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Endstille

Endstille

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Endstille
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  • I think elevator and a bar, maybe some cocaine and hookers too?

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1120629#Comment_1120629

    Maybe kids focusing on sabo plays instead of gens will inadvertently slow down the game just a little bit?

    Why? You know when sabo will crush killers completely? Not during early or midgame, endgame. It will be hilarious.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1120570#Comment_1120570

    I know.

    So like i said: If slapping on lots of anti-Gen progression doesn't help, then there's a whole different issue going on here.

    But hey make sabo viable again, that is really a pressing matter.

  • @Rey_512 said:

    I know what some of you are thinking: “Great, another thread about gen speeds!” But this is meant to explore a particular perk that everyone and their mother loves to run... Barbecue & Chilli (BBQ).

    It may be safe to assume that BBQ & Chilli is one of the most used (if not the most used, especially after the Ruin nerf) killer perks in the game. In my experience I see this perk used by the killers I face a VERY HIGH percentage of the time (probably 3 out of every 4 matches). Why is this the case? The conditional aura reading that’s countered by lockers or being close to the survivor about to be hooked? In part, yes... but I feel like it’s those ever-tasty bonus bloodpoints (BPs). I get it, the grind is ridiculous and BPs are the currency that keeps your killer/survivor economy running. We need to unlock teachables, P3 everyone (if you’re into pointless bloody versions of default cosmetics), and stock up on items/addons. BUT - if we take out the BP factor from BBQ, what are you left with? Like I mentioned earlier, a conditional aura reading perk that lasts FOUR seconds does nothing to slow down gens (the point of my thread). Yes, you may get a good proc [code word for the perk activating] and see 3 survivors then pick your target; maybe it’s 2 survivors left and now you can secure the 4K... but during the critical portion of the match this perk is situational at best, especially on killers not named Freddy, Billy, Oni (if his power is up), Nurse and maybe Spirit. Other killers don’t have the speed/map control to utilize this perk effectively even with a good proc, yet I’ve run into Trappers and Hags that are running the perk. We all know why, but I’m pretty sure they’ll be the first to complain about gen speeds. But even with those killers I mentioned it’s better on, there are much better perk alternatives.

    Thrilling Tremors is a better BBQ for gen stalling. “But Rey, there’s a cooldown!” Yes, there is... because otherwise this perk would be INSANE. It gives you immediate information of which gens (the survivor’s primary objective) are being repaired REGARDLESS of distance. Even if they let go of a gen, they are now forced to wait out those precious 16 seconds worth of gen time for you to hook your survivor and decide your next move. Pair it with Pop Goes The Weasel for maximum effect.

    I won’t get into every gen-regression strategy/perk combos since there are quite a few. Corrupt Intervention + Dying Light (initial slowdown from CI while you build up DL); Sloppy + Thanataphobia (keep them injured and destroy their action speeds); etc. The point is, if you’re one of those killer mains that has an issue with gen speeds and still run BBQ, STOP RUNNING BBQ. There are perks designed to slow down gens and BBQ is not one of them, especially if you’re not good enough to capitalize when it does proc.

    This is not meant to come off as me dictating how you should play or what perks to run. If you want to run BBQ (again, I see this perk probably 90% of matches I’m in) that’s your choice, but don’t complain about gen speeds.

    What are your thoughts??

    ~ Rey (equal Survivor player / Killer player who doesn’t use BBQ every match)

    My thoughts you seem to ignore the purpose of bbq, it is to find another chase quickly not to stall gens which would be the consequence. I don't know a single killer running bbq to slow down gens.

    Thrilling tremors does not slow down gens in the slightest, it does not block any generator being worked on so the proc can be garbage as well.

    Truth is gen speeds are hilarious and when you are up against a 115 killer on thompson house who has no mobility he can as well sit in the corner.

  • @Kai6864 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119852#Comment_1119852

    That’s the thing, the sound bug is completely random though and no doubt will be patched soon. As soon as the bug is fixed I’m willing to bet there will be a few more posts like this, she is still an extremely strong killer but it wouldn’t hurt to have an idea on when she is phasing other than one skin having shards that light up.

    Yes very soon, lul!

    We should open a pot and throw money in it how many months it will take! I am totally confident that this is top priority stuff for them and along with this they will fix all the bugs which plague so many killer powers! Yes totally soon!

