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@NeverLucky said:
https://forum.deadbydaylight.com/en/discussion/comment/1015774#Comment_1015774
Players saying that the learning curve on Billy's mechanics aren't easy are simply lying to themselves and anyone else they are trying to convince. Billy equals no skill. Broken AF
@NeverLucky said:
I agree wholeheartedly with the original comment. Billy players required the less amount of time to master his ridiculous OverPowered abilities. He has the fastest mobility and the end result involves an instadown. Why would players use Oni or Leatherface, even with Oni's flick restored, he still has to earn his powers and they only lasts so long. And Leatherface may be the weakest killer unless you play like streamer Pug and basement camp. Those two killers are the primitive form of Hillbilly. It's despicable. All other killers need to refill or good get more "powers" from a locker (Huntress) or go retrap a new area (Hag, Trapper, etc).
Give Hillbilly a cooldown already. There is no real fun to be had on both sides of the game when you encounter a tryhard Hillbilly. A cooldown or reduced base speed and remove insta-saw addons. Medicore and up to the best Hillbilly players have no counterplay. Oh, and throw in a Ebony Mori in the mix, just for kicks.
And to those who think like the Devs; Hillbilly shouldn't be the poster child of game balance. There are other ways to balance to game out such as: Increase generator times, buff other killers speeds or abilities, close window vaults sooner when in chase, rework near-endless loops etc.
I know the Devs don't play their own game here, but I challenge them to play or witness to four best survivors match up against any somewhat decent killer with god addons and meta perks. If you think that match equals your so called "balance" then I guess I'll uninstall.
Also, I'm primarily a survivor main with over 1500 hours, with killer gameplay across the board. I am no where near a master killer but one doesn't have to be good to succeed when using Hillbilly.
I await your responses and look forward to the feedback.😎
Imagine to have 1500hrs in the game and be so bad that you are unable to loop a killer. Pathetic af.
https://www.youtube.com/watch?v=bng-JRBdq08 https://www.youtube.com/watch?v=V1s3myWbi1g https://www.youtube.com/watch?v=cjxsS-SRZWg https://www.youtube.com/watch?v=98Jb6_GJK4w https://www.youtube.com/watch?v=VmlW9sGuzwQ https://www.youtube.com/watch?v=RX_dJN5qpjk https://www.youtube.com/watch?v=ADN0IxXUFa8Billy OP!!!! Pls send help, lul.
Regarding Cooldown
https://deadbydaylight.gamepedia.com/Vegetable_Oil https://deadbydaylight.gamepedia.com/Shop_Lubricant https://deadbydaylight.gamepedia.com/The_Thompson's_Mix https://deadbydaylight.gamepedia.com/Carburettor_Tuning_GuideSo many addons that decrease a cooldown, which you didn't even know existed. Sorry come again 1500 hrs? 🤣 I am not buying it, kiddo.
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@DanteMorello said:
https://forum.deadbydaylight.com/en/discussion/comment/1081072#Comment_1081072
"I just wanted to show with CDPR that one can approach income in diffrent ways"
Yes like extensive government funding, heavily priced singleplayer games and milking a hyped franchise in every way possible.
How dare BHVR charge money for the DLCs of their lower priced, more expensive to sustain and work intensive to maintain multiplayer game.
And I don't want to stop your Witcher masturbation, but Game of the Year means nothing these days. It is the Emmy of the Gaming Industry. It is not about quality it is about hype and influence.
And they were pretty fast to put together an overpriced GOTY Edition. Which is pretty much the first thing companies do with GOTY.
Why is government funding a problem? Are you okay? Why wouldn't they apply for government funding if it is available? Everybody does this when it is available as did other polish studios and they also received funds. It is a normal business decision every sane and smart person in charge of business will do.
Heavily priced, literally the default price for each AAA game (just without the usual denuvo crap for example) while they also delivered quality as to other publishers and devs. FIFA should be what we want to see more of in the industry, damn CDPR for not releasing a game every year with little updates and charging full aaa pricetag for it.
