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Endstille

Endstille

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Endstille
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  • @[Deleted User] said:

    @Endstille maybe if you can give criticism without berating a player, you could try that instead, if they did poorly.

    Keep in mind the person is probably in a bad mood, so in that situation I would try to lift them up again instead of kicking them further down.

    I only do that when asked for advice, sometimes i offer it but usually chat is closed after the usual rant.

  • @[Deleted User] said:

    I have made a point over the last half year to commend Survivors I find particularly good.

    I agree that using Well played instead of Good Game is way better too.

    So when a killer gets 2-3 hooks in a game and we buttdance/moonwalk out of there wp is less hurtful than gg? Cause we all know he/she/it did not play well.

    @Lavos99z said:

    It's toxic.

    You could just say "well played/wp" instead because it's better on both sides to say that. The only time it's okay to say "gg" is if the losing party believes it was a gg and says so first. You come off as cocky and scummy when you say it after a huge victory, especially if the game only lasted like 5 minutes. Let's not feed into toxic behavior, even at this level guys. Start from the bottom and work our way up.

    I'll just stick with "gg ez baby". Also sometimes gg is not adressed at the killer, rather at the other survivors. At least on pc it is more difficult to add everyone to voicechat in random lobbies than on consoles for example.

  • @IFeelFantastic said:

    I have exactly 10 days before Doom Eternal hits and I forget DBD exists altogether for about a month. I've been playing the cat-and-mouse game for so long that I'm overdue for a break. I want colorful hordes of rampaging demons to pop, instead of hiding behind pallets and running for my tiny, insignificant little survivor life. I want worthy adversaries with offensive power, instead of scurrying little survivors pulling their little tricks and roping me into boring loops for whatseems like an eternity.

    10 days to DOOM ETERNAL with Chains of Hate set to release soon and a whole part 4 of Tome 2 to complete...

    So basically the next 10 days straight are just Dead by Daylight... after which I will be totally burnt out from it and will welcome the change of pace.

    I can only assume that there are some others who are going to do the same?

    I am just in the waiting room for DooM:Eternal, mostly going for another n / un run again. There is so much good stuff coming out and it feels great to play games that are not bug filled messes.

  • @Respectfulnancymain said:

    Why are people still complaing about the nurse and ruin nerf but not the bl or insta heal nerf. These 4 things were nerfed to be usless but survivors moved on and killers are still complaing. So can someone explain why killers say that survivors are the ones who complain?

    Maybe it has something to do with the fact that nurse is filled with bugs due to the nerfwork? BL/Instaheal both are still viable and are good, you even have protection against all sorts of instadowns as a survivor now and do not forget that instaheal is back in perkform. So yeah no nerf at all in the end. BL just can not be used in a braindead way anymore.

  • @[Deleted User] said:

    You don't even have to cleanse all totems. Have you tried to use noed against good survivors? Jfc they remember all the totem spawns but don't waste time cleansing them, so what happens is when noed activates they IMMEDIATELY cleanse it and then get that person and all get out- it does almost nothing to stop or slow them down.

    Noed punishes bad survivors who can't break totems because they don't have the time, who can't remember or track any totem spawns, and who just rush gens without doing the secondary objective. Some of them even just ignore noed entirely and run the killer knowing they totally have it but making sure not to even get hit once before getting out; I see so many survivors trying to do stuff while injured at the end of the game and then complain about noed- and it's like, it wouldn't have changed anything.

    Killers have like 2 second chance perks in the game, Noed and bloodwarden and survivors 99 gates every game because of bloodwarden negating it's use pretty much entirely.

    This literally explains how I deal with NOED every game that I see it go active on a killer, it is so rare for the totem to be close to the killer that there is no point in cleansing the totems, there is enough time to do it with the 99% door or even during EGC. I still do not understand how this perk will ever pose a problem for anybody that calls himself decent at this game.

  • @USELESS said:

    LeatherFace: Have only one good perk in my opinion, BBC and Chili, also he have no pink add-ons as hillbily and his power is too weak.

    Demise of the faithful: Plague is a lot weak, her power is almost the same of myers but a bit worst, also Her and Jane's perks are a bit weak.

    The Saw: One of the weaker killers of the game, Tapp's perks aren't that good.

    Curtain Call: Clown, ah the clown, he is the weakest killer of this game, his power is useless, you just trow some fart on survivors, his perks are #########, the only thing good on this Chapter is Kate's perks that are a bit good.

    One should check the killer, if one does play killer and the bug section of the forum, when you see lots of posts about same bugs, chances are ######### is ######### up and not worth to buy. For perks you can find them in the shrine and do not have to waste money on a broken product.

  • @hex_genrush said:

    I’m talking no omega blink no 5 , 3 blink nurse just no addons and no cool down

    In short: Yes she was balanced and probably the best creation bhvr ever made in this game at least addon-less.

    Now I play her until my threshold for bugs is reached and that is it. Honestly I do not care anymore.

  • No worries, rank will no longer be used for match making. This will be handled by our invisible mmr that matches you with opponents of equal skill. So remember kids, you all can not complain anymore. Rank is only there for the achievements! Most importanlty, do not complain.

  • They are both the same.