  • Cause they want to troll and bully people, nothing else. Oh and I forgot to add that they are so bad at the game that they can not do it on any map. @Laakeri

  • Don't buy the BattlePass. Show them that you care for game health and bug fixes over dumb recolors of cosmetics you have anyway.

  • Aw

    Too bad you get called out for your bullshit, now back it up unless you can not which we all know is exactly the case.

  • @Chekita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119189#Comment_1119189

    I like this challenge. I would say you can even tone it down and the person that complained about wraith will never do it. Just video 15 games where you faced red ranks without using Mori (he can use any addons) and he will probably get massacred in at least half or more of those games and stop trolling around saying the killer is OP.

    I can do very well with wraith against inexperienced survivors, but so using most killers. That's probably why this person thinks very killer needs nerf. Either that or he is simply trolling.

    Probably it can be toned down but I wanna see him suffer. Would be fun. Everybody demand the video from the clown @BulletsNonstop

  • @BulletsNonstop said:

    Impeccable melee range killers have.. absolutely astonishing. Almost makes it not fun. Killers need a good nerf if anything . I’m not spending a dollar on this game until i see it happen. When I first saw this game I thought, well that looks scary. After getting it I realized rather than getting scared I get frustrated (other than Craping myself after Setting off a hag trap 😂 or panicking while making 1000 attempts to get out of a trappers trap - odds are low - give survivors better chances of removing the trap as the killer already has a lot of traps and they notify him once it goes off... what more do you really need? I shouldn’t feel as though I should just let the killer take me after stepping in one, you’re LITERALLY preventing a player from playing your game)

    Why do you ignore my challenge? Go on dude, killers so op, make the challenge and show everybody. Back up your trashtalk which just screams in experienced noob who has no clue of the game.

  • @BulletsNonstop said:

    if You want to slow the game down do it the right way, not by lowering gen speeds 😂 you’re just basically giving killers more time to kill everyone when they already have plenty. Like I said they should only really be happy getting 1-2 a game. I’m upset at the fact that my experience playing starting out I see all 3 other teammates going down and backing out before a gen pops. It’s ridiculous how is that fun? I just sat in a lobby queued up for like an hour to see this? 😂 dying and leaving with 5K bloodpoints? Killer has 25K? What the hell.... or the fact that I’m left with 5 noisy generators last alive... I think hatch needs to be highlighted for me at that point 😂 ridiculous. Never do I ever want to feel like I paid money for a game where frustrations set in about my opponent just being able to do WAY too much to find me. Don’t call it hide and seek if I can’t hide 😂 get good? No... make the perks better. Make the killer have less melee range. He doesn’t need to be smashing people down into the earth in one hit or once I’ve Vaulted through a window.

    Ok.

    Pick wraith right now, 50 games rank1, all have to be 4ks in a row. Stream it, i will watch. Since wraith is so op, no addons, no perks allowed. Deal?

  • @Seanzu said:

    We all have our opinions on certain perks, whether they're meta or not, what two do you really think do too much for a perk slot?

    The two perks I have a problem with are as follows:

    Infectious Fright

    I simply think this perk needs a cool down, it enables the snowballing of an entire team given the correct killer, and has quickly become meta on killers with Instadowns.

    Object of Obsession

    It certainly has to be the most annoying survivor perk to exist, I often find myself going out of my way to make the survivors that run this perk lives miserable, by slugging/downing as often as possible even off the hook.


    OoO / DS

    DS should be deactivated as soon as another survivor was hooked.

    OOO no idea how to rework it honestly, the whole Obsession system seems kinda flawed because being the obsession shoudln't benefit you imo.

  • What are your thoughts on this?

    My theory is that when people do abuse the gamebreaking speedbug of nurse, maybe BHVR will at some point spare a little bit of time on working on her. After all it just takes a certain amount of people to complain.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119088#Comment_1119088

    • It was a PTB.
    • Many of the so called nerfs were actually necessary tweaks to gameplay, except for the Freddy nerf and plague slowdown nerfs which were questionable.
    • But they have fixed many of the inherently flawed map designs in these 4 years, do I have to remind you that all windows were open and there were spots with double pallets on them?
    • Did new players ask for buffs to doctor and plague?
    • I have already told you, I dont agree with every single decision the devs made, I just consider this recent wheepfest against them dumb

    Very simple, they should deliver quality but you and I both know that every addition of content comes with the addition of new bugs. In case of survivor this gets fixed quite fast, meanwhile sound is bugged for months without end for killers and even completely gamebreaking bugs to their powers. The wheepfest would probably not exist or not the extent as it is right now when they actually give priority to gamehealth and quality of life for everybody.

