Envees
Envees
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I even spotted an error after reading it. Can you?
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@powerbats said:
@Envees said:
I am not the only one who does not care about ranking up, anymore.
Good for you
So, they have enough skill to down somebody and hook them so they cant all be braindead as you seem to suggest. Just because you say its a stupid tactic does not make it so. It is only playing badly in your eyes and to me that means diddly squat.
My comment was sarcastic and apparently you missed the bright flashing neon sign where it even said the last 2 sentences were sarcastic.
I can leave the hook and get kills. And? I choose not to. Survs take the fun away from my game by making me do silly ######### like running in circles. How fun. Yay! More of that please!.
So how is you not leaving the hook any different than them running you in circles? Aren't you taking away their fun by camping? That's pretty hypocritical right there to say you get to define what's fun for both sides.
I am no grammar police but.......english is not your first language
No you're not grammar police and English is my 1st language. Oh and since you completely missed it there was one badly written word there which was where I said why no try which if I'd added 1 letter would've said.
why not try to not as part of the sentence.
The fact you chose that to try and insult me with just proves my point about you.
They had their fun first by running us in circles and doing what it is that survs do to waste time. That was my point. They had their fun but we are not allowed to have ours. My fun is watching them die on the hook. Even if it is the first one. I dont care. I hope they do get their I-frames. All survs will be forced to play killer or enjoy a lobby sim that will be more than an hour at any rank.
Listen pal. Its not just the last two sentences that do not make any sense. Try reading your first sentence or whatever you want to call that. Like i said. I am no grammar police. But since you do speak english, as well as it being your first language, i suggest you look up what a run on sentence is. Not using run on sentences will make your readers less likely to ignore you if you avoid that particular sentence structure.
I should know. I learned how not to do it. And, yes, english is not my first language. But feel free to correct me. I dont get pissy about it like you do.
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@TrumpJunior said:
Hell no.I agree. The mere fact that they mentioned some really drastic changes was enough for me to voice my opinion. No opposition leads to oppression by default. Ask americans
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@Master said:
@Envees said:
@feffrey said:
Envees said:@feffrey said:
Don't face camp and get good then?
How about learning that FC does not exist anymore?
EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?
Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?
just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.
Tell me again how FC doesn't exist?
Maybe if Killers did their job and played the game.. Actually being good at it without camping.Survivors wouldn't need the buff
Facecamping was taken out of the game. FC was staying inside the hooked person hitbox preventing any survs from ever reaching the unhook que. You could not unhook the person. Ever. We decided life and death at one point in the game. This is not longer the case. This was taken out cos survs cried too much and they wanted to make use of all their second chance perks, again. As if getting hit two times after all their shenanigans was not good enough. Only the most toxic of players i would do this to. The flashlight abusers, DS users, Flashlight savers, tbaggers who were more interested in annoying me than playing the game.
But now, after millions of FL saves, DS's, tbags and all the BM we have to put up with i camp out of principle. The principle being that survs hate it. On that basis i have my fun now as a killer. Works fo rme. Sucks for you. I get my fun after you had yours which is running me in circles, pallet slamming me, tbagging and FL'ing me.
But once again. Cry enough and you will get your way. Now you, might, get a little box of immunity called an i-frame to protect you when you fail.
You asked. There is your answer.
They might get their way again by crying enough, the latest dev stream was quite shocking.
But on the other hand they need killers to play their game, so....If they do get their way on this i am out for good. As it is this game was only tried again due to the rare killer buffs with got in 2.1.0. If we get screwed again all i can say is that i hope they really do enjoy their lobby simulator because it will not just be me that leaves.
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@powerbats said:
@Orion said:
If the Killer plays how Survivors want (leaves the hook unguarded, goes after the rescuer and not the rescuee), it is a free escape, and I dare anyone to pretend otherwise.If a killer plays stupidly you mean and doesn't go bash gens, doesn't go look for survivors, doesn't do anything but no skill camp at 1st hook. You may want to play badly that way but at rank 1-2 most killers leave the hook and don't have an issue getting kills.
It's only a free escape if you let it be a free escape IE that person makes it out of the match alive. Why no try not using excuses and semantics and insults in your posts for once. You might actually have some good points for once.
In case you failed to realize the somewhat sarcastic nature of the last 2 sentences.I am not the only one who does not care about ranking up, anymore.
So, they have enough skill to down somebody and hook them so they cant all be braindead as you seem to suggest. Just because you say its a stupid tactic does not make it so. It is only playing badly in your eyes and to me that means diddly squat.
I can leave the hook and get kills. And? I choose not to. Survs take the fun away from my game by making me do silly ######### like running in circles. How fun. Yay! More of that please!.
I am no grammar police but.......english is not your first language
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@Vietfox said:
AlexAnarchy said:another day, another person dumb enough to think camping needs punishment.
Camping might fairly punish the killer, but also punishes the camped survivor (if camped till death) just for being the 1st one on getting caught.
