Endstille
Endstille
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@ABannedCat said:
Am I the only one who can clearly hear her footsteps while she is phasing, which makes her very easy to dodge?
No you are not. otzcheats.com right?
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Nurse basekit rework.
Iri Head Addon.
OoO.
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@slim0b said:
The devs have addressed multiple times that comms in SWF is not cheating by any means, which is definitely a huge advantage but my point here is, the devs disagree that communication between survivors is cheating.
Then why should we not give solo queue an easier way of communication (And hell no I'm not asking for prox voice chat)
Quick chat messages which can be seen bottom left next to the survivor's icon could be added. These would include messages such as
"Focus on the objective!" If you're being facecamped/tunneled
"I need help!" To tell them you're clear for a rescue/heal
"I'm going for the rescue!" To prevent like 3 people going for the rescue at once, and keep the gens going
"The killer is near me!" To tell people to avoid you or just to give information
I've heard the idea of more emotes which also sounds nice, but I haven't thought of any emote really.
A simple chat wheel like in dota, translated into the language of the client being used. Boom ez pz.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1439547#Comment_1439547
Clearly, as all do, nobody stops to consider. Just comment a joke and carry on. That's why devs take this community with a grain of salt anymore.
Because you want to gut the killer. I am tired of this "requires skill" to play. You know what? The people that put in hundreds of hours in order to master a skill on one of the few killers that required mechanical skill now all got screwed by reworks.
Spirit can be as easy to play as survivor is. There can be a killer that requires them to do a little bit more than to loop.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1438868#Comment_1438868
Deaf? Did you even read? I give up posting on forums, people read 2 words and interpret it to their own will.
I obviously was making fun of it.
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@Kind_Lemon said:
There was never an add-on combination that reduced her blink charges to 0. The "Last Breath" add-ons reduced chain blinks only (as originally there were two), so combining Jenner's Last Breath (you will be remembered and hopefully be avenged/returned someday) and Bad Man's Last Breath would give the Nurse a relatively normal-speed-charging, super speedy, single blink.
idk why the devs decided to nerf Nurse and leave alone the aspects that made her overpowering in the right hands. Even McLean recently mentioned in a twitch stream how all Nurse players have a poor kill rate except for the top .01% (.1%? can't remember) of Nurse players. So, she's not fun to play for most killers used to playing the old Nurse, but she can be extremely effective still. Exemplary case of bad balancing.
The devs did not rethink their decision to allow the Nurse to blink directly in front of her with a long blink nor did they revisit the animations of a hit after they removed the special blink attack from her post-blink lunge.
Things I'm hoping for:
Nurse changes will all be reverted (unlikely), but BRING BACK Jenner's Last Breath and Anxious Gasp combo!
Each omega blink add-on has reduced charge and movement speed as additional modifiers.
The Nurse calculates blink landing zones based on a sphere, but if the sphere location is invalid, the Nurse will recalculate a landing position based on a circle OR wherever the sphere intersects terrain upon which the Nurse can blink. A location is then chosen based off of the Nurse's camera orientation. Accuracy affects how many degrees in the horizontal direction The Nurse deviates from the valid blink location closest to the center of the player's screen.
Post blink lunge: The Nurse must gather momentum for her lunge as based off of her chain-blink window movement speed. The Nurse has a .2 second entering-lunge animation before a lunge begins. The Nurse's lunge speed is decreased to 8.02 m/s. Lunge duration is increased by 10.9%. No aim dressing is applied until after the hit registers. Then The Nurse's camera faces the survivor that was hit.
This would solve nearly all of the "problems" with Nurse.
Here is my theory.
The devs struggle with fixing bugs, nurse took probably a huge amount of time to fix even before her rework on several maps (haddonfield). So with each map they need to fix nurse, which takes away time, time that needs to be used for content which generates revenue. Nurse gets cosmetics here and there but come on that is not the same as a new dlc purchase.
I mean every content addition is followed by a galore of bugs, some are gamebreaking others are not. Nurse is one killer in a huge roster. My guess is since they ignored her forever by now that the aim was to actually make her so unfun that nobody wants to play nurse anymore aside from diehardfans or masochists who enjoy getting screwed over by the game itself. So reducing the number that use her even more, last I've seen stats her pickrate was as low or little below of clown.
