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Endstille

Endstille

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Endstille
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  • @Hsizzle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1069111#Comment_1069111

    doesnt mean they have the right to come onto the NA servers and abuse high ping for an advantage

    What right are you talking about? You one of those we have to build a wall people?

  • @Hsizzle said:

    seriously this issue is getting very annoying and im amazed it hasn't ever been brought up. all these asian players VPNing to the NA servers with extremely high ping result in nothing but extremely terrible hits and it ruins the experience completely. why is this allowed? imo they should be banned or restricted because of their ping.

    Do you honestly think that only killers do this? A friend of mine plays in NA via VPN because the games are way more relaxed instead of EU W (his whole group of survivors btw).

  • You guys should check on another product of bhvr, warhammer 40k eternal crusade.

  • @Krystress said:

    What if ruin gets cleansed at beginning of the match...? Or survivors finish all gens, regardless of ruin? If killer or survivor are using a perk 90% of the time, they're going to nerf it. Just like what they did to self-care, balanced landing and also medkit add ons.

    Maybe read?

    It was used in 80% of red rank matches, overall it was used in 45% of matches. But hey just make stuff up about 90% of people using it. 🤮

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1066601#Comment_1066601

    You claimed that killers have it hard. They don't.

    You claimed ruin was needed. It isn't.

    You claimed gen rush was a frequent event. It isn't.

    Can't wait to see the outcome of your great survivor claim.

    Yes yes potato.

    I don't want to continue to waste my time on you who thinks his opinion = facts. There is a handful of great killers out there, you are not one of them.

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1060346#Comment_1060346

    Lol try looping me when there's a trap in your way or you can't vault due to shock therapy.

    At least the important thing in my assumptions about you was right, you're definitely not a killer worth listening to.

    I never claimed to be a killer but hey, maybe go back, start reading do not stop there and also try comprehending.

  • @dizbruhlikesthering said:

    https://forum.deadbydaylight.com/en/discussion/comment/1064411#Comment_1064411

    While i understand that devour hope is probably a better perk in the long run, i disagree that the perk has no effect on survivors. The new ruin is useful for killers who can keep pushing people of gens (aka Billy). Had a game where Billy would keep pushing us off, leaving all gens regressing, and only hooking when we ran into him (so no chases). Working pretty well, hence we lost the match.

    Billy didn't need old ruin and he doesn't need the new one. Perk is garbage.

  • As a survivor main, i do not care whether a killer runs noed. He played the game with 3 perks, made the entire game easier and on top of it, you can cleanse the lit totem and still rescue.

    No idea why you complain about it.

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1064815#Comment_1064815

    This guy.

    You shouldn't need Enduring to get a free hit at a pallet with spirit fury

    You shouldn't need Botany to speed up Self Care

    You shouldn't need Sloppy to slow down more with Thana

    You miss the point entirely. The Hex perk is good. But synergies are even better, and that is the point of a BUILD

    You know what all these synergies have in common? they can not be disabled. lul

    What good does this info do to you? You know if info is so strong old doc, shoulda been also really good but he wasn't and neither is this poop.

    Also even assuming that your "combo" stands till 3 gens, if the survivors are not utterly ######### they will not 3 gen in a tiny area, in case you didn't know, to 3 gen yourself as survivor in a tiny area was already bad before this combo. HF with your info while you travel temple or whatever big ass map as clown.

  • This is just gold.

    In other games you find cool synergies, here it is well no this is not something we like.

  • Yes very romantic, lets suffer together in eternity.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1064840#Comment_1064840

    That wasn't the case in otz's game. He won by a landslide even against prove thyself and toolboxes on a bad map using bad perks.

    You can stop bitching about otz, he was the better player by a longshot, no doubt about it. The survivors were horrible.

    They do not even know the fundamentals of the game but ofc you keep defending that this is fine. No wonder that the amount of people that there is nothing more to survivor than holding m1 increases, you might want to ask devs to half gen times so these potatoes always win. facepalm

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1064398#Comment_1064398

    Ruin because getting 3 Devour tokens in end game is unreasonable.

    In endgame and only 3 tokens? K.

  • You should check on int3r4ct youtube videos, he datamines the actual numbers and even talks about wrong descriptions. Like for example some addons describe an effect which it doesn't actually do.

    But you know his videos are not getting updated afaik but it gives you a good start just have in mind they could be altered due to patches.

