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Endstille

Endstille

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  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408634#Comment_1408634

    Thank you for this @Hoodied it explains things very well.

    The Devs do know their own game, they know their game very well indeed. And yes, Billy will now require that little bit more skill to effectively manage his power - I personally don't see that as a bad thing at all. He's still going to be very strong and there's still going to be counterplay to him.

    :> If he is not a bugged mess like nurse after her "slight adjustments". Why is it so difficult, when bhvr gets negative feedback to say okay sorry, we get it. That is not what you want and we go back to the drawing board?

  • @DwightOP said:

    Whether the nurse nerf back then was justified or not (that's not the topic here) I want to bring up how devs worded her change with the word "slightly". The change however had a MASSIVE impact on Nurse. So far that majority just isn't touching her anymore and she became less popular than hag (which was the least played killer to that point).

    And Now, look what word they use for Billy: "minimal".

    Oh devs, you are pissing me off. You said you are happy how Billy is? Don't touch him then?!

    He is by far the most balanced killer in the game. The blueprint of what a killer has to be. Look at survivor tryhards like ussilys, they also say he is balanced. Hell, he can make skilled billys look foolish sometimes. The only people crying are those baby neas with urban Evasion in the corner of the map.

    I have over 200 moris and really strong addons on him. I'm going to use them now all one by one (sorry my dear survivor fellows, but I want to use them before my Billy is a dead horse) and probably let him collect dust after the nerf like my nurse is doing since her nerf. Idk who I'm going to main next because there is no other killer appealing me.

    I hate how M Cote said that "if you want to play competetive and tryhard just play nurse or Billy" and they change them both now.

    Fool me twice devs...

    What pisses me off the most is that they do not bother to fix the broken crap. Like nurse changes, killer filled with bugs, yet they have not the decency to fix the bugs as soon as there is a bug that somewhat negatively impacts survivors it is fixed asap. Before the rework they state some ######### bullshit that they treat the rework with care and are super respectful cause it is an og killer and lots of people have invested time into her. Yet consequences are she has a killrate as clown and a pickrate that is equally abysmal.

    I really dislike that and also the lack of understanding on skilled gameplay on the killers such as billy and nurse. They talk about skilled gameplay yet want to remove a mindgame. It seems sometimes they are not aware of how certain stuff is done in the game.

    To me it seems there is a person within the devs, that is too stubborn to take any criticism and thinks he/she knows best. Yet the results speak for themselves. Awful job after awful job. My prediction as I have said before, ptb will arrive, skilled billy mains will explain why these changes are bad and everything will be ignored. At best he will be not a complete buggy mess and at worse he will be a bugfest like nurse and every question afterwards will be disregarded and ignored. While getting high on their on farts and celebrating for another good job.

  • @BubbaMain64 said:

    I just don't see how come we nerf the most balanced killer in the game, yet let the strongest and most brain-dead ones still thrive? Spirit has no legitimate counter other than hope that they're bad and Freddy can just spam snares to ensure a kill regardlessly. Pair that with the broken swing animation so you can't accurately judge the distance between you two. Why? These are the ones in need of a legitimate nerf but nope I guess we should just nerf Billy. Lets nerf Legion one more time while we're at it too. Maybe Pig also.

    I think freddy is in need of changes so that not every freddy plays the exact same build which is utterly boring for everyone involved. Also I do believe that the devs have no clue what fun means. Uhm do not take this as my usual rant, but billy is fun to play and play against meanwhile you have stuff like freddy, spirit, pyramid head and legion who are just annoying and no fun to play against.

    Yet you do not see any changes being made there instead they decide to remove yet another skillbased mindgame, which offers interaction for the survivor and the killer. PH encouraged most scummy gameplay and that is obviously ok. I will take billy over any of the mentioned above any time.

  • @Fixmatchmaking said:

    The matchmaking is a horror show in itself. There is no good reason for it, so what is the excuse?

    https://us.v-cdn.net/6030815/uploads/106/20200511_192133.jpg

    Developer ressources are obviously better spend on adding new mechanics like overheat for billy instead of fixing problems like this which have been around for over half a year.

