EntitySpawn
EntitySpawn
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I wish most hexs was worth running, alot of hexs are weak and they seem pretty meh. So things like lullaby needing 3+hooks to even begin to notice it is silly, devour can insta down at that point
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Ptb is fine, every good trickster used the addon to make it 7hits so making it 6hits isn't a huge thing. Once again people refuse to change up their play style to counter the killer. Hes stringer at some loops than others the killers a player too.
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@Phasmamain said:
Shack is the most balanced tile in the game imo so no
Against basic attack killers no, others sure...
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352859#Comment_2352859
no, just the characters' progression, still they rejected to do anything
That's unusual, iv had friends on different platforms and they usually get a bunch of bp back to relevel their characters. Usually if you provide play time or bp earned they will give you it again. Although it will take you days to respend all that bp especially of you're in the billions earned lol
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Do you lose cosmetics? And auric cells etc.? Getting BP back usually isn't an issue when it comes to the devs they're usually pretty fair with that but as for auric cells and real money that much more of an issue
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So play survivor? I havent played killer since the event, I'm not gonna wait 20mins for a game lol
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Level up survivor, seriously you will never get through all these cakes in a year. It's much better to spread it through both sides. I still have 4th year cakes, some killers still have 50+
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Just give us things to be positive about, like seriously were usually happy with chapters but we want them working not busted. I think I can speak for most people when what we ask for isn't really acknowledged.. the grind is a great example of what would really help and make alot happy if it was reduced some
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2351331#Comment_2351331
When you were conversing with someone else earlier on in this discussion, you were talking about how "not everyone is in e-sports" as a counter to someone's point about balancing billy. So in turn you were saying that we shouldn't balance around top players. I'm pretty sure this was you, I'll recheck after I've posted this.
There is very good Billy's who can contend on most loops, but usually that's because they are not against players of the same skill level. If we are to balance around the killer being good, we therefore need to say what if the survivors are as good as the killer. They will know how to counter him on most loops without his m1. He therefore won't be able to do anything against them without them severely messing up. You see the flaws in this? Unless your looking at this from the perspective of " the killer is good but the survivors are bad at survivor" there is going to be an issue with removing his m1. That's all I'm saying.
Now if you made it so he could move his chainsaw like bubba, now that's different. If he could stop and start + do sharp turns then I'd agree. But otherwise no.
You're thinking of someone else. And I'd rather billy not turn into bubba, seriously no point in having two killer play the same, point is billy is fast but harder at turning yet bubba is slow but has control. Billy needs changes yes, but nothing near bubba. Make brown turn addon base and remove all the negatives on addons such as increased charge time. Other than that hes okay where he is at. He has a high skill ceiling and just never will be s tier which is okay.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2351331#Comment_2351331
When you were conversing with someone else earlier on in this discussion, you were talking about how "not everyone is in e-sports" as a counter to someone's point about balancing billy. So in turn you were saying that we shouldn't balance around top players. I'm pretty sure this was you, I'll recheck after I've posted this.
There is very good Billy's who can contend on most loops, but usually that's because they are not against players of the same skill level. If we are to balance around the killer being good, we therefore need to say what if the survivors are as good as the killer. They will know how to counter him on most loops without his m1. He therefore won't be able to do anything against them without them severely messing up. You see the flaws in this? Unless your looking at this from the perspective of " the killer is good but the survivors are bad at survivor" there is going to be an issue with removing his m1. That's all I'm saying.
Now if you made it so he could move his chainsaw like bubba, now that's different. If he could stop and start + do sharp turns then I'd agree. But otherwise no.
No I did not. I have never ever spoke about e-sports.
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@Avilgus said:
https://forum.deadbydaylight.com/en/discussion/comment/2351435#Comment_2351435
Because he can't 360 him x), i guess.
No it's called searching, in a modern day such as this I thought people would know how technology works. And 360s arent an issue, most console players do struggle because they dont raise the sensitivity. Because of survivors can run round you faster than you can turn. However I upped my sensitivity years ago and dont have that issue. I explained why I dont like pc and they're reasonable and just. I dont care about the mouse at all
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2351441#Comment_2351441
You search everyones username after a game to see what platform they're on?
You pop onto your PS app, and your xbox app and search their names?
Ok.
And what are you talking about Filters, Stretch Res, Graphic Changes & Hackers? You've not once mentioned any of these and don't see how that pertains to knowing which platform the player is on.