For alot of us setting up a tent is only after they have made us do their dance. The dance of running in circles and pallet slamming, followed by the near compulsory tbag and blind. Then come the jungle gyms cos they know that in open field the juking is nearly impossible. Yeah, at that point i make sure they die.
You had your fun. Ill have mine when yours is over.
No changes to camping needed but ######### loud enough and you might get the i-frames which give you yet more lives than a cat which has 9.
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Am i wrong in saying that some of hags traps have collision? I seemed to rem reading about one of her addons that stated the phantasm will have collision box.
If so then they could be attempting to body block the hook with the traps and staying to make sure they die. They dont have to leave the hook you know. Its only the survs who say we have to.
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The stain is really useful to survs. At least to me. It helps in jungle gym situations and places where there are loops in the open but you cant see the killre such as high haybales for example. It helps in places where you can mind game since you can see the stain most of the time before he even sees you.
As a young killer you are told to git gud. Once at the good killer stage most realize that killer is not fun at all with the amount of second chance perks, pallets and situations survs have. Killing does provide more BP. At least for me it does.
I started as killer to earn points for my survs and stayed with it after i got pretty much all teachables on all characters.
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@JackieEstacadoWhen said:
2018 and people still don't know how to counter BBQ.
Jeez guys it's easy, go one way for 4 seconds then go another, hide behind a gen or hide within 40m of hook. It's really not that hard.I assume they all have BBQ. I tbag after the hook in the direction of the killer. By the amount of near instant suicides i might have to change my way of letting the killer know he has it because the surv on the hook might be thinking i am tbagging him and suicide.
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@Poltergeist4000 said:
Adding bbq and chille ruined stealth enough, giving to everyone for free is just killing stealth all togetherI think the doc came before that. The aura reading has been a thing for over a year now. This is not a stealth game anymore. Devs decided that running in circles and being in the killers' face is the way forward.
And now the soon to be implemented brainless, hit-box and perk protected, unhooks are on the way.
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@feffrey said:
Envees said:@feffrey said:
Don't face camp and get good then?
How about learning that FC does not exist anymore?
EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?
Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?
just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.
Tell me again how FC doesn't exist?
Maybe if Killers did their job and played the game.. Actually being good at it without camping.Survivors wouldn't need the buff
Facecamping was taken out of the game. FC was staying inside the hooked person hitbox preventing any survs from ever reaching the unhook que. You could not unhook the person. Ever. We decided life and death at one point in the game. This is not longer the case. This was taken out cos survs cried too much and they wanted to make use of all their second chance perks, again. As if getting hit two times after all their shenanigans was not good enough. Only the most toxic of players i would do this to. The flashlight abusers, DS users, Flashlight savers, tbaggers who were more interested in annoying me than playing the game.
But now, after millions of FL saves, DS's, tbags and all the BM we have to put up with i camp out of principle. The principle being that survs hate it. On that basis i have my fun now as a killer. Works fo rme. Sucks for you. I get my fun after you had yours which is running me in circles, pallet slamming me, tbagging and FL'ing me.
But once again. Cry enough and you will get your way. Now you, might, get a little box of immunity called an i-frame to protect you when you fail.
You asked. There is your answer.
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@Orion said:
@MegMain98 said:
How is it useless if you still get use out of it? If a killer manages to kill two survivors before their Ruin is broken and there are 4 generator left, was the perk really useless? Or if you get two moris out of a Devour Hope? Trapper and Hag can also place traps to guard the totem. It can be countered by disarming and flashlights, but it doesn't mean you don’t get some use out of itRuin doesn't need to be broken, it can be ignored. That's what makes it useless; it's a perk that Survivors don't need to play around.
As for Devour Hope, you might as well use an Ebony Memento Mori. Can't be destroyed and starts working sooner. If you manage to get two kills out of Devour Hope, it's because the Survivors let you or were too lazy to destroy it. That's what makes it useless; all the power is in the Survivors' hands.Since 2.1.0 i ignore ruin and power through it. I have seen too many games turn in the killers favor by survs who rush to get that hex. A well hidden hex could last the whole game and you may never find it. Ignore it and powering through worked better for me.
Ruin sucks but the amount of time i have wasted trying to find that hex can be better spent on doign the gens in the first place. And if the killer is actively defending it the game can spiral out of control rather quickly when one or more are on hooks. Ill would be forced to make a decision to either save or deal with a situation where i wont even be able to activate the hatch if not enough gens are done.
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@BottledWater said:
@samirk98 said:
akbays35 said:@samirk98 said:
default Kindred 3 (that’s great)
nerfing bl
and recovering from exhaustion after getting unhooked
thank god these devs realize how boring is playing as survivor after patch
it’s just my opinion seriously cannot play as killer because lobby is bugged and playing as survivor is hell boring (no swf i play solo btw)
I would just like the team to see the killer if they are facecamping or really nearby, I think this will give survivors some counterplay to camping
Yeah like if the killer is camping do gens and escape don’t give killers free kills and soon this cancer called camping will disappear i hope...
