EntitySpawn
EntitySpawn
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@Rizzo said:
Here one Demogorgon skin on the house: 065e652a-c8e2-44cb-a760-e53c67f36057
You and @MandyTalk are messing with me lol, 2posts, 2codes that I have no chance of entering. God damn swfs urgh XD
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2616299#Comment_2616299
All the people telling me I looked cool in the endgame chat made it worth it. Plus I get to gaze lovingly at my creations in the waiting screen.
Also, Hag cosmetics. You can look at yourself in-game all you like!
These mods teasing me now :( and yeah that's true about hag but I dont enjoy player her much XD
Cant say iv ever been complimented on my characters look before either
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2616294#Comment_2616294
Store page, top right, under 'Redeem Code.'
Twisted Demo is my favorite Demo skin, though - I bought that one with the shards I got back from the rift pass. Honestly, one of the saddest things about Stranger Things leaving is that we won't see any new Demo outfits. ST had always been really good with negotiating new outfits with BHVR and he was one of the coolest killers to design on, being an actual monster instead of a person. I was really hoping he'd get a blight skin one day.
Yeah I'd never type that in fast enough even if I'd see it first lol.
And yeah I love demo, hoping more non humanoid characters come in tbh
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2616294#Comment_2616294
wow that was... twisted of her
I see what you did there
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2616294#Comment_2616294
you put it into the in-game store, the "redeem code" button on the right hand side.
Didnt know codes could be that long, damn I'd never type that in haha. Well hopefully whoever gets it enjoys it!
Hopefully they say used too :o
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@Mandy said:
052c7abd-be00-40c4-b9c4-e57dfbbf744c it's a demo skin, Twisted Demo I believe...
Well that's mean mandy lol, just said I was at work! But damn that's a long code where do you put that?
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2616280#Comment_2616280
Better yet, equip and rename yourself Nonstop Nut November
If only you could change names on console :(
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2616269#Comment_2616269
Probably either Demo's chained skin or Entity skin. The 'geomutation' one is a bit messy, especially during this NNN lol
Well that comment made me want to unequip that skin for the mean time lol, back to prestige demo it is XD
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2616258#Comment_2616258
Theoretically the game is supposed to be aiming for about a 50% chance of escape. The average kills per game across all killers is around 54%, so if you're escaping more than 50% of the time you're doing above average.
Yeah true, it's hard to say tbh as I can see alot of games we could win if I had players do a gens or not rage quit lol.
I did have one day where I went on like a 19 escape streak as a solo, was so strange lol
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@Laluzi said:
That's a pretty good point. I'm excited stalking the forums hoping to snipe an outfit code, but I can just copy and paste it - a console player is working at a severe disadvantage and it's going to take at least 30 seconds to transcribe that code.
Messaging active users would definitely be another way of doing it. Maybe grabbing random posts from people who posted that day? But there's still potential bias there, or selection of players who really weren't that interested (as opposed to people who are hunting the codes and are) and it leaves it unavailable to people who lurk the forums but don't have an account. It might fix one problem and patch another. Maybe a mix of different methods is the way to go.
Edit: D'oh, apparently that's actually the case. Well, that's good to hear.
As for me, I'm dreaming of Nancy's Justice Seeker outfit or Steve's This Is Not Happening or Last Minute Babysitter.
Yeah can be a pain, I'm gonna try that twitter see if I get any luck lol. But it can be difficult on the forums etc. Like iv been playing 5 years and I only have like 1k comments and only been active recently
And oooo nice choices on the cosmetics though!
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2616257#Comment_2616257
Here I thought you msgd jsut to give him a code lol
If only it was that easy lol! Which cosmetic are you after if you could pick?
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@Mandy said:
We're also giving them away on Discord where you might have more luck - we have the codes in the Discord Bot (Elemental) and it's the first person who reacts to the bot message that gets DM'd a code, unfortunately, I am unable to implement a system like that on the forums so have no option but to put the codes here this way.
There is also a Twitter giveaway where you have a chance to win 1 of 50 ST outfits.
Well that's nice to know there are ways to get codes that isnt a race. I dont even know what discord is/does but I did create a Twitter account ages ago. Pretty sure DBD is the only thing I follow though, at work on a break atm so I'll have to check my Twitter later.
Thanks for the reply and heads up!