  • @ItzPixelYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137044#Comment_1137044

    Because it obvious we need map reworks for killers who are too slow. The killer i played wasn't too slow...so how exactly have i contradicted myself? I never said everything was fine...I said I can manage, it's obvious most killers can't. Ranks are getting hidden for the reason of they mean nothing in the game, i been a rank 1 survivor for ages and i've died to green, purple & red rank killers, the game isn't all about surviving and it aint all about killing. If killers can't just have fun getting in a chase and in some cases one shot downing and mori'n a survivor then don't play the game. The game isn't catered to one side. SWF sure is an issue, but I never seen it a issue when i played as Freddy, Demo & Michael...if I die after being chased by the killer for a while, i'm fine with it because the chases make this game fun not sitting doing gens and killers should enjoy getting at least 1 or 2 kills a game than worrying about getting 4 kills...

    Because your entire post is based on wrong statements.

    DS does not only come in effect when the killer is tunneling, read through the thread and you will see many examples where a killer didn't tunnel and yet gets hit by DS. Here is a point where I kinda doubt that you are a rank1 survivor for ages, do you expect me to believe you that you only ever used DS when you were tunneled? I highly doubt that I have seen it so many times come to use without any tunneling at all and the same goes for BT. When I do play nurse bbq, i hook a survivor yet i only blink once or i am in the middle of the blink when the person gets unhooked. So tell me why should I traverse the entire map when i can just turn around and find 2 or at least 1 survivor immediately again? The perks just give too much power even considering that only one out of four has to equip in order for the killer having to respect it.

    Why do you think old ruin was used instead of devour hope when both existed? Yeah right lets assume the hex lasts, ruin made for a longer match while having a survivor exposed is neat and all but punishes the killer via emblem. Ever played billy and using the saw for curves and not only for mobility? It is a sad song good billy mains sing. Always funny to see keyboard warriors explain how people like zubat do suck for using ruin.

    Oh yeah BT, BT was buffed so many times that it just is a safe unhook even tho the unhook was utterly ######### in the first place. Not the unhook itself but when it was made, alot of survivors simply unhook while the killer is around in order for him to come back while the rescuer hides. So none of the perks actually just work for their intended use but beyond it.

    It is odd, you claim on the one hand map sizes are a problem yet gen pressure is good. See that doesn't make sense when maps are too big for killers to put pressure on gens how can the gen pressure be good? How do you make those assumptions about killers that they just want easy kills, 4ks and nothing else? I do not like to generalize because it is stupid. Same could be said about the other side, all survivors just want free escapes and nothing else and are super lazy who can do nothing but hold m1. Fact is that it is way easier to rank up as survivor and it is also a fact that with the dev blog entry about ruin that indeed yes the game is being catered for survivors.

    SWF is the nice example for it, the mode simply gives survivors alot of perks, which they actually have to equip to obtain the info but you get it just like that. Add stuff like OoO into the mix and you have basicly the entire time complete info on the killer by all 4 survivors. The game is balanced around solo play, devs simply ignore the issue that swf brings because "goofing around with friends". Probably one of the most pathetic excuses ever to avoid having to balance the game. Alot of the toxic garbage in this game is enabled via the devs because they choose to ignore problems because to be frank, i mostly bully/troll killers because I am bored and know that I can ######### up way too much before I have to play serious. I think i am not the only one with that.

    What I see is people that do want to have fair (skillwise) matches most of the time which is not possible due a ridiculous flawed matchmaking. And whenever the devs do decide to implement their superspecial superduperwooper mmr which is going to fix matchmaking, people will be unable to even see what they played against, did they do good or not? Should they have won due to mmr? Was it the expected result? Nobody will know but more importantly nobody can complain.

    Oh and another contradiction is your hardcore survivor bias. DS/BT get used because killer only tunnel and camp and that explains the high usage of these perks. But on the other hand you have no problem insulting most killers for using ruin as it was used 80% by red ranked killers. Did it ever occur to you that this was due to gens/maps? Nah they are all lazy and just want easy 4ks. 🤦

  • @NursesBootie said:

    I'm starting to think that this was exactly their goal, because her bugs and every feedback got ignored by the devs for the past couple of months.

    Kinda hard to assume anything else.

  • @KrazyKatFTW said:

    OK hoped i might get a quick answer here (didnt expect, no hard feelings)

    I task manger closed the game and now banned for 6 hours again, this feels really unfair to be banned for something that is not my fault.

    Well at least no more frustration during those 6hrs, rip.

  • Probably the dumbest killer ever created and a joke to what he turned into.

    I think they are probably the weakest killers there are. Maybe cowboy bob will take his place.


    His power lacks any kind of threat for the survivor there is no lethality just annoyance. Survivors only die to legion when they get to greedy. His biggest problem is probably that in order for legion to have any effect at all on the survivors, they need to group up, which doesn't happen after you know it is legion.

  • Yeah. No.

    Just accept what DBD is, a bug filled mess that will never be fixed. 3 years after release and they still create infinites on new maps, where not even any exhaustion addon is needed.

    @ChainsawCharlie

    Demo does not suck at all, he actually is probably a tier, if played right.

  • Not afaik and sound neither.

    @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144528#Comment_1144528

    I did hon. You compared banning for one exploit to "hook tech" not being stopped or banned.

    To which I laughed because, while "hook tech" may be an "exploit" technically, it keeps two people at one hook.

    Also, I never said YOU were upset about it, did I? I just said imagine. Hrmm, guess it just hit too close to home. 🤷‍♀️

    I just dislike treating people diffrently due to whatever reason.