Camping is a strategy and you should accept it as such it will not Dissapear and it never will be nerfed to a point where it's pointless, If killer will become more fun and stronger camping will not be needed, because camping usually comes from spite against survivors, because a killer might feel like a survivor is taking his fun so he will in turn take the fu of survivors. Probably the only thing this game achievs well is that hardcore killers can loose their entire sense of empathy for the survivors and in return turning them into relentless killing machines
Indeed. Exactly my reasons for camping. I dont need to. I can get them without and still hold rank but for me its more fun to watch them die after they had me dancing their dance, looped me to insanity, pallet slammed me a few times and tossed in a couple of tbags for good measure.
That is their fun but somehow i, as killer, am not allowed to watch them die on the hook after all their shenanigans cos we cant have them die. Bullshit.
What is a worry for me now is this talk of near invincible unhooks with the so called I-frames. So now they can loop us till the sun comes up and even if they get caught they are still entitled to a near painless escape. You can bet your ass that BT will be meta if the I-frame gets put in.
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@Bravo0413 said:
Touken said:Adapt? how can we adapt when you keep getting camped and tunneled, and dont say play stealthy because you cant because of the aura reading perks. The flashlight change is kinda good but it would be better if they put just a bit more time in the pick up animation
You do sound a lot like a survivor main especially here... survivors are still way op having complete control over the game time limit and the looping collision exploit which I'm hoping they speak about but I doubt they will.. it would be great if the reduced the size of the killers collision just a little bit...
If they reduced the hitboxes of the killers to match that of the survs a lot more things would need to get looked at. The map for starters. They would need to add more situations where time can be eaten up or reduce the amount of time neeed per gen or even reduce gen count. This could also mean more pallets, jungle gyms, LOS breakers, rebalancing exhaustions perks to make chases longer. They are leaving it in cos this is what kills time in the game. Sucks for us killers.
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I am of the opinion that a single perk out of four that we get should even hard counter the use of two flashlights. They are items and not perks after all. A perk should cancel out all items when it comes to flashlights. Not only are the lights used to bully killers but they are in effect multiple use DS's without even using a perk to do it.
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EDIT...i stand corrected. Now th eonly images i can pull up are the ones that point to the left. Previously i saw nothing but ones that point to the right....ill dig up the second one...
I attributed this work to her wrongly as well. Not my day.
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@Tsulan said:
This reminds me of this masterpiece:
Thta image is reversed. Faces point to the right. But did you see her new masterpiece? She did another restoration.
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@Nickenzie said:
TrumpJunior said:Why fixing maps when it’s way easier to adjust some numbers of BL? Dev‘s logic.
Didn't they say that they was going to make looping a mindgame? Isn't that why they added minimum LoS blockers?
If nerfing Bl leads to a difinitive map design that leads to less loops and more mindgames then i am ok with it. I hardly use Bl anyway.
I am going ######### INSANE running in circles. Seriously. Apart from all the second chances survs get in this game its the running in circles that is driving me mad. Id be a happy killer if i did not have to spend so much time running in loops.
All these loops are driving me LOOPY
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@greenzebra64 said:
I avoid people with No Mither because they usually have Dead Hard and are pretty good survivors so they could be harder to caught than normal survivors.Dont. They could be little shits who want you to think that while they are sheep. I treat them all equal till the BM comes out. At least once a game the BM comes out. That is when i change tack, even at the cost of the game. Rank i care not about. Disrespect me and you better be good or the game is just about to get done and you are relying on the gates being opened soon cos i will catch you.
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@feffrey said:
Don't face camp and get good then?How about learning that FC does not exist anymore?
EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?
Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?
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I read this whole thread and i agree with the OP. Why steer players to behave a certain way? I understand that in low number rank groups where not a lot of people play that this playstyle might not be to your advantage when the rest of the survs point the killer in your direction. However, dont take away or punish the player for being selfish.
We have all seen selfish people in this game. Equip bond in low ranks and you will see all sorts or cowardice. People hiding in lockers while the rest of us do gens. I have had to run up to people hiding in lockers and point at them and then point come here to get them to come out.
Killers are being steered into playing a certain way. If I-frames come into play they are steered away from the hook when it is their job to hook and kill. What sense does that make? Why are dev's trying to decide how we play? So what if i enjoy camping? If i am possibly giving up the game for that one kill who cares? The one guy on teh hook cares who did not manage to get away or piss me off that much that i want to see him die? Who cares. I dont.
If the game is going to a point where an unhooking is guaranteed with almost no penalty if the I-frames get implemented then the devs better make th egame last longer.
Survs herd group mentality forces survs to play nice. Why? As solo que i get screwed alot. In more subtle ways, that is. If one member of a swf is left along with me and i get caught they would not come to rescue me but would for their swf. They would run to their swf to heal them first even though i am closer and in even less danger than the other person.
I am only useful to swf as long as i work with the group. If i get caught and hooked but the game is close to ending i wont get "saved" until the way out is cleared. Thats fine. I dont expect an unhook unless you can pull it off for the both of us.