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/168559/protest-with-action-not-words

    One Of the main reasons behind the change was to stop facecamping with chainsaws plus doing this won’t solve anything but get another nerf brought to all killers so good luck with your salt just take some skill over spamming backrev cuz that’s all that changed

    If this would be the case there would be changes to doc as well, he can facecamp the best. No way you ever gonna get an unhook just by spamming right click

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411213#Comment_1411213

    their name is "ClickyClicky" they trolling you like they do in game with a flashlight

    His lack of knowledge on the game is baffling. Trolling is an art. He is one of those flashlight players that last 15sec in any chase. And then they are mad in endgame chat.

  • @Erk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411190#Comment_1411190

    What ? You can still curve, you know that right ?

    BASE KIT CHANGES

    Given that we’re already pretty happy with the way The Hillbilly performs, the changes to his base kit are minimal. We are not removing any of the options you have with his chainsaw (traversal, feathering, curving, etc.).

    No.

    Look up how to mindgame with it. Yes technically you can still curve but the mindgame in order to do so gets removed.

  • @ClickyClicky said:

    I know I’ve been hard on the devs but you did the right thing here. Finally stood up to the loudest voices and gave Billy what he deserves.

    I’m proud of you guys. 👍🏻

    LETS CELEBERATE!!

    https://kapwi.ng/c/efnA7UGs

    I don't know why you think this is a good thing. the only thing that will come of it will be instasaw backrev billy. hf with that boosted kid.

  • @DragonConcert said:

    Hi, I've got 1000 hours in dbd and recently I've prestige 3 level 50d my hillbilly. I've got pretty good at curving at loops and having seen these changes it looks like Billy is getting a significant nerf as good curves require a lot of revving before executing them. My question: is this negotiable. If enough people say the nerf is too much etc after the ptb rolls out can we get our billy back.

    Well plebs will tell you to wait for ptb.

    I wouldn't hold my breath, last time this was said for nurse for example they straight up ignored any feedback. So yeah. I hope you can still play billy after the nerfs and that he isn't completely bugged like nurse.

  • Look up chainsaw mindgames on hillbilly in order to curve, they eliminate that from his kit which is something that requires skill and encourage backrev instasaw. I dont need to think which i prefer to do myself and have way more fun facing.

  • @Clinton said:

    Two words....

    Corrupt Intervention. That will slow down the gen rush at the beginning.

    xD check otz youtube, there is video of him playing trapper with corrupt intervention and the first gen pops 17 seconds into the game.

    Sorry but the idea that CI prevents that is flawed at best.

  • @[Deleted User] said:

    The skill of Survivor is being able to work with 3 other randoms. Go play Survivor, if its skill less you should be able to escape 100% of the time right?

    xD

    Play with 3 of your friends regulary and optimize your builds to play together. Throw all that straight ouf of the window.

    So you were saying? Before I left we had about a 90% escape rate each. To die usually was mostly due to an increased amount of trollign each other sand bagging and so on. There are a number of individuals who can deal with that but not alot. To say that this is the skill in survivor is beyond stupid as you can circumvent it with discord and swf.

  • @RockoRango said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408087#Comment_1408087

    Nurse is playable and viable, but she's not fine. Of course she's annoying to play when you have an insane cooldown, but the main problem was that it punishes new players for trying Nurse while doing nothing to stop god Nurses from dominating.

    Pls stop sayin she is fine when i get my 2nd blink disabled every 2nd game and when that doesn't happen i get machine gun and have to drop the 2nd blink. I am jealous i admit that without a problem that nurse seems to be working for you without bugs. This was so frustrating that i stopped to play her, waiting for a fix to the bugs that still didnt arrive because obviously their time is better spend on adding other ######### mechanics like overheat for billy.

  • @CrowFoxy said:

    Dude, you might need to chill. It isn't that bad. Things will be okay.

