Avatar

Endstille

Endstille

About

Username
Endstille
Joined
Visits
0
Last Active
—

Comments

  • Sure when you can not hit skillchecks and can not loop, there is no counterplay. facepalm

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/997244#Comment_997244

    I believe you,even tho I don't remember this incident 😂

    The livestream or that people were vocal about it?

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/997046#Comment_997046

    https://us.v-cdn.net/6030815/uploads/278/RVDJ4P2881T3.png

    This is from @Almo ,I didn't even bother to pull out this card but this is also proof they listen!

    BTW I forgot to include instaheals didn't I?

    Okay yet in the livestream they specificly said, we didn't get any negative feedback regarding legion. I remember several people on this forum being more than vocal about it. Strange isnt it?

    Insta heals care to explain what is bad about them? Purple gives you a protection against any insta down, how is that bad something that wasn't possible before but hey it was totally nerfed.


  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/996367#Comment_996367

    Indeed there is no way of knowing.....buuuuuuut even if they are devs for a minute,they have 1 minute more dev experience than we do.

    Also,imagine in the next 2-3 patches,since you guys believe that killers will get gen rushed to Oblivion,they will buff many more killer powers and perks,in order to balance things out.

    Sure that is why ruin changes come out with a long list of buffed killer powers, oh wait..

  • @CLAUDETTEINABUSH said:

    Off topic; this is my 100th post,so wahooo!!!!

    Into the real topic. I've been looking around forums,left and right and everyone that is mad about the ruin changes say the same thing; "devs don't play their game,devs don't listen to killers". Since my dream job is becoming a dev,in any game really,I'll explain why I think devs listen,with some proof for the intellectuals.

    Patch 3.4,November 2019,the death of balanced landing,along with some undetectable buffs.

    Patch 3.2.0, September 2019, undetectable and oblivious are added to the game. Along with the new dlc,stranger things.

    Patch 3.2.1, September 2019,shred now breaks pallets by default.

    Patch 3.1.0,July 2019,Freddy got his rework,making him the most lethal killer according to behavior's polls and information that they gathered. Freddy's rework was a success and Freddy got a lot of love.

    I could continue,but I didn't wanna bother to put too much information. Moral of the story is that devs actually hear the communities opinion. They have to put some priorities. The doctor and the ruin reworks were leaked to get a buff,and the devs are thinking alternatives for ruin. The devs aren't survivor sided and of course they play their game. It is difficult to balance a game,so I believe we should let them do their work.

    Think it like this; a Dev on dbd has around 3-4+ years game balancing experience in this game,I don't even count if they worked for other games before. They have 3-4 more years of balancing than we all do. So my suggestion is to keep calm,and move on.

    I was also really frustrated,at first,about the ruin changes. I said it was "a beginning of a new era" and indeed it is,but not a bad one. If you honestly want to quit playing killer,or the game in general,because they altered an addition to the game that was ruining new player's experiences,then you are the problem not the game.

    It is justified to be angry at these changes,but please stop uploading forums like "any suggestions for a new game,cuz the devs on this one don't give a 💩" or "devs don't listen" or even "I'm quitting dbd". It is hard to see these kind of posts,so just stop doing that.

    I am aware about the comments I'll receive,but I'll still upload this. I'm not afraid to help the community,the game and the devs to this hard trip.

    Please,tell me your opinion down below. I am interested to hear from you guys.

    Guess it will be a happy 100th forum for me :3

    So when they do listen according to you, how come they didnt hear any negative feedback about the recent legion changes? I remember some very sad legion mains on the forums.

  • @TheBean said:

    https://forum.deadbydaylight.com/en/discussion/comment/996059#Comment_996059

    Then hope a survivor doesn't start recording and then decides to report you for taking the match hostage.

    lul the survivors made 3genned themselves, how dare you protect the last? ######### lmao

  • @Almo said:

    This is why the Gatekeeper emblem was changed with Ruin. In terms of emblem points, it's no longer important to keep 5 gens up the first two minutes to get all those points.