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@FrenziedRoach said:
As an aside when playing killer - if somebody rescues in my presence, but at least makes an effort to block me from tunneling their teammate, I'm usually inclined (unless I need the momentum from the tunnel) to go after the rescuer since they had the stones to risk their skin for their teammate. They deserve the points in my book.You are in the minority, i think. Most will go for the injured unless they stick around long enough to get hit themselves and its now a choice of who has more hooks already. If the guy you just saved has more hooks they will leave you even after getting in a hit. Its economics
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@Sally55 said:
@Outland said:
@chemical_reject said:
You are not entitled to be a scumbaglol, yeah, actually I am, I can drop pallet after pallet , after pallet, and there is literally nothing you can do to stop me.
I can sandbag your butt all day long. I can actually join in on your gen and purposely miss skill checks. I can heal you at in opportune times. I can vault windows while you try to work the gen in the shack.
Scummy is there for the taking.
As long as I get out of the match, that's the end game. Whether you see another day or not, concerns me none.
It shouldn't be the devs job to take away freedoms, because they are unpopular.
If you guys don't like me wasting every pallet, I guess its up to you guys to make sure the Killer finds me and punishes me, but wait a second that would mean doing scummy things to get me caught, now wouldn't it.
Then i will just camp you and let everyone else go. Trash like you deserves everything that comes your way sweety. I will be sure to let the other survivors know you are a piece of filth sandbagger right before the game starts just as aheads up not to bother unhooking you.
No you wont. Add ons cost too much. You will get tired of not performing well due to lack of add ons. Try playing killer without addons and see how far you get. You might be the one in a hundred who might do fine but most wont. Even then i bet you will only do halfway good with the main two killers which are billy and nurse. 2 blink nurse? Better be good.
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@Tsulan said:
@Envees said:
@Tsulan said:
That´s what i´ve been telling the whole day.
If a killer can´t catch a survivor with BL2 right now, he won´t be able to catch a survivor with the new BL3. Survivors will just loop him almost indefinitely. This is a huge nerf for killers, which shouldn´t need BL in the first place, to catch a slower survivor. But because survivors abuse the difference in the collision (or hit) box, they can loop the killer.Only solution i see, would be to make the box the same size. No more fat shaming.
Devs have lost their mind, if they think nerfing BL right now would be a good thing.
Survivors will get exactly what they want. A ez match, where they can experience the thrill of a chase, but no real danger. Good enough to make a funny YT video and BM the killer.
Let them implement their stupid ideas. Watch how all but the uninformed killers leave the game to play something else. I came back as killer to try this game after the recent changes only to be slapped in the face yet again.
Your other post comparing the different speeds of the cars yet the faster one not being able to catch the slower one pretty much sums up the looping game. Remove BL or nerf it then you might as well make infinites a thing again cos as of now it takes 2-4 loops to get them to drop one single pallet at which point you lose BL and break the pallet or risk losing them altogether or at the very least lose sight of them but still lose BL.
Survs who refuse to do anything other than run in circles are being accommodated here. I suck as surv but i am doing the best i ever have in this patch. I dont loop but try to mindgame killers in jungle gyms. Its working really well for me. The best i have ever done.
The changes will have the following effects on the game:
- near infinite looping
- increase in nurse players on every rank
- increased survivor lobby ques
- survivors will only be happy for a short time
It won´t kill the game. But most of the old killer mains have already left the game. It´s simply to unbalanced.
Every month there´s a sale and new killers fill up the ranks and get told to git gud. Which they believe for some time until they realize how unbalanced it is and leave. Then the circle repeats.Your last paragraph also sums up my view on the matter. They are told to gid gud. So they get better and then realize the BS ( not brutal strength ) that really goes on. Then they leave. Then there is another sale to replace the ones lost.
5.000.000 copies sold. 20k players online. What does that tell you? Terrible retention rate. And according to survs is all cos we need to git gud.
I wonder why i still try this game every once in a while. I play it and then, like an idiot, keep getting pissed off at the same things that made me leave the last time.
But oh, wait..in the latest dev stream they said.......yeah. Its nothing but BS, empty promises, lies, ommissions and left out stealth buffs/nerfs for one side or the other.
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Click the >> next to the chatbox. Never, ever, again will you see anything written. Takes no coding and is a simple solution to the devs' inability to police their own game.
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@Tsulan said:
That´s what i´ve been telling the whole day.
If a killer can´t catch a survivor with BL2 right now, he won´t be able to catch a survivor with the new BL3. Survivors will just loop him almost indefinitely. This is a huge nerf for killers, which shouldn´t need BL in the first place, to catch a slower survivor. But because survivors abuse the difference in the collision (or hit) box, they can loop the killer.Only solution i see, would be to make the box the same size. No more fat shaming.
Devs have lost their mind, if they think nerfing BL right now would be a good thing.
Survivors will get exactly what they want. A ez match, where they can experience the thrill of a chase, but no real danger. Good enough to make a funny YT video and BM the killer.