    (Although I kinda do agree, old Freddy was one of my favorite killers to play. And where's your Nurse mention?)

    Uhuh. That is what they said before the nurse changes. Meanwhile I can not play the killer without being ######### over by a bug galore. I am even fine with the changes, just let me play the goddamn killer. A friend of mine asked the devs when they streamed on dbd channel on twitch when they gonna fix nurse. They literally laughed and said never.... wait. To be fair, after their hearty laughflash, they said when they have the time for it. Honestly it has been what a year since the changes? When will they fix what they did? When you receive only mockery about it than there is no need to even bother to ask about it.

    Also there seems to be highly diffrent experience with current nurse, on the one side the people do not encounter bugs at all and on the other side people like me who stopped to play her because there is not a single game where the game doesnt ######### you over by a bug like loosing the ability to blink or to deny you 2nd blink several times in addition with sound bugs. So why even bother? They gonna laugh and tell you "when we have the time" yeah ok that means never since they add more and more crap that is broken in itself.

    Knowing what they see as great mindgames, i think it was almo who did verify some stuff on ptb back then and literally said, that this addon offers great mindgame cause the survivors do not know that you have now normal speed and do not know how long it will last, ignoring that they removed other mindgames for this garbage. So I doubt that chainsaw mindgames will stay in the game, it only will encourage backrevs which i dont know a single person that enjoys to do that.

  • I think you do not even understand why people are mad about the changes.

  • @Sir_WAFFLZ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1410744#Comment_1410744

    If I can chainsaw sprint through the pallet with no stun and still insta down a surv that is OP

    Iirc it says you can rev through a pallet, meaning when it is dropped. It will not prevent the stun from the pallet when it is dropped on you, much like it is now. So you were saying?

  • A killer that is fun, rewarding to play when you put time into him. Also the killer is fun to play against but hey lets dumb it down.

    Also cooldowns are very fun and we have the need to erase as many mindgames as possible. They should simply remove all powers also do something against moonwalking, cant have those mindgames. All too hard for the boosted plebs.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409154#Comment_1409154

    Hillbilly can saw to each gate easily. After the update, sure it harder, but not by much from what it seems in the videos.

    This doesn't make sense, when he is at one gate the other gate can be opened also while he is traversing from gate to gate. Also you act as if every map is completely open with no objects in between like he can zip from gate to gate which is just not true.

    You make things up, gates can be opened even on open maps by survivors.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409499#Comment_1409499

    I played Billy to get all his achievements, I play him every time I have a daily. Every time it is filthy how easy he is and doesn't feel rewarding to play because of it.

    Do me a favor, record it. I want to see you effectively curve and use chainsaw mindgames. Show us how easy those curves are. 😎 I doubt there will be footage.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409453#Comment_1409453

    Classic. "Boosted" being the people who actually worked to get to high ranks with killers considered difficult, boosted obviously not referring to those who spammed Billy's easy-mode to cruise at every rank.

    classic. never played billy, never did a curve yet babbling about skill.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409381#Comment_1409381

    Exactly, people have parroted this for years. They don't mean 'most balanced,' they mean 'I can do well playing Billy when I suck as other killers.' They mean 'every streamer under the sun 4ks consistently as him.' They mean 'I only see something as balanced when it makes the game easy.' They mean 'a streamer parroted "billy most balanced" so I have to too.'

    Billy has been head and shoulders above all other killers (bar old Nurse and maybe Spirit) for a long time now. He's been an outlier amongst all the killers who are ACTUALLY balanced by cooldowns and windows where the survivor actually has a chance to break a chase.

    They don't like playing that way so anything that skips over the actual skill-based part of killer is 'balanced.'

    they mean most balanced because he is.

    xD

    it is so cute to see the boosted people claim some bs about balance and when they can not make a point as to why billy is unbalanced.

  • @Sylorknag said:

    Weak bait m8.

