FeelsBadMan
FeelsBadMan
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- FeelsBadMan
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Comments
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All the nerf did was basically kill the perk for soloq. I maybe see COH once or twice in 10 matches. Everyone is running Self Care again now...
The only ones still getting value out of it are SWF's who are already strong.
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100% of your matches? Might be true if you played a total of ONE match LOL
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@Rizzo said:
It's the total number of points, including those earned with perks and offerings.
Srsly? I did 7 already and used the one from the last page. Do I have to do it again? If yes I won't.
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@dugman said:
I swear, DbD is the only game that posters unironically say people who have played for 500 hours "have no experience".
I have a friend who has over 1k hours by now and he is still not very experienced - he even says that himself.
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The double bp should be standard. At least playing survivor and dying with ~15k points feels a lil bit less miserable if you get 30k.
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Don't tunnel - there u go ez DS counter. Seriously how hard can it be to go for the UNHOOKER instead of the recently unhooked person?
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Yeah and if you are the one survivor NOT running DH you get tunneled cause you are the weak link for not running the meta LOL
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I love the map as killer LOL It's usually a granted 4k IF you just ignore chasing in main building. I hate it if a survivor brings the map in my soloq tho cause it's usually someone who just plays SUPER immersed which usually means all they gonna do is hide in bushes all match long.
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I love the map as survivor against most killers. The map is big enough to simply win by holding 'W'. You don't need much brain to play survivor on this map. There are so many safe-pallets the killer has to kick wich results in one player being able loop the killer for at least 3+ gens easily.
The map is HORRIBLE for all the stealth killers but especially for poor Trapper and generally most M1 killers get shafted by the sheer size of it. The only killers doing really well on that map are Blight and Nurse.
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There is another one where you have to hide for 60 (SIXTY!) seconds within 10 (TEN!!!) meters of the killer in ONE trial. Did they hire the guy who did the very first tome challenges again?
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On killer if I have them, I use them. On survivor I only bring them if I am playing in a full 4man SWF.
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@Leachy_Jr said:
Seriously.
You have the hottest killer in the game and she isn't in the dating simulator?
You also gave her the most abusive lore in the game, and you aren't going to let me buy her countless hash browns when I'm on a date with her?
Yikes BHVR. Seriously missing the mark with the dating sim.
Thats not how you spell 'Doctor'!
Btw: At least we know why Blight won't be in it. He is busy managing his restaurant:
😂
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@Phasmamain said:
Make unhooks 500 points and safe unhooks 1000 points. Could help alleviate this somewhat
This cause if they give any less points by default I would die on 1st hook even more often. Tbh I rather get farmed than see my 3 teammates crouched in a corner on the other side of the map while I enter 2nd phase when the is not even close to the hook...
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@MilManson said:
I can't remember could we do Nemesis on Hawkins?
According to r/dbdgonewild - yes.
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Body is 1 character too short.
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Ok so I played all day. Was Iri 3 1 pip when I stated playing about 7 hours ago. I missed 1 pip to iri 2 for like 5 matches and then I depipped cause I got matched with a tryhard Nurse who slugged at 5 gens - F U N. I don't think there is ANY other game where you can waste the time you would spend on WORK without gaining ANYTHING out of it.
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Just remove depipping already!
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Watched a steamer do a 4 man SWF escape streak yesterday. I'll be honest, I didn't watch for long cause it was a more boring experience than watching grass grow but the matches I saw was them basically rolling every single killer except for a Nurse where they barely managed to do one gen before the match was over.
Now there is two things:
1.: if the only thing that can stop a basically competitive SWF team (they even used a mini map for basically every match where the gen positions with numbers were marked on so they could call out where everyone was at at all times...) is ONE single killer, there is something ridiculously wrong with your game.
2.: if this one killer can easily beat a comp team, how are solo queue survivor supposed to deal with this exact same killer?
Tbh there needs to be done more than 'nerf Nurse'. They need to completely rebalance the whole game. In a perfect balanced game soloq would be on the exact same level as SWF then ALL killers should get some basegame changes to make them stronger while also reworking Nurse completely.
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Since they already revealed the reward won't be any kind of cosmetic, I already stopped bothering LOL
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/2961119#Comment_2961119
If you get that frustrated, finish your match and stop playing the game for the day, don't DC. You're just screwing your teammates over. Camping and tunneling aren't going anywhere, unfortunately. There just aren't good viable solutions to prevent them.
And really, you're going to get people who are going to DC whenever the match takes a turn they don't like, regardless.
At the end of the day, and it sounds crappy, but if the game frustrates you enough that you rage quit with any frequency, maybe taking a step back from it is the best course of action. Don't punish those making the best of it because you personally are fed up.
Oh, I don't DC myself because of things like that (if anything I will suicide on hook if I see the match won't go anywhere). I just tried to explain why some people DC.
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@Thusly_Boned said:
I think the first DC should remain at 5 min, because anything can happen.
But after the first the penalty, the subsequent penalties should increase sharply. Like 5 min for the first, 60 minutes for the second, 24h for the 3rd.