Let them implement their stupid ideas. Watch how all but the uninformed killers leave the game to play something else. I came back as killer to try this game after the recent changes only to be slapped in the face yet again.
Your other post comparing the different speeds of the cars yet the faster one not being able to catch the slower one pretty much sums up the looping game. Remove BL or nerf it then you might as well make infinites a thing again cos as of now it takes 2-4 loops to get them to drop one single pallet at which point you lose BL and break the pallet or risk losing them altogether or at the very least lose sight of them but still lose BL.
Survs who refuse to do anything other than run in circles are being accommodated here. I suck as surv but i am doing the best i ever have in this patch. I dont loop but try to mindgame killers in jungle gyms. Its working really well for me. The best i have ever done.
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@PigNRun said:
I just find it hilarious that people would say "Bloodlust is USELESS", then it gets reworked and others start yelling "GIVE IT BACK". Typical split community.It is next to useless with the amount of pallets that are in game and the amount of LOS breakers. Apart from bugs which alllow LOS breaks to happen when in sight of prey.
If you reach BL 3 its either cos you do not want to lose BL and that is your own fault or that in some cases BL 3 is actually needed to get people and yet is being nerfed even more.
I have reached BL 3 maybe 3 times in 1300 hours. Its pointless to stack. Why would anybody in their right mind leave a pallet down and not break it during a chase? I see tru3 leaving pallets all the time in favor of keeping BL.
I hvae never reached rank 1 and never will. Dont want to either. Too toxic. But if he as a rank 1 says that it could be needed i am willing to bet that with his XP its a valid concern if they attempt to take it away.
To those who say that rank 1 killer is easy i say you are full of crap and the numbers of rank 1 killers prove that most who say its easy to reach are full of crap.
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Spies. Who runs that these days?> @thesuicidefox said:
Monstrous Shrine, Surveillance, Unrelenting, Beast of Prey, Overwhelming Presence, and Spies from the Shadows are probably the worst and most useless perks for killers. None of them add anything of value. If I had to pick one though it would be Unrelenting. It's just a waste because it's there for people that miss a lot, and even then it doesn't help that much.
BoP could be better if it triggered at the start of a chase or maybe when you hit someone. Having it trigger on bloodlust though makes it worthless.
Thanatophobia is actually a lot better than people give it credit for. Use it with Sloppy Butcher and Coulrophobia to really REALLY slow down heals. Plus it has a psychological effect on survivors, when they see that icon it makes them act more altruistic. I just wish they would adjust the numbers so that each survivors adds 5%. Right now, the first survivor adds 6% but then every one after adds 3%, meaning that in order to double the effect you need to injure 3 people. It should just be a flat increase, and while 5% for 1 injured is weaker than before, everything above that would be significantly better. Injuring 2 would be stronger than injuring 2 before, and injuring 3 is like injuring 4 before.
Stridor is pretty good too, the only problem I have with it is that it's still too quiet. Pump the numbers a bit and it would be excellent.
Thana also goes away when they die.
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@Orion said:
@Envees said:
@CallMeRusty420 said:
Yeah survivors are usually either Ochiduh wannabes, entitled crybabies, or all the above. But on the rare occasion you do happen to find a good survivor. The good survivor is such a rare breed. If you find one, make sure to friend them or else you won't see another good survivor for a long time lolSeen two in 1300 hours. The ones who go POOF, gone, after you hit them. And those two were nearly out in the open when i hit them. In the time it took me to lunge and hit, then turn around to check if they tried to 360 me after they got hit they were gone. Poof, magic. Not under my FOV. Not behind me. I even thought they were still behind me so i took a few steps in random directions while turning trying to shake them out from behind me. Nope. Poof, gone.
2 survs in 1300 hours. Green bill and a bright pizza dwight. Both on groaning store map in the same location even.
Now that i think about it they may have been really god like at staying behind me the whole time. How can anybody disaapear like that?
That's the type of Survivor I love to go up against. No exploits, no broken #########, just raw skill. A real challenge, and not just running around every pallet on the map until their buddies finish generators.
I would rather lose every game till i figure out what they are doing than running in circles, which this game has largely become. A running in a circle simulator.
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Killers took a small step towards gaining some "balance" and now it looks like survs might get the upper hand again and the green light to bully killers.
We went from unhooking and living again is not guaranteed to we will give you the tools, since you fudged up and got caught, to get off of the hook this time with %100 no consequences and we will give you a free SB to boot.
Killers are taking one step forward while survs get two, once again.
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@Bravo0413 said:
Lowbei said:
SenzuDuck said:@Lowbei said:
Perma kindred will result in killers being forced to camp or immediately lose their hooked player within 10seconds
It doesn't really change much - as a killer you either camp and the survivors do gens anyway.
Or you leave the hook and the survivor gets saved.
The only thing it really helps is survivors knowing each others location which will result in better saving. But seeing as 80% of players are 4-Man SWF Teams (Lol) it doesn't really matter as they know all the info anyways.