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2616233#Comment_2616233
Maybe? Hard to tell but I think the game does try and balance the killer against the average of the survivor's ratings. 🤷♂️
It would be nice if the game kept your personal stats so you could easily see how often you escape, for instance. I guess you could always try tracking it by hand if you're curious though, might be interesting to see your own stats based on the other killers for instance.
Well I'd assume I'm high mmr (not trying to be cocky but I'm very experienced) and I'm paired with lower to balance.
It amazes me how often people dont work on gens lol. Honestly not sure what a good escape rate would be
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I mean iv done multiple 2min chases today. It's also a 4v1 in the end and camping/tunneling isnt the answer to everything.
Also imagine complaining killers get easier daily challenges.... like you can do them too, no one is forcing you to hide behind that survivor main role
Maybe play killer yourself? Dont like it? Most dont as it's much harder and not so friendly.
We should honestly just buff all daily challenges and give 1 for each role daily
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@Rancid_Discharge said:
Lol just escape next time noob
I know right, honestly I should of rushed for that first save so I could use my deliverance into DS.
Had a small brain moment
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/292592/first-game-of-the-day-and
I agree, MMR could stand to be a little more nuanced.
That said, there's 'running the killer all game', and there's 'immediately heading for the office on RPD or the 'basement gen' house on Haddonfield near-infinites'. One takes skill, one makes me want to eat a squirrel.
It was on swamp (one with the big boat) I always mix up the names but I think pale rose. Ran all over the map lol
@dugman said:
MMR is about longer term averages. Sounds like you escape more often than they probably do so in the long run you probably have a higher rating.
Honestly I don't escape that often, like probably a fair amount but I'd say alot of the time I get players that dont want to do the objective for some reason. Does make me doubt if mmr is working or I'm paired with low mmr to balance to the killers
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@ThiccBudhha said:
Oh, that was you? Thanks for the free escape buddy. We thought about saving you, but since you stole my hex BP, we decided to dip. See you in the fog!
I mean they didn't try so might not of been you, they had BT though do I dont get it lol
@ShinobuSK said:
https://us.v-cdn.net/6030815/uploads/O4OKMFMVZHRT/img-20211102-075642919.jpg
I know that pain. If it wasnt wraith I would had max boldness but he cloaked a lot during chase. I was the only one that died that game and only one hook too
Sucks right? Like the fact you get less bp and derank is annoying
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I'm not new but I'd like solo custom games.
Being able to try new maps, killers etc. Can be hugely helpful.
But let's be honest a single player bot mode would be better with map rotations. Hard to get bots using powers right though
I'd honestly say killer is more disheartening than survivor. Games not for everyone though, very unique and lots to take in
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2614595#Comment_2614595
I do it and still get the occasional challenging game against a high level survivor slumming in a SWF with low level friends.
Its because the Escaping is the only factor. You can have the best looper but if he dies he loses. Times iv done insane chases to be left on my first hook to die, even if my team haven't been hooked etc.
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Could save them? Just a thought,
hatch only gives extra points... if you're that selfish you probably dont deserve it just saying
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2614571#Comment_2614571
Same. 8 hooks, 0 kills, great chases, I get to run the builds that I want, AND the game "punishes" me by giving me lower MMR? Too good to be true.
Well I meant that playstyle be encouraged and classed as win not derank in mmr lol, I dont want easier games just the chance to go for more chases at the higher levels
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2614560#Comment_2614560
I hear you, I just would rather waste some time replying with a correction than not do so just because it's pointless :P
Yeah but I tried explaining theres alot of rng and luck in the game and he wouldn't have it. Even gave numerous examples too lol, but i said to him this post wasnt about me getting a 4k personally just that I think it should be changed at least to 3k if we are balancing at the 2E rule
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Like I get what you mean about it meaning something in the game or to some players is nice getting a kill etc.
But I can assure you after 5 years (alot less really) kills start to mean less and so do Escaping, what matters is fun and how well you do in a trial, for example I'd take 8hooks 0kills every game over kills with less hooks.
The more hooks means more chases downs, reads and counterplays made etc. Chases are fun, for either side lol
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2614020#Comment_2614020
Trash players can be a full meta SWF in "red ranks" and still be trash due to how the grade system functions. If you, as a Pig, ran one perk against a meta squad - they either weren't trying to escape, or your MMR was low.