    In terms of the game's power curve, it's expected the first couple gens go fast. 4 Survivors, one Killer... several chases to get one Survivor out. But as the number of gens to patrol decreases, it becomes easier for the Killer to patrol, and their power rises. As the Survivors die off, the Killer's power increases more as there are fewer Survivors to work on gens.

    Old Ruin gave people who depended on it the idea that it should not require input from the Killer to keep the first couple gens from popping in the first couple minutes. But that is not how we intend the game to work. My apologies for leaving old Ruin in place as long as we did; it was hard to find a good update, and we knew there would be a huge outcry from the players when we did the change, no matter how good it was. The moment I joined the project in August 2018 I knew Ruin was something I wanted to change. It took a lot of time and a lot of discussion with the other designers to find something worthy to replace it.

    New Ruin requiring Killers to act in order to get its benefit is by design. Its lack of large impact in the first minutes is by design. Its subtlety is by design (by subtle I mean that one of its large benefits isn't mentioned in the text: no need to spend time kicking gens). Because we recognized Ruin's impact on the Gatekeeper emblem and Killers' ability to pip, we made the alteration to that emblem.

    We can easily understand players' frustrations with this deep change to one of their core tools. But the opinion of all of us on the design team is that the new Ruin will make the game healthier overall. Our willingness to stand by it in the face of such anger over the change is an indication of our confidence in the new design and the benefits it will have in the long run.

    I assume you were equally confident with the design of legion and mettle of man.

  • @Almo said:

    I've been in a few games where new Ruin stayed up the whole match (both PTB and internal tests). It has a humongous effect on the game if it remains. It's just too much power not to be a Hex.

    One thing I think people are missing is they consider themselves, their gen, and the Killer. 1v1 it would not be that good. But when Ruin affects several gens at once because there are more than one Survivor, it's can be a huge amount of regression.

    If the Survivors are three-genned, its effect is really nasty. No need to kick gens while pushing Survivors away from them.

    Did it ever occur to you that it is always a pretty nasty situation when survivors 3 gen themselves? You justify those changes with one of the worst situations, survivor can put themselves in. WOW

    I bet that against any competent killer, 3 genning yourself would be a big problem. No matter if you have your precious new ruin up or not.

  • @KrazyAce13 said:

    https://forum.deadbydaylight.com/en/discussion/117935/that-bias-though

    Just so people can actually see what my original post was so we don’t have asshats saying I started a changes complaint post and call me a hypocrite...

    To me it is not about acknowledging imbalance in the game because the experience of each one of us may differ, to me it is the sheer fact that they did not even consider what this means for the rest of the community.

    It is like you can deduct their thought process, okay ruin frustrating for new survivor players, okay lets nerf it. Any person that is not biased would probably expect them to think about some questions before lets nerf ruin like what does this mean for experienced survivor players? What does this mean for experienced killer players? What does this mean for new killer players? Will this change be healthy for the overall gameplay? Why is ruin used in 80% of red rank matches? How come ruin is used in 45% of all matches?

    The post like didn't even consider any of that thus it feels like this decision is coming from somebody who is a trainee at best and had a free wish. Also there is so much dishonesty in the post like when BHVR does care about new players than they should work on the problems that these people have, check steam reviews/metacritic whatever and it is not about perks.

    Also i have trouble to say this is in a nice way but when you do list so called benefits, maybe it should be beneficial for the killer, since it is a killer perk? So listing literally 3 reasons as to why this is better for survivors doesn't help anything either because on the one hand you literally shorten the time the killer has in a game and also expect them to do more. How is this making any sense in their head?

    The community told the devs several times before they made changes that this is not for the better remember legion, remember mettle and everytime they were stubborn, did it anyway and look where legion is now and what happened to mettle.