You tell me honestly when you play survivor how many nurse do you encounter per month? A friend of mine asked not too long ago on a stream on dead_by_daylight on twitch when are they gonna fix nurse? The answer was when they have the time. Here is the clue they will never have the time for that, new content, new bugs, affecting more people than the few affected by nurse bugs because almost nobody plays her anymore anyway.
I think the same is going to happen to billy and other addon-passes in the future. Tell me I am wrong but you remember the movement speed bug? That was fixed as soon as people knew about it simply due to the amount of people affected by it. -> 4 survivors having a bad game or 1 nurse who can roam the map as a killer with no power. Actions speak louder than words.
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@Rivyn said:
https://us.v-cdn.net/6030815/uploads/CHEC0KQQCCSX/dbdsweat.png
The tactical SWF I went up against two nights ago. It was. . . painful, to say the least.
The perks by themselves are problematic, but can be worked around. The issue is that most survivors will run the same perks. Yet devs have an issue with killer's perks synergizing. . .
Such noobs, they didnt even bring OoO.
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Strongest perk in the game, nothing compares with it. Nothing can happen to you for a whole minute after unhook, sorry this is not an anti tunnel perk.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1435879#Comment_1435879
Please tell me which perk prevents my three team mates from being slugged and I will make sure I run it for the very remote chance that I would be playing survivor, never mind facing a Hillbilly.
So next up nerf for t3 myers, since your team can not handle IF. Also plague needs to be nerfed, nurse cause she is nurse, legion too idk. Actually any killer who can use IF. Got ya.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1439238#Comment_1439238
About the same, TBH. That still doesn't answer the question of who "we" are supposed to be.
Billy Freddy Spirit
If they have the same amount you should find it is easy to deduce that spirit and freddy are more pressing issues since they are not even that long in the game when the amount is equal thus more people complain in order to make up for the years. We i would interpret that as the community.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1439222#Comment_1439222
Why won't you answer the question? Who's "we"? The way you said it makes it seem like the devs are actively doing things nobody wants, even though the literal hundreds (most likely close to a thousand) of "nerf Hillbilly" threads everyone who's been on the Steam forum and this forum has seen over the years prove otherwise.
Compare that to the amount of threads about moris / keys , noed, freddy and spirit threads.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1436999#Comment_1436999
The nurse needed to be fixed before Hillbilly or bubba got any changes.
Thanks. It is nice to see that not only me thinks like that. One day 😩
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@PassarinoT said:
Really simple concept here, The Spirit gets two dimensions to her audio, while survivors get one (and maybe a second if footsteps are present, but those are nearly impossible to use).
In phase walk, The Spirit hears completely normally. Survivors only get feedback that The Spirit is phasing through a phasing sound, which reveals little to no whereabouts of The Spirit.
Devs, just curious, why does The Spirit get 2 dimensions to her audio during phase when survivors get 1? I'm not even an entitled survivor main, I think The Spirit would just require actual skill if she had non-directional hearing instead of the simple "Ah, they're to my left and about this far away" that occurs. As an ex-Spirit main, I got bored of her because she was so easy to play.
Can we atleast try a PTB with The Spirit getting non-directional hearing? I feel that would even the playing field when playing as/or against her. And this isn't something new, I've thought about this since her official release (thank you for removing directional phasing sounds, though. That was needed), and wondered why she got so much information while survivors didn't.
TL;DR
Please try a PTB with The Spirit's hearing not being omnidirectional. I would like to see if that makes her more fair to play against. Volume would still determine survivor's distance, but you can't get the powerful ability of the direction. That's on you to find out as The Spirit.
Cool selling point for spirit dude! Do not only be blind when you use your power but deaf too! Next up, tree man : sick power upon pressing m2 you transform into a tree who can not move! Nearly immortal unless 4 survivors lightburn you, you will, go up in flames and die.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1437817#Comment_1437817
i can run a spirt when I have Iron Will for quite some time, it usually ends in her just facecamping me and calling me toxic, or tunneling me out of the game or the weaker players, you can also react and see if a trapper moonwalks or hides his redstain, if youre observant you can read the player if he tries mindgaming and double backing, you can't see if a spirit is phasing or not, and a regular killer sacrifices loosing distance pulling mindgames if they fail, spirit doesn't. she either get a free down or hit, the MiNd GaMe isn't a risk at all, if she guesses wrong she just phase walks and gain all the distance back or get them out in the open where its unsafe, which is cheap, zubatlel got a perfect game by standing still. no risk, high reward. comparing a trapper to spirit as if its anyway comparable when it comes to their "mind game". lmao.