Hes a basement troll, just ignore it lol
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@ManOMaker said:
https://forum.deadbydaylight.com/en/discussion/comment/2614487#Comment_2614487
Considering now a win is a kill, yes, they do mean something.
Skill wise though no. Bubba with corrupt, deadlock, thana and noed = 2kills easy by face camping.
0skill, 2 kills
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Kills mean nothing.
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While I get what you mean, it's not quite right.
My many k hours allows me to know all totem spawns, perks, counters, tiles maps, timing etc etc.
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@GannTM said:
This kind of stuff will be experienced in any multiplayer game ever. I’ve seen way worse than just someone saying “you’re bad at the game.”
Oh I know that, if had very violent messages. I just mean the fact hes saying I didnt pressure and stuff even though I had 2 perks (tinkerer and enduring on nemesis) just confused me how people see the game so differently even though they're in the same match lol
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2614379#Comment_2614379
Damn. You didn't read anything I said did you. I clearly said challenges are supposed to be challenging.
I'm very experienced too. That doesn't mean challenges need to be easy for me or anyone else.
I legit gave you fact that a challenge can be luck. Clearly not very experienced in using your brain or understanding what you are saying yourself.
I proved you wrong that there is luck and RNG in the game. I proved you wrong some challenges are luck based and not skill.
I'm done replying. You're one of those people who go round in circles over and over even when examples are given, it's not a discussion when you just avoid what the other person is saying and proving.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2614229#Comment_2614229
I ask you: do you want the hooks to be much more important and show how the game went, and do you want the chases and gene efficiency to be the most skillful for survivors ? ..... well then good luck with "Farm by Daylight"
(Hey, I farm hookz or make gens, because I want to achieve high MMR) THAT AND ONLY THAT, IS TOTAL STUPIDITY MY FRIEND. I hope you understood my post now.
Umm no. Farming isnt fun, people play for fun. Hardly anyone one just turn to farming to get higher mmr.
That's just a stupid concept, we cant balance around actual skill because someone might farm.
Well those farmers would verse non farmers and struggle and lose. However having someone like me who can do insane chases go down in mmr and verse worse and worse players is bad.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2614229#Comment_2614229
The emblem system might be a better judge of skill, but the rank system was not a better form of matchmaking. The matchmaking now is loads better than it used to be.
That's only because the old ranking was so bad in terms of resetting and how easy it was to safety pip etc.
This system will be the same, give it long enough and all people will start to climb like before but now it's based on escapes rather than skill.
Iv always played at a high level and always had sweatt af games. I do like mmr atm apart from the Escaping and shared mmr, I hate how a killer iv never played will be placed super high lol
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2614222#Comment_2614222
Saying that completing a challenge comes down to luck is wrong.
Just because you have many hours in something doesn't make you good at that thing.
Challenges that require you to do something that is out of balance should exist. That is why they are called Challenges. Some are meant to be harder then others. Just because some people struggle with them doesn't mean they shouldn't exist the way they are.
Complete 4 gens while using dark sense. As a solo that is LUCK. That was a challenge. Enough said, you also didnt read anything I said as i said me getting a 4k happens, now had 5in a row.
But I'm very experienced, can imagine not so easy or common for all players.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2613837#Comment_2613837
I like to write it again 1. ranks are dead ( there are only grades ) 2. emblem/pip/grade system are separate from the SBMM to consider because these have nothing to do with the MMR. Some players still don't seem to have fully understood this.
Yes I know that. I said the old system was better. You know the system where it judged what you did in the trial and not just the outcome.
You know in the trial where all you skill is shown. Saying kills and escapes is a good system is silly. Hooks are vastly more important and show how the game went and chases and gen efficiency are most skillful for survivors.
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2614086#Comment_2614086
I'm not saying you will win every game. There is always someone out there that is better then you. If you won everygame, this game would become boring. Silly me for wanting people to get better at the game.
Again you throw luck around as if it is an actual thing in this game. This isn't gambling in the sense of the gameplay. You are either better or worse then the other team.
Theres no luck in this game? Lol okay if you dont get that maps, tiles, pallet spawns, windows are rng and therefore luck of you get a good iteration. That's not even counting possible swf, meta perks, the killer you play which make a huge difference. Some killers even have rng in their powers which is another luck factor.