  • @DelsKibara said:

    This needs to be said over and over again because it keeps popping up in this forum over and over again.

    SURVIVE WITH FRIENDS IS NOT A PROBLEM IN DEAD BY DAYLIGHT

    And allow me to explain my reasons as to why:

    • The majority of people playing SWF are casual players playing with their friends

    I don't have actual statistics of this, heck, I'm sure not even BHVR has stats on this. But I am certain that most people who play with friends aren't out to bully the killer every game they play. They are there to chill and have fun with the game, it is a party game after all. Most people come to this game because they think it would be fun to play a horror game with some of the most iconic characters in horror with their friends.

    No, DBD has not been and will never be a horror game for anyone with enough hours on it. Anything above 50 hours and you most likely won't even be scared of the killers anymore. Nor the environment and atmosphere. So you cannot use the excuse that survivors "shouldn't be on comms" to keep the "horror atmosphere". That just doesn't work like that. If survivors want to play with friends and talk to each other while they do so, like in every other game, they can.

    And even if they are on comms, not all of them will be coordinated. The information is useful and valuable, yes, but will most survivors use it to their highest potential? No. Of course not. Some survivors still bumble around, not paying attention to the information their teammates are giving and are still surprised when the killer is after them.

    I've been in comms with everyone who are at red ranks (ranks don't matter, I know), and everyone got wiped because we weren't coordinating as a team, we kept fooling around having fun. Which is what most survivors do anyway.

    Of course, that is not to say there aren't people who just want to win, win, win every single game. I know some people who are like that and thankfully I don't play with them as often anymore.

    • SWF Death Squads are not as common as you think they are

    One of the reasons people hate SWF is because there's a possibility that 4 survivors with the best gear and the most meta build possible will kick through gens and run them around the map like there's no tomorrow. These are what people refer to as the SWF Death Squads or the Depip Squads.

    Here's the thing. The chances of you meeting these kinds of survivors are very miniscule. Unless you are playing late at night or early in the morning, you won't find these kinds of players because your lobby will most likely be filled with partial SWFs or solo players.

    Don't believe me? Play just 10 games as any killer, in any rank in at a normal time of day in your region. Screenshot their loadouts and ask them if they are an SWF. You'll probably find that most of them aren't, or that they aren't bringing the best items or the most meta of perks.

    People only use Death Squads as "the worst SWF has to offer", and that is true. But they overexagurrate how often they appear in your games. You probably won't even find one every single day you play this game. Heck, you probably won't find one in a month. They are that uncommon.

    • It's what is keeping Dead by Daylight alive

    Want to know how I got into Dead by Daylight? A couple of friends invited me to play the game and I just so happened to have owned it through Humble Bundle. After that, I got hooked and addicted to the game. Breaching more hours than even the most enthusiastic player in the group I was playing with.

    SWF invites new players to come and play the game, it's what keeps new players coming, it's what keeps BHVR afloat, it's what enables the devs to create more and more content for us veterans to enjoy.

    The more players that come into this game, the less longer the wait times will be, the more variety of players there are, the more killers that play the game, the more people who play the game casually.

    If you're asking to remove SWF, you're just asking people who play the game seriously to snipe solo lobbies until all their friends are in the same game. You're basically asking BHVR to remove what is essentially keeping the game alive in favour of...... Nothing. Because the game will continue to be played like normal by anyone who really wants to play this game with their friends.

    And with no SWF, people will no longer play the game because they won't be able to just chill and relax with their friends. They won't be able to just play a couple of rounds, whether or not they win or lose, and just have a laugh. And the players will dwindle fast.

    Just a quick reminder that the forums is NOT an accurate representation of the whole Dead by Daylight playerbase. Some people might be fine or even get excited with the changes the entirity of the forums dislike. So don't always assume the majority opinion of the forums is the majority opinion of the playerbase, BHVR has their own statistics (ones they don't release because they know how their playerbase reacts to stats of any kind), and they can discern what needs to be changed and what doesn't.