  • The perk has no effect on survivors. It is a joke and when you do want to run an endgame totem you are better off with devour hope than this ruin.

  • Okay the only thing it has in common is that it is a hex, where is the strong effect of a hex perk? Compare ruin to devour hope, which one would you prefer in the endgame?

  • @Diam said:

    Imagine if he was playing a non meta killer. The devs want a variety in perks (why they nerfed ruin mostly) and a variety of killers, yet they'll shrug off this video. This is why killer metas exist.

    He's one of the best killers out there and if he can't do the job against only 2 toolboxes I'm not sure how any average Joe could do, especially against more than 2.

    Oh wait, I can. It doesn't end well.

    You should check the thread where people talk about the video.

    To make it simple, the usual people will disect every little mistake otz made yet ignore that the survivors were totally potato who couldn't loop at all and went down like flies.

    If the survivors knew how to loop, he probably lose that match. I just saw it once but I think there was not a single chase lasting longer than 20sec.

    That just shows the mindset some people do have, demanding of a single person to do everything flawless and when it comes to the opposing team it is fine to hit skillchecks, nothing else required.

  • That was probably the best part about old ruin. Would be great to see it back.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061425#Comment_1061425

    We'll have to agree to disagree. I am set firm in my opinion that ruin was poorly designed, it gives a better advantage against worse survivors and is weak against extremely good survivors. Not to mention the frustration it gives newer survivors which was stifling BHVR's income.

    I agree with you on BL. It is still a good perk if not the worst or 2nd worst exhaustion perk. Fall stun reduction on cooldown is what I want as well. I can't imagine any other reason to release MoM like that other than grabbing cash.

    New players never had an issue with ruin, they complain about diffrent things. Check steam/metacritic to find out what they do complain about.

    BL was made similar to the other exhaustion perks, meanwhile ruin is in the dumbster.

  • @Cornpopers_Evan said:

    First off, please try and remain as respectful as possible, it would be greatly appreciated.

    Hi wonderful people of the forums, I'm curious to see what would be some licensed content you truly don't want? For me, it'd have to easily be Jeepers Creepers, for extremely obvious reasons if you look into the case.

    What reason?

    For me it would be xenomorph/predator. Would really hate to see any of these be stopped by pallets and such stuff. Just totally doesn't fit into the game.

  • Amazing to see that people defend potatoes who go down like flies in a chase and all they honestly could do was sitting at a gen.

    Strange that you demand so much of a single person and so little of 4 others.

  • @ColgateAdvancedWhite said:

    With 70% - 75% kill rates (note that kill rates goes up as the ranks approach red ranks), killers are conditioned from the beginning that 3k or 4k are the norm.

    Anything less than a 4k feels like a loss and feels salty. I know I sometimes had to remind myself that 4k is not the target balance state when I don't get 4k on my spirit

    That is just not the truth.

    Only a few killers are even on the brink of 75% out of a roster featuring more than 3 killers. Red ranks, meant only red ranked killers and not red ranks as in red ranked killers vs red ranked survivors. I would like to have a look at those numbers. Oh and btw this was confirmed by the japanese community manager of BHVR.

    Why do you not tell the full story but try concentrate on outliers in order so it fits your narrative?

  • @RobMeister88 said:

    With Ghostface he needs his revealing mechanic to be changed, that's it. I can look him dead in the eye and he'll still expose me. Myers is fine where he is, he's just a basic M1 killer who's add-on reliant against good survivors.

    This about their mechanics being broken, like being unable to stalk as them.

    For GF i doubt most survivors actually do know how his reveal mechanic works, look it up. Needs no changing at all.

  • @lynelmane said:

    As we all know, Hex:Ruin was completely changed in the last update. So far i've only played survivor since then in order to complete that half of the tome II challenges. But I decided to work on the killer side. I played a round as Spirit on Gas Heaven, and boy, let me tell ya.

    TL;DR at the bottom if you don't like reading. It wont hurt my feelings if you skip this, haha.

    The ruin change has really hurt my fun. I played normally, non-toxic, as if ruin were the same as it used to be, and I got dunked on by these survivors. They played well, but it felt so much worse for me than if old ruin were being used. It stayed up for a few minutes! But that meant nothing because even on a high mobility killer, I had trouble keeping them off gens. I couldn't imagine playing on a bigger map such as rotten fields.

