DwarvenTavern
DwarvenTavern
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2353819#Comment_2353819
Dude I just played Demo and I do hear it. It's literally glued on to my mind now.
Right? It's torture
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@Shaped said:
So game loading everything into the match might be true then?
Jesus, no wonder why consoles are having frame rate issues.
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@[Deleted User] said:
Have killer players started to go insane again?
No! Play demo and listen! We're just being tortured
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@TheClownIsKing said:
Could the game struggle even more though?
at the moment, on top of everything else the game is handling, it’s also processing 20 modifiers (5 x 4 perks), and who is/isn’t also affected by these modifiers.
Add in a 5th slot and that’s 25 modifiers.
I'd use Fire Up, Coup de grace, play with your food, Eruption, save the best for last, and brutal strength.
With each passing gen... I get stronger.
On a unrelated note. There needs to be more transformative perks
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@Ruma said:
I just played Demo a few matches today and was wondering what that ######### is. I always looked around until i noticed that there is no one injured and there isnt even a David.
It's trippy, right?
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@Dito175 said:
pls someone post a video of it ;-;
Do you own Demo and play ps4? I will add you and we can go into a customs so we can hear it
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I agree with you, gens feel pretty easy to do and get done ludicrously fast. On one hand. I would absolutely love a gen timer increase, but on the other I'm too worried that it would shadow buff already powerful killers and make solo survivors even more hell to deal with.
I personally stopped giving a damn about gen regression perks and start using some more perks that makes it harder for survivors to deal with me in a chase
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@Phasmamain said:
Think about it this way. 4 toolboxes means no medkits or keys
Healing is also pretty fast, though Sloppy helps a bit, but for me it feels like survivors are still speeding by
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@brubli said:
I always heard a Bill noise
Really? Interesting
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@GannTM said:
I’ve never noticed this. I have to go play Demo once I log in to DBD.
Please comment again when you hear it
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Yeah I want Candyman the most as a chapter, maybe Friday. I went from a huge Friday fan to a Candyman fan. I'm hoping he comes to dbd. After we get him, then I'm okay with fnaf being in dbd, even though I highly doubt it would would a good chapter
Sweats realizing that he could be a ranged killer instead of stealth killer
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2353536#Comment_2353536
With my favorite line ever in any movie...
"You mean they're so smart because they're so stupid?" (Note: Almost certainly a paraphrase and not the exact line)
:D
I saw that movie as a damn kid and that line has been burned into my brain ever since for some reason...
" I have seriously been withheld very important INFORMATION" I paraphrased that a lot, but that's my favorite quote from the second movie
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Hex: Devour Hope is the biggest double edge sword in DBD's existence. It's powerful, yeah. But, it's super counterable.
Now, I'm extremely close to red ranks, I'm going up against some people who purposely go into custom matches or do regular matches to learn where all the totem spots are at just so they can counter the killer instantly and force them to only run three or two perks a match. Some killers absolutely need a hex just to apply more pressure since doing gens is stupid easy.
Hexes are supposed to be strong, yes. That's the point. It gets survivors a secondary objective to do. But, that's kinda null when you deal with a swf squad who purposely studies totem spawns.
But, Devour in on itself still isn't OP.
One.) When you know they have it and the map wide exposed status is up, don't heal. That's a complete waste of time.
Two.) Adopt a more stealthy playstyle. This certainly makes it harder for the killer to gain more benefits from their hex when they absolutely can't find anyone.
Those are the two big ones.
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@Gruul said:
Stop caring about the other side's made up rules and it'll feel like a massive weight is taken off you and you'll have a lot more fun.
If people wanna act like you doing things that are not against ToS and are in the game as a part of it makes it like you're a bad person that's on them not you.
That's not just it. It's about how some will go to vial depts just because they lost. Being angry is fine. But, being an actual monster is not
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2351781#Comment_2351781
Well, to each their own :)
The 2010 Remake of A Nightmare on Elm Street is quite possibly my all-time favorite movie, so I know where you are coming from.
Besides, I've already payed for Old Freddy anyway, back when I bought the DLC together with the base game in 2018. I wouldn't mind doing it again.
That's absolutely fair haha
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2351739#Comment_2351739
You are seriously asking me if I would pay to get Old Freddy back?
I would have the same amount of dedication when Candyman or Jason comes out. I'm more towards Candyman though. That movie changed my views haha
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@GeneralV said:
This thread and many others prove what is already known: New Freddy is boring, uninteresting and unhealthy for the game.
He must get his old power back, preferably the on-release version.
It is the right thing to do. For the sake of Old Freddy mains, for the sake of the game, and for the entire community in general.
Take notes, devs! It is not too late.
They speak wisdom! @Almo please
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I've went from super excited to really bored of him and the more I went up against him and played against him, the more I knew it.
I miss OG Freddy, they should have just buffed his power and added a gimmick or two, but the reason why I find him so boring is that he's just a complete M1 killer.