    And while I don't always agree with their changes, they literally educated themselves in this. They are professionals in this field. We as players may think we know more than them at the current time, but they have to think way far away from that.

    ------------------------------------------------------------------------------------

    I'm pretty sure I am not going to be making many friends with this thread. Considering how this forum often is. But I needed to say something about this because it's getting a bit ridiculous with all the people saying that SWF should be removed when it wasn't a problem in the first place. It's just perceived as one.

    You openly admit that the game is unbalanced and your excuse literally is "well it doesn't happen that often". You know the balance of the game should prevent this from happening in the first place. I am not saying to remove swf or to put handicaps on them but the game has to be balanced around it so stuff like that can not happen.

    You argue on the level of nurse defenders who wanted to keep 4-5 blinks + omega, argue well not everybody is a god nurse and thus we should keep it as is. No the addons needed change. Just as now survivors do need change in order for the game to be healthy. It is even worse to see community manager or devs defend it with the same words "oh people just wanna goof around" but when confronted with videos as by the survivor main who made a very clear video about old hex ruin, showing why it doesn't need a nerf they become silent.

    Basicly what you say is, well as long as not all people are doing it, it is totally fine. Yikes.

  • @TitanByDaylight said:

    This is only for hybrid Players(play killer and Survivor). Which side do y'all think needs to be buffed? Y'all don't have to explain why. I just wanna see people's answer. Me personally, I think killers need to b a bit stronger. Let's keep things civil and respectfully disagree if our opinions differ.

    Killer.

  • @Ratatosk said:

    I play killer off and on, going between killer and survivor pretty often, and every time I play killer I get a merciless 4k, and I also show TONS of mercy in every match. I really don't understand why so many people find killer to be so difficult. Then again, I play on PS4, and about 95% of all survivors are complete potatoes. But still, even in matches where I get 4 man SWF, and they're all good at looping and hiding, I get a merciless 4k, while also showing mercy. Am I just the best player ever, or is killer really not that hard? I think the latter.

    Get a pc, play my team once. I will be surprised when you even get a single kill.

  • I think unbreakable is in a good spot.

  • DS is garbage, you don't have to tunnel and get hit with it. DS is not anti tunnel and whoever sells that story never plays killer.

  • The next joke of a killer uses already a harpoon, close enough to a pirate.

  • @MysticMusician said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116962#Comment_1116962

    I brought up Ted Bundy once as an example? I don't think a single game is going to change anyone's view on gun laws. Yikes, can't believe you just said maybe places need more shootings.

    Yeah sorry about that he was mentioned by others too just heard the name too often and thought if anything gacy should be discussed as clown is in game and gace used clown costume afaik.

    Maybe it does, maybe it does not who knows? Please spare me any sort of indignation, you want to be outraged? Be outraged about the people that are responsible for these shootings being still happening cause they do not change certain aspects and keep up lobbywork.

  • Oh look the noobs are out with pitchforks again.

  • @MysticMusician said:

    https://forum.deadbydaylight.com/en/discussion/comment/1112740#Comment_1112740

    Something being loosely based on a killer would be okay. But like, if they straight up added Ted Bundy or something to the game I think it would be problematic. How would you feel if they added one of the mass shooters as a killer from recent years? Personally I would not that that was cool.

    I don't know why you bring up ted bundy every 2nd post. What about Clown and John Wayne Gacy?

    I know what you mean about the mass shooters but at the same time i think it might bring some good as some countries might change their backward view on gun laws and so on. Maybe they just need a few more shootings tho.

  • When for the people will be on shrine i will get it. Otherwise nothing else that I need.

  • @MysticMusician said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116942#Comment_1116942

    Yes that is true, but I think they worry that because of the game's dark color scheme, having tweaks would still be able to make it so certain things may be able to be easier to see for everyone. I personally use Overwatch's color blind mode because I prefer blue and purple for my colors, but I am not color blind.

    What is there to consider? Name something specific, to me it is just another thing on the list which usually every game by industry standards has compared to ofc dbd. Resolution Change? Graphic options? Sound options? Color blind??? Never heard of in canada.