    I don't care about "hook tech" cause I can hit people who do it but I do not like the diffrent handling of exploiting, giving no value to which is worse. I've seen a nurse do it, i do not report that as it was hilarious.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144343#Comment_1144343

    Imagine still being mad about "hook tech" which amounts to having two survivors on one hook. 😆😆😂

    Might want to try again, this time focus on what i wrote and try to comprehend, do not get distracted by emojis.

  • @deollie said:

    I'm curious to see how many players are going to play him. Is he worth the purchase or will we keep playing the same killers as before?

    Not even gonna bother to buy this.

    Just gonna bully this killer into oblivion for fun.

  • @NursesBootie said:

    They're banning spasmodic users? Ok then, how many sprintburst or infinite DH exploiters got banned? None. GG devs, totally not survivor sided.

    I think it was regarded as an exploit some mod ( dont remember the name mentioned it). Kinda funny that they ban people for that and hook tech is fine while they look for a fix for it. 🤷

  • @Fibijean said:

    What kind of graphics settings are you talking about, specifically?

    As a general rule, DBD doesn't allow players to modify graphics beyond things like texture details because lighting, FOV, etc. are all large parts of game balance, and it's very difficult to test and balance fairly if everyone is playing on a different graphical configuration.

    LoL

    Check Ultra v Low.

    It is just horrific that this game still has not the really most simple graphic options. Like changing your resolution etc.. aa,vsync and also to be able to change parameters to optimize the game so it runs smoothly for people who do not have best hardware.

  • @kate_best_girl said:

    Im sorry but its not a punishment on survivors for not doing totems its literally just a reward for a killer who performs bad. Its only a clutch perk made for 1k end game face camps and thats really it. If it stopped being a hex and actually took effort and something for the killer to activate it it would be great but all it does is give you a kill for free :/ I keep seeing people say "Well just cleanse totems!" Okay well I'd like to present the argument of when someone jumps into a locker with DS just open the locker! It gets rid of DS and you don't have to wait 60 seconds to chase that survivor again! Both wasting time to cleanse totems on a chance the killer is running a perk is a huge waste of time and could cost you a game same as a locker DS could so why is one perfectly fine but the other is a huge detrimental problem that the entire community must rally against?

    Explain to me how do you die to a killer that is so bad he facecamps with noed? Nobody can cleanse the one lit totem?

    You should talk to the devs you have some very good ideas for new players who can not play at all.

  • @JoeyBob said:

    Like your gens are going to fall fast and if you get a kill or two the hatch will spawn if you're doing very well.


    Slugging everybody dies on first hook, only way to do it.

  • Yeah I did, doesn't make any sense whatsoever.

    Are you actually trying to say you won against swf and they struggled to do gens is proof that the game is not survivor sided? Is that really it? There are so many flaws with that i gave you the benefit of the doubt you know.

  • @NursesBootie said:

    This topic got brought up countless times. It's time to rework OoO to remove the wallhack ability for four survivors with only one survivor suffering from the downside. It's gamebreaking so are there any plans to do it @Peanits / @not_Queen /@Almo ?

    ???

    Just goofing around with friends

    ???

  • @Reborn2020 said:

    https://us.v-cdn.net/6030815/uploads/015/3AOWWHXS1A5I.png

    4ked against 3 man swf. All swf members have over 1 000 hours and there s one solo player with 150h.

    They struggled to fix 2 gens by the way thanks to "nerfed" ruin.

    But i guess those survivors just did some mistakes which led them to total destruction.

    What is this supposed to be proof of? We don't know the map that you played on and the survivors were basicly 3/4 due to one dude with 150hrs. So what is it that you try to accomplish with the thread? Devotion 9 and you act surprised that certain maps give diffrent advantages/disadvantages depending on the killer you play? o.O

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1141088#Comment_1141088

    Funny you mention him. He believes nurse is still top 1 or 2.

    I know that I'm having much more fun playing nurse, who is a much more balanced killer than she was.

    If they fix the bugs and awful maps she would be consistently seen as top 1 or 2 again.

    Well I agree but that is however only under the condition that they fix the bugs. But since it has been almost half a year i doubt we will see anything, instead they push in other content which will create new bugs and ignore that.

  • @Raccoon said:

    I don't have Sabotage as a teachable, so I'd like to know ;(

    No worries, it will.

  • @DontNerf said:

    I have unending praise for the design team of dbd as they make amazing characters and monsters but this new killer Mr Deathslinger is just boring! Im very sure that his only point is to draw in people from a FPS background, Theres nothing wrong with that but this killer just feels really underwhelming the PTB shows that he's weaker than huntress in almost every way. Not only is he weak but his design is just dull Ooooo a cowboy yay!! Really?! A cowboy? After Demogorgon i thought we could see some really cool and interesting killers such as a more monster based killers maybe a Lycanthrope or a more etheral monster like a phantom or something other than a cowboy! What do you guys think?

    thank you for reading

    I am okay with the design but the gameplay does not interest me in the slightest, seems very easy to counter and he will struggle with gen/map pressure.

  • @siren_sorceress said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140828#Comment_1140828

    "This story gets old." You mean the truth got old? Shes was incrediblely overpowered. Theres no excuse for whatever bugs she has but those are obviously not intended so to complain as if they were is just plain silly.

