EntitySpawn
EntitySpawn
About
- Username
- EntitySpawn
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Zokenay said:
I mean, take in mind that Killer perks largely affect the entire team, even if its just four, most survivor perks are for the user alone, with some being able to help others or fight the killer (DS and Head On for example)
I personally dont really mind the change, since its also buff to other perks like Bite the Bullet
I get what you're saying, still seems odd 4 comes before the 1killer, while I'm happy it helps bite the bullet etc. I feel the perks nerf was just due to spirit complaints not that it countered iron will. For example no one will be mad at a trapper using stridor lol, seems an indirect spirit nerf when she's more likely the issue not the perk
-
@Bluewater said:
Most of the players with the red rank are in fact in the green rank. Because of SFW, they leveled up very quickly.
I'm also on a red rank (4th rank) but I'm not good enough yet, I still make a lot of mistakes. Actually, I should stay in the green rank area for a while. But you just leveling too fast. Either the killers are too bad or the other survivors are so good.
I only have 420 hours of play.
we need MMR
420, nice lol. But in serious talk, i hope mmr isn't too strict tbh. I know I'm gonna be at the top for both roles and I dunno if its going to be enjoyable as either side
-
@vacaman said:
It amazes me that some red players still hide in lockers when 4 survivors are alive fearing that they might be spotted by bbq instead of doing an objective and not waste time.
I'd rather that than people just crouching to get hit later due to bbq or staying in basement after I save them with bt lol. I cant get people to do gens regardless, especially if someone is hooked haha
-
@gilgamer said:
god I hope not he's insanely buggy right now
My thoughts exactly
-
@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2341626#Comment_2341626
And most of these issues could be fixed if they didnt follow the "DLC every 3 months" rule by the suits.
Iv been hoping they skip chapters 1&3 for a year so during them periods they can do lots of fixes, map balances, addon changes as well as smaller new things like additional map variants for ormand. This way all team members have stuff to work on without it being a huge chapter with new issues
-
If they did we wouldn't have bugs that persist for years, a great example is the no sound bug on injured/down survivors that arent running iron will.
-
@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2341388#Comment_2341388
I totally agree. I'm usually at red rank, but I consider myself being a high green/low purple rank in terms of skills to run the Killer.
And seeing my teammates, most of them are the same as me.
Which is totally fine, not everyone is gonna be amazing at chases but I feel like people feel like they have to be able to play at top level because they see streamers do it or because their rank shows they should. It's why balance is an issue as people see the rank 1 but dont play like one so they think it's not balanced. People need to understand to have fun again tbh, while I dont know your skill it's good to see you know where you are roughly and alot of people cant so bravo mate, wish more could be like that
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2341388#Comment_2341388
Doesn't matter if you're perfect, if the killer wants you dead — you're dying, like it or not. The best you can do is still for your team by dragging out the process.
Okay but you arent meant to escape every game, like seriously accept you wont. Doesnt take away the possibility to run the killer for a huge amount of time regardless.
-
Not if you can play at the rank you're at. I can be perkless and still play insanely well, issue is so many survivors are in ranks they dont belong. Killers too but far more survivors, not trying to be mean to anyone but not everyone is as strong as their rank suggests
-
@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2338972#Comment_2338972
reward was leatherface for free as far as i know.
Dont try to spread ,,facts" you dont know anything about.
Lol, you're saying they was giving a liscene for free... talk about fake facts, I'm just saying it's not like we wont get something. Worst case we get another participant reward.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2338972#Comment_2338972
I like the last like of this post because it seems to imply that we've always gotten the rewards of every event except the times we didn't they weren't really events were they
In comparison to other events no, it wasnt as big or as advertised... that's just a fact, while there will always be bigger events etc. That doesnt mean we dont get the stuff anyway. But let's be real we will hit the goal, the games in such a bad state atm and people are still playing, we dont need to worry
-
Cakes are cool, I burn one every match I play as I have lots like you but cakes dont matter if you dont play in a fun way. Not saying you do and it goes for both sides but slugging everyone early isn't fun for survivors that's all
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2338928#Comment_2338928
Uhh, so we had to hit the targets to get those before they were given out for free years later.
And uh
https://deadbydaylight.fandom.com/wiki/Fall_Masquerade
Sure we've always hit every target. Definitely.
Reward unknown. Was given a participation reward instead. The fact we dont know the reward doesnt mean they didnt give us it for free regardless. Not much of an event though was it
-
Depends how you play, if you're a nurse that will 4man slug when there is a team full of potatoes then I'd rather not bother. I cant control my team and I'd rather have fun and a long game than slugged out because ranking sucks.... just saying
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2338919#Comment_2338919
Hey remember when the community goal wasn't reached? Because I remember that being a thing
Nope, not at all. They event gave old event items out for free, you know the bbq event items... back when events was more interesting
-
They wont make stuff for us not to get them, community goals are always hit and this is bhvr... they dont do work to not use it, they will give you it even if it's not good. Remember they say they work when they want to so...
