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EntitySpawn

EntitySpawn

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  • @Laluzi said:

    As a solo - I'm definitely going against weaker killers than before, so games aren't getting as aggressively dominated as before (except for when I get tunneled out), but I'm also getting worse teammates on average. I'm seeing tons of unbelievably incompetent flashy saves (I think the best one was yesterday - an injured Meg followed the killer to the hook, shining the flashlight on the back of his head the whole time, and immediately got downed at the end of it) and teammates that waste lots of time wandering lost or idling near lockers and hiding whenever the TR approaches them. So despite the easier competition, I'm not escaping much more than I used to. When I get good teammates, it's almost a guaranteed escape unless I get tunneled or it's something like a tombstone piece Myers, but when I get bad teammates in the mix, the killer has to be so bad that 2 players can loop them and finish the gens largely between them alone.

    Cant say the killers have gotten worse for me, they all seem to understand how to play especially at the higher level but I just seem to have more survivors that do gen, like now I'm I'm chased first 3 gens are done before I'm down compared to before lol.

    Maybe I'm getting lucky? I mean i do still get the odd useless teammate, not quite like your example but I have had the odd survivor go from totem to totem just blessing them not doing anything else.

    Certainly has improved my survivor experience though

  • Can I say all but nurse and blight?

    Or would i be witch hunted and called a killer main lol

  • People shouldn't be hiding regardless while some other player is trying.

    Sometimes my endgame chases are so long you could of easily started a new gen and finished it and got the gate and got out.

    Having someone hide and do nothing just so they can try escape is pretty lame, I'm okay with dying for you but dont be that person not to try. We could all hide when 2 people are left but that's so boring for the killer.

    Luckily I dont see that anymore at high mmr, people are always pushing gens even if 2 people are left with 2gens... sometimes we even all get out, ah good times

  • @LegionOfDumb said:

    What are ya buyin?

    Eheh I'll buy it at high price

  • NOOOOO, *sighs* now I'm gonna try playing plague because people said it's fun and I'm gonna get bullied at high mmr.

    Curse you for taunting me with the idea of joy!

    Nah definitely gonna have to give her ago now

  • @Mr_K said:

    The wiki grabbed them from the game files. As long as your using them in thumbnails and such you're fine.

    Ah okay thankyou!

    Side question is it possible to use them for say custom usage? Like if I wanted them printed on something for my own use not resale?

  • @MandyTalk I dont know if you're able to help with this? I'm just curious as to where streamers/content creators get the images from for use, is it a file online people can access? Or only pc player with ingame files

  • Billy got hurt power wise

    Slinger got hurt terror radius wise. Honestly that's the worst bit not even the aiming

  • @Raccoon said:

    Just a yes or no will suffice.

    If you want to leave an optional explanation, please do!

    The issue is never the perk, it's the fact its always one side suffers visually.

    No matter which side you'll feel robbed if something happened when on your screen it didnt.

    DH or pallets validation would be perfect if the servers was better without a second of desync.

  • Damn seeing a # made me feel old :(

  • Well survivors do need to get good.

    Bad survivors wont verse a good nurse so why is this even a discussion.

    Plus we shouldn't balance around bad players especially bad players versing a good nurse.

    If you think bad survivors should win against the strongest killer with insta downs then theres your issue.

    I have beat many nurses with this build. Yes they're good nurses and no it's not OP.

  • @Chilli_man2400 said:

    These perks all just need one change. Make it so when your out of the terror radius the effect lingers on you for 5 seconds extra or longer

    @AGM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597128#Comment_2597128

    I actually agree with this wholeheartedly. Survivor perks like Streetwise, Vigil, and Leader persist for 15 seconds after another survivor leaves the range of the survivor running the perk. So why not do a similar mechanic for certain killer perks? Coulrophobia, Overwhelming Presence, and Unnerving Presence should linger for at least 15 seconds after the survivor is no longer in the killer's terror radius. Starstruck already has this built in. I would not add this mechanic to Infectious Fright, though.