Ah yes, on the one hand the story of the killer that gets free hits and can not be mindgamed, on the other you doing just that for 4 gens with the focus on the word "usually". The game you mentioned of zubat, meh, so what? Just further testament to how inflated ranks have become, filled with potatoes.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1437763#Comment_1437763
double backing silently over pallets or windows aren't a MiNd GaMe, breaking line of sight and walking back isn't a MiNd GaMe, its a guess, Hiding your redlight, moonwalking or faking pallets, windows is a mindgame, when you don't know what she does you don't react, you cant fake because all she does is listen to you, if you have a good headsett youre good to go as spirit. every killer teaches you to follow bloodstains, scratchmarks and footsteps whenever you break line of sight, it isn't hard just because you cant see survivors, every hit she gets at safe spots feel cheap.
It actually is a mindgame, do look up the definition of that, i really couldn't care less whether you accept that or not. On the same logic you claim it takes no skill as spirit to do these mindgames, i could argue it takes no skill as trapper to hide the red stain and moonwalk in order to get a hit. See how dumb that is? Both is manipulating the other in order to get the person to make mistake. You can mislead spirit into blinds from a flashlight while she is phasing which will break her out of it, it is pretty calculated on the survivor part. Sorry that you are unable to predict spirit even a tiny bit and take advantage over that, maybe you learn that too.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1437432#Comment_1437432
Lmao you talk about bad survivors then post a video like that.
Did you even read the description? The swf admits they only did it due to 1) Exploiting a bug, 2) Experienced swf being matched with a low rank killer, 3) Killer played very badly
The bias on this forum is unreal
Yeah I don't see the issue with that. Without the bug the time is about a minute more. 3mins. Tell me how it isn't the fault of the survivors to die in 5mins when others finish a game in less.
Want another video? There you go:
https://youtu.be/yMmJU4IuKKgWhat about the challenge? Why do you not backup your trashtalk about billy? Billy so easy can still do everything he could before and finally back up your talk with something? Also enlighten me how my post suddenly condemns the entire forum to be bias? Yeah generalizing is never a good thing to do.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1437664#Comment_1437664
you dont mindgame a spirit, she reacts to what you do, and at that point youre going down, you cant react to her at all. only predict and guess and that is boring and uninteractive, and the "your opinion isn't a fact" is a logical fallacy argument, never stated this as fact only as my opinion, and by saying that my opinion isn't a fact to dismiss my claim or my opinion is a oxymoron.
???
You do mindgame a spirit, she reacts to what you do , ergo you have to mislead her. You have to make a read, when you can not do that, learn how to do it. Isn't boring nor is it uninteractive. You just can not do it.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1437625#Comment_1437625
never said anything about Omega blink nurse, and saying "spirit isn't anywhere near omega blink nurse back in the day" doesn't make my point, or anyone elses points about her design being mindless and unskillfull, 2 blink nurse with Omega addons requied skill to land blinks.
You said that 4 zubats or ayruns could gen rush their way out of the game, but that is just not the case, the only time where this was true was against omega blink nurse back in the day. So yeah you didn't say omega but that was the only killer that required survivors to rush. I already explained that your opinion is not a fact, just because something comes easy to you doesn't mean it comes easy to others.
Her design isn't mindless nor unskillfull no matter how much you want it to be the case. She requires to mindgame her, so normal looping falls flat. When people do not get that, not my problem.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1437549#Comment_1437549
thats how you win against any killer, you out m1 the killers potential to apply pressure. literally the counter to every killer.
It has literally nothing to do with rushing gens, it is not like a year ago where you had to do that in order to get out against an omega blink nurse.
Sorry spirit is not nearly on the same level as omega blink nurse back in the day and she never will be.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1437497#Comment_1437497
4 zubatlels or Ayruns could probably gen rush a spirit and get out, but shes still a unskillfull killer and most rank 1s survivors are complete boosted potatoes and DC against spirits shows her basic design is flawed-
What is unskillful? Cause you have that opinion about her? Stop tryin to establish your opinion as fact because it is not. There are people who do play killer who can not play her and that is fine. To assume just because it is easy for you it doesn't take any skill or to pretend that you do not have any is wrong.
Zubat made that statement about spirit and survivors, no i will not try to find it. That was even before they changed her addons etc. So yeah people need to step up their game if they want to win against a good spirit, simply holding m1 is not going to cut it.