    Dafuq? Read what he/she/x wrote and read my reply to it again if it confuses you. I didn't make any statement about what nurse was but many people already told the devs that they were fine with an addon rework which I am too.

    This is now what almost half a year since then and they have not fixed any bugs that they caused with this lazy ass job. The killer is in such a bad state due to various bugs, not all of those do even affect the nurse alone but survivors too. Like there is this one bug which is completely gamebreaking and if more people play nurse and simply abuse this bug, i bet the outcry would lead to a fast fix asap.

    But i kinda think the rest will be left as is. When the game decides you can not use your power and people say "STILL BEST KILLER" cause they have no clue since they obviously never play nurse at all but have the audacity to make statements about it, is pesky. This story and statement gets old because it is not true at all, best killer simply is not one where you can flip a coin whether you will be able to use your power or not be it due to bugs or due to a map filled with deadzones due to lazy ass job again in the creation.

  • @Todgeweiht said:

    Ebil devs bad, not fixey good killer nuerse, catering too much towards babi survivors

    Now give upvotes.

    So cute.

    You complain about a bandwagon of hate towards the devs but when there are actual topics which point out obvious flaws you have nothing to add, nothing of substance and just post something because in the end even you fail to defend them there.

  • @MrDardon said:

    Yesterday I played Perkless Addonless Nurse against red ranks. I can send proof this evening. I need to upload the video.

    I 4k'd fairly. And no it was not easy, just want to say that Nurse is still the best Killer.

    Who cares about 1 game? Do the same as the korean streamer, 100 games and 400 kills mkay?

  • @Mandy said:

    Nurse was and still is the strongest killer in the game by far and the players that were good with her before are still good with her now - without using perks (shadowborn only). The biggest change was the add ons, removing the Omega blink and extra blinks, was really needed because it made nurse incredibly easy to play as, and for such a strong killer a high skill cap is needed.

    She's definitely not weak now, she's still the strongest - what I hear most from Nurse mains though is that it's less fun to play with her base kit right now, that there's a frustration element to it.

    I totally believe that since the game deciding to not let you blink a 2nd time, while hearing nurse charging the blink 10x a second is really cool. Also when the game decides to completely disable your 2nd blink or even the first for the rest of the game. Also the dead zones are incredibly funny, like play an offering for sanctum of wrath and feel the power of a killer that literally can not use his power at all. Other funny bugs are having lunge disabled for whatever reason after a blink or being completely glued to the ground and no it is not the fatigue because usually you can walk but very slowly and the list goes on.

    10/10 best killer, no doubt about it.

  • @Aven_Fallen said:

    She was by far the strongest Killer for 3 years. Logical that she will get a Nerf someday, and honestly, for overall game balance something like Nurse needed to be nerfed. You cannot balance the game and keep Nurse as it is.

    I also highly doubt that you have been a "SS Nurse". People who were really good at Nurse (aka using her without Add Ons for example, not those people who bypass her Skill Level by putting on Extra Blinks or Range Add Ons) still do really good with Nurse and she is still the best Killer, despite people claiming otherwise.

    This story never gets old, might checking the bug section for the nurse? With all of these she is not the best killer anymore by a longshot since no amount of skill makes up for all the bugs she has which are literally game breaking.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140781#Comment_1140781

    The last survivors thanked me for the fast travel to the exit gates. xD

    Yeah would be funny to get banned for abusing a bug after the countless survivor exploits.

    Well I think that this is probably the only way to potentially have a look at fixing bugs regarding nurse but i will not be surprised when only that bug gets fixed and rest will be as is.

    Do you know whether anybody played her on the new map? Are nurse players in for another fun experience like Sanctum of Wrath? Oh uhm do not get me wrong probably any killer was in for a fun ride on sanctum of wrath since the devs thought we have one guy who reworks maps we should definately include an infinite on that map ( which will not always spawn but still).

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140609#Comment_1140609

    I reported every bug twice or so. They do nothing to fix her sadly. I just use the spasmodic breath and do dirty things with it.

    Chances are you will get banned for cheating due to only 7 players left who play nurse and know about bugs.

  • No they will not fix her, they do not care.

  • @24Life said:

    https://forum.deadbydaylight.com/en/discussion/comment/1139066#Comment_1139066

    Read the posts instead of jumping in thinking that you have a point to make. I was responding to his insult insinuating that I need to "get good".

    Thanks for adding substance to the conversation....

    So when you want to use being r1 as something to give you credibility why do you write bs such as doctor now being able to prevent you from vaulting since he could do that also before?

    When you want an echo chamber where everybody agrees with you little boosted boy you should make a blog nobody cares about and disable the comment function. In a forum people will respond and are free to do so. You need to git good, end of story.

  • Do you think that makes you special? Who isn't rank 1?

  • @SirCracken said:

    For supposedly being an "anti-tunnel" perk, it sure is easy to force the killer to eat the stun.

    You know what? Just equip moris, easy counter to DS. Granted not for the locker but that is just the way it is and will be.

  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137048#Comment_1137048

    I think you've never played with people from the countries I just mentioned.

    It's known that people from France, Italy (kind of), the northren countries of Europe can't speak English very well or at all. Don't start making up stuff, just because you had a few cute encounters with a couple of people who could speak English. Since when have the people in this forum become such snobs?? 3. post since I started using the forum again where there's a snob who starts with example that of course happen every now and then but don't count as the norms.