    However, I honestly don't know how much of a difference this would make for Overwhelming Presence and Unnerving Presence. Overwhelming Presence is completely outclassed by Franklin's Demise, and Unnerving Presence neither makes the skill checks any more noticeably frequent nor any more difficult. So, I feel like Overwhelming Presence might benefit from a full rework into a completely different perk, and Unnerving Presence should have its numbers increased.

    But at the very least, a 15 second lingering effect on these perks would be a nice QoL buff.

    I dunno I'd rather a passive terror radius increase tbh. Not only does it mean having multiple of these perks can increase your terror radius but it makes a whole new form of concept.

    The only killer able to have a huge terror radius is doc or iri button legion and I think its be cool to hear the killer at all times.

    It's a way to buff the perks without really changing how they work, couldn't imagine a lingering effect to be useful at all and would just be extra text with no real impact (pointless buffs)

    Like I said just a thought, but running 4 weaker perks but have a huge terror radius would be new and different.

    Would allow my "dont miss a skill check freddy" to work on all maps not just hawking's which is being removed

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597089#Comment_2597089

    Kill everyone hack vs dont take damage hack.

    The unstoppable force meets the immovable object.

    Well technically a kill isnt damage, it's like in other games where you can get broken stats of never take damage, things that are programmed to insta kill do lol, brings me back to dead space 2 when I died in a CUTSCENE.

    But nah just due to that one hack killer, as far as I know you cant hack back into the game after dying? Who knows though lol

  • Killer, people dont realise there are cheaters that can just insta kill everyone. Once you die the game kicks you out so killer wins.

    Survivors just more common if not for this then survivor

  • Boons. They dont get spawned on and gone with the first 10seconds of a match and gone for good.

    I dont want to pick sides but ######### do hexs still spawn at gens and in the open... its 2021 and we code like we're back in 2009

  • Yes, we seriously need to crack down on the entitlement.

    I'd go as far as adding a ban like DCs. It's the exact same thing, it ruins the game for 3 other survivors 100% all it does is let the killer get a hook.

    I dont know what kind of people support the childish behaviour of "this games not going my way so I give up" or "I was downed first so I give up" etc.

    Why is it okay to f over so many players, why is it okay to act childish if you're having a bad game but expect killers etc. To keep playing as normal if they arent

    Double standards and entitlement. I hate it, its childish.

  • @alex511 said:

    I don't even get why people thought Legion was weak, he's a complete stomper even when you don't give him other perks, add Nurse's calling and that's it for survs.

    Legion is awful, especially at high mmr.

    But making him have 0 counter with no skill requirement certainly isnt the way to go though lol

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2594851#Comment_2594851

    Cool.

    Why didn't you complain about it previously when the only difference was an additional 2s on the DW timer?

    This tactic has been in the game for a very long time - the only difference right now is a slight reduction in the number of actions you can take/ be forced to take before you can be downed with FF.

    Because that "slight" as you put it is in fact 66.6% faster than usual. Meaning a killer can have 0 understanding of anything and just follow you step by step and win.

    Having 0 counterplay and going down so fast with 0skill requirements shouldn't be a thing. Simple as.

    Supporting and allowing such cheap plays is why half the killers are lack luster. How can we hope to balance if we allow it.

    Nurse has more counter and drawbacks than this combo.... nurse... that's enough said.

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2594836#Comment_2594836

    I get you. I really don't want to say anything else about it as I have not tried it myself but I will tonight to see how I feel. I was in the same boat as you when I said Leprose with MYC on demo was OP. I felt it was but no one wants to hear Demo and OP in same sentence. Just like no one wants to hear it with Legion.

    I dont mind if a killers strong or hard to beat, in fact i believe most killers should be buffed and actually made the power role. I have never wanted anything nerfed for killer, but no matter the strength there should always be counters of some kind. If you wish to read my thoughts look at my above comment.

