EntitySpawn
EntitySpawn
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Yeah killers much easier, I still have way to many on from the fourth year so this year survivors only. Much harder though
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Ooo the new worst map is active, looks cool but plays awful. Wont be fun to play at all
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@ShinobuSK said:
Cowshed anyone?
Yeah f that cowshed, seriously that building needs a nerf alone lol
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@Aven_Fallen said:
Depends how generous they are with the Cakes. If I have to do 2+ Bloodwebs to get one Cake, I will be really disappointed.
@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2320957#Comment_2320957
I hope I can get at least 1 each bloodweb
Dont forget they're more common on killer due to there being less brown items available. They also drop from mystery boxes (3000bp ones), once again more common as killer
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2320934#Comment_2320934
The thing is I allready got all perks on all Killers and some Survivor have also all perks so I want to save it for future Chapter or If I am in need for leveling someone suddenly.
So have I but youd get plenty of offerings if you use them as your get more bp. And if everyone decides to save and not use them then everyone would get little offerings. Last year I ended up with 50 on every character while still using them. My advice is use them and get more, your choice though
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Pointless saving them, youd actually get more as well as more bp if you use them.
Using them youd get more bp, more bp means more offerings, more offerings mean more bp etc.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2319521#Comment_2319521
With the way my gameplay on PS4 has been going this week, there's no way I'm wasting a 105% cake when my chase ends in 5 seconds because a killer magically pops up behind me multiple times, or I teleport in zig zags and end up caught on a wall when running toward a pallet.
If it's that bad why even play? Plus the more offerings used means more bp and therefore even more offerings. Saving them just means less bp as you cant obtain them forever it's a limited time
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@CrowVortex said:
For sure as hell no Console users will burn any, not with the current issues.
@bm33 said:
I'm not using BP offerings until they fix performance on console.
I'm on console, it's still better to use them even if you cant play at your top performance. (I'm not getting issues though so I guess it's an old gen issue?)
@Steel_Eyed said:
I think I’ll save some bloodpoints this evening and dump half into my main survivor and half into my main killer to start the hoarding of cake.
Sounds good! Dont forget to get the bloodweb one item off completion, makes for a great start.
@Tsulan said:
It will go like this:
- 5 offerings are burned
- 1 survivor disconnects after getting hit, killer ends the game quickly
OR
- survivors rush gens
- everyone ends up with 11k to 15k base points
If 11k is the worst that's still 57k+ if everyone uses one. I'd say I get about 20k minimum though plus I use WGLF
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On xbox series s everything is fine, but I was before the patch so I assume its older consoles
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2318873#Comment_2318873
even as someone who plays more survivor than killer, I don't bring keys because I wanna play the whole game. I have those teammates who will key out selfishly and leave me behind.
I agree. But then I have always gone by the moto "act how you want others to act" so I'll play in a way I'd expect people to play versing me. So for keys I dont play a game if they're in and I especially wouldn't bring one in.
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I will avoid every key I see, killer or survivor I dont care. It's not fair and often encourages bad play styles making the matches less fun.
People can think and say what they want about dodging keys but at the end of the day I play for fun, key games never seem to but fun as either side.
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@Hoodied said:
When it comes to making fun killers, bhvr is supposed to think of fun first, then balance
However bhvr is doing balance before fun, which resulted in every killer after legion and any reworks after that
So what's fun then? Because the killers a player too and I think balance is an important part. And all killers are fun already, some are just harder than others and we have a good mixture of abilities out there already and sad part is most killers are pretty weak if there was a working rank system
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If that happens let them heal you, the killer cant pick you up without hitting them. A normal body block is better but if that fails this tactic works, sadly most players move meaning the killer can pick you up. Free escape if done right and you're nearly at the leaving point
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Sure fun is subjective but usually the hate goes towards killers that they dont do well against. When they explain why they're unfun its usually down to them not liking the power or no counter play which obviously isn't true in terms of counter play. But so far people have said all killers are unfun so... was is fun?
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Can do mount ormand main building too
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You'll get better one day dont worry new player! Most killers are weak and fun to verse when you learn how to play
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@Chilli_man2400 said:
They kinda do that with the mid chapter patch with perk buffs and new game mechanics but I see what your talking about but I don’t know what new features they could add
Yeah but the issue is they're looking at a single killer, by the time we get through everything it will be far too long. So many perks and addons are just completely unused and ignored. As for other features alot of the basic grind improvements would be a welcome addition as well as map variants just to add extra things while updating the outdated aspects of the game
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No killer can really beat a good swf, unless we have a different opinion on good. Having said that though even doing insanely well in chases you can still lose without a good build or slugging if they do gens.
