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Endstille

Endstille

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Endstille
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  • Easy to understand, easy to pick up and effective against new players.

  • Here is the problem,

    ranks do not say much due to the system being flawed in literally everything. Red rank does not mean a player is good, just that he can do stuff the devs do want him to do. That however by no means also means that it is actually a skilled player.

    This is another negative side effect which the devs did not consider at all when showing off their ruin rework. New survivor players will have an easier time advancing in the ranks, meeting killers they should not meet at all, being teammates for people who will be frustrated as a result because these new players will not last long in a chase... honestly i think they just want all those potatoes in the red ranks so they can say nah no problem with gen speeds or map design see how many red rank survivors die.

  • I doubt that it works, i reported people with everything BHVR wants you to do.

    People that threatened to kill me, my family etc and so on.

    Keep in mind this is not only report, but also finding out steamID64 and so on and so forth to those who already made such a ticket, yet nothing happens. So yeah i doubt they give a ######### about it, i mean here they will say they do but uhm you know actions speak louder than words.

  • @Apple2o said:

    https://forum.deadbydaylight.com/en/discussion/comment/1007397#Comment_1007397

    They DC'd when I played tombstone myers against them. I wonder if they actually counted that in their statistics or just glossed over it to make themselves look better?

    Link? Ofc you will not have the video due to reasons.

  • @_VTK_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1006374#Comment_1006374

    Opinion of a biased main vs stats collected by an unbiased algorithm, I wonder what has more value /s

    Collecting and correctly interpreting the stats is the only way to balance the game because of all the cognitive humans biases: confirmation bias, frequency illusion, Dunning-Krueger effect, just to name a few. So, stats are fine, regardless of whether they fit your subjective reality or not, you'll just have to accept it.

    Concerting gen times. Gen times are fine and it's mainly not the maps. It's the gap in looping skills (=chase times) that makes it hard to balance the game. 1 good looper can change the outcome of a game. Throw in 2 or 3 and Killer will DC. What DEVs can do is buffing bloodlust to cut out extremely long chases or re-work the way pallet towns are placed on maps, so that survivors can't safely run from one pallet town to another one. Survivors will need a buff in return.

    What you ignore happily is the fact that the ranking system is flawed, it does not tell you whether a player is good or bad. This is the reason why solo q as survivor feels horrible because of bad teammates, "boosted" potatoes. There is only a higher chance to actually meet skilled opponents in red ranks but it has no meaning whether the opponent is actually good or not.

    Going on from that it is partially a reason as to why so many people believe they are at the top of the game and we have so strange balance ideas, when they really are not on the top of the game by a longshot. This should explain to you why the stats are not that meaningfull.

    Also you did not consider definitions within the stats. What is a red rank match? According to bhvr a red rank killer, at the start of the match, versus 4 green rank survivors is a red rank match. There is so much wrong that it is needed to adjust, ranking in the first place and gather data from there. Right now it is meaningless.

  • @Apple2o said:

    https://forum.deadbydaylight.com/en/discussion/comment/1007900#Comment_1007900

    Yeah, it's nice if you have a strong map and none of the pallets have been used. But what about when you have a weak map, and you fall asleep just as the freddy is starting to chase you?

    Begin the snare spam. You can mash M2 as you walk and it will be super effective.

    Or alternatively, you can spam fake pallets as pallet freddy. It takes way less skill to do, but will get you some free downs just the same.

    Killer is hard, you gotta hit M2 to get some downs every now and then between instantly teleporting to gens with BBQ. I remember when you had to saw over to them with billy.

    You can also wakeup with a missed skillcheck, survivors are not good at those remember the ruin nerf.

    I don't understand your "snare"spam freddy is behind the survivor and can not place the snare infront, freddy is great to cut off random trash tile loops placing snares left and right and going through the middle, the trick is not to keep waiting).

    His powers do not affect you when you are not in the dream world. He teleports instantly? Okay for me there is kinda like blood coming from the gen and the husk is coming out of it. 5sec at least?

    Fake pallets, yeah it is really hard to stay awake.

    BBQ has 7 counters in the game, i think that is enough.

  • @DostiL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005504#Comment_1005504

    Imagine getting mad for being bad. You only get better if you face good people.

    That is totally wrong, like completely.

  • Imagine a football team stating in an interview before super bowl, yeah we are not trying to win at all. We want to have fun.

  • Yeah unnerf it.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004905#Comment_1004905

    You're saying ruin is easy to work through but game is too easy now that it's gone? What you smoking? How much will you sell it for man?