    I'm all for strong killers but there should be gameplay

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2592575#Comment_2592575

    Only Stab Wounds Study was buffed.

    What I said is correct.

    It seems like you made this topic without understanding what is actually happening.

    Topic. Going down to 0 counter frenzy. Legit the only 0 counter within the game. Would rather verse old spirit which everyone complained had no counter when in reality old spirit had far more counters than this legion addon playstyle.

    No I understand what I said. Killers should have counters no matter the skill cap. I do not care if it's hard.

    But as it stands its impossible to counter legion like this. You will always get hit and go down.

    No loop, vault, pallet, playstyle, perks, map etc. Can stop this. Meanwhile legion runs at a high speed, can vault all things as fast as you including pallets with 0 skill required other than being able to follow as a very fast basic attack killer.

    Old nurse and spirit actually has more counter than this and actually required far more skill.

    Does this mean I want everything nerfed? NO. In fact most killers needs buffs, but there should always be some form of counter or gameplay involved.

    I dont get why people cant seem to read or grasp the issue. Yes legion is weak, does not mean he should have addons that make him 100% uncounterable like I described.

    So yes I understand.

  • @chargernick85 said:

    I have not used my Legion in a few weeks. Can someone explain to me how this works. Can't you only hit the same survivor twice before you power cancels? So what this about frenzy downing?

    One add-on makes DW 15 seconds.

    Other add-on removes 5 seconds with a hit meaning you have to hit a survivor 3 times with frenzy.....That I get but you can't hit them 3 times can you?

    You just follow after the second hit and wait for your power to hit again. It's what I mean it's cheap and 0 counter.

    Honestly I wish I could delete threads lol, the amount of people not even reading or understanding the issue is obnoxious.

    Like because I have an issue with something that has actual 0 counterplay I somehow want everything nerfed, like by all means buff legion but not by making getting hit uncounterable.

    Honestly take old spirit over this anyday and all day

  • @Raccoon said:

    You could do this before unless I'm mistaken.

    Now they just get 1 less action before you down them.

    Each hit removes an extra 2seconds or something. People also dont understand your timer goes down if you do an action. I'm just saying its S*** to go down to something you cant do anything about...

    Just not fun, I'm pretty fair and like a challenge hense why old spirit didnt bother me. This just has 0 counter play. Nothing you do, or read you make can help you.

    You will 100% go down, no matter how good you are or bad the killer is

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2591969#Comment_2591969

    I dont like when someone calls an issue and suggests no alternative solutions. Espicially when its a killer who is often near the bottom of every killer tier list.

    Yes you can voice your concerns but at least suggest changes that actually helps the killer in your opening statement. Its poor form to punch down.

    For example reduced stun time baseline. Gains a stacking haste effect (5% ms increase) that stack up to 4 times for each feral frenzy hit. Lasts for 30 seconds.

    Sure, remove these addons. Shouldn't go down to the bo counter play frenzy rubbish and buff everything else.

    Honestly dont even know why I bother with the forums anyway lol most people dont even read the full post, like I haven't even bothered replying to most comments as they think I want legion nerfed which isnt the case.

    I want legion buffed just not to verse these uncounterable addon. If rather verse old spirit than this and I dont even use iron will.

    Could easily name a bunch of buffs for every killer, feel I'm one of the few survivors that want harder killers and no killer to be bad.

  • Seems like most people arent even grasping the issue with these addons...

    It's cheap, non interactive for either side. I'm all for buffing killers and making them strong, like I said no issues with spirit before the nerf but going down to frenzy with 0 counter play at all is not gameplay.

  • Honestly if we ignore the fact hes 110 and takes multiple hits to down we have to deal with huge recoil going up and the sway going opposite directions each blade, doing this while looping tight objects and on a controller is stupid.

