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DeleteSWF

DeleteSWF

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DeleteSWF
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  • Not everybody is a powergamer. I don't play killers because they're strong, I play them because I like the character and they're fun.

  • Waiting 10 seconds and tunnelling is still more efficient than hooking a different survivor.

  • @EvilSerje said:

    https://forum.deadbydaylight.com/en/discussion/comment/3145782#Comment_3145782

    In short "if you want to play survivor, git gut and be a pro", right? And it doesn't apply to killer, of course.

    This guy has never played high MMR killer.

  • 100% the attitude of survivors. Nothing else. The entire survivor community is just acting like babies and killing themselves for no reason.

  • @Hes1hp said:

    https://forum.deadbydaylight.com/en/discussion/comment/3145799#Comment_3145799

    Thank you for our well thought out input. Not like servers can randomly die, your ISP can get a hiccup, or can get held hostage by a cheater, or just simply suicides on hook/go afk

    Like, why fix the problem at its core? That would be complicated and to much effort. Just punish solo Q more that will make it. I think this will also fix Killer Qs and make them faster the more survivors are waiting on 1 hours penalty... Oh wait Thats not how logic works.

    It makes no difference if you're not to blame because your connection is bad. Your teammates' games were still ruined. Nobody should have to play with you or your bad internet for at least an hour.

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/342401/what-exactly-can-be-done-to-help-solo-survivors

    Status icons AND voice chat. Talking proximity chat here like F13th. I'm focusing more on fun here because it would be goofy just hearing a squeaker getting chased. Proximity chat would make the game infinitely more fun. All the potential things to come from it regardless of good or bad make for a nice idea. Besides, the good outweighs the bad.

    Have you played this game before? Do you have any idea how toxic voice chat would be?

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/3145678#Comment_3145678

    Because it isn't. It's a 4 v 1 game. 3 people dead = most survivors died = killer won.

    Killers win or lose based on number of survivors killed.

    Survivors win or lose individually.

  • @xni6_ said:

    if someone wants an actual good build for solo queue that doesnt require the murder of your entire team, i recommend

    coh/prove/bt

    ds/otr

    kindred/empathy/bond

    exhaustion

    lol you listed 9 perks.

    Here's why they don't work in solo queue:

    Circle of Healing - It takes 14 seconds to boon a totem. It takes 21 seconds to heal. This is a total of 35 seconds. You didn't list Small Game in the 9 perks you use every game, so you're going to spend time looking for a totem too. If you boon BEFORE you're injured, there's a good chance the killer snuffs your boon before you heal, so you've just wasted time doing nothing. If the killer snuffs your boon at any time (which is highly likely) then you'll have to find a new totem to boon (wasting time) or boon the same one (in which case the killer knows where it is and can snuff it immediately). Not to mention other survivors who like to break totems. If any of these things happen during your game, Self Care would be faster. It takes 46 seconds to Self Care. No gimmicks or requirements.

    Prove Thyself - Buffs the repair speed of other survivors who are fixing with you. But solo queue survivors don't fix, that's the problem. Two survivors fixing a generator with Prove Thyself is still slower than fixing two separate generators due to the action debuff. Its only value is at endgame, and I repeat, solo queue survivors don't repair gens.

    Borrowed Time - Gives the rescued survivor Endurance for 10 seconds. Off The Record grants Endurance for 80 seconds. Worthless.

    Decisive Strike - Stuns a tunnelling killer for 3 seconds. Is 3 seconds enough to get you to the next pallet? If you're at the next pallet, can you make the chase last for 30+ seconds to get value from this? If you extend the chase by 30 seconds, will your teammates fix generators? This is a decent perk but I wouldn't trade any of my perks for it.

    Off The Record - See Decisive Strike. How long will this extend your chase if the killer really wants to tunnel you? Will your teammates do anything during the chase, or just waste time?

    Kindred - You can watch your two other teammates running to the same hook. If you're somebody who replied in this thread, you can race them and try to get there first. Does little to improve your chances of survival.

    Empathy - You'll know where the killer is when somebody gets hit. If you're somebody who replied in this thread, you can stop repairing a generator so you can run across the map and heal them. Then you will die because nobody else is repairing either.

    Bond - You can run towards other survivors during a chase and hope the killer chases them instead. At least, that's what everyody else seems to use it for.

    Exhaustion - Decent under certain situations. Will save your ass if you're good, will extend a chase for 5 seconds if you're bad.

    The main problem with this game is everybody wants to be an 0MG T0X1C PR0 SURVIV0R KEK and copies high rank streamers, without having the skill required to do high rank things. Unless you're a great chaser, just ditch chase perks and use stealth instead. It's just as fun and you'll win more often.