Well I'm on xbox so I only need to check psn. And no not all the time now, as I said I did have one period where I checked every game and pc was more common now I only check really bad games and pc is more common. And I actually did in a few of my comments, in fact my VERY FIRST comment I listed all these issues, you just ignore them and went to the latency issues which I find more common with pc. Just my opinion and experience. You should read comments more carefully so I dont need to repeat multiple sections as it doesnt progress any discussion
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@TheDappaScrappa said:
https://forum.deadbydaylight.com/en/discussion/comment/2351420#Comment_2351420
i do 4 man swf sometimes but even when we aren't trying to win or be sweaty 60% of the killers legit just hardcore tunnel, had a Wraith last night who hooked one of my friends, i unhooked him, surprise Wraith was around corner camping, and he just cut past me and my two other friends to go straight to him again, like 4 games in a row one of us just got tunneled for zero reason we just got bored of it and got off
Well if been solo most of the time since its release, it's why iv been using DS ever since it came out lol. But it can be kinda annoying but as long as people push the gens I dint mind being tunneled because I know I can punish the killer, just those games where people dont do anything annoy me lol. It's when theres a dc early and killers still mega slug and camp, like bro can we get some points at least? Dont have to try so hard when you have already won... but this is why I hate it when the dc penalties are turned off. I normally dont play when they are but it's an event and I'll be busy next week so have to make the most of it
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2351433#Comment_2351433
How do you know they're PC? The globe could mean literally any other platform than the one you're on.
Because you can search xbox/psn accounts and check... it's not too hard and I also took notes ages ago to test my theory. Plus when someone's sensitivity its beyond the capability of consoles it means they're m&k on pc.
Once again, filters, stretch res, graphic changes and hackers is a good enough reason
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2351423#Comment_2351423
Why are PCs more likely to have worse latency? The majority of console gamers play on WifI whereas I don't know a single PC player that doesn't run on Ethernet.
Just from experience, could be due to poor programming from the devs. All I know is i find it far more common for questionable hits through pallets etc. When pc is involved, obviously all platforms can have it happen but more common when versing pc. But the other issues are enough, it's a shame people cheat and uses advantages but I'm not about that, im here to have fun. I'm happy for a tough and sweaty game but not when things like that exist
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2351420#Comment_2351420
Still think they need to turn on the DC penalties, it's not as common for console players as Pulsar and the others might say. Lag for sure, but that's not a excuse to DC.
Well I'm on console and know loads of old gen console players, not one of them has ever disconnected/crashed since the patch. The frames and lag are god damn awful still but when players DC that's them just quitting so I agree
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Console skill wise isn't a huge gap. However I'd avoid pc players only if I could due to these reasons.
Hacking
Stretch res
Filters & graphic changes
Vastly more common to have worse latency
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Had hardly any games with all cakes, get 3 at most, but seen many killers camp but they will full in slug everyone with a dc at the start of the game. And survivors dc like mad. But yeah pretty crappy event as usual, times like this I wish I did 4 man swf
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Hes in a perfect spot, good on some maps weaker on others, hes 110, limited range and can only get injures at so many loops. I have fun versing him and I have fun playing him. People need to mix up their play style
The people that complain are the people that dont adjust their play style enough to counter him. When you play him alot you can see alot of people have got it down on how to counter him etc. Remember it's a 4v1, his 4v1 is weak and he has a stronger 1v1. Huntress beats him yet she isn't complained about. Only use pallets injured, no point dropping if he has time to shoot you over
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350954#Comment_2350954
Fyi I do consider "good players" as usually pro level players, but let's use your definition in this case.
Yes so if we balance around good killers, we also have to balance around them against good survivors.
What I've said still stands then, so a good survivor will easily, on 90% of loops, be able to loop a good/similarly skilled billy without m1. That's just how the character is balanced.
I know this from thousands of hours in the game. It's really easy to loop billy on most tiles anyhow, his map pressure is what makes him decent. Make his 1v1 any weaker and he'll lose with ease.