For habitual offenders (people who DC multiple times per play session consistently), longer and ultimately permanent bans should be on the table.
No. Instead of asking for harsher penalties, they need to fix the reason why people DC in the first place.
For example: if you play soloq and get camped/tunneled multiple games in a row while you watch your team not doing anything it just builds up frustration.
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She looks like Nea's mom.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2955120#Comment_2955120
Exactly this. I never used to use DH, but with the way solo q goes nowadays, it's almost a necessity. Killer mains like to point out how little killers there are, but things like this are going to swing the game in the opposite direction.
When solo queue players leave because they're being tunneled and camped every match with no viable perks (BT is solely dependent upon your teammate, not you, and DS doesn't stop tunneling as much as everyone likes to pretend it does), then they'll be able to face all the SWF bully squads they want, since that's all that will be left.
Exactly and on top of that: even IF they nerf DH, things like camping and tunneling are still gonna be ingame. Do people really think killers are suddenly gonna stop camping and tunneling after they nerfed DH?
Spoiler: they won't.
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If they ever nerf Dead Hard I will become a full time killer main. Not because I am crying about DH when I play killer and want to see it nerfed, no but for the reason playing soloq will become COMPLETELY unplayable. Soloq is already the WORST experience in this game and it's obvious it needs every band-aid fix it can get - such as Dead Hard. Nerf it and I will happily stop playing survivor forever - and I am sure so will most other soloq people.
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@Bedslamb said:
https://forum.deadbydaylight.com/en/discussion/comment/2953675#Comment_2953675
shhhhh , don't give anyone any ideas ....
It's already there tho. I wasn't joking 😂
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Just wait for the next Tome level to release. There is a challenge to escape one trial while only running No Mither.......
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I only had horrible games the past two days. In fact they have been so bad I just stopped playing.
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Susie gets lots of skins for the same reason Feng does - the weebs are willing to pay for it so BHVR delivers what sells...
I would love some SERIOUS looking male survivor cosmetics but all we ever get are some ridiculous looking Dwight ones. I mean for example like literally ALL Jake chests are bad or boring except for his miner shirt. The prime jacket has to be one of the most ugly things they ever came up with.
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@brokedownpalace said:
Remember when the devs said there would be no more exclusives? I do.
1 character
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They should just make it so that if ANYONE in the game (survivors OR killer) have a ping of above 100 they get automatically booted from the game.
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Body is 1 character too short.
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The green glyphs and the "Blood Dept" one are definitely the WORST challenges and yet they keep putting them in every tome...
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@MB666 said:
https://forum.deadbydaylight.com/en/discussion/322943/oof-legion
making mending take 50% less but deep wound last less longer like 10 seconds or 12. (since Deep wound legion no longer exist)
Then you have to make mending take priority over any other action (most importantly snapping out of Madness).
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While I agree the Anti-Cheat sucks, having condition that detect cheating is probably not gonna work since I have been myself (and have seen it happen to others) become the victim of cheaters in my lobby e.g. insta wiggle free and/or insta heal. How would you make sure this system won't falsely ban people cause a cheater gives everyone in the lobby cheats against their will?
I think just getting Battle Eye instead of Easy Anti-Cheat would already be an improvement at this point.
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Finally - they buffed him!
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No
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@Souplet said:
Because mother dwelling is the biggest map in the game and one of the worst map for killers ?
Strangely enough you dont see many survivor sending you to glenvale :)
The Blendettes I keep getting in my soloq beg to differ. They love to bring that mag just to hide in those bushes......
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1 character
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I'll be honest. If it's a Nurse with Lethal, Infectious and Starstruck I am just gonna suicide on 1st hook.
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@CausticMisery said:
https://forum.deadbydaylight.com/en/discussion/comment/2943411#Comment_2943411
Yes. Ideally, it wouldn't even exist.
Imagine a world without Dead Hard. M1 Killers actually feel sonewhat viable, as they only have to run Survs for 1-2 loops instead of 3-4. And Survivors get more perk variety, because instead of feeling obligated to run DH every game because it's OP, everyone gets to run their own little favorite Exhaustion perk. Instead of 4 DH's per game, you'd see Sprint Burst, Lithe, Overcome, Balanced, hell maybe even Smash Hit! Thus making the game more fun and unpredictable for everybody.
Ideally Nurse wouldn't exist.
Imagine a world without Nurse. Looping actually would feel somewhat viable and you can actually run the killer instead of praying the killer is just bad and will mess up (...) Thus making the game more fun and unpredictable for everybody.
As long as Nurse exist, DH is needed. It's the literal ONLY counterplay to her. She can catch up with every other exhaustion perk in one blink.
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No but I love to see them get matched with the kind of people I get matched with most of the time when I play killer - sweaty af swf's and/or "bully" squads. It's funny how most killer main streamers seem to get total noobs the majority of their matches and once they face what I have to deal with constantly they start to crumble very fast, calling the match "boring" and "unfun" - yet they never complain about 4king multiple times in a row with 5 gens left against noobs.