  • I have yet to see a single person getting banned due to this, death threats, racial slurs or whatever some people try to insult one with. I doubt that there is any consequence for it.

  • @Feyd said:

    https://forum.deadbydaylight.com/en/discussion/comment/985425#Comment_985425

    I've been playing doc using no ruin for months. Still typically 4k unless I get really outplayed in a Chase. Accept the fact that there are people better than you from time to time. Take your loss and move on the the next game.

    Also, my friends and I run into a tunneler pretty much every game with camping being so common that nearly every unhook requires BT. Not everyone's experience is the same, but threatening us with "we'll just be toxic jerks" doesn't work since that's pretty much all I see anyway.

    Stream it record it, i dont believe you one bit. Enlighten everyone how to be a godly killer with doc. 15 games at least, 12 have to be 4ks all red rank matches ofc.

  • @Yamaoka said:

    Survivor queues at rank 1 are about 1 minute for me at the moment. I've seen many killers play without Ruin yesterday and most of them still performed well and got some 4ks. I'm glad all the whiny people that got to red ranks by camping first hook at 5 gens with Ruin up will be gone soon. Red ranks is for elite players, not for advanced campers.

    Honestly what kind of survivors are you playin in red ranks? Players that use ruin and camp a hook will not win a game or get anything out of it. Sorry your story is hardly believable.

  • With the upcoming change to ruin there is little to no doubt as to which perk is the best for slowing down the game. Yes you have to walk to the gen, you have to kick it but no other perk comes close to the results you can have with pgtw.

    DL has a buff to survivors, even at 8 stacks it adds a few seconds. Thana gives also too little to make an impact even when you have the full effect. There only is pgtw if you ask me, corrupt intervention exists as well but depending on how your early game goes this perk is worth it or not.

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/988756#Comment_988756

    Rather different from "The devs themselves said not to draw any conclusions from that data since it's not completely accurate."

    4 Man SWF with an escape rate just under 50%. Does not seem very OP at all.

    And you're also well aware of If the stats said something like "4 man SWF 75% survival rate" we would see it 50 million times like that Tru3 video.

    50% escape rate=very survivor favored game according to killer mains.

    Ask for 4man swf in red ranks, all survivors have to be red ranked before the match.

    Ask for red rank stats that show only red ranked killers vs red ranked survivors.

    But why care when you are not interested in healthy gameplay in the first place.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/992681#Comment_992681

    Just speaking of how the game currently works. Keep getting newbies that wanna play with their friends thatve been playing for awhile... Next thing I know, theres a Claudette trying to selfcare behind a rock in the corner of the map. I always just sigh when I hear the moaning.

    Sure but even if that is the case what would happen without ruin? They get tunneled and die cause they have no clue on what to do or how to loop. Not exactly fun either but for him it was about ruin.

  • @BlueFang said:

    Indeed the game is certainly playable and winnable without Ruin, will there a really long adjustment period for those that use it, yes

    Will this nerf cause games to go really fast, yes

    It's unavoidable but you see I see this as a good thing. Yes there will be some miserable times but go ahead and look. Now the developers have nothing they can use as an excuse to not improve the gameplay for everyone. There's nothing they can use to shield the flaws in the generator completion times, this is ultimately good for the game

    Sorry you sound delusional.

    This is always what happens, like, hope/maybe they do something but that is not the case.

  • @DanteMorello

    How do you expect anybody to believe your story that ruin killed fun for your friends? Lmao

    Ruin kills fun but not being camped/tunneled ok, then. 🤣 Also ruin is more likely to appear in redranks, where it was used in 80% of matches in the low ranks, where your friends probably were, killers rarely use it cause they do not have it.

  • @CLAUDETTEINABUSH said:

    A high meta and clutch perk. S tier for me

    Do you use it? Let me know down below.