A counter would be to make insidious "Hide the aura of the killer when in range of the hook" etc etc.
auto kindred “doesnt really change much”? lol stop trolling
80% are swf? no.
yes insidious should hide the aura
-if SWF are given the permanent kindred as well it's going to give them even more and better coordination then they have now.... why on earth wouldnt this be an issue... if they were giving these "QoL changes" to solo players only there wouldnt be an issue but these changes going swf is only going to give more possibilities of bullying the killer
Yeah i am seeing a return of the bullying coming back. Scream loud enough, review bomb enough and if enough darling survs quit playing then no more pretty cosmetics will be sold in a game that is hanging on by threads as it is. So rather than no money killers might be screwed again. Lets wait and see what the new killers/survs/perks bring to the game. Things might change. I wont be buying them. I am done sinking money into a game that is on life support.
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@Gay Myers (Luzi) said:
@Raccoon said:
Survivors are also getting MASSIVE buffs.In-built kindred, invincibility frames while being unhooked (killer will act as though they hit a hooked survivor if the survivor has not regained control after unhooking), and HOOKING REMOVES EXHAUSTION.
Chase that guy for 2 minutes after a well-time Sprint Burst and hook them?
Oh no, they're getting unhooked! * watches them mash Sprint and escape during I-Frames *
Fair and balanced, fam, especially with the speed of BL3 being nerfed by 50%.The in-built Kindred is fair, because every action should have some sort of consequences - also camping. Invincibility frames were very much needed after being unhooked. It caused too much frustration and it used to be in the game, but it was removed for animation reasons. It wasn't even a balance reason, but animations.
BL needs to go. It's one of the reasons I stopped playing killer and I always felt like it was carrying me when I reached tier III, so I would intentionally lose it. Maps need to be balanced before it can be removed, but then it should go 100% once maps are balanced enough for both sides to work out if you play optimally. Never forget both sides need to play optimally and everyone needs to analyze their mistakes.
Surv main spotted. Not worth any response. Especially after you said that you gained BL3 on a regular basis. With the......you know what.....not worth my time. You are a surv main. Nothing else to say.
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@twistedmonkey said:
THE DS change will still be hated and probably wont change as much as you think, they like the idea of it stunning the killer and also making picking up that survivor take longer for the whole match, both of those mean more flashlight save so it could make SWF actually stronger after the recent QOL changes to killers.Self Care they said on last weeks stream that they believe it is fine as it is but didn't rule out looking at it again in the future, havent watched this weeks but no one anywhere else is talking about a SC nerf so I assume nothing has changed.
I dont even bother watching the dev stream anymore. They tell you one thing to keep you playing and then in the background they are working on stealth buffs/nerfs. They cant balance this #########. Just when i thought things were heading in the right direction i hear of BL going away, trading stuns for hits at the pallet and no change to self care.
I can deal with BL going away. No decent killer would ever reach BL 3 with the amount of pallets and LOS breakers. You would be mad to leave all them pallets down.
What i fear now is that the new killers/survs/perks are going to give SWF even more of a stronger position so they can go back to bullying killers again. If i dont like it then i will go back to not playing. Simple.
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@samirk98 said:
yeet said:i don't understand why you want bloodlust nerfed
you must really like seeing only nurse ever
Because some killers are rely on bl3 most of these are try hards but whatever i don’t expect you to understand me have a nice day larrynooo
BL 3 is near impossible to reach. With the amount of pallets and ways to break LOS you will never see BL3. I have NP with BL getting gutted. I never used it anyway.
To me it looks like the camp that screamed the loudest is getting their way again. Was just about to get amanda yesterday. Glad i did not.
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@RemoveSWF said:
Camping doesn't need a solution because it's not a problem.You are not entitled to a free rescue.
There was a time not so long ago i thought differently with the amount of changes killers were getting. Swivel unhooks, no traps at the hook anymore, no traps on any stairs in the basement anymore, BT changes.
It felt like our power to decide life and death in the game were being taken away. Still are. Just cos somebody is on the hook and you are camping does not mean they are dead. Far from it.
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@CallMeRusty420 said:
Yeah survivors are usually either Ochiduh wannabes, entitled crybabies, or all the above. But on the rare occasion you do happen to find a good survivor. The good survivor is such a rare breed. If you find one, make sure to friend them or else you won't see another good survivor for a long time lolSeen two in 1300 hours. The ones who go POOF, gone, after you hit them. And those two were nearly out in the open when i hit them. In the time it took me to lunge and hit, then turn around to check if they tried to 360 me after they got hit they were gone. Poof, magic. Not under my FOV. Not behind me. I even thought they were still behind me so i took a few steps in random directions while turning trying to shake them out from behind me. Nope. Poof, gone.
2 survs in 1300 hours. Green bill and a bright pizza dwight. Both on groaning store map in the same location even.
Now that i think about it they may have been really god like at staying behind me the whole time. How can anybody disaapear like that?
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@No_Mither_No_Problem said:
Tips for playing Killer:Walk away now and save yourself a world of pain.