    Do you not know how ruin works or do you need it explained again?

  • @gemjas said:

    I've run into Ruin several times from several different killers who were around my rank (rank 16). The first few times I encountered the perk, I had no idea what to do about it. Didn't even know you had to look for a totem. And I still can't hit regular skill checks confidently, let alone great ones. So, these Ruin changes will help me out immensely.

    However, being horrendous at something at first is just the price of being new to a game like this, I think. There's so much about this game that takes experience and a bit of Googling to understand. Ruin was just another thing I had to learn to deal with like everything else about this game. Like, I still don't know how to loop a killer and I'll usually get caught almost immediately. I'm not going to ask the devs to slow the killer down though, lmao. But that's just my take on it.

    That is the right attitude.

  • Just telling you so you understand this, almo literally said in the one thread that killers should tunnel people out of the game. That also will happen due to ruin, you get hooked first, prepare to be out of that game.

  • @Mr_K said:

    Still bugs that were reported last patch that are still not fix if going by the PTB build.

    Speaking of the PTB, I fully expect those "known issues" to make it to the live build.

    So you will check this out too i guess? 😁

  • @Infckingcredible said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002277#Comment_1002277

    I tried to just run around hitting no one and got 4 gg's after game. Survivors love free escapes. It's fun for them lol.

    When i play survivor i enjoy the chase and don't care about the escape too much

    They say gg, but don't mean it. It is just to rub some salt, nothing else imo. I couldn't think of a more boring match as survivor tbh.

  • Alot of people complained about it, but you know the real problem are skillchecks. Everything for new players, yay.

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002360#Comment_1002360

    Hey dude don't ya know?

    Face camping=legit strategy

    Doing gens in the first 10 mins of a game? TOXIC

    You don't even know what a strategy is do you?

  • Purple insta gives you prevention against insta downs, it was buffed. lol

  • Pre nerf nurse (without addons).

  • @SL33PY said:

    https://forum.deadbydaylight.com/en/discussion/120674/where-are-the-killers

    I haven’t seen anyone mention this fully but if 80 percent of the killers used ruin in red ranks a lot of them might not be able to get back to it because they “aren’t good”. Seriously though the change to ruin is going to make survivors rank up easier and make it a lot harder for killers to rank up. I don’t think that’s even debatable so expect survivor ques to get a lot worse or more games like this

    No you just wait 10-20minutes to win against some noob. Happy days for survivors, i hope this is not too hard a challenge for them.

  • @Peanits said:

    We are not. We have mentioned multiple times that if something needs to change about gen times, we're happy to take a look into it. Unfortunately we cannot do that when 80% of red ranked killers are using a perk that covers it up- it makes it impossible to tell what actually needs to be done. We'll keep an eye on it.

    You have to remove change everything that can affect gen times from the killer side, so new survivors do not have a frustrating match and you can look into those gen times.

    Are you sure you can look into gen times when ruin will just be replaced with PGTW/Dying Light/Thana? Just to make sure, you better change them into something so utterly useless like new ruin.

  • Iceborne dude so much better

  • @sorrowen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002079#Comment_1002079

    Hey man I was just guessing and those speeds aren't counting toolboxes or prove thy self. Anyway still too fast unless you are a total potato and can't hit skill checks...

    I doubt this includes skillchecks either so you have to include bonus progression. It is really hard to figure out if gens go too fast. Damn best we remove all perks that slow gen progression in any kind or way, this will give us some reliable data for sure.

    This was sarcasm btw.

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/999566#Comment_999566

    Trust me, I know all about why new players quit the game. Most of my family and friends quit because they had no interest in feeding some kids fantasy by being camped and tunneled in every game. I know. That said, Ruin helped those killers camp and tunnel to extreme in the lower ranks. When new players can't find the totem, they can't hit great skill checks, they take forever getting a gen due to Ruin, and a LF is face camping them one by one, it is no fun. At red ranks ruin is questionably effective at best. Most of the time my totem is gone in 60 seconds like a bad Nicolas Cage movie. That, or the survivors bulldoze through it like it was not there due to hitting great skill checks with relative ease.

    So it is debatable as to what, if any, impact it will have at red ranks with the change. At low ranks, new survivors will have a real shot at getting gens done while LF is drooling on his latest catch. Frankly, I like the new ruin. It punishes survivors who are too hesitant to jump on the gen when the killer's terror radius is nearby. Every second off that gen is another tick on the regression meter.