    Ofc. lol

  • @TheCrookedMan

    Nah sorry i disagree. Even when you were able to hit great skillchecks or hex skillcheck, you didnt get the extra progression which in turn would lead to okayish gen speeds, people who say it didnt matter simply didnt play it.

  • I can buy that game, hit me up with your steam

  • I am there with ya, i have a full box of beers (24) idk what is the word for it in english, sorry me ######### foreign terrorist, and i also already emptied half a bottle of whiskey.

  • @Daddy_Ding_Dong said:

    https://forum.deadbydaylight.com/en/discussion/comment/990377#Comment_990377

    Judging by that comment - and with your attitude towards people, I understand why people here weren't nice to you. That being said, I live in Montreal. I moved here from Alberta. I think you're outclassed and out educated in this discussion.

    You're likely one of those people who came here, expected everyone to know English, and were taken back and negative when you realized that wasn't the case. The problem was likely you, with that attitude. Not them.

    Have you met kenny hotz or spencer rice?

  • @ppo8820 said:

    Like it’s one complaint after another and while I agree the game has some issues that need looking into, I don’t get why so many people refuse to just quit playing despite all the complaints they make.

    Ive seen several posts about going on a killer strike, trying to ruin the fun of survivors by using moris or op builds, basically just throwing tantrums over the ruin nerf. Even before the ruin nerf there is non stop complaints and whining and I’m not just talking to killer mains

    So my question is, if you hate the game so much and it’s causing you stress and anger, why do you keep playing it?

    Nothing you say or do on here or even in the game is going to change anything. There is an average player base of 22k monthly with numbers up to 75k the game continues to grow and new players keep coming. So again, why do you keep playing if you hate so much about this game?

    The thing that you do not understand, people do complain and voice their concerns because they care about the game. Like if all the people shut up about issues, it just means one thing, that we do not care enough to argue. The fact that we do argue, voice concerns, is showing at least from my point of view how much we do care about the game and that we still have hope to make the game better for everyone.

    Like why do you argue with family or people you love? Because they are important to you, if it was a random stranger you would simply say oh god f* it and be done with it.

    Also I doubt that you are in the position to say nothing changes or that anything will change because of people what have said. Because i refuse to believe that. :)

    I love the game, i love the devs because they managed to create something that has given me so many hrs of fun and literally is the reason why I did find so many amazing people. I am just very concerned even tho when I do fail to be nice or whatever i just want to help improve the game overall.

  • @yobuddd said:

    https://forum.deadbydaylight.com/en/discussion/comment/989894#Comment_989894

    Did you see the matchmaking on the results screens? Several of those games at the beginning were are rank 10 killer against a bunch of red rank survs.......

    Yes something very common nowadays. There are several threads even on this forum pointing out how busted mm is, which also is the reason why ranking down changes nothing.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/990000#Comment_990000

    The thing is, YOU should prevent the Gens from popping, not any Perk. And well, of course a Gen pops in 25 seconds, when the Maps are big and Survivors spawn together (which cannot be correct, almost every time all 4 Survivors spawn at the same place, this was not the case a few patches ago...).

    Yeah and killers want to have a chance to prevent the gen from popping that is basicly the reason for the whole discussion. Ruin did that in most cases because lets be honest here not every survivor can hit consistent great skillchecks so even when they do stack on a gen, people usually had a chance to chase them off of it. The devs remove change hex:ruin but the killer (depending on which he plays ) still has no chance to chase people off the gen.

    A week or two ago i had a match as clown, red forrest, discordance equip and i ######### you not, one gen is shown yellow and another at the other end of the map. Felt great.

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/990062#Comment_990062

    And the whole point of this is that Devs need to look at core issues of this game to make it fun for both sides. Currently, they’re just making most killers “bearable” and focusing on the fun for survivors, especially new ones.

    With the Ruin change, it will make it less fun to be a killer, and eventually, less fun to be a survivor, because it’s not fun to finish gens and be out the gates in 5 minutes. The fun comes from being challenged to survive. It will get boring quick, especially if killers realize they have no chance and go afk.

