Mini map for RCPD
To make the map more accesible for non Resident Evil players, how about we get a small minimap in the top right screen? This would even fit to Resident Evil, make the games a bit more unique and make the mape less of a maze.
Of course only the layout would be marked, no gens or hooks or whatever.
Maybe you even have to pick up the map first in the main hall or somewhere, which would fit even better.
Comments
I know the map as iv played the resident evil games alot, it's still an awful map whatever way you look at it... doesnt fit in DBD gameplay
Ive done Resident Evil 2 speedruns and know the map perfectly.
But why shouldnt this map not fit for DBD? It fits perfefctly, its just hard to navigate.
If you know the map then navigation isn't hard, same for any of the maps but because its rng based with gens and pallets you can be running through multiple rooms just to try find a loop. But it's a bad map due to its size, tight spaces and questionable loops. This is coming from someone that doesnt mind lerys or hawking's. It just doesnt play well for either side
You said if you know the map (aka you can navigate it), the map would still be awfull.
Now you say if you can navigate the map, its okey.
And a mini map would still solve the navigation problems. If you still get lost with a mini map, than its on you.
You know when people think everyone has played the RE game, or should go play it, and therefore should know the map, or play it to learn the map in DBD, it makes me lose braincells. All indoor maps kinda suffer this problem of never really knowing what you running into as you run from room to room, area to area. May as well give the map one.
Where did i said that?
Thats why i suggested a Mini map, to help the ones who didnt played it.
Better yet, make survivors invincible in safe rooms.
Kidding, obv. Its simply not a good idea to implement large mechanics like a minimap specifically to one map. It unbalances the experience by a large degree and results in the map feeling very disjointed from its counterparts.
No the map is awful even if you know it due to rng, the size and the clustered feel.
It is my opinion, which many other players agree. Does make it fine just because you say it is either. The fact it's so big and messes with so many killer powers it's not a fun experience is it.
Doesn't the fact that a map needs a minimap say enough then?
And?
If the map is that bad for you guys, how in the world can you be against anything that makes it better than?
They are 100% not going to remove or rework it since the Layout it supposed to be like that, so we need another solotions like a mini map and for people who cant handle the map, there is no reason to be against stuff like that.
But yea, removing something is always the only awnser i guess.
One suggestion that is going around a lot is making two RCPD's. The top floor and bottom floor. This atleast makes the map not as big.
This would bring other problems.
They will need the okey from Capcom and how would you handle Exit gates then?
And how would you split the map with the stairs, holes and drops?
Also wouldn't they still need an okey from Capcom for minimap? Unless they did a super generic one that doesn't fit at all.
... Stairs get barricades, holes and drops get filled. The Main Lobby would be in two versions.
They are way more likely to give a okey for a mini map tho.
Also, you can barricade these stuff but how would you handle exit gates then?
The one from the main lobby stays the same. The one in the back could be more difficult because of how cramped everything is but it still would be accessable.
How would you make it accesible in a possible way to still guard both gates.
Thats not really possible if you would get the map with only the upper floor.
Ouch. You just hurt all Huntresses', Blight's, Billy's and Nurse's (somewhat).
Lol, I guess when you're bad at the game you dont see the issues with maps ;) I'm sure you'll understand one day. I'm not gonna waste time explaining to bait