    Having higher sensitivity helps but not by much. Main reason hes the only killer I refuse to play. I can aim with deathslinger and huntress but him... yeah no hes left on the bench.

  • I mean moris are being made into the base game, it wouldn't surprise me if they're completely reworked all round

  • 4 pc players.

    Just a higher chance of someone cheating in some form so I just avoid it.

    Bhvr wont fix it so it's my short term fix.

    Besides i get more unpleasant players on pc during the match. I know people dont mind macros etc. But its annoying and I'll avoid annoying people if possible lol

  • We could just ignore stupidity?

    When every person is treated the same it's not racism is it... if it was ONLY claudette sure, but it's legit the base 4 survivors.

    What a joke lol

  • BHVR quick nerf clown! A new player hasn't learned how to verse clown yet so you should probably nerf him!

    We cant have these new players dying, rheyre the only people who play your game! Forget those with some game knowledge and make clown look awful. We must balance so even bad players can escape and win every match!

    Seriously though, no. Just no.

  • @Mushwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2587927#Comment_2587927

    No turn off messages from everything on console its worth doing :)

    No it's not. I get many nice messages from random people all over the world, hell I still get messages about a record I set years ago and haven't played since.

    I will not turn off all communication because of 1 game and because we think its acceptable. Imagine having to tell people to turn off their stuff instead of telling the horrible people to act better.

    It's like saying to a murder victim, oh hey you probably shouldn't go out and should void everyone.... like no murders shouldn't murder.

    It's an exaggeration yeah but it's the same point.

  • @Mushwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2587904#Comment_2587904

    Please go to the looking for players, I have had hate I have, turn off messages please, I just want fun, and these peeps who do at the end of the match spout of hate, well pull your head p high those are just twatwaffles but unortunately this happens and around numerous games, community *s

    On console you cant turn of messages from just one game. So sadly I'm not able to actually do so without ruining a bunch of other games.

    Like I said it doesn't even have to be aimed at me I just dont get why or when it became the norm to act this way.

    It has never been this bad when I was younger, even in high competitive games. Just seems to get worse as years go on.

    Why does multiplayer have to be linked with toxicity, I dont get it.

    Clearly there are people who would never dream of it so why is it becoming acceptable to do such things...

  • No.

    That simple, its tiring having most killers made trash. She cant even compete at a great level as even if you're sick shes a basic attack killer.

    Play her a bunch, when you verse survivors you struggle beating or lose to copy how they play.

    Play both roles for a better understanding, play for longer and at a higher level to gain more knowledge

  • @ChampagnePapi said:

    • @EntitySpawn If your on pc it may not apply to you because I saw you guys got a hotfix patch for it. This is mainly for console players.

    I'm on console, although it is next gen so it could be an old gen problem?

    I honestly have no idea what it could be as I haven't seen it yet. But like I said always worth looking into I guess :)

  • @Mushwin said:

    Just to say, we aren't all like that. :)

    Definitely not, but it's a very slim minority. Just saying in my 5 years iv barely received anything nice within this game (obviously iv had a few but not many in comparison)

    I played 3 games today, all my team BM the killer and obviously upsetting them and they just quit or stand in a corner. Like why.... yeah it's a game but theres no need for it in the first place.

    People are here for fun. So I dont get it..

  • Dont think so, I have yet to have a infinite load and iv done about half my challenges and always hover over etc.

    Maybe though, always worth to keep and eye out about it and I'll for sure look for it but I haven't even came across this bug yet.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2587245#Comment_2587245

    To be fair, if she feels around the same, was there truly any point to nerfing her so that people that sucked with her couldn't play her anymore? Doubt they were the ones the nerf was directed at...

    Dude thinking and even talking about average killers will get you a bad rep! Dont you know there are only casual survivors, top1% and good killers?

    We cant talk about casual killers, thatd go against popular streamers and bad survivors. We must balance so casual survivor can still win against great killers lol

  • @ThiccBudhha said:

    No, the BP economy would shatter if you could finish 5 gens by default, you must bring an offering if you want that.