Nemesis just isn't top tier, a big issue is zombies suck and his power through windows at angles doesnt work. You cant actually hit the angles like huntress etc. Can.
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I like versing twins shame I dont see them like many other killers
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Are you using filters? If so karma. Honestly maps are completely fine but if you changed the filters to brighten the other maps for advantages then it will in turn brighten the bright maps more.
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@Ink_Eyes said:
Comunication playing solo queue is more of a problem here, I have no problems when I play with my duo, we can tell each other if we can do a gen to escape, when you play solo you don't know if the other guy is being chased or not so you don't know if doing a gen is safe.
Well first of you should always be trying to do a gen, even if no one is being chased you should be pushing the objective and if you're hiding till someone is in a chase that's alot of wasted time. But I was also the obsession so they knew I was being chased, but like I said solo isn't the issue as you should be on a gen regardless
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@Zozzy said:
The hatch mechanic has always been a bad idea. You are literally rewarding the survivors for being disgustingly terrible at the game. Where is the killers Free kill when he hasn't killed anyone by end game?
Agreed, never enjoyed hatch for either side and I'm not sure why it gives a gold emblem in survival either that should be reduced minimum. Hate the hatch challenges in the tomes too
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@TicTac said:
The funny thing is that if you wouldnt have done 3 gens the hatch wouldnt have spawned and the other survivor couldnt camp it.
What brings me to another problem with hatch. If you do gens and the hatch spawns and bc of that the killer knows the location, you never get the hatch. So bad survivor who do no gens, have a better chance for a hatch escape bc the killer cant know the location.
I know, but the killer was just constantly on me and had plenty of time, but the fact she would of sat there for 10mins just to try escape? Like wut lol. Really do wish hatch was removed
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Depends if the survivors do their only objective or not, like seriously if lead on chases 5mins plus for 1 gen to get done... gen defense or not those survivors didnt care for objectives
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Perk would be far better if it was "5 seconds after getting a down become undetectable for 30seconds"
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2308690#Comment_2308690
Nothing should be removed, but definitely changed.
The amount of changes that would make the maps a fun edition would be like a new map. A good example is bloodlodge, its layout is very different.
Honestly rotten fields is corn and 5 loops round the edge, you could get 4 jungle gyms or 1. Same as shelter woods but that comes not as bad as it has more loops, but the maps pretty big and empty in the centre
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You can do every gen before someone dies by a camper... issue is alot of people dont do gens, and alot of people dont do chases either.
Killers wont do this play style if they didnt get rewarded for it, the amount of times I see my own team just running near the hook or show their position to the killer is unreal. They wont let you get a free save, people should focus gens more... WHY DOES NO ONE DO GENS, like seriously lol
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Prefer it over rotten fields though, both maps should be removed or completely changed tbh.
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I'd disagree on most of these but it's nice someone isn't putting demo near bottom lol
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Dont run gen defense, then I can easily loop you once so you lose. Like seriously if you want only a few hooks then use whatever, if you want to win you have to use meta perks for the killers.
I dont get why people are lying, if you dont have gen defense and you win then you versed potatoes simple as lol. With no regression you physically dont have time to do anything but we cant all get bad players I guess (play at 5pm onwards if you want easier game)
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I will always go after the player hiding. Its pathetic and shouldn't be rewarded by just hiding and hoping for hatch etc. Its far to common this happens when they could of easily done a gen etc. If I see someone hiding I'm more likely to slug to find you, I dont bother slugging for the 4k but I'll slug to punish you. Play like a team player.
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Rather a cyborg than a full on robot. You could make some gruesome killers with weird mechanical limbs/modifications etc.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2302022#Comment_2302022
I always thought they would have done something with the custom games that would allow single players to load up a match with bots. While I would love to be able to practice with perks in the training mode, just being able to practice with the Killers' base powers would be sufficient enough for me.
Agreed. I simply want to test range, hit boxes, charge time, whether the ability can be used oh inclines etc. Really would be useful for new chapters
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My experience has been the opposite today lol, killers are getting a few hooks at best
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I'd like it, does kinda suck your first few matches you feel very pressured rushing into playing when you just want to test the power and how it works etc. Learning the range and angles on nemesis wasnt nice. If I was in a private match I'd know hitting across windows at an angle is painfully hard compared to huntress etc.