I'm not talking about making him weaker, most killers need buffs through addons or basekit. All I said to you was there are very good Billy's out there that can use his ability on most loops so I still dont get what you're trying to talk about? You kinda got me confused with someone else about balancing when I never said we shouldn't balance around good players. But good and top % are very different, even good can be challenging if all 4 players are good. Lucky you can get rank 2s that cant do gens or look behind them etc
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@GannTM said:
It’s good for add ons to have really powerful effects to have downsides. The old Yakuyoke Amulet buffed Spirit’s movement speed, duration, and recovery with no downsides, which was a huge problem. There shouldn’t be add ons that are that broken without giving some kind of drawback.
Although, I’m not saying add ons should have their downsides hinder you too much. Blight’s Adrenaline Vial does that. It’s downside of not being able to turn isn’t enough to warrant the 2 extra charges he gets.
Oh yeah if they're super strong addons I get but most addons just are bo where near that. And tbh that blight addon is just awful even without the turn negative, if you cant do it in 5 bounces you arent getting a hit and it means you have a way longer recharge on your ability
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@Majin151 said:
I wouldn't say the crashing bugs have been fixed as I did have one instance of a hard crash on my xbox where I was completely frozen on the loading screen and had to unplug and replug it
But with how rare it is and with how many people are dc'ing I think they should bring it back in some way like if you disconnect 2 matches in a row lag or otherwise you suffer a temporary 1 minute timeout with further dc's resulting in longer wait times in between
And this is coming from someone who has lagged out of a few matches
Either that or give killers the points they would have gotten from the person who disconnected
Btw crashing at loading wouldn't hit you with a dc ban, dc bans only applies to when you quit after the match starts.
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350571#Comment_2350571
Nope. They can add DC penalties after fix crash problems. Also this is not seem fair, console players can dc without penalty but pc players will have penalty?
We just can hope they will fix this problem soon.
PC players dont have the issue it what hes implying not because they should be allowed to be petty. If your connection doesn't drop you shouldn't dc. If you quit while connected you deserve a ban
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350916#Comment_2350916
The issue with this is Casual players rarely are what we class as "good players". Sure there are just some talented people, but most casual players aren't top 10% material. I don't think anyone would disagree with this. I'm not even calling casuals bad, I'm just saying they aren't good survivors.
You said we can't balance around good players earlier as you made a comment to someone else. So who can we balance to? And I promise you whatever group you bring up will not use a chainsaw at a jungle gym. They will m1 for their downs. That's just because billy sucks into tiles, and whilst basic pallet tiles you can destroy the pallet and chainsaw, most tiles you cannot. Jungle gyms are just one example of this.
You must be getting me confused, unless what I consider good you consider to be pros. Fact is most killers only do well due to weak links in teams and these are people that dont do gens and cant even lead on the most basic of chases. A good player understands the killer power and loops. Minimum we should balance around good players, but we cant make changes till mmr comes out... honestly the difference in red rank players is so big you cant balance at all in this game... some games you get 12 hooks at 5 gens so easily it's a joke. Fact is most players complain because theyrr in ranks they dont belong or dont learn how to run tiles. You cannot loop all killers the same, and good player knows that
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350898#Comment_2350898
So we can't balance around bad players (which most casual players are) but we cant balance around e-sports levels. That's a contradiction. You want to balance around high levels of play, but not balance around high levels of play.
Jungle gyms are impossible to chainsaw around against semi competent survivors. That's why they don't use them in jungle gyms. Please provide evidence of a non top tier but also non bad player doing this. I'll wait.
Billy is op against bad players, most killers are. No stop copying streamers saying most are bad. Alot are bad yes but you also have good player very good players and top % balancing around bad players that dont understand anything is stupid
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350388#Comment_2350388
"Good Billy's know how to turn and chainsaw on most tiles" actually most good Billy's m1 on tiles unless they can secure the hit. For example, good Billy's don't tend to chainsaw at LT walls or z tiles. Neither at jungle gyms..
Also wasn't it you who said we shouldn't treat this as an e-sport. Why would we make it more difficult for the average player if we aren't balancing it around e-sport levels of difficulty unless you just want killers to lose every game.
Actually good Billy's can hot chainsaws at gyms, t&l are short with a window so that why that's difficult.
And no,I think we shouldn't balance round bad players.
