EntitySpawn
EntitySpawn
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I mean the game isn't balanced for good players or for the killer to do well against them, if the killer sees a weak link and makes the most out of it that's not his fault. But the big issue is ranking, he shouldn't really be paired with red ranks and until mmr is added the game will be less fun for all new players, both killer and survivor. Looks like a pretty good match though considering the points all round. But that killer might belong versing that rank 9, but without working ranks hes got too high
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Wraith, I'd share the most horrible build that makes people angry and it takes wraith to a whole new level, but I dont want it to be common knowledge lol. Others are okay but wraith is more consistent on all maps etc.
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Or. They're actual game terms that do exist but most players over use them and actually use them when it's not actually happening. I have been tunneled and I have been gen rushed, does it bother me? Nope it's the actions that happen with it for example toxicity. Like tunnel me, just dont be a dick about it...
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DH is fine, no I'm not a survivor main most killers need buffs but the perks fine. It's just a strong perk.
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Well you see we arent allowed good killers and when I made a post about zombies people said they needed nerfing lol. We cant have nice chapters while survivors constantly complain about them all
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If I was to take a picture of every dc when they go down I'd run out of memory lol. Although did have a game with 2 dcs near game start when they went down and nearly won as a 2v1, proves people quit due to salt
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Nope, although I do wish they'd add actual mmr so my team do stuff. I dont mind people trying to do well it's the point of a multiplayer game
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Nope, although I do wish they'd add actual mmr so my team do stuff. I dont mind people trying to do well it's the point of a multiplayer game
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@Hex_Ignored said:
so this is where the survivors that should have been in my killer matches ended up. I got all red ranks but I am a mere green rank killer
Well I just had rank 13 against a rank 1 like okay game 😂 happily trade if I could
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Eh probably just the fact bad survivors hit ranks they dont belong, cant handle it and just complain about most of the killer roster. Wraith is fine
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2364218#Comment_2364218
You said if you know the map (aka you can navigate it), the map would still be awfull.
Now you say if you can navigate the map, its okey.
And a mini map would still solve the navigation problems. If you still get lost with a mini map, than its on you.
No the map is awful even if you know it due to rng, the size and the clustered feel.
@Crypto137 said:
https://forum.deadbydaylight.com/en/discussion/comment/2364211#Comment_2364211
Thats your opinion, but other opinions say that the map is completely fine. Which it is.
It is my opinion, which many other players agree. Does make it fine just because you say it is either. The fact it's so big and messes with so many killer powers it's not a fun experience is it.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2364211#Comment_2364211
Ive dont Resident Evil 2 speedruns and know the map perfectly.
But why shouldnt this map not fit for DBD? It fits perfefctly, its just hard to navigate.
If you know the map then navigation isn't hard, same for any of the maps but because its rng based with gens and pallets you can be running through multiple rooms just to try find a loop. But it's a bad map due to its size, tight spaces and questionable loops. This is coming from someone that doesnt mind lerys or hawking's. It just doesnt play well for either side
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I know the map as iv played the resident evil games alot, it's still an awful map whatever way you look at it... doesnt fit in DBD gameplay
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@M4dBoOmr said:
I wonder how many people have ALL Killers/Survivors p3 and ALL Perks available on all characters
I probably would have if I prestige, then again I'm earn 150k+ per hr
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Honestly would much rather the main villain in the first game he has a creeper feel to him and actually makes up the game and its creatures. Plus his abilities could be endless. I love evil within but I'd honestly want some weird creature / monster than such a basic character. Would love sebastian as a survivor though
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People already do have multiple traps as they use the bag. It's very likely they will remove an addon for something else and make it base. They will still use corrupt, setting up is the issue but I hate trapper anyway lol, most hated killer for me
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Cap altruism at silver and watch them depip lol. Seriously bad survivors rely on the altruism emblem too much
(Also hatch escapes should award silver emblem not gold)
Fixed it.
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BP earning is all the same, console just has the got awful frames and issues so it's harder to play.
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Some more interesting stats, I have an old picture of my bp and playtime (gonna use this as I'm not on to get a new set)
I have 83days,20hrs playtime (2012hrs)
I have earned 315,147,695 BP in that time
BP÷2012 =156,634 per hour. Using these stats you gave me 2 hours worth of playtime as a "sorry our games broken for weeks and still will be for a few more weeks"
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@IMhereRUN said:
https://forum.deadbydaylight.com/en/discussion/254795/custom-basements-yay-or-nay
It’d be nice to have some decor to admire if I get basement hooked VS Bubba/Hag/Trapper…knowing damn well Im not going anywhere 😝
Love this idea!
Hell yeah, see a corpse in the back "ah you too buddy?" Lol
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2359979#Comment_2359979
Even then Spine Chill is a much more superior choice because of the other buffs they allow.