That's all.
Same with Wraith, but Wraith is at least cartoonishly fast and can go invisible to shake things up. While Freddy is just... teleport and snares that do very little or whacky pallets that survivors will catch on to or are blocked off on some maps like Coldwind.
Yeah, he has a teleport, which is really meant to stop gen progression. Not even in the fun way like Pig's. He just feels... weird.
He went from this "Where is he?" Omnipotent killer to a constant m1 killer who has crazy slowdowns and the ability to just say no to some gens.
He feels boring now... someone is hooked, and he teleports to a gen you're working on with thanks to Barbecue and Chili or Thrilling Tremors. Spooks you off the gen and there goes 25% of it because he had pop goes the weasel.
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@ALostPuppy said:
Not only does it sound really dumb, it's a way of easily telling which direction Billy is coming from, and the radius for hearing the scream is pretty big. So it also hinders him as well as being extremely annoying to listen to.
Man they really do design things to be frustrating for the player and I still have no idea why they continue to do this
I honestly never heard Billy's scream because it's incredibly drowned out by the chainsaw and it only plays for a bit, not the whole duration
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@[Deleted User] said:
Undo the Billy rework as a whole. It flopped. Nobody likes it. Roll it back.
I like some of the addon reworks though, they feel pretty nice. But, yeah. The overheat is way too punishing, they gotta dial it back a bit
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2343729#Comment_2343729
I will agree that Iron Will needs to be looked at. Perhaps it needs a timer?
Just shave off 25% of it
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2342527#Comment_2342527
People just feel powerless. There is not much you can do in the open. So people get frustrated.
Isn't... that the point though? If there's no cover there isn't anything you're supposed to do, it's a death sentence
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Take care, please get some rest as well. You sound like you need it.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2340984#Comment_2340984
Hell, you're right.
Why is he the last actor listed on IMDB's Candyman (2021) page?!
lol my bad.
Oh don't worry about it haha, it's got a 6.6 and it's overall positive, I genuinely can't wait to watch it
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2340965#Comment_2340965
If we ever do get Candyman, I so hope it's the Tony Todd version, because with a new movie coming out it's very likely we'd get the new version, just like with Freddy. I need me my Tony Todd. His appearance in Hatchet had me rolling.
Oh, and I've gotten the "Not the bees!" quote in English, so it's not just in the German version. The RNG of the quotes has me seeing some constantly and others hardly ever.
🐝🐝🐝🐝🐝🐝
Tony should still be Candyman.
This is for the 2021 Candyman movie cast, and he plays as Daniel Robitaille which
SPOILERS FOR THE SECOND CANDYMAN MOVIE
Is revealed to be Candyman's name
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@Ace_Viscunti said:
Oh #########, I didn’t release that. If that’s the case, Candyman might be in Dbd, along with more bugs! :D
Literal and... metaphorical... bugs! YAY
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@TragicSolitude said:
https://us.v-cdn.net/6030815/uploads/DSB9LP31VY0M/notthebees.gif
I hope for Candyman to come to DbD, too, but what they're referencing is Nic Cage in The Wicker Man.
Oh I know, that's why I mentioned the other crazy coincidences before I got to the reference.
God I love Nicholas Cage
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@thetoxicteacher said:
https://forum.deadbydaylight.com/en/discussion/comment/2340298#Comment_2340298
THREE WEEKS??? So that means the rest of the event?
What do we do until the patch if we're on last-gen consoles?
Nothing. We got screwed.
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Most likely end of this month early next month. If things are going well
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@thetoxicteacher said:
Was there a hotfix today for the console FPS issues?
Yyyeaaahhhh. So that got pushed back at the end of the event for the PTB update
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@Kira4Evr said:
I don't know. Maybe content creators and developers as killer and survivor skins? Imagen playing survivor and then seeing Otz (Trapper Skin) menacingly walking towards you with a big machete.
That's funny haha
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@CheeseAnton said:
A Hillbilly skin that makes Hillbilly look like a school student (story based on description of the cosmetic: When he broke out, he saw a school bus and decided to get on as he was curious as to what it was. Suddenly becoming a student at school somehow)
Hillbilly School Outfit includes a nice backpack and Dunce Cap, Epic Sneakers sure to make the kids at school jealous, and a large Pencil/Ruler as the weapon.
@meowzilla69 said:
https://forum.deadbydaylight.com/en/discussion/263831/dream-cosmetic-for-killers-part-two
For clown: this one from American horror story.
https://us.v-cdn.net/6030815/uploads/F0XXQ5R7YGA3/e3a22e04-bfea-4326-9356-0ed9db60d800.gif
@Altarf said:
For licensed: Jacket from Hotline Miami as a legendary set for the Trickster, because it would be a perfect fit.
https://us.v-cdn.net/6030815/uploads/KLG683D8DSJB/gem-ryan-guerrero-jakt.jpg
For original: Crab/Sea Snail Hag. You could have it be part of the Waterfront Massacre collection, with Hag having a large shell on her back, a big crab claw on her right hand, barnacles and the like, and a gross, snail-like head. Hag doesn't get many skins and I think this'd work pretty well.