Nah, things are just getting interesting for killers. Survs can no longer get off more than one SB during a chase unless they are god like. But at that point most killers would have walked away if they cant find them after a min.
The fact that lots of survs are walking away from the game tells me something. I keep remembering a quote from a black character in The West Wing TV series. He said : Son, if they are shooting at you - you being a black person in the early 1970's protest movement - then you must be doing something right.
In this case i do think the game is headed in the right direction for killers. The fact that survs review bombed the game the day the patch came out tells me also that there are a lot of light saber squads upset that their weapons of choice are not as effective anymore. One perk to counter an item - and item, not another perk - and they are still bitching about it.
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I sometimes use the combo on trapper. Trapper is unfortunately one who can be looped to hell and back if they are good, so breaking pallets when they do drop them is vital to get rid of them asap.
Enduring will help with pallet stuns and the dreaded DS which can throw a match in their favor all on its own.
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panda
tru3 when i feel like getting some hate out but cant do it ingame as killer
angrypug cos he just makes me laugh with his nonsense
tyde not so much. He talks too much
monto cos he explains things the way he sees them like panda does -
@Doc_W__HOLLIDAY said:
They're upset they can't cheese their way out of hits and get a Sprint Burst 3 times per chase.This only really hurts pallet loopers because they can't break LOS and juke the killer. Everyone else will do just fine. I play both sides and adapted to the changes immediately.
The nerf to exhaustion was needed and ive since played the new 2.1.0. as surv. I used exhaustion perks but have now changed from SB to Lithe so i can use it on command and still run. With SB you cannot run in fear of settign it off. So i adapted and used lithe instead. I am doing better as surv than before the nerf so no idea what all the bitching is about.
Getting off 3 SB in a single chase was, in part, responsible for chases taking so long. They wanted chases to end sooner. Ok with me. This actually upped my mindgames game and am doing very well now with jungle gyms and some of the easier jukes that one can do. Like the vault juke. I laughed my ass off when i pulled that off. It felt good. I find surv far more stressful than killer. I must be in the minority.
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@Master said:
@ISaboUrLife said:
azazer said:Coordinate with survivors to all run less hook offerings and sabo squad
Yeah, spend 15K bp on a single trial. Seems legit. Also, why tf would someone want to be in a sabo squad?
Now guess what killers have to do

Also they cant reduce the hooks considering that DS, flashlights, pallets and bodyblocking are strategies to deny hooks.
Its funny, but when I run a slugging strategy, it always pisses the survivors of so much. Do you prefer that instead of a lot of hooks? Because this is gonna happen if you deny the killer the possibility to hook, no they are not gonna try to hook everytime just that you wiggle/DS off
I hate slugging. I would rather hang from a hook. I know sometimes its the killers' only choice if they take down your hooks. I hate it cos its boring crawling. If i get slugged i alt tab out and read some online newspapers for two min. But then again i dont sabo. I am actually one of those "nice" survs who do not abuse loops but make you work hard in jungle gyms instead. Ill 99 hooks if i have a daily adn even then only drop it if i have to.
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@facundoj said:
If the terror radius only works on one floor, then it's a buff for the killer. You can hear someone working on a gen below and just drop for a free hit. Also, imagine the last three gens are on one floor, the killer can just be on the other floor and hear if someone's working on a gen. The map is actually not that bad, I personally have trouble finding gens, but it's possible to win. You need to know where the loop spots are, there are at least three I can think of right now. I'm saying this as a rank 3 survivor and rank 9 killer, so I'm not killer main xDI have trouble finding gens there as well. There are tons of places to lose the killer there and i SUCK as surv. I dont mind that map. Yes, it can be a pain to find a totem ther if they run ruin and they protect it but i am taking on the idea now of just pushing through the gen instead of wasting too much time to find a totem that might be protected. I haver seen far too many games where the survs throw themselves at the killer in order to get the totem rather than stay away adn power through the gens.
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@Master said:
rObLoCo said:This guy wants the dev to fix all "HIS" flaws so he can win...what a baby
Hook blocking takes teamwork, most maps you don't have 4 players all willing to play as a team, so really this is a one off to promote playing as a team, that IS what its supposed to be 4v1 that's why the killer has such an advantage correct? I think the dev's should add voice comms to the game for the survivors, that way it can truly be 4v1 every map. The devs have that the game is 4v1 but it really isn't.
Add voice comms and then smash down the nerf hammer on all survivors. This has always been my opinion, but devs don't want to do this
Hook blocking for solo players is really difficult to pull off I agree, but the game has to be balanced around a team playing with all tools as efficient as possible
This game is balanced around rank 20.
One more thing. As far as juking/circling is concerned i would have to say git gud. I deal with it as killer. I learned how to deal with it. You should not be given yet more tools to lose the killer because as of now you cant on your own.
Locking the killers' movement cos you cant juke him? I understand that things are getting pretty tight in the game now for survs but you still have a lot of tools to use. First is not to get caught and if you do then do the pallet loops and jungle gyms. Dev's are reducing the amount of time a SINGLE surv can hold off the supposed stronger killer. This is intended. So deal with it. I do as surv and as killer.