-
@burt0r said:
I am from Germany and only play killer. After 8 pm it takes normally a minute or two to get a lobby. Before re chapter and event it was 30 seconds to a minute.
PC, crossplay on
Thankyou I'll try that time one day
-
Not bugged on xbox, at least not for me. Iv brought all perks so far
-
Not bugged on xbox, at least not for me. Iv brought all perks so far
-
Not as bad as other challenges in the past, still though all hatch challenges suck, wish them and the hatch didn't exist
-
Not as bad as other challenges in the past, still though all hatch challenges suck, wish them and the hatch didn't exist
-
Not seen a killer slug all 4 and let them bleed out on my 4+years at rank 1 xbox, eu.
Slug sure, but that's what happens when there can be bad map design and just bad survivors that let it happen
-
Like most issues there are perks to counter them, things like ds, bt etc. Exist for a reason.
Biggest issue is people doing unsafe saves, then again most people call it tunneling when it really isn't.
My advice just use DS, the killer tunnels me he will lose providing ranks mean something
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2335500#Comment_2335500
Yeah but I'd really like a ghost town french village, with mabye a sewers underneath
As long as none of it is indoors or lots of alleys and tight corridors as those ruin all enjoyment on maps
-
If the split perks into categories then it could work, although 6 is alot. 5 would be better and I know this will trigger people but survivors dont need 5...
But if we limit the amount of gen defense perks that can be used etc. Itd be cool
-
Twins, can easily see them on a mount ormand variant making it faster and easier to do, plus more snow maps... I like snow lol
-
Just sell your current ps4 and buy a ps5.
-
@[Deleted User] said:
The prices seem too high anyway but I'm ok with this idea
Well it actually takes 1.5 - 2million to get from 1-50 so its alot cheaper and you actually keep all your stuff, so it's a win win and still optional
-
Honestly the big issue is the survival category points, you can only get a few points in this unless you escape. Moving totems/chest to survival points would massively boost this. It's the only category I struggle getting up consistently
-
And so you know his build... I can assure you most killers would love more freedom with perks but the way the game is you need to have what works most of the time.
I dont mind versing blight at all I dint think hes that strong plus he just slides everywhere because they haven't fix it
-
@WormMilk said:
Why do y'all need to make every thing so negative? I have never seen a community as negative as dbd. Just for once enjoy the game! Enjoy the quotes! Y'all say the game is so bugged and horrible but waste your days playing it.
Nah this community is great, did you not see the dev quote it being the most amazing community lol, gave me a chuckle
-
Most of my games I'm not even saved. Always run DS and do most of the gens but people rather escape than help
-
@Zozzy said:
Killers are being jerks so i am not shocked survivors are leaving. If they are going to hard tunnel and hover around the hook in a 5 cake game then everyone should just instantly leave.
Not even that, they just leave... honestly most games is run the killer for ages and be left on first hook or do all gens and be left on first hook
-
I just find trapper and hag both boring and really unfun, trapper is worse loop wise, hag worse camping wise.
Enjoy all other killers though
-
Actually the basic jungle gym has a few variations, on some maps you can have the jungle gym style but the wall be shorter (think it's on swamp) it looks different due to surrounding walls but the loops the same, shorter allows it to be less safe
-
@Troman said:
https://forum.deadbydaylight.com/en/discussion/comment/2328144#Comment_2328144
Yeah suuure. Then SWF is fine. Judging by the killer outcry about survivors holding W .... lmao ... a lot of red ranks killer should be brown at best.
There are bad killers in red ranks yes just not as common due to it being a 4v1 and if you're a bad killer you're hurt more in emblems than a bad survivor, for example altruism is a very easy medal to get iri in. But ranking would massively fix solo, atm you're likely to have 2 players that rarely touch a gen and cant do a chase. While I dont think you need to be perfect to be red rank you should have some skill and knowledge but alot of them lack this. You shouldn't be missing skillchecks, you should be able to look behind you etc. But even the devs have said the ranking dont mean anything hence the mmr, and when mmr was working solo games was easy af, purely because everyone could play to a higher level and the killer didnt have enough time to get downs and hooks. If you really feel solo is so bad and you dont think it's due to ranks being pointless you're probably someone who shouldn't be there, that's not me trying to be mean but just the way it is
-
@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2328243#Comment_2328243
Yeah queue times get more chill but the gameplay itself (outside of the current situation) gets tougher. 3+ swf become kind of standard after 8/9/10pm on nearly all ranks. I know that from experience after the reset bug put me from purple/red back into yellow and I check profiles for my own curiosity.
