I hope BHVR sees the recent events data and balance around it.
Title.
Killer has a longer than usual queue time, I assume because people want the sweet sweet BPs. Can BHVR see this a sign that the current grind is BS? Also on another note, I really am assuming that these Killers that are for the BPs are getting rekt as on the morning this weekend I was force to play survivor due to queue time being longer than 3 minutes and matches are short as average of 5 minutes due to People on their SWFs getting serious about escaping while sparkly. In my survivor games I just hold m1 all day because people keep Slugging and camping due to Gens flying too fast, As a Killer main I hope these survivor main whose trying Killer for the cakes get a taste of their own medicine. I hope BHVR see the recent data and balance around it it the future.
Comments
Yeah, I feel like gen rushing and camping are two problems that could be addressed to improve the game for both sides. How? No clue. And I don't envy them for having to figure it out.
It would be difficult imo to get much use out of data from since RE came out due to the crashes/instability of the game and the rampant dc'ing when the penalty system was switched off.
Honestly the big issue is the survival category points, you can only get a few points in this unless you escape. Moving totems/chest to survival points would massively boost this. It's the only category I struggle getting up consistently
People play killer more during events, because event offerings have the same classification as event items in the bloodweb. So instead of getting 2 cakes in a bloodweb, they get a flashlight and a medkit.
That needs to change. Survivors should have the same chances to get bonus bloodpoints as killers.
I still believe all living survivors should be granted somewhere between 150-600 Survival BP whenever a generator is completed, regardless of if they worked on it or not.
I like this idea, maybe 300-400 towards Survival if you are in chase when a gen pops.
Not to toot my own horn, but I see no legitimate downside to this.
Originally, I thought 600 per generator, which would add up to 3k when all gens are done, + 5k for actually escaping to max out the category. A lower score event would allow for other events such as a self-heal, DS, and so forth. But it still has to be a significant number.
400 would be an ideal number, I think. 2k for all gens + 5k for escaping, leaving another 1k to be filled with additional events.
Works for me! :)