@QwQw said:
I just want a skin for Heisenberg, Jack, and Ethan from Resident Evil.
But if you're looking for an original idea, I always wanted to see what licensed killers like Bubba, Freddy, Pig, Pyramid Head, and Nemesis would like Blighted.
@Phasmamain said:
There was a prisoner clown concept that looked super cool
Id also love to see a painter Jeff
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2337112#Comment_2337112
Lady Dimitrescu 🌚
@GeneralV said:
A Blighted Freddy would be amazing.
I'll work on these after I finish working on my two projects
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Free health state and it causes my game to lag like hell. So naturally, it really annoys me when I see people constantly running it, it turns my game into a slide show
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Yeah, old Freddy had it going. All they needed to do was shorten the time a survivor falls asleep. Making give him something whacky like dream pallets, or the teleport. That's it, that's all they had to do.
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Cakes should take priority of nodes while anniversary items are scattered in mystery gift boxes.
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Trust us, there is a way for a survivor to abuse this.
Please just do gens, that's it.
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Nevermind DCers, Survivor who abuse the permanent 150% movement speed exploit, find map clippings where it's impossible for a killer to pick up a survivor, ridiculously easy gen times, constant second chance perks, etc.
Just take a break.
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Oh that's cool, I can't wait to see their works. Haha, maybe some day I can something that'll be on a T-shirt
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@XxNO_BSxX said:
https://forum.deadbydaylight.com/en/discussion/comment/2336894#Comment_2336894
no one said ANYTHING about it being bannable move on
Then deal with it. It happens.
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So from what I'm getting, here are your issues.
1.) Sometimes you seem to prioritize breaking a pallet when you don't need to instead of ensuring that your target will go down. Ormond was a good example when they dropped the unsafe pallet and ran away while you broke it.
2.) You seem to respecting of pallets so they get some extra loops in
3.) You don't seem to slug, you always go for hooking, but if you want to maximize pressure you'll have to slug a person. That way someone isn't doing a generator and you're probably chasing someone else
4.) And finally, you don't seem to mind game too often, like changing your red stain position to make a survivor think you're going that way while you're actually moon walking towards their direction.
Other than that stuff, you seem pretty decent as a killer and you're just hit with bad luck
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It's not bannable, you are targeting someone who killed you in a game. Now, if they were hacking, sure. Go for it. But, they're not.
You'll be violating the rules if you name shame them because they camped you on a hook.
Not bannable.
Name shaming.
Forum bannable.
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For meme purposes: Trickster just because he can be annoying haha
For sweat purposes: Nemesis, I love shutting down loops with zombies
For my own enjoyment: Jumpscare pig
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/2336698#Comment_2336698
It's because they lock down PTB 5.0 feedback after the PTB ends so no on can see all the feedback they got and changed nothing to live.
Oh, that's kinda cool. Thanks for the heads-up
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@Mandy said:
This question was already answered by a Developer: https://forum.deadbydaylight.com/en/discussion/comment/2221714#Comment_2221714
The link doesn't work
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2334132#Comment_2334132
Still though, I think we would've had Bubba for free, as opposed to him being the paid DLC we have now. That's not the same as "giving away" a reward that wasn't achieved.
He's a license character, I highly doubt they would have given him away for free.
But, I can see why'd you think that.
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I unfortunately kinda stopped playing at the moment.
I've just been drawing more until they fix the frame rate issues
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2328549#Comment_2328549
They aren’t particularly intricate skins though. They’re quite literally a pallette swap of their default outfit.
Besides, there has been an event before where the community goal wasn’t achieved. If I recall correctly, that was the fall masquerade.
They did it with Leatherface though. You can argue that "well it's a killer" which is true, but shows that they have done in it in the past.
Though, I'm not giving Bhvr crap, I want to make that clear
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Wasn't the exact same thing said about NOED and Bloodwarden?
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2331256#Comment_2331256
May do! Then again, it's possible Pyramid Head is always "tiered" against his opponents, depending on their level of guilt, anger, etc.. I've no doubt Nemesis feels rage - so if Puramid Head sucked on that, then I don't think Nemesis will be as resilient against his attacks.
Very true. Maybe Nemesis' rage just continue to build up the more Pyramid Head gets stronger haha. It's hard to tell, but I figured this would be a fun thought
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I've played when Pig was released, I seem to caught on extremely quickly, but when Ghostface came out my mind just went upside down.
I always thought when his running animation changed he sprinted at 130% he always seemed so to catch up so freaking fast.
My mind was just playing tricks on me haha