Honestly most players do duo swf nowadays, I assume its because of ranking meaning so little now. Having said that you will get hard and easy games at all times, just wish I could actually play lol
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2328144#Comment_2328144
"Solo is fine. Ranks however arent."No.
Ranks aren't the problem, it's the fact that we have no communication amongst each other. Even the best survivors will look inexperienced in solo queue because no communication screws them over more often than not.
Well as someone who is solo 95% I dont look bad, if people watched my gameplay youd just see bad survivors dropping like mad while I'm carrying the game. Ranks is a huge issue, 2 red rank players can be so far apart in skill it's stupid. Iv seen red ranks that cant look behind them at all in chase and miss skillchecks constantly. Rank is an issue
-
@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2328085#Comment_2328085
Same but i play after 8pm. From what I gather off this forum, it is normal for eu to be fast survivor in the morning and fast killer in the evening but not to the extend of 30 minutes for killer.
Well it keeps changing, iv owned the game since release but I dont think anyone will wait some of these lengths. I do wish I could play later on, 6pm onwards tend to be more chill as more player get on etc.
-
Let's be real the crowns are pretty pointless and bad. No one uses them out the event, you cant get them on everyone and it's just not all that amazing for an event. I'd honestly rather BP than the crowns
-
@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/comment/2328205#Comment_2328205
Your argument goes on the same line I said. Buff solo q and make those "not the best survivors", play better and efficiently.
Gameplay will just improve. Win win.
No, giving people pings will not make them better in chase, stop them farming you off hook or even do the gen they spawn near. If you're aiming to buff those players no. Any changes to solo should wait for a working mmr. Like seriously when mmr is working most killers have no chance even versing solos, plus if solos are buffed most killers will be buffed.
Wait till mmr. When rank 1/2 players should be 15 etc. Its an obvious issue, the number of times iv been on the game map and my team go down in seconds for me to run the killer for 5+mins in a single chase...
-
I waited 30mins this morning and gave up lol. Guess I'll do my challenges in the future
-
@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/comment/2328144#Comment_2328144
I´ve been hearing that argument too much time. Is about the ranks, it´s about the MMR....
I play Solo Q red rank with red ranks the majority of the times.
Solo Q is not balanced. That´s all. Playing on Solo Q is an instrument for Otz winning +50 games in a row with every killer. Check it up.
https://docs.google.com/spreadsheets/d/1PVh8RE3uy88YjdOYPA0Xi35b8ReCDteHZo0lFYKw2HI/edit#gid=0
In which balanced game 1 side could win +50 times in a row???? Balance is a mathematical concept: 50 / 50. 50 times out of 100 would win 1 team, 50 times would win the other. I´ts not like I win 50 games when u win 1.
That's cool if been rank 1 both sides since its release. As someone who plays solo 95% of the time I have never had issues as a solo player, I have seen the skill of red rank survivors get worse and worse over the years. Killers get win streaks due to awful survivors and if you actually watch them they end up skipping over half the hook states. The BIGGEST issue is bad survivors, people dont do gens, have no idea how to loop, hook farm etc. If someone goes down within seconds against a basic attack killer they're bad.
-
Solo is fine. Ranks however arent. Alot of red ranks should be green at best.
-
@burt0r said:
And another discussion about queue time without any comparable variables like time of day or region.😑
Edit: Ah i forgot the variable of crossplay and if off, the platform.
Crossplay on, EU, was about 10am for me.
@Orion said:
What's your killer rank?
3, I'm usually rank 1 but I dont fancy waiting so long just for a single game. I kinda want to get my challenges done as I was away before but no way am I waiting 10-30mins a game. Even when I did I had dcs and load fails
-
@fogdonkey said:
I also noticed longer queue times, but I also noticed that the matchmaking quality was better for me.
Worse for me, I'm rank 1 and always paired with survivors near rank 10 but the killer being closer to me
-
@ShinobuSK said:
Killer queue is longer ever since nemesis came out. But 30min is on different level. I get mad when I wait 5min
Well I stopped after that lol, survivor is fast but takes a few mins to find other survivors
-
Be glad you're getting multiple. Most games I'm the only one using them....
-
@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2324356#Comment_2324356
The halls and small rooms add to the fear factor of the map imo. It'll take some getting used to but its not intended to be this big open outdoor map where you can see everything. The RPD is supposed to be scary with eery halls and rooms where you don't know whats around each corner.
Hawking's, midwhich, lerys are indoor maps but play far better because its not a cluster of small rooms and limited playable options. Most instances you have twi ways to run, at the killer or a complete 180 away, theres no freedom and gens/pallets are badly placed rng, I had two gens roughly 16meters away on the same floor in the same corridor.
Looks good, plays awful for both sides. It's just not fun
-
I did a few days ago, doubt it was added since then... likely mistimed it as it's a small window