    No you are the one making stuff up, check numbers. https://ec.europa.eu/commfrontoffice/publicopinion/archives/ebs/ebs_386_en.pdf you can follow this link and read through it. Have a good read.

    7k hrs in dota, having a friendlist full of people from the countries you mentioned and a longtime active in the esports scene. Sorry language barrier just isn't really a thing anymore especially not around younger people who are the ones that are the majority of gamers.

    @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136766#Comment_1136766

    https://forum.deadbydaylight.com/en/discussion/comment/1137001#Comment_1137001

    Mostly some of more recent games have built in voice chat which encourage it but if you look at them all over the years you would realise its not the majority of all the multiplayer games. Even the ones that do have issues with playerbase sizes. Take F13th a game with voice chat which had major issues and complaints on the forum about players not speaking English and lots asking for them to restrict the regions more. Unfortunately it wasn't possible as they numbers spoke for themselves.

    Look at France as another example. Statistically only 32% of the population speak English.

    You cannot take pro players into account in esports games as its basically a business for them. They play in a league where of course speaking a neutral language is good for what they can earn from it.

    Take DBD with comms they can say he is going left or right when in a chase around a loop helping, they placed a trap at x spot, they went into stealth, killer left the gen at the harvester, pallet is gone at the shack or a building or any part of the map, I have x perk etc etc. The amount of info comms can give is never going to be the same with a chat wheel. While nice it is just a way to say a very small amount and will not come anywhere close to closing the gap.

    What adding comms then does is cut off what the game is for a lot of players. Since over 50% are solo you remove the ability to play how they always have and why they bought the game due to your own thoughts and needs. The game is about help others or not. It's not a proper team game but a use others for your own benefit.

    Yes CS 1.6 is a very recent game. America's Army, Arma2, COD4MW (the original one and not the remaster), Day of Defeat, DCS, Dead Island, Dirty Bomb, Dota, L4D i think the list is long enough to show that voice chat has been around for a very long time and is not new to gaming at all.

    It is 39% in france btw most of the time and it also begs the question what means do you speak english? Good enough to talk about everything maybe not, a few words that you actually need in dbd? Pls. Parisiens will mostly immediately talk to you in english for example when you start talking in broken french.

    Dude it doesn't have to be 100% navy seal squad with randoms, basic talk are already better than most perks offered by the game and will help to coordinate a team.

    Sorry when you do not want to talk to anyone and have a complete solo experience, voice chat mostly comes with a mute function so you can be the lone wolf.

  • @Mooks said:

    Maybe look at it the other way: If they were adjusting gen-speeds so killers that are considered bad have it easier, the killers that are now considered strong would get even stronger. So they have to be balanced "down" to other killers strength before any way of fixing gen-speeds. Otherwise those overused strong killers will be even more overused and fixing them then would even be harder since everyone would complain then more than now.

    Ofc ideally you would balance everything in one go, but that is not feasable at all.

    Or people say well ######### it.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137211#Comment_1137211

    Honestly lets agree to disagree, you can continue to cry about how oppressed killer is, and form all your opinions around what streamers say, I'll continue to form my own opinions, and wipe the floor at red ranks, you'd assume that if keeping rank 1 was so easy you'd see more people at that in 6 hours, and again, rank means nothing anyway but 6 hours and almost? ever match being a 2K+ shows that it ain't hard being killer, especially as I'm so often "accused" of being a survivor main by all these hard core killer mains who struggle more than I do.

    Can you stop with your whataboutism and start answering questions that were asked to you? Where did I cry about opressed killers, it seems you are unable to comprehend or do not want to. Like who in this thread accused you to be a survivor main? Thanks for sharing your story nobody cares about in the thread at all. Something wrong with being a survivor main? I am.

    So why are the 43% not legit now? Seems to me like you behave the same way that you were so against... remember those killer mains and the stats? Funny isn't it?

  • @SenzuDuck

    Untitled Image

    @Almo said:

    Hi!

    We've got enough data since the Oni release to make some comments on Legion's performance after the speed update.

    For all platforms, all maps and all ranks, from Nov 2 2019 to Dec 2 2019, the Legion's average killrate was 61.99%, ranking him 12/17 in killrate. For reference, Nurse is at the bottom with 43.9% and The Nightmare is at the top with 70.83%.

    In the same period but just looking at ranks 1-4, Legion is ranked 13/17 for kill rate. It's still Nurse at the bottom and Nightmare at the top.

    If I switch to all platforms, all maps and all ranks from Dec 3 to Dec 19 (The Oni released on Dec 3), Legion's killrate is 62.5%, but that ranks them at 10/18 for killrate.

    Just looking at ranks 1-4, the killrate is 71.2%, ranked at 12/18.

    These are not massive changes, but they are noticable in a statistical sense given the sample size in terms of number of games played. We can conclude that the Deep Wound change (running stops the timer instead of TR) combined with the speed change (restored vault speeds and 5.0 m/s -> 5.2 m/s Frenzy run speed) were a net buff to Legion, both in terms of raw kill efficiency and in relation to the other Killers.

    EDIT: Typo. It's out of 17 Killers the first month, then out of 18 after the Oni release. Apologies.

    First post.

  • @Seanzu said:

    Almo already said in a thread that nurse is below 50% . That was pre ruin nerf. So you are wrong, I also checked the stats they released and even there nurse had below 50% she was at 43% when he posted about it.