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@Dwight_Fairfield said:
I still see team mates in solo queue crouching behind walls and rocks when a Legion is on a chain frenzy like they don't know they're hiding there.
I had two people hide in lockers yesterday while Legion was on a chain frenzy - they ofc got grabbed out of them......
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Today I had two obvious cheaters.
One was a cheating bot that even advertised their cheat-website in post game chat via auto generated message and the 2nd one was a Trapper with perma wallhack. I don't even wanna know how many subtile cheaters there are at this point.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2942337#Comment_2942337
That is a very valid opinion because that is how this game works. If you want to just not care about "winning" and create your own win condition to use meme builds then that's fine. I think it's a problem that there is no official win condition because then why even play the game at all? I play competitive multiplayer games in an attempt to win because that's how a competition works.
If this game was Minecraft I would be fine with no win condition but this is a game in which you try to compete against other players so it's ridiculous to tell people to just create your own win condition to have fun.
Ok well if I can create my own win condition then if I unhook 1 person I win. You can't say it's wrong because there is no official win.
I sometimes do that when I run WGLF. If I get 4 stacks, I won. Or if I run Deliverance + DS. If I managed to use both in a match, I won. Srsly if all I would care about was escaping or 4king, I would have probably uninstalled a LONG time ago. The game is just not fun to play that way for a longer timespan (in my opinion).
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Ok lets assume there is some kind of MMR in this game and cause of a miracle it's also working as intended - why, just why would you want so desperately to "win" a killer game by the dev standard (3k+ is a win, nothing else counts) and rank up you MMR just to be matched with more and more experienced survivors when you already struggle now? It just makes NO sense!
I only play for pips. A black pip is a tie, +1 or 2 a win, a de-pip a loss. Those are also the things that let me rank up in the grade system which nets you 2million in total for reaching iridescent 1 on both sides.
Why should I care about "winning" on either side once I reached iri 1 on the said role? LOL I like to go for meme builds once I reached rank 1, just to actually have fun in this game. I die early on or get ######### on by survivors? Who cares? I am still pretty convinced there is no MMR so it won't effect anything. For example: sometimes I "lose" 1 game against a swat squad (0k or 1k) and the very next game I get 4 ppl who have no clue what they are doing and die with 4 or 5 gens left. Same goes for survivor. I escape a few games in a row and then suddenly I get 3 people who only hide, do no gens or unhooks and can't run the killer for longer than 5 seconds.
Tl:dr: just play for fun.Tryhard if you have to - for example to reach iri 1 if you want those sweet, sweet bloodpoints but other than that just try to enjoy the game by your own rules.
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@Seraphor said:
I escape approx 50% of my solo survivor games, which is about what you should expect. As a SWF you should be getting more wins than that.
Imagine admitting you suck at survivor so much you lose 90%.
I eascape a lot of times as well if I let my team die and slap on "Left Behind" and/or "Wake Up"
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2940987#Comment_2940987
Ok, that’s fair.. but there’s no arguing that, at times, solo queue survivors use other survivors’ auras to purposely BM.
Well that you will never be able to get rid off. For a while I was running Empathic Connection and Empathy to get the achievement done to heal people who come to you. You cant even imagine the amount of times they brought the killer to me on purpose cause they could see my aura. With Head-On you at least get a head start (kek) after stunning the killer.
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@Yankus said:
Another Openx being toxic post. What's new with this kid.
He is butthurt cause he has no friends to SWF with so he is "punishing" solo players - makes sense right? Right?!
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2940882#Comment_2940882
Yep, and @Seraphor doesn’t want another survivor intentionally leading the killer to another survivor hiding in a locker just anywhere on the map. By keeping the radius small, it helps prevent using the aura read for ill intent.
"Ill intent"? What? If the killer decides to chase someone across the map just to get Head-On stunned, thats totally on the killer. After that happened once the killer should be more cautious. I think the highlight idea is nice and would buff soloq a lot. It should be map wide cause in a SWF me or my teammates can already call out "I am in shack locker" so I can already run the killer across the map just for him to get Head-On stunned. Making it map wide literally would only buff soloq.
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This post is 100% true. I was trying to have some fun the past couple of days running the Power Struggle build (Power Struggle, Flip-Flop, Tenacity, Unbreakable). The amount of times I got tunneled after I pulled it off once is astonishing. Like killer mains complain about full meta survivors, here I am running something different and most killers seem to feel attacked on a personal level after pallet stunning them once.
Its not only that but also since my teammates don't know what build I am running, they keep trying to come for pallet saves, messing up my build totally cause they drop the pallet I am downed at or they get downed as well, resulting in a 4man slug etc.
After two days of trying I went back to my "meta" build (DH, DS, BT and either IW or WGLF). I just wanna play the damn game and not get tunneled out of the game 2 minutes in or get ######### over by teammates (who simply don't know what perks I am running cause the main game can't have this information like the mobile version has for whatever reason) which results in the same outcome.