Might want to check the price of DBD ( all DLC, all cosmetics) and compare that to witcher 3? Yeah thought so, the so called "overpriced goty edition" goes for 50€ on steam, without a sale including both expansions and all the dlcs. Check dbd again even without cosmetics.
The game they received funding for will have seamless multiplayer, also gog 2.0 but it is okay you just love all these diffrent launchers from each and every publisher.
My masturbation? What the hell are you even talking about? Also when it is so meaningless to get Game of the year, what does that say about games that didn't get it? CDPR defined AAA+.
I never said it is bad that bhvr charges money for the dlc they do produce. I just like CDPR's approach more which makes you want to play the game, instead of delivering a feeling of guilt for not playing while the season pass is up so you do not miss out on certain skins. Quite fascinating isn't it? Witcher 3 wild hunt has right now more average players than dbd, a singleplayer game that is 5 years old.
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@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/1081072#Comment_1081072
I was just asking, I did not mean to be rude.
Sry my bad
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1080549#Comment_1080549
You bring up battlepass but like i said, its a 1 time buy in that you dont HAVE to purchase. We can disagree with what we consider scummy, but to me the rift is fair.
https://forum.deadbydaylight.com/en/discussion/comment/1080560#Comment_1080560
Im not an expert at business, and all my numbers were approximates. And yes behavior is more than just DBD. But the division of behavior that is responsible for DBD is given a budget and sales goal im assuming. There job is to create a product that generates a certain income number. Like you said, its highly unlikely that @peanits and almo are sitting in management meetings deciding sales numbers and pricing, which just kind of reinforces my point. The devs are given a sales goal and are tasked with keeping the game alive long enough to meet that goal. Aa far as investing, i dont have an opinion other than behavior is investing money into DBD in hopes of increasing return on that investment. Should DBD stop being profitable they will most likely shutter the project. Same conclusion as if DBD was it's own business.
https://forum.deadbydaylight.com/en/discussion/comment/1080596#Comment_1080596
Quite well is a relative term. It has a decent following but maxes out at ~30k users a month on steam if i remember correctly. Also who decides how much money is too much money to make? Consumers do. There's no law that says 5% profit is all a company is allowed to have. Nor 10%. Nor 50%. Theres no shame in a business trying to make money. As long as consuners are willing to pay for the service. Not to mention most of the dlc offerings require zero monetary investment.
Compare that with say, call of duty? Where a dlc comes out and you get nothing from that unless you buy it.
Yes so your whole point of devs want money, is not true. You do not know what they want, it is the company that demands the money. So as far as I am concerned I do believe that the devs do care about the product and have to walk a difficult path on meeting the needs of the community and the demands of the company. Do not take this as a bash of evil corporate greed, no, that is just the way business works since the employees do want to have a raise from time to time, bonus payments for vacation, christmas and so forth.
Approaching that can be done in diffrent ways, CDPR, showed a way how to do this, something i wish more devs/publishers would take an example from. I know crunch is involved and their might be stuff that I do not see because luckily, I am just on the consumer side of things.
@inferjus said:
https://forum.deadbydaylight.com/en/discussion/comment/1080560#Comment_1080560
CDPR made free DLC? You mean those reskins for Witcher 3?
Reskins? Yeah other publishers usually ask you to pay 10/15 bucks extra for the super special edition with the skin of x, which totally wasn't cut out and all. Not only skins, animations and quests. Want to argue on this level? Fine, check the cosmetics for dbd asking 50% for the baseprice of the game.
The actual big content dlc were so good that they got game of the year but hey, please understand I do not want to paint a bad image of greed, I just wanted to show with CDPR that one can approach income in diffrent ways. No DRM etc.. not saying DBD is not consumer friendly but that season pass is not something to brag about imo.