    Billy is regarded as the most balanced killer in the game and with a very high skill cap.

    this

  • @JephKaplan said:

    So now that Billy will require skill all the entitled killer mains are "quitting", is that really a bad thing tho? No not at all actually. Making a killer require skill does not make them bad, if all u do as billy is rev your chainsaw until u can oneshot u prob shouldn't be playing a game thats based around chases, u have an m1 attack for a reason, plus it doesn't even stop him from sprinting at all. Ppl need to stop overreacting over small changes and calling every killer F tier cuz of their power having a cooldown, smth as strong as Billy's power should not be used 24/7. Is Spirit F tier cuz her power has a cooldown and she is a 110 movement speed? Plus the bubba changes seem good and we haven't even gotten a chance to test it. It reminds me of when Legion got changed and everyone thought omg they killed legion what are they doing etc etc. Then we tested it and it felt good and fair. Can we all wait and see how it feels instead of shitting on the devs the moment they change anything?

    You simply do not know what you talk about. Please understand what people actually complain about before you mention sprint or anything of the like lol.

    Ayrun a very good dbd player, fumes about those changes. I take his word over yours.

  • @JephKaplan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409144#Comment_1409144

    Ye but bugs are just smth that exists in games, its not her being f tier after her changes its the bugs that don't get changed the not being able to teleport for no reason has been there since her release for example

    Yes and that is the most frustrating about it, you devote time in order to learn something, master it. Then these devs do some rework due to reasons fill it with bugs and can not be bothered to fix them. Instead they add another fun mechanic nobody asked for while blatantly ignoring what people ask for.

  • @Victor_hensley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409017#Comment_1409017

    think it's fair for survivors to be denied of opening exit gates?

    Explain how billy is at 2 gates at the same time.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409017#Comment_1409017

    From my experience, the Hillbillys who use the Chainsaw the most are not the good ones. Sure, there are exceptions (like, played a match against Dowsey a few weeks ago, he was only going for M2 and he is damn good at it), but most of the time Hillbillys who go for Chainsaws 24/7 think they are a god because it works against Potatoes. But once they go against some semi-decent Survivors, they only lose with this strategy.

    Or they learn how to do it. You know practice and all and it has nothing to do with them thinking they are a god. You are not a decent survivor btw.

  • @JephKaplan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409075#Comment_1409075

    Lol killed off nurse? Why she requires skill now so she is F tier? An actual good Nurse has absolutely 0 problem getting easy downs all the time. Making a character skill based doesn't make them F tier it makes ppl learn how to use it

    Problem with nurse is not the changes/nerfs but the bugs left. So no amount of skill gives you back your ability to blink when the game decides, bug for you no more second blink. F tier is the ignorance of people who are clueless.

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409011#Comment_1409011

    Yeah it’s when you hold for a bit let it go hold for a bit let it go etc trying to close a gap or make it where you can camp but not swing the saw until a survivor gets in the way

    wrong.

    You do not close any gaps with backrev. It means to get to the back of the survivor with 115 and rev him in order to down, which takes no skill opposed to mindgames in order to curve. Usually done by billies who equip instasaw as it is done much faster.

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408989#Comment_1408989

    The change literally just made it so you can’t spam back rev to either camp a hook or sit on a survivors butt for the free hit his sprint still lasts the same amount of time that part didn’t get nerfed

    Do you even understand what backrev means?

  • @slim0b said:

    They didn't remove curving from his base-kit, they just made it impossible in loops. Let me show you what I mean

    Below are multiple demonstrations/highlights of curving in loops, what do you notice?

    https://youtu.be/AueGkVXMlGc?t=5

    https://youtu.be/VxbLxLZJS5E?t=17

    Yes, all of them involve revving, tons of revving so you can get that curve timing exactly right and capitalize on distance gain through backrevving and mindgames.

    You can already tell it will be impossible to pull off anything shown above with the overheat, but oh well, more "skill ceiling" now as if those curves didn't take any skill.

    Well dude, what can I say, somebody in the dev team has no clue and is hilariously bad at the understanding of the game.

    Seems like all they want billy to do is play insta saw and backrev cause that is so much more fun and requires skill! lul

    All you can hope for is that billy will not be completely bugged after their rework like nurse still is.