I'm well versed and experienced in this game thankyou. I have been playing since its release, the game is not balanced and alot is rng which can f you over.
This post doesnt even have to be about me getting a 4k. I have the past 3 matches now point being is challenges out of balance shouldn't exist. I make posts for all players not just my own selfish needs.
@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2614081#Comment_2614081
He said he was less likely to win if he was forced to use a "weak/pointless perk". It made him frustrated enough to make a forum post about how he struggles to get a 4k while using a single perk that he doesn't commonly use. So take that as you will.
Wrong. Should stop assuming.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2614010#Comment_2614010
I can tell you for a fact they were all running dead hard, some BT, some DS and I forget the rest. MMR is not a concerning factor to me, regardless of how you feel about it. I'm saying the game is still winnable. No reason to give up.
Yeah but perks dont mean they can use them well, use to always see people mess up dead hard.
I'm not saying I wont get a 4k, I'm just saying it should be changed. If I have to I can 4man slug as nurse at 5 gens
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2614010#Comment_2614010
How are you so sure you are high mmr? No one knows. Maybe just git gud. The only luck that goes into this game is if you are matched against a team better or worse then you, which is the same for every multiplayer game out there. You lose the game because you are less skilled then the other team.
Sorry you can't play the game without running full meta. If one perk makes all the difference then there is a different issue in play..Maybe that's why you have trouble. Because you rely on perks to make you better or make the decision for you rather then increasing your own abilities.
If you think you can win every game as any killer because you're good enough then no.
Sure I can 4man slug with nurse and 1hook everyone, silly me for wanting to encourage a better playstyle lol.
@KingFrost said:
4K challenges are still doable. Yeah, it's balanced for 2K 2E. But that doesn't mean you won't get 4K's now and again. It just means that on AVERAGE, you'll have 2k 2E (at least in theory).
So you could have:
4K - 4K - 0K - 0K and that'd be an average of 2 kills per match.
Or you could have 3K - 3K - 1K - 1K and have an average of 2 kills per match
Or even 4K - 3K - 1K - 0K and have an average of 2 kills per match.
There's still some ridiculous challenges out there, but I don't think getting a 4K is quite on of them. (Honestly the hatch change is worse for 4K's than anything. You can't go find the hatch before killing the 3rd survivor, and then have to guard both exit gates and hope that you pick the right one.) I'd say the most ridiculous one is still finish 4 gens with the perk dark sense in one trial. Unless you're in an SWF it's practically undoable.
Just saying if the games not balanced for it we should probably change it, things based around luck is not a fun experience. I just said it should be made into a 3k not a 4k due to mmr being a thing now. I think that's reasonable. But that challenge is from the first ever tome if I remember right lol, I got it but I often got teams that didnt do gens lol
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2613977#Comment_2613977
Why though. They are challenges. They are not many to be easy every time.
Once again it's not within the balance of the game. It's not a challenge if it's just luck based.
Challenge does not mean RNG luck.
I like a challenge where my skill is rewarded not a challenge where my skill doesnt matter only luck I get miss matched.
@throwaway79465468797 said:
Perks are only relevant in the mid to late game. I played against red ranks with a level 3 Pig and just one perk. I double pipped that game because I killed everyone before EGC. A lot of games come down to your mindset and how well you play against certain survivor perks. It's not over just because you aren't running what's currently meta.
Cool, but ranks mean nothing lol. They're called grades and have no impact. Fact you dont know that means you arent high mmr sorry... but once again that's luck.
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2613971#Comment_2613971
No one is forcing you. If you can't complete the challenge move on and enjoy the game in another way.
Or they can have challenges that match their balance point.
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@selflessnea said:
I guess some people don't like playing the game anymore 🤷
At high mmr? Debatable without challenges. Being forced to use a weak perk at an unbalanced level and being told to get a 4k when you're only meant to get 2ks.
Not being funny wraith got nerfed, he wasnt even getting an average of 3k and that's before mmr.
Happy to use a bad perk so I can just move on, but be forced to use a bad perk over and over till I may finally get a team weaker than me nope.