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@bkillerc said:
Gonna make a separate post...
Fastest swf escape is 3:36
Fastest solo is 4:24
check out speed run website
The one posted above is faster.
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Cause they are weirdos.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1437469#Comment_1437469
My point has allways been that a rank 1 spirit is way stronger than 4 rank 1 survivors, and that its not fun going against her, most of the people here have said "try her first, use her and tell us" first game ever with level 1 perks, i leveld her up just for this post, at rank 1 i got a merciless without sweating, I had to sweat for my nurse adept, shes not a "high skill" killer and how her power works is objectivaly unfun to play against. if a high skill nurse steamrolls my solo queue group I dont get mad or frustrated, they were better, my point is Spirit isn't skillfull.
No.
You were stronger than these 4. Sorry ranks do not mean that much anymore, red ranks is filled with boosted potatoes and so is rank 1. 4 good survivors will most of the time win against a good spirit.
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@ClickyClicky said:
Love how the gen speed videos have 200 replies and this has none. Nobody complains when a killer wrecks a team in a few minutes. Its just gonna be the “bad survivors” excuse.
Really shows the bias in the community. Both sides have the potential to quickly defeat the other side.
It is not an excuse it is a fact. Survivors who lose in 5mins deserve to lose as they ######### up. You talked alot of trash about billy, maybe you can finally take DwightOP up on his challenge and just kill them in 5min?
Also
https://www.youtube.com/watch?v=2acSrxs4Zrk -
@Spooky13 said:
He wears a brace, his lore mentions pain running through his leg when he gets up after being taken by the Entity, but it never mentions any injuries to his leg. The most we get is the Jaw Smasher addon, which mentions he was shot through the jaw in a shootout. Maybe the same happened to his leg?
He took a pallet to the knee.
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@Squirrel_Thicc said:
The dev's said that they were happy the way Billy was. So why would they change him before iri head huntress? Matchmaking still sucks. Hitboxes -_- why are they changing things that don't need changes before they fix real issues? They're procrastinating so hard and it's annoying that they keep doing things nobody asked for instead of doing things that most if not all players have a problem with.
I think that question can not be answered by anybody in the community but by the devs themselves. Everything else is just speculation and I do not want to assume their reasoning.
See i want nurse bug fixes since the rework, nobody cares about that. fml rip.
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I am sure that these will get an addon pass next and givin the track record, i would be worried as well. Since minimal changes are never minimal.
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I agree with him that hillbilly basekit nerf was unneeded.
I disagree about spirit having no counterplay, that thing gets old really quick. It requires other skills than looping and doesn't nullify it. You do run a spirit the same way you do run a wraith yeah you will lose. But when you start to actually mindgame a spirit as survivor and anticipate what she does and predict her it is really funny to see her get frustrated. There are also very nice counterplays to her so for example this one when you are injured:
https://www.youtube.com/watch?v=649MKTgX244This however requires a flashlight.
I also think that the argument about nurse is wrong. She was nerfed and even a good nurse will struggle against good survivors, just like any other killer. I am sorry a killer should not struggle against survivors no matter how good they are, in order for a killer to struggle survivors need to actually be good as well and there has to be more to it but hold m1 and rush gens. Each killer does struggle with rush gens. Apart from that mindgames are what makes you struggle as a survivor even against a wraith when he does a good mindgame and you fail to anticipate it you will get hit.
Thousand of hours do not get nullified because of spirit or nurse. I do not want to comment about Deathslinger, as I have not played alot against him since i play alot less dbd.
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@darwinsbrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1436463#Comment_1436463
If you down the recently unhooked survivor and you aren't at least thinking about the possibility of DS that's on you.
Is that so?
Hf playing against 4 people wearing the exact same outfit, you can down another survivor, hook him/her, repeat yet you can still be hit by DS.
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@darwinsbrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1436280#Comment_1436280
Your surprise VS expectation theory is laughable. Killers know when to expect second chance perks. It shouldn't come as a surprise to get hit with DS, you see there is an obsession. And people don't mind devour hope because its impressive? To get 3 hooks? Seems like BS to me, every time. And this idea that killers earn their insta downs is a joke. I know when a Ghost Face exposes me from looking at me for a few seconds with no terror radius hardly feels earned. Yes its a horror game and I'm not suggesting we get rid of insta downs, though a lot of times it does seem jnfair. Just saying that survivors start out with the expectation of being able to take a certain number of hits in a game. Sort of like lives. Killers gave a good number of ways to take some those away. Survivors have a few ways to get some back. There is counter play to all of them. Creates a little fairness and balance.