    Sure, you can say that since i've only played one game since the update that I can't say anything yet about the change, but I don't think that's true. It took me only 1 game with a pretty good map and skill-matched survivors to realize that this ruin change was the wrong thing.

    People have been quite for the past while on the forums, but that is only because they know that the change will never be reverted. There's no point wasting energy on something futile right? i'm going to keep fighting for this - for all the killer mains and players who know that this was the wrong thing.

    I think this change couldve been good if it were either a) an entirely separate perk or b) changed after the gen speeds/swf advantage is addressed.

    BHVR changed the one solution to a big problem instead of looking at the cause of the actual problem. Ruin was not the cause, it was the only solution. Killers are now being destroyed by survivors with any level of skill just because the devs wanted new players to have more fun. Just because they couldnt hit skill checks. What's the point of spending 100s or 1000's of hours getting good at something just for it to be nerfed to the point that a rank 20 with 10 minutes of playtime could do it?

    This game is hard, and it's supposed to be hard. I could accept that when I first started. It was hard, but I got better and sucked it up. But now new players are being babied just because they aren't good at the game in the first 10 minutes.

    TL;DR: The ruin change was a bad idea and it has taken away the fun of killers because the fun of new survivors seems to be the dev's priority.

    Sorry for the long rant but I really think this change was poorly timed at the very least. This game is gonna lose its veteran and seasoned players because it's too easy for survivors to win now.

    You know what I found to be most disturbing about the whole ruin change? The thing that a dev in the Q&A literally said well if you struggle as a killer you should go and checkout certain content creators.

    Meanwhile why did they not tell new players to just learn how to hit skillchecks? I am sorry but that was the biggest bs answer in the whole Q&A after the change.

  • @Plaquer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061271#Comment_1061271

    As the strongest killer in the game, she would OP if she was easy, she has a low killrate because 1. she isn't great on console (she should get the Oni treatment) 2. People suck at playing her 3. she is buggy. Buffing her would not fix any of these things, once she is fixed she will be much more consistent especially when used by good players

    In another thread i was told by somebody that there is a nurse main that only 4ks, no matter what happens. You know what happened? I was pointed to ask him in his stream, so I did. He has about 7,6k hrs in DBD estimated 2k alone on nurse. He also suggested that the kit be reverted and that he is not to be taken representative for the general player. He does also lose rounds.

    Tell me please, when a person like that states it, does he not count as good a player or what is your measurement for a good player?

  • I propose to revert the basekit nerf alltogether.

    Nurse currently resides at 43% killrate.

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058742#Comment_1058742

    Maybe you need to get out the yellow ranks you like to talk about so much.

    Look forward to watching you squirm on my hook when we get cross play. That way, you can experience my wholesome killer goodness for yourself.

    In all honesty, I really don't care if the game bores you. I am not responsible for your feelings.

    We played the show proof game before, you're just as unwilling to show evidence about the every game gen rush mantra you like to stick to.

    Do you want me to summarize you assumptions about me again? Maybe you can do it again, I spare you the embaressment.

    Can't wait to see you with crossplay, big mouth, nothing to back it up with. Gonna be fun to bully you.

  • 4 good survivors will always beat a good spirit

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1059425#Comment_1059425

    How are half of them second chance perks?

    NOED: Play the entire game with 3 perks, for a power spike at the end of the game. This is is a power spike perk, not a second chance perk.

    Blood Warden: Play the entire game with 3 perks, for a power spike at the end of the game. This is is a power spike perk, not a second chance perk.

    Remember Me: Play the entire game with 3 perks, for a potential power spike at the end of the game. This is is a power spike perk, not a second chance perk (and a crappy one)

    Fire Up: Crap early game for slightly less crap late game. Another trade-off perk. Not a second chance perk.

    Make Your Choice: How is this a second chance perk?

    Barbecue & Chili: Not a second chance perk

    Rancor: Will give you this one.

    Nemesis: Not a second chance perk.

    Whisperers: ???????

    Edit: Oh, he's been banned now. What a shame. I'll never get my answer now. :(

    Well 3 people upvoted his comment maybe they are willing to explain it to you.

  • Yes it might even be 36+ depends on which month he was born, he did not reply whether this was true or not. Sometimes when people put in weird numbers in their names, either 4 digits or 2 and it is not something absurd it might be their year of birth.

    I asked whether it is and why he has nothing better to do than to haress me over a lost game in an online game, he has been silent since.