    Not sure what your point here is, one killer isn't above 50% kill rate? Boohoo, the killer people keep telling other players is butchered isn't a high kill rate, you all say shes hard to master, you all claim killers are leaving in droves, doesn't it make sense for a killer that is "hard to master" to suffer in kill rate if only new players are trying her and sucking with her? Also... the fact that you act as if good nurse players are running ruin is... laughable like actually hilarious, and GOOD nurse player wouldn't even think about using nurse, so it also makes sense that bad players, running a really strong killer and having the added time benefit of ruin would mess up the killer rates, as for her kill rates I can only find graphs showing her as over 50%, and I can't find a comment from almo saying otherwise, please link it?

    https://us.v-cdn.net/6030815/uploads/945/FVHRCOKY7PAS.png

    https://us.v-cdn.net/6030815/uploads/999/NEKX0AGY9AOL.png

    No you are not, you showed me some footage on a stream of yours, i watched a bit and you try to well justify your opinions with games that includes people who dc, suicide on first hook or are so [BAD WORD] that they get sandbag themself against a bubba who is about to hook a survivor.

    "No you are not" What does this even mean? I didn't show you any footage specifically, and if I did, you'll be able to link it, but I don't care whether DCs or Suicides are included, but you can't pretend that every time the devs drop stats, killers make up some excuse as to why they don't fit their narrative, then go around saying the devs said "the stats aren't reliable", no they didn't say they weren't reliable, they said don't draw conclusions from them, which is vastly different than saying what they state, which is every killer above 50% at red rank

    Being able to stay in red ranks does not make you a good killer at all. Nobody cares for all the games you play against potatoes, balance shows when you play against skilled players. I didn't bother to skip through 6 hrs of material to see whether you play any at all.

    You're right, it doesn't... but according to this forum there is a lack of red killers, buuuuut... apparently nobody else can get into red ranks anymore or something? You guys make it seem as if it's unachievable goal... it's definitely not... only newer players should have an excuse not to get to reds... and another one of my favourite killer tropes "You're not good, you only play against potatoes", lmfao. Don't worry, I went ahead and took screenshots of all the end game screens of those matches in that 6hrs - https://imgur.com/a/Xw7iczg KILLER IS SO HARD BTW

    Also it is quite interesting that when you have 4,6k hrs in the game you make it a killer vs survivor thing, blaming it on killers who do not want to have rounds counted in which people do dc when in reality any person should be able to tell you why this has to be done in the first place.

    Can you at least name a single logical reason as to why rounds that had dcs should be counted into stats? Same goes for suicides and why it is bad to count them out. I really just wanna understand your thought. Do not give me any of the killer v survivor at all because it has nothing to do with it.

    It doesn't surprise me that you misunderstand, I don't care whether DCs are in or not, but every time the stats drop, killers want more information removed from it, grasping so desperately to see the stats from their side. First it was the stats are combined with console, so they seperated them, then it was that the matches had DCs in it, they removed them, now it's "just for entertainment purposes", and the devs have said the stats are "invalid" which they haven't, they've just said don't draw conclusions from it. How much info do you want to strip from these stats until they fit your narrative, because from the last few times they've done stuff to appease killers it's ALWAYS still shown an above 50% kill rate.


    Not sure what your point here is, one killer isn't above 50% kill rate? Boohoo, the killer people keep telling other players is butchered isn't a high kill rate, you all say shes hard to master, you all claim killers are leaving in droves, doesn't it make sense for a killer that is "hard to master" to suffer in kill rate if only new players are trying her and sucking with her? Also... the fact that you act as if good nurse players are running ruin is... laughable like actually hilarious, and GOOD nurse player wouldn't even think about using nurse, so it also makes sense that bad players, running a really strong killer and having the added time benefit of ruin would mess up the killer rates, as for her kill rates I can only find graphs showing her as over 50%, and I can't find a comment from almo saying otherwise, please link it?

    My point was that your statement is simply wrong and the picture you posted is not the post I am referring to, yes I will check his posts and look for it, iirc it was in one of the threads regarding legion and the mending changes when they decreased the time for mending and giving a slight speed buff in ff + removing perk synergies with perks like sloppy,stbfl etc.

    Not sure how you are getting the idea that only new players try nurse, seems to me like a baseless claim.

    I am just correcting your statement in which you said, no killer below 50%. So keep your boohoo for yourself.

    So Zubat, Gammalunatic and the like are not good nurse players? Because they all did use ruin on nurse. Fyi Gamma is the one that gets mentioned by a dude here on the forums to be some legendary nurse that will always 4k no matter what (which turned out to be not true when I asked him). Do you wanna know when he stopped using ruin? When it was changed, same for zubat, he had it equipped on most of his builds for most killers.

    There was another one knight something, I only saw material from him post nurse nerf and he would always use ruin and I quote " because i do not like to be genrushed". So do you really wanna argue that they are all bad nurse players? Okay ardetha also used it on nurse, the guy that did the experiment pre nurse nerf, to show how op she was did use ruin. So all of them are bad nurse players yes? Marth also a bad nurse player yes?

    So have the decency to actually point out a good nurse player, name them and I will gladly talk to them.