  • @Cancan71 said:

    Remember when they "nerfed" the Doctor with his recent rework?

    Remember when sabo was OP because of a single video?

    Remember when perks like For The People and Soul Guard were going to be top tier meta perks?

    I tend to notice that whenever a change is announced people tend to make quick snap judgements that tend to lean towards either end of the spectrum. You can see it in the forums right now with how many people say that Billy was gutted.

    That's not to say that you can't have an opinion on these changes, but it's important to keep in mind that we can only truly know how a change affects the game after playing with it. Sure it took a few weeks of sabo being in the live servers to realize that not much was changed or to realize that Doc was better than many people thought. Just keep this in mind and don't be too rigid with your first impressions.

    With that said I'm looking forward to the PTB to see how much these changes affect the game.

    Quick History in killer changes.


    Take a look at the nurse changes, look how much feedback they got and how they ignored everything.

  • What a joke, i didn't play for a couple of months, watching a stream and hearing about this.

    Congrats to remove another killer that requires skill, you removed essentially the mindgames in order to curve. Oh and to the people who say "ptb exists for a reason" yes, i liked to play nurse. She is still completely ######### up after the rework, not because the nerfs are utter unjustified garbage but literally because the killer is bugged. There was lots of feedback regarding the lackluster job you did back then. Yeah well have fun with those changes. PTB feedback will be ignored anyway. Maybe you give the billies the courtesy that the killer can still be used without bug galore.

    What a bad joke you are.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1389927#Comment_1389927

    There's a difference between elitism and arrogance. The way he responded was in total arrogance, like a know-it-all. I responded in kind. Consult your nearest dictionary in between editing your videos. :D

    Your video LITERALLY says legacy should be treated the same as event cosmetics - and because of that your opinion is invalid. Two COMPLETELY different things, and two COMPLETELY different amounts of dedication required. HUNDREDS of hours of difference. Go ahead - jump again, get knocked down. I enjoy whack-a-mobile, Mr. Space Walnut.

    You do not speak for everyone who had legacy. You have an opinion and everybody can have their opinion, you do not get to invalidate any opinion of anybody else. But since you need to write with twitch emotes, i doubt you were even playing the game back in 2016.

  • @NikkiMouse said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381336#Comment_1381336

    Hardly anyone is letting people get the crown, first off. It's sweet when they do, and not expected, but most people are witnessing sweaty tunneling on crown holders instead. And I said someone suggested that, or letting survivors keep the crowns as long as they don't DC/kill themselves on hook. Moris aren't even a big deal, at least the killers would be playing towards their prize. There were other ways they could have handled a limited time event is what I'm getting at.

    Yet you have streamers like ayrun who do play killer because they are bored by the amount of farming going on when they play survivor.

    Sure they could have handled it diffrently but I doubt that there is a perfect solution which makes everybody happy.

  • @Peanits said:

    It's not a matter of prioritizing newer players over older players, it's actually quite the opposite. Back then, the way event cosmetics were stored were much less secure than recent events, and it made them susceptible to loss of progress (the reason why we needed to return them to people in the first place). We originally decided to return them only to the people who had earned them specifically to not alienate long time players who had worked for them. Despite our best efforts, there were people missing them who should have received them and didn't: The data we had at the time was not robust enough to catch everyone.

    So in short, some of the people who did work for and earn them didn't receive their cosmetics back, and there was nothing we can do for them. Those long time players were out of luck. The idea of not alienating long time players ended up alienating those long time players.

    It's unfortunate, yes, but leaving those people behind is not an option. This is the fairest way we can handle the situation. This shouldn't be a problem for future events as the way we store rewards now is much more secure.

    Replacing event with legacy and it all adds up. Yet somehow leaving the people behind who lost their legacy is ok.

    I don't understand you.