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Iv been lucky and escaped all games the past 2 days, having said that the crowns are pretty boring in terms of a reward. Makes you easier to spot and look meh
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Most people forget they buy the offerings, the devs know this and stated they will be changed at some point (probably years)
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2350271#Comment_2350271
Yeah playing the game chill and have fun chases is good, but when you play for 3 hours and every match is the same as the previous one, apart from archives, daylies and having fun you don't have the intrest to play that killer as hard.
https://forum.deadbydaylight.com/en/discussion/comment/2350277#Comment_2350277
Yeah, this is 100% true, especially because with him all survivors magically become master bullies
Well that's why there are 2 roles and multiple killers, some people do find it boring having a main so maybe that's the issue you're having with DBD? Iv mained characters in other games but couldn't in this one, having said that I dont often get potatoes when playing killer (if I can play killer, wait time are ew)
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350337#Comment_2350337
This is kinda the wrong way to think about what he said.
Think of it this way:
M1 is a necessity on hillbilly because his chainsaw lacks turning (I mean you can't sharp turn) so he needs something at loops. How fun would it be to play him if he can't counter loops?
This would only kill him off.
Actually good Billy's know how to turn and chainsaw on most tiles, issue is it's just so difficult you dont see it much at all
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4mins wait? I'm waiting 10+ for a killer lobby, must be lucky to get such bad survivors I often get survivors that know how to loop. Why not just play the game more chill? You can easily pip versing bad players unless you're ending it early for no reason (they could be quitting but that's due to DC not punishing people)
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2348398#Comment_2348398
How long has Ruin been in the game and how long has it been Meta? They've been failing for years cause the problem isn't the Perks, they can introduce how manny Gen regression perks they want, it won't fix the issue. The issue steams from the core of the game, the fundamentals, most notably killers lack of mobility compared to Map size, killers lack of pressure compared to Survivor Spawns, etc. It's why the Meta never really changes. What's the killer Meta? Ruin, Undying, Tinkerer, BBQ, Pop, Corrupt. Everything else is off Meta. Isn't Undying the only Meta Perk we got with the last 4 killers? That's a whole year right?
https://forum.deadbydaylight.com/en/discussion/comment/2348502#Comment_2348502
People complain about the Perks in Shrine normally because the Disparity between the quality of the perks is too big, the price of the perks is too high, It will take a high number of matches played to get your first 2000 Shards and the fact we never know if something good is coming after we used our Shards. If it wasn't for the Free Shards we got because of the Annyversary most players wouldn't get manny free perks and new players would have to endure the Grind like everyone else. They could honestly lower the price of Perks in the Shrine to half and keep it rotating twice a week to alleviate the Grind.
https://forum.deadbydaylight.com/en/discussion/comment/2348570#Comment_2348570
Ofc the perks aren't strong they are two Hex Perks...the problem is they are a solution still and they are Meta so even if they are the worst solution they will still get used, especially in lower ranks among new players cause they finally got the Meta Perks, low ranks is advantageous to killer, so this is a powerful combo to get just for 3k shards wich everyone got for free, it will boost noob killers in ranks and make noob survivors angry and cry Ruin + Undying is OP because at those low ranks yeah they are really Strong.
https://forum.deadbydaylight.com/en/discussion/comment/2348575#Comment_2348575
I'm not crying in the sense that they aren't Meta or both sides aren't getting them. I'm saying BHVR is propagating the Meta and washing their hands out of fixing the game by giving the Meta perks essentially for free, cause they gave shards aswell. What incentive do they have to fix the game and change Meta if they just give the current Meta and solutions away for free? Not manny players are gonna deny using the Meta, especially new players. The Shrine isn't random, it's not like the planets, stars and criquets aligned to give us the Dynamic Duo of Hex Perks, BHVR chose to do so.
But you're complaining? And people see to complain about most things in the game, so what I'd theyrr meta? Both sided have meta perks but when you actually look at it killer has far less useful perks so I dont blame them using it, but yes ruin beats bad survivors because they dont do gens or arent efficient but these perks wont carry the killer, like all perks they will help but not carry and that's both sides. Bad players can get better, but at high skill (not the best just high) the killer struggles and people can easily counter it
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I mean I had a rank 2 use all gen perks, he got 3 hooks... perks arent that strong, you just have to be able to play. Like alot of things people complain about are noob stompers...
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2348515#Comment_2348515
Well, eh, I don't know what to tell you, other than Trickster is apparently not very good on that map. There are very, very few safe pallets on Hawkins.