    As for how it will help new killers, it will teach them to pressure the gens instead of rewarding them for staring at a hook. Ruin+NOED = Rank 17 win with little effort. New ruin will teach new killers that it is more effective to push the survivors off the gen in order to get them regressed. Staring at the latest catch means you get gen rushed into a 1k.

    Not saying it is a perfect solution, just saying it is a step in the direction they want to go. I don't think it is doomsday. Just like the healing changes were not doomsday. Everyone thought all the survivors would quit because healing times were nerfed to the ground a bit over a year ago. Seems to me that the game kept moving forward.

    Nah it is not about you not knowing it is about the devs not knowing or making up reasons as to why nerf ruin.

    To the lower ranks issue, totem spawns are not crazy good hidden 200 iq spots, they are most of the time in spots that are easy to spot and that is why most killers complained about it.

    So no that is a double standard, you expect new killer players to learn how to play and for the equivalent in a diffrent role it is not learn how to do x or how to do that, you find that annoying? guess we have to remove it from the game.

    New killers will not learn how to play by being matched with the survivors they currently are, there are enough threads meanwhile how busted mm is. When they do revert and go back for the average it will be the same as it was, go make a smurf, family share, be rank 20 and bully some rank 15 killer who has no clue at all.

    Ruin was used mostly by the red rank killers, further away from that it was used less probably due to people being new and not having the perk to begin with. 45% across all ranks v. 80% in red ranks. On to red ranks, it is quite easy pushing through gens as it is right now, ruin was a bandaid and denied bonus progression which will make most killers not viable at all as you can not waste 40 secs as that means one gen done. Honestly people shouldve learned to play against ruin just as everybody else cause it is not that hard.

    New ruin is a piss and nothing else, totems will get cleansed sooner or later. You can hope that survivors are dumb enough to 3gen themselves but this ruin has no effect on good players at all especially considering it takes twice the time to regress. As soon as you see it there, you will push through or cleanse and probably pushing through (meanwhile this term became meaningless as that is just a normal gen you are doing) is always better since you eliminate every risk of triggering haunted grounds at least ruin gave incentive to do so. No idea who sees this as a thread or good. A gen done by 3 survivors takes 33sec without sc? Hf traveling the map in the meantime.

  • @Infinity_Bored said:

    https://forum.deadbydaylight.com/en/discussion/comment/1000833#Comment_1000833

    Ghostface's mechanic is broken. There is more than enough evidence in the thread, that i started.

    U ask me to adapt to something broken? No thanks.

    no just a couple of people who dont know nothing and when they were asked to back up their statements with evidence they failed to deliver

  • @Infinity_Bored said:

    https://forum.deadbydaylight.com/en/discussion/comment/1000875#Comment_1000875

    Just because u use it, doesnt mean u need it.

    Get your thoughts straight or leave me alone.

    Maybe you get yours straight, it was just a coincedence that it was in every killer build of him.

    You don't need it against bad survivors, on the other hand you dont need anything against bad survivors. If you want to be left alone, do not participate in discussions.

  • @Infinity_Bored said:

    https://forum.deadbydaylight.com/en/discussion/comment/1000693#Comment_1000693

    Wow u found a typo. Congratz.

    Still wont change the fact, that only bad killers need ruin.

    Zubat a bad killer now, k.

  • @nick_larking said:

    Find it funny how surviviors survive less often on console compared to pc when the killer arguably has it worse when being forced to use a controller.

    Doesn't that somewhat apply to survivors too? I can imagine it may be significantly harder to do stuff as moonwalking/360 and other general jukes with the controller.

  • @Yamaoka said:

    Just a friendly reminder that most red rank matches are by far too easy as killer and the Ruin change is for the better.

    https://youtu.be/ftafeotogxg

    Sorry didn't we talk recently and you told me red ranks don't mean anything or ranks dont mean anything due to the amount of boosted people. I could look it up in my notifications but yeah.

  • Maybe it is due to recent announced changes? Like you ruin the fun of somebody he is gonna ruin yours in return.

  • New players, they are the ones that can not loop. They will be tunneled out of games with no mercy from any killer that used to play somewhat nice.

  • @Feyd said:

    https://forum.deadbydaylight.com/en/discussion/comment/999537#Comment_999537

    Videos were already posted and dismissed. Why would they put in the legwork to get you more evidence just to have it disregarded and ignored like the previous ones were?