  • There is no reason to play deathslinger over huntress. Huntress is just better and his perks are garbage as well so no reason. The only thing why someone would buy the dlc is to get instaheal back in perkform as survivor.

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115736#Comment_1115736

    Please show me another utube vid that you subsequently disagree with yourself over <3

    Its is a unit of metric, even if you don't like it.

    It is not, never was. A balance goal no more no less. Good with the selective reading again same as usual, dumb points made, dumb points debunked and all that is left is emojis coming from you and that wraps it up.

  • @FearedbytheGods said:

    Truthfully, its the attitude of killer mains nowadays.

    Having played since release I've seen killer get easier, survivor get harder. FULL STOP.

    Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.

    2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerks and all the killers current buffs.

    You look at the SB vs. NOED debates that happend at release all those years ago. SB now is mediocre at best where as NOED is still a high tier perk.

    Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....

    It's only been recently that killers have started getting push back from devs because the state of the game is disconnecting survivors who know a game is going to end in a 4k so why bother for 3k BP.

    And what do we see? Thread after thread recently of killers whining. People talk about salty survivors alot in this forum but ignore the elephant in the room.

    2 kills 2 escape is not a unit of metric, what nonsense do you write there? It is their balance goal and not a unit of metric.

    No not killers it is one killer that is at the 70% and that is about it, stop acting like killers are the skins as are survivors. The lowest is sitting at 43%.

    The game is being balanced around people who are unable to hit great skillchecks, that is how easy the game is as survivor. The meme of survivor just having to hold m1 and win became a sad reality, because of horrible survivor mains like you who make skilled survivors like me facepalm.

  • Yeah I gonna wait till other stuff has been fixed before ever giving another € to bhvr.

  • @senki527 said:

    what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.

    and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.

    4ks against who? i escapre more than i do not. in fact escape has become the default by now and it doesnt feel earned or like a reward. piss easy as survivor.

  • @PeenutsButt3r said:

    one way or another, 7/13 challenges more than a half, this is ridiculous!

    Why? It is not like to escape is difficult in the first place.

  • @supersonic853 said:

    Just a question for the community especially considering one of the archive challenges is to hit 6 great skill checks. since i personally tried to hit great skill checks but sometimes i would hit it to early and blow up the gen so i decided it's a little to risky. So i'll try to hit it late and sometimes i'm fast enough sometimes i'm not, so either i miss the great and get a good skill check or i just get a great skill check.(sometimes ill still go for a risky early attempt at hitting a great though).

    Ruin did teach everybody how to at least before it was changed to garbage.

  • Just hang in there and do not be afraid there is no reason for it. Everybody started at some point, when you do encounter specific problems just ask for help and i am sure most people will help you out.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1109750#Comment_1109750

    A red ranked killer might run vs a green ranked killer from time to time, but that is rare. Yet that there is not so much difference shows the other graph. 60 - 65% on average. Since it will even it out on the long run who you are versing, these are the numbers that are correct. So apparently, and no matter how you wanna see it, killers can get kills.. A LOT. And please, dont start now with "how many hooks did they get...", it should be clear that these numbers would be very high aswell on average.

    Thats true, you dont learn to much as a noob killer vs god tier survivors, but that would be a very delusional assumption to make that any new player verses the best survivors all the time.

    Interesting informations you apparently have about the MMR system or is this just random speculation? Show a link with the information or stop spreading false information.

    No it doesn't even out not in the slightest. Red ranks are already flooded with boosted people due to the horrible ez pz mode that you can rank up as survivor. We balance the game around people who are too bad to hit a great skillcheck, this is where it is at. Don't know how we will reduce the skill floor even further, maybe autopilot for loops, not sure tho.

    This is the very reason why it matters when red killer goes against anything but red survivor which already is inflated due what I mentioned. Also you do not know the amount of how much one or the other happens thus it is assumption on your end that it is a 50/50.

    60/65 to 80 is the diffrence between average of 2 or 3. Wanna look at pips? I doubt it. No it is nothing delusional to this day back to december is a very common think for yellow ranked killers to be matched with red/purple and for green as well. Just check the pages, they are full with people complaining about it, rightfully so.

