain
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- FilthyLegionMain
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Comments
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3235306#Comment_3235306
it is sad, but not unsurprising. they're milking out the community for the last few years this game has. the latest flashlight change is just another example of how to make survivor less and less fun. they don't add new exciting gameplay, they only take away gameplay. it's the sad truth
The flashlight change DID bring in vault faking. Too bad they removed that. It was a fun mechanic...
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I never thought I'd agree with a creep but here we are...
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@bm33 said:
Selfish build if your solo. Sucks for your teammates but if you're struggling for escapes that's the way to do it.
I personally am not looking forward to the "collect 6 void energy by stunning the killer" or "finish repairing 2 generators in a single match" challenges.
I had to literally change my name to ThrowingIfNoVoidStuns.
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I'm currently maining mime Feng for a meme. If you know, you know.
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@MerleDixon said:
There is effectively, ZERO reason to disconnect when the match just started. People constantly say "Well, the Nurse is overpowered" The issue is, you could at the very least stay in the match and try to improve, instead of immediately leaving. Am I saying Nurse has counter play? No, in fact I whole-heartedly agree that she needs to be nerfed. However, by disconnecting from the match you remove any chance of winning your team could've had. Even if Nurse has no counter play, there are still ways to hold time and get gens done. Don't disconnect simply because you can't learn how to play against her.
I've played against her for far too long. I've become... jaded with her on both ends of the spectrum being it playing as or against her even with the skill I have for both sides.
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If they don't rework Deception and have the vault fake bug become a feature then I guess make that into its own perk.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3237489#Comment_3237489
I'm sorry, I'm not sure what you are referring to.
That was me at 1 in the morning, apologies. I meant to ask if reporting without the ID or whatever else works just the same as reporting someone who's in anonymous mode.
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@Rizzo said:
Reporting players with Anonymous Mode works exactly the same as reporting someone without it: you report in game, which flags the match for the team, open a ticket on the Support website (https://support.deadbydaylight.com/hc/en-us/categories/6713776396180-Dead-by-Daylight) giving the required information.
The only thing that changed with the addition of Anonymous Mode is that the ticket does not require SteamID, profile links or nametag, as Support can access that kind of information through the in-game report and the details you gave in your ticket.
Why can't it do what you stated below regardless of whether they're anonymous or not? I'm confused.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3237428#Comment_3237428
What i meant is someone would keep throwing themselves at the killer no matter how many times they get unhooked
We knew that was what you meant. Just making it obvious that no amount of changes could fix that. Can't stop people from being salty.
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@TheArbiter said:
I wouldn't count on it considering I imagine this would require getting in touch with the license holders for approval
We got it for Quentin (which is from the most hard to cooperate license we have in this game) so I think It's possible.
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Only time I dc'd so far was because my internet did a FULL reset where I had to put in my password again. Glad I don't need to wait to get back in the action because of it.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3230896#Comment_3230896
It does excuse it. It is SUPPOSED to delay you. That's the point of the trap.
Then just have it apply hindered instead. I like to look at where I'm going, you know?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3230740#Comment_3230740
i wouldnt mind if that starting off frenzy was faster for just a bit. bumping off a wall counted as 2 chain hits or something. idk
I'm sorry but you're mental if you think that's balanced.
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I wish that using the blight serum on Legion basically made you blight but it's uberfrenzy.
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/comment/3230734#Comment_3230734
Lol I don’t bother anymore, but I agree she is loud AF and I try to heal or get healed asap…otherwise it annoys me as well 😂
Also this is coming from someone who mains Meg of all survivors so that means... a lot. (I mean I won't once I get the full outfit for Yui in the rift.)
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/comment/3230619#Comment_3230619
*cries in Jane main* 😔
Cry some more. You play the loudest survivor ever. Bet you have to bring iron will in all your builds.
For legal reasons, this is a joke.
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Can't bring myself to play Jane.
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3230565#Comment_3230565
Amm... no? xD
I mean, I know how quickly gens can be repaired, so definitely no for that one.
Frick's sake. Just meet in the middle and rework all the gen regression and gen speed perks. Legit had a soft rework idea for hyperfocus: Guaranteed skill check every 10 seconds you're on a generator with the stack lowering it by 1 second per great skillcheck. No extra bonus, just quicker skill checks that are GUARANTEED. Hell, same could be applied with autodidact but I'd be getting off topic.
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@BendIt said:
@FilthyLegionMain most games allow players to mute others, DBD for some reason things changing perks is balancing swf comms?