    Somebody makes a claim he should be able to back it up, especially when there is hours of this footage. Yeah too bad it was dismissed while explained what was done wrong in it.


  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/999525#Comment_999525

    Please explain to me how a Solo has the same tools as a SWF? Noting the fact that Solo's don't have immediate communication with the rest of the team, which is the equivalent of 5-6 perks in the game for that reason alone?

    I think it is just a bad balance idea to ban perks for people playin with their friends. When you keep that idea behind the balance it will lead to probably more perks ending up in that "banned when swf" (this page didn't even make it to page 2 without mentioning "head on") at some point they will decide to play swf not worth it and you have lobby sim again as people try to land in same lobby as their friends. On a sidenote even tho you might not like to hear it, not all swfs do use voice.

    Same tools as in they should have the same stuff available as when you go in solo. The perk needs to be reworked. I totally agree that it is very broken on 4man swf with voice.

  • @Warlock_2020 said:

    God forbid the developers make the game appealing to new players! Why would we want to grow the game and make more money?! This is absurd! No, new players are just going to have to toughen up buttercups. We don't want to attract and keep new players, because that means less DbD for us, right?!

    Seriously, the developers making changes that helps attract fresh blood to this game is the only way this game will continue forward. If you can't attract new players and keep them, you die as a game. So those trying to point to the devs wanting to make the game less frustrating and more attractive to new players as some form of proof of a conspiracy, grow up and take a business management class.

    So explain to me this simple question.

    When the devs care so much about new player experience, how come they do not treat problems that these players actually have? Like check steam reviews/metacritic and check why people drop this game.

    Oh and it is not about new players in general but new survivor players.

    And to be honest, they will not do them any good with that. Most people drop this game because they do not like being camped or tunneled out of the game. I guess you can see this one coming from a mile away but please do tell me what are killers gonna do if you increase the pace of the game? Right the ones that can will tunnel the hell out of the weakest link to generate a snowball effect and the others will camp and secure at least their one kill at all costs.

    This will make for such a good experience for these new survivor players. I don't think that this helps new players at all.

  • Lots of memes about bhvr.

  • Sure, not buyin it tho.

    Good to know that you are unable to back your statements up.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/999494#Comment_999494

    I don't see how this is punishing: just use something else, since the perk is objectively broken in swf, but it's an interesting but risky concept for solo players.

    EDIT: in any case, my first proposal affects solo and swf players equally, did you read it?

    Yeah I did but you know it still means you will waste alot of time tryin to catch me, either that or lose gens.

    Punishment, in the sense of it puts people at a disadvantage for playing with their friends and that is a bad thing to do as everybody should have the same tools available. Thus it needs to be reworked imo.

  • You can not punish people for playing with their friends which is what you would do when you ban the perk for SWF.

    Perk needs to be reworked as it is a completely broken tool but hey great skillchecks are probably more frustrating.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/999430#Comment_999430

    Your anecdotal "evidence" means nothing when there's literal hours of footage of GF being buggy.

    So post the hours of footage. Can't wait. Maybe you should visit kyf or something and try stuff out so you would know the box that is drawn on the screen but that would require effort/work to figure anything out.

    Instead of doing that and figuring it out, you can complain on the forums, you got the energy/time to do so you are just not willing to do it.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/999378#Comment_999378

    Well thanks for the toxic response.

    GF seems quite well hated among the community so I guess we all need to get better and learn what fun is.

    Yeah you do because the noobs and potatoes in this game, rob any skilled player of any challenge and you make the game dull and boring because you struggle with the most basic aspects of this game.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/999372#Comment_999372

    I'm sorry are we actually defending this buggy catastrophe of a killer's mechanics just for the sake of avoiding any criticism directed at killers in this game?

    Ghostface's reveal doesn't work properly. It's inconsistent. Sometimes you're looking at him with nothing in the way and he gets revealed. Sometimes you can reveal him through walls. Earlier in the patch you could literally stalk people you had no vision of.

    But have fun using your eyes. Some clips of you playing and revealing him properly consistently would be a good thing, since we're blatantly ignoring the many hours of footage of GF being buggy.

    Well I don't have a problem revealing him other people neither so sounds like a made up issue from people who do not really know how to reveal or where the box on the screen actually is to reveal him.

    Yeah one could do that as gf but because the stalking mechanic is buggy since a long time, gf/myers were not able to stalk people running in plain sight right in front of him.