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@Morgeese said:
I'm currently rank 1 survivor rank 3 killer and heres what I think. Killer's need to monitor gens. If that means playing hit and run with sloppy then you do what you gotta do. If you devote enough time to a survivor chase to allow them to gen rush you thats your fault not the devs for taking an annoying perk like ruin and making it less annoying. I played a rr swf lobby today as freddy and they got all but 1 gen done because i read their playstyle individually and as a team. I knew i needed to not over commit to 2 of them and that the other 2 would hide for a sec when i checked a gen and wait for me to leave. It was a tough game but I won with skill not a crutch perk that they could've easily cleansed anyways.
How is that you have the absurd idea that you didn't have to monitor gens with the old ruin? Sloppy that is what you gotta do right, so essentially you honestly want killers to 3 gen every game, never commit to a chase so they prevent one of the three being done? How is this exciting? It is a boring war of attrition until one side becomes too bored.
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IMO they should stop with the cycle of releasing content each quarter. At some point they will be covered in an avalanche of bugs because with every addition new stuff breaks and the more stuff keeps getting in before adressing certain issues i am worried that at some point all they be busy with is fixing bugs.
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@csandman1977 said:
....Of course they do. That's the whole point of what they are doing. This isnt a hobby. As much as they may enjoy this game and working on it, at the end of the day the most important thing is the paycheck. Is that wrong? HELL NO. Anyone with any kind of job will attest, that the paycheck is most likely the number one motivator to work.
You can argue that the number of cosmetics is a money grab. You wouldn't be wrong. Its the point. Cosmetics are a source of income. And if they werent a good source of income, they wouldnt devote the resources to making them. Truth of the matter is, behavior is a business not a charity. Not a hobby. A business. Amd businesses need to make money or they close.
"Well they are just greedy and don't care about the player base!" I say you are full of manure. If they didn't care about the game. If they didn't care about the players, how often would you see any dev on these forums? Would they do the developer q&a streams, the update streams? Would they be spending time reworking 2-3 year old killers? Would they be trying to change unhealthy aspects of the game to make it better? If they didn't care would there even be a game at this point?
Changes are made for many reasons. And everytime half the community calls for torches and pikes. And the game still goes on.
But going back to money. Does anyone know how much it costs to run a small business like behavior? Last i heard about 50 employees? Ever think how much it costs a year to pay those 50 employees? I don't know how much they make a year but lets just say 50k a year is average pay for all behavior employees. That's 2.5 million dollars a year in payroll alone. And at 7.99 for every dlc that comes out, that's 312,891.1 copies that have to sell the cover payroll alone.....how many people play this game?
Further more, what about power? How much does it cost to run their equipment. How much does the equipment cost? What about rent? Or taxes on property they own? Servers in different countries. Licenses. Legal fees. Am i missing anything?
Point is, behavior needs to make money to stay in business. Thats a fact of the world we live in. That is what businesses do. And as far as how much money, show me any business that strives to just break even all the time, and you most likely won't see that business in 5 years.
As far as fair? A one time 10 dollar buy in allows you to purchase the rift every single time it opens. AND if you dont make it to the end you can save your cells.
Cosmetics are just that. They have zero effect on gameplay, save for a couple of them being easier or harder to hide in.
You don't need to buy the chapters to play against the killer or on the map. And all perks end up in shrine anyway. Not to mention you can buy the chapters just by playing the game. I used shards on oni chapter because i just didnt like oni. I can already buy the next chapter with shards if i wanted to. And i really dont play that much.
Moral of the story, try to understand the business model of things before you start complaining about greed. That or just tell your employer that you are going to work for free because that's what many people here want behavior to do.
I hate these kind of posts where people ask other people to understand something that they do not understand.
BHVR doesn't have 50 employees, they are almost at 600, check their own website. DBD is not the only source of income they do have available. Furthermore the devs probably do not make the prices for dlc, the game itself or even the cosmetic articles in the shop as this is not what they are paid to do. At least I would be quite surprised to have some coder make decisions about marketing and calculating their cashflow.
I would be shocked if they do not have a few people in marketing and so forth but hey in your world, DBD has to make up for everything. Sure why invest in anything with the profit made? By investing I mean other gains to obtain income stocks for example and other assets.