I know but it'll make things more convenient to mute those that don't have the same language that you speak. Don't get me wrong, there SHOULD be an option to turn that off for people who want it. I'm just wanting two things to be added here to make this near perfect imo: Callouts that are universal so people know what's up and proximity voice chat for everyone. Or at least survivors to the killer and vice versa.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3229919#Comment_3229919
Just add a "preferred language" checkbox in the options menu. People get matched with people that have matching decisions.
How about also adding callouts? Instead of them being matched with only people who speak that language, they just get muted if they don't have that in their list of spoken languages. (I.E. not having languages connect with each player.)
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@hatchetChugger said:
https://forum.deadbydaylight.com/en/discussion/comment/3228883#Comment_3228883
I never said everyone, and thats your opinion on whether or not you have fun playing against her.
That's cool, though isn't it weird to be good against something and still hate playing against it? I mean, same applying to PLAYING Nurse but you get my idea.
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@hatchetChugger said:
https://forum.deadbydaylight.com/en/discussion/comment/3227869#Comment_3227869
It is very rewarding to outplay her. I doubt you know that though. You definitely have not put any effort into learning how to run her.
Not to everyone. I remember all the times I started and heard the noise and was like "Oh god, please don't be her..." Then when I DO play well, it still feels so mind numbingly boring.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3227848#Comment_3227848
I find uncounterable loops and excess pallets boring. Nerf survivor.
Or just nerf the loops instead and make it a really close situation. I mean look at TL walls. That's the good stuff.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3228537#Comment_3228537
But that's every online game ever
This here is the worst example, however. One that isn't obvious, anyways...
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@myers_obsession said:
Don't know what your problem is. The game is becoming really stall over time and this creates new objectives. Nothing has changed. Killers are sweaty as always and survs are toxic. Thats dbd.
Dbd SHOULDN'T be that way! I'm legit contemplating staying only in custom to play with bots when winter rolls around just so I don't have to deal with people being buttholes to eachother.
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Head On, sure. Dead Hard, you're crazy. It already has a speed boost if you time it right. If not then too bad.
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I'm not bad against her or as her... and yet I still find her boring to play as and against.
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@Mandy said:
You don't need to escape to receive the reward, you need to have deposited 30 void energy however...your reward is secured by that action.
I only got one reward out of the multiple times I got 30 per match. Is the event bugged like everything else?
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Oh yeah that's gonna get old super quick. Already hurting my head too within 10 seconds, yikes. I thought we learned from last time, guys.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3224943#Comment_3224943
I may have made a very similar comment to that about it as well...
Even if we disagree at times, the one thing that unites us is the almighty hen of peace.
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hehe
chiken
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@dugman said:
Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
Sounds good! Anything to put a crimp in cheaters forcing people to disconnect.
Flashlight Adjustments The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed. To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off. Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.
Again, great! The flashlight macros that sounded like phone modems were obnoxious.
Archives
Removed "press and hold" interaction on challenge nodes
Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
Completed Challenges now remain in the Archives widget until either claimed or replaced.
A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
Again, this is great. Just yesterday I completed an old archive challenge and couldn’t remember where it was in the tomes and had to scout around one page at a time until I found it. This will definitely help with that.
Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
This never happened to me but this was a frequently reported bug so it’s nice that it’s fixed.
Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
I’m personally happy about this one since I currently use Third Seal pretty much all the time now. 🙂 (Windows of Opportunity is the first or second most popular survivor perk and Third Seal is a direct counter. It also counters a bunch of other popular aura perks like Kindred, etc. The fact that it hides dying survivor auras is just a bonus in my opinion.)
Known Issues
Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.
So is Huntress Lullaby literally not doing anything then unless it has 5 tokens? Kind of a bummer for anybody using that perk.
One small bug I’m a little disappointed wasn’t mentioned anywhere in the notes is Meyer’s daily ritual to level up Evil four times hasn’t been working for I think at least a month or more. 🙁 A couple of times now since a month or so ago I played Meyers and simply got no credit for that ritual, and there’s a couple of bug threads in the bug report section on it. Hopefully it’s actually something on the bug fix to-do list.
Opinions on the known "issue" that is having multiple flashbangs on standby? I personally think it buffs it in the right way. Not too much or too little.