  • @NikkiMouse said:

    https://forum.deadbydaylight.com/en/discussion/comment/1381193#Comment_1381193

    Nice attempt at the insults, especially when my entire point has flown over you and the other person's head. :') Did I say I expect to escape? No, lmao. Do I need to break down the basic game mechanics to you, bud? To get the crown, the survivors need to find it and escape just like a normal game. It keeps them motivated and they won't DC on the hook after finding it - so the game proceeds like normal but they still need to get their ass out to keep it. That's fine. Killers can find the crown and either go afk or decide to be toxic, like many people are seeing today, and make sure no survivors leave with the crown but their own is guaranteed no matter what they do or do not accomplish. Killers are going to kill, obviously, but to be fair I (and others) are suggesting that theirs should be a challenge, too: like getting at least 2 kills to secure their crown. It keeps the games going like normal and they have a goal just like survivors. They'd have to work for their cosmetic as well instead of going, "well, I have my crown buckled down, time to tunnel and deprive the others just to be toxic!" That, or as someone above suggested, maybe letting survivors keep theirs as long as they find it and complete a gen or don't kill themselves on hook/DC. This wouldn't be a complaint at all if killers weren't intentionally tunneling survivors with them.

    Brilliant idea, instead of threads with the title "i let everybody get a crown" you will create threads "always bring moris to secure the kills needed for the crown". How is that a good idea in your head?

  • Freddy, each plays exact same build, same playstyle


    Just a big snoozefest

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1379577#Comment_1379577

    why are you taking work so literally lmao? when you clean your house do you get paid for it, is there a contract? It's still work lmfao.

    back then the game wasn't well established, resetting your character was a risk because who knew if the game would survive back then, it was a way bigger deal then you make it seem

    So using expressions, word in order to be theatrical is fine?

    Regarding my house, i do pay someone to clean mine.


    How is it a risk to reset your character because nobody knew whether the game survives or not?

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1379485#Comment_1379485

    Legacy - months of work to obtain

    Event - 10 hours max.

    they aren't even the same, not even close.

    Work? How exactly is it work? You play a game with no contract to do so nor getting paid for it.

    200hrs per char was for legacy.

  • @Peanits said:

    We didn't give out the old event cosmetics so everyone could have them, we gave them out because people had lost their event cosmetics and we weren't able to isolate the people who had earned them with the data we had from the time. Giving out the old event cosmetics was purely to return them to people who had lost them.

    And legacy differs from that how?

  • I really don't care in the end, the cosmetics do not even look that good to be honest. Same as legacy, legacy looks ugly and the only reason why people want them is because they are exclusive right now, they look a bit better but that is it.

    I do fail to understand as to why this topic was even approached again, not too long ago, same idea and same response from the community. So why approach this pretty much the same way, while something similar like legacy still exists.

  • There is no play fair, it is a game, you win some and you lose some. Everything be it camping, tunneling can be dealt with.

    Just understand that when none of them work for you, you have to change your playstyle.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376759#Comment_1376759

    Not saying that, you are free not to spend money on content you dont like, just that doing it to "boycott" BHVR will have literally no effect.

    Sure if it is only me but when lots of people do it, it has an effect. Some answers suggest i am not alone doing it.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376163#Comment_1376163

    Yeah good luck to you and the other 7 guys that dont buy DLC. That ######### has never worked and you know it.

    So I should spend money on something that will be so broken in couple of months that it is barely useful. Yes a very wise decision. You do you, shove it down their throats but i don't.

    Oh and that "#########" as you called it, worked very well if you look up the likes of StarWars Battlefront 2. Odd.

  • Very simple, stop to buy dlc and sooner or later they will wonder what they should do.

  • @Misann0830 said:

    It was an issue before, but it seems that, especially in the last week or so, it has gotten way out of hand. I main survivor but I play as a killer, too and no matter what, I try to play fair. Camping and tunneling isn't playing fair at all. In fact, I see it as cheating. If you cannot get sacrifices without playing fairly, then you shouldn't be playing at all. I've been saving screen shots and gameplay of anyone using these tactics and I'm seriously considering putting everyone on blast.