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Well first pc have a bunch of settings and filters which change the visual look making it easier to see things. Second chasing is the most fun aspect of the game, and since survivors are stronger than the killer you dont really need to hide. You can still hide though just not point blank in front of people which was stupid anyway.
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@Mandy said:
We did have it for a brief time, I can't actually remember why it was removed.
I'd like it purely because I'd know if I could go and grab a coffee or something whilst waiting.
Must of been very brief, cant say I ever noticed and iv had the game since release lol. I remember it asked in a survey though, would be nice though like you said. Nothing fun sitting waiting for awhile lol
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Asked about if we wanted it etc. But they never followed up on it since, been a few years so the usual lol
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@xerav said:
The more you rank up the faster your queues become. (this no longer applys when mmr goes live ofc). Then you might end up with 1h queues like dowsey.
I'm rank 4 (usually 1 but haven't played since reset) so I should be able to be matched with any player so I dont get why it's so long lol
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@Zeus said:
https://us.v-cdn.net/6030815/uploads/ZI1PZN6CU6AS/e4r4qvsucaepdzf.jpg
https://us.v-cdn.net/6030815/uploads/B7QMAHYYLJPE/e4r4qvsvcaay7a.jpg
https://us.v-cdn.net/6030815/uploads/BXF5SHZ4EPYG/e4r4qvsvuaaa1f1.jpg
https://us.v-cdn.net/6030815/uploads/TBHUB4Z1QFYB/e4r4qvuveaeutoq.jpg
Stole it off twitter (Credit: Shbzz). Rainbow six siege has this feature and it never works. I don't see how BHVR can do any better.
Works on gears. And the reason that happens is due to player on a server with no other players or every other player is legit in a match. DBD requires people so its run better as well as there being 1 game mode bot multiple.
Besides anyone waiting an hour clearly knows theres a game issue.
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Hope not, they already made it much easier. If they make it any easier they might as well give give the cosmetics each day you log in. I want cosmetics to feel something special. We already get an amazing deal as long as you play and the rift Is now so easy to compete compared to before
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Some of us cant afford full sets anyway so.... lol
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@Seraphor said:
In addition, there should be a small BP bonus for the role more in need.
If the Survivor queues are longer, killers get extra BP, and vice versa. Even if it's just +10%.
Would be nice, I'd rather know the wait time than BP though, I guess the bp would show it technically but I'd be down
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Finally got a lobby with 200ping... guess I'll try again? Not sure it's worth playing at this point lol
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Depends on efficiency. Let's say survivors are you cant spare more than 30seconds in a chase. Dont forget you have to walk to said survivors to start a chase as well as pick up and carry to a hook. Bigger maps mean more time, bad hooks mean more time.
Iv lost games where chases are 20seconds each because of no gen defense. Like gens are 80 seconds solo, 44 as a duo. You are easily gonna be losing gens if you dont have regression or downing stupid fast. Lucky survivors struggle to loop and dont do their only objective often lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2296703#Comment_2296703
For the exact same reasons people complain about survivors using the same perks all the time. They're too oppressive in the right hands and need toning down, as well as incredibly monotonous to face for the 81st time.
Nah, the other perks need buffing. Seriously it's not fun running the same perks but no one want to a bully simulator. You shouldn't nerf things because they're meta, they're only so meta because the other perks are so bad. I'd like to use surge but limitations on limitations
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Should block round the killer, still less requirements than surge etc.
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Or a better thing would be simple change the emblems slightly, simple nerf to altruism would be a big change.
MMR is a good thing! But it depends how strict it is, it allows a good point of balance and can give more info on what is a win. Atm I can have games with 12hooks at 5 gens which shouldn't be a thing.
Atm ranking means so little you have rank 1 players who miss skillchecks cant look behind them and have no idea of loops, perks killers etc. And that's stupid
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Obvious bait. But for people that actually do feel this way, obviously not everyone is meant to be top level players. Big reason people hide MMR, it encourages bad behaviours and if players that was rank 2 are told they're secretly 10-15 they'd be upset.
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Actually its smarter to use them at certain times. Dont forget you get a free speed boost when infected which means you can run straight at a zombie mid chases, get hit and infected but stay healthy gaining a sprint burst mid chase.