    No I do not have informations about the MMR, nothing is known to the community thus far about it. What worries me is what I mentioned, usually mmr serves the purpose to see how well you do against equally skilled opponents and so on including a leaderboard. Tell me why hide it and leave the playerbase with nothing but "well ranks don't matter now anymore we got our super special secret mmr which you can not see but trust us, it just works!"? This is exactly the reason why leaderboards via MMR are not hidden and people can check out who they played against etc..

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110277#Comment_1110277

    In terms of playing the game...about 5 days ago I was having this same conversation with him. He went on and on about how Hillbilly was "EZ mode". Long story short, I asked him to kindly, with the tools of modern video cards that have capture hardware built right into them, record himself being this EZ mode Billy at red ranks. No response. Next thing I know, well, let's just say my forum account is limited because apparently asking for proof of something is harassment.

    Also - as per the rules, this post breaks none of them.

    Not sure but I think i was there too. Dont know what his problem is but for him ghostface is op too. 😒

  • @Xayrlen said:

    Imagine calling killer who literally one-shot with almost no cooldown and not swinging his chainsaw anywere close to survivor balanced. Oh yeah and also that silly ability to drift around the map. Gotta press "doubt" on that.


    Funny isn't it, billy not being SSSSSS++++++++++S'S*S*S*S*S*S*S*S*S+s+s++ss++ss+S*S*S*s+s+s+ Tier then right? I mean according to some few baddies here, he is totally imbalanced and just easy mode and never ever had any other killer above him so odd when there were and always will be killers better than him.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110277#Comment_1110277

    LF slows down more than Billy and LMAO at you trying to compare Billys stun to Leatherface’s stun. One has a small cooldown from it the other has a massive tantrum where they swing the chainsaw wildly and the player has very little control over their character in this period.

    The fact that you’re trying to play them off as the same shows how disingenuous you’re being.

    You said billy has none of that which is ClickyClicky. Billy chainsaw can actually be used for mindgames which doesn't work with bubba because it was made so stupid.

    Both stuns give the survivor the opportunity to get away from both of them, unless ofc it is a locker situation in which case bubba gets a free grab, which billy doesn't. Both have little to no control during that time.

    You don't even understand why people dislike bubba, take for example his charge bar that is the biggest off putting thing about bubba.

    You know the thing is how to make bubba more viable and not how to bring billy down to meme bubba lvl.

  • Yeah dedicated servers along with devs idea of fun and balance ideas from noobs.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1109142#Comment_1109142

    I disappear because you just get salty and insulting and refuse to see common sense. No point in carrying on conversations.

    Leatherfaces power is easy to loop at jungle gyms. Hes one of the easiest killers in the game to loop period.

    Again if he misses - huge cooldown. If he charges - massive movement penalty. Hillbilly has none of that, case closed,

    Again wrong wrong wrong. We now call this ClickyClicky instead of wrong.

    LF doesn't have a huge cooldown either, they both lose movement speed while charging the chainsaw and they both are "stunned" while hitting an object which is not a survivor.

    Do I have to pull out the addons again? Or a billy guide or idk what do you need? Maybe you play the game for a bit actually so you learn what is in it and so on?

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110238#Comment_1110238

    I was replying to a post that was already comparing Billy and LF. Take it up with your pal there, not me.

    @Endstille Those add ons are part of the problem.

    What problem? You being noob at the game cause you are unable to move? OP wants a cooldown which already exists, not so long ago you wanted that ######### as well.

    There are so many ways to dodge the saw of him so I don't know of any problem.

  • @senki527 said:

    why they haven't changed billy's power by now? it's clearly that his power is too strong compared to all other killers. he needs a cooldown after using the chainsaw. he really needs a nerf to be even with the other killers power level.

    He already does have a cooldown you noob.

    https://deadbydaylight.gamepedia.com/File:FulliconAddon_vegetableOil.png https://deadbydaylight.gamepedia.com/File:FulliconAddon_shopLubricant.png https://deadbydaylight.gamepedia.com/File:FulliconAddon_theThompsonsMix.png

    So tell me what do these add ons do? They decrease the cooldown which you do not even know exists, literally learn at least the basics of the killers before you cry for nerfs out of ignorance and missing knowledge.

  • @mmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110073#Comment_1110073

    I try to do most of that. I suck really bad at looping though. Great at stealth. I don't mean the hide all match stealth. I just tend to be able to avoid the killer more often than not.