Beauchamp-Daniel is probably the person making the decisions (might be outdated idk) regarding deadlines and so on ofc with input from people such as Coté and the devs at least that is how it should be imo. When DBD doesn't make a profit anymore BHVR will either stop the project or switch persons who are in charge.
An example why they should aspire to other levels of quality would be ofc the infamous CDPR, they did show DLC can be free, quality over quantiy. Sure there is crunch for the people involved and so on but I doubt that this is diffrent to most companies.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1079497#Comment_1079497
Well sorry but that's a bit selfish. Survivors never asked for Ruin to be nerfed, it's just some asses decided to take advantage of it. Some survivors still want to play the game normally and then they run into killers like you.
The amount of people that just want to play the game are leaving due to these queue times just to face this
That is not true at all survivors did ask for ruin to be nerfed and not just a few. The same ones that now call ruin a crutch and tell killers to git gud when they were the people unable to hit a skillcheck.
Check this forum for evidence, check steam etc not even gonna bother to search that garbage up.
@ignoredprayers said:
I am a green rank killer. Git gud, I know. Every match I am against red/purple survivors these days, nothing else. I started playing bubba with noed and bloodwarden and just hard camp now after the first down. It's actually a lot more fun than getting ######### on by people several skill tiers above me, and I am getting a 2k or more on average. I suggest everyone facing the same frustrating and broken matchmaking do the same.
You know it is not like I haven't done this myself, facecamp bubba, insidious and you know just make it for the lolz. However I did that goofing around, entertaining other people, do you have any fun doing that?
I find it so boring, you say you are a green ranked killer and you have to go vs reds. That is fine. I mean normally this would not be the case as red rank should mean they are at the top of the game, skillwise, that is no longer the case and actually hasn't been for a really long time.
I mean you can continue to do that and play that way or just play a killer that you like aside from bubba and try to get as many hooks as possible, when you struggle go and ask for help, record games so others have an easier time to help you out. So you will actually become better at the game or well you know do your thing i guess, hf.
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Funny that people still say that DS is only against tunneling while in truth DS punishes killers who do too good. You can down/hook 2 other people, get hit with the DS, the killer was not tunneling at all. A 60second timer is a lazy way to determine whether or not a killer was tunneling, no it isn't just lazy it is wrong in many cases. DS needs to be deactivated as soon as another survivor has been hooked.
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Yes, make the effect go away with the first down.
A billy/nurse/oni with IF, would almost have a free win from there.
@KornySon10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1078866#Comment_1078866
The top killers still absolutely demolish almost any solo Q team, barring a really unfavorable map.
Killers still have so many crutches they can put on. Be it add-ons, entire characters (freddy, nurse, spirit), perks, moris, hawkins/lery offerings, etc.
Got any statistics on that?
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Some people are so bad in this game that they do complain about a killer which can be looped. Can't break him out of his power while spinning my camera around like on ptb ... 🤣
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no
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1077839#Comment_1077839
Sorry but if anybody says Freddy is stronger then Nurse, he has no idea what he is talking about period. No matter how many hours this person might have on each killer.
Sure, you might loose as the nurse aswell from time to time, but thats not the fault of Nurse, but the fault of the player. She has basicly no limits, while Freddy does. She can not be looped, therefore a perfect nurse will win every game. And thats the question here. A perfectly played freddy might still loose, since pallets and windows can hinder him.
And also... because there is a bugy map, it means now that Nurse is bad? That only mean they have to fix the map, thats all.
Ah yes the mysterious perfect nurse which simply does not exist.
Sanctum deletes her power, nurse has lots of bugs left but I am sure the unknown perfect nurse which does not exists will also fix all of that with her sick skills which can not be shown due to reasons.
Stop acting as if nurse is as she was prenerf. A nurse main that has so many hours into the game and he isn't the perfect nurse (which is funny since that was how he was attributed by somebody who also claimed the same bs as you) and says he can not be taken as example for a normal dbd player.
Furthermore she can not be looped yeah but she can still be run around on the map.
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@xEa said:
The fact, that 32% here think that Freddy is better then Nurse showcases perfectly, how absolutly clueless the people on this Forum are.