  • @ProfessorDunwich said:

    https://forum.deadbydaylight.com/en/discussion/comment/1056846#Comment_1056846

    Not really. They seem to be doing much more hardcore than ever, because they have to. Seeing them camp more often too and pretty much always slug. It is simply not feasible to hook each survivor 3 times against a remotely competent team.

    Saw Peanits play last night as Leatherface. Dude got like 2 or 3 hooks and camped a guy from phase 1 till death.

    Can you give a link to that? Would be great to see that.

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058574#Comment_1058574

    So, nothing. Absolutely nothing. Just like to complain and moan about things content streamers tell you to moan and complain about.

    You offer nothing, yet have the audacity to attempt to belittle someone that is offering a solution to a problem, based on how their game experience is and what has worked. As opposed to your .... nothing.

    I highly suspect you a sweaty red rank player, that doesn't just get into red ranks, but has to try hard to stay there, which is why losing is such a big thing for you.

    You probably run 4 of the 5 popular killer perks and have no idea why you lose because of it. Yes, it's agreeable that there is no one size fits all, as gamer smarts count more than any perk, map, add on or toolbox brought into the game.

    For me, the game isn't this super hard, killer gets bullied, gen rushed and blinded all game, begging for a totem to keep them viable.

    Be thankful that if the matchmaking system works, you can play the average players that suit your average play style

    The irony is you complaining about me offering nothing, when you are unable to even acknowledge the problem's existance.

    No idea why you bring up streamers and act as if this problem was created by streamers when complaints about map size have been made by several people. But keep talking about fanboys and so on when I do not even have streamers that I do watch on a regular basis.

    Is it all that you bring to the table? Dumb insults? You do not answer questions, where did I mention adrenaline,bt and ds and where did i cry about it?

    Last time I asked you to back up anything of the things you say, you did bring up bs excuses, along the lines of you don't record as you do not need to show off, yes it is not to show off but to provide proof to anything you say which you are unable to give again if I ask for it, so I am not even gonna bother with it.

    A killer that does not even understand such simple things as like why DS is not an anti-tunneling perk and can be used for various diffrent things but we all do believe the story of the godly killer, who runs franklins and overcharge, might I suggest unnerving presence, this makes also for very difficult skillchecks. I heard the newbie survivors in yellow ranks struggle against it.

    You still haven't understood my biggest complaint, the game bores me, I am a survivor main who says the game is too easy as survivor. You have trouble grasping that is amazing, the simple fact that handholding to newbie survivors gives significant advantages to experienced survivors. Something that is not really hard to understand.

    Make a few more emojis kiddo for your inability to express yourself with words.

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058527#Comment_1058527

    Lol it's the guy with selective reading. That can't even handle a couple gens popping off in 60 seconds 😂

    You're literally the type of player that has no independent thought of his own. Because you're perks and playstyle are obviously working great for you, with all the gen rushing you get, adrenaline, DS and BT you cry about.

    Still yet to read anything from you that even attempts to solve the problems you face in game 😜

    Go on, give us your wisdom 😂😂😂

    There is no patent solution for each situation, no matter what killer you play, no matter how good you are. When you play against good survivors who just push out gens, you will struggle.

    The fact that you do not even recognize big maps as a problem for killers who do not have any mobility is baffling. Since every killer knows about these issues on maps like ormond, temple and so on.

    Now where did I cry about adrenaline, ds and bt? Is it already so hard for you to make a response that you have imagine things i said?

    You are a fake and nothing else who offers stories on the level of apply pressure or break the pallet. Just put in a few more emojis, i am sure people will believe you afterwards.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058496#Comment_1058496

    If they keep dying how is the game not challenging? Keep from contradicting yourself next time.

    Such contradiction.

    How is that too hard for you to figure out? When you get people in the highest rank possible that play like they do belong in yellow ranks, obviously this is bad for the rest of the team. They expect people of similar skill which they do not get.

    Sooner or later people play SWF, when they are good at the game, they get bored because it is too easy.

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058112#Comment_1058112

    The discussion always goes the same way. They jump in with map size, like it really matters, anyway. I don't even know what that means. The bigger the maps, the more spread out the gens tend to be. Last I checked, all survivors move slower than the killer anyway. Map size is just another content streamer point of no value, as they don't struggle in most games they play, no matter the map size.

    The infamous gen rush that seems to happen every game according to this forum, it literally doesn't shout more about how bad that killer really is. If/when 2 gens go quickly, they're outside gens, meaning the 3-4 gen patrol strat is on. You have to be a complete tool to be losing those games.