    When I first got into the game, I had fun from all the newness, and the scary atmosphere. Sitting there doing gens wasn’t fun, but it was thrilling trying to do the gens knowing that the scary killer can pop in at any moment.

    As things stand, once the newness wears off, it just becomes a game of tag that heavily favors experienced survivors.

    I have no idea if they will because as long as people do accept this than they will simply continue with it. But I don't see anything in the near future, otherwise I think there would've been some kind of announcement to lessen the backlash.

    I think we all can agree that there is hardly any challenge left as survivor at least I wouldn't know any unless killer is god himself. Which is so rare that i give always respect to killers who are able to deal with it and outplay us.

    I think it is sad that the devs make dishonest statements about the whole ruin thing, why not do anything about the reasons as to why players actually do drop the game? Check steam reviews/metacritic and yeah they have completely diffrent problems as to what the devs did mention.

  • @kimukipi said:

    https://forum.deadbydaylight.com/en/discussion/comment/990077#Comment_990077

    Except I wasn't. The game is factually killer sided and I was just trying to help and enlighten the killer mains to get better.

    Factually? I you mean the kill rate? Please you should read more about it, the japanese community manager stated that these just have to have a red ranked killer in it and that survivor rank was not taken into account.

    So you can have a rank 4 killer go against green survivors.

    Honestly it is quite easy to have nothing but a 70-80% escape rate in this game due to gen speeds. If you escape less i suggest you find yourself a couple of mates that are decently skilled and just go for gens. It is really not that hard.

  • There is hardly anything left that provides the amount of fun you get when you curve a loop and hit that chainsaw.

  • People that make statements like you do, who are unable to read 2 sentences and comprehend it before they post about it.

    The upcoming mid-chapter update will also include a major overhaul to Hex: Ruin, and an associated update to the Gatekeeper Emblem. Recent data show that Hex: Ruin is used in over 80% of all games in the red ranks, and across the entire userbase it appears in about 45% of all games. 

  • @AvisDeene said:

    Enjoy your 5 minute games, 20-30 minute queues, and tunneling, slugging and camping killers. Also enjoy all of the moris and lack of killer diversity.

    Killers had enough stress to deal with with the current Ruin, but they had breathing room to not be sweaty. The change to Ruin makes the stress worse, and will cause them to become unfun due to the fact that they will be pressured to kill as fast as possible. Only experienced swfs will have fun bullying the killer as they always do, which will in turn push away killers and make queue times longer. New players, especially with how the devs rigged matchmaking, will suffer.

    So, have fun.

    It goes both ways, sooner or later good survivors will become bored with the game as well. You know when there is hardly any challenge in it, what is the point of playing? Why buy new content?

  • @JohnyBlood said:

    I play survivor more (currently rank 1). I have also enjoyed playing killer and I was at rank 1 multiple times. But I always had one issue with the game. When I faced organized teams or solos then those games went by just too quickly. It was rare at first but then more and more survivors became experienced with the game and the percentage of fast games has risen up. I play on Frankfurt server and believe me when I tell you that there are currently so many teams and experienced players on high ranks that it becomes very stressful playing as killer.

    But I always had a relief. There were some options if you wanted to be at least a scary killer. I always enjoyed playing the Nurse..she felt so strong. But then you nerfed her and I cant play her anymore, Im just not good enough..ok. There was always the option to choose the Silent Spirit and enjoy people jumping from gens and feeling terrified. That was so much fun. Probalby the most fun I have ever had as a killer. But then you nerfed her. So what else to do to be a scary killer? Oh, I know! Prolong the game as long as possible! Freddy had some very good addons for that and it was fun playing him because he countered genrush. But then you nerfed him.

    And I was already very sad. Allt the fun killer options gone, number of fast games increased again. Now we have 7 totally underpowered killers (or so) and what is your next step? You are nerfing Ruin. So thats why you have lost me..I loved this game and I hope I will love it again one day..now I just cant.