The best possible Nurse player would destroy ANY team within a short time every single match, while the best possbile freddy might struggle against a perfectly organiced team.
The only person that is clueless is you. So a nurse main with 2k hrs alone on nurse and 7.6k hrs admitting he loses rounds also as nurse when survivors do push generators. Factor in a map that literally makes her unplayable on sanctum and et voila. Freddy does not have any of these shortcomings, playable on each map.
@BelganPancake said:
https://forum.deadbydaylight.com/en/discussion/comment/1075271#Comment_1075271
Nvm yes nurse is literally badly broken on sanctum sorry for that
All good. :)
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1075608#Comment_1075608
Go watch Tofu or Otz play a nurse game after nerf. It's a joke and they relentlessly mock the people that complain about her miniscule nerf. She's less played because she's straight up too easy to kill with to the point that it bores people. Once you learn her, you win. Period. There is no challenge. A good nurse makes all survivor skill irrelevant.
But you have to learn her. And most people don't want to be a punching bag for days or weeks as they put in the time to learn the timing on her blinks.
Like I care what Tofu has to say, there is a link on the forums where he wanted to proof how OP the nurse was prenerf. Guess what it ended in a 4 man escape and lots of excuses from his side. Tofu is all talk and nothing to back it up so I really do not care.
I doubt that Otz is mocking the complain about the nerf, yesterday for example I saw him rather asking his chat how they feel when they play nurse. I have seen him play nurse with diffrent results depending on the survivors he got imo.
In another thread there was somebody who stated there is some nurse god who will always 4k, I had to go and ask him when he was live, turns out he thinks nurse basekit nerf should be reversed. He stated "no matter the killer you play when survivors do push gens you will struggle". So he loses his part of rounds too while keep in mind that is him using strong addons and lots of moris as he knows the people going up against.
Don't nail me on this but I think it was along the lines of 7.6k hrs in dbd total and estimated about 2k hrs on nurse alone he made it clear that he shouldn't be taking as example since he plays way more than the common dbd player.
Do you honestly want to argue he has to learn nurse too? You know I think I will rather trust his word than yours since he seems to be sincere and has enough experience to back it up, while you are well just you, who argues against stats provided with strange logic such as (she is less played because she is too easy to kill with). Yes, makes sense with all the people that just want easy 4ks.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1075612#Comment_1075612
Rather than just pointing out the mistake, you assumed that I was intentionally misleading people to fit my narrative. After I explained, you are still suggesting that I'm manipulating people:
"I like how you specificly chose red rank stats, why did you do that?"
"So the stats fit your narrative"
"you were the one manipulating not me"
"I assumed something"
It's manipulative because you're making it sound like I'm intentionally being dishonest when that isn't the case.
Maybe check my initial comment again, i specificly asked why you did it and added my assumption while explaining to you why those stats are skewed and gave you the all ranks in order to correct your 60% statement.
Can't respond further right now gotta will write later.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1075582#Comment_1075582
You can persist with the idea that I was intentionally manipulating the facts to drive a false narrative if you like. I've already explained why those are the statistics that I used.
If anything, your certainty that I was actively "manipulating" everyone when, as aforementioned, the selection of statistics was unintentional is just showing that you're the one who is manipulating the story.
How is me correcting your wrong info manipulating?
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1075576#Comment_1075576
If survivors are suiciding in the match then that will be reflected in the statistics and it should be.
How is that reflected or accounted for especially since the statistics just check for kill and nothing else.
@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1075582#Comment_1075582
That's cause nurse is hard to learn. Master nurses are still gods while the mediocre ones just switched to Freddy or Spirit for easy 4k's.
Nobody is a god, all are but people. Yes could be one reason but could also be that they overnerfed her. Both are valid reasons.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1075367#Comment_1075367
I like how you're manipulating a simple error into a big deal to try and make it look like I'm forcing a "narrative". The red ranks statistics was the ones I had easiest access to since I had saved the image previously so it's the first one I picked. I was not trying to deceive anyone, contrary to what you might believe.