This just shows how much bs ds actually is, an obsession doesn't mean there is ds but only there could be ds. There are other perks which create obsession including perks of the killer. A single perk so powerful you have to expect that all have it, even when only one carries it.
Also literally every instadown there is can be negated by portable endurance.
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Actually nurse than billy but since billy is dead and nurse is bugged af, i will play spirit mostly or forever freddy.
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@LeftPreston said:
Maybe its just a me thing but add ons are horrible and his power is way too loud to be sneaky. Although the demo can teleport to a gen it doesnt provide that much. If there is anything you would like to add, comment
Check out pyrus guide on demo, he is actually a really good killer who doesn't need to spend alot on addons since his best ones are common.
He can travel the map, gets additional info from activated portals and has a nasty mindgame for survivors. Don't see why he should be bad or labeled the worst at all.
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@Sir_Bassington said:
least interactive killer during chase, forces immersed playstyles and hard counters are perk and map dependable. when a god billy/Nurse and good huntress steamrolls a team its because the player is good, not the killer, prove me wrong.
No obviously spirit is a fun and interactive killer. Billy was the problem and that is solved by now.
Have been playing spirit a couple of times and even without addons you are deadly.
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@LordGlint said:
Im typically not one to pop moris very often. Usually when I do...its the yellow ones since those dont really affect the match at all and seeing the animations are kinda cool. That being the case though... seeing a key in lobby and knowing there is really no counter you can do against them is annoying. The more effective I am at killing, the sooner hatch spawns and the less gens need to be completed for it to spawn. Its really annoying to be on my game, only to see 2 or 3 survivors just dip out because of an item. That being the case...do you think it fair to start popping ebonys when I see them in my lobbys? Ive also contemplated just standing infront of a hook with Bubba's chainsaw revved for 2 minutes completely throwing the game just to annoy the 1 person who brought a key...really not sure which is worse, lol. Thoughts?
Mori is fair, keys can also be found in chests so even when they do not bring one it is fair.
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/1433258#Comment_1433258
His power isnt that powerful if you're good at looping. Just depends on the survivors skill level which power is stronger. You might be too biased to realise, that good survivors actually dont mind the chainsaw. Just ask the good streamers for example.
Yup good survivors don't mind it because it has counterplay as is and also is a fun chase. When you keep the upperhand you will waste more time of billy compared to him going for m1s.
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@Zaitsev said:
Terrible ranged option thats telegraphed? Check
Terrible power which denies the only good gen regression perks? Check
Tormented means nothing when the cages are useless.
And since he cant even see cages anymore, hes trash. The cage moving thing makes sense, but removing his ability to see cages? Hes got a cool p3 skin, but thats it.
??? I think you play him wrong.
To me he lets survivor decide how they wanna die, either by m1 or m2 since they are locked in animation by throwing the pallet or vaulting. Cages are not useless at all like #########? You can send somebody to the other side of the map, where all gens are already done without the need to pick them up and so on it is your decision and not just always use cage because you can.
He however struggles like all killers on map pressure, so making the right decisions is important.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1431361#Comment_1431361
Ah yes, videos made almost 2 years ago when (most) god loops, old DS, insta heals, Instablinds, pallet vacuum still existed sure do proof this game is inherently survivor sided.
Ah yes, did it ever occur to you that somebody made that statement in 4 pages of thread? Gratz on being number 3, hope you read the thread the next time before you reply to statements from page 1.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1433015#Comment_1433015
Thats fine, you can say other powers help more...but to claim Myers power doesnt help AT ALL is silly.
Well yeah I honestly did struggle to express how I feel about it and that "other powers help more" fits well.
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@Sunri said:
I can't understand why killer main's complain about state of the game its so easy to get 3/4 kills there are people with insane win streak's on killer's like 100+ ######### wins in a row show one streamer or anyone that escaped 100 times without dying once its impossible solo q survivor is much harder than playing killer and Billi nerf made him A tier killer instead of S tier I don't think those people that cry all over reddit/forum played ptb i hope the devs won't get pressured and the nerf goes live.
So i think it starts here.
https://youtu.be/gv2bElLrx0Y https://www.youtube.com/watch?v=1y0aD8WPKqkAyrun's streak ended with 96 escapes in a row.