    Just get better at it, there are guides which explain "techs" that you can do like window juke and so on which will give you the basic stuff for it. Watch good streamers for a point of orientation, try to memorize the maps and where to run.

  • So sick of snowflakes who cry about their experience. It is a game not even lasting 30minutes, ffs they should grow up.

    I am sure he had your fun in mind with his build.

  • @mmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110032#Comment_1110032

    i can't get out of green ranks because I only get paired with survivors that play without any concept of intelligence or strategy

    Stick to gens, learn to loop, do not camp pallets and waste them. You do rank up even when you die.

  • @Auron471 said:

    Let him reload with R. i mean come on. R is the reload button for video games.

    Also let him reload cancel? with M1?

    R is where you switch to railgun 🔫

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1109312#Comment_1109312

    You think that you are just unlucky and you get only pro survivors? I am pretty sure, and you know it probably aswell, that this is more then unlikely. Just an example, i had yesterday a 4man squad, red ranks ofc with a combined playtime of 20.000 hours. (yes, 20 thousend hours!). While most people would either dogde the game i was happy to face such experienced players.

    3K with last guy on deathhook by the way. Guess Wraith was 2 powerful for them.

    Loosing 10 games out of 10 constantly has nothing to do with killers beeing weak. Keep in mind, killrate is clearly above 50%, on red up to 80%. On top of that, if you really loose all the time, you are probably not in redranks. Unless it is buged again (not for me btw) you should not verse to many red ranked players aswell.

    But you are right with one thing: It is pure random what survivors you can skillwise....

    Still, if you really hate versing good players, then i might have good news for you: They are working on an improved ranking system, which will probably be like a ELO Ladder. Then you will get survivors that will fit more your skilllevel.

    So the best you can hope for (unfortunatly) is that Elo comes fast, but other then that, devs wont ballance around your needs because of obvious reasons.

    Good luck with your games :)

    Please stop mentioning statistics that you do not understand.

    Killrates are not even close to 80%. Those red ranks only mean red ranked killers, so utterly meaningless to try to state something about red ranks when the stats of red ranks mean only red ranked killers. Those can go against green survivors.

    Pretty sure that you learn nothing as a noob killer going against experienced survivors because the game does a piss poor job of explaining what actually is happening. Do you believe that people who are noobs in the game are even able to understand what they did wrong ? I doubt it.

    The MMR you mentioned is something they claim which nobody will be able to verify. They just take the rank away so nobody will complain anymore about bad match making. Not you nor me are able to see the mmr and you will not see whether it was equally skilled people or whatever.

  • @Coder said:

    Hear me out. If you think Deathslinger's power is strong enough to justify 110% movement speed, you've never faced a God Tier Hillbilly. And I'm not saying a "good" hillbilly, I'm pretty sure you face those every day, I mean God Tier, those guys that can do insane curves that feel like he's hacking somehow and who can end chases in 3 seconds. You died the moment you joined the lobby. Well used, hillbilly's power is ridiculously and game breaking strong.

    I don't see Deathslinger's power being that strong to justify 110% movement speed. Even Oni is stronger and he's 115%.

    The only killers I think justify the 110% speed are Huntress and Spirit (not even hag), but Spirit because it's broken (see this video by OH TOFU). Deathslinger's power is not that strong or broken, I don't think 110% speed is justified.

    https://www.youtube.com/watch?v=aMRKm7Jz-08

    I agree cowboy shouldnt be 110.

  • @FIEND8LOODED said:

    https://forum.deadbydaylight.com/en/discussion/comment/1109575#Comment_1109575

    Okay, again, I'm literally describing what I've personally done in game that seemingly works, so I'm not sure what else I'm supposed to say.

    It is just ptb, people meme around, nobody takes a game serious on the ptb.

    From what I have seen all you need to do is keep an eye on that killer for when he aims so you juke the shot. 110 no map pressure at all. He is c tier maybe.

  • @Frankie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1108578#Comment_1108578

    Yeah, Clicky's entire MO is "I can't loop and a challenge is too much work for me, pls nerf everything good that killers have"

    Well don't know about that but when people do state stuff that is obviously wrong you should call them out for it which is what I did.

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