Nurse is one killer who is below the threshold. The rest are still above 50%.
No no, you were the one manipulating not me. I assumed something because lots of people do this on these forums. Thing is we have a killer below 50% and others below 60%.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1075486#Comment_1075486
Matches with disconnects are excluded from the statistics.
And what about suicides?
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I think it is mandatory to see your mmr/rank so you actually have an idea whether you improve or not. In addition to that leaderboards should be made available, having a leaderboard for each region (NA/SA;EU W;SEA ...) would be great maybe special icons for the top 500 or something.
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@GHOSTfaceP3 said:
This was my first game of the day so I did make a mistake or two I’d also like to say I just started playing oni aswell but my god how in the world is this even fair? They only had 2 yellow toolbox’s
Mistakes that I saw.
0:23-0:24 Free hit as you didn't see the arm of steve but heard him afterwards i assume.
0:33 -> You try to mindgame when Steve has full vision of you, mindgames only do work when the survivor does lose sight of you. So probably woulda been faster to just go to the pallet and break it, or try a mindgame via go to the pallet and act as if you want to break it so the survivor runs away from the loop and you follow immediately after.
Generally I think after you injured the survivor it is rather important to absorb orbs instead of downing him. But it is ok, seems like you are leveling oni at the moment.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1075212#Comment_1075212
This is backed up by the statistics too (the death rate part).
https://us.v-cdn.net/6030815/uploads/803/BQV74LWOF94Z.png
No killer has a kill rate lower than 60%. Meaning that, statistically, killers are more successful than survivors.
Everyone seems to blatantly ignore this though and continues to perpetuate the insidious narrative that killers are massively under powered.
I like how you specificly chose red rank stats, why did you do that? So the stats fit your narrative more and more? Red ranks mean it is a red ranked killer in the trial and nothing else, mind you a red rank killer going against green survivors does count into this.
Lets have a look at the overall stats now.
Nurse is below 50% according to almo she even passed 45% and is at 43% right now. Also it is kinda odd that people argue escape/kill since afaik you dont need to survive in order to pip as survivor.
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Thing is, talk about balance is quite useless at the moment due to the ranking system being garbage. I don't think that devs failed, they wanted to make the game easier for survivors and that is what they did. They repeatedly lowered the skill floor that survivor has, due to that at some point the meme of survivor just holding m1 became a reality. When you balance for new survivor players it gets easier for the rest as well but they kinda ignore that part.
The only thing where you are able to observe gamebalance right now is when you have 4 good survivors playing in swf against a good killer. In my opinion survivor is too easy right now.
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@ASurvkillivorer said:
Wait...
If Nurse is horrible on sanctum because of bugs and design problems. How does that make Freddy the better killer? If fixed properly would she not also just be a god on that map too?
Cause Freddy doesn't get disabled via single map. Sure when it is actually fixed I will agree on nurse but as long as it is not fixed nope.
@BelganPancake said:
https://forum.deadbydaylight.com/en/discussion/comment/1072981#Comment_1072981
Well i mean it really depends on the nurse players skill, in some aspects yes the layout of the map can change to outcome of a chase whether you have no chance to escape and have a 50/50 chance, that is if the nurse is an amateur and is still in the learning phase rather than on a nurse main i didnt mean it to be a offensive thing i just had to point it out sorry if i sounded mean or toxic in someway 🙇♂️
@[Deleted User] said:
There are numerous blink deadzones on Sanctum Of Wrath. I've been able to confirm that it is not possible to blink into or through the stone heads with a fully charged blink at base blink range. This renders the entire center of the map borderline unplayable. The shrines around the edges of the map are also deadzones. You can blink up onto them, but not through them. Lastly, if the L wall/T wall combo spawns with a large rock near the edge, the end of the tile also becomes a partial deadzone. Please have someone playtest the map as Nurse.
Check the thread, has nothing to do with being amateur or nurse main. Actually check the bug section for nurse as well and you understand that she is filled with bugs.