And now meet the legend wima.
https://www.youtube.com/watch?v=o4xYh__gKSgKiller complain because the game is balanced around solo survivor and the survivors not being a real team. When they are as in SWF then it breaks the balance of the game completely. Also ranking in dbd is just broken, you will find lots of players in red ranks who simply do not belong there.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1428505#Comment_1428505
His smaller TR in EW 2 allows for sneaky hits alot of the time if you can ensure theres LOS blockers between you and your target as you approach. He also has his faster vault speed and once he hits T3 he has his boosted lunge range. These are all things that DO help in chase.
Yes they do. I just consider that freddie's power will help him sooner than myers.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1432350#Comment_1432350
What the ######### is the point of such a challenge? Is a normal billy game a 1v1? Can you immediately pick up a billy and immediately do well against a seasoned survivor with thousands of hours who basically dedicates his whole gaminglife to DBD? heck no.
Is that a fair example? ######### no, unless you want to count marth88's experiment to nerf the ######### out survivors too then.
A normal billy game would obviously be billy vs 4 survivors. He was challenged since he was very vocal about everything regarding billy and the rework as to how there is no change at all and everything is still ez pz according to him. He had his chance to back it up and show us, proof all of us wrong. Yet he didn't reply because he knows it is all lies and nothing else. @ClickyClicky is so pathetic you know, like the dude who equips a flashlight and OoO and lasts 20sec in a chase. He made his claims and not me.
@Valor188917 unless you at some point argue the critique about the changes and why people do think it is bad, i have no intention to waste any further time on you.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1425650#Comment_1425650
I've challenged him to face me with his "overpowered" Billy multiple times. Always declined. With this new shadow of a former self billy it would be actually hilarious.
Well afaik, @DwightOP challenged somebody else yesterday i think and I just remembered how @ClickyClicky always talked how easy billy still is and that actually really nothing did change as he can still zoom across the map and immediately down people. So i thought he would be totally up for it to proof his point and show everybody how easy it is.
But yeah he keeps posting and ignoring it so after all it was just big words and nothing to back it up, pathetic honestly.
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there is a challenge for you, where you at dude? Come on ez pz, play v dwight and show how easy it is.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1432049#Comment_1432049
in that case what you are planning to do to stop hackers
First it is not hackers, it is cheaters there is a big diffrence.
2nd you can not stop everybody, do you think that any system is 100% perfect security? nope.
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@Deadsea said:
Billy is still my main killer. Seriously, use the Chainsaw situationally. It isn't weak if you time it right. You also can release it quickly for a short attack. His cattle hammer is still amazing also. I've used the Chainsaw situationally and it is still a good attack. Cornered survivors at a dead end ? Yep. A survivor trying to open the escape door ? Yep. To scare a survivor away that was trying to revive a fallen teammate ? Yep.
Cornered survivors? WoW and when they are opening doors too? WOW! No #########, now that is skilled play.
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@anarchy753 said:
100% it's the rabbit Legion costume. They see something that looks like a mascot and go "WELL THAT MEANS FNAF IS OK."
No, Silent Hill is ######### iconic. Fnaf is kids garbage.
I really wish they'd condense it all into a megathread, because the ######### isn't even in the game and they're just flooding general discussion with "i think fnaf is really scary, and 5th grade is hard."
That made me chuckle, thanks for that.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1430185#Comment_1430185
I can take him aswell, he was pretty vocal about his high tier skill so he should have no problem against me and my team right
This is so generous of you and i appreciate it!
@ClickyClicky come on dude, time to shine.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1429568#Comment_1429568
I don't buy that you are a Hillbilly main. If you want we can go into PTB and do kyf. I bring my boys and you can try to kill 1 of us. We will be shitting on you. We were already stomping on pre nerfed billys very often. You think you stand a chance with this basekit nerf and no addons to compensate mistakes?
I'm going to record that aswell, just to let you know. My offer is set, do you accept it?
said billy is still easy mode, he can still zoom across the map and instadown people.
Surely he is up for the challenge as well!
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1430108#Comment_1430108
He mostly plays the same. The only thing they did that's a "big change" is not letting him rev forever anymore. It's not that severe, you're just overreacting.
No I am not, engravings are useless with this.
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1430113#Comment_1430113
I don’t play swf as often.
I encourage you to, it really elliminates lots of problems you have as survivor. Makes for a better experience and a more fun one.