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@HeroLives said:
raquelambersantiago said:@HeroLives said:
Stop crying and play with people on your skill level, stop bullying noobs you trolls
Last time I checked OPEN feedback forum......Only bullying going on is the ranking system. While most will shutdown with posts, I don't and respond approrpriately…..
Did you rank up piggybacking off higher ranked players /lower ranked players and ended up out of your league in a swf group?bc you don’t solo your way up without skill, you stay in your area. I’m just saying. When you mix ranks and keep winning you end up in places you don’t belong.
I got to rank 11 surv only after great pains and many, many games. Yesterday in the short span of a few games i am rank 16 and about to hit 15. Why is it that all of a sudden as surv i am able to rank up no problems at all when before it was an honest struggle to rank up when i wanted to? My playstyle did not change. I dont pallet loop buty do use jungle gyms.
It seems to me that the dev's are trying hard to force people to rank up to 15 and get stuck there. I am still the sucky surv i was before. I am a god on gens, hiding and some limited juking as long as i find a jungle gym. Out in the open i am dead meat. But since this patch i am very freq the last man standing. This was not so much the case before. Before this patch i would get out a fair amount of times. Id die more than id get out but now i notice that i hardly ever get out but i rank up fairly easy. Far more easy than before for sure.
I dont like this ranking system at all. Especially now that once you reach a certain threshold you are doomed to keep playing people who are far better than you. Nothing wrong with a loss. But a loss after a loss after a loss after a loss after a loss after a loss after a loss gets old really fast.
I do think that people are trying to stay out of the below 15 rank thresh-hold where they cannot derank anymore. I dont want to go there. I can kiss any sort of fun good bye. As killer and surv.
Get rid of ranking altogether. I would rather take my chances with a bunch of "randoms" than knowing i will face nothing but people who are far, far better than i. That is when the fun stops and people leave.
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@Bravo0413 said:
killers earn more BP to encourage players to play killer... that's why.. and it's not impossible for survivors to earn more bp than the killer.. unless it's a good doc then it's near impossible lolSurvs can re-use addons game after game if they get out. Killers have to buy them and still lose them at the end of the game. Survs can get items from chests as well.
There are reasons as to why killers get more BP>!
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Every time i hear korean now i think of Jin or Sun from LOST.
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We just got a major patch and moaning already? They still have to tweak this patch before they release more content. I think they finally nipped a two year old bug in the bud. Tooltips over offerings disappearing seems to be fixed. Two years later.
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I am not buying that the lobbies are bugged again. The waiting always happens after a major patch. This patch i think they scared off about 10k survs from the game completely and another 5k or so that now play killer instead. There is a surv shortage this time around, i think.
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@MrsMaliciousX said:
@Envees said:
@MrsMaliciousX said:
My problems have never came with the updates...
It's the face camping "get good" killers..
And the survivors that do nothing but farm the ######### outta you.. And proceed to tell you to get good.
Look at the game in whole... The whole toxic community..I mean ######### I've had SEVERAL killers tell me that they are part of a hit list and face camp certain people if they are in the lobby... Come on now...Do you play killer? Then you should know the play style of people you have played many times before. You know what they are going to do. You know they will FL and tbag given the chance. You know they are the unhookers of the game. You know you have to get rid of them first to even stand a chance. That is how tight the tolerances can be in some games. We are talking seconds or one fudgeup away from a loss. This promotes tunneling and in some cases camping. Sorry. Those are the realities of DbD for a killer.
I actually do play killer
I play killer just as much as I play survivor..And I myself do not camp unless someone is horribly toxic..
if someone is just running to get away and not t-bagging or anything like that I hook and walk away..
But 95% of killers camp no matter what..
I dont flashlight save I dont tbag I don't do anything toxic but run to pallets and I get camped..Last night played someone who camped everyone they hooked well i happened to find a flashlight and I knew I was gonna get camped so why not try to blind em while breaking a pallet...
Killers cry that survivors are toxic but Killer are just as much toxic as the survivors are..
You can't have one without the other..
I dont play toxic survivor or killer..
But some people they can't help but to be toxic and its thats who you are then youll probably be camped and #########..
People talk about crying survivors with this new patch ..but Ive seen the camping get WORSE since the new patch..Im rank 4-5 not a new level 20 saying this..
And no its not always like that at all..I have not played a swf since the new season..Ive gotten complete tards for teammates who dont know how to get rid or ruins or who farms you or just hides in a locker the entire game lol..
and someones play style can change..so thats not valid at allUh, no. The ones who are most toxic are the survs. Overwhelmingly they are survs. How often do you get a killer who tells you to #########? As killer it happens so often i dont bother with end game chat. I am so nasty i even let them think that i am sticking around to listen to their diatribe and then close chat box while they are writing their nonsense.
Sure, "toxic" killers exist and i am not denying that however its mostly the survs who are that way and not the killers.