  • Make first disconnection a 1 hour timeout, not 5 minutes.

  • Solo survivors don't need buffs of any kind.

    They need to start repairing gens more and stop playing badly. Low survival rates are entirely due to poor tactical decisions, cockiness and entitlement.

  • @Sonzaishinai said:

    You know what

    I'm convinced i'm going to play with this a bit.

    Never played a selfish build

    I don't consider it a selfish build but a pragmatic one.

    I started with the knowledge that most survivors die in most games. I noticed that I was often the last surviving member of my team, because everybody else in solo queue is terrible. Then I thought, "Which perks would save me most in this situation?" If I'm regularly in a situation where I need to find hatch, why not use Left Behind? If the killer finds the hatch before me 50% of the time, why not use Sole Survivor so I can open doors quicker?

    Many survivors are in their own mental prisons, as you can see by the replies in this thread. They're not thinking of how to win, they just want to use cool perks, or annoy the killer with Dead Hard/boons, and after playing badly they complain about not winning. In my opinion, they were never trying to win in the first place.

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3145717#Comment_3145717

    Nop, you directly contribute to the other 3 dying. If your team wins its inspite of you noy thanks to you.

    If my team wins, it's because I fixed generators while they were running around like headless chickens.

    @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3145708#Comment_3145708

    I adapted. I am playing SWF + killer now. Because sadly solo-q has survivors like you, so i am no longer playing solo. No point here.

    You'll die in SWF too if you keep playing badly.

  • @Biscuits said:

    I don't know about anyone else but I don't consider a solo escape as a win.

    @JaviiMii said:

    this sounds like a playstyle of someone who considers match a 1v1v1v1v1.

    I also agree with Biscuits. Getting out while fully expecting it to be at the expense of everyone else might be an escape - but not a win.

    I don't know what game you people are playing, but escaping is winning in Dead by Daylight.

  • @MikaelaWantsYourBoon said:

    If all solo survivors starts to use this build, you will no longer win 50%+ of your games. It is not about your build, it is just you are selfish player. With this way, ofcourse you can win most of games.

    I use this build due to the dominant survivor playstyle that has always existed in solo queues. When 1 survivor is hooked, 3 other survivors run towards the hook for rescue points. You are probably one of them. If survivors changed their playstyles then mine would change too.

    If everybody played like you, then no generators would get finished and survivors would die every game, due to the large amount of time wasting and nobody repairing. Which is what is observably happening. This is also why I see multiple rage threads by you. You're failing to adapt.

  • @Fukse said:

    nuff said. I just keep track of killer behaviour in my soloq surv matches, and out of 10 last games, 8 of those would've been won if only I had Reassurance to keep the guy who's being camped on a hook a bit longer. I'm not sure what should be the conclusion from this, but I do know for damn sure I'm getting myself Reassurance the moment new patch rolls out, althought some type of weaker version of it would be nice as a basekit or as a general free for all perk, hiding the "solve the camping" solution behind a 500 auric cells character is kinda... Kinda bhvr-like tbh

    It wouldn't. 10/10 times a survivor will unhook for points regardless of whether it's safe or not. They won't use a perk to prolong the timer. If you don't unhook, somebody else will. In two months, nobody will be using this perk.

  • @Laluzi said:

    Unless there is a pressing need to slam that gen now, or it's versus non-camping Legion and there's no good reason to heal period, it doesn't hurt to just give the person what they want. You don't know what they plan to do next. It's entirely possible the person has an 80% heal bar and you're the idiot here.

    All true self-healing perks are either CoH or actively bad for you if your teammates are running them (Pharmacy wastes buttloads of time and causes risky play, Inner Strength prevents CoH, and Self-Care is Self-Care.) Unless the gen needs to be completed, dole out that heal. You're complaining about solo queue, and yeah, there's a lot of stupid to go around - but from where I'm standing, you're part of that problem.

    If THEY want to be full health, why didn't THEY bring CoH themselves? They're free to be a burden on the rest of the team, but I'm also free to not help them in their selfishness and lack of independence.

  • @Zexbunny said:

    If you don't heal me, I won't unhook you. I will 100% leave you to die on hook.

    @ThiccBudhha said:

    Nah, I will keep dunking on you until you get the picture. I have faith you will figure it out even if you need to solo a gen before you understand my meaning.

    @ShinobuSK said:

    I once was healed 85% and was tbagging dwight on his gen to finish me fast. He didnt flinch so I was just standing there watching him repair alone for 30s until killer came.

    Teammates like you are truly something else

    So begging for a heal isn't a request - it's a threat.

  • @toxik_survivor said:

    Remember the res evil tentacle man chapter and what it did to our consoles? Get the fire extinguisher out guys.

    Remember? It was never fixed.