    Survivor perks, BT, DS, Adrenaline complaints are literally bad players whining about things that shouldn't even affect them anyway. You get him with a DS, what you doing tunnelling and picking up a survivor? Why you hanging around the hook for BT? Last I checked, hitting a BT survivor means they need to mend then heal, taking them out the game for around 30 seconds or dragging another survivor away from gens, while you chase down the unhooker. Adrenaline is a joke perk, it's only useful against killers that can't stop gens, I haven't really seen it since green purples.

    Points on SWF being a strong tool are fair, but I love those games the most, they're the ones that make me a more effective killer and the games where everything is hectic and busy, how it should be. It's literally my role as killer to keep an adrenaline fuelled, awkward to deal with game going until I get all the survivors. When 4 players are communicating and planning, it makes my win all the more sweeter. Even when i lose these games, it's still good points and great fun. I wish I faced more 4 man squad, as most games end up being complete walkovers against randoms or small swf squads.

    The sooner matchmaking works properly, the better. Hopefully, I can get the great survivors i want to play against and you guys can have the potato survivors you obviously need.

    Tell your stories how you defeat 4 toolboxes with just franklin's demise, which is a trash perk, how you defeat r1 swfs with overcharge oh spread your knowledge once again. As if you ever made it to red ranks. xD

    Overcharge i think did stop working around rank 10.

  • @TooKoolFoU said:

    Dead By Daylight is a 4V1 game. You need to have a much greater survivor population than killer population. By that, the survivor population needs to find the game to be as relaxing (not to stressful) and casual as possible to some degree so the likelihood of the player to come back is increased. This way the devs can maintain this 4/1 ratio. Too keep a higher survivor population you must try to keep the interest of survivors in mind more or so than killers without completely ruining the killer gameplay or interest. The devs are constantly trying to make not just a balance in gameplay, but a balance in population. As we’ve seen with matchmaking in the past, an imbalance of population can lead to very long que times and typically much more stress on players. If the devs are able to keep survivors interested enough and maintain that number than they can keep matchmaking shorter. With the subtraction of ranking actually being a variable in matchmaking, it will help drop matchmaking restrictions and further more will likely give killers more balanced gameplay. This would help balance the gameplay of the killer because not every survivors will be a loop God to say. That will help killers keep pressure on maps that they may typically be lacking pressure in. For example, This makes sure that not every actual rank 1 worthy team is destroying a rank 1 leatherface on temple of purgation due to the natural imbalances. Also the devs are working on balancing each and every map as they can, as well as killers, to better fit the new model standard the devs are transitioning the game into. Have patients. I’m trying too have patients too during this transition, but I’m also not playing the game much at the moment.

    whats your thoughts? (Please leave the heavily 1 sided opinions at home)

    -cheers

    Most people do not like solo que cause the game got to easy as survivor and they get teamed with idiots who do not belong there. Number one reason why people die, dumb teammates. But yes make it so to even dumber people can be in red ranks.

    Furthermore the game gets dull and boring without any challenge for survivor which they will realize when it is too late.

  • @TracKeR39 said:

    Why “Barbecue & chilly” shows the survivors’ aura but “We’re gonna live forever” doesn’t show the killer’s aura or at least give some info?

    Because you can literally get 3 stacks without much effort?

  • Hag / Ghostface

    I do not recommend spirit with the sounds being buggy still.

  • @Nakedwildman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055961#Comment_1055961

    You can do that by yourself. Just look up for the Streamer "Gammalunatic" on Twitch. He's a fog whisperer also.

    Just asked him:

    He literally told me that he also lost rounds and it doesn't depend what killer you play, you will always have problems when they just focus gens.

    Furthermore he also added that he thinks basekit change should be reverted. Also he knows the people he goes up against and he takes mori alot and just strong addons.

    He has 7,6k hrs of dbd and he is not to be taken as example for players in general, he estimated about 2k hrs alone on nurse.

  • @ZoneDymo said:

    I know, who cares about points? but honestly I feel a killer should not get rewarded for tunneling, if you hook the same survivor 3 times in a row, that should heavily cost you bp and your emblem for that category imo

    Care to explain why? Just a dumb suggestion without providing anything to it? Great idea, do not punish the survivor that unhooked you like an idiot but the person that has nothing to do with it. Who literally has the objective to kill you.

    slowclap

    @Waffleyumboy said:

    I feel bad for op. Killers bully and harrass anyone who contradicts their threads but when some guy suggests a fair change to encourage more healthy and fun gameplay it gets shot down by the bias train.