    Anyone trying to defend these tactics is just as guilty. I don't care what you say, it's unfair and uncalled for.

    Not too long ago the game was so one sided that lots of killers only were able to get a single kill by this. Do you wanna tell me that this is no longer the case? I doubt it.

  • @Orion said:

    What I saw was that they were having problems reproducing the bugs, which is why they're having problems fixing them. The bugs are not affecting everyone equally, so they're harder to fix.

    Good luck with that!

    While you are at it, can they fix broken nurse how many months after release?

  • When a killer has to facecamp, he usually is really bad. You are even worse cause you got caught by him.

  • @RockoRango said:

    • Survivors now make no sound while doing ANYTHING unless it’s an action (such as vaulting or repairing)
    • Survivors no longer turn their heads to the direction their looking, making it impossible to know if they have Dead Hard until they hit you with it.
    • The new map is extremely broken and frustrating. It’s easy to win on, but it’s still extremely frustrating when I literally can’t move down a hallway because objects (like the hallway with a bunch of goo on one side of the wall) block me from blinking/moving.
    • Most maps have had their sounds removed relating to survivor movement.
    • No sounds while on the ground is now not just a ‘chance’, it now always happens.
    • Killer lunges are broke on the survivor side, as certain killers seem to play a short lunge animation when they’re really doing a long one (causing hits that don’t look like they connect). This also applies vise-versa, where you think you hit the survivor but instead you do a short whiff.
    • Grabbing is now more consistent on the Killer side, but is extremely broke on the survivor side. You can be on the other side of a pallet, hit the ground, and still be grabbed. This feels douchy.
    • Clown is bugged, as his reload makes his movement speed EXTREMELY SLOW for a few seconds after.
    • Survivors can, once again, get stuck inside hooks. This soft-locks the game until they D/C, as it’s reported that you cannot be killed by EGC.
    • The new map has a few spots that are completely safe all of the time (specifically the corner of the courtyard where you can literally trap yourself in-between pallets as survivor), and the rest of the map is baren. Extremely boring, and especially unfun when the map’s geometry is broken.
    • Btw, all survivors have Iron Will and don’t breathe.
    • Billy is bugged again. It’s not as bad as before... but Billy is bugged again. His animations are wonky, and his movement has changed.
    • Demogorgon does not come out of his power where he is supposed to; instead, it can be a too early or too late exit.
    • Blood Warden doesn’t work on dying survivors on the new map.
    • Generators generally don’t make any sounds, which is BEYOND ridiculous when the objective is generators.
    • When trying to hook a survivor, the game sometimes will pull out it’s dedicated servers and force you to spam space to get the hook.
    • Survivors and Killers both now have an increased tendency to literally teleport to previous locations.
    • The button to Exit the Game doesn't work, and neither does Alt + F4.
    • The button to Exit the Match doesn't work.
    • Legion is unable to vault certain windows while in Feral Frenzy, making some areas (Like main buildings that can be looped by using these windows) god loops against Legion until they're blocked off.
    • On PS4, it is REPORTED that, if two or more survivors try to open exit gates at the same time, one survivor will fly into the air and the other will crash. I can't prove this because I don't play on PS4.
    • The new map has MULTIPLE LOCATIONS THAT THE KILLER CAN HOLD THE GAME HOSTAGE IN. MULTIPLE. LOCATIONS. What was the goal here, to give the killer an advantage in some rooms or make trolls borderline impossible to defeat on this map?
    • Oni can periodically be unable to use his power, and proof of this was given in the comments.
    • It is REPORTED that you can can get stuck INSIDE of the wall of The Asylum (On Nurse's map), soft-locking the game. I don't know if this is correct or not.

    Tell me how all of this got through without at least SOME testing. Please.

    I’ll still play killer, and I know a lot of others still will, but the game is INFURIATINGLY BUGGED and it coincidentally helps the survivors immensely. If I didn’t know better, I would suggest rolling back until the bugs are fixed.

    Thanks!

    I was curios to see whether things improved or not.

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