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@ShinobuSK said:
Yea, 4k challenges shouldnt be a thing anymore. If its "kill X survivors over Y matches" I dont mind but get a 4k with dumb perks or 4k before exit gates are open...thats some sweaty stuff
Agreed, although those sacrifice X survivors can be grindy too if we use the 2k 2E thing. Honestly I'd rather kills than sacrifices, at least I can use a mori or pyramid head lol.
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People just use them terms no matter what. Iv chased people of gens with old DS and got called a tunneler.
Not only was they on a gen but 60seconds had past lol. But this is what happens when you say 50% of survivors should escape at a low/casual level.
Most killer players arent top 1% so they will never compete at the higher skills and will be placed with worse survivors where they can actually win, I have a huge amount of experience in this game but I have still lost due to no gen defense or just an efficient swf even if they cant loop well.
Bad maps, tiles and point of balance is the issue
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Escapes and kills mean nothing. Old ranking was better, just had to move us further back each reset.
Going from rank 4 to 5 for is silly, no wonder everyone got red ranks lol
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Encourage killers to go for multiple chases and hooks and not kills tbh.
When we have perks that have a huge radius hiding scratch Mark's, unfair loops and being told hooks mean nothing only kills I can see why its disheartening.
Plus you also have those survivors that try BM, they macro flashlights, that and send messages which certainly just puts a downer on things.
Fact being survivor is still more fun on a more common basis than killer especially the higher mmr you get.
Bad game direction is the real killer here, imagine if they encouraged hooks and punished camping. A dream come true for me lol
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@dbd900bach said:
I always thought that max sensitivity was slow in dbd. Then again I try to play competitively in shooter games so I will always prefer max sensitivity.
Anywho my only issue with Trickster is aiming. Aiming is difficult sometimes but that's something that comes with practice. Yes he sucks but I personally like him but with all games and characters you don't have to play him. The tomes are designed so you can skip the challenges which in my opinion aren't difficult.
Play who you want and play around the tome. Just how things are and it will inevitably happen with every killer. I completely regret buying twins and loathed the twins tome
Thing is though I can aim, if legit been playing a shooter game on the side and I'm very competitive too but I physically cant stop my camera from going up or drastically either side.
I cant play fast sensitivity though, never have and I have eye issues so the fast movement/blur is something I cant do.
Like I tried him on pc beta (had high sensitivity but that's how my mouse is I dont tend to game on it) so I was able to actually control it, on console nope.
It's just a chapter I'm not able to play, can play all others just fine though
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@Zozzy said:
Nothing wrong with trickster. Does he suck? yes. Thankfully he can suck at his designated sbmm level where decent survivors will never see him.
Dont want to have to loose 30+games for a killer to be maybe playable against people that cant loop or dont do generators.
Shared MMR made that an issue for me.
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2611444#Comment_2611444
Ah. The guy who cant take another ones opinion.
The thread is meaningless then i guess.
It's not a high risk. Players are legit just swapping between two totems away from everything to get points.
@Mistikus said:
so we only can play how you want us to play couse everybody who is plaing in different way is just simply wrong
No, but it shouldn't be rewarded to do nothing in the game. I shouldn't be chased for minutes and have next to no gens get done.
Seriously I'm the bad guy for wanting people to actually do the objective? You know the main one. I'm all for placing and using boons but doing it over and over and never touching a gen? No. Shouldn't even be in my mmr but sadly mmr don't match you with your skill if you're too high
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2611522#Comment_2611522
What?
How? What?
Bruh.
I think he might of gotten offended I dont like an original killer lol
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@Iudex_Nemesis said:
Glad I skipped him. Since he's featured in the tome all his perks popped up in the shrine. I bought them all and now I don't have to look back.
Hopefully this new killer is console friendly.
Yeah I wish I did. I dont even like the style of the chapter but got it because I always do and on pc it was fine.
Such a console disappointment
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@drakolyr said:
It takes a long time and is a risk.
Also survivors dont get much bloodpoints in the first place. So no.
Oh you're the one placing boons!
Try doing a gen or a chase. Both give points ;)
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@katoptris said:
Then don't play him then. All they are doing is marketing him and that manager of his.
Tome challenges force and his dailies keep popping up.
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Iv never quite understood why people that like spirit like anime and schoolgirls ? Is it a culture thing in Japan or something?
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Is that an anime/hentai thing?
To me it just looks like a stylised tree, it also has hanging charms on it. Look at the far right you see a crow head with a key