    Yeah that bonus 200 bp lol, I just want stuff to look like an actual event lol

  • @ThanksForDaily said:

    I'm glad the map wil be gone soon, but I wanted to keep the offerings as retired.

    Let me guess you didn't like it as survivor?

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2584644#Comment_2584644

    I dont think the game can return to that state. Were at a point where no matter what BHVR does the community will have a fit about it.

    Im almost positive that if Hallowed Blight were to come back, the community would claim that "oh, its just holding mouse 1 again".

    Why do I say this? Midnight Grove is not a bad event, its actually pretty solid. Yet people are treating it like its worst than Eternal Blight.

    This games downfall will be its own community

    Nah the biggest issue with the events is how little change is made to the look. At base you get a candle on 1 gen... A CANDLE! It really wouldn't be too hard to make every gen/hook Halloween themed and just add extra decorations here and there. Once it's done they can just use it every year, but the fact some games I load in and never seen anything Halloween themed is disappointing.

    Also.... why a new offering...

  • @Lx_malice said:

    A small price to pay for getting rid of Hawkins. I'd pay a billion if we could get rid of rpd next.

    There's nothing wrong with hawking's though... RPD on the other hand is far too big.

    @SlothGirly said:

    oh no! anyways.

    I doubt anybody would play 100 consecutive games on Hawkins anyway. no matter how you slice it, it was wasted bp. Also the offering is part of the licensing too. so they have to take it away.

    Pretty sure the naps staying till November? Either way a full month is 30 days so I could easily do 3 a day...

    Point being is they shouldn't just take items away especially without a warning. But if I knew they was taking them away at an X date I would of used them more anyway

  • @tesla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2584600#Comment_2584600

    I believe they could not penalize suicide on hook like a DC, but they could make the player lose some BPs at least.

    No same as dc. You're going into a game to play, FAR to many people give up on first hook because they dont like X killer or get outplayed. They're basically quitting and ruining the game for everyone. BP means very little, they would normally DC but just do it to avoid the ban so clearly the BP dont matter

    It's the same concept as a DC and should be treated as such, people need to stop the entitlement and just play the damn game.

  • The amount of times iv been robbed of pop due to this when they're on death hook anyway is just annoying.

    But I still verse people that dc so their friend gets hatch and type GG EZ. They just look pathetic to me but for whatever reason I get sweats lol

  • I usually quit if there early DC and the killer has meta, 3v1 isnt fun, I cant do my challenge and while there is no penalty I might as well just find a new match.

    It's not like I was going to escape a 3v1 so I'm dropping in mmr and cannot progress anything. Plus most killers seem to still really try and slug all 3 for whatever reason.

    But yes turn on dc penalties, and also penalize people who suicide on first hook (if you die within X seconds on your first hook while X survivors are alive, ban)

  • @GeneralV said:

    Now you know how I felt when they took my Splinters.

    Oh I had them too, but I only had 1 for keeps sake, not much use to play killers through an addon when I owned them lol.

    @NomiNomad said:

    I definitely do think a warning should have been issued. I guess it's some licensing thing.

    Well I assumed they would last till the maps gone, I understand removing them from the blood webs so you dont keep getting them but just deleting them from inventories is kinda lame

  • Its honestly heart shattering it's not a separate button, quite scary when an infinite T3 myers does it at you though lol

  • @Mr_K said:

    Sounds like a Nurse vs Spirit game.

    As long as it's never a me vs trapper game.

    God do I hate trapper with a passion 😂

  • @Ranch_Jello said:

    https://youtu.be/jItnjigWdm4

    You think that's bad, check this out

    So glad he got you, imagine running a tile that wide, wasting a pallet and trying to be toxic t-bagging while you're in a party on haddonfield.

    Karma got you good lol.

    GG bubba <3

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