    I feel you

  • I stopped reading when you said it is used in 80% of games when it is used in 45% of games.

    The 80% are about matches in red ranks which are included in the 45% of all games.

    Why is it so hard for you people to read anything?

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/989967#Comment_989967

    Yeah, and this will totally be the reason. Because everything in the internet must be true.

    This version of freddy was nerfed, no reason to dc due to that at all but sure that is more likely the reason.

  • @Aven_Fallen said:

    Dont think it was because of Chests, but Paint Brush and Jump Rope. Not that this is a reason to DC, but it was certainly not because of the Chest Offering (if they would like to go for Chests, they would have put in Coins as well).

    It literally says in the chat "if i cant get my chest".

  • Doubt.

  • @Aven_Fallen said:

    Can we once not have a discussion about Gen Speed without the mention of a tru3-Video? This guy is complaining about Gens going to fast while still getting 4Ks...

    @FootMan2893

    https://youtu.be/yMmJU4IuKKg

    Don't need tru3 or otz for that.

  • If there would be a solution in the works, they would have announced it to lessen the backlash.

  • Remove ranks completely, honestly what is the point of it? No reward, no nothing.

    Red ranks as survivor are filled with potatoes anyway. Killer can stop complaining about being a newbie with 10hrs in the game being matched against players with 1k hrs and more.

    BHVR not fixing it anyway.

  • @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/988975#Comment_988975

    It's unfun for me because it takes out almost all mindgames. I'm not saying other killers are more complex or anything, but for me having the ability to teleport right on top of a survivor and hit them doesn't feel as engaging as mindgaming them into taking a hit. I disagree it's hard. Punishing, maybe more so now that she has a delay. But just for me and my personal preference, too easy.

    https://forum.deadbydaylight.com/en/discussion/comment/988972#Comment_988972

    I would think the opposite. Maybe the *play rate* dropped for her if people did realize she was stressful or whatever, but the remaining Nurse players I would think would bring up the stats a little, as they get used to the way she is since her changes. The biggest changes she got are her addons, which don't have to be brought if you aren't used to them, and the delay she has. Any Nurse that can hit a blink probably still can. I won't even say probably. I've gone against a couple since the update. She felt almost the same, just couldn't infinitely chase me with no punishment. I'm not a golden standard though. I don't have all the data from everybody's games, and I'm not a perfect players, so maybe I'm just wrong on that.

    Maybe you shouldnt play against potatoes? Nurse is like reverse spirit atm due to LoS breakers, you have to predict correct or that survivor will be gone from you. Playin vs potatoes any killer will 4k and doesnt need any mindgames.

    Idk but seems like you are new or something, nurse before the rework was permanent mindgames on the whole map, something that no other killer could offer at all.

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/119749/this-killer-will-get-a-rework-next

    Honestly he needs a look at. Too many bad killers use him as a crutch, especially at ranks 10-20.

    If you have trouble beating a hillbilly in the ranks of 10-20. The problem is on you and you probably belong in the ranks 12-15.

  • @Lmronby said:

    https://forum.deadbydaylight.com/en/discussion/119690/so-i-have-heard-via-twitch

    They're not Mad at the Survivors for doing the Objective; they're mad at the Devs for making it so damn easy and linear; that's why ruin was so loved and favored. It Slowed that easy objective.

    With the change to ruin and NOTHING changed about Gen Speed; killers are Furious.

    Well you know it is not like survivors are going to enjoy this change either. Increased pace of the game means overall shorter games, games are too short already imo. I literally do not see anything good coming from this.

  • @AbsolutelyAmel said:

    Let me be frank. BHVR doesn't give a crap about player experience as long as they can fill their pockets. This is proof alone.