    As for the suggestion...this is great! To compensate, the amount of bp for hooking a survivor for the first time should increase slightly. As for gen rushing, maybe they could correspond gen points to time spent on the gen instead of charges added to it. Thanks for trying op, but there are a lot of whiners on the forums that haven't even tried playing without ruin.

    Maybe you should try to add anything to the discussion instead of insulting others or are you just flamebaiting?

  • I am currently being haressed by some idk person, who I assume to be 36+. Leaving toxic messages on my profile and so on. It is really great.

    So what did I do? I played nurse in match, i 3 or 4ked and since I am in red ranks, i expect red ranks too. This guy was so bad, result screen revealed to me a rank 15 i believe, probably because he played with people in SWF. However thing is, he thinks i wallhacked and had an aimbot running. Currently my entire page of comments are filled with his bs.

    That is just one example, death threats against me and my family (sure that is more rare) still happens from time to time. This is a big part why I think the report function is a joke, it has been months since I reported this and even provided extra info ( these who did make customer tickets do know what time/effort it takes) and to this day nothing.

    The game brings out the worst in people I do not know why. Even in games which i think are toxic like dota it is not the same as here. From time to time you have really great people, who can laugh about stuff that happened in the match no matter the outcome but it is so rare and makes it so sad that these people stand out and are unique.

  • @Gamer2790 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055969#Comment_1055969

    Really?! They asked a question and I gave a f***ing opinion!! Yeah I have no life WHATSOEVER just because I took a minute of my time to give my opinion on what I think needs to be nerfed! Smh! Gtfo please!! P.S. I don’t come on here often to demand nerfs on things, in fact you don’t even know what you’re talking about.

    Strange it wasn't supposed to be directed at you but at the OP, my apologies.

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1056329#Comment_1056329

    What platform are you playing on? PC is nowhere near that. PC has been long killer ques for years. Different platforms experience different issues.

    PC EU W

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055203#Comment_1055203

    Umm, nice try. Killer ques have not changed. I wait 15-20 minutes at a time on steam for killer ques. Survivor ques are less than 3 minutes. During primetime hours, I wait 10 minutes for killer que, instant for survivor.

    The problem for years now is that there are not enough survivors playing the game on PC. Most want the massive BP boost of killer to face the grind with. It was one of the factors that led me to switching to killer. Even with the 15 minute que time, I can earn almost twice as much BP on the average in an hour than I do as survivor.

    Every killer que from purple up is instant, even not in peaktime.

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1056027#Comment_1056027

    I almost put DH for similar reasons. If never works to dodge a hit, and you usually get hit anyway when using it to gain distance.

    Head On is just a meme. Fun to use and clutch every once and a while, but not consistent enough to warrant a top spot.

    Thing is, you don't need to dodge hits with DH and have to use it in the right way. Head On, idk i love it but is only for SWF i guess.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055203#Comment_1055203

    Queue times haven't increased since Ruin change...thanks for trying to sell your narrative bud.

    Try 4man swf. Even before ruin change we were looking at 10-15 minutes, now it is even more not even counting the amount of times we are being dodged.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1055203#Comment_1055203

    Queue times haven't increased since Ruin change...thanks for trying to sell your narrative bud.

    Try 4man swf. Even before ruin change we were looking at 10-15 minutes, now it is even more not even counting the amount of times we are being dodged.

  • I think lithe currently is the worst due to the amount of bs hits you can get from a window and other stuff. Not saying that every hit is bs but it happens too much.

    Best is dead hard & head on imo.

  • @ZoneDymo said:

    Ok, be honest with yourself OP.

    How often do you really come across squads like this vs squads you just 4k?

    I know im only a rank 5 killer atm but man are there many many many potato rank 1's I face (thanks matchmaking) and 4k against.

    Dont let 1 co-ordinated sweaty af squad like that throw you off, you cant reaaally do well against those unless you are good enough to slug and slug and slug some more and expect and punish the obvious Unbreakable they will be running.

    That doesn't matter your point lacks fundamentals.

    It shouldn't have to come to the point where any survivor swf is at that level before it needs to be adressed, it shouldn't be possible in the first place.

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