There will always be weaker and stronger perks. And it's a tiny % not to mention so many survivors panic the second spinechill goes off. A slight buff to premonition sure, nurfing spinechill? Nope. I'd like other perks get buffed so the meta isn't so stale
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2359749#Comment_2359749
https://forum.deadbydaylight.com/en/discussion/comment/2359736#Comment_2359736
https://forum.deadbydaylight.com/en/discussion/comment/2359684#Comment_2359684
Alright, alright. I just wanted premonition to be more useful and allow itself to stand out
All premonition needs is a slightly shorter cool down, and maybe reduced width. It's good at what it does, tells you the killers direction. If you hear a terror radius increase you know which way to run
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@gendoss said:
I wouldn't be against this but honestly with all of the problems and other things I wish they would add this would be at the bottom of my priority list. I would rather have other custom stuff like moris and maybe terror radius music before a basement.
Well I'd rather all the old perks reworked as well as useless addons/offerings reworked, I also think they should do less chapters this year to fix alot of things but sadly half of that would take forever with them so just throwing out dreams lol
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@jester20k said:
Yes, as long as they don't make them totally unscary. Sadly basements are the only places left in this game with any horror atmosphere at all.
I'm hoping custom basements would actually be more scary as itd be more than just wooden planks, could get really creative
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But you would read the addon description... plus they was awful lol
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I dont mind them at all, I just hate versing a killer with all 4 slowdowns against an obviously bad team. Like you would win without any defense against this team, that's a rank issue not a perk issue though
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Theres not that many dead zones, usually 1 gen at most which I think is good. They usually add a hill near though, smarter survivors will do that when it's more safe or double up on it etc. Or if it's a bubba you say no thanks I'll do the other 6 gens.it encourages smart play tbh. Unless the map has major bad rng with nothing in half the map then yeah
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@TripleSteal said:
Odds of each possible trap escape scenario (calculations are based on dbd wiki data):
16.7% - 1st attempt escape (1.8s)
13.9% - 2nd attempt escape (3.6s)
11.6% - 3rd attempt escape (5.4s)
9.6% - 4th attempt escape (7.2s)
8.0% - 5th attempt escape (9s)
40.2% - 6th attempt escape (10.8s)
Weighted average time of being trapped is therefore 7.18s.
On each individual attempt but the 6th, your odds to succeed are 1/6. Last attempt gives you a guaranteed escape.
Really sucks they get out that fast on the first attempt lol, guess I'm just unlucky as per, thanks for the numbers though
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@TheMadCat said:
Where can you check the stats on Steam? I'd like to know as well how much BP I've earned.
I cant say, I'm on xbox. Maybe give it a Google I'm sure someone has said how to check
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@humanbeing1704 said:
https://us.v-cdn.net/6030815/uploads/19B22A90X8H2/9f785d99-d215-418a-a5b2-89f7fd652bab.jpeg
I have 2100 hours and I'm honestly surprised I've only gained that much
Ooo xbox player ;) any idea what feast for the entity is? I thought it might be kills but I'm not sure
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@ZonkyWizard said:
Why can't they do the same for consoles?
Xbox can, playstation apparently not
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2359768#Comment_2359768
Thanks. I am on PS5 so I can check my hours (900) but thats probably all, dunno how much BP I got.
But still for 2k hours you gained a ton of BP imo
Hmm well that's annoying, maybe theres another way on playstation but I'm not 100% sure, and I guess but I'm always using bp offerings and perks lol. Plus iv owned the game since its console release, guess I just expected to see billions lol
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@ShinobuSK said:
I cant check since Im not on PC. But may I ask how long are you playing for those 320mil ?
2,016hrs :)
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@ShinobuSK said:
I cant check since Im not on PC. But may I ask how long are you playing for those 320mil ?
I'm on xbox, not sure about playstation but for xbox you go to achievements and you'll see stats next to it and itll show it all there (playstation may be different) as for play time I'd have to check again in abit
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Spinechill is a great perks, honestly helps alot at opening the exit gates as the last survivor.
I honestly think the perk is fine, the numbers aren't massively strong and it's meantto counter stealth but you can still play around it as killer and they dont know which direction you're coming from ai they can panic and run into you
Great perk tbh, often dropped because people seem to think you need the common meta to be good
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I use tinkerer for that reason, I'm usually stealth most of the trial that way, plus it's a good info perk anyway
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@MrDardon said:
It's still possible but the possibility got heavily nerfed.
Blah, this is why I hate rng, my luck sucks lol
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King is not the best to watch for actual info, pretty sure he seen deathslinger teaser and said a dog... alien would be the best though! Another non humanoid and an easier liscene
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@DrStone said:
I'm all up for more ways to spend the currency or unlock free awards - so more content in general.
I think basement skins would be amazing.