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@senki527 said:
pls stop playing doctor. it's getting boring. like 90% of my games are against doctors. please nerf him or this game will get boring
Seems like you backed that up with facts and everything
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1074986#Comment_1074986
With red ranks being watered down killer has literally never been easier.
You’re only going to struggle if you go against 4 godlike survivors and the odds of having 4 of them in one game are extremely low. Even the best swf groups often have a weak link or two.
Stop derailing the thread and turn into some general balance discussion.
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Well it is not that they do not wanna do chases, it is just boosted garbage that can not loop. Thus they do the only thing they do know to do which is hold m1.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1074858#Comment_1074858
https://us.v-cdn.net/6030815/uploads/714/VMXVAKPGYPLA.png
This was last December. Doesn't seem like they're refusing to deal with it to me.
Actions speak louder than words. I will not hold my breath.
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@kurgan8282 said:
So, after two weeks, maybe a bit more, I can say that I saw ruin in maybe 10% of the games, at the most.
In the rare occasions I faced it, I faced probably the most unconsistent perk of the game, it would be a middle strength perk but it s hex nature makes it a bit more than a joke.
Now my question is, if old ruin needed a nerf cos it was too strong (???), maybe now it needs a buff being barely noticable?
Yes ruin is utter garbage, no killer does benefit from it against good survivors. Idk why people use it, on the killer that could somewhat benefit from it, it means little due to the mobility they do have anyway.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1074003#Comment_1074003
"Can anyone tell me if BHVR are actually acknowledging SWF whether on comms or not has an advantage over solos and even more when on comms (which mainly happens)."
You're saying swf is balanced?
BHVR know that SWF have an advantage over solo, they argued in the past to close the gap between solo and swf with adding perks like kindred to the basekit of survivors. They did scrap that idea, i am not sure as to why.
When it comes to how much of an advantage SWF actually gives, it really varies. So for example if you have 4 potatoes they will not become good due to them playing in a 4man. Yet SWF gives unfair advantages with perks such as OoO, giving info about totem locations and so forth also one can argue that if you really wanna sweat, people adjust their 16 perks to synergize with each other.
And you can "react" way smoother in a full swf then solos ever could but hey...
Yet all of that will ignored by community/devs either with "oh well most people just wanna goof around" or "they are super altruistic" those thought-terminating clichés are nothing but bad excuses to not have to deal with the fact how broken the game can be become. It doesn't matter whether or not the majority is not doing that, it shouldn't be possible in the first place.
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https://youtu.be/DggcHI1boFM@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1074811#Comment_1074811
I'm not saying that all killers should be NURSE DIFFCULT, but harder than "hold chainsaw to win" at their core. Nobody cares about the skill floor though.
What I also said is that if the Devs consider Billy to be their focus point for balance, then there's something fundamentally wrong with their balancing.
I'm fine with Doctor and Freddy being top-tier strong, just not with Hillbilly being their equal.
This is the reality, survivors who can do nothing but m1 almost win vs a far better player.
Go argue about skill floor when survivor doesn't have any to begin with.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1049184#Comment_1049184
That’s a clever idea.
Still allows the potential to mindgame but at the expense of a short cool down, and a need to monitor the charge gauge in order to not accidentally commit to a saw attack.
(Kinda like Freddy’s Teleport mechanic)
It would be great when they adjust his saw and make it similar to the one of billy, meaning you are actually in control of rev. I think that is one of the most dumb charge mechanics in the game if not the dumbest.
Can't be only me who charged up the saw, ready to let it rip only to see him go back cause there was a pixel missing.
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1072906#Comment_1072906
Why go after the unhooked survivor? They were most likely an innocent victim of the savers stupidity.
Maybe cause people are on diffrent teams in order to win you punish mistakes.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1073846#Comment_1073846
Why should someone play a game they don't like? Also note: "if", it's a word with actual meaning at times.
You should check out the search function about nurse pre nerf and see that all survivors agreed that stealth is not an option.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1073752#Comment_1073752
You’re not meant to have every hit on a survivor be an instadown. Sorry to burst your bubble but the game isn’t balanced around the 4k.