    @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/999383#Comment_999383

    Sadly its the first one. Some people don’t want killers changed no matter what, even if its a case of a mechanic not working correctly that gives the killer their strength.

    I wish people didn’t play sides so much. Freddy is stronger than GF yet aside from the old forever freddy he hasn’t felt nearly as BS or unfun as GF.

    I dont get why people can’t separate strength and fun.

    I totally believe that.

    Go to a loop as freddy, place snares on both sides and go for the free hit.

  • People are right about this, change is at a horrible time. Gens last what 5-6minutes with the current version of ruin up.

    So yeah it feels less and less rewarding to survive in this game. Doesn't feel like you survive because you are skilled but because the cards are stacked against killers. The change will turn into a bigger joke.

    Yeah gotta love the devs, they care for new players so much, yet ignore all the issues that people state on steam/metacritic and why they do drop the game. 10/10 logic

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/998932#Comment_998932

    You could try reading what I wrote instead of going on the defensive.

    Old Freddy wasn't the strongest yet everyone hated him. Why? because although he was not OP he was not fun to go against due to his power.

    I specifically said Ghostface isn't the most OP killer, nor is he straight up overpowered. He just feels cheap and not fun to face. So taking the usual defensive approach of "git gud" really doesn't work.

    People know how to play against Ghostface, they just don't like how he plays. In the same way that people knew how to play against old freddy but nobody found him fun to play against.

    That said there is ample evidence that at the moment you CAN'T play against Ghostface correctly as half the time you can't even reveal him.

    What you typed just comes off as saying "don't nerf my killer, i like them strong with easy hits that the survivor can do little about". Perhaps I should ask for you to try playing other killers and getting better at getting hits so that you don't need a killer with zero terror radius, zero slowdown, and zero attack delay while cloaked.

    GF is literally one of the killers that i follow because i want to take his power away. There is not much more to in this game possible to show that you disrespect a killer so much. That is funny because afterwards you can loop for days like any other 115 killer.

    I don't know what bad survivor you are but get good, learn anything or play tetris.

  • @gantes said:

    Yeah i truly don't get the need to put a killer like him in the game when the mechanics involved are so obviously not gonna work properly.

    https://www.twitch.tv/scottjund/clip/SparklyHotPeanutEleGiggle?filter=clips&range=7d&sort=time

    just look at him harder guys

    Good that you posted the clip, that was posted on the first page again and than conviently ignored when it was explained to him why he failed to reveal ghostface.

    Man are you people not better suited playin any other game where you just have to hold m1 instead of using your eyes?

  • @greekfire774 said:

    Lol killers used it because they feel entitled to 4k. If we're gonna insult eacother though and ignore the literal facts that's cool too. Y'all want Gen speeds decreased, map size decreases, all simply because you feel entitled to getting a 4k. Well, the Game isn't balanced that way, it's not the intent of it. The developers even said blatantly that it's not the intent and still y'all pull the blanket over your eyes and make these obsurd suggestions all based around your 4k. This isn't a bait post it's just hard facts that you can't swallow and that's on you.

    You should try to understand what they say and if you are unable to than that is a you problem. I do not feel obligated to have to explain it to you, right now the game is so dumb ######### easy as survivor when you play with 3 good friends that you can beat most killers without much effort and oh boy look they are making it even easier because reasons.

    Literally nothing that you wrote makes me even consider that you read/understood anything of what people complain about. Go read through the complaints again there is no entitlement going on.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/999203#Comment_999203

    Pre nerf nurse barely broke 50 percent..now nobody dares play her but the veterans and even then her kill rate is still the lowest..all I need to see to know what everyone says and has proven on streams over and over is true..

    Well i posted a question in Q&A wanna bet it is gonna be ignored? :> On the one hand "we need to balance for less than 0,1% of players" on the other uh the frustration of learning how to hit a great skillcheck.

    Ya i thought i would play freddy or other killers, but no i dont want to. Simply gonna play other games, april cant come fast enough.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/999156#Comment_999156

    Devs sure think so when it comes to survivors..need we recall why ruin is being changed to begin with ?

    Pretty much the double standard right there, according to peanits she was climbing back up everyday and is above the 50% mark yet according to almo she was at 43% :D

    Take your pick who was wrong and all.

  • Why do you have totally diffrent approaches to balance for example you balance nurse on some 0,1% of players while new survivors can not be bothered to learn how to hit great skillchecks?

  • Check where the box is on your screen that you have to get him in order to reveal him and do not block it with your own model because that can be wonky at times as shown in the video.

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