But I was also thinking of simpler customization items like icons / avatars. Something that you and others could see in the lobby and endgame screen. They could make so many motives like killer pics, lore related stuff, event icons.
Or maybe the addition of banners in the post game screen. So there would be like a signature / banner behind your name, character icon and perks.
As long as its something noticable and interesting, I'm not a huge fan of the charms, like they're cool and I love some of them (usually the ultra rare) but so many are bland or invisible in game. But a banner would be cool, as long as it's still horror themed
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2357913#Comment_2357913
i think it would be fun but not much, if certain cosmetics had , extra charm slots, like backpack having one on the back, but yeah anymore customization im for, tho with the trails, dosent mean i have to use them if they are added, so it would still be fun to have i guess
I just feel the crowns are boring and dont allow you to use the heads you want. And well I dont want trails like neon lines following you lol, so killer as a example. Youd see a small black smoke and maybe some embers floats around same as for the bodys, nothing huge or major outstanding but subtle yet interesting
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300k bp isn't much for how bad it has been on console, tons of people stopped playing due to it. They missed out on so much bp from the event it's not really a sorry... guess its lucky for pc, players who get the free rewards without the huge issues lol
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2357919#Comment_2357919
I know it's hard as I generally Soloed Rank 20 to 9 and gave up on my Teammates. For some reason Purple Rank is not much different from Brown Ranks as most of them are just dicking around... and Red Ranks is the most annoying ones as I expect at least you know how to win by holding m1 or looping. What I get most of my solos are people who just keeps on healing on a corner or crounching behind a rock when the killer is near me! These are the ones that I hate and are probably the ones who are boosted.
Well ranking is too easy and that's the issue, it why I keep hoping for a better ranking system. I know everyone hates on mmr, but it doesnt have to be as strict as it is. But red or even purple ranks shouldn't play like new players at rank 20 lol. I cant blame them though I had to play with my misses till she hit low purple so games was more playable and fun for her
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Old post, but still want this... thoughts?
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Have you tried solo at rank 16? Not being funny I cant get red ranks to do gens, run a chase or not camp and drop every pallet instantly lol
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@IlliterateGenocide said:
so trails, with the gold sparkles the crown give me, id rather not have particles showing my location, tho a new cosmetic type would be fun
Not gonna show your location anymore than a huge copy pasted crown from year 4 tho...
@Venzhas said:
Meh its dbd not Fornite, im not for a kind of aura cosmetic, i mean i love the DBD cosmetics for being mostly common things basic people can wear everyday . MOST of the cosmetics
Was an example, still more fitting than some cosmetics we have and itd be optional. Personally I'd like custom basements but no one liked that idea
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12k shards, still have 25k though but meh costly way to get bp, only done it due to the daily reset and the bonus 9k shards
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2355959#Comment_2355959
Well if the easier role will be killer then the whole game dies.
I dont know about u but since RE update killer waiting times 10+ min, now with the event for me 20+ min no matter the time, maybe at evenings 10+ min.
I can only imagine what would happen if killer to be buffed.
You are asking a perfect teamwork, perfect teamplay, to overcome the killer, who would play solo then?
I would become a killer main, and only SWF had any chance tournament level ones to even escape , others would quit the game, eventually killers quit the game because noone will wait 1+ hour to get a game.
In assym games, always the survivors should be the power role.
Now currently maybe survivors has the edge, but we are on a very thin ice, and any buff to killers killing the game.
Currently I am survivor main, but if killer will become the true power role, then I will switch, as others will.
Then the game is dead
I'm actually just asking rank 1-3 to actually do gens (hold a button) not miss constant skill checks. Not constantly trade hooks just because it's easy points. And to do some what of a chase that lasts longer than an afk player (like seriously how do people get hit twice in like 5 seconds)
I'm asking for the top ranks to actually play the game, it's not fun to have 3 people down within a minute of the match starting. The killers arent even good half the time i just want some basic skill at the highest rank
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2355585#Comment_2355585
Thats not balance though. Is it. 2 hook games with a 2k is insidious noed bubba hiding in tge basement and catching 1 before they leave. Thats vastly different to a 10 hook game with freddy where the last 2 get away but were on death hook. These are VASTLY different games, regardless, it doesnt matter since 6 hooks will be about average (because heres a hint, 2 kills is 6 hooks).
That's why kills is a stupid balance point. As 2 kills can be 2-10hooks which obviously is a completely different game. Balancing around hooks would be smarter but we cant balance till mmr is a thing. When rank 2s cant look behind them, hit skill checks, do any form of a chase and honestly play like a new born it's not worth balancing around, period.
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@Edgars_Raven said:
A real functioning mmr will destroy this game. Nobody wants to sweat their ass off for 6 hooks every single game
Better than sweaty my ass off as killer and having the worst survivors when I play. At least it be consistent not night and day depending on the role I play
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Haven't seen a Billy in months... defo not meta lol