    The first thing that in an ONLINE game should work is matchmaking. But NO --MORE DLC AND SKINS CUZ OUR FANS ARE ######### AND THROW MONEY AT US *evil corporation laugh*

    im so sick of this game. Y'all ain't getting a single penny from me till you fix basic game mechanics and you should do the same if you want them to listen.

    This is not about killer/survivor stuff and a balance between them. This is about everything else that has had 5 years time to improve.............

    https://us.v-cdn.net/6030815/uploads/973/922360QU4WGK.png

    Well sorry but this is not a problem, after all we do care about new survivor players and we came to the conclusion matchmaking is fine, but skillchecks are the reason why new players leave this game. Git gud you noob.

  • @epyon said:

    https://forum.deadbydaylight.com/en/discussion/comment/987941#Comment_987941

    Now I can't get a read on if you're trolling or not. If you're able to hit around 50% of greats you can easily power through ruin, adding 10ish seconds to total gen time. Or even hitting no greats, you will still do gen.

    Not hitting great check on ruin slows down the gen, the punishment is not that severe. It is not uncommon to do 5 gens with ruin.

    Yeah that post of mine was just sarcasm.

  • @epyon said:

    https://forum.deadbydaylight.com/en/discussion/comment/987119#Comment_987119

    Lol so you're saying the good old "GiT gUt". I guess 80% of red rank killers are just horrible and you are a dbd god.

    Except when it comes to survivor who need to hit a great skillcheck, that is really too difficult.

  • I love when people who only play survivor explain that ruin had no effect anyway when in reality every great skillcheck didn't give any progress.


    Ruin declared as crutch ok. Each potato that parrots and trolls should do a livestream today. Play clown, no ruin allowed and only cool maps such as ormond or rotten fields. Show us how you apply the pressure.

  • @MigrantTheGreat said:

    https://us.v-cdn.net/6030815/uploads/787/YOM1BGB2EI6J.png

    Is this why the devs are catering to survivors so much? Match didn't even last 1 minute. Spawned in, found someone downed them, heard another survivor went and downed them, heard another nearby survivor and downed them. My point is why are we nerfing killers and perks when survivor's DC because they get outplayed or don't wanna deal with a basic game mechnic?

    No these are not the survivors they are catering to.

    This is the result of catering to even worse survivors, huge entitled babies who can not take a single loss. Even in the comments you see babies, who declare i would dc too.

  • I think by now people have seen the video how fast gens do go even with the current version of ruin.

    I would be ok with the changes to hex ruin, if the devs actually thought just for a little bit about what that would do to players that do play killer. There was simply nothing in the words that they even took that into account. Where are the reworks for maps that need it so urgently? If not why not adjust gen speeds or another objective to survivors (you know something that isnt utterly boring)?

    Right now you can finish games within 5minutes with the current ruin and they are like yeah we need to increase the pace of the game! How is anybody enjoying that? Honestly i want to have interaction with the killer.

    Also I am quite shocked about the fact that they do literally raise this us vs them mentality that I so despise. You know it is not about new players as a whole but new survivor players.

    Oh and it would be great if they honestly do adress core issues that new players do have, you know the stuff that we can deal with or simply ignore like all the bugs, camping/tunneling killers, dlcs/paymentwalls, poor optimization and the grind. Because those are the issues that new players actually have with the game (check steam/metacritic).

    Also it would be great if they actually do finish their work, like you know the nurse rework? I mean you have plenty of people here that do parrot stuff like still best killer in the game.... yeah except she isn't and it has nothing to do with skill but because the killer is so bugged atm. Get sucked into the basement with a blink when you do that anywhere close to it, enjoy playin on sanctum of wrath where you literally have no power at all.

    Myers? Can't stalk but hey nobody gives a #########. Here a couple of cosmetics so shut up will ya?

    Fix anything that people paid for in order to enjoy? Nah the real problem is new survivors can not hit great skillchecks.

  • No, we should remove bbq&chili and wglf.

1 … 20 21 22 23 24 … 39