    You're right, it doesn't... but according to this forum there is a lack of red killers, buuuuut... apparently nobody else can get into red ranks anymore or something? You guys make it seem as if it's unachievable goal... it's definitely not... only newer players should have an excuse not to get to reds... and another one of my favourite killer tropes "You're not good, you only play against potatoes", lmfao. Don't worry, I went ahead and took screenshots of all the end game screens of those matches in that 6hrs - https://imgur.com/a/Xw7iczg KILLER IS SO HARD BTW

    Maybe you should actually pay attention to what people write in the first place instead of assuming something that nobody says. Players specificly explain that the mm is busted, so new killer players suffer alot due to weird decisions from the devs. There is no way to talk around it, killer gets balanced for experienced players and survivor for new players which makes it kinda unbalanced. Just take a look at nurse balance decisions and the ruin change.

    Come up with any explanation as to why I am not able to find a match for several minutes with my swf, when we do decide to play and when we finally get one it is some poor killer and the game ends in 5minutes tops. The cure? Hide ranks completely and say that there is some MMR which will fix matchmaking, I doubt that this will be the case but hope dies last.

    You can include endgame screenshots all you want, the material I looked at was not impressive. The mistakes made by the survivors is just another part of the problem. Survivors being in ranks they do not belong in, honestly how do you sandbag yourself against a bubba who carries another survivor?

    Not once did you play against a full red ranked team, not once against r1 survivors. You should know that it is very easy to reach rank 1 as survivor right now so everybody that is not making it, kinda has to suck at the game (given they play regularly).

    So with balance done for experienced v noobs, you will struggle when you play a coordinated team. Players like Zubat will tell you that 4 good survivors will always win vs a good spirit. I kinda share that opinion but these matches are rare which makes it hard to jump to conclusions.

    Also having 4,6k hrs on the game and probably playing it alot more than the average person, you really shouldn't take yourself as an example i don't know whether you stream to make a living or not but the people that do should be aware of this.

    It doesn't surprise me that you misunderstand, I don't care whether DCs are in or not, but every time the stats drop, killers want more information removed from it, grasping so desperately to see the stats from their side. First it was the stats are combined with console, so they seperated them, then it was that the matches had DCs in it, they removed them, now it's "just for entertainment purposes", and the devs have said the stats are "invalid" which they haven't, they've just said don't draw conclusions from it. How much info do you want to strip from these stats until they fit your narrative, because from the last few times they've done stuff to appease killers it's ALWAYS still shown an above 50% kill rate.

    I do not see the point of explaining to you again that there already is a killer below 50% on average. So no not always, stats from 2018 showed 70-80% escape rate for r1-2 survivors again no 50%.

    The question is why do you not care whether DCs are in or not?

    Are you honestly gonna argue that stats are valid even tho you count games which basicly give every killer a free win? 5 gens to do as 3 survivors is more difficult than 5 and 4 or does that not make sense to you to exclude those? Same goes for a killer that dcs and gives 4 free escapes to survivors.

    So actually statistics should try to give you info, why do you not care that it is flawed? Why do you not want the stats to be as accurate as possible or care about it at all?

  • @NextKillerConfirmed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116817#Comment_1116817

    Just give up man, he's not going to agree with the language barrier part cause he's stubborn. I for one speak 3 languages, all fluently but don't understand italian, spanish, french, russian, portugeze, turkish, swedish, norse, finnish etc etc. I would have a lot of trouble, because I get paired with a lot of russian people for some odd reason. They wouldn't give a ######### about me for multiple reasons. They don't personally know me, so they don't feel the obligation to speak in english. Then there's the fact that the community is toxic most of the time.

    So yeah, I definitely agree with you, that voice comms are basically useless/impossible in a game as information based as this one. We also can't forget the genre, I don't see tactial survival game anywhere around the descriptions of this game.

    Yes most of the time people only speak one language and that is it, you are totally super special and nobody from italy, spain, france, russia, portugal, turkey, sweden, norway and finland speaks any other language but their native language. 🤦‍♀️

    So bizarre that I can have a talk with SWF coming from these countries in end game chat but communication would totally not be possible at all.

  • @ItzPixelYT said:

    It's getting really boring and tedious reading killers moaning about DS, Ruin, BT, Adrenaline etc...

    Right, I've played rank 1 on both sides of the coin. I enjoy survivor more because i like running around and engaging in chases with the killer. Killer is fun also, it's also easy enough to win as killer even in high ranks.

    The DS complaints... DS is used so much because of killers who are lazy and just want an easy kill. While I get that survivors would feel less reluctant to use DS if they weren't getting tunneled every game, I hate running DS it's boring as hell. But sadly I gotta force myself to run it because killers feel like it's fun to instantly down and target a somewhat exposed survivor. You only got yourselves to blame for the high usage of DS.

    Ruin... Oh boy I would hate to see how much you guys sucked back when the old ruin was a thing and it got cleansed... Probably a instant DC...why do you guys try and rely on a gen slow down totem to get kills. Devour Hope is a great alternative...if you want to run a hex or even Noed. But there's some good builds out there, make your killer stronger with perks instead of trying to slow the game down.

    BT is the same scenario to camping, tunneling killers...we wouldn't run it if killers didn't camp :).

    I love when I get a good killer, has good perks... Doesn't tunnel and still gets 3/4 kills. All I seem to get is lazy killers...gen pressure is good.