I mean I got my adept on that map at rank 1, i feel OP is new so playing an already weak killer as a new player will make things worse
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People just cant play it, so many pallets when dropped create insane loops if not broken, there are so many pallets you have so much freedom. Both sides have positives and negatives but as usual people dont adjust their play style to adjust
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@gibblywibblywoo said:
I'm convinced people that say this have not actually played against nemesis. They can be incredibly onboxious, especially with detection distance and speed add ons.
It's just that you, the nemesis, will not be aware of the additional map pressure they're giving you unless you hear a hit notification.
Iv played against him alot, but they're slow and get stuck on everything if I do see them but I hardly actually notice them in a match. Kinda disappointing when it's meant to be a resident evil chapter
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@SHYHERIST said:
It is necessary to remove useless zombies from the game and strengthen the main power of Nemesis
That's called pyramid head mate lol, powers fine just needs better ai or more tbh
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Doesnt sound too bad, iv had worse lol
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It is a strategy, a bad one but still a strategy. I get tunneled a fair bit but I understand its because I'm usually the stronger looper so they want me at my weakest, but this is why I use DS. Mix it with inner and you're set to loop them like mad again
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I wish these were my games, some different perks used and killers iv not seen in a long while
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Oh I love me a bubba his face always amuses me when you loop him. Looks lost bless him lol
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2344777#Comment_2344777
Stonks
https://forum.deadbydaylight.com/en/discussion/comment/2344783#Comment_2344783
I mean personally i very rarely use mori's, so i'd sell a majority of them, and just a bunch of map offerings... fog offerings etc etc
Perks were just an addition sort of like a micro prestige. you bank a ton of earned perks up, and get rid of them on your main killer when a new chapter drops. starting the cycle anew
https://forum.deadbydaylight.com/en/discussion/comment/2344814#Comment_2344814
Very true. the inherent value of selling isn't the key point, but the actual ability to sell.
https://forum.deadbydaylight.com/en/discussion/comment/2344817#Comment_2344817
Possibly, but then only very old players would have so many things banked up. And to be fair, if you have items in the 50+ digits you probably want to sell atleast some of them.
A better way to do it, would incentivise the selling of one item addon etc or a collection of them every week - so people who hoard things can sell all of their singular item/offering/addon during a set time period, but that holding out wouldn't really be worthwhile.
https://forum.deadbydaylight.com/en/discussion/comment/2344819#Comment_2344819
Hey never lose hope friend
I lost hope a long time ago lol, too many bugs and issues with changes taking ages to be a thing. If it happens its be amazing, would easily sell 70% of things I own
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Considering most addons on alot of killers are pointless I like this idea! Devs would never do it though, even if it was a small % return I'd be happier
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2341646#Comment_2341646
If they buff him other add-ons it's fine because we have not good add-ons on him.
I'd rather him not slide than addons, like I would happily play him addonless if I knew he wouldn't slide off so many things.... seriously the only reason I dont play him atm
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Streamers and content creators, solo is actually the best gameplay but the issue is ranks mean nothing so you can have very bad players versing a very good killer and people say "it's because we was solo" like no, information wont help you loop better, stop you trading hooks or self caring in the basement
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@Kebek said:
Personally, I think stridor is outdated, nobody besides spirit uses it, it could use a rework.
Iv seen it on a few killers other than spirit, it's not a bad perk and was balanced tbh, people just hated it because of spirit so surely that's a spirit issue not a perk issue
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@CashelP14 said:
Tbf that 1 killer perk potentially countered 4 perks in one game. I think it's a very welcome change.
Yeah but the killers running a perk to counter it, surely counters should work both ways? It's not like anyone complained about stridor on trapper? It was just a spirit thing, so I feel the nerf is indirected
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@indieeden7 said:
Stridor wouldn't have been a problem if Iron Will wasn't Spirit's only form of partial counter. You can still perform well as her without it, you just don't get your hand held by a perk any more.
But isn't iron will gonna hold survivors hands? Dont get me wrong I dont care about spirit but I feel she needed the change not the perk itself if that makes sense?
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@meatisadelicacy said:
Thank you for making me laugh.
Damn bro, who hurt you? You okay there you seem pretty agitated... is it because I was asking non survivor main questions? Whoops lol
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I done this into Escaping, I had a very unpleasant message afterwards lol
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@Voodoo_Thirsty said:
Becuz the idea of having additive values for perks was stupid from the very beginning.
Yeah but if you do it killer first the outcome is different even if we use the new method. But that's not what I'm asking mate I'm asking why survivors are placed first