Not every hit of billy is an instadown he has m1 you know? Why do you derail the thread on billy when it is about bubba? Who made you the authority on what is meant to be? As far as I know billy is quite a long time in the game, very odd for something that isn't meant to be.
Now gtfo and make another billy nerf cry cry cry thread.
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failed
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1072652#Comment_1072652
WOW HOLY FUCKIGN [BAD WORD] DUDE! Totally a reason to ignore the effect just because you think it isn't worth it!!
I rarely bring Franklins, just when I see a full team of maps/keys or 4 toolboxes. And in almost EVERY of these games I only hit people with toolboxes because they always come back to get them, which wastes more time than the bonus time they would get having the toolbox. Especially when you hit them in the middle of nowhere, you can get some easy free hits because they run out of cover with no pallets left just to get their item back.
But keep yelling, if that's your style.
Okay, makes much sense that the people with toolboxes are in the deadzones, rdy to use the toolbox at some point in the game. You act is if you get to choose which survivor you can engange, you find one and that is probably not going to be the person that has a toolbox. People who do use toolboxes, actually do split up and do multiple gens at once. By the time you will be able to go after other survivors, toolboxes have been used so your cool perk did exactly what? nothing
Also stop tryin to bring in other items and justify franklins use on toolboxes with the effectiveness against keys. Don't know what survivors you do play against but hey, sounds legit that you have the time to check some deadzone if there is a survivor who takes back his item when you should be in a chase but ok.
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@BelganPancake said:
https://forum.deadbydaylight.com/en/discussion/comment/1071252#Comment_1071252
Good nurses dont depend on the map
It has literally nothing to do with skill but you do you. Can you quickly do a sanctum offering and upload the gameplay? Seems to me you have found the way how the map is not bugged anymore for the nurse, you know like 90% of the map is a deadzone where she can not use blink. But hey your cool statement really did proof me wrong. facepalm
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1072112#Comment_1072112
After your logic part, there comes the part that helps the killer. Which is, the survivor goes on without the item or the survivor wastes time to pick it up again
WOW HOLY FUCKIGN ######### DUDE, meanwhile 3 other toolboxes were used and you should be busy chasing somebody else so there is enough time to pick it back up again and go to a gen. But yeah that really is totally worth a perkslot, not.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1072074#Comment_1072074
This is true. The problem is it that you lose a perk slot to deal with it.
It is a wasted perk slot.
Logic -> The person you chase, can not use their item anyway, when they are on a hook they can not use it and it is unlikely you are able to pressure all survivors at once.
The only thing it actually helps with anything is instaheals.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1071575#Comment_1071575
There is no logical reasoning behind it. So Yes its just bait.
So how about you make some valid arguments having logical reasoning behind it? So far all you added was "poor bait" / " yes indeed bait".
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Nurse killer is in desolate state filled with bugs, completely unfun, horrible to play.
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Nurse is bugged af.
A killer power that can be disabled via map that gets played is irrelevant and not even viable at all.
Play nurse on sanctum, play freddy on sanctum, reflect on your vote afterwards.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1071164#Comment_1071164
Then why is it =false by default, genius?
Have you tried changing it to =true? Because I tried, and it did ABSOLUTELY NOTHING.
Devs added this probably to show all data diggers that there is no AimAssist, and even if exists, is disabled by default
I don't really get why you are so upset about this thing at all. You yell at people and are quite rude throughout the entire thread. I just make a joke about this because it is funny.
Like honestly it is already strange that you yell and than ask for peanits to come in and to correct if there is anything wrong like #########. What is your problem if it is called autoaim, animation enhancement? People do not like it and thus want it gone.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1070887#Comment_1070887
-sigh- How about "Anti-Aim-Assist" then?
There is a setting in the generaluser.ini called AimAssist=False/True what now?
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You shouldn't care that much about the other team, they do not care about you either.
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I like the idea, props to you.
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No it is boring af.
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Needs to be reworked