    The main issue with this game is the map sizes. It takes someone like doc a good 30/40 seconds if not more to get across coldwin...map reworks are coming.

    According to you everything is fine so why do we even need map reworks or adjustments on the sizes? Killers are just lazy and want everything easy right? You contradict yourself, you ignore the way BT/DS get used most of the time and I doubt that you ever played both sides.

    The fact that ranks need to be hidden, so you can feel good about winning against some person that has 10hrs in the game says alot about the state of the game itself.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135791#Comment_1135791

    I already said a chat wheel would be a good addition but it doesn't help solve the issue as it still takes time to use unlike comms which are on the fly and useful at all times. Try using a wheel when in a chase.

    https://forum.deadbydaylight.com/en/discussion/comment/1135795#Comment_1135795

    You completely missed the point and dota2 is a bad example as it had the usetbase to allow such things.

    When it comes to smaller playerbase there is never a guarantee everyone could speak one language.

    Your comment regarding not going to another country is also a bad analogy since yes many do it but they can use certain things to translate easier as they aren't in a rush to do so. I don't know why you felt the nees to bepassive aggressive with the "keep the world small" line.

    The fact is doing this will force countries to speak another language and be disadvantaged if they don't. I'm happy it wouldn't affect yourself but you must consider those who it would.

    You are advocating players who may have bought the game as it didnt have comms to be disadvantaged due to a small minority of players using it.

    Comms itself isn't that strong its what some can do with it that is. It's the knowledge of the group and being highly coordinated which make it so.

    As I already explained, pro players, played on SEA-region servers who usually either play in US or EU but naturally in EU due to the concentration of better players there, guess what the people who follow streams did? They did go to SEA server as well and played there too so there were people playing together, communicating across continents.

    Again people will communicate with each other if you give them the opportunity, you can say that it isn't so because there might be the chance that it happens but this does not make it so. When you read for example through the forums you should know that it is a very common thing on consoles to invite everyone in the lobby (survivor side) into a party and use voicechat.

    Using a chat wheel is also not as difficult as you want to make it sound like. In Dota2, a game which requires, a whole lot more of APM than DBD ever will, people are able to select the fitting taunt during fights or spray stuff like "LOSER" on the floor in order to mock enemies who just made a mistake. So please do not act as if in DBD it will be impossible to do so during a chase when we can spend seconds during each chase in order to tbag another player.

    Yes I will consider those who it would affect as well as they might finally come to their senses and try to learn another language which is something that will benefit them in the long run. Communication is not that hard, when you struggle to communicate with certain people you can look up stuff for that online and just learn a few phrases so you can talk with them. "Killer on ME; x / 19 Killer names / Do Gens / I go for unhook / Open Gates" These few words will already help you bigtime.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135309#Comment_1135309

    Except it doesn't show kill rates as 70% it shows them as all varied, you're acting like it straight up says every killer is at 70 when it clearly doesn't, it shows "weaker" and unused killers with lower rates... like you'd expect... weirddddd

    You can spin it as you like, you can pretend that theres 1000000s of people killing themselves on the hook, or 100% altruism in every match that skew the results or whatever, I'll stick to what I see, every killer having 50%+ kill rate.

    lul.

    Almo already said in a thread that nurse is below 50% . That was pre ruin nerf. So you are wrong, I also checked the stats they released and even there nurse had below 50% she was at 43% when he posted about it.

    @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135432#Comment_1135432

    i find killer very easy, but then again I have 4.6K hours, I just don't get why people act as if it's some strenuous activity, I'm often called a survivor main on the forums but seem to have no trouble playing killer so is it that people just aren't very good or I'm an excellent killer? (It's definitely not me being a good killer, however I do maintain red rank consistently on both sides)

    No you are not, you showed me some footage on a stream of yours, i watched a bit and you try to well justify your opinions with games that includes people who dc, suicide on first hook or are so ######### that they get sandbag themself against a bubba who is about to hook a survivor.

    Being able to stay in red ranks does not make you a good killer at all. Nobody cares for all the games you play against potatoes, balance shows when you play against skilled players. I didn't bother to skip through 6 hrs of material to see whether you play any at all.

    Also it is quite interesting that when you have 4,6k hrs in the game you make it a killer vs survivor thing, blaming it on killers who do not want to have rounds counted in which people do dc when in reality any person should be able to tell you why this has to be done in the first place.

    Can you at least name a single logical reason as to why rounds that had dcs should be counted into stats? Same goes for suicides and why it is bad to count them out. I really just wanna understand your thought. Do not give me any of the killer v survivor at all because it has nothing to do with it.


    @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135247#Comment_1135247

    Lets start at the very beginning, dont go to much into detail please. This might come later if we are on the same page and you wish. Alright..

    If freddy for example has 70% Killrate on average, then he has 70% KR on average. Is this correct in your mind? There is no way he can have 60% somehow, when he has 70%, right?

    We both agree they have not lied about the stats, right? And we also agree, that the trainee has not messed up, are we?

    Do you know what a hook suicide is? Good. It pretty much gives the particular killer a free win 4kills just like that.

    You don't even understand what an average is do you? Please answer me the following, there are 17 killers and 2 of them scramble around 70% kill rate and every other killer has a killrate below that as low as to 45% what is the average? If you are having trouble with the numbers for each particular killer https://us.v-cdn.net/6030815/uploads/230/KSPIKOCTC8RD.png here this where you get them.

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