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@adsads123123123123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3224559#Comment_3224559
That was person implying that survivors have no chance without Dead Hard. That isn't the case.
https://forum.deadbydaylight.com/en/discussion/comment/3224565#Comment_3224565
And I am telling you that survivors are already escaping without Dead Hard and removing it won't be the end of the world for survivors.
https://forum.deadbydaylight.com/en/discussion/comment/3224566#Comment_3224566
https://forum.deadbydaylight.com/en/discussion/comment/3224567#Comment_3224567
There are situations where you can outplay it and can't. I already provided an example. Say you are a chasing a survivor to a pallet and it's a close chase where you must lunge or they will reach the pallet, there are only 2 possible outcomes (let's assume you don't know whether the survivor has Dead Hard or not):
- you try to outplay/bait Dead Hard but the survivor doesn't have it, so they just drop the pallet and you miss the hit
- you lunge and don't try to outplay Dead Hard. They Dead Hard and you get punished
You see how it's just completely RNG on whether or not you manage to outplay Dead Hard or not?
Deal with it like the rest of us. You're already putting yourself at a disadvantage by playing ######### TRICKSTER.
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@adsads123123123123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3224550#Comment_3224550
There are a lot of games where survivors don't run Dead Hard and still escape. I don't see what your point is.
They're giving an example that's ludicrous just so you can understand how we view your statement.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/3222734#Comment_3222734
I don't get what survs really want. They don't want plague legion or Pinhead because they stretch the game and that's boring but the also don't want nurse blight or weaker because the end cases quickly and make the game to short to get points
I just think we should have an artificial handicap depending on what killer it is and rework the gen speed and regression perks. Too bad that wouldn't work because well... people. But could it actually work if we put it to the test? Why not another ptb like the mori rework? THAT WOULD BE A GOOD TEST!
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@ProfessorDunwich said:
Legion, Legion, LEGION!
Can't stand playing against them. Spend a significant percentage of the match mending. Terribly designed.
While I do agree they're fubar, running around and stabbing people CAN be fun, though!
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@Aven_Fallen said:
Game must be in a very good state when people complain about this. Have not seen those Add-Ons in months (basically since last Halloween).
That's the issue. Like you can't even use it in custom. Why NOT?
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@FentV1rus said:
I played against a pig the other day. She would not let me boop the snoot. She needs to be nerfed into the gound.
Bruh, I crouched at exit gate so they could boop me.
They didn't. -
@Aurelle said:
I was gonna say.
But yeah, Pig is one of the weakest killers in the game and sadly I don't think she'll get buffs any time soon.
If only, man. If ONLY we knew what was stopping that from happening.
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@NerfedFreddy said:
I feel like you should stop repeat same dad joke over and over again
Golly! You must be real fun at parties! Anyway yeah, her crouch and ambush are so damn weak it isn't even funny. Especially if people can hold W as soon as you go into it to "counter" it.
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/OGZWY3I2IPFB/wkceqem-5b1-5d.png
We do have this explained in the FAQ that we have for the Stranger Things content, you are still able to play with the content on the PS5 but using the PS4 game on there - however as our Support team has already advised we no longer are able to give out vouchers for PS5 content itself on the PS5.
That's dumb. PS5's are harder to get than a really good gaming pc. I'm a prime example of that.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3220022#Comment_3220022
bhvr posting that?
Mind linking the post? I'm keeping off of twitter because I'm doing a mario movie trailer watch party. No spoilers, you know?
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3219990#Comment_3219990
nope it's way worse. it's auric cells in store for a limited time.
Do we have actual proofs of this? If they really do go this low, we're going to be really disappointed.
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I feel like you whine too much. Though that could be because you're automatically saying low prestige players are useless which pisses me off.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3218650#Comment_3218650
Imprinting.
If the "GG wp" majorly comes after a lose, however crushing, and nothing after a win, initiated by the loser or as an answer, then over time it loses its polite meaning and gets mentally connected to losses and won't be taken as polite but condescending or pitty. And I guess no one likes getting pittied when they feel down or frustrated.
Basically this. If we get stomped and you say well played, I'm taking that like a ggez. When it's a super close game however, I get the warm happy feelings.
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Only if I'm unlucky enough with RNG and my teammates to give me only deadzones to work with.
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Nah. He gives off that chronic redditor vibe.
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@Aurelle said:
https://forum.deadbydaylight.com/en/discussion/comment/3215119#Comment_3215119
Terminus is extremely situational though
It's literal removal of 99'ing. It's up to them if they wanna stay a 1 hit. Situational or not, if you don't like it, just run that.
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We have that already. It's called Terminus, bucko.
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I'm just waiting till the bots come in near december. That's